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  • Comma separated variable in MySQL

    - by ryan
    I want to create a stored procedure in MySQL and one of the input parameters will need to be a comma separated list of integers. How do I loop through each integer and run an update statement on it? I've googled it but can't seem to find anything that will work for MySQL.

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  • C#: An object reference is required for the non-static field, method, or Property

    - by Omin
    I feel bad for asking this when there are so many questions that are related but I was not able to find/understand the answer I am looking for. // 2. Develop a program to convert currency X to currency Y and visa versa. using System; class Problem2 { static void Main (string[] args) { while (true) { Console.WriteLine ("1. Currency Conversion from CAD to Won"); Console.WriteLine ("2. Currency Conversion from Won to Cad"); Console.Write ("Choose from the Following: (1 or 2)? "); int option = int.Parse( Console.ReadLine() ); //double x; if (option == 1) { Console.WriteLine ("Type in the amount you would like to Convert CAD to Won: "); //double y =double.Parse( Console.ReadLine()); //Console.WriteLine( cadToWon( y ) ); Console.WriteLine( cadToWon( double.Parse( Console.ReadLine() ) )); } if (option == 2) { Console.WriteLine ("Type in the amount you would like to Convert Won to CAD: "); Console.WriteLine( wonToCad (double.Parse( Console.ReadLine()))); } } } double cadToWon( double x ) { return x * 1113.26; } double wonToCad( double x) { return x / 1113.26; } } This give me the Error messgae "An object reference is required for the non-static field, method, or property 'Problem2..." I know that I'll be able to run the program if I add static infront of the methods but I'm wondering why I need it (I think it's because Main is static?) and what do I need to change in order to use these methods without adding static to them? Thank you

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  • What else I must do allow my method to handle any type of objects

    - by NewHelpNeeder
    So to allow any type object I must use generics in my code. I have rewrote this method to do so, but then when I create an object, for example Milk, it won't let me pass it to my method. Ether there's something wrong with my generic revision, or Milk object I created is not good. How should I pass my object correctly and add it to linked list? This is a method that causes error when I insert an item: public void insertFirst(T dd) // insert at front of list { Link newLink = new Link(dd); // make new link if( isEmpty() ) // if empty list, last = newLink; // newLink <-- last else first.previous = newLink; // newLink <-- old first newLink.next = first; // newLink --> old first first = newLink; // first --> newLink } This is my class I try to insert into linked list: class Milk { String brand; double size; double price; Milk(String a, double b, double c) { brand = a; size = b; price = c; } } This is test method to insert the data: public static void main(String[] args) { // make a new list DoublyLinkedList theList = new DoublyLinkedList(); // this causes: // The method insertFirst(Comparable) in the type DoublyLinkedList is not applicable for the arguments (Milk) theList.insertFirst(new Milk("brand", 1, 2)); // insert at front theList.displayForward(); // display list forward theList.displayBackward(); // display list backward } // end main() } // end class DoublyLinkedApp Declarations: class Link<T extends Comparable<T>> {} class DoublyLinkedList<T extends Comparable<T>> {}

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  • Error with threads during automatic testing on TeamCity 5

    - by yeyeyerman
    Hello, I'm having some problems executing the tests of the application I'm developing. All the tests execute normally with ReSharper and in NCover. However, the execution of one of these tests in TeamCity is generating an error. This test initializes two objects, the object under test and a simulator of a real object. Both objects will communicate throug a serial link in a representation of the real scenario. ObjectSimulator r_simulator = new ObjectSimulator(...); ObjectDriver r_driver = new ObjectDriver(...); Assert.IsTrue(r_driver.Connect() == ErrorCode.Success); The simulator just do the following in the constructor public class ObjectSimulator { ... public ObjectSimulator() { // serial port configuration m_port = new SerialPort(); m_port.DataReceived += DataReceivedEvent; } ... } The main object has two threads. The main thread of the application and a timer to refresh a watchdog timer in the real object. public ErrorCode Connect() { ... StartSynchroTimer(); Thread.Sleep(4); // to check if the timer is working properly ... } The problem is comming from the Thread.Sleep() call, as when I remove it everything works. It seems like the ObjectSimulator also sleeps and doesn't receive the DataReceived event. How can I resolve this issue?

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  • Correct usage of "<T extends SuperClass>"

    - by yusaku
    I am not familiar with "Generics". Is it a correct use of "<T extends SuperClass>" ? And do you agree that the codes after using generics are better? Before using Generics ================================================= public abstract class SuperSample { public void getSomething(boolean isProcessA) { doProcessX(); if(isProcessA){ doProcessY(new SubASample()); }else{ doProcessY(new SubBSample()); } } protected abstract void doProcessX(); protected void doProcessY(SubASample subASample) { // Nothing to do } protected void doProcessY(SubBSample subBSample) { // Nothing to do } } public class SubASample extends SuperSample { @Override protected void doProcessX() { System.out.println("doProcessX in SubASample"); } @Override protected void doProcessY(SubASample subASample) { System.out.println("doProcessY in SubASample"); } } public class Sample { public static void main(String[] args) { SubASample subASample = new SubASample(); subASample.getSomething(true); } } After using Generics ================================================= public abstract class SuperSample { public void getSomething(boolean isProcessA) { doProcessX(); if(isProcessA){ doProcessY(new SubASample()); }else{ doProcessY(new SubBSample()); } } protected abstract void doProcessX(); protected abstract <T extends SuperSample> void doProcessY(T subSample); } public class SubASample extends SuperSample { @Override protected void doProcessX() { System.out.println("doProcessX in SubASample"); } @Override protected <T extends SuperSample> void doProcessY(T subSample) { System.out.println("doProcessY in SubASample"); } } public class Sample { public static void main(String[] args) { SubASample subASample = new SubASample(); subASample.getSomething(true); } }

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  • Bazaar offline + branches

    - by cheez
    I have a Bazaar repository on Host A with multiple branches. This is my main repository. Until now, I have been doing checkouts on my other machines and committing directly to the main repository. However, now I am consolidating all my work to my laptop and multiple VMs. I need to be working offline regularly. In particular, I need to create/delete/merge branches all while offline. I was thinking of continuing to have the master on Host A with a clone of the repository on the laptop with each vms doing checkouts of the clone. Then, when I go offline, I could do bzr unbind on the clone and bzr bind when I am back online. This failed as soon as I tried to bzr clone since bzr clone only clones a branch(!!!!) I need some serious help. If Hg would handle this better please let me know (I need Windows support.) However, at this moment I cannot switch from Bazaar as it is too close to some important deadlines. Thanks in advance!

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  • WinForms: How to determine if window is no longer active (no child window has focus)?

    - by Marek
    My application uses multiple windows I want to hide one specific window in case the application loses focus (when the Active Window is not the application window) source I am handling the Deactivate event of my main form. private void MainForm_Deactivate(object sender, EventArgs e) { Console.WriteLine("deactivate"); if (GetActiveWindow() == this.Handle) { Console.WriteLine("isactive=true"); } else { Console.WriteLine("isactive=false"); } } [DllImport("user32.dll")] static extern IntPtr GetActiveWindow(); The output is always deactivate isactive=true I have observed the same behavior if a new window within my application receives focus and also if I click into a different application. I would expect GetActiveWindow to return the handle of the new active window when called from the Deactivate handler. Instead it always returns the handle of my application window. How is this possible? Is the Deactivate event handled "too soon"? (while the main form is still active?). How can I detect that my application has lost focus (my application window is not the active window) and another application gained it without running GetActiveWindow on a timer?

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  • WPF How to add and perform events on those controls generated during Runtime

    - by 103318677739703278524
    For example, I have an empty tabControl in my Windows during the compile time, and I have an undetermined amount of images need to be added onto the tabControl, so I used loop + tabControl.Children.Add("image1 to x") to add those images... but after that during runtime, I want to perform events on those image controls, such as dragging the image from the tabControl to another Panel. Is it possible to do so? If it's possible, how?

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  • Web page for IPhone - Large fonts instead of scrolling?

    - by chris_l
    I'm planning the layout of my web page, which should also be usable on the IPhone. I don't really have much experience with the IPhone yet - I just installed the IPhone Simulator on my Mac. The page's contents are flexible, so I think it would be better to use this flexibility to avoid that the user has to scroll around the entire page. Especially I have A header and a sidebar that will be used all the time to perform several actions. A main content area with a number of elements (e.g. images). The UI would stay usable pretty well, if the number of elements shown at one time is reduced for a small screen (e.g. by JavaScript). It would also be okay to make the main content area scrollable (as opposed to the entire page). The problem: If I simply display the page on the IPhone, it uses an extremely small font size, so that users must zoom in first, and then scroll around - so that they can't see the header and sidebar all the time. What's the best way to deal with this situation? Just leave it this way (very small fonts), because users expect that behaviour on the IPhone? Increase the font size (by specifying it in em or px or with xx-large, or what would be the best way?), if I detect - somehow - that it's being displayed on the IPhone. Or is there some way to restrict the viewport size to the screen size, and make it zoom in automatically? I think that would be the easiest solution in my case. Or ...?

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  • How to modify raw HTML of ASP.NET page on PreRender?

    - by ace
    I want to access the raw HTML code that my ASP.NET System.Web.UI.Page is about to render. How can i do that? Is there a property or method like System.Web.UI.Page.HTML or something like that. I know I could loop through the Controls List of the page and get access to all the Literal Controls etc, but I was wondering if there's a direct property or method that can return me the raw html, which I can modify just before rendering the page.

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  • How to call windows form from native cpp

    - by Jenuel
    I have an existing project using c/c++ .NET. Currently I have been given a task to create a windows form from my existing code. So i have add new project windows form application in the existing c/c++ projects.form.h, form.cpp has been automatically created. Now I am having problem to call the window from my c files. Even i could not call the form.h file from my c program. Is there any solution for this problem. Listed here is the coding.... login.c int LoginMain(int id,int task) { LoginClear(); LoginEntry(id,task); dp_in = 1; Rep(); //I WOULD LIKE TO CALL THE FORM AT THIS STAGE Cashier(); dp_in = 0; Login(); return(0); } form.cpp [STAThreadAttribute] int main(array ^args) { // Enabling Windows XP visual effects before any controls are created Application::EnableVisualStyles(); Application::SetCompatibleTextRenderingDefault(false); // Create the main window and run it Application::Run(gcnew Form1()); return 0; }

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  • How am i overriding this C++ inherited member function without the virtual keyword being used?

    - by Gary Willoughby
    I have a small program to demonstrate simple inheritance. I am defining a Dog class which is derived from Mammal. Both classes share a simple member function called ToString(). How is Dog overriding the implementation in the Mammal class, when i'm not using the virtual keyword? (Do i even need to use the virtual keyword to override member functions?) mammal.h #ifndef MAMMAL_H_INCLUDED #define MAMMAL_H_INCLUDED #include <string> class Mammal { public: std::string ToString(); }; #endif // MAMMAL_H_INCLUDED mammal.cpp #include <string> #include "mammal.h" std::string Mammal::ToString() { return "I am a Mammal!"; } dog.h #ifndef DOG_H_INCLUDED #define DOG_H_INCLUDED #include <string> #include "mammal.h" class Dog : public Mammal { public: std::string ToString(); }; #endif // DOG_H_INCLUDED dog.cpp #include <string> #include "dog.h" std::string Dog::ToString() { return "I am a Dog!"; } main.cpp #include <iostream> #include "dog.h" using namespace std; int main() { Dog d; std::cout << d.ToString() << std::endl; return 0; } output I am a Dog! I'm using MingW on Windows via Code::Blocks.

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  • How to tell if 2 arrays share the same element.

    - by Ommit
    So this is a simpler form of my problem. Lets say I have 2 arrays. A= {1,2} and B={2,4,6}. If A and B share an element then delete that element from B. I know you can loop through and compare each element in A to each element in B, but there's got to be a better way!

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  • Code management in different projects with different svn repositories

    - by uzay95
    First of all I want to tell you what kind of system I have and I want to build on. 1- A Solution (has) a- Shared Class Library project (which is for lots of different solutions) b- Another Class Library project (which is only for this solution) c- Web Application project (which main part of this solution) d- Shared Web Service project (which also serves for different solutions) 2- B Solution (has) a- Shared Class Library project (which is for lots of different solutions) c- Windows Form Application project (which is main part of this solution) d- Web Service project (which also serves for different solutions) and other projects like that.... I am using xp-dev.com as our svn repository server. And I opened different projects for these items (Shared Class Library, Web Service project, Windows Form Application project, Web Application project, Another Class Library project) . I want to do the versioning of all these projects of course. My first question is, should I put each project(one solution) to one svn repository to get their revision number later on? Or should I put each of them to different svn repository and keep( write down) their correct version number that is used to publish/deploy every solution? If I use one svn for each project(Shared Class Lib, Web App, Shared Web Service....) how can I relate the right svn address and version on VS.2010 within the real solution? So, how do you manage your repositories and projects?

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  • DataGridView formatting

    - by Vadim
    I have a DGV with columns "code" and "name". Depends of lenght of a code I want to add tabulation to the "name" cells, to show structure of a data. Like that in this picture: How is it better to do? I think there is a better way then just loop for all rows and add spaces in front of names, right?

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  • Infile incomplete type error

    - by kd7vdb
    I am building a program that takes a input file in this format: title author title author etc and outputs to screen title (author) title (author) etc The Problem I am currently getting is a error "ifstream infile has incomplee type and cannot be defined" #include <iostream> #include <string> #include <ifstream> using namespace std; string bookTitle [14]; string bookAuthor [14]; int loadData (string pathname); void showall (int counter); int main () { int counter; string pathname; cout<<"Input the name of the file to be accessed: "; cin>>pathname; loadData (pathname); showall (counter); } int loadData (string pathname) // Loads data from infile into arrays { ifstream infile; int counter = 0; infile.open(pathname); //Opens file from user input in main if( infile.fail() ) { cout << "File failed to open"; return 0; } while (!infile.eof()) { infile >> bookTitle [14]; //takes input and puts into parallel arrays infile >> bookAuthor [14]; counter++; } infile.close; } void showall (int counter) // shows input in title(author) format { cout<<bookTitle<<"("<<bookAuthor<<")"; } Thanks ahead of time, kd7vdb

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  • ThreadExceptionEventHandler and invoking delegates

    - by QmunkE
    If I assign a ThreadExceptionEventHandler to Application.ThreadException, why when I invoke a delegate method using a control on the main application thread are any exceptions thrown by that delegate not triggering the event handler? i.e. static void Main() { ... Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.Error.Write("A thread exception occurred!"); } ... private void Form1_Load(object sender, EventArgs e) { Thread syncThread = new Thread(new ThreadStart(this.ThrowException)); syncThread.Start(); } private void ThrowException() { button1.Invoke(new MethodInvoker(delegate { // Not handled by ThreadExceptionEventHandler? throw new Exception(); })); } The context on this is that I have a background thread started from a form which is throwing an unhandled exception which terminates the application. I know this thread is going to be unreliable since it is network connectivity reliant and so subject to being terminated at any point, but I'm just interested as to why this scenario doesn't play out as I expect?

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  • C++: Constructor/destructor unresolved when not inline?

    - by Anamon
    In a plugin-based C++ project, I have a TmpClass that is used to exchange data between the main application and the plugins. Therefore the respective TmpClass.h is included in the abstract plugin interface class that is included by the main application project, and implemented by each plugin. As the plugins work on STL vectors of TmpClass instances, there needs to be a default constructor and destructor for the TmpClass. I had declared these in TmpClass.h: class TmpClass { TmpClass(); ~TmpClass(); } and implemented them in TmpClass.cpp. TmpClass::~TmpClass() {} TmpClass::TmpClass() {} However, when compiling plugins this leads to the linker complaining about two unresolved externals - the default constructor and destructor of TmpClass as required by the std::vector<TmpClass> template instantiation - even though all other functions I declare in TmpClass.h and implement in TmpClass.cpp work. As soon as I remove the (empty) default constructor and destructor from the .cpp file and inline them into the class declaration in the .h file, the plugins compile and work. Why is it that the default constructor and destructor have to be inline for this code to compile? Why does it even maatter? (I'm using MSVC++8).

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  • How to properly assign a value to the member of a struct that has a class data type?

    - by sasayins
    Hi, Please kindly see below for the codes. Its compiling successfully but the expected result is not working. Im very confused because my initialization of the array is valid, //cbar.h class CBar { public: class CFoo { public: CFoo( int v ) : m_val = v {} int GetVal() { return m_val; } private: int m_val; }; public: static const CFoo foo1; static const CFoo foo2; public: CBar( CFoo foo ) m_barval( foo.GetVal() ){} int GetFooVal() { return m_barval; } private: int m_barval; }; //cbar.cpp const CBar::CFoo foo1 = CBar::CFoo(2); const CBar::CFoo foo2 = CBar::CFoo(3); //main.cpp struct St { CBar::CFoo foo; }; St st[] = { CBar::foo1, CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } But then when I change the St::foo to a pointer. And like assign the address of CBar::foo1 or CBar::foo2, its working, like this, //main.cpp struct St { const CBar::CFoo *foo; }; St st[] = { &CBar::foo1, &CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( *st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } The real problem is. The app should output 2 3 Please advice. Many thanks.

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  • Are vector assignments copied by value or by reference in Google's Go language?

    - by Brian T Hannan
    In the following code, I create one peg puzzle then do a move on it which adds a move to its movesAlreadyDone vector. Then I create another peg puzzle then do a move on it which adds a move to its movesAlreadyDone vector. When I print out the values in that vector for the second one, it has the move in it from the first one along with the move from the second one. Can anyone tell me why it seems to be assigning by reference and not value? Are vector assignments copied by value or by reference in Google's Go language? package main import "fmt" import "container/vector" type Move struct { x0, y0, x1, y1 int } type PegPuzzle struct { movesAlreadyDone * vector.Vector; } func (p *PegPuzzle) InitPegPuzzle(){ p.movesAlreadyDone = vector.New(0); } func NewChildPegPuzzle(parent *PegPuzzle) *PegPuzzle{ retVal := new(PegPuzzle); retVal.movesAlreadyDone = parent.movesAlreadyDone; return retVal } func (p *PegPuzzle) doMove(move Move){ p.movesAlreadyDone.Push(move); } func (p *PegPuzzle) printPuzzleInfo(){ fmt.Printf("-----------START----------------------\n"); fmt.Printf("moves already done: %v\n", p.movesAlreadyDone); fmt.Printf("------------END-----------------------\n"); } func main() { p := new(PegPuzzle); cp1 := new(PegPuzzle); cp2 := new(PegPuzzle); p.InitPegPuzzle(); cp1 = NewChildPegPuzzle(p); cp1.doMove(Move{1,1,2,3}); cp1.printPuzzleInfo(); cp2 = NewChildPegPuzzle(p); cp2.doMove(Move{3,2,5,1}); cp2.printPuzzleInfo(); } Any help will be greatly appreciated. Thanks!

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