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  • Good grammar for date data type for recursive descent parser LL(1)

    - by Totophil
    I'm building a custom expression parser and evaluator for production enviroment to provide a limited DSL to the users. The parser itself as the DSL, need to be simple. The parser is going to be built in an exotic language that doesn't support dynamic expression parsing nor has any parser generator tools available. My decision is to go for recursive descent approach with LL(1) grammar, so that even programmers with no previous experience in evaluating expression could quickly learn how the code works. It has to handle mixed expressions made up of several data types: decimals, percentages, strings and dates. And dates in the format of dd/mm/yyyy are easy to confuse with a string of devision ops. Is where a good solution to this problem? My own solution that is aimed at keeping the parser simple involves prefixing dates with a special symbol, let's say apostrophe: <date> ::= <apostr><digit><digit>/<digit><digit>/<digit><digit><digit><digit> <apostr> ::= ' <digit> ::= '0'..'9'

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  • Multiple client projects to one server project w/ Silverlight & RIA Services Beta

    - by Dale Halliwell
    The type or namespace name 'Resources' does not exist in the namespace 'MyWebProject.Web' (are you missing an assembly reference?) C:\Users\...\MySecondProject\Generated_Code\MyWebProject.Web.g.cs I am having some problems trying to add a second SL client project to my (Ria services) SL Business Application. It has to do with the way the shared Resources files on the Web project are linked to from my new SL client project (the SL client project that was generated by the Business App template works fine). The same problem was brought up in the SL forums but copying the Web folder from my existing SL client doesn't seem to work. How can I add a second SL client project using RIA services to the solution of an existing SL Business Application without these problems over shared resources? Should I avoid the Business Application solution template for solutions with multiple SL clients since it seems to presume only a single client app will be sharing the resource files?

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  • jabber based server and client application in cocoa

    - by Miraaj
    Hi all, I have implemented an application which supports text chat. Now I want to implement voice chat and later video chat in it, but I have less time provided by client :( So I am planning to go for some open source code in cocoa, which I can use and easily in-corporate in my application. After analysis over net I found that Jabber related client/ chat server application should be best according to my requirements. I have found that there are several jabber based client-server application but mostly written in java, C or C++. Can anyone suggest me some links or code for cocoa based, jabber server and client application?? Also I want to ask that lets say I got server application in C and client application in cocoa, then will I be able to transmit text, multimedia messages between client nodes?? Thanks, Miraaj

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  • Removing http301 redirect from client's cache

    - by ChessWhiz
    Hi, I have a server/client architecture where the client hits the ASP.NET server's service at a certain host name, IP address, and port. Without thinking, I logged on to the server and set up permanent HTTP301 redirection through IIS from that service to another URL that the machine handles via IIS (same IP and port), mistakenly thinking it was another site that is hosted there. When the client hit the server at the old host name, it cached the permanent redirect. Now, even though I have removed the redirection, the client no longer uses the old address. How can I clear the client's cache so that it no longer stores the redirect? I have read about how permanent HTTP301 can be, but in this case, it should be possible to reset a single client's knowledge of the incorrectly-learned host name. Any ideas?

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  • Spring Web Service Client Tutorial or Example Required

    - by Nirmal
    Hello All... I need to jump into the Spring Web Service Project, in that I required to implement the Spring Web Service's Client Only.. So, I have already gone through with Spring's Client Reference Document. So, I got the idea of required classes for the implementation of Client. But my problem is like I have done some googling, but didn't get any proper example of both Client and Server from that I can implement one sample for my client. So, if anybody gives me some link or tutorial for proper example from that I can learn my client side implementation would be greatly appreciated. Thanks in advance...

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  • Copy / Move One SAP Client From One System to another System

    - by JonH
    We have one SAP system in the US (lets call it TKIJVPL1), this system has an SAP Client, client 241. We have another SAP system in Germany (lets call it Lockweiler). We need to move this client 241 from our TKIJVPL1 server to this new server. Can I simply use transaction SCC8? It says client export, but when I look at the options it says Source client : 241 (which is good), it says Profile Name SAP_ALL (which is also good as I need all data), but Target System all that is coming up is PL1 / QL1. What is the easiest way to export one client from one system to another system in SAP?

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  • pysvn client.log() returning empty dictionary

    - by nashr rafeeg
    i have the following script that i am using to get the log messages from svn import pysvn class svncheck(): def __init__(self, svn_root="http://10.11.25.3/svn/Moodle/modules", svn_user=None, svn_password=None): self.user = svn_user self.password = svn_password self.root = svn_root def diffrence(self): client = pysvn.Client() client.commit_info_style = 1 client.callback_notify = self.notify client.callback_get_login = self.credentials log = client.log( self.root, revision_start=pysvn.Revision( pysvn.opt_revision_kind.number, 0), revision_end=pysvn.Revision( pysvn.opt_revision_kind.number, 5829), discover_changed_paths=True, strict_node_history=True, limit=0, include_merged_revisions=False, ) print log def notify( event_dict ): print event_dict return def credentials(realm, username, may_save): return True, self.user, self.password, True s = svncheck() s.diffrence() when i run this script its returning a empty dictionary object [<PysvnLog ''>, <PysvnLog ''>, <PysvnLog ''>,.. any idea what i am doing wrong here ? i am using pysvn version 1.7.2 built again svn version 1.6.5 cheers Nash

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  • Are memcached entries saved by the Danga client compatible with the Spy client?

    - by jigjig
    After saving a String value into memcached using the Danga client, I attempted to get the entry using the Spy client. The two String values are not the same. The Danga client retrieves a string with an additional empty char prepended to the string, therefore violating the equality condition. Danga: t,e,s,t,s,t,r,i,n,g Spy: ,t,e,s,t,s,t,r,i,n,g I also attempted to save a serialized Map using the Danga client and get the Map using the Spy client. The Spy client is able to only get a String form of the Map. The string contains binary values, as below: sr

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  • Transferring Data Between Server and Client (Mobile)

    - by Byron
    Scenario: Client (Mobile) - .Net CF 2.0, SQL CE 3.0 Server - .Net 2.0, SQL Server 2005, Web Service Client and Server database schemas differ. From server - only certain columns from certain tables need to be synced. From client - everything will need to be synced once client has made changes. Client will continually poll a web service to download and upload data. A framework will be developed to package and unpackage data, used by both client and server. How would you develop the packaging and unpackaging? Use datasets, serialise strongly typed objects? All suggestions welcome. Thanks

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  • Several client waiting for the same event

    - by ff8mania
    I'm developing a communication API to be used by a lot of generic clients to communicate with a proprietary system. This proprietary system exposes an API, and I use a particular classes to send and wait messages from this system: obviously the system alert me that a message is ready using an event. The event is named OnMessageArrived. My idea is to expose a simple SendSyncMessage(message) method that helps the user/client to simply send a message and the method returns the response. The client: using ( Communicator c = new Communicator() ) { response = c.SendSync(message); } The communicator class is done in this way: public class Communicator : IDisposable { // Proprietary system object ExternalSystem c; String currentRespone; Guid currentGUID; private readonly ManualResetEvent _manualResetEvent; private ManualResetEvent _manualResetEvent2; String systemName = "system"; String ServerName = "server"; public Communicator() { _manualResetEvent = new ManualResetEvent(false); //This methods are from the proprietary system API c = SystemInstance.CreateInstance(); c.Connect(systemName , ServerName); } private void ConnectionStarter( object data ) { c.OnMessageArrivedEvent += c_OnMessageArrivedEvent; _manualResetEvent.WaitOne(); c.OnMessageArrivedEvent-= c_OnMessageArrivedEvent; } public String SendSync( String Message ) { Thread _internalThread = new Thread(ConnectionStarter); _internalThread.Start(c); _manualResetEvent2 = new ManualResetEvent(false); String toRet; int messageID; currentGUID = Guid.NewGuid(); c.SendMessage(Message, "Request", currentGUID.ToString()); _manualResetEvent2.WaitOne(); toRet = currentRespone; return toRet; } void c_OnMessageArrivedEvent( int Id, string root, string guid, int TimeOut, out int ReturnCode ) { if ( !guid.Equals(currentGUID.ToString()) ) { _manualResetEvent2.Set(); ReturnCode = 0; return; } object newMessage; c.FetchMessage(Id, 7, out newMessage); currentRespone = newMessage.ToString(); ReturnCode = 0; _manualResetEvent2.Set(); } } I'm really noob in using waithandle, but my idea was to create an instance that sends the message and waits for an event. As soon as the event arrived, checks if the message is the one I expect (checking the unique guid), otherwise continues to wait for the next event. This because could be (and usually is in this way) a lot of clients working concurrently, and I want them to work parallel. As I implemented my stuff, at the moment if I run client 1, client 2 and client 3, client 2 starts sending message as soon as client 1 has finished, and client 3 as client 2 has finished: not what I'm trying to do. Can you help me to fix my code and get my target? Thanks!

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  • Args error in main method for client-server program

    - by socket
    Hi I have a client and server program, all the coding is done and compiles, the client has a GUI and the server is command line. The program uses sockets. But when I run the client to connect to the server it keeps coming with the error message: "Usage: TodoClient []", rather than connecting to the server and starting up. This is where the problem lies: public static void main(String[] args) { TodoClient client; if (args.length > 2 || args.length == 0) { System.err.println("Usage: TodoClient <host> [<port>]"); } else if (args.length == 1) { client = new TodoClient(args[0], DEFAULT_PORT); } else { client = new TodoClient(args[0], Integer.parseInt(args[1])); } } Thank You

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  • How can I best implement 'cache until further notice' with memcache in multiple tiers?

    - by ajreal
    the term "client" used here is not referring to client's browser, but client server Before cache workflow 1. client make a HTTP request --> 2. server process --> 3. store parsed results into memcache for next use (cache indefinitely) --> 4. return results to client --> 5. client get the result, store into client's local memcache with TTL After cache workflow 1. another client make a HTTP request --> 2. memcache found return memcache results to client --> 3. client get the result, store into client's local memcache with TTL TTL = time to live Is possible for me to know when the data was updated, and to expire relevant memcache(s) accordingly. However, the pitfalls on client site cache TTL Any data update before the TTL is not pick-up by client memcache. In reverse manner, where there is no update, client memcache still expire after the TTL First request (or concurrent requests) after cache TTL will get throttle as it need to repeat the "Before cache workflow" In the event where client require several HTTP requests on a single web page, it could be very bad in performance. Ideal solution should be client to cache indefinitely until further notice. Here are the three proposals about futher notice Proposal 1 : Make use on HTTP header (current implementation) 1. client sent HTTP request last modified time header 2. server check if last data modified time=last cache time return status 304 3. client based on header to decide further processing GOOD? ---- - save some parsing for client - lesser data transfer BAD? ---- - fire a HTTP request is still slow - server end still need to process lots of requests Proposal 2 : Consistently issue a HTTP request to check all data group last modified time 1. client fire a HTTP request 2. server to return last modified time for all data group 3. client compare local last cache time with the result 4. if data group last cache time < server last modified time then request again for that data group only GOOD? ---- - only fetch what is no up-to-date - less requests for server BAD? ---- - every web page require a HTTP request Proposal 3 : Tell client when new data is available (Push) 1. when server end notice there is a change on a data group 2. notify clients on the changes 3. help clients to fetch again data 4. then reset client local memcache after data is parsed GOOD? ---- - let the cache act/behave like a true cache BAD? ---- - encourage race condition My preference is on proposal 3, and something like Gearman could be ideal Where there is a change, Gearman server to sent the task to multiple clients (workers). Am I crazy? (I know my first question is a bit crazy)

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  • How to find an ip of connected vnc client from vncserver log?

    - by Kittipat Tatsanakit
    I run the vncserver using vncserver:1 I take a look in ~/.vnc/ubuntu:1.log I only show something like this. Sat Oct 6 20:40:12 2012 Connections: accepted: 0.0.0.0::2043 SConnection: Client needs protocol version 3.8 SConnection: Client requests security type VncAuth(2) Sat Oct 6 20:40:14 2012 SConnection: AuthFailureException: Authentication failure Connections: closed: 0.0.0.0::2043 (Authentication failure) Sat Oct 6 20:40:16 2012 Connections: accepted: 0.0.0.0::2048 SConnection: Client needs protocol version 3.8 SConnection: Client requests security type VncAuth(2) How do I find the ip of connected vnc client?

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  • I am getting disconnected from DSL modem and can't connect unless I restart.

    - by Sandip Bandyopadhyay
    I am using Ubuntu very recently. My DSL connection with the modem is working fine but after certain idle time the modem connection is getting disconnected and I am not getting the icons to reconnect. If I go to System Settings-- Network, it is showing "Network cable is unplugged". It works fine if i reboot. This is a sudden problem and no configuration has been altered. I am using Ubuntu 12.04 with latest updates.

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  • Connecting a LAN to an OpenVPN server via a windows 7 client gateway

    - by user705142
    I've got OpenVPN set up between my windows 7 client and linux server. The goal is that I'll get secure access to a webapp running on the server from any computer on the client LAN. I'm using ccd to assign static ip addresses to each client connection, with key authentication. It's working on my client machine (10.83.41.9), and when you go to the gateway IP address (10.83.41.1), it loads up the webapp. Now I really need the other computers on the client LAN to be able to connect to the webapp as well, via the windows machine. The client has a static IP address of 192.168.2.100 on the LAN, and I've enabled IP forwarding in windows (confirmed by ipconfig /all). In my router I've forwarded 10.83.41.1 / 255.255.255.255 to 192.168.2.100. In server.conf I have.. route 192.168.2.0 255.255.255.0 And in the office ccd.. ifconfig-push 10.83.41.9 10.83.41.10 iroute 192.168.2.0 255.255.255.0 The client log is as follows: Thu Mar 15 20:19:56 2012 OpenVPN 2.2.2 Win32-MSVC++ [SSL] [LZO2] [PKCS11] built on Dec 15 2011 Thu Mar 15 20:19:56 2012 NOTE: OpenVPN 2.1 requires '--script-security 2' or higher to call user-defined scripts or executables Thu Mar 15 20:19:56 2012 Control Channel Authentication: using 'ta.key' as a OpenVPN static key file Thu Mar 15 20:19:56 2012 Outgoing Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Thu Mar 15 20:19:56 2012 Incoming Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Thu Mar 15 20:19:56 2012 LZO compression initialized Thu Mar 15 20:19:56 2012 Control Channel MTU parms [ L:1558 D:166 EF:66 EB:0 ET:0 EL:0 ] Thu Mar 15 20:19:56 2012 Socket Buffers: R=[8192->8192] S=[64512->64512] Thu Mar 15 20:19:56 2012 Data Channel MTU parms [ L:1558 D:1450 EF:58 EB:135 ET:0 EL:0 AF:3/1 ] Thu Mar 15 20:19:56 2012 Local Options hash (VER=V4): '9e7066d2' Thu Mar 15 20:19:56 2012 Expected Remote Options hash (VER=V4): '162b04de' Thu Mar 15 20:19:56 2012 UDPv4 link local: [undef] Thu Mar 15 20:19:56 2012 UDPv4 link remote: 111.65.224.202:1194 Thu Mar 15 20:19:56 2012 TLS: Initial packet from 111.65.224.202:1194, sid=ceb04c22 8cc6d151 Thu Mar 15 20:19:56 2012 VERIFY OK: depth=1, /C=NZ/O=XXX./CN=XXX Thu Mar 15 20:19:56 2012 VERIFY OK: nsCertType=SERVER Thu Mar 15 20:19:56 2012 VERIFY OK: depth=0, /C=NZ/O=XXX./CN=XXX Thu Mar 15 20:19:56 2012 Replay-window backtrack occurred [1] Thu Mar 15 20:19:56 2012 Data Channel Encrypt: Cipher 'AES-256-CBC' initialized with 256 bit key Thu Mar 15 20:19:56 2012 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Thu Mar 15 20:19:56 2012 Data Channel Decrypt: Cipher 'AES-256-CBC' initialized with 256 bit key Thu Mar 15 20:19:56 2012 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Thu Mar 15 20:19:56 2012 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Thu Mar 15 20:19:56 2012 [server] Peer Connection Initiated with 111.65.224.202:1194 Thu Mar 15 20:19:58 2012 SENT CONTROL [server]: 'PUSH_REQUEST' (status=1) Thu Mar 15 20:19:59 2012 PUSH: Received control message: 'PUSH_REPLY,route 10.83.41.1,topology net30,ping 10,ping-restart 120,ifconfig 10.83.41.9 10.83.41.10' Thu Mar 15 20:19:59 2012 OPTIONS IMPORT: timers and/or timeouts modified Thu Mar 15 20:19:59 2012 OPTIONS IMPORT: --ifconfig/up options modified Thu Mar 15 20:19:59 2012 OPTIONS IMPORT: route options modified Thu Mar 15 20:19:59 2012 ROUTE default_gateway=192.168.2.1 Thu Mar 15 20:19:59 2012 TAP-WIN32 device [OpenVPN] opened: \\.\Global\{B32D85C9-1942-42E2-80BA-7E0B5BB5185F}.tap Thu Mar 15 20:19:59 2012 TAP-Win32 Driver Version 9.9 Thu Mar 15 20:19:59 2012 TAP-Win32 MTU=1500 Thu Mar 15 20:19:59 2012 Notified TAP-Win32 driver to set a DHCP IP/netmask of 10.83.41.9/255.255.255.252 on interface {B32D85C9-1942-42E2-80BA-7E0B5BB5185F} [DHCP-serv: 10.83.41.10, lease-time: 31536000] Thu Mar 15 20:19:59 2012 Successful ARP Flush on interface [45] {B32D85C9-1942-42E2-80BA-7E0B5BB5185F} Thu Mar 15 20:20:04 2012 TEST ROUTES: 1/1 succeeded len=1 ret=1 a=0 u/d=up Thu Mar 15 20:20:04 2012 C:\WINDOWS\system32\route.exe ADD 10.83.41.1 MASK 255.255.255.255 10.83.41.10 Thu Mar 15 20:20:04 2012 ROUTE: CreateIpForwardEntry succeeded with dwForwardMetric1=30 and dwForwardType=4 Thu Mar 15 20:20:04 2012 Route addition via IPAPI succeeded [adaptive] Thu Mar 15 20:20:04 2012 Initialization Sequence Completed From the other machines I can ping 192.169.2.100, but not 10.83.41.1. In the how-to, it mentions "Make sure your network interface is in promiscuous mode." as well. I can't find in the windows network config, so this may or may not be part of it. Ideally this would be achieved without any special configuration the other LAN computers. Not sure how far I'm going to get on my own at this point, any ideas? Is there something I'm missing, or anything I should need to know?

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  • What to send to server in real time FPS game?

    - by syloc
    What is the right way to tell the position of our local player to the server? Some documents say that it is better to send the inputs whenever they are produced. And some documents say the client sends its position in a fixed interval. With the sending the inputs approach: What should I do if the player is holding down the direction keys? It means I need to send a package to the server in every frame. Isn't it too much? And there is also the rotation of the player from the mouse input. Here is an example: http://www.gabrielgambetta.com/fpm_live.html What about sending the position in fixed interval approach. It sends too few messages to the server. But it also reduces responsiveness. So which way is better?

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  • Game server for an android/iOS turn-based board-game

    - by Cyril
    I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the game-server? First at all, which language should I choose? How to make a server able to communicate both with programs written in objective-c and Java? Then, how to effectively do it? Is it good if I open a socket by client (there'll be 2)? What kind of information should I send to the server? to the clients?

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  • Game server for an android/iOS turn-based board-game

    - by Cyril
    I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the game-server? First at all, which language should I choose? How to make a server able to communicate both with programs written in objective-c and Java? Then, how to effectively do it? Is it good if I open a socket by client (there'll be 2)? What kind of information should I send to the server? to the clients?

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  • What options do I have for game hosting.

    - by Jonathan Kaufman
    DISCLAIMER: I know this question starts to leave development island but it is very game development related and still think this is the best place. I see many free MMOs/online desktop client games out there. I am baffled at the ability to fund such. I don't mind hosting myself but would at least like to have someone host a matchmaking service. If these indie devs really are pouring money down the server drain then I'm screwed but if some one can "learn me" :) some alternatives I would greatly appreciate it.

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  • Améliorer la pertinence des réponses aux demandes clients et réduire les DMT*

    - by Valérie De Montvallon
    Le Knowledge Management pour améliorer la pertinence des réponses aux demandes clients et réduire les DMT Avec le témoignage de SFR Lundi 2 juillet de 8h30 à 10h30 à l’Automobile Club de France, Paris Web, appel vocal, rendez-vous en agence, vos clients s'attendent aujourd’hui à obtenir une réponse unique, pertinente et rapide, quel que soit le canal de contact. Vos conseillers clients et vos agents ont besoin d'avoir accès facilement à l'information nécessaire. La volumétrie des données utilisées par les services de relation clients (centres de contacts, vendeurs en magasin, community manager…) est impressionnante, mixant souvent plusieurs sources d’information et nécessitant des recherches sémantiques. Rendez-vous le 2 juillet pour découvrir comment un outil de Knowledge Management permet d’optimiser la pertinence des résultats de recherche. Au cours de cette matinée d’échanges, Jocelyn Aubry, DSI Relation Client Grand Public chez SFR, partagera son expérience d'intégration de la solution Oracle InQuira pour constituer une base de connaissance unique et cross-canal, au service de ses conseillers clients. Inscription : [email protected]

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  • How can I reply to email by sending a delivery failure message?

    - by wau
    Occasionally, I receive unwanted emails, particularly low-volume spam, or email messages falsely addressed to me (possibly due to typos). I don't want to spend the energy to write a personal message, but I do want to let the sender know that the message never arrived at its destination, and that resending it will be useless. In my opinion, a delivery error message to the sender will fill that need. So, the question is if there is an easy way to send error messages back to the sender. Is there any email client out there which supports sending delivery failure messages as a reply to incoming email -- ideally in one click? (Or, which can be configured to do so?) Alternatively, what is the best way to set up an environment that allows me to send delivery failure messages without too much effort per message sent?

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  • How much server bandwidth does an average RTS game require per month?

    - by Nat Weiss
    My friend and I are going to write a multiplayer, multiplatform RTS game and are currently analyzing the costs of going with a client-server architecture. The game will have a small map with mostly characters, not buildings (think of DotA or League of Legends). The authoritative game logic will run on the server and message packet sizes will be highly optimized. We'd like to know approximately how much server bandwidth our proposed RTS game would use on a monthly basis, considering these theoretical constants: 100 concurrent users maximum 8 players maximum per game 10 ticks per second Bonus: If you can tell us approximately how much server RAM this kind of game would use that would also help a great deal. Thanks in advance.

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  • What kind of installer should I use?

    - by crosenblum
    I need a program installer for window's that is free or open source, that is somewhat customizable, but creates very small installer files. I would be using this to create a mmorpg game client installer, for my private server. And I'll need to this repeatedly once my server goes live to help keep my player's up to date with server changes. Any suggestions? I have tried NSIS, but i really didn't like it, too hard to do. I am also concerned about file sizes... Any thoughts?

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  • How to show other characters in online 2D rpg

    - by Loligans
    I have Player 1 and Player 2 I am using Json to send and retrieve player data between the client and the server, but when another player logs in, and is in the same map, how would I send that data to both players to update the graphics engine to show there are 2 Players on the map? About my game it is a 2D RPG tile based game it is 24x15 Tiles it is Real time Action it should interact anywhere between 10-150 ping players interact with each other when in the same map and can see each other moving around the game world is persistent, and is saved when the server shuts down Right now the server just sends the player Only their information which is inside a Json Object Here is an example of what I am talking about If you notice there are 2 separate characters in 2 separate clients, but they are running on the same server. I am trying to get them to show up on both clients, but I don't know how I should accomplish this. Should I send it as an added value in the Json object? Also what is the name of this process so I can look it up and find more info on it?

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  • World of Warcraft like C++/C# server (highload)

    - by Edward83
    I know it is very big topic and maybe my question is very beaten, but I'm interesting of basics how to write highload server for UDP/TCP client-server communications in MMO-like game on C++/C#? I mean what logic of retrieving hundreds and thousands packages at the same time and sending updates to clients? Please advice me with architecture solutions, your experience, ready-to-use libraries. Maybe you know some interesting details how WoW servers work. Thank you! Edit: my question is about developing, not hardware/software tools;

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