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  • SQLSTATE 08001 error

    - by Joseph
    Hi all OUR SQL Server 2008 got freeze.and not able to connect the databse and we restrted the server(windows 2008). Even we were not able to login windows(Restrted via HP ILO). ANybody face this issue?and have a resolution. [165] ODBC Error: 0, Login timeout expired [SQLSTATE HYT00] [298] SQLServer Error: 258, Shared Memory Provider: Timeout error [258]. [SQLSTATE 08001] [382] Logon to server '(local)' failed (ConnUpdateJobActivity_NextScheduledRunDate) the above three error we got this time thanks in advance

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  • c# write big files to blob sqlite

    - by brizjin-gmail-com
    I have c# application which write files to sqlite database. It uses entity fraemwork for modeling data. Write file to blob (entity byte[] varible) with this line: row.file = System.IO.File.ReadAllBytes(file_to_load.FileName); //row.file is type byte[] //row is entity class table All work correctly when files size is less. When size more 300Mb app throw exception: Exception of type 'System.OutOfMemoryException' was thrown. How I can write to blob direct, without memory varibles?

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  • OperationalError "unable to open database file" processing query results with SQLAlchemy and SQLite3

    - by Peter
    I'm running into this little problem that I hope is just a dumb user error. It looks like some sort of a size limit with a query to a SQLite database. I managed to reproduce the issue with an in-memory DB and a simple script shown below. I can make it work by either reducing the number of records in the DB; or by reducing the size of each record; or by dropping the order_by() call. I am using Python 2.5.5 and SQLAlchemy 0.6.0 in a Cygwin environment. Thanks! #!/usr/bin/python from sqlalchemy.orm import sessionmaker import sqlalchemy import sqlalchemy.orm class Person(object): def __init__(self, name): self.name = name engine = sqlalchemy.create_engine('sqlite:///:memory:') Session = sessionmaker(bind=engine) metadata = sqlalchemy.schema.MetaData(bind=engine) person_table = sqlalchemy.Table('person', metadata, sqlalchemy.Column('id', sqlalchemy.types.Integer, primary_key=True), sqlalchemy.Column('name', sqlalchemy.types.String)) metadata.create_all(engine) sqlalchemy.orm.mapper(Person, person_table) session = Session() session.add_all([Person("012345678901234567890123456789012") for i in range(5000)]) session.commit() persons = session.query(Person).order_by(Person.name).all() print "count =", len(persons) session.close() The all() call to the query result fails with the OperationalError exception: Traceback (most recent call last): File "./stress.py", line 27, in <module> persons = session.query(Person).order_by(Person.name).all() File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/query.py", line 1343, in all return list(self) File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/query.py", line 1451, in __iter__ return self._execute_and_instances(context) File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/query.py", line 1456, in _execute_and_instances mapper=self._mapper_zero_or_none()) File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/session.py", line 737, in execute clause, params or {}) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1109, in execute return Connection.executors[c](self, object, multiparams, params) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1186, in _execute_clauseelement return self.__execute_context(context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1215, in __execute_context context.parameters[0], context=context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1284, in _cursor_execute self._handle_dbapi_exception(e, statement, parameters, cursor, context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1282, in _cursor_execute self.dialect.do_execute(cursor, statement, parameters, context=context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/default.py", line 277, in do_execute cursor.execute(statement, parameters) sqlalchemy.exc.OperationalError: (OperationalError) unable to open database file u'SELECT person.id AS person_id, person.name AS person_name \nFROM person ORDER BY person.name' ()

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  • Link rate between EMC DAE and HBA

    - by Johan Christensson
    I have a EMC DAE (KTN-STL4) drive cage directly connecconnected to a HP Proliant server using a QLogic QLE2560 HBA. I'm using copper cable between the HBA card and the DAE. On the controller card in the DAE there is a label that states "4Gb". I'm guessing that this means 4Gbit/s. But if I set the HBA card to "Auto speed" it negotiate 2Gbit/s, and if I hard set it to 4Gbit/s I end up with no link. Why is this? Isn't the DAE controller card capebel of link speed higher then 2Gbit/s or is it the copper cable that limits the speed, or is it the interface used between the DAE and Qlogic HBA that is the problem? I have been browsing for HSSDC-FC converters and they always seems to på rated at ~2Gbit/s. If this is the limit, why does it say 4Gb on the controller cards in the DAE?

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  • Help with Ms Access 2007 Combo boxes

    - by Yaaqov
    What's the most efficient way to "chain" combo/boxes in an Access 2007 form, so that the result of the first affected the contents of the second? I already know how to associate a combo box on a form with a query. Here's a example of my scenario: cmbCarMake Behavior: User starts typing, and list shows all manufacturers in a table starting with those characters (e.g., "Ford") cmbCarModel Behavior: Once cmbCarMake has a selected a Make, this object will limit the possible models the user can search for by only displaying models from that one manufacturer. (e.g., "F-150") Thank you for any examples/links.

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  • How to set _optimizer_search_limit and _optimizer_max_permutations in Oracle10g.

    - by user52856
    I am working on a product that must support both MSSQL and Oracle (10g and 11g). I have some very complex queries that seem to run without issue on MSSQL 2005/2008, but very, very slow with Oracle. The CPU on the oracle server skyrockets for long periods of time, and it seems like the optimizer may be trying to find the best execution plan for the very complex query. I did some Googling to figure out how to limit the amount of time the optimizer spends on this, and came up with _optimizer_search_limit and _optimizer_max_permutations. Both of these parameters are hidden in Oracle 10g, and setting them in init.ora doesn't seem to make any difference. How do I set these parameters in Oracle. Or am I just totally barking up the wrong tree with the assumption that the optimizer is spending several minutes finding an execution plan? Thanks.

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  • how caching is implemented using PHP GD

    - by christian
    I want to cache the images of my gallery. Generating images every pages load using GD uses a lot of memory, So I am planning to create a cache image for the images generated by php script done with GD. What will be the best thing to create cache?

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  • setting ulimit and ubuntu 8.04

    - by Wizzard
    Hi there, We have two ubuntu 8.04 servers. With the database server I set the table_cache to 1000 however when I restart mysql the status only shows 257 and the open files limit says 1024 I adjusted ulimit by doing ulimit -n 8192 and then restarting mysql; this seemed to do the tick however after a few hours I did ulimit -n and saw it had returned back to 1024 Bit of a worry. I edited the /etc/security/limits.conf and added mysql soft nofile 8192 mysql hard nofile 8192 then rebooted, no change. I then edited and change mysql to * rebooted, no change I then edited and changed it to one line * - nofile 8192 and rebooted, no change. cat /proc/sys/fs/file-max gives me 768730 sysctl fs.file-max gives me fs.file-max = 768730 I am at a bit of a loss to how I can set and keep the ulimit value set so I can increase the table cache properly on mysql.

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  • Restoring/Restarting a java daemon from crash

    - by Ashish
    Hello, I am running a java app as daemon on a linux machine using a customized shell script. Since I am new to java and linux, I want to know is it possible that the app itself resurrects itself(just like restart) and recovers from cases like app crashing, unhandled exceptions or out of memory etc. thanks in advance Ashish Sharma

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  • How to build OpenSSL in release mode with symbols?

    - by twk
    I generally build my openssl libs by doing this: perl Configure VC-WIN32 ms\do_masm nmake -f ms\ntdll.mak nmake -f ms\ntdll.mak test For debugging minidumps, I'd like to get a pdb file for the 2 dlls (while still building them in "release" mode). I've added /Zi to the CFLAGS part of ms\ntdll.mak, but I still get "Binary was not built with debug information" when I look at the in-memory modules in the visual studio debugger. Am I missing a step? Thanks

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  • API Management Solutions

    - by Mike
    I'm currently building an API and am looking for a tool to allow me to monitor (in a GUI) and rate limit usage. I've come across a few enterprise solutions including: http://apigee.com/ http://mashery.com/ http://www.layer7tech.com/ http://www.3scale.net/ The Apigee enterprise plan is exactly what I'm looking for but plans start at $3000 / month which is out of my price range. The other solutions are all either to expense or do not provide the solution I'm looking for. This led me to look at some open source options including: http://apiaxle.com/ https://code.google.com/p/varnish-apikey/wiki/UsageManual Varnish seems like a fairly complete solution, however I would need to build a GUI to visualise the data. My final option would to build a solution from scratch using EventMachine and ruby. Any advice?

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  • Is dealloc method called in presentModalViewController when dismiss the controller.

    - by Madan Mohan
    Hi Guys, here the following code is used to view the present modal view controller. [[self navigationController] presentModalViewController:doctorListViewNavigationController animated:YES]; code for dismiss the ModalViewController. -(void)closeAction { [[self navigationController] dismissModalViewControllerAnimated:YES]; } My problem is the dealloc method is not called then I am getting memory issue problems like object allocations, leaks.. (void)dealloc { [doctorList release]; [myTableView release]; [super dealloc]; }

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  • How to update a user created Bitmap in the Windows API

    - by gamernb
    In my code I quickly generate images on the fly, and I want to display them as quickly as possible. So the first time I create my image, I create a new BITMAP, but instead of deleting the old one and creating a new one for every subsequent image, I just want to copy my data back into the existing one. Here is my code to do both the initial creation and the updating. The creation works just fine, but the updating one doesn't work. BITMAPINFO bi; HBITMAP Frame::CreateBitmap(HWND hwnd, int tol1, int tol2, bool useWhite, bool useBackground) { ZeroMemory(&bi.bmiHeader, sizeof(BITMAPINFOHEADER)); bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bi.bmiHeader.biWidth = width; bi.bmiHeader.biHeight = height; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biBitCount = 24; bi.bmiHeader.biCompression = BI_RGB; ZeroMemory(bi.bmiColors, sizeof(RGBQUAD)); // Allocate memory for bitmap bits int size = height * width; Pixel* newPixels = new Pixel[size]; // Recompute the output //memcpy(newPixels, pixels, size*3); ComputeOutput(newPixels, tol1, tol2, useWhite, useBackground); HBITMAP bitmap = CreateDIBitmap(GetDC(hwnd), &bi.bmiHeader, CBM_INIT, newPixels, &bi, DIB_RGB_COLORS); delete newPixels; return bitmap; } and void Frame::UpdateBitmap(HWND hwnd, HBITMAP bitmap, int tol1, int tol2, bool useWhite, bool useBackground) { ZeroMemory(&bi.bmiHeader, sizeof(BITMAPINFOHEADER)); bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); HDC hdc = GetDC(hwnd); if(!GetDIBits(hdc, bitmap, 0, bi.bmiHeader.biHeight, NULL, &bi, DIB_RGB_COLORS)) MessageBox(NULL, "Can't get base image info!", "Error!", MB_ICONEXCLAMATION | MB_OK); // Allocate memory for bitmap bits int size = height * width; Pixel* newPixels = new Pixel[size]; // Recompute the output //memcpy(newPixels, pixels, size*3); ComputeOutput(newPixels, tol1, tol2, useWhite, useBackground); // Push back to windows if(!SetDIBits(hdc, bitmap, 0, bi.bmiHeader.biHeight, newPixels, &bi, DIB_RGB_COLORS)) MessageBox(NULL, "Can't set pixel data!", "Error!", MB_ICONEXCLAMATION | MB_OK); delete newPixels; } where the Pixel struct is just this: struct Pixel { unsigned char b, g, r; }; Why does my update function not work. I always get the MessageBox for "Can't set pixel data!" I used code similar to this when I was loading in the original bitmap from file, then editing the data, but now when I manually create it, it doesn't work.

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  • Effects of HTTP/TCP connection handshakes and server performance

    - by Blankman
    When running apache bench on the same server as the website like: ab -n 1000 -c 10 localhost:8080/ I am most probably not getting accurate results when compared to users hitting the server from various locations. I'm trying to understand how or rather why this will effect real world performance since a user in china will have different latency issues when compared to someone in the same state/country. Say my web server has a maximum thread limit of 100. Can someone explain in detail how end user latency can/will effect server performance. I'm assuming here that each request will be computed equally at say 10ms. What I'm not understand is how external factors can effect overal server performance, specifically internet connections (location, or even device like mobile) and http/tcp handshakes etc.

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  • Rackmount temperature/humidity control

    - by Evan Plaice
    This may seem like a strange question because it involves a non-traditional approach. What I'm looking for is a standard rackmount cooling/humidity control module. The idea is to build a portable server rack (in a case) that can be deployed to the field but limit the cooling/temperature control requirements to just the case that the server gear is contained in. I understand that the chiller may warm it's surrounding environment so, as an additional approach, it will be possible to have a separate case for the chiller alone. Do these exist? What are they called? Where can I find one?

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  • SMTP server on Win2008, SPF ecc

    - by Ronnie
    I want be able to send outgoing email from my website. I want to setup Win2008 smtp to be able to send them respecting all the spam rules. My checklist is: the smtp should be able to accept outgoing email only from internal sites: I will limit it to relay only 127.0.0.1 is this correct? it should have set SPF, DKIM and all the policy avaiable to not be marked as spam: how you would configure it for the internal SMTP? Should I use another kind of server like hMail server? I should be able to send like 30 email from each user session on the website without obliging the user to wait that the email is effectivly sent (I thought to save it on a folder and then use a batch to send them asynchronously). What are my options? What other steps would you add to be sure that the outgoing email is not marked as spam?

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  • Huge anon blocks in pmap

    - by Parik
    I am doing a pmap on a tomcat process and I am seeing some huge anon blocks. From what I read anon blocks are used for thread stacks and for JNI. I have a very moderate thread count. How can I go about finding out what is causing these huge anon blocks? 00000000ee0d0000 26752K rwx-- [ anon ] 00000000efaf0000 33792K rwx-- [ anon ] 00000000f1bf0000 25856K rwx-- [ anon ] 00000000f3530000 39680K rwx-- [ anon ] ( on a side note is pmap the correct way to measure how much memory is allocated to tomcat?)

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  • Apache mpm-itk Performance

    - by Matt Beckman
    I manage a bunch of VPSs with memory ranging from 1GB to 8GB. Most of these websites are Joomla websites, and the servers must support multiple sites/users/S-FTP. I use mpm-itk almost exclusively (mostly due to it's convenience in these shared environments). However, I'm aware it isn't known for performance, so I need some advice on making it faster. Due to the lack of documentation when I first went the way of mpm-itk, I included only one setting in the config, and that was to limit each user to 50 clients (the rest I left up to defaults): <IfModule mpm_itk_module> MaxClientsVHost 50 </IfModule> Are there any better alternatives available? Are there any settings supported in mpm-prefork or mpm-worker that are also supported in mpm-itk? Thanks!

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  • Why does RDP Licensing is licensing the same device multiple times? [closed]

    - by NeerPatel
    Possible Duplicate: Can you help me with my software licensing issue? I've got a Citrix XenApp 6.5 Farm running on Win 2008 R2 Servers. I purchased 300 Device RDP/Remote App Licenses for ~200 users. We went with Device licenses, because most of the end users use the same machines. After 1 month of operating, we started to run out of licenses. It turns out the licensing service is consuming multiple licenses for the same machine. I can revoke licenses, but there is a limit to how many I can do. Is this operating correctly? The only explanation I can come up with is that the Licensing service is giving a license to a device for every server it connects to in our Citrix farm.

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  • Java OutOfMemory error in filter

    - by The Machine
    I get a java.lang.outOfMemoryError exception, while writing a big file to the servletOutputStream. Every response is by default wrapped using a ehcache.constructs.web.filter Object for GZIP compression. And as per the logs, the exception is thrown in the Filter object. Is there a way to increase the available memory so, that the outOfMemoryError Exception does not occur ?

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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