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  • How to get corresponding build artifacts of a job in jenkins ?

    - by kaleeswaran14
    I create Jenkins jobs using hudson.cli.CLI jar. I have selected "Archive the artifacts" option in the "Post-build steps" section. It archives the artifacts on each succesfull build. I am using jenkins remote access api http://localhost:8080/job/job_name/api/json to get details about jobs. and http://localhost:8080/job/job_name/job_number/api/json to get details about builds. When I delete a build corresponding archived artifacts are not deleted. I'd like to make sure that they are deleted. When I use jenkins remote access api http://localhost:8080/job/[job_name]/[job_number]/api/json for a build, it returns json data which contains all previously archived artifacts (other successful builds artifacts) with this (running build) build artifact. How do I get related artifact of a build (a successful build should return its artifact, not all previous successfull artifacts). Any suggestions or ideas ?

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  • Jenkins to not allow the same job to run concurrently on the same node?

    - by Marek Gimza
    I have 4 nodes and 2 jobs. Any node can run 2 jobs concurrently and any job can be executed concurrently. I want to be able to restrict running the same job concurrently on the same machine. For example: Jobs: J1 and J2 nodes: N1,N2,N3 and N4 I can run J1 and J2 on the same node at the same time. I can run J1 on N1 and N3 at the same time. BUT I do not want to run J1 and another build of J1 on the same node at the same time. I have tried "Locks and Latches", "Jenkins Exclusive Execution", "Exclusion Plugin" plugins, and these will work well when trying to coordinate different jobs. But my case is trying to manage different build-instances of the same job.

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  • associated array elements in zend form

    - by ToonMariner
    Hi, Been trying to find a solution for this for a while with not much luck... Need to render a form with an array of checkboxes each having an associated textbox. given an array of array('Dave'=23,'Pete'=12,'Si'=43); the resulting mark-up should yield: <div> <label><input type="checkbox" name="user_id[]" id="user_id-1" value="23" />Dave</label> <label for="job-1">Job:</label><input type="text" name="job[]" id="job-1" /> </div> <div> <label><input type="checkbox" name="user_id[]" id="user_id-2" value="12" />Pete</label> <label for="job-2">Job:</label><input type="text" name="job[]" id="job-2" /> </div> <div> <label><input type="checkbox" name="user_id[]" id="user_id-3" value="43" />Si</label> <label for="job-3">Job:</label><input type="text" name="job[]" id="job-3" /> </div> Complete zend noob so any help appreciuated (including decorators etc.) Thanks peeps

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  • Hadoop File Read

    - by user3684584
    Hadoop Distributed Cache Wordcount example in hadoop 2.2.0. Copied file into hdfs filesystem to be used inside setup of mapper class. protected void setup(Context context) throws IOException,InterruptedException { Path[] uris = DistributedCache.getLocalCacheFiles(context.getConfiguration()); cacheData=new HashMap(); for(Path urifile: uris) { try { BufferedReader readBuffer1 = new BufferedReader(new FileReader(urifile.toString())); String line; while ((line=readBuffer1.readLine())!=null) { System.out.println("**************"+line); cacheData.put(line,line); } readBuffer1.close(); } catch (Exception e) { System.out.println(e.toString()); } } } Inside Driver Main class Configuration conf = new Configuration(); String[] otherArgs = new GenericOptionsParser(conf,args).getRemainingArgs(); if (otherArgs.length != 3) { System.err.println("Usage: wordcount <in> <out>"); System.exit(2); } Job job = new Job(conf, "word_count"); job.setJarByClass(WordCount.class); job.setMapperClass(Map.class); job.setReducerClass(Reduce.class); job.setOutputKeyClass(Text.class); job.setOutputValueClass(IntWritable.class); FileInputFormat.addInputPath(job, new Path(otherArgs[0])); Path outputpath=new Path(otherArgs[1]); outputpath.getFileSystem(conf).delete(outputpath,true); FileOutputFormat.setOutputPath(job,outputpath); System.out.println("CachePath****************"+otherArgs[2]); DistributedCache.addCacheFile(new URI(otherArgs[2]),job.getConfiguration()); System.exit(job.waitForCompletion(true) ? 0 : 1); But getting exception java.io.FileNotFoundException: file:/home/user12/tmp/mapred/local/1408960542382/cache (No such file or directory) So Cache functionality not working properly. Any Idea ?

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  • Flow-Design Cheat Sheet &ndash; Part I, Notation

    - by Ralf Westphal
    You want to avoid the pitfalls of object oriented design? Then this is the right place to start. Use Flow-Oriented Analysis (FOA) and –Design (FOD or just FD for Flow-Design) to understand a problem domain and design a software solution. Flow-Orientation as described here is related to Flow-Based Programming, Event-Based Programming, Business Process Modelling, and even Event-Driven Architectures. But even though “thinking in flows” is not new, I found it helpful to deviate from those precursors for several reasons. Some aim at too big systems for the average programmer, some are concerned with only asynchronous processing, some are even not very much concerned with programming at all. What I was looking for was a design method to help in software projects of any size, be they large or tiny, involing synchronous or asynchronous processing, being local or distributed, running on the web or on the desktop or on a smartphone. That´s why I took ideas from all of the above sources and some additional and came up with Event-Based Components which later got repositioned and renamed to Flow-Design. In the meantime this has generated some discussion (in the German developer community) and several teams have started to work with Flow-Design. Also I´ve conducted quite some trainings using Flow-Orientation for design. The results are very promising. Developers find it much easier to design software using Flow-Orientation than OOAD-based object orientation. Since Flow-Orientation is moving fast and is not covered completely by a single source like a book, demand has increased for at least an overview of the current state of its notation. This page is trying to answer this demand by briefly introducing/describing every notational element as well as their translation into C# source code. Take this as a cheat sheet to put next to your whiteboard when designing software. However, please do not expect any explanation as to the reasons behind Flow-Design elements. Details on why Flow-Design at all and why in this specific way you´ll find in the literature covering the topic. Here´s a resource page on Flow-Design/Event-Based Components, if you´re able to read German. Notation Connected Functional Units The basic element of any FOD are functional units (FU): Think of FUs as some kind of software code block processing data. For the moment forget about classes, methods, “components”, assemblies or whatever. See a FU as an abstract piece of code. Software then consists of just collaborating FUs. I´m using circles/ellipses to draw FUs. But if you like, use rectangles. Whatever suites your whiteboard needs best.   The purpose of FUs is to process input and produce output. FUs are transformational. However, FUs are not called and do not call other FUs. There is no dependency between FUs. Data just flows into a FU (input) and out of it (output). From where and where to is of no concern to a FU.   This way FUs can be concatenated in arbitrary ways:   Each FU can accept input from many sources and produce output for many sinks:   Flows Connected FUs form a flow with a start and an end. Data is entering a flow at a source, and it´s leaving it through a sink. Think of sources and sinks as special FUs which conntect wires to the environment of a network of FUs.   Wiring Details Data is flowing into/out of FUs through wires. This is to allude to electrical engineering which since long has been working with composable parts. Wires are attached to FUs usings pins. They are the entry/exit points for the data flowing along the wires. Input-/output pins currently need not be drawn explicitly. This is to keep designing on a whiteboard simple and quick.   Data flowing is of some type, so wires have a type attached to them. And pins have names. If there is only one input pin and output pin on a FU, though, you don´t need to mention them. The default is Process for a single input pin, and Result for a single output pin. But you´re free to give even single pins different names.   There is a shortcut in use to address a certain pin on a destination FU:   The type of the wire is put in parantheses for two reasons. 1. This way a “no-type” wire can be easily denoted, 2. this is a natural way to describe tuples of data.   To describe how much data is flowing, a star can be put next to the wire type:   Nesting – Boards and Parts If more than 5 to 10 FUs need to be put in a flow a FD starts to become hard to understand. To keep diagrams clutter free they can be nested. You can turn any FU into a flow: This leads to Flow-Designs with different levels of abstraction. A in the above illustration is a high level functional unit, A.1 and A.2 are lower level functional units. One of the purposes of Flow-Design is to be able to describe systems on different levels of abstraction and thus make it easier to understand them. Humans use abstraction/decomposition to get a grip on complexity. Flow-Design strives to support this and make levels of abstraction first class citizens for programming. You can read the above illustration like this: Functional units A.1 and A.2 detail what A is supposed to do. The whole of A´s responsibility is decomposed into smaller responsibilities A.1 and A.2. FU A thus does not do anything itself anymore! All A is responsible for is actually accomplished by the collaboration between A.1 and A.2. Since A now is not doing anything anymore except containing A.1 and A.2 functional units are devided into two categories: boards and parts. Boards are just containing other functional units; their sole responsibility is to wire them up. A is a board. Boards thus depend on the functional units nested within them. This dependency is not of a functional nature, though. Boards are not dependent on services provided by nested functional units. They are just concerned with their interface to be able to plug them together. Parts are the workhorses of flows. They contain the real domain logic. They actually transform input into output. However, they do not depend on other functional units. Please note the usage of source and sink in boards. They correspond to input-pins and output-pins of the board.   Implicit Dependencies Nesting functional units leads to a dependency tree. Boards depend on nested functional units, they are the inner nodes of the tree. Parts are independent, they are the leafs: Even though dependencies are the bane of software development, Flow-Design does not usually draw these dependencies. They are implicitly created by visually nesting functional units. And they are harmless. Boards are so simple in their functionality, they are little affected by changes in functional units they are depending on. But functional units are implicitly dependent on more than nested functional units. They are also dependent on the data types of the wires attached to them: This is also natural and thus does not need to be made explicit. And it pertains mainly to parts being dependent. Since boards don´t do anything with regard to a problem domain, they don´t care much about data types. Their infrastructural purpose just needs types of input/output-pins to match.   Explicit Dependencies You could say, Flow-Orientation is about tackling complexity at its root cause: that´s dependencies. “Natural” dependencies are depicted naturally, i.e. implicitly. And whereever possible dependencies are not even created. Functional units don´t know their collaborators within a flow. This is core to Flow-Orientation. That makes for high composability of functional units. A part is as independent of other functional units as a motor is from the rest of the car. And a board is as dependend on nested functional units as a motor is on a spark plug or a crank shaft. With Flow-Design software development moves closer to how hardware is constructed. Implicit dependencies are not enough, though. Sometimes explicit dependencies make designs easier – as counterintuitive this might sound. So FD notation needs a ways to denote explicit dependencies: Data flows along wires. But data does not flow along dependency relations. Instead dependency relations represent service calls. Functional unit C is depending on/calling services on functional unit S. If you want to be more specific, name the services next to the dependency relation: Although you should try to stay clear of explicit dependencies, they are fundamentally ok. See them as a way to add another dimension to a flow. Usually the functionality of the independent FU (“Customer repository” above) is orthogonal to the domain of the flow it is referenced by. If you like emphasize this by using different shapes for dependent and independent FUs like above. Such dependencies can be used to link in resources like databases or shared in-memory state. FUs can not only produce output but also can have side effects. A common pattern for using such explizit dependencies is to hook a GUI into a flow as the source and/or the sink of data: Which can be shortened to: Treat FUs others depend on as boards (with a special non-FD API the dependent part is connected to), but do not embed them in a flow in the diagram they are depended upon.   Attributes of Functional Units Creation and usage of functional units can be modified with attributes. So far the following have shown to be helpful: Singleton: FUs are by default multitons. FUs in the same of different flows with the same name refer to the same functionality, but to different instances. Think of functional units as objects that get instanciated anew whereever they appear in a design. Sometimes though it´s helpful to reuse the same instance of a functional unit; this is always due to valuable state it holds. Signify this by annotating the FU with a “(S)”. Multiton: FUs on which others depend are singletons by default. This is, because they usually are introduced where shared state comes into play. If you want to change them to be a singletons mark them with a “(M)”. Configurable: Some parts need to be configured before the can do they work in a flow. Annotate them with a “(C)” to have them initialized before any data items to be processed by them arrive. Do not assume any order in which FUs are configured. How such configuration is happening is an implementation detail. Entry point: In each design there needs to be a single part where “it all starts”. That´s the entry point for all processing. It´s like Program.Main() in C# programs. Mark the entry point part with an “(E)”. Quite often this will be the GUI part. How the entry point is started is an implementation detail. Just consider it the first FU to start do its job.   Patterns / Standard Parts If more than a single wire is attached to an output-pin that´s called a split (or fork). The same data is flowing on all of the wires. Remember: Flow-Designs are synchronous by default. So a split does not mean data is processed in parallel afterwards. Processing still happens synchronously and thus one branch after another. Do not assume any specific order of the processing on the different branches after the split.   It is common to do a split and let only parts of the original data flow on through the branches. This effectively means a map is needed after a split. This map can be implicit or explicit.   Although FUs can have multiple input-pins it is preferrable in most cases to combine input data from different branches using an explicit join: The default output of a join is a tuple of its input values. The default behavior of a join is to output a value whenever a new input is received. However, to produce its first output a join needs an input for all its input-pins. Other join behaviors can be: reset all inputs after an output only produce output if data arrives on certain input-pins

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  • What are the most important OO skills to show off in the job hunt?

    - by Kat
    I am in the market for new employment, and found a position were they asked me to create a programming sample based off an assignment. I blew the sample trying to get it done quickly one night, and got declined - only to be given a second chance recently. The concern was that I didn't really demonstrate object oriented knowledge. I've rethought my approach but I figure it's worth asking: if you were hiring someone for an OO position, what skills would you most want to see them demonstrate they had a firm grasp on? I want to be sure that I'm missing anything important this time around.

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  • What do I need to get a job with a major game company?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • My first development job working at a company, what things to look out for?

    - by Kim Jong Woo
    So I've worked on my own all this time, selling software, creating a few web applications on my own. I had an Arts background I was self taught. It was a bit difficult to find a development position after endless trying, I finally landed a LAMP position. What I realized was it was all confidence issue. Before when I didn't know a few things I panicked but after spending such a long time working on my own projects and solving various problems, I felt confident enough that I could fulfill requirements on my own. I hope this helps other people applying for jobs This is the first time I will be developing with other team members in an office, are there anything I should prepare for my first day at work next week? Any tips and pointers while working as a developer at a company? I'm kinda nervous but excited.

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  • Just started a job with Scrum. Something seems to be missing. I am new to Scrum

    - by punkouter
    The code is a complete mess of a combination of classic ASP/ASP.NET. The scrum consist of us patching up the big mess or making additions to it. We are all too busy doing that to start a rewrite so I am wondering.. Where is the part in Scrum where the developers can have the power to say that enough is enough and demand that they are given time to start the big rewrite ? We seem in an endless loop of just patching old code with 'Stories'. So things are being run by the non-technical people who seem to have no desire to push for a rewrite because they don't understand how bad the code base has gotten.. So who is in charge of making this big rewrite change happen ? The devs? The scrum master? The current strategy is just find time and do it ourselves without the higher ups involved.. since they are mostly to blame for the current mess we are in.. <-insert rant about non-tech people telling tech people what to do here-

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  • Can I get enough experience to get an industry job just by reading books?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • How seriously would an employer take a job application from an applicant studying at the Open University [closed]

    - by user866190
    I ask the question because I am considering applying to a traditional bricks and mortar university to do mathematics, computer science or software engineering. However I am in my late twenties and have a young family so I am seriously considering going down the Open University route and working in the software development industry at the same time. If I do attend Open University, I will definitely study Mathematics. I fell in love with PHP and the common web technologies a few years back and it has slowly progressed into learning C++, Java and also Python. If I spent the next year increasing my knowledge of those languages whilst studying at the Open University, would an employee consider a self taught programmer who is 20% of the way through a Bsc in Mathematics?

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  • How do you get a high paying job programming in finance?

    - by q303
    Hi, I'm interested in eventually programming for a financial company. Unfortunately, I have a degree in linguistics with a minor in CS along with 4 years experience in .NET. I picked .NET because I thought that it would be more used in the financial world. I've heard some horror stories about badly done VBA Excel programming and being way underpaid...but then I've heard great stories about highly skilled C++ programming along with high pay (including some feedback to previous questions). I just get the impression that unless you have a MS in CS from a top 10/20 school, it might not be realistic. For those of you doing programming for bankers/traders, how did you break in?

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  • How can I make sure one Upstart job starts before other Upstart jobs?

    - by marrusl
    This is a general Upstart question, but let me use a specific case: Centrify is an NIS to ActiveDirectory gateway. It needs to load before any service that will depend the authentication service that it provides, e.g. autofs, cron, nis, et al. This has proven to be quite challenging to achieve, even when trying to change the dependencies of the other services (which I don't think we should be doing anyway, I don't want to touch the other Upstart jobs if at all possible). Suggestions?

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  • Should I avoid or embrace asking questions of other developers on the job?

    - by T.K.
    As a CS undergraduate, the people around me are either learning or are paid to teach me, but as a software developer, the people around me have tasks of their own. They aren't paid to teach me, and conversely, I am paid to contribute. When I first started working as a software developer co-op, I was introduced to a huge code base written in a language I had never used before. I had plenty of questions, but didn't want to bother my co-workers with all of them - it wasted their time and hurt my pride. Instead, I spent a lot of time bouncing between IDE and browser, trying to make sense of what had already been written and differentiate between expected behavior and symptoms of bugs. I'd ask my co-workers when I felt that the root of my lack of understanding was an in-house concept that I wouldn't find on the internet, but aside from that, I tried to confine my questions to lunch hours. Naturally, there were occasions where I wasted time trying to understand something in code on the internet that had, at its heart, an in-house concept, but overall, I felt I was productive enough during my first semester, contributing about as much as one could expect and gaining a pretty decent understanding of large parts of the product. I was wondering what senior developers felt about that mindset. Should new developers ask more questions to get to speed faster, or should they do their own research for themselves? I see benefits to both mindsets, and anticipate a large variety of responses, but I figure new developers might appreciate your answers without thinking to ask this question.

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  • I just started a job with Scrum and something seems to be missing. I am new to Scrum

    - by punkouter
    The code is a complete mess of a combination of classic ASP/ASP.NET. The scrum consist of us patching up the big mess or making additions to it. We are all too busy doing that to start a rewrite so I am wondering.. Where is the part in Scrum where the developers can have the power to say that enough is enough and demand that they are given time to start the big rewrite? We seem in an endless loop of just patching old code with 'Stories'. So things are being run by the non-technical people who seem to have no desire to push for a rewrite because they don't understand how bad the codebase has gotten.. So who is in charge of making this big rewrite change happen? The developers? The Scrum Master? The current strategy is just to find time and do it ourselves without the higher-ups involved since they are mostly to blame for the current mess we are in.. <- insert rant about non-technical people telling technical people what to do here ->.

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  • T-SQL Tuesday #028: Whaddya Mean, “Not Your Job?”

    - by merrillaldrich
    This T-SQL Tuesday, hosted by Argenis Fernandez ( Blog | Twitter ) is devoted to the question, “Are you a Jack-of-all-Trades? Or a specialist?” This question really hits home for me, on a number of levels. (Aside: I have huge respect for Argenis – he’s smart, funny, no-nonsense, very accomplished. If you don’t follow him, do.) If you have read any of my previous ramblings on this blog, you may know I was originally educated as an architect – the bricks and mortar kind, not the information systems...(read more)

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  • What sources of sample work should be used in a job interview?

    - by Joan Venge
    One of my friends has been laid off. When I talked to him, he said they didn't let him take a copy of anything he worked on. When he asked how to show what he worked on to another employer in an interview, he was told that he will have some explaining to do. Should we, as programmers, be allowed to take samples of our previous work former employers? What sources of code should we be expected to show off in an interview? When almost every employer asks for sample work, how are we to justify what can be sent? Is it our responsibility to maintain after-work projects for our entire life so we have code we can legally show to our next employer?

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  • is it possible to get a programming job in the bay area?

    - by user475119
    Is it my perception or is it reality that it is harder to get software development work in Silicon Valley, than in other population centers? My theory is that some of the best and brightest (and youngest) are all here. All working for the top tech companies. And, little ol' me, over 40, math degree (not at Standford or Berkeley), ok at algorithms, and with many skills with many programming tools and concepts, but not published, and not top my class has a bit of a tough time competing. (I'm a Python programmer, by the way.) Thanks

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  • What does it mean if a job requires a "Bachelor's degree in Computer Science or related field"?

    - by Bill
    Specifically, what is meant by "related field"? I'm in the process of pursuing an IT Infrastructure B.A.S. from the U of M (Twin Cities), but have been playing around with the idea of just doing the CSCI B.S. I don't want to be a hardcore programmer, but would having the CSCI degree, instead of the ITI degree, open more doors to whatever profession within the IT world I end up setting my sights on?

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  • How to prepare for an online job interview (maybe through Skype)?

    - by phunehehe
    I'm applying for a company far away and if I get an interview it will probably be done remotely. I have been searching for advices regarding this but all tips seem to be directed at face-to-face meetings (things like "shake hands firmly"). What are the differences? How can I make the best out of those differences? Update: This is a software developer position, so there's also something about technical questions (such as, I can Google anything that they ask ;) This question also applies to any freelancers who are dealing with customers, or recruiters who are interviewing remotely. I hope that makes it relevant to this site. It may also help if you keep answers programers-related.

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  • T-SQL Tuesday #028: Whaddya Mean, “Not Your Job?”

    - by merrillaldrich
    This T-SQL Tuesday, hosted by Argenis Fernandez ( Blog | Twitter ) is devoted to the question, “Are you a Jack-of-all-Trades? Or a specialist?” This question really hits home for me, on a number of levels. (Aside: I have huge respect for Argenis – he’s smart, funny, no-nonsense, very accomplished. If you don’t follow him, do.) If you have read any of my previous ramblings on this blog, you may know I was originally educated as an architect – the bricks and mortar kind, not the information systems...(read more)

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  • What job is most similar to being a DBA?

    - by fatherjack
    As long as I have worked with computers, and that's a length of time that may be easier on the eye when converted to dog-years, computers have been compared with cars. I guess the car was the most complicated thing in our lives until the PC arrived. We had plenty of time to get used to the car and how it worked, or not, and how it gradually became more complex. We can compare backups to spare tyres, CPU cores to pistons ("the more you blow, the faster you go"), and so on. I am not aware...(read more)

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  • Is it the job of a developer to suggest IT requirements?

    - by anything
    I am the only developer working on a web application which is nearing to its end. Now we are looking into making it Live in maybe a couple of months time. This is a web application for a non IT company. Though they have their own internal IT team, they have asked me on what will be the hardware requirements for the live servers eg. RAM, 32 bit or 64 bit. Shouldn't the internal IT team be doing this or since I am the only person working on the project is it my resposiblity to let them know of the any specific hardware requiremnts which may impact the performance of the project? The reason I am asking this question is that, I have not this before. All the times I used to be given a server and asked to deploy apps on it. I never used to worry about the server configuration etc.

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  • Does having a higher paid technical job mean you do not get to code any more?

    - by c_maker
    I work at a large company where technical people fall roughly in one of these categories: A developer on a scrum team who develops for a single product and maybe works with other teams that are closely related to the product. An architect who is more of a consultant on multiple teams (5-6) and tries to recognize commonalities between team efforts that could be abstracted into libraries (architects do not write the library code, however). This architect also attends many meetings with management and attempts to set technical direction. In my company the architect role is where most technical people move into as the next step in their career. My questions are: Do most companies work such a way that their highest paid technical people are far removed from writing code? Is this a natural tendency for a developer's career? Can a developer have it all (code AND set direction?)

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  • Should I avoid or embrace asking questions of other developers on the job?

    - by T.K.
    As a CS undergraduate, the people around me are either learning or are paid to teach me, but as a software developer, the people around me have tasks of their own. They aren't paid to teach me, and conversely, I am paid to contribute. When I first started working as a software developer co-op, I was introduced to a huge code base written in a language I had never used before. I had plenty of questions, but didn't want to bother my co-workers with all of them - it wasted their time and hurt my pride. Instead, I spent a lot of time bouncing between IDE and browser, trying to make sense of what had already been written and differentiate between expected behavior and symptoms of bugs. I'd ask my co-workers when I felt that the root of my lack of understanding was an in-house concept that I wouldn't find on the internet, but aside from that, I tried to confine my questions to lunch hours. Naturally, there were occasions where I wasted time trying to understand something in code on the internet that had, at its heart, an in-house concept, but overall, I felt I was productive enough during my first semester, contributing about as much as one could expect and gaining a pretty decent understanding of large parts of the product. I was wondering what senior developers felt about that mindset. Should new developers ask more questions to get to speed faster, or should they do their own research for themselves? I see benefits to both mindsets, and anticipate a large variety of responses, but I figure new developers might appreciate your answers without thinking to ask this question.

    Read the article

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