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  • Semantic #region usage

    - by Luca
    What's your opinion about using #region folding using application semantic, instead of folding for "syntax". For example: #region Application Loop #region User Management #region This Kinf of stuffs instead of #region Private Routines #region Public Properties #region ThisRoutine // (Yes, I've seen this also!) In this logic, I'm starting fold even routine bodies. I'm starting to love #region directive (even using #pragma region when using C++!).

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  • Unit Testing Interfaces in Python

    - by Nicholas Mancuso
    I am currently learning python in preperation for a class over the summer and have gotten started by implementing different types of heaps and priority based data structures. I began to write a unit test suite for the project but ran into difficulties into creating a generic unit test that only tests the interface and is oblivious of the actual implementation. I am wondering if it is possible to do something like this.. suite = HeapTestSuite(BinaryHeap()) suite.run() suite = HeapTestSuite(BinomialHeap()) suite.run() What I am currently doing just feels... wrong (multiple inheritance? ACK!).. class TestHeap: def reset_heap(self): self.heap = None def test_insert(self): self.reset_heap() #test that insert doesnt throw an exception... for x in self.inseq: self.heap.insert(x) def test_delete(self): #assert we get the first value we put in self.reset_heap() self.heap.insert(5) self.assertEquals(5, self.heap.delete_min()) #harder test. put in sequence in and check that it comes out right self.reset_heap() for x in self.inseq: self.heap.insert(x) for x in xrange(len(self.inseq)): val = self.heap.delete_min() self.assertEquals(val, x) class BinaryHeapTest(TestHeap, unittest.TestCase): def setUp(self): self.inseq = range(99, -1, -1) self.heap = BinaryHeap() def reset_heap(self): self.heap = BinaryHeap() class BinomialHeapTest(TestHeap, unittest.TestCase): def setUp(self): self.inseq = range(99, -1, -1) self.heap = BinomialHeap() def reset_heap(self): self.heap = BinomialHeap() if __name__ == '__main__': unittest.main()

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  • How to modify raw HTML of ASP.NET page on PreRender?

    - by ace
    I want to access the raw HTML code that my ASP.NET System.Web.UI.Page is about to render. How can i do that? Is there a property or method like System.Web.UI.Page.HTML or something like that. I know I could loop through the Controls List of the page and get access to all the Literal Controls etc, but I was wondering if there's a direct property or method that can return me the raw html, which I can modify just before rendering the page.

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  • NSMutableDictionary confused over how to use keys with certain code ?

    - by Jules
    I'm getting data from a database and I need to add the string field value and the record id. However, I need this to work with some existing code... I'm replacing this (see code below) and getting data from my database. NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:path]; self.allCategories = dict; [dict release]; But needs to work with these key and value search functions. - (void)resetSearch { NSMutableDictionary *allCategoriesCopy = [self.allCategories mutableDeepCopy]; self.Categories = allCategoriesCopy; [allCategoriesCopy release]; NSMutableArray *keyArray = [[NSMutableArray alloc] init]; [keyArray addObject:UITableViewIndexSearch]; [keyArray addObjectsFromArray:[[self.allCategories allKeys] sortedArrayUsingSelector:@selector(compare:)]]; self.keys = keyArray; [keyArray release]; } . - (void)handleSearchForTerm:(NSString *)searchTerm { NSMutableArray *sectionsToRemove = [[NSMutableArray alloc] init]; [self resetSearch]; for (NSString *key in self.keys) { NSMutableArray *array = [Categories valueForKey:key]; NSMutableArray *toRemove = [[NSMutableArray alloc] init]; for (NSString *name in array) { if ([name rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location == NSNotFound) [toRemove addObject:name]; } if ([array count] == [toRemove count]) [sectionsToRemove addObject:key]; [array removeObjectsInArray:toRemove]; [toRemove release]; } [self.keys removeObjectsInArray:sectionsToRemove]; [sectionsToRemove release]; [table reloadData]; } Keep getting an error from this code... NSDictionary *arrayTmp= [[NSDictionary alloc] init]; ... loop records int cid = sqlite3_column_int(statementTMP, 0); NSString *category = [[NSString alloc] initWithUTF8String:(char *)sqlite3_column_text(statementTMP, 1)]; [arrayTmp setObject:category forKey:[NSString stringWithFormat:@"%i", cid]]; Error caused by line above * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString count]: unrecognized selector sent to instance 0x4d4c500' * Call stack at first throw * ... end loop self.allCategories = arrayTmp; [arrayTmp release];

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  • C#: An object reference is required for the non-static field, method, or Property

    - by Omin
    I feel bad for asking this when there are so many questions that are related but I was not able to find/understand the answer I am looking for. // 2. Develop a program to convert currency X to currency Y and visa versa. using System; class Problem2 { static void Main (string[] args) { while (true) { Console.WriteLine ("1. Currency Conversion from CAD to Won"); Console.WriteLine ("2. Currency Conversion from Won to Cad"); Console.Write ("Choose from the Following: (1 or 2)? "); int option = int.Parse( Console.ReadLine() ); //double x; if (option == 1) { Console.WriteLine ("Type in the amount you would like to Convert CAD to Won: "); //double y =double.Parse( Console.ReadLine()); //Console.WriteLine( cadToWon( y ) ); Console.WriteLine( cadToWon( double.Parse( Console.ReadLine() ) )); } if (option == 2) { Console.WriteLine ("Type in the amount you would like to Convert Won to CAD: "); Console.WriteLine( wonToCad (double.Parse( Console.ReadLine()))); } } } double cadToWon( double x ) { return x * 1113.26; } double wonToCad( double x) { return x / 1113.26; } } This give me the Error messgae "An object reference is required for the non-static field, method, or property 'Problem2..." I know that I'll be able to run the program if I add static infront of the methods but I'm wondering why I need it (I think it's because Main is static?) and what do I need to change in order to use these methods without adding static to them? Thank you

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  • Why isn't this infinite recursion? How does default variable initialization work in VB.NET?

    - by froadie
    I just made an interesting mistake in my code: Dim endColumn As Integer = startColumn + endColumn - 1 The code was actually supposed to be: Dim endColumn As Integer = startColumn + numColumns - 1 The interesting thing is, I would think that this code should be recursive and loop indefinitely, as the initialization of endColumn sort of calls itself. However, it seems that the code just treats the uninitialized variable as a 0 and so I get startColumn + 0 - 1. What is happening here behind the scenes? When does a variable get assigned a default value?

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  • Java: Inputting text from a file using split

    - by 00PS
    I am inputting an adjacency list for a graph. There are three columns of data (vertex, destination, edge) separated by a single space. Here is my implementation so far: FileStream in = new FileStream("input1.txt"); Scanner s = new Scanner(in); String buffer; String [] line = null; while (s.hasNext()) { buffer = s.nextLine(); line = buffer.split("\\s+"); g.add(line[0]); System.out.println("Added vertex " + line[0] + "."); g.addEdge(line[0], line[1], Integer.parseInt(line[2])); System.out.println("Added edge from " + line[0] + " to " + line[1] + " with a weight of " + Integer.parseInt(line[2]) + "."); } System.out.println("Size of graph = " + g.size()); Here is the output: Added vertex a. Added edge from a to b with a weight of 9. Exception in thread "main" java.lang.NullPointerException at structure5.GraphListDirected.addEdge(GraphListDirected.java:93) at Driver.main(Driver.java:28) I was under the impression that line = buffer.split("\\s+"); would return a 2 dimensional array of Strings to the variable line. It seemed to work the first time but not the second. Any thoughts? I would also like some feedback on my implementation of this problem. Is there a better way? Anything to help out a novice! :)

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  • WinForms: How to determine if window is no longer active (no child window has focus)?

    - by Marek
    My application uses multiple windows I want to hide one specific window in case the application loses focus (when the Active Window is not the application window) source I am handling the Deactivate event of my main form. private void MainForm_Deactivate(object sender, EventArgs e) { Console.WriteLine("deactivate"); if (GetActiveWindow() == this.Handle) { Console.WriteLine("isactive=true"); } else { Console.WriteLine("isactive=false"); } } [DllImport("user32.dll")] static extern IntPtr GetActiveWindow(); The output is always deactivate isactive=true I have observed the same behavior if a new window within my application receives focus and also if I click into a different application. I would expect GetActiveWindow to return the handle of the new active window when called from the Deactivate handler. Instead it always returns the handle of my application window. How is this possible? Is the Deactivate event handled "too soon"? (while the main form is still active?). How can I detect that my application has lost focus (my application window is not the active window) and another application gained it without running GetActiveWindow on a timer?

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  • Bazaar offline + branches

    - by cheez
    I have a Bazaar repository on Host A with multiple branches. This is my main repository. Until now, I have been doing checkouts on my other machines and committing directly to the main repository. However, now I am consolidating all my work to my laptop and multiple VMs. I need to be working offline regularly. In particular, I need to create/delete/merge branches all while offline. I was thinking of continuing to have the master on Host A with a clone of the repository on the laptop with each vms doing checkouts of the clone. Then, when I go offline, I could do bzr unbind on the clone and bzr bind when I am back online. This failed as soon as I tried to bzr clone since bzr clone only clones a branch(!!!!) I need some serious help. If Hg would handle this better please let me know (I need Windows support.) However, at this moment I cannot switch from Bazaar as it is too close to some important deadlines. Thanks in advance!

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  • Jquery and Fancybox repeat Gallery

    - by ron
    HI everyone I hope you can help me, I have a problem with a requirement, I need to make a list of images that go to cycle. I have this website, here I have some business cards and I need the images to be repeated after the end of the first cycle and continue like a loop. here I leave the website, look that the list has a final. http://tradelinks.com.au/index.php?service=painters Thanks in Advance

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  • WPF How to add and perform events on those controls generated during Runtime

    - by 103318677739703278524
    For example, I have an empty tabControl in my Windows during the compile time, and I have an undetermined amount of images need to be added onto the tabControl, so I used loop + tabControl.Children.Add("image1 to x") to add those images... but after that during runtime, I want to perform events on those image controls, such as dragging the image from the tabControl to another Panel. Is it possible to do so? If it's possible, how?

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  • Web page for IPhone - Large fonts instead of scrolling?

    - by chris_l
    I'm planning the layout of my web page, which should also be usable on the IPhone. I don't really have much experience with the IPhone yet - I just installed the IPhone Simulator on my Mac. The page's contents are flexible, so I think it would be better to use this flexibility to avoid that the user has to scroll around the entire page. Especially I have A header and a sidebar that will be used all the time to perform several actions. A main content area with a number of elements (e.g. images). The UI would stay usable pretty well, if the number of elements shown at one time is reduced for a small screen (e.g. by JavaScript). It would also be okay to make the main content area scrollable (as opposed to the entire page). The problem: If I simply display the page on the IPhone, it uses an extremely small font size, so that users must zoom in first, and then scroll around - so that they can't see the header and sidebar all the time. What's the best way to deal with this situation? Just leave it this way (very small fonts), because users expect that behaviour on the IPhone? Increase the font size (by specifying it in em or px or with xx-large, or what would be the best way?), if I detect - somehow - that it's being displayed on the IPhone. Or is there some way to restrict the viewport size to the screen size, and make it zoom in automatically? I think that would be the easiest solution in my case. Or ...?

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  • Receiving "expected expression before" Error When Using A Struct

    - by Zach Dziura
    I'm in the process of creating a simple 2D game engine in C with a group of friends at school. I'd like to write this engine in an Object-Oriented way, using structs as classes, function pointers as methods, etc. To emulate standard OOP syntax, I created a create() function which allocates space in memory for the object. I'm in the process of testing it out, and I'm receiving an error. Here is my code for two files that I'm using to test: test.c: #include <stdio.h> int main() { typedef struct { int i; } Class; Class *test = (Class*) create(Class); test->i = 1; printf("The value of \"test\" is: %i\n", test->i); return 0; } utils.c: #include <stdio.h> #include <stdlib.h> #include "utils.h" void* create(const void* class) { void *obj = (void*) malloc(sizeof(class)); if (obj == 0) { printf("Error allocating memory.\n"); return (int*) -1; } else { return obj; } } void destroy(void* object) { free(object); } The utils.h file simply holds prototypes for the create() and destroy() functions. When I execute gcc test.c utils.c -o test, I'm receiving this error message: test.c: In function 'main': test.c:10:32: error: expected expression before 'Class' I know it has something to do with my typedef at the beginning, and how I'm probably not using proper syntax. But I have no idea what that proper syntax is. Can anyone help?

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  • How am i overriding this C++ inherited member function without the virtual keyword being used?

    - by Gary Willoughby
    I have a small program to demonstrate simple inheritance. I am defining a Dog class which is derived from Mammal. Both classes share a simple member function called ToString(). How is Dog overriding the implementation in the Mammal class, when i'm not using the virtual keyword? (Do i even need to use the virtual keyword to override member functions?) mammal.h #ifndef MAMMAL_H_INCLUDED #define MAMMAL_H_INCLUDED #include <string> class Mammal { public: std::string ToString(); }; #endif // MAMMAL_H_INCLUDED mammal.cpp #include <string> #include "mammal.h" std::string Mammal::ToString() { return "I am a Mammal!"; } dog.h #ifndef DOG_H_INCLUDED #define DOG_H_INCLUDED #include <string> #include "mammal.h" class Dog : public Mammal { public: std::string ToString(); }; #endif // DOG_H_INCLUDED dog.cpp #include <string> #include "dog.h" std::string Dog::ToString() { return "I am a Dog!"; } main.cpp #include <iostream> #include "dog.h" using namespace std; int main() { Dog d; std::cout << d.ToString() << std::endl; return 0; } output I am a Dog! I'm using MingW on Windows via Code::Blocks.

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  • Porting Perl to C++ `print "\x{2501}" x 12;`

    - by jippie
    I am porting a program from Perl to C++ as a learning objective. I arrived at a routine that draws a table with commands like the following: Perl: print "\x{2501}" x 12; And it draws 12 times a '?' ("box drawings heavy horizontal"). Now I figured out part of the problem already: Perl: \x{}, \x00 Hexadecimal escape sequence; C++: \unnnn To print a single Unicode character: C++: printf( "\u250f\n" ); But does C++ have a smart equivalent for the 'x' operator or would it come down to a for loop? UPDATE Let me include the full source code I am trying to compile with the proposed solution. The compiler does throw an errors: g++ -Wall -Werror project.cpp -o project project.cpp: In function ‘int main(int, char**)’: project.cpp:38:3: error: ‘string’ is not a member of ‘std’ project.cpp:38:15: error: expected ‘;’ before ‘s’ project.cpp:39:3: error: ‘cout’ is not a member of ‘std’ project.cpp:39:16: error: ‘s’ was not declared in this scope #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <string.h> int main ( int argc, char *argv[] ) { if ( argc != 2 ) { fprintf( stderr , "usage: %s matrix\n", argv[0] ); exit( 2 ); } else { //std::string s(12, "\u250f" ); std::string s(12, "u" ); std::cout << s; } }

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  • How to call windows form from native cpp

    - by Jenuel
    I have an existing project using c/c++ .NET. Currently I have been given a task to create a windows form from my existing code. So i have add new project windows form application in the existing c/c++ projects.form.h, form.cpp has been automatically created. Now I am having problem to call the window from my c files. Even i could not call the form.h file from my c program. Is there any solution for this problem. Listed here is the coding.... login.c int LoginMain(int id,int task) { LoginClear(); LoginEntry(id,task); dp_in = 1; Rep(); //I WOULD LIKE TO CALL THE FORM AT THIS STAGE Cashier(); dp_in = 0; Login(); return(0); } form.cpp [STAThreadAttribute] int main(array ^args) { // Enabling Windows XP visual effects before any controls are created Application::EnableVisualStyles(); Application::SetCompatibleTextRenderingDefault(false); // Create the main window and run it Application::Run(gcnew Form1()); return 0; }

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  • Infile incomplete type error

    - by kd7vdb
    I am building a program that takes a input file in this format: title author title author etc and outputs to screen title (author) title (author) etc The Problem I am currently getting is a error "ifstream infile has incomplee type and cannot be defined" #include <iostream> #include <string> #include <ifstream> using namespace std; string bookTitle [14]; string bookAuthor [14]; int loadData (string pathname); void showall (int counter); int main () { int counter; string pathname; cout<<"Input the name of the file to be accessed: "; cin>>pathname; loadData (pathname); showall (counter); } int loadData (string pathname) // Loads data from infile into arrays { ifstream infile; int counter = 0; infile.open(pathname); //Opens file from user input in main if( infile.fail() ) { cout << "File failed to open"; return 0; } while (!infile.eof()) { infile >> bookTitle [14]; //takes input and puts into parallel arrays infile >> bookAuthor [14]; counter++; } infile.close; } void showall (int counter) // shows input in title(author) format { cout<<bookTitle<<"("<<bookAuthor<<")"; } Thanks ahead of time, kd7vdb

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  • ThreadExceptionEventHandler and invoking delegates

    - by QmunkE
    If I assign a ThreadExceptionEventHandler to Application.ThreadException, why when I invoke a delegate method using a control on the main application thread are any exceptions thrown by that delegate not triggering the event handler? i.e. static void Main() { ... Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.Error.Write("A thread exception occurred!"); } ... private void Form1_Load(object sender, EventArgs e) { Thread syncThread = new Thread(new ThreadStart(this.ThrowException)); syncThread.Start(); } private void ThrowException() { button1.Invoke(new MethodInvoker(delegate { // Not handled by ThreadExceptionEventHandler? throw new Exception(); })); } The context on this is that I have a background thread started from a form which is throwing an unhandled exception which terminates the application. I know this thread is going to be unreliable since it is network connectivity reliant and so subject to being terminated at any point, but I'm just interested as to why this scenario doesn't play out as I expect?

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  • Code management in different projects with different svn repositories

    - by uzay95
    First of all I want to tell you what kind of system I have and I want to build on. 1- A Solution (has) a- Shared Class Library project (which is for lots of different solutions) b- Another Class Library project (which is only for this solution) c- Web Application project (which main part of this solution) d- Shared Web Service project (which also serves for different solutions) 2- B Solution (has) a- Shared Class Library project (which is for lots of different solutions) c- Windows Form Application project (which is main part of this solution) d- Web Service project (which also serves for different solutions) and other projects like that.... I am using xp-dev.com as our svn repository server. And I opened different projects for these items (Shared Class Library, Web Service project, Windows Form Application project, Web Application project, Another Class Library project) . I want to do the versioning of all these projects of course. My first question is, should I put each project(one solution) to one svn repository to get their revision number later on? Or should I put each of them to different svn repository and keep( write down) their correct version number that is used to publish/deploy every solution? If I use one svn for each project(Shared Class Lib, Web App, Shared Web Service....) how can I relate the right svn address and version on VS.2010 within the real solution? So, how do you manage your repositories and projects?

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  • How to properly assign a value to the member of a struct that has a class data type?

    - by sasayins
    Hi, Please kindly see below for the codes. Its compiling successfully but the expected result is not working. Im very confused because my initialization of the array is valid, //cbar.h class CBar { public: class CFoo { public: CFoo( int v ) : m_val = v {} int GetVal() { return m_val; } private: int m_val; }; public: static const CFoo foo1; static const CFoo foo2; public: CBar( CFoo foo ) m_barval( foo.GetVal() ){} int GetFooVal() { return m_barval; } private: int m_barval; }; //cbar.cpp const CBar::CFoo foo1 = CBar::CFoo(2); const CBar::CFoo foo2 = CBar::CFoo(3); //main.cpp struct St { CBar::CFoo foo; }; St st[] = { CBar::foo1, CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } But then when I change the St::foo to a pointer. And like assign the address of CBar::foo1 or CBar::foo2, its working, like this, //main.cpp struct St { const CBar::CFoo *foo; }; St st[] = { &CBar::foo1, &CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( *st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } The real problem is. The app should output 2 3 Please advice. Many thanks.

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  • Unexpected behaviour of Process.MainWindowHandle

    - by Ed Guiness
    I've been trying to understand Process.MainWindowHandle. According to MSDN; "The main window is the window that is created when the process is started. After initialization, other windows may be opened, including the Modal and TopLevel windows, but the first window associated with the process remains the main window." (Emphasis added) But while debugging I noticed that MainWindowHandle seemed to change value... which I wasn't expecting, especially after consulting the documentation above. To confirm the behaviour I created a standalone WinForms app with a timer to check the MainWindowHandle of the "DEVENV" (Visual Studio) process every 100ms. Here's the interesting part of this test app... IntPtr oldHWnd = IntPtr.Zero; void GetMainwindowHandle() { Process[] processes = Process.GetProcessesByName("DEVENV"); if (processes.Length!=1) return; IntPtr newHWnd = processes[0].MainWindowHandle; if (newHWnd != oldHWnd) { oldHWnd = newHWnd; textBox1.AppendText(processes[0].MainWindowHandle.ToString("X")+"\r\n"); } } private void timer1Tick(object sender, EventArgs e) { GetMainwindowHandle(); } You can see the value of MainWindowHandle changing when you (for example) click on a drop-down menu inside VS. Perhaps I've misunderstood the documentation. Can anyone shed light?

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  • Resetting Globals With Importing

    - by what
    I have this code (Reset.py) that works how I want it to unless I import it. class Res(object): defaults={} class NoKey: pass def __init__(self): for key, values in defaults.items(): globals()[key]=values def add_defaults(key, values): Res.defaults[key]=value def remove_defaults(key=NoKey, remove_all=False): if remove_all: defaults={} else: del defaults[key] Without importing: >>> a=54 >>> Res.add_default('a', 3) >>> Res() <__main__.Res object at 0x> >>> a 3 >>> #great! :D With importing: >>> a=54 >>> Res.add_default('a', 3) >>> Res() <Reset.Res object at 0x> >>> a 54 This must mean when it is imported it changes the globals() under Reset and not __main__. How can I fix this?

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  • C++: Constructor/destructor unresolved when not inline?

    - by Anamon
    In a plugin-based C++ project, I have a TmpClass that is used to exchange data between the main application and the plugins. Therefore the respective TmpClass.h is included in the abstract plugin interface class that is included by the main application project, and implemented by each plugin. As the plugins work on STL vectors of TmpClass instances, there needs to be a default constructor and destructor for the TmpClass. I had declared these in TmpClass.h: class TmpClass { TmpClass(); ~TmpClass(); } and implemented them in TmpClass.cpp. TmpClass::~TmpClass() {} TmpClass::TmpClass() {} However, when compiling plugins this leads to the linker complaining about two unresolved externals - the default constructor and destructor of TmpClass as required by the std::vector<TmpClass> template instantiation - even though all other functions I declare in TmpClass.h and implement in TmpClass.cpp work. As soon as I remove the (empty) default constructor and destructor from the .cpp file and inline them into the class declaration in the .h file, the plugins compile and work. Why is it that the default constructor and destructor have to be inline for this code to compile? Why does it even maatter? (I'm using MSVC++8).

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