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  • Is there any working, usable video editing software for ubuntu?

    - by matteo
    Is there any decently stable video editing software for Ubuntu, that won't crash at every mouse click and that you can actually use for doing things that you need? (as opposed to for the sake of testing it) I've tried out pitivi and cinelerra but they are completely unstable (they both crash very often) besides having very poorly designed interfaces... Is there any better option or are we still stuck to Windows and Mac OS for even the most basic (but real-life) video editing? Even something as basic as Avidemux would be fine in many situations (not all) if only it worked (i.e. if not rendered completely useless by its bugs).

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  • Why doesnt R.raw.'songname' not work on android devices?

    - by James Rattray
    I have some media (Audio tracks) on an app... With file path 'R.raw.test' I use some code to get it into a mediaplayer... MediaPlayer.create(Textbox.this, R.raw.fly); And it works PERFECTLY on the Android Emulator... (Plays track on click of button) Can someone explain why, when I put it on my Archos (5 IT) it doesnt work at all? -As soon as the button is clicked, it crashes... Do you have to do something to file paths or what? Please help... Thanks alot... James

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  • Pathfinding results in false path costs that are too high

    - by user2144536
    I'm trying to implement pathfinding in a game I'm programming using this method. I'm implementing it with recursion but some of the values after the immediate circle of tiles around the player are way off. For some reason I cannot find the problem with it. This is a screen cap of the problem: The pathfinding values are displayed in the center of every tile. Clipped blocks are displayed with the value of 'c' because the values were too high and were covering up the next value. The red circle is the first value that is incorrect. The code below is the recursive method. //tileX is the coordinates of the current tile, val is the current pathfinding value, used[][] is a boolean //array to keep track of which tiles' values have already been assigned public void pathFind(int tileX, int tileY, int val, boolean[][] used) { //increment pathfinding value int curVal = val + 1; //set current tile to true if it hasn't been already used[tileX][tileY] = true; //booleans to know which tiles the recursive call needs to be used on boolean topLeftUsed = false, topUsed = false, topRightUsed = false, leftUsed = false, rightUsed = false, botomLeftUsed = false, botomUsed = false, botomRightUsed = false; //set value of top left tile if necessary if(tileX - 1 >= 0 && tileY - 1 >= 0) { //isClipped(int x, int y) returns true if the coordinates givin are in a tile that can't be walked through (IE walls) //occupied[][] is an array that keeps track of which tiles have an enemy in them // //if the tile is not clipped and not occupied set the pathfinding value if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX - 1][tileY - 1] == false && !(used[tileX - 1][tileY - 1])) { pathFindingValues[tileX - 1][tileY - 1] = curVal; topLeftUsed = true; used[tileX - 1][tileY - 1] = true; } //if it is occupied set it to an arbitrary high number so enemies find alternate routes if the best is clogged if(occupied[tileX - 1][tileY - 1] == true) pathFindingValues[tileX - 1][tileY - 1] = 1000000000; //if it is clipped set it to an arbitrary higher number so enemies don't travel through walls if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY - 1] = 2000000000; } //top middle if(tileY - 1 >= 0 ) { if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX][tileY - 1] == false && !(used[tileX][tileY - 1])) { pathFindingValues[tileX][tileY - 1] = curVal; topUsed = true; used[tileX][tileY - 1] = true; } if(occupied[tileX][tileY - 1] == true) pathFindingValues[tileX][tileY - 1] = 1000000000; if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX][tileY - 1] = 2000000000; } //top right if(tileX + 1 <= used.length && tileY - 1 >= 0) { if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX + 1][tileY - 1] == false && !(used[tileX + 1][tileY - 1])) { pathFindingValues[tileX + 1][tileY - 1] = curVal; topRightUsed = true; used[tileX + 1][tileY - 1] = true; } if(occupied[tileX + 1][tileY - 1] == true) pathFindingValues[tileX + 1][tileY - 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY - 1] = 2000000000; } //left if(tileX - 1 >= 0) { if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX - 1][tileY] == false && !(used[tileX - 1][tileY])) { pathFindingValues[tileX - 1][tileY] = curVal; leftUsed = true; used[tileX - 1][tileY] = true; } if(occupied[tileX - 1][tileY] == true) pathFindingValues[tileX - 1][tileY] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY] = 2000000000; } //right if(tileX + 1 <= used.length) { if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX + 1][tileY] == false && !(used[tileX + 1][tileY])) { pathFindingValues[tileX + 1][tileY] = curVal; rightUsed = true; used[tileX + 1][tileY] = true; } if(occupied[tileX + 1][tileY] == true) pathFindingValues[tileX + 1][tileY] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY] = 2000000000; } //botom left if(tileX - 1 >= 0 && tileY + 1 <= used[0].length) { if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX - 1][tileY + 1] == false && !(used[tileX - 1][tileY + 1])) { pathFindingValues[tileX - 1][tileY + 1] = curVal; botomLeftUsed = true; used[tileX - 1][tileY + 1] = true; } if(occupied[tileX - 1][tileY + 1] == true) pathFindingValues[tileX - 1][tileY + 1] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY + 1] = 2000000000; } //botom middle if(tileY + 1 <= used[0].length) { if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX][tileY + 1] == false && !(used[tileX][tileY + 1])) { pathFindingValues[tileX][tileY + 1] = curVal; botomUsed = true; used[tileX][tileY + 1] = true; } if(occupied[tileX][tileY + 1] == true) pathFindingValues[tileX][tileY + 1] = 1000000000; if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX][tileY + 1] = 2000000000; } //botom right if(tileX + 1 <= used.length && tileY + 1 <= used[0].length) { if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX + 1][tileY + 1] == false && !(used[tileX + 1][tileY + 1])) { pathFindingValues[tileX + 1][tileY + 1] = curVal; botomRightUsed = true; used[tileX + 1][tileY + 1] = true; } if(occupied[tileX + 1][tileY + 1] == true) pathFindingValues[tileX + 1][tileY + 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY + 1] = 2000000000; } //call the method on the tiles that need it if(tileX - 1 >= 0 && tileY - 1 >= 0 && topLeftUsed) pathFind(tileX - 1, tileY - 1, curVal, used); if(tileY - 1 >= 0 && topUsed) pathFind(tileX , tileY - 1, curVal, used); if(tileX + 1 <= used.length && tileY - 1 >= 0 && topRightUsed) pathFind(tileX + 1, tileY - 1, curVal, used); if(tileX - 1 >= 0 && leftUsed) pathFind(tileX - 1, tileY, curVal, used); if(tileX + 1 <= used.length && rightUsed) pathFind(tileX + 1, tileY, curVal, used); if(tileX - 1 >= 0 && tileY + 1 <= used[0].length && botomLeftUsed) pathFind(tileX - 1, tileY + 1, curVal, used); if(tileY + 1 <= used[0].length && botomUsed) pathFind(tileX, tileY + 1, curVal, used); if(tileX + 1 <= used.length && tileY + 1 <= used[0].length && botomRightUsed) pathFind(tileX + 1, tileY + 1, curVal, used); }

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  • More Than Headsets: 5 Things You Can Do With Bluetooth

    - by Chris Hoffman
    Your laptop, smartphone, and tablet probably all have integrated Bluetooth support. Bluetooth is a standard that allows devices to communicate wirelessly. Most people are familiar with Bluetooth headsets, but there are more things you can do with Bluetooth. To make two Bluetooth devices work together, you’ll have to “pair” them. For example, you can pair a Bluetooth mouse with your laptop, pair a Bluetooth headset with your phone, or pair your smartphone with your laptop.    

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  • Displaying a list of Items in a WPF form using XAML

    - by Dave Colwell
    Hi guys, I am attempting to display a list of items (the style and controltemplate for these items are defined elsewhere) and i want to be able to add/remove as many as i want to. As i do not have infinite screen realestate I am displaying these in a ListBox control. This is the screen i have to date: What is going to happen is this. When i click the New button, i want the item to appear in the outlined area. So now for the problem: I want, when i click the New... Button, a new item to appear in the ListBox (outlined). Is it possible to do this using XAML? I am trying to work on seperating the business logic from the interface, so if there were some way to acheive this in XAML i would appreciate it. If not,can i use the custom templated item i have created in C# so that it will appear as the template specifies in the list box instead of like a normal ListBoxItem Thanks in advance!

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  • Launch Windows Explorer From Current Command Prompt Folder

    - by Gopinath
    While using Command prompt did you ever felt like accessing the files of current folder using Windows Explorer? Here is a simple command that launches Windows Explorer and opens up current folder content         explorer .   This tip is very handy for all the command prompt lovers to quickly return to Windows Explorer and perform some mouse based operations. via how to geek Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Bug when adding a sprite to 1 <s:State>

    - by lostincode
    I'm working within a skin for a button that has some <s:State> normal over In the tag, I'm drawing a circle private var theshape:Sprite; private function drawShape():void { theshape = new Sprite(); theshape.graphics.beginFill(0x666666); theshape.graphics.drawCircle(3,5,10); theshape.graphics.endFill(); //i then add it to a Spite Visual Element that's defined in mxml canv.addChild(theshape); } This works fine, until I try to control under which states that canv SpriteVisualElement appears. If I just add an includeIn like this <s:SpriteVisualElement id="canv" includeIn="over" /> I get a run-time error TypeError: Error #1009: Cannot access a property or method of a null object reference. Any ideas what the problem is, or a different way I can accomplish the same thing. What I need is to simply include the circle in the button when it's in the hover state.

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  • How to Use a PS3 Controller as a Joystick for Your Windows PC

    - by Zainul Franciscus
    Do you find it hard to steer your mouse and hit the right keyboard key to play PC games? If you happen to have PS3 controllers, why not use them as Joysticks to play games? Image by AlphaCoders Before we begin, head over to MotionInJoy website to install the required drivers for Windows. The installer comes for both x86 (32-bit operating system) and x64 (64-bit operating system), so make sure you download the right installer for your system. If you are in doubt, just go to Start -> Control Panel –> System, to verify your system settings. HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • HOw to use UIIMagePickerController?

    - by aman-gupta
    Hey, IN my application I m using this code on button click for getting image from PhotoLibrary:- -(IBAction) getPhoto:(id) sender { UIImagePickerController *picker = [[UIImagePickerController alloc]init]; picker.delegate = self; picker.sourceType =UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:picker animated:YES]; [picker release]; //picker = nil; } -(void)imagePickerController:(UIImagePickerController *) picker didFinishPickingMediaWithInfo:(NSDictionary *)info { imageView.image = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [picker dismissModalViewControllerAnimated:YES]; } But problem is that when i run my application in mobile it will get terminated on button click.Where I m wrong it works properly on iphone simulator but termninating on iphone Device Please reply me its urgent Thanks in Advance

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  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

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  • Mixed alignment with Java Swing's GroupLayout

    - by zigdon
    I'm trying to build a GUI window in my application. What I'm trying to do is have a window, with a few buttons at the top, and a large text area. Something like this: +--------------------------------------------------+ | [button1] [button2] [button3] | | +----------------------------------------------+ | | | text area | | | | | | | | | | | | | | | +----------------------------------------------+ | +--------------------------------------------------+ I'm almost there, using GroupLayout: layout.setHorizontalGroup( layout.createParallelGroup() .addGroup(layout.createSequentialGroup() .addComponent(button1) .addComponent(button2)) .addComponent(closeWindow)) .addComponent(textarea1) ); layout.setVerticalGroup( layout.createSequentialGroup() .addGroup(layout.createParallelGroup() .addComponent(button1) .addComponent(button2) .addComponent(button3)) .addComponent(textarea) ); The problem is that this ends up with button3 aligned to the left, with the other two. I can't seem to figure out how I can specify the alignment on just that one button. I can do GroupLayout.Alignment.TRAILING on the entire button bar, but that hits all 3 buttons, which is also not quite right. So what's the correct approach? Since the alignment only applies for Parallel Groups, I don't think having a HorizontalGroup with two Sequential Groups in it will help? What am I missing?

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  • Silverlight navigation control not showing link

    - by JD
    hi, I am playing around with the silverlights navigation frame. Starting from the navigation project, I have basically copied the main page frame and launched it from a new hyperlink button. So I have a type of nested navigation (i.e. my new button "Employees", launches a new page which has a frame (named differently from parent) which has a number of hyperlinks). This seems to work fine however the URL for the sub frame hyperlinks do not not change. When I click on any of the nested links, it shows the parent link for Employee. Any ideas what needs to be changed? JD.

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  • Reading train stop display names from a resource bundle

    - by Frank Nimphius
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} In Oracle JDeveloper 11g R1, you set the display name of a train stop of an ADF bounded task flow train model by using the Oracle JDeveloper Structure Window. To do so Double-click onto the bounded task flow configuration file (XML) located in the Application Navigator so the task flow diagram open In the task flow diagram, select the view activity node for which you want to define the display name. In the Structure Window., expand the view activity node and then the train-stop node therein Add the display name element by using the right-click context menu on the train-stop node, selecting Insert inside train-stop > Display Name Edit the Display Name value with the Property Inspector Following the steps outlined above, you can define static display names – like "PF1" for page fragment 1 shown in the image below - for train stops to show at runtime. In the following, I explain how you can change the static display string to a dynamic string that reads the display label from a resource bundle so train stop labels can be internationalized. There are different strategies available for managing message bundles within an Oracle JDeveloper project. In this blog entry, I decided to build and configure the default properties file as indicated by the projects properties. To learn about the suggested file name and location, open the JDeveloper project properties (use a right mouse click on the project node in the Application Navigator and choose Project Properties. Select the Resource Bundle node to see the suggested name and location for the default message bundle. Note that this is the resource bundle that Oracle JDeveloper would automatically create when you assign a text resource to an ADF Faces component in a page. For the train stop display name, we need to create the message bundle manually as there is no context menu help available in Oracle JDeveloper. For this, use a right mouse click on the JDeveloper project and choose New | General | File from the menu and in the opened dialog. Specify the message bundle file name as the name looked up before in the project properties Resource Bundle option. Also, ensure that the file is saved in a directory structure that matches the package structure shown in the Resource Bundle dialog. For example, you would save the properties file in the View Project's src > adf > sample directory if the package structure was "adf.sample" (adf.sample.ViewControllerBundle). Edit the properties file and define key – values pairs for the train stop component. In the sample, such key value pairs are TrainStop1=Train Stop 1 TrainStop2=Train Stop 2 TrainStop3=Train Stop 3 Next, double click the faces-config.xml file and switch the opened editor to the Overview tab. Select the Application category and press the green plus icon next to the Resource Bundle section. Define the resource bundle Base Name as the package and properties file name, for example adf.sample.ViewControllerBundle Finally, define a variable name for the message bundle so the bundle can be accessed from Expression Language. For this blog example, the name is chosen as "messageBundle". <resource-bundle>   <base-name>adf.sample.ViewControllerBundle</base-name>   <var>messageBundle</var> </resource-bundle> Next, select the display-name element in the train stop node (similar to when creating the display name) and use the Property Inspector to change the static display string to an EL expression referencing the message bundle. For example: #{messageBundle.TrainStop1} At runtime, the train stops now show display names read from a message bundle (the properties file).

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  • WPF Accessing Items inside Listbox which has a UserControl as ItemTemplate

    - by Turker
    I have Window that has a ListBox ListBox(MyListBox) has a DataTable for its DataContext ListBox's ItemSource is : {Binding} Listbox has a UserControl(MyUserControl) as DataTemplate UserControl has RadioButtons and TextBoxes (At first They're filled with values from DataTable and then user can change them) Window has one Submit Button What I want to do is, when user clicks the submit button For each ListBox Item, get the values form UserControl's TextBoxes and RadioButtons. I was using that method for this job : foreach(var element in MyListBox.Items) { var border = MyListBox.ItemContainerGenerator.ContainerFromItem(element)as FrameworkElement; MyUserControl currentControl = VisualTreeHelper.GetChild(VisualTreeHelper.GetChild(VisualTreeHelper.GetChild(myBorder,0) as Border,0)as ContentPresenter,0)as MyUserControl; //And use currentControl } I realised nothing when using 3-5 items in Listbox. But when I used much more items, I saw that "var border" gets "null" after some elements looped in foreach function. I found the reason here : http://stackoverflow.com/questions/1675926/listview-itemcontainergenerator-containerfromitemitem-return-null-after-20-item So what can I do now? I want to access all items and get their values sitting on user controls. Thanks

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  • How can I find any control in the ItemTemplate of a TabControl?

    - by mrok
    Hi, I have a TabControl <TabControl Name="myTabControl" IsSynchronizedWithCurrentItem="True" ItemsSource="{Binding}" Margin="4"> <TabControl.ItemTemplate> <DataTemplate> <DockPanel Width="120"> <Button Name="CloseScreen"/> <ContentPresenter Content="{Binding Path=DisplayName}" VerticalAlignment="Center" /> </DockPanel> </DataTemplate> </TabControl.ItemTemplate> </TabControl> I want to find the button which is located in the ItemTemplate from code. Thank you.

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  • Cannot assign keys to Wacom scroll wheel anymore

    - by UncleZeiv
    Hi all, my Wacom Graphire 4 used to work perfectly well until, I think, Ubuntu 10.4. At that point something changed in the configuration and I couldn't assign a key to the scroll wheel anymore (note: the pad's scroll wheel, not the mouse's), i.e this command: xsetwacom set "Wacom Graphire4 6x8 pad" AbsWDn "key +" returns silently without error but nothing happens. Same goes for AbsWUp, RelWDn, RelWUp. Apparently though the problem is even deeper as pressing the wheel in a xev window doesn't seem to have any effect. Moreover I am thoroughly confused on how the various pieces (kernel driver, xorg driver, evdev, HAL, xinput?) are supposed to work together and if the wacom module that ships with Ubuntu is the one from linuxwacom or not. Any ideas? I don't want to become an X.org hacker just to understand what's going on... it used to work! NOTE: I have already read question 3940, but that's not the same problem.

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  • Validate form fields from InfoPath custom code

    - by Alex Angas
    I'm developing an InfoPath form for Forms Services. It has these views: View 1 asks the user to input some basic initial data View 2 calls a web service based on data in View 1 and populates drop-downs accordingly At the bottom of View 1 I've added a Next > button to move to View 2. As part of clicking that button I would like the inputs in View 1 to be validated first. However, there don't appear to be any rules that validate a view or anything in the object model to execute validation rules. Is there code that can trigger a field's validation event?

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  • Curious redirection problem using location.href

    - by Jose M Balaguer
    I face a curious problem with redirection... Look at this small example: it works only if I add the alert() call after the redirection sentence! If I remove the alert() it does not work anymore!!! Any idea why (I'm using Firefox 3)? Thanks. <html> <script type="text/javascript"> function GotoPage() { location.href = "http://www.yahoo.com"; // Without this alert redirection does not work!!! alert("Hello!"); } </script> <body> <form> <button onclick="javascript:GotoPage()">Go</button> </form> </body> </html>

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  • Touchpad two finger sensivity problem

    - by sagarchalise
    Having asked about touchpad not only once but twice. I have again come back to same topic :D. Basically I have a working two finger scrolling after adding the following line in /etc/profile after I enabled two finger scrolling in touchpad section of mouse. xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Pressure" 32 40 But my touchpad sensitivity quite irritates me as it jumps around sometimes and also behaves scrolling as well as right click on single finger sometimes. Anyone can suggest me any tips to minimize this if not avoid ? Anyone know if I could use pinch zoom(Finally got the right term:)) as my touchpad says it supports such activity as well? Thanks in advance.

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  • jquery datepicker: select date as back as 6 months

    - by Abu Hamzah
    Start date: user can select start date as back as 6 months. example: if today is 04/23/2010 then i can go back up to 11/23/2009 but not more than 6 months. <script type="text/javascript"> $(document).ready(function () { $('#endDate').datepicker({ showOn: 'button', buttonImage: '../images/Calendar.png', buttonImageOnly: true, onSelect: function () { }, onClose: function () { $(this).focus(); } }); $('#startDate').datepicker({ showOn: 'button', buttonImage: '../images/Calendar.png', buttonImageOnly: true, onSelect: function (dateText, inst) { $('#endDate').datepicker("option", 'minDate', new Date(dateText)); } , onClose: function () { $(this).focus(); } }); }); update code: var currentDate = new Date(); var currentMonth = currentDate.getMonth() + 1; var sixMonths = currentMonth + 6 currentDate.setMonth(currentDate.currentMonth, sixMonths); var myNewCurrentDate = new Date(currentDate) $('#startDate').datepicker('option', { minDate: myNewCurrentDate }); i am getting currentDate = NaN

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  • Unity doesn't autostart on second X screen

    - by Nonoo
    I have two Nvidia cards both with 2 heads and both configured as TwinView, so I have Screen0 and Screen1 in my xorg.conf. ccsm sees both screens (displays them in the Screens drop-down at the top left), but Unity starts only on Screen0 by default. The displays on Screen1 only show the default white screen and default X mouse cursor, when I hover over them. Is this the normal, expected behavior? Can I start Unity on Screen1 automatically without running custom shell scripts (like DISPLAY=:0.1 compiz --replace)?

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  • Jqm is not a function

    - by kris
    Hi all, I'm having some trouble with Jquery and JqModal, and I hope you are able to help, since I've been struggling for hours.. Having a single button element with an onclick action running my method "test" (shown below): $('#picture_form').jqm({ajax: '/test.php'}); $('#picture_form').jqmShow(); This will load the ajax content of test.php into my div element picture_form, shown using JqModal as its supposed to! Though when I close this window, and re-clicks the button I'm getting the error: $("#picture_form").jqm is not a function. As a solution I've tried to use the JqModal trigger function, and this leaves me able to open and close the JqModal windows as many times as I want to. Sadly I can only call the 'trigger' using test environment, in my production code I have to open the JqModal window using a function.. Does anyone have a clue why this 'bug' appears when calling the opening when using a function? Thanks in advance

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  • Ubuntu does not work with Nvidia drivers, gives random squares after logging in

    - by jimbo
    I tried installing both with wubi and by booting from a usb drive. After I tried both it was the same. Ubuntu tried to login, but after a while, a weird pattern with squarely shapes appeared. At one point, after using recovery mode and then the low graphics one (i don't remember how it was called exactly) i managed to get in. It still didn't display at correct resolution, and the mouse was invisible at times. However, after rebooting once, because i tried downloading the nvidia drivers, i didn't manage to get in again, so i have the same problem... I have no idea what to try to become unstuck. The main problem is that after the login, ubuntu crashes, with a screen full of randomly coloured squares. Should I just give up?

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  • CKEditor Modal Issues.

    - by RavenHursT
    So I'm using CKeditor inside of a jQueryUI dialog. The issue I'm having is when you click on a button like the "link" button, the modal that pops up, won't let me type anything into it's inputs. I can change the values of the pull downs, I can drag the modal around the screen, and I can click on the buttons. But when I attempt to type into the text inputs, nothing happens. Has anyone else come across this? If so, did they find a solution? Thanks! Maybe this has something to do with it? http://dev.jqueryui.com/ticket/4309 But I'm using 1.7.2...

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  • The Linux powered LAN Gaming House

    - by sachinghalot
    LAN parties offer the enjoyment of head to head gaming in a real-life social environment. In general, they are experiencing decline thanks to the convenience of Internet gaming, but Kenton Varda is a man who takes his LAN gaming very seriously. His LAN gaming house is a fascinating project, and best of all, Linux plays a part in making it all work.Varda has done his own write ups (short, long), so I'm only going to give an overview here. The setup is a large house with 12 gaming stations and a single server computer.The client computers themselves are rack mounted in a server room, and they are linked to the gaming stations on the floor above via extension cables (HDMI for video and audio and USB for mouse and keyboard). Each client computer, built into a 3U rack mount case, is a well specced gaming rig in its own right, sporting an Intel Core i5 processor, 4GB of RAM and an Nvidia GeForce 560 along with a 60GB SSD drive.Originally, the client computers ran Ubuntu Linux rather than Windows and the games executed under WINE, but Varda had to abandon this scheme. As he explains on his site:"Amazingly, a majority of games worked fine, although many had minor bugs (e.g. flickering mouse cursor, minor rendering artifacts, etc.). Some games, however, did not work, or had bad bugs that made them annoying to play."Subsequently, the gaming computers have been moved onto a more conventional gaming choice, Windows 7. It's a shame that WINE couldn't be made to work, but I can sympathize as it's rare to find modern games that work perfectly and at full native speed. Another problem with WINE is that it tends to suffer from regressions, which is hardly surprising when considering the difficulty of constantly improving the emulation of the Windows API. Varda points out that he preferred working with Linux clients as they were easier to modify and came with less licensing baggage.Linux still runs the server and all of the tools used are open source software. The hardware here is a Intel Xeon E3-1230 with 4GB of RAM. The storage hanging off this machine is a bit more complex than the clients. In addition to the 60GB SSD, it also has 2x1TB drives and a 240GB SDD.When the clients were running Linux, they booted over PXE using a toolchain that will be familiar to anyone who has setup Linux network booting. DHCP pointed the clients to the server which then supplied PXELINUX using TFTP. When booted, file access was accomplished through network block device (NBD). This is a very easy to use system that allows you to serve the contents of a file as a block device over the network. The client computer runs a user mode device driver and the device can be mounted within the file system using the mount command.One snag with offering file access via NBD is that it's difficult to impose any security restrictions on different areas of the file system as the server only sees a single file. The advantage is perfomance as the client operating system simply sees a block device, and besides, these security issues aren't relevant in this setup.Unfortunately, Windows 7 can't use NBD, so, Varda had to switch to iSCSI (which works in both server and client mode under Linux). His network cards are not compliant with this standard when doing a netboot, but fortunately, gPXE came to the rescue, and he boostraps it over PXE. gPXE is also available as an ISO image and is worth knowing about if you encounter an awkward machine that can't manage a network boot. It can also optionally boot from a HTTP server rather than the more traditional TFTP server.According to Varda, booting all 12 machines over the Gigabit Ethernet network is surprisingly fast, and once booted, the machines don't seem noticeably slower than if they were using local storage. Once loaded, most games attempt to load in as much data as possible, filling the RAM, and the the disk and network bandwidth required is small. It's worth noting that these are aspects of this project that might differ from some other thin client scenarios.At time of writing, it doesn't seem as though the local storage of the client machines is being utilized. Instead, the clients boot into Windows from an image on the server that contains the operating system and the games themselves. It uses the copy on write feature of LVM so that any writes from a client are added to a differencing image allocated to that client. As the administrator, Varda can log into the Linux server and authorize changes to the master image for updates etc.SummaryOverall, Varda estimates the total cost of the project at about $40,000, and of course, he needed a property that offered a large physical space in order to house the computers and the gaming workstations. Obviously, this project has stark differences to most thin client projects. The balance between storage, network usage, GPU power and security would not be typical of an office installation, for example. The only letdown is that WINE proved to be insufficiently compatible to run a wide variety of modern games, but that is, perhaps, asking too much of it, and hats off to Varda for trying to make it work.

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