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  • How do I get my Intel HD graphics to work alongside my HD7850, as my second(HDMI out) monitor?

    - by AlexTes
    Title says it all. Further info: Motherboard: http://www.asrock.com/mb/Intel/Z77%20Pro3/ Processor: http://ark.intel.com/products/65520/Intel-Core-i5-3570K-Processor-%286M-Cache-up-to-3_80-GHz%29 So currently my main screen is running on my HD7850. Got drivers from the amd website. I have looked through dozens of questions here. I'm about to try booting Ubuntu from a stick and seeing if the xorg-edgers drivers might help. When booting, all action goes down on the very screen I'm trying to get to work.*EDIT never mind this. Seems to be special boot magic. As the screen only displays whiteline errors once the gui of ubuntu has kicked in and everything graphic is happening through my graphics card again. Connected through HDMI(motherboard)-DVI. So unless having multiple displays is a huge deal the solution hopefully isn't that complicated. I just feel I'm missing something simple. If this really is complicated, I should probably just hook up the display to my graphics card. My CPU is usually the one chilling out though so I'd like to try to get that to work. Also just because I don't want to buy an extra cable and this set up makes me feel warm and fuzzy inside. Tell me what to try or look up, I'll be most appreciative. Thank you! **UPDATE The x-swat ppa installed some intel stuff. Booting with one monitor plugged into the motherboard gives nothing. Doing it with the pc already on gives the purple "Ubuntu" with 5 dots boot/shutdown screen.

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  • SQL RDBMS : one query or multiple calls

    - by None None
    After looking around the internet, I decided to create DAOs that returned objects (POJOs) to the calling business logic function/method. For example: a Customer object with a Address reference would be split in the RDBMS into two tables; Customer and ADDRESS. The CustomerDAO would be in charge of joining the data from the two tables and create both an Address POJO and Customer POJO adding the address to the customer object. Finally return the fulll Customer POJO. Simple, however, now i am at a point where i need to join three or four tables and each representing an attribute or list of attributes for the resulting POJO. The sql will include a group by but i will still result with multiple rows for the same pojo, because some of the tables are joining a one to many relationship. My app code will now have to loop through all the rows trying to figure out if the rows are the same with different attributes or if the record should be a new POJO. Should I continue to create my daos using this technique or break up my Pojo creation into multiple db calls to make the code easier to understand and maintain?

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  • Puppet inheritance of parametrized classes

    - by paweloque
    I have a situation in puppet where I want to inherit from a parametrized class: class base ($basepath) { ... } class extends_base ($ext_param) inherits base { ... } Now trying to instantiate the extends_base class I get the following error message: Must pass basepath to Class[Base] However, I don't see a way how to pass the basepath parameter to the Base class.. I tried to pass the param in the Class[Extends_base] definition, puppet doesn't like this either.

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  • Importing Multiple Schemas to a Model in Oracle SQL Developer Data Modeler

    - by thatjeffsmith
    Your physical data model might stretch across multiple Oracle schemas. Or maybe you just want a single diagram containing tables, views, etc. spanning more than a single user in the database. The process for importing a data dictionary is the same, regardless if you want to suck in objects from one schema, or many schemas. Let’s take a quick look at how to get started with a data dictionary import. I’m using Oracle SQL Developer in this example. The process is nearly identical in Oracle SQL Developer Data Modeler – the only difference being you’ll use the ‘File’ menu to get started versus the ‘File – Data Modeler’ menu in SQL Developer. Remember, the functionality is exactly the same whether you use SQL Developer or SQL Developer Data Modeler when it comes to the data modeling features – you’ll just have a cleaner user interface in SQL Developer Data Modeler. Importing a Data Dictionary to a Model You’ll want to open or create your model first. You can import objects to an existing or new model. The easiest way to get started is to simply open the ‘Browser’ under the View menu. The Browser allows you to navigate your open designs/models You’ll see an ‘Untitled_1′ model by default. I’ve renamed mine to ‘hr_sh_scott_demo.’ Now go back to the File menu, and expand the ‘Data Modeler’ section, and select ‘Import – Data Dictionary.’ This is a fancy way of saying, ‘suck objects out of the database into my model’ Connect! If you haven’t already defined a connection to the database you want to reverse engineer, you’ll need to do that now. I’m going to assume you already have that connection – so select it, and hit the ‘Next’ button. Select the Schema(s) to be imported Select one or more schemas you want to import The schemas selected on this page of the wizard will dictate the lists of tables, views, synonyms, and everything else you can choose from in the next wizard step to import. For brevity, I have selected ALL tables, views, and synonyms from 3 different schemas: HR SCOTT SH Once I hit the ‘Finish’ button in the wizard, SQL Developer will interrogate the database and add the objects to our model. The Big Model and the 3 Little Models I can now see ALL of the objects I just imported in the ‘hr_sh_scott_demo’ relational model in my design tree, and in my relational diagram. Quick Tip: Oracle SQL Developer calls what most folks think of as a ‘Physical Model’ the ‘Relational Model.’ Same difference, mostly. In SQL Developer, a Physical model allows you to define partitioning schemes, advanced storage parameters, and add your PL/SQL code. You can have multiple physical models per relational models. For example I might have a 4 Node RAC in Production that uses partitioning, but in test/dev, only have a single instance with no partitioning. I can have models for both of those physical implementations. The list of tables in my relational model Wouldn’t it be nice if I could segregate the objects based on their schema? Good news, you can! And it’s done by default Several of you might already know where I’m going with this – SUBVIEWS. You can easily create a ‘SubView’ by selecting one or more objects in your model or diagram and add them to a new SubView. SubViews are just mini-models. They contain a subset of objects from the main model. This is very handy when you want to break your model into smaller, more digestible parts. The model information is identical across the model and subviews, so you don’t have to worry about making a change in one place and not having it propagate across your design. SubViews can be used as filters when you create reports and exports as well. So instead of generating a PDF for everything, just show me what’s in my ‘ABC’ subview. But, I don’t want to do any work! Remember, I’m really lazy. More good news – it’s already done by default! The schemas are automatically used to create default SubViews Auto-Navigate to the Object in the Diagram In the subview tree node, right-click on the object you want to navigate to. You can ask to be taken to the main model view or to the SubView location. If you haven’t already opened the SubView in the diagram, it will be automatically opened for you. The SubView diagram only contains the objects from that SubView Your SubView might still be pretty big, many dozens of objects, so don’t forget about the ‘Navigator‘ either! In summary, use the ‘Import’ feature to add existing database objects to your model. If you import from multiple schemas, take advantage of the default schema based SubViews to help you manage your models! Sometimes less is more!

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  • Rendering another screen on top of main game screen in fullscreen mode

    - by wolf
    my game runs in fullscreen mode and uses active rendering. The graphics are drawn on the fullscreen window in each game loop: public void render() { Window w = screen.getFullScreenWindow(); Graphics2D g = screen.getGraphics(); renderer.render(g, level, w.getWidth(), w.getHeight()); g.dispose(); screen.update(); } This is the screen.update() method: public void update(){ Window w = device.getFullScreenWindow(); if(w != null){ BufferStrategy s = w.getBufferStrategy(); if(!s.contentsLost()){ s.show(); } } } I want to display another screen on my main game screen (menu, inventory etc). Lets say I have a JPanel inventory, which has a grid of inventory cells (manually drawn) and some Swing components like JPopupMenu. So i tried adding that to my window and repainting it in the game loop, which worked okay most of the time... but sometimes the panel wouldn't get displayed. Blindly moving things around in the inventory worked, but it just didn't display. When i alt-tabbed out and back again, it displayed properly. I also tried drawing the rest of the inventory on my full screen window and using a JPanel to display only the buttons and popupmenus. The inventory displayed properly, but the Swing components keep flickering. I'm guessing this is because I don't know how to combine active and passive rendering. public void render() { Graphics2D g = screen.getGraphics(); invManager.render(g); g.dispose(); screen.update(); invPanel.repaint(); } Should i use something else instead of a JPanel? I don't really need active rendering for these screens, but I don't understand why they sometimes just don't display. Or maybe I should just make my own custom components instead of using Swing? I also read somewhere that using multiple panels/frames in a game is bad practice so should I draw everything on one window/frame/panel? If I CAN use JPanels for this, should I add and remove them every time the inventory is toggled? Or just change their visibility?

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  • multiple-inheritance substitution

    - by Luigi
    I want to write a module (framework specific), that would wrap and extend Facebook PHP-sdk (https://github.com/facebook/php-sdk/). My problem is - how to organize classes, in a nice way. So getting into details - Facebook PHP-sdk consists of two classes: BaseFacebook - abstract class with all the stuff sdk does Facebook - extends BaseFacebook, and implements parent abstract persistance-related methods with default session usage Now I have some functionality to add: Facebook class substitution, integrated with framework session class shorthand methods, that run api calls, I use mostly (through BaseFacebook::api()), authorization methods, so i don't have to rewrite this logic every time, configuration, sucked up from framework classes, insted of passed as params caching, integrated with framework cache module I know something has gone very wrong, because I have too much inheritance that doesn't look very normal.Wrapping everything in one "complex extension" class also seems too much. I think I should have few working togheter classes - but i get into problems like: if cache class doesn't really extend and override BaseFacebook::api() method - shorthand and authentication classes won't be able to use the caching. Maybe some kind of a pattern would be right in here? How would you organize these classes and their dependencies? EDIT 04.07.2012 Bits of code, related to the topic: This is how the base class of Facebook PHP-sdk: abstract class BaseFacebook { // ... some methods public function api(/* polymorphic */) { // ... method, that makes api calls } public function getUser() { // ... tries to get user id from session } // ... other methods abstract protected function setPersistentData($key, $value); abstract protected function getPersistentData($key, $default = false); // ... few more abstract methods } Normaly Facebook class extends it, and impelements those abstract methods. I replaced it with my substitude - Facebook_Session class: class Facebook_Session extends BaseFacebook { protected function setPersistentData($key, $value) { // ... method body } protected function getPersistentData($key, $default = false) { // ... method body } // ... implementation of other abstract functions from BaseFacebook } Ok, then I extend this more with shorthand methods and configuration variables: class Facebook_Custom extends Facebook_Session { public funtion __construct() { // ... call parent's constructor with parameters from framework config } public function api_batch() { // ... a wrapper for parent's api() method return $this->api('/?batch=' . json_encode($calls), 'POST'); } public function redirect_to_auth_dialog() { // method body } // ... more methods like this, for common queries / authorization } I'm not sure, if this isn't too much for a single class ( authorization / shorthand methods / configuration). Then there comes another extending layer - cache: class Facebook_Cache extends Facebook_Custom { public function api() { $cache_file_identifier = $this->getUser(); if(/* cache_file_identifier is not null and found a valid file with cached query result */) { // return the result } else { try { // call Facebook_Custom::api, cache and return the result } catch(FacebookApiException $e) { // if Access Token is expired force refreshing it parent::redirect_to_auth_dialog(); } } } // .. some other stuff related to caching } Now this pretty much works. New instance of Facebook_Cache gives me all the functionality. Shorthand methods from Facebook_Custom use caching, because Facebook_Cache overwrited api() method. But here is what is bothering me: I think it's too much inheritance. It's all very tight coupled - like look how i had to specify 'Facebook_Custom::api' instead of 'parent:api', to avoid api() method loop on Facebook_Cache class extending. Overall mess and ugliness. So again, this works but I'm just asking about patterns / ways of doing this in a cleaner and smarter way.

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  • 2D grid with multiple types of objects

    - by Alexandre P. Levasseur
    This is my first post here in programmers.stackexchange (I'm a regular on SO). I hope this isn't too general. I'm trying a simple project to learn Java from something I've seen done in the past. Basically, it's an AI simulation where there are herbivorous and carnivorous creatures and both must try to survive. The part I am trying to come up with is that of the board itself. Let's assume very simple rules. The board must be of size X by Y and only one element can be in one place at one time. For example, a critter cannot be in the same tile as a food block. There can be obstacles (rocks, trees..), there can be food, there can be critters of any type. Assuming these rules, what would be one good way to represent this situation ? This is what I came up with and want suggestions if possible: Use multiple levels of inheritance to represent all the different possible objects (AbstractObject - (NonMovingObject - (Food, Obstacle) , MovingObject - Critter - (Carnivorous, Herbivorous))) and use polymorphism in a 2D array to store the instances and still have access to lower level methods. Many thanks. Edit: Here is the graphic representation of the structure I have in mind.

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  • Mutable class as a child of an immutable class

    - by deamon
    I want to have immutable Java objects like this (strongly simplyfied): class Immutable { protected String name; public Immutable(String name) { this.name = name; } public String getName() { return name; } } In some cases the object should not only be readable but mutable, so I could add mutability through inheritance: public class Mutable extends Immutable { public Mutable(String name) { super(name); } public void setName(String name) { super.name = name; } } While this is technically fine, I wonder if it conforms with OOP and inheritance that mutable is also of type immutable. I want to avoid the OOP crime to throw UnsupportedOperationException for immutable object, like the Java collections API does. What do you think? Any other ideas?

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  • JPA Cascade delete.

    - by Win Man
    Hi, I am new to JPA/Hibernate. Currently using EJB3, Hibernate/JPA. I have an inheritacnce structure as follows.. @Entity @DiscriminatorColumn(name = "form_type") @Inheritance(strategy = InheritanceType.JOINED) @GenericGenerator(name = "FORMS_SEQ", strategy = "sequence-identity", parameters = @Parameter(name = "sequence", value = "FORMS_SEQ")) @Table(name = "Forms") public abstract class Form{ //code for Form } @Entity @Table(name = "CREDIT_CARDS") @PrimaryKeyJoinColumn(name="CREDIT_CARD_ID") public class CreditCardForm extends Form { //Code for CreditCards. } When I add a row with save the rows are properly inserted into the parent and the child table. However when I try to delete I get an error - 10:19:35,465 ERROR [TxPolicy] javax.ejb.EJBTransactionRolledbackException: Removing a detached instance com.data.entities.form.financial.CreditCard#159? I am using a simple for loop to determine the inheritance type - CreditCard or DebitCard and then calling entityManager.remove(entity). What am I doing wrong? Code for delete.. for(Form content: contents){ if(content.getType()==Type.CREDIT_CARD){ creditCardService.delete((CreditCard)content); } Thanks. WM

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  • Code structure for multiple applications with a common core

    - by Azrael Seraphin
    I want to create two applications that will have a lot of common functionality. Basically, one system is a more advanced version of the other system. Let's call them Simple and Advanced. The Advanced system will add to, extend, alter and sometimes replace the functionality of the Simple system. For instance, the Advanced system will add new classes, add properties and methods to existing Simple classes, change the behavior of classes, etc. Initially I was thinking that the Advanced classes simply inherited from the Simple classes but I can see the functionality diverging quite significantly as development progresses, even while maintaining a core base functionality. For instance, the Simple system might have a Project class with a Sponsor property whereas the Advanced system has a list of Project.Sponsors. It seems poor practice to inherit from a class and then hide, alter or throw away significant parts of its features. An alternative is just to run two separate code bases and copy the common code between them but that seems inefficient, archaic and fraught with peril. Surely we have moved beyond the days of "copy-and-paste inheritance". Another way to structure it would be to use partial classes and have three projects: Core which has the common functionality, Simple which extends the Core partial classes for the simple system, and Advanced which also extends the Core partial classes for the advanced system. Plus having three test projects as well for each system. This seems like a cleaner approach. What would be the best way to structure the solution/projects/code to create two versions of a similar system? Let's say I later want to create a third system called Extreme, largely based on the Advanced system. Do I then create an AdvancedCore project which both Advanced and Extreme extend using partial classes? Is there a better way to do this? If it matters, this is likely to be a C#/MVC system but I'd be happy to do this in any language/framework that is suitable.

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  • How to isolate data per customer, Django powered website

    - by Sawwy
    I have recently started learning python and django and working on a project that includes building a website for collecting information from customers. I am currently trying to figure out best way to isolate the customer data (collected information is sensitive and should only be accessible by customer and the service provider). I found this post Postgresql - one database for everyone, or one-database per customer and my question is that can I automate the model inheritance with customer creation via admin? To be specific, when save() is called for adding customer via django admin, this should create the customer specific tables (create a new set of tables with 'company_name' -prefix). For more information of the environment, I have extended the basic user registration with custom UserProfile adding 'company' and 'role' fields for each user. Upon login, the 'company' of the user will be checked to filter out tables without the 'company_name' prefix. 'Role' will further filter the which company-specific tables and set rights (view, edit). will appreciate any suggestions if more elegant methods could be used to solve the data isolation problem than model inheritance.

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  • Laptop monitor stopped working and can't be re-enabled on a Dell Latitude E6410

    - by xektrum
    I'm using Ubuntu 12.04 (upgraded from 11.10), everything seemed to work fine until today when my laptop monitor suddenly stopped working. Here are the facts: My laptop is a Dell Latitude E6410, Intel graphics. External Monitor is attached through a docking station. Everything worked fine for about 6-7 month, then upgraded to 12.04 Issue started today after a week of upgrade. I think the issue started after I ran CounterStrike 1.6, both monitors blinked and then only the attached monitor which is connected to a docking station continued to work I thought at first that was a transient issue but then I've rebooted, removed the battery but the same happens. Laptop Monitor and external monitor work fine up to login screen, but after I login it goes black Whenever I try to re-enable laptop monitor from Display Manager I get errors: The selected configuration for displays could not be applied could not set the configuration for CRTC 63 Not sure what technical details are required but here are some: $ xrandr Screen 0: minimum 320 x 200, current 3120 x 1050, maximum 8192 x 8192 eDP1 connected (normal left inverted right x axis y axis) 1440x900 60.0 + 40.0 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 connected 1680x1050+0+0 (normal left inverted right x axis y axis) 474mm x 296mm 1680x1050 60.0*+ 1280x1024 75.0 60.0 1152x864 75.0 1024x768 75.1 60.0 800x600 75.0 60.3 640x480 75.0 60.0 720x400 70.1 DP1 disconnected (normal left inverted right x axis y axis) HDMI2 disconnected (normal left inverted right x axis y axis) DP2 disconnected (normal left inverted right x axis y axis) $ tail /var/log/Xorg.0.log [ 8367.132] (WW) intel(0): flip queue failed: Device or resource busy [ 8367.132] (WW) intel(0): Page flip failed: Device or resource busy [ 8367.174] (WW) intel(0): flip queue failed: Device or resource busy [ 8367.174] (WW) intel(0): Page flip failed: Device or resource busy [ 8367.174] (WW) intel(0): flip queue failed: Device or resource busy [ 8367.174] (WW) intel(0): Page flip failed: Device or resource busy [ 8367.265] (WW) intel(0): flip queue failed: Device or resource busy [ 8367.265] (WW) intel(0): Page flip failed: Device or resource busy [ 8367.265] (WW) intel(0): flip queue failed: Device or resource busy [ 8367.265] (WW) intel(0): Page flip failed: Device or resource busy I'm using gnome-shell, and the only ways I've been able to get both display working have been: 1) Booting with laptop disconnected from docking and then re attach external with VGA instead of DVI, but only worked for a session. 2) Removing xserver-xorg-video-intel, but then I gnome-shell is gone as well as dri I would appreciate any suggestions. Regards, ============================= WORKAROUND FOUND ============================= So I have tried few things and here is what worked: I've installed a newer version of xserver-xorg-video-intel (2.19 vs 2.17) from ppa:xorg-edgers/ppa, it didn't work at first, it was only showing low graphics mode, so I tried with a different linux-image 3.0.0-19-generic-pae instead of 3.2.0-24-generic-pae, which I believe is 12.04 precise default, then everything started to work again, Now I've installed 3.4.0-1-generic-pae from same ppa and everything goes flawless so I believe the issue is either with linux-image 3.0.0-19-generic-pae or xserver-xorg-video-intel 2.17. Hope this helps someone in the future. PS: Now xrandr shows multiple modes for my laptop monitor $ xrandr Screen 0: minimum 320 x 200, current 3120 x 1050, maximum 8192 x 8192 eDP1 connected 1440x900+1680+0 (normal left inverted right x axis y axis) 303mm x 189mm 1440x900 60.0*+ 59.9 40.0 1360x768 59.8 60.0 1152x864 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 connected 1680x1050+0+0 (normal left inverted right x axis y axis) 474mm x 296mm 1680x1050 60.0*+ 1280x1024 75.0 60.0 1152x864 75.0 1024x768 75.1 60.0 800x600 75.0 60.3 640x480 75.0 60.0 720x400 70.1 DP1 disconnected (normal left inverted right x axis y axis) HDMI2 disconnected (normal left inverted right x axis y axis) DP2 disconnected (normal left inverted right x axis y axis)

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  • Fetching Data from Multiple Tables using Joins

    Applying normalization to relational databases tends to promote better accuracy of queries, but it also leads to queries that take a little more work to develop, as the data may be spread amongst several tables. In today's article, we'll learn how to fetch data from multiple tables by using joins.

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  • An XEvent a Day (23 of 31) – How it Works – Multiple Transaction Log Files

    - by Jonathan Kehayias
    While working on yesterday’s blog post The Future – fn_dblog() No More? Tracking Transaction Log Activity in Denali I did a quick Google search to find a specific blog post by Paul Randal to use it as a reference, and in the results returned another blog post titled, Investigating Multiple Transaction Log Files in SQL Server caught my eye so I opened it in a new tab in IE and went about finishing the blog post.  It probably wouldn’t have gotten my attention if it hadn’t been on the SqlServerPedia...(read more)

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  • Blender multiple animations and Collada export

    - by Morgan Bengtsson
    Say I have a simple mesh in Blender, with two keyframes, like so: Then, another animation for the same mesh, also with two keyframes: Theese animations worke fine in Blender and I can switch between them in the Dopesheet, where they are called "actions": The problem arises, when i try to export this to the Collada format, for use in my game engine. The only animation/action that seems to be carried over, is the one currently associated to the mesh. Is it possible to export multiple animations/actions for the same mesh, to the Collada format?

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  • Class Design -- Multiple Calls from One Method or One Call from Multiple Methods?

    - by Andrew
    I've been working on some code recently that interfaces with a CMS we use and it's presented me with a question on class design that I think is applicable in a number of situations. Essentially, what I am doing is extracting information from the CMS and transforming this information into objects that I can use programatically for other purposes. This consists of two steps: Retrieve the data from the CMS (we have a DAL that I use, so this is essentially just specifying what data from the CMS I want--no connection logic or anything like that) Map the parsed data to my own [C#] objects There are basically two ways I can approach this: One call from multiple methods public void MainMethodWhereIDoStuff() { IEnumerable<MyObject> myObjects = GetMyObjects(); // Do other stuff with myObjects } private static IEnumerable<MyObject> GetMyObjects() { IEnumerable<CmsDataItem> cmsDataItems = GetCmsDataItems(); List<MyObject> mappedObjects = new List<MyObject>(); // do stuff to map the CmsDataItems to MyObjects return mappedObjects; } private static IEnumerable<CmsDataItem> GetCmsDataItems() { List<CmsDataItem> cmsDataItems = new List<CmsDataItem>(); // do stuff to get the CmsDataItems I want return cmsDataItems; } Multiple calls from one method public void MainMethodWhereIDoStuff() { IEnumerable<CmsDataItem> cmsDataItems = GetCmsDataItems(); IEnumerable<MyObject> myObjects = GetMyObjects(cmsDataItems); // do stuff with myObjects } private static IEnumerable<MyObject> GetMyObjects(IEnumerable<CmsDataItem> itemsToMap) { // ... } private static IEnumerable<CmsDataItem> GetCmsDataItems() { // ... } I am tempted to say that the latter is better than the former, as GetMyObjects does not depend on GetCmsDataItems, and it is explicit in the calling method the steps that are executed to retrieve the objects (I'm concerned that the first approach is kind of an object-oriented version of spaghetti code). On the other hand, the two helper methods are never going to be used outside of the class, so I'm not sure if it really matters whether one depends on the other. Furthermore, I like the fact that in the first approach the objects can be retrieved from one line-- most likely anyone working with the main method doesn't care how the objects are retrieved, they just need to retrieve the objects, and the "daisy chained" helper methods hide the exact steps needed to retrieve them (in practice, I actually have a few more methods but am still able to retrieve the object collection I want in one line). Is one of these methods right and the other wrong? Or is it simply a matter of preference or context dependent?

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  • Google Analytics - Showing multiple site stats at once

    - by John
    Is there a way in google analytics to add multiple sites to and show all the stats together? So like the graphs and total visits/unique hits all combined for all the sites added to the google analytics account? For example if I have: site1.com site2.com site3.com Under one google analytics account, is there a way in google analytics tool to merge them together so I can see a sum of all traffic in one report?

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  • Solution for payment gateway with multiple sellers

    - by pvieira
    I'm looking for a payment gateway that can be used in a website with multiple sellers. Let's say that depending on the purchased item, a given seller/merchant should receive the money. Would that be possible using only one "master merchant" account that would act as a "distributor" of funds for several "sub-merchants"? Does any well established privider (paypal, worldpay, auth.net, etc) supports this?

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  • Solution for payment gateway with multiple sellers

    - by pvieira
    I'm looking for a payment gateway that can be used in a website with multiple sellers. Let's say that depending on the purchased item, a given seller/merchant should receive the money. Would that be possible using only one "master merchant" account that would act as a "distributor" of funds for several "sub-merchants"? Does any well established privider (paypal, worldpay, auth.net, etc) supports this?

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  • Using multiple diagrams per model in Entity Framework 5.0

    - by nikolaosk
    I have downloaded .Net framework 4.5 and Visual Studio 2012 since it was released to MSDN subscribers on the 15th of August.For people that do not know about that yet please have a look at Jason Zander's excellent blog post .Since then I have been investigating the many new features that have been introduced in this release.In this post I will be looking into theIn order to follow along this post you must have Visual Studio 2012 and .Net Framework 4.5 installed in your machine.Download and install VS 20120 using this link.My machine runs on Windows 8 and Visual Studio 2012 works just fine. I have also installed in my machine SQL Server 2012 developer edition. I have also downloaded and installed AdventureWorksLT2012 database.You can download this database from the codeplex website.   Before I start showcasing the demo I want to say that I strongly believe that Entity Framework is maturing really fast and now at version 5.0 can be used as your data access layer in all your .Net projects.I have posted extensively about Entity Framework in my blog.Please find all the EF related posts here. In this demo I will show you how to split an entity model into multiple diagrams using the new enhanced EF designer. We will not build an application in this demo.Sometimes our model can become too large to edit or view.In earlier versions we could only have one diagram per EDMX file.In EF 5.0 we can split the model into more diagrams.1) Launch VS 2012. Express edition will work fine.2) Create a New Project. From the available templates choose a Web Forms application  3) Add a new item in your project, an ADO.Net Entity Data Model. I have named it AdventureWorksLT.edmx.Then we will create the model from the database and click Next.Create a new connection by specifying the SQL Server instance and the database name and click OK.Then click Next in the wizard.In the next screen of the wizard select all the tables from the database and hit Finish.4) It will take a while for our .edmx diagram to be created. When I select an Entity (e.g Customer) from my diagram and right click on it,a new option appears "Move to new Diagram".Make sure you have the Model Browser window open.Have a look at the picture below 5) When we do that a new diagram is created and our new Entity is moved there.Have a look at the picture below  6) We can also right-click and include the related entities. Have a look at the picture below. 7) When we do that the related entities are copied to the new diagram.Have a look at the picture below  8) Now we can cut (CTRL+X) the entities from Diagram2 and paste them back to Diagram1.9) Finally another great enhancement of the EF 5.0 designer is that you can change colors in the various entities that make up the model.Select the entities you want to change color, then in the Properties window choose the color of your choice. Have a look at the picture below. To recap we have demonstrated how to split your entity model in multiple diagrams which comes handy in EF models that have a large number of entities in them Hope it helps!!!!

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  • Héritage multiple en C++: Pourquoi l'héritage d'interfaces est insuffisant, Par Loïc Joly

    Bonjour à tous ! Je viens de mettre en ligne un article, intitulé : Héritage multiple en C++ : Pourquoi l'héritage d'interfaces est insuffisant N'hésitez pas à faire donner votre avis, faire des remarques. L'article compare aussi des fonctionnalités de différents langages orientés objet, principalement C++, C# et Java. En tant que tel, j'espère qu'il pourra susciter des discussions intéressantes, sans sombrer dans le troll inter-langages. Bonne lecture !...

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  • multiple project [closed]

    - by user1783508
    I want a application in which I can create multiple project ex illustration [-] project 1 requirement arhitecture design test [-] project 2 requirement arhitecture design test create any Uml diagram Ex illustration add class diagram add use case add etc. and many other feature. In other words, I want an application like eclipse but for software documentation namely requirement, design etc.

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  • Launchpad ppa supporting multiple versions of Ubuntu

    - by unknownone
    Is it possible for a launchpad ppa to support multiple Ubuntu versions such as 10.04 and 12.04 when the package itself was built on a 12.04 machine? When trying to add the ppa to a older machine, it gives an error saying it was made on a 12.04 system and that it could not install. I'd like sudo get-apt-install my-app to work with both 10.04 and 12.04, and I am new to packaging and ppa's so I do not know if anything like this exists. Any help would be appreciated, thanks!

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