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  • Why is my PE file invalid?

    - by Pindatjuh
    I already asked a similar question, "PE Header requirements", but I'm not really satisfied with it's answer. I am building an assembler/linker, in Java SE 1.6. I have read about 5 different documentations/specifications about the PE/COFF header and file format, but I'm stuck at a problem: My generated file is not valid, says Windows: "X is not a valid Win32 application." I'm clueless of what can be wrong; I have double-checked every entry in the PE Header and PE Optional Header, and all seems to be right. I've got four sections: code (RVA 0x1000, File 0x400) data (RVA 0x2000, File 0x600) import (RVA 0x3000, File 0x800) reloc (RVA 0x4000, File 0xA00) My entrypoint value is at 0x1000 (the beginning of code) and my imagebase is 0x400000. Section alignment is 0x1000 and file alignment is 0x200. Here is the file (3 kb): 4D 5A 6C 00 01 00 00 00 04 00 11 00 FF FF 03 00 00 01 00 00 00 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 00 00 00 0E 1F BA 0E 00 B4 09 CD 21 B8 00 4C CD 21 54 68 69 73 20 70 72 6F 67 72 61 6D 20 72 65 71 75 69 72 65 73 20 57 69 6E 33 32 0D 0A 24 00 00 00 00 50 45 00 00 4C 01 04 00 6A C4 4D 69 00 00 00 00 00 00 00 00 E0 00 02 01 0B 01 08 00 00 10 00 00 00 10 00 00 00 00 00 00 00 10 00 00 00 10 00 00 00 20 00 00 00 00 40 00 00 10 00 00 00 02 00 00 04 00 00 00 0D 00 25 00 04 00 00 00 00 00 00 00 04 0A 00 00 00 04 00 00 00 00 00 00 02 00 00 00 00 00 04 00 00 10 01 00 00 00 10 00 00 10 00 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 30 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 63 6F 64 65 00 00 00 00 10 00 00 00 10 00 00 23 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 60 2E 64 61 74 61 00 00 00 00 10 00 00 00 20 00 00 23 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 00 00 C0 2E 69 6D 70 6F 72 74 00 00 10 00 00 00 30 00 00 90 00 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 00 00 50 2E 72 65 6C 6F 63 00 00 00 10 00 00 00 40 00 00 04 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 00 00 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 68 00 00 00 00 68 0D 20 40 00 68 00 20 40 00 68 00 00 00 00 E8 64 30 40 00 68 00 00 00 00 E8 6C 30 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 48 65 6C 6C 6F 20 57 6F 72 6C 64 21 00 48 65 6C 6C 6F 20 53 74 61 63 6B 20 4F 76 65 72 66 6C 6F 77 21 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 54 30 00 00 00 00 00 00 00 00 00 00 3C 30 00 00 64 30 00 00 5C 30 00 00 00 00 00 00 00 00 00 00 47 30 00 00 6C 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 75 73 65 72 33 32 2E 64 6C 6C 00 6B 65 72 6E 65 6C 33 32 2E 64 6C 6C 00 74 30 00 00 00 00 00 00 82 30 00 00 00 00 00 00 74 30 00 00 00 00 00 00 82 30 00 00 00 00 00 00 00 00 4D 65 73 73 61 67 65 42 6F 78 41 00 00 00 45 78 69 74 50 72 6F 63 65 73 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 74 65 73 74 So: I grabbed a valid PE file (a simple "Hello World" message box application), and started to modify it, with a hex-editor (HxD). I got a lot of different error messages, not the "X is not a valid Win32 application.": I'm aware that my code content is not "valid" code, but I've tested it out: invalid code gives an Application Crash error. If the import-section content is invalid in the "Hello World" PE file, it gives me the error "Procedure point cannot be found in [...]", or "Application has failed to start because [..] dll is not found.", or an Application Crash. These errors are all very useful; they all give me some clue what was wrong. But my PE file, with the error "X is not a valid Win32 application.", drives me insane: What is wrong with my PE file?

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  • Retrieve names of running processes

    - by Dave DeLong
    Hi everyone, First off, I know that similar questions have been asked, but the answers provided haven't been very helpful so far (they all recommend one of the following options). I have a user application that needs to determine if a particular process is running. Here's what I know about the process: The name The user (root) It should already be running, since it's a LaunchDaemon, which means Its parent process should be launchd (pid 1) I've tried several ways to get this, but none have worked so far. Here's what I've tried: Running ps and parsing the output. This works, but it's slow (fork/exec is expensive), and I'd like this to be as fast as possible. Using the GetBSDProcessList function listed here. This also works, but the way in which they say to retrieve the process name (accessing kp_proc.p_comm from each kinfo_proc structure) is flawed. The resulting char* only contains the first 16 characters of the process name, which can be seen in the definition of the kp_proc structure: #define MAXCOMLEN 16 //defined in param.h struct extern_proc { //defined in proc.h ...snip... char p_comm[MAXCOMLEN+1]; ...snip... }; Using libProc.h to retrieve process information: pid_t pids[1024]; int numberOfProcesses = proc_listpids(PROC_ALL_PIDS, 0, NULL, 0); proc_listpids(PROC_ALL_PIDS, 0, pids, sizeof(pids)); for (int i = 0; i < numberOfProcesses; ++i) { if (pids[i] == 0) { continue; } char name[1024]; proc_name(pids[i], name, sizeof(name)); printf("Found process: %s\n", name); } This works, except it has the same flaw as GetBSDProcessList. Only the first portion of the process name is returned. Using the ProcessManager function in Carbon: ProcessSerialNumber psn; psn.lowLongOfPSN = kNoProcess; psn.highLongOfPSN = 0; while (GetNextProcess(&psn) == noErr) { CFStringRef procName = NULL; if (CopyProcessName(&psn, &procName) == noErr) { NSLog(@"Found process: %@", (NSString *)procName); } CFRelease(procName); } This does not work. It only returns process that are registered with the WindowServer (or something like that). In other words, it only returns apps with UIs, and only for the current user. I can't use -[NSWorkspace launchedApplications], since this must be 10.5-compatible. In addition, this only returns information about applications that appear in the Dock for the current user. I know that it's possible to retrieve the name of running processes (since ps can do it), but the question is "Can I do it without forking and exec'ing ps?". Any suggestions?

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  • Best Method for Minimizable Fullscreen Window

    - by kaykun
    Hi, I'm coding a short game in C++ and Win32, and I want to be able to make it in fullscreen with a fixed size. I also want the user to be able to switch focus between the game window and other windows as much as he/she wants without any weird screen glitches. So far I know of the ChangeDisplaySettings function and creating the window with the WS_POPUP style at initialization to make it fullscreen. To detect the user switching focus to other windows by way of alt+tab or otherwise, what messages should I be handling on the window's WndProc or should I be using another function? When loss of focus is detected should I only call ChangeDisplaySettings(NULL, 0); or are there other functions I should call as well? And what method should I use to handle focus back into the window? Also can anyone give me some info on how to make it work smoothly for different screen sizes? Thanks for any help.

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  • on some Windows machines, skinned applications sometimes loses their skin. any ideas?

    - by Lior
    Hi we are developing a skinned application, and under vista/windows 7, on some machines, skinned applications sometimes loses their skin. here's an example for the problem, and here's how the application looks when it's good. this happens to us whether we develop with native Win32 API or in QT. It happens spontanously, with no event that might explain it. btw, we see it happens sometimes to some other applications, too we solve it by repainting everything every 2-3 seconds. but this is an ugly hack... any ideas why this could happen? thanks _very_much_ for any lead - Lior

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  • Terminate long running thread in thread pool that was created using QueueUserWorkItem(win 32/nt5).

    - by Jake
    I am programming in a win32 nt5 environment. I have a function that is going to be called many times. Each call is atomic. I would like to use QueueUserWorkItem to take advantage of multicore processors. The problem I am having is I only want to give the function 3 seconds to complete. If it has not completed in 3 seconds I want to terminate the thread. Currently I am doing something like this: HANDLE newThreadFuncCall= CreateThread(NULL,0,funcCall,&func_params,0,NULL); DWORD result = WaitForSingleObject(newThreadFuncCall, 3000); if(result == WAIT_TIMEOUT) { TerminateThread(newThreadFuncCall,WAIT_TIMEOUT); } I just spawn a single thread and wait for 3 seconds or it to complete. Is there anyway to do something similar to but using QueueUserWorkItem to queue up the work? Thanks!

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  • Creating multiple MFC dialogs through COM, strange behaviour

    - by John
    One of our apps has a COM interface which will launch a dialog, e.g: STDMETHODIMP CSomeClass::LaunchDialog(BSTR TextToDisplay) { CDialog *pDlg = new CSomeDialog(TextToDisplay); pDlg->BringWindowToTop(); } For some reason when the COM method is called several times at once by the server, we get odd behaviour: We get multiple dialogs, but only one entry in the taskbar Dialog Z-order is based on order created and can't be changed... the first dialog created is always shown under the 2nd one, 2nd under 3rd, etc, even when you drag them around if N dialogs were created, closing one of them closes it and all the others created afterwards. e.g if 5 dialogsa re created and you close the 3rd one, #3,#4,#5 all get closed. It's somehow like the dialogs are siblings but I don't see anything weird going on. Is it perhaps due to COM, or is this a weird MFC/Win32 issue?

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  • What could make GetCursorPos return incorrect coordinates of {0,0} ?

    - by Dave Moore
    We are seeing bad behavior in an application when it runs on Server 2008 (not R2). This is a WinForms application, and Control.MousePosition is returning {0,0} no matter where the mouse is on the screen... Control.MousePosition just makes a P/Invoke call to Win32 api GetCursorPos(). There is a control in our library that calls SetWindowsHookEx to hook WH_CALLWNDPROCRET for our entire process. I'm suspicious of this code, but tracing statements show that we're getting in + out of that hook cleanly. What else should I be looking for? Thanks, Dave

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  • How can I enable Vista/Win 7 theming/style for a ToolTip control?

    - by Joakim Hårsman
    In Windows Vista and Windows 7, ToolTips have a new visual style or theme, they are shiny grey metallic. How can I enable the new style for a ToolTip control? Some controls, like ListViews and ToolBars, use the new tooltips automatically, but other tooltips are rendered with the old yellow XP style. I've tried sending an TTM_SETWINDOWTHEME message but nothing happens and I'm not sure what string I am supposed to use for the visual style name. SetWindowTheme doesn't work either, I've used it successfully on ListViews and TreeViews to set the "Explorer" style (see http://www.danielmoth.com/Blog/TreeViewVista.aspx), but that doesn't seem to work on ToolTips. I'm using the plain win32 C API.

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  • How can you prevent an individual window being captured by Print-Screen?

    - by John
    I noticed a few times than when I print-screen while Media Player is running, the content is replaced with a grey rectangle. I've no idea if it's deliberate due to DRM, or some technical issue, but it struck me that being able to deliberately block screen-capture might be a useful feature in some scenarios. I am not looking to fix the problem, but replicate it! Is there some specific message each HWND gets for print-screen - does Windows do a special repaint or simply dump buffers to the clipboard? I guess I'd prefer to focus this on Win32 specifically, but as long as it's Windows-related then fine.

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  • Clipping the caret in a C# program

    - by Bob Sammers
    I'm creating a WinForms control in C# (using VS2008, .net 3.5) which allows text input. I've imported the necessary Win32 API functions from User32.dll for displaying the normal Windows caret and these are all working fine, but it's not displaying exactly how I'd like it. Text is displayed on the control with a blank border and I use Graphics.SetClip() to leave this margin clear. I want the caret to be clipped to the same region, but since I don't paint it and there's no obvious API function to set a clipping region, I can't see any way of doing this. Have I missed anything obvious? The caret is clipped inside the control in which it is drawn. I'm therefore aware that one solution could be to place the text in a separate sub-control with no border. However, if there's a simpler way than redesigning this part of the control, I'd like to look for that first. Thanks in advance for any help!

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  • Constraining window position to desktop working area

    - by simplecoder
    I want to allow a user to drag my Win32 window around only inside the working area of the desktop. In other words, they shouldn't be able to have any part of the window extend outside the monitor(s) nor should the window overlap the taskbar. I'd like to do it in a way that does cause any stuttering. Handling WM_MOVE messages and calling MoveWindow() to reposition the window if it goes off works, but I don't like the flickering effect that's caused by MoveWindow(). I also tried handling WM_MOVING which prevents the need to call MoveWindow() by altering the destination rectangle before the move actually happens. This resolves the flickering problem, but another issue I run into is that the cursor some times gets aways from the window when a drag occurs allowing the user to drag the window around while the cursor is not even inside the window. How do I constrain my window without running into these issues?

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  • Drawbacks with reading and writing a big file to or from disk at once instead of small chunks?

    - by Johann Gerell
    I work mainly on Windows and Windows CE based systems, where CreateFile, ReadFile and WriteFile are the work horses, no matter if I'm in native Win32 land or in managed .Net land. I have so far never had any obvious problem writing or reading big files in one chunk, as opposed to looping until several smaller chunks are processed. I usually delegate the IO work to a background thread that notifies me when it's done. But looking at file IO tutorials or "textbook examples", I often find the "loop with small chunks" used without any explanation of why it's used instead of the more obvious (I dare to say!) "do it all at once". Are there any drawbacks to the way I do that I haven't understood?

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  • Programmatically allow write access for a Registry key

    - by Kerido
    Hi everybody, I need to programmatically modify the Access Descriptors on a known Registry key during product installation. The way I want it to work is: The installer is run in Administrative mode. A Registry key is created. A function (the one I need) queries the ACL from the key. If this function finds that the group 'Users' already has write access, nothing should be done. If not, it should add a new permission allowing write access to the 'Users' group. The permissions are saved for the Registry key. This question is similar to Setting Registry key write permissions using .NET, however, I need a C++/Win32 implementation. Thanks in advance

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  • Working with WebKit on Windows

    - by Aram Havarneanu
    Hello, I want to use the WebKit engine in my Win32 application. I can't find any documentation on the official site, or anywhere else. I know it uses COM, but I can't find any documentation about how to use the thing. I know there are multiple WebKit ports for windows. There is the Apple port, to use it you need Safari, there is the Google Chromium port, there is a Cairo port and there is a Qt port. I'll stick to the Apple port for now. Any hints, links? Thanks

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  • How can i determine the version of the Windows SDK installed on my computer?

    - by NuclearCheese781
    Hello everyone :) I've very recently decided to teach myself c++ and win32 programming after learning vb.net, and i've got a very simple question: How can I determine what version of the Windows SDK is installed on my computer? I'm asking so I can install the latest version if it isn't installed allready, before i start playing around with c++. I'm using Microsoft Visual Studio 2008 SP1 as my IDE. (I spent 10 minutes using Google to search for an answer, but I couldn't find one) If anyone could help me, it would be very much appreciated. Matt.

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  • How can I retrieve monitor information?

    - by Jon Tackabury
    I am trying to retrieve the monitor ID's as shown in the Windows display properties (#1, 2... etc), but I can't seem to find a way. I have tried using EnumDisplayMonitors as well as EnumDisplayDevices. They both return something like "\.\DISPLAY1". However, this number doesn't always match the number shown by Windows, especially when 2 video cards are being used to drive 3 or more monitors. Is there an API call I am missing to retrieve this information, or is there a way to get it from the registry or somewhere else? Thanks! I have tried these methods: Win32: EnumDisplayMonitors, EnumDisplayDevices: Neither of these return monitors that aren't active, and neither one returns the correct IDs. WMI: "select * from Win32_DesktopMonitor" doesn't return all the monitors, and there is no ID. Registry: I have found the monitors in various locations, none of the places I found have the info I am looking for. Any help is much appreciated. :)

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  • SetParent() on a VB6 application from a C# app

    - by JD
    Aloha all! I am trying to use the win32 API to set the parent of an application to a panel in my C# application. I can get most applications to work... However I have one application which was written in VB6 which I am having problems with... When I inspect it using spy++ the application loads in 2 main forms 'ThunderRT6Main' and 'ThunderRT6MDIForm' both with the same title. I have found the handle of both of these and tried to call SetParent on them both but the window does nothing and does not move anywhere... Is there something funky I need to do when invoking SetParent() on a VB6 app?

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  • When using DrawText, what does TextFormatFlags.Internal (a.k.a. DT_INTERNAL) do?

    - by Daniel Stutzbach
    When using TextRenderer.DrawText(), what does setting the TextFormatFlags.Internal flag actually do? Equivalently, what does setting the DT_INTERNAL flag to Win32's DrawTextEx() function do? More to the point, when should I set that flag and when should I not set it? The documentation says: "Uses the system font to calculate text metrics", but I'm not entirely sure what that means. I've done some limited testing and setting the flag seems to change how the font is rendered when using a small font size, but doesn't seem to make a difference when using a large font size.

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  • Find which MFC child window would receive a mouse click

    - by tfinniga
    So, I have a plugin to an MFC program. I'm using a mouse event hook (from SetWindowsHookEx) to capture clicks. The host application can have any number of (possibly overlapping) child windows open, but I only want to intercept clicks in a particular child window. Is there a way to figure out in the hook proc which of the child windows would process the click? I guess it's something like enumerate all child windows, looking at Z-order, but I'm very unfamiliar with the MFC/Win32 libraries, and I'm not able to find any good discussion about how to enumerate all children and calculate which is topmost.

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  • Windows equivalent of inb(), outb(), low level i/o

    - by Sebastian Dwornik
    I have some Linux code that monitors our hardware by collecting temperatures, voltages, and fan speeds, from the motherboard using inb(), outb(), inl(), etc. low level i/o functions. My challenge is to port that code over to run under Windows as a simple console app. But am puzzled in what functions Win32 (or .NET) provide that allow me permission to access direct memory mapped ports. I don't want to code a system driver either. My Windows tool preference is VS2008. (fyi) Is this possible?

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  • How can we manage ProductVersion(A Windows Resource) automatically?

    - by Benjamin
    Windows resources have a FileVersion and a ProductVersion. In native development environment(eg. Win32 app, device driver) How do you manage the ProductVerion automatically? My language is c/c++. And I use Visual Studio 2008. I want to increase the version automatically when I build my projects. Is it possible? I guess there is a simple(and good) way. Thanks in advance.

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  • Getting lpfnAcceptEx (accpetex) to block in native C++

    - by Alikar
    Hello, I've been trying to get the lpfnAcceptEX function in Win32 to block on accept. If this is not possible I was wondering if there was a flag I could accpet or some other function that I could wait on. Right now the program is simply continually creating accepted sockets with no connections behind them. Perhaps I am misunderstanding how this is to work. Is there another function I need to wait on? I am following the example laid out here: http://msdn.microsoft.com/en-us/library/ms737524(VS.85).aspx Thanks, = Alikar

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  • How can you prevent a window being captured by Print-Screen?

    - by John
    I noticed a few times than when I print-screen while Media Player is running, the content is replaced with a grey rectangle. I've no idea if it's deliberate due to DRM, or some technical issue, but it struck me that being able to deliberately block screen-capture might be a useful feature in some scenarios. Is there some specific message each HWND gets for print-screen - does Windows do a special repaint or simply dump buffers to the clipboard? I guess I'd prefer to focus this on Win32 specifically, but as long as it's Windows-related then fine.

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  • Win32 reset event like synchronization class with boost C++

    - by fgungor
    I need some mechanism reminiscent of Win32 reset events that I can check via functions having the same semantics with WaitForSingleObject() and WaitForMultipleObjects() (Only need the ..SingleObject() version for the moment) . But I am targeting multiple platforms so all I have is boost::threads (AFAIK) . I came up with the following class and wanted to ask about the potential problems and whether it is up to the task or not. Thanks in advance. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) return; cond_var.wait(LOCK); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); bool ret = cond_var.timed_wait(LOCK, dur) || flag; if (auto_reset && ret) flag = false; return ret; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } }; Example usage; reset_event terminate_thread; void fn_thread() { while(!terminate_thread.wait(boost::posix_time::milliseconds(10))) { std::cout << "working..." << std::endl; boost::this_thread::sleep(boost::posix_time::milliseconds(1000)); } std::cout << "thread terminated" << std::endl; } int main() { boost::thread worker(fn_thread); boost::this_thread::sleep(boost::posix_time::seconds(1)); terminate_thread.set(); worker.join(); return 0; } EDIT I have fixed the code according to Michael Burr's suggestions. My "very simple" tests indicate no problems. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: explicit reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return; } do { cond_var.wait(LOCK); } while(!flag); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return true; } bool ret = cond_var.timed_wait(LOCK, dur); if (ret && flag) { if (auto_reset) flag = false; return true; } return false; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } };

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  • Is this right in the use case of exec method of child_process? is there away to cody the envirorment along with the require module too?

    - by L2L2L
    I'm learning node. I am using child_process to move data to another script to be executed. But it seem that it does not copy the hold environment or I could be doing something wrong. To copy the hold environment --require modules too-- or is this when I use spawn, I'm not so clear or understanding spawn exec and execfile --although execfile is like what I'm doing at the bottom, but with exec... right?-- And I would just love to have some clarity on this matter. Please anyone? Thank you. parent.js - "use strict"; var fs, path, _err; fs = require("fs"), path = require("path"), _err = require("./err.js"); var url; url= process.argv[1]; var dirname, locate_r; dirname = path.dirname(url); locate_r = dirname + "/" + "test.json";//path.join(dirname,"/", "test.json"); var flag, str; flag = "r", str = ""; fs.open(locate_r, flag, function opd(error, fd){ if (error){_err(error, function(){ fs.close(fd,function(){ process.stderr.write("\n" + "In Finally Block: File Closed!" + "\n");});})} var readBuff, buffOffset, buffLength, filePos; readBuff = new Buffer(15), buffOffset = 0, buffLength = readBuff.length, filePos = 0; fs.read(fd, readBuff, buffOffset, buffLength, filePos, function rd(error, readBytes){ error&&_err(error, fd); str = readBuff.toString("utf8"); process.env.str = str; process.stdout.write("str: "+ str + "\n" + "readBuff: " + readBuff + "\n"); fs.close(fd, function(){process.stdout.write( "Read and Closed File." + "\n" )}); //write(str); //run test for process.exec** var env, varName, envCopy, exec; env = process.env, varName, envCopy = {}, exec = require("child_process").exec; for(varName in env){ envCopy[varName] = env[varName]; } process.env.fs = fs, process.env.path = path, process.env.dirname = dirname, process.env.flag = flag, process.env.str = str, process.env._err = _err; process.env.fd = fd; exec("node child.js", env, function(error, stdout, stderr){ if(error){throw (new Error(error));} }); }); }); child.js - "use strict"; var fs, path, _err; fs = require("fs"), path = require("path"), _err = require("./err.js"); var fd, fs, flag, path, dirname, str, _err; fd = process.env.fd, //fs = process.env.fs, //path = process.env.path, dirname = process.env.dirname, flag = process.env.flag, str = process.env.str, _err = process.env._err; var url; url= process.argv[1]; var locate_r; dirname = path.dirname(url); locate_r = dirname + "/" + "test.json";//path.join(dirname,"/", "test.json"); //function write(str){ var locate_a; locate_a = dirname + "/" + "test.json"; //path.join(dirname,"/", "test.json"); flag = "a"; fs.open(locate_a, flag, function opd(error, fd){ error&&_err(error, fs, fd); var writeBuff, buffPos, buffLgh, filePs; writeBuff = new Buffer(str), process.stdout.write( "writeBuff: " + writeBuff + "\n" + "str: " + str + "\n"), buffPos = 0, buffLgh = writeBuff.length, filePs = buffLgh;//null; fs.write(fd, writeBuff, buffPos, buffLgh, filePs-3, function(error, written){ error&&_err(error, function(){ fs.close(fd,function(){ process.stderr.write("\n" + "In Finally Block: File Closed!" + "\n"); }); }); fs.close(fd, function(){process.stdout.write( "Written and Closed File." + "\n");}); }); }); //} err.js - "use strict"; var fs; fs = require("fs"); module.exports = function _err(err, scp, cd){ try{ throw (new Error(err)); }catch(e){ process.stderr.write(e + "\n"); }finally{ cd; } }

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