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  • In Python, urllib2 giving error

    - by pythBegin
    I tried running this, >>> urllib2.urlopen('http://tycho.usno.navy.mil/cgi-bin/timer.pl') But it is giving error like this, can anyone tell me a solution ? Traceback (most recent call last): File "<pyshell#11>", line 1, in <module> urllib2.urlopen('http://tycho.usno.navy.mil/cgi-bin/timer.pl') File "C:\Python26\lib\urllib2.py", line 126, in urlopen return _opener.open(url, data, timeout) File "C:\Python26\lib\urllib2.py", line 391, in open response = self._open(req, data) File "C:\Python26\lib\urllib2.py", line 409, in _open '_open', req) File "C:\Python26\lib\urllib2.py", line 369, in _call_chain result = func(*args) File "C:\Python26\lib\urllib2.py", line 1161, in http_open return self.do_open(httplib.HTTPConnection, req) File "C:\Python26\lib\urllib2.py", line 1136, in do_open raise URLError(err) URLError: <urlopen error [Errno 11001] getaddrinfo failed>

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  • Should I throw my own ArgumentOutOfRangeException or let one bubble up from below?

    - by Neil N
    I have a class that wraps List< I have GetValue by index method: public RenderedImageInfo GetValue(int index) { list[index].LastRetrieved = DateTime.Now; return list[index]; } If the user requests an index that is out of range, this will throw an ArgumentOutOfRangeException . Should I just let this happen or check for it and throw my own? i.e. public RenderedImageInfo GetValue(int index) { if (index >= list.Count) { throw new ArgumentOutOfRangeException("index"); } list[index].LastRetrieved = DateTime.Now; return list[index]; } In the first scenario, the user would have an exception from the internal list, which breaks mt OOP goal of the user not needing to know about the underlying objects. But in the second scenario, I feel as though I am adding redundant code. Edit: And now that I think of it, what about a 3rd scenario, where I catch the internal exception, modify it, and rethrow it?

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  • Why are alloc and init called separately in Objective-C?

    - by André Hoffmann
    Note: I'm relatively new to Objective-C and am coming from Java and PHP. Could someone explain to me why I always have to first allocate and then initialize an instance? Couldn't this be done in the init methods like this: + (MyClass*)init { MyClass *instance = [MyClass alloc]; [instance setFoo:@"bla"]; return instance; } + (MyClass*)initWithString:(NSString*)text { MyClass *instance = [MyClass init]; [instance setFoo:text]; return instance; } ... Is this just a relict from the old C days or is there something that I'm not seeing? I know this isn't a problem as I could as well always call alloc and init, but since it's a bit tedious I'd like to at least know why I'm doing it. I'm liking the expressiveness of the language so far, but this is something that I want to fully understand in order to think the Objective-C way. Thank you!

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  • Why is this the output of this python program?

    - by Andrew Moffat
    Someone from #python suggested that it's searching for module "herpaderp" and finding all the ones listed as its searching. If this is the case, why doesn't it list every module on my system before raising ImportError? Can someone shed some light on what's happening here? import sys class TempLoader(object): def __init__(self, path_entry): if path_entry == 'test': return raise ImportError def find_module(self, fullname, path=None): print fullname, path return None sys.path.insert(0, 'test') sys.path_hooks.append(TempLoader) import herpaderp output: 16:00:55 $> python wtf.py herpaderp None apport None subprocess None traceback None pickle None struct None re None sre_compile None sre_parse None sre_constants None org None tempfile None random None __future__ None urllib None string None socket None _ssl None urlparse None collections None keyword None ssl None textwrap None base64 None fnmatch None glob None atexit None xml None _xmlplus None copy None org None pyexpat None problem_report None gzip None email None quopri None uu None unittest None ConfigParser None shutil None apt None apt_pkg None gettext None locale None functools None httplib None mimetools None rfc822 None urllib2 None hashlib None _hashlib None bisect None Traceback (most recent call last): File "wtf.py", line 14, in <module> import herpaderp ImportError: No module named herpaderp

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  • Android/Java Beginner: Overriding ArrayAdapter's getView

    - by Preformed Cone
    Firstly I am new to android and Java so this is a beginners question. I have some code that overrides the ArrayAdapter's getView method. Here is the code public View getView(int position, View convertView, ViewGroup parent) { TextView label = (TextView)convertView; if (convertView == null) { convertView = new TextView(ctxt); label = (TextView)convertView; } label.setText(items[position]); return (convertView); } My question is: why does label.setText(items[position]); affect the convertView return value? How are they related / linked?

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  • ObjectDataSource DataObjectTypeName Help. Pass object as parameter

    - by Kettenbach
    I have a partial class (the main class is a LinqToSql generated class) <DataObject(True)> _ Partial Public Class MBI_Contract <DataObjectMethod(DataObjectMethodType.Select, True)> _ Public Shared Function GetCancelableContracts(ByVal dealer As Dealer) As List(Of MBI_Contract) Return Utilities.GetCancelableContractsForDealer(dealer) End Function End Class Here is the method it's calling Public Function GetCancelableContractsForDealer(ByVal dealer As Dealer) As List(Of MBI_Contract) Dim db As TestDataContext = TestDataContext.Create() Return (From mbi As MBI_Contract In db.MBI_Contracts _ Where mbi.MBI_DealerNumber = dealer.DealerNumber _ AndAlso mbi.MBI_PaidFor = True _ AndAlso mbi.MBI_Deleted = False).ToList() End Function I want to use the ObjectDataSource to drive a DropDownList. <asp:ObjectDataSource ID="contractOds" runat="server" TypeName="MBI_Contract" SelectMethod="GetCancelableContracts" DataObjectTypeName="Dealer"> </asp:ObjectDataSource> My aspx page has a Dealer property that is set in a BasePage. My question is how can I pass this property(object) to the ObjectDataSource, so it can be evaluated in my select method. Does anyone know how I can do this? Or am I totally doing this the wrong way? Thanks for any Advice, Cheers, ~ck in San Diego

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  • C++: building iterator from bits

    - by gruszczy
    I have a bitmap and would like to return an iterator of positions of set bits. Right now I just walk the whole bitmap and if bit is set, then I provide next position. I believe this could be done more effectively: for example build statically array for each combination of bits in single byte and return vector of positions. This can't be done for a whole int, because array would be too big. But maybe there are some better solutions? Do you know any smart algorithms for this?

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  • What is `objc_msgSend_fixup`, exactly?

    - by Luis Antonio Botelho O. Leite
    I'm messing around with the Objective-C runtime, trying to compile objective-c code without linking it against libobjc, and I'm having some segmentation fault problems with a program, so I generated an assembly file from it. I think it's not necessary to show the whole assembly file. At some point of my main function, I've got the following line (which, by the way, is the line after which I get the seg fault): callq *l_objc_msgSend_fixup_alloc and here is the definition for l_objc_msgSend_fixup_alloc: .hidden l_objc_msgSend_fixup_alloc # @"\01l_objc_msgSend_fixup_alloc" .type l_objc_msgSend_fixup_alloc,@object .section "__DATA, __objc_msgrefs, coalesced","aw",@progbits .weak l_objc_msgSend_fixup_alloc .align 16 l_objc_msgSend_fixup_alloc: .quad objc_msgSend_fixup .quad L_OBJC_METH_VAR_NAME_ .size l_objc_msgSend_fixup_alloc, 16 I've reimplemented objc_msgSend_fixup as a function (id objc_msgSend_fixup(id self, SEL op, ...)) which returns nil (just to see what happens), but this function isn't even being called (the program crashes before calling it). So, my question is, what is callq *l_objc_msgSend_fixup_alloc supposed to do and what is objc_msgSend_fixup (after l_objc_msgSend_fixup_alloc:) supposed to be (a function or an object)? Edit To better explain, I'm not linking my source file against the objc library. What I'm trying to do is implement some parts of the libray, just to see how it works. Here is an approach of what I've done: #include <stdio.h> #include <objc/runtime.h> @interface MyClass { } +(id) alloc; @end @implementation MyClass +(id) alloc { // alloc the object return nil; } @end id objc_msgSend_fixup(id self, SEL op, ...) { printf("Calling objc_msgSend_fixup()...\n"); // looks for the method implementation for SEL in self's vtable return nil; // Since this is just a test, this function doesn't need to do that } int main(int argc, char *argv[]) { MyClass *m; m = [MyClass alloc]; // At this point, according to the assembly code generated // objc_msgSend_fixup should be called. So, the program should, at least, print // "Calling objc_msgSend_fixup()..." on the screen, but it crashes before // objc_msgSend_fixup() is called... return 0; } If the runtime needs to access the object's vtable to find the correct method to call, what is the function which actually does this? I think it is objc_msgSend_fixup, in this case. So, when objc_msgSend_fixup is called, it receives an object as one of its parameters, and, if this object hasn't been initialized, the function fails. So, I've implemented my own version of objc_msgSend_fixup. According to the assembly source above, it should be called. It doesn't matter if the function is actually looking for the implementation of the selector passed as parameter. I just want objc_msgSend_lookup to be called. But, it's not being called, that is, the function that looks for the object's data is not even being called, instead of being called and cause a fault (because it returns a nil (which, by the way, doesn't matter)). The program seg fails before objc_msgSend_lookup is called...

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  • Why does this program crash: passing of std::string between DLLs

    - by msiemeri
    Hello together. I have some trouble figuring out why the following crashes (MSVC9): //// the following compiles to A.dll with release runtime linked dynamically //A.h class A { __declspec(dllexport) std::string getString(); }; //A.cpp #include "A.h" std::string A::getString() { return "I am a string."; } //// the following compiles to main.exe with debug runtime linked dynamically #include "A.h" int main() { A a; std::string s = A.getString(); return 0; } // crash on exit Obviously (?) this is due to the different memory models for the executable and DLL. Could it be that the string A::getString() returns is being allocated in A.dll and freed in main.exe? If so, why - and what would be a safe way to pass strings between DLLs (or executables, for that matter)? Without using wrappers like shared_ptr with a custom deleter.

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  • ASP NET MVC (loading data from database)

    - by rah.deex
    hi experts, its me again... i have some code like this.. using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MvcGridSample.Models { public class CustomerService { private List<SVC> Customers { get { List<SVC> customers; if (HttpContext.Current.Session["Customers"] != null) { customers = (List<SVC>) HttpContext.Current.Session["Customers"]; } else { //Create customer data store and save in session customers = new List<SVC>(); InitCustomerData(customers); HttpContext.Current.Session["Customers"] = customers; } return customers; } } public SVC GetByID(int customerID) { return this.Customers.AsQueryable().First(customer => customer.seq_ == customerID); } public IQueryable<SVC> GetQueryable() { return this.Customers.AsQueryable(); } public void Add(SVC customer) { this.Customers.Add(customer); } public void Update(SVC customer) { } public void Delete(int customerID) { this.Customers.RemoveAll(customer => customer.seq_ == customerID); } private void InitCustomerData(List<SVC> customers) { customers.Add(new SVC { ID = 1, FirstName = "John", LastName = "Doe", Phone = "1111111111", Email = "[email protected]", OrdersPlaced = 5, DateOfLastOrder = DateTime.Parse("5/3/2007") }); customers.Add(new SVC { ID = 2, FirstName = "Jane", LastName = "Doe", Phone = "2222222222", Email = "[email protected]", OrdersPlaced = 3, DateOfLastOrder = DateTime.Parse("4/5/2008") }); customers.Add(new SVC { ID = 3, FirstName = "John", LastName = "Smith", Phone = "3333333333", Email = "[email protected]", OrdersPlaced = 25, DateOfLastOrder = DateTime.Parse("4/5/2000") }); customers.Add(new SVC { ID = 4, FirstName = "Eddie", LastName = "Murphy", Phone = "4444444444", Email = "[email protected]", OrdersPlaced = 1, DateOfLastOrder = DateTime.Parse("4/5/2003") }); customers.Add(new SVC { ID = 5, FirstName = "Ziggie", LastName = "Ziggler", Phone = null, Email = "[email protected]", OrdersPlaced = 0, DateOfLastOrder = null }); customers.Add(new SVC { ID = 6, FirstName = "Michael", LastName = "J", Phone = "666666666", Email = "[email protected]", OrdersPlaced = 5, DateOfLastOrder = DateTime.Parse("12/3/2007") }); } } } those codes is an example that i've got from the internet.. in that case, the data is created and saved in session before its shown.. the things that i want to ask is how if i want to load the data from table? i'am a newbie here.. please help :) thank b4 for advance..

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  • OpenGL render vs. own Phong Illumination Implementation

    - by Myx
    Hello: I have implemented a Phong Illumination Scheme using a camera that's centered at (0,0,0) and looking directly at the sphere primitive. The following are the relevant contents of the scene file that is used to view the scene using OpenGL as well as to render the scene using my own implementation: ambient 0 1 0 dir_light 1 1 1 -3 -4 -5 # A red sphere with 0.5 green ambiance, centered at (0,0,0) with radius 1 material 0 0.5 0 1 0 0 1 0 0 0 0 0 0 0 0 10 1 0 sphere 0 0 0 0 1 The resulting image produced by OpenGL. The image that my rendering application produces. As you can see, there are various differences between the two: The specular highlight on my image is smaller than the one in OpenGL. The diffuse surface seems to not diffuse in the correct way, resulting in the yellow region to be unneccessarily large in my image, whereas in OpenGL there's a nice dark green region closer to the bottom of the sphere The color produced by OpenGL is much darker than the one in my image. Those are the most prominent three differences that I see. The following is my implementation of the Phong illumination: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } R3Vector normal = intersection->normal; R3Rgb Kd = intersection->node->material->kd; R3Rgb Ks = intersection->node->material->ks; // obtain ambient term R3Rgb intensity_ambient = intersection->node->material->ka*scene->ambient; // obtain emissive term R3Rgb intensity_emission = intersection->node->material->emission; // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // calculate diffuse reflection intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; // calculate specular reflection R3Vector reflection_vector = 2.*normal.Dot(light_vector)*normal-light_vector; reflection_vector.Normalize(); R3Vector viewing_vector = ray->Start() - intersection->position; viewing_vector.Normalize(); double n = intersection->node->material->shininess; intensity_specular += Ks*pow(max(0.,viewing_vector.Dot(reflection_vector)),n)*light_color; } radiance = intensity_emission+intensity_ambient+intensity_diffuse+intensity_specular; return radiance; } Here are the related LightIntensity(...) and LightDirection(...) functions: R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_direction = light->direction; break; case R3_POINT_LIGHT: light_direction = position-light->position; break; case R3_SPOT_LIGHT: light_direction = position-light->position; break; } light_direction.Normalize(); return light_direction; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + light->linear_attenuation*distance + light->quadratic_attenuation*distance*distance; } switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_intensity = light->color; break; case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; case R3_SPOT_LIGHT: R3Vector from_light_to_point = position - light->position; light_intensity = light->color*( pow(light->direction.Dot(from_light_to_point), light->angle_attenuation)); break; } return light_intensity; } I would greatly appreciate any suggestions as to any implementation errors that are apparent. I am wondering if the differences could be occurring simply because of the gamma values used for display by OpenGL and the default gamma value for my display. I also know that OpenGL (or at least tha parts that I was provided) can't cast shadows on objects. Not that this is relevant for the point in question, but it just leads me to wonder if it's simply display and capability differences between OpenGL and what I am trying to do. Thank you for your help.

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  • How do you document anonymous functions ?

    - by clutch
    I'm specifically referring to JavaScript anonymous function but this could be relevant to other languages. I like to use JSDoc notations in my scripts because I know other people will be hacking at it sooner or later. When i have pretty complex anonymous function how do people document it so that it gets picked up by Eclipse and other IDE's that understand JSDoc or JavaDoc notations? /** * Blah Blah blah * * @param Object Blah blah blah * @return Blah Blah Blah * @type Object */ function foo(this) { ...... this.bar = function () { ... complex code .....}; ...... return obj; } Thanks

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  • In Google App Engine, what is the simplest way to keep a record of items that you have put into memc

    - by Chris Boesch
    I am starting to use memcache more frequently to avoid having to recalculate things between page requests. When the memcache periodically clears, as it is designed to do, I have to start all over rebuilding various items that I have placed in memcache. What I would like to do is create a very simple model that enables me to periodically save the items that I put into memcache based on the memcache keys that I'm using along with a datetime that is related to the data being memcached. What is the best way to do this? I'm looking for something like this: class MemcacheRecord(db.Model): key = db.StringProperty(required=True) value = #Something that can store whatever memcache can validThru = db.DateTimeProperty(required=True) def set(self, key, value, validThru): #Save a new memcache record newMemcacheRecord = MemcacheRecord(key=key, value=value, validThru=validThru) .. return True # or False def get_latest(self, key): #Get the memcache record with the most recent validThru datetime latestMemcacheRecord = MemcacheRecord.all().order('-validThru').get() return {'validThru':latestMemcacheRecord.validThru, 'value':latestMemcachRecord.value}

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  • Call to C++ COM interface from C# being blocked

    - by dauphic
    I have a C++ DLL that exposes a COM interface. A C# application uses the COM interface. I've recently run into a problem where some calls to the COM interface are taking 500-5000 ms to return, though they should return almost instantly (no longer than 10 ms). Profiling the application shows that all of the delay is being caused by the 'thread being blocked;' no other information is available. There are no locks, etc. in my code, so the blocking has to be occurring internally in the COM/interop code. Only one thread interfaces with the COM DLL. Any ideas what could be causing this, and how I would fix it? EDIT: Further investigation shows that the block is occuring when the C++ returns to the C#.

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  • Static variables in Java for a test oObject creator

    - by stevebot
    Hey, I have something like the following TestObjectCreator{ private static Person person; private static Company company; static { person = new Person() person.setName("Joe"); company = new Company(); company.setName("Apple"); } public Person createTestPerson(){ return person; } public Person createTestCompany(){ return company; } } By applying static{} what am I gaining? I assume the objects are singletons as a result. However, if I did the following: Person person = TestObjectCreator.createTestPerson(); person.setName("Jill"); Person person2 = TestObjectCreator.createTestPerson(); would person2 be named Jill or Joe?

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  • error C2065: 'CComQIPtr' : undeclared identifier

    - by Ken Smith
    I'm still feeling my way around C++, and am a complete ATL newbie, so I apologize if this is a basic question. I'm starting with an existing VC++ executable project that has functionality I'd like to expose as an ActiveX object (while sharing as much of the source as possible between the two projects). I've approached this by adding an ATL project to the solution in question, and in that project have referenced all the .h and .cpp files from the executable project, added all the appropriate references, and defined all the preprocessor macros. So far so good. But I'm getting a compiler error in one file (HideDesktop.cpp). The relevant parts look like this: #include "stdafx.h" #define WIN32_LEAN_AND_MEAN #include <Windows.h> #include <WinInet.h> // Shell object uses INTERNET_MAX_URL_LENGTH (go figure) #if _MSC_VER < 1400 #define _WIN32_IE 0x0400 #endif #include <atlbase.h> // ATL smart pointers #include <shlguid.h> // shell GUIDs #include <shlobj.h> // IActiveDesktop #include "stdhdrs.h" struct __declspec(uuid("F490EB00-1240-11D1-9888-006097DEACF9")) IActiveDesktop; #define PACKVERSION(major,minor) MAKELONG(minor,major) static HRESULT EnableActiveDesktop(bool enable) { CoInitialize(NULL); HRESULT hr; CComQIPtr<IActiveDesktop, &IID_IActiveDesktop> pIActiveDesktop; // <- Problematic line (throws errors 2065 and 2275) hr = pIActiveDesktop.CoCreateInstance(CLSID_ActiveDesktop, NULL, CLSCTX_INPROC_SERVER); if (!SUCCEEDED(hr)) { return hr; } COMPONENTSOPT opt; opt.dwSize = sizeof(opt); opt.fActiveDesktop = opt.fEnableComponents = enable; hr = pIActiveDesktop->SetDesktopItemOptions(&opt, 0); if (!SUCCEEDED(hr)) { CoUninitialize(); // pIActiveDesktop->Release(); return hr; } hr = pIActiveDesktop->ApplyChanges(AD_APPLY_REFRESH); CoUninitialize(); // pIActiveDesktop->Release(); return hr; } This code is throwing the following compiler errors: error C2065: 'CComQIPtr' : undeclared identifier error C2275: 'IActiveDesktop' : illegal use of this type as an expression error C2065: 'pIActiveDesktop' : undeclared identifier The two weird bits: (1) CComQIPtr is defined in atlcomcli.h, which is included in atlbase.h, which is included in HideDesktop.cpp; and (2) this file is only throwing these errors when it's referenced in my new ATL/AX project: it's not throwing them in the original executable project, even though they have basically the same preprocessor definitions. (The ATL AX project, naturally enough, defines _ATL_DLL, but I can't see where that would make a difference.) My current workaround is to use a normal "dumb" pointer, like so: IActiveDesktop *pIActiveDesktop; HRESULT hr = ::CoCreateInstance(CLSID_ActiveDesktop, NULL, // no outer unknown CLSCTX_INPROC_SERVER, IID_IActiveDesktop, (void**)&pIActiveDesktop); And that works, provided I remember to release it. But I'd rather be using the ATL smart stuff. Any thoughts?

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  • .NET CF on Windows CE - problem with filtering system messages

    - by mack369
    Hello, I'm trying to get every windows message that tells that the user has touched the screen. It works everywhere, except the button, when it is disabled. It seems that the application doesn't get any message when clicked on disabled control. I'm using OpenNetCF Application2 class for filtering messages: Application2.AddMessageFilter(Device.PowerManager); Application2.Run(new MainForm()); PowerManager class contains a following method (as required by IMessageFilter interface): public bool PreFilterMessage(ref Microsoft.WindowsCE.Forms.Message m) { log.DebugFormat("windows message {0} - 0x{0:X}", m.Msg); if (m.Msg == 0x0201 || m.Msg == 0x8001 || m.Msg == 0x0005) { return this.ResetPowerManager(); } return false; } in the log file there is no indication of a windows message when clicking on disabled button. I'm wondering how is it possible and how can I get this message.

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  • Running out of memory with UIImage creation on an offscreen Bitmap Context by NSOperation

    - by sigsegv
    I have an app with multiple UIView subclasses that acts as pages for a UIScrollView. UIViews are moved back and forth to provide a seamless experience to the user. Since the content of the views is rather slow to draw, it's rendered on a single shared CGBitmapContext guarded by locks by NSOperation subclasses - executed one at once in an NSOperationQueue - wrapped up in an UIImage and then used by the main thread to update the content of the views. -(void)main { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc]init]; if([self isCancelled]) { return; } if(nil == data) { return; } // Buffer is the shared instance of a CG Bitmap Context wrapper class // data is a dictionary CGImageRef img = [buffer imageCreateWithData:data]; UIImage * image = [[UIImage alloc]initWithCGImage:img]; CGImageRelease(img); if([self isCancelled]) { [image release]; return; } NSDictionary * result = [[NSDictionary alloc]initWithObjectsAndKeys:image,@"image",id,@"id",nil]; // target is the instance of the UIView subclass that will use // the image [target performSelectorOnMainThread:@selector(updateContentWithData:) withObject:result waitUntilDone:NO]; [result release]; [image release]; [pool release]; } The updateContentWithData: of the UIView subclass performed on the main thread is just as simple -(void)updateContentWithData:(NSDictionary *)someData { NSDictionary * data = [someData retain]; if([[data valueForKey:@"id"]isEqualToString:[self pendingRequestId]]) { UIImage * image = [data valueForKey:@"image"]; [self setCurrentImage:image]; [self setNeedsDisplay]; } // If the image has not been retained, it should be released together // with the dictionary retaining it [data release]; } The drawLayer:inContext: method of the subclass will just get the CGImage from the UIImage and use it to update the backing layer or part of it. No retain or release is involved in the process. The problem is that after a while I run out of memory. The number of the UIViews is static. CGImageRef and UIImage are created, retained and released correctly (or so it seems to me). Instruments does not show any leaks, just the free memory available dip constantly, rise a few times, and then dip even lower until the application is terminated. The app cycles through about 2-300 of the aforementioned pages before that, but I would expect to have the memory usage reach a more or less stable level of used memory after a bunch of pages have been already skimmed at fast speed or, since the images are up to 3MB in size, deplete way earlier. Any suggestion will be greatly appreciated.

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  • PHP: How to check if query string or POST vars contain same var twice

    - by thomasrutter
    It may sound strange, but in my PHP application I need to check if the same variable name has been declared more than once in the query string or POST variables, and return an error value if this is the case. If my application doesn't return an error in this case, it fails a compliance check. When accessing vars using $_GET, $_POST, etc, PHP only returns the last value given for each variable name. I can't find a way to tell if any variable appeared more than once. I simply need to find out if the query string or the variables in the POST body contained the same variable name more than once, whatever the values.

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  • REG GENERIC METHOD

    - by googler1
    Hi buddies, I had a thought on using the generic method in c# as like we do in c++. Normally a method looks like this: public static (void/int/string) methodname((datatype) partameter) { return ...; } I had a thought whether can we implement the generics to this method like this: public static <T> methodname(<T> partameter) { return ...; } Using as a generic to define the datatype. Can anyone pls suggest whether the above declaration is correct and can be used in c#? Thanks in advance.

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  • javascript question - onclick

    - by harry_T
    I am trying to get this code to work, but it keeps failing. try this link.. http://tinyurl.com/ye5khug enter Edmonton, click on icon, then on "web site". <script> function newPop(url, myWin, width, height, left, top, scrollbars) { parms = 'toolbar=yes, scrollbars=no, location=no, menubar=no, resizable=no, width= ' + width + ' , height=' + height + ' , left= ' + left + ' , top= ' + top + ' , titlebar=no , scrollbars = ' + scrollbars ; var newwin = window.open(url,myWin, parms); newwin.resizeTo(width,height); newwin.moveTo(0,0); newwin.moveTo(left,top); newwin.focus(); return false; } </script> <a onclick=" return newPop('http://google.com','window', '800','800','100','0','yes')" href="#">Web Site</a>

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  • Scaffolding Web Services in Grails

    - by Dan
    I need to implement a web app, but instead of using relational database I need to use different SOAP Web Services as a back-end. An important part of application only calls web services and displays the result. Since Web Services are clearly defined in form of Operation: In parameters and Return Type it seems to me that basic GUI could be easily constructed just like in the case of scaffolding based on Domain Entities. For example in case of SearchProducts web service operation I need to enter search parameters as input, so the search page can be constructed. Operation will return a list of products, so I need a page that will display this list in some kind of table. Is there already some library in grails that let you achieve this. If not, how would you go about creating one?

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  • Bind multiple request parameters to one object in Spring 3

    - by Max
    Hi, I can't figure out a way to bind several arguments and headers to one request parameter using annotations in Spring 3. For example, let's say I'm getting this request: Headers: Content-type: text/plain; POST Body: Name: Max Now I want it all to mysteriously bind to this object: class NameInfo { String name; } Using some code like this: String getName() { if ("text/plain".equals(headers.get("content-type"))) { return body.get("name"); } else if ("xml".equals(headers.get("content-type")) { return parseXml(body).get("name"); } else ... } So that in the end I would be able to use: @RequestMapping(method = RequestMethod.POST) void processName(@RequestAttribute NameInfo name) { ... } Is there a way to achieve something similar to what I need? Thanks in advance.

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  • Are these two functions overkill for sanitization?

    - by jpjp
    function sanitizeString($var) { $var = stripslashes($var); $var = htmlentities($var); $var = strip_tags($var); return $var; } function sanitizeMySQL($var) { $var = mysql_real_escape_string($var); $var = sanitizeString($var); return $var; } I got these two functions from a book and the author says that by using these two, I can be extra safe against XSS(the first function) and sql injections(2nd func). Are all those necessary? Also for sanitizing, I use prepared statements to prevent sql injections. I would use it like this: $variable = sanitizeString($_POST['user_input']); $variable = sanitizeMySQL($_POST['user_input']);

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  • Hash 32bit int to 16bit int?

    - by dkamins
    What are some simple ways to hash a 32-bit integer (e.g. IP address, e.g. Unix time_t, etc.) down to a 16-bit integer? E.g. hash_32b_to_16b(0x12345678) might return 0xABCD. Let's start with this as a horrible but functional example solution: function hash_32b_to_16b(val32b) { return val32b % 0xffff; } Question is specifically about JavaScript, but feel free to add any language-neutral solutions, preferably without using library functions. Simple = good. Wacky+obfuscated = amusing.

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