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  • algorithm to generate maximum number of character 'A' using keystrokes 'A', CTRL + 'A', CTRL + 'C' and CTRL + 'V'

    - by munda
    This is an interview question from google. I am not able to solve it by myself. Can somebody throw some light? The question goes like this. Write a program to print the sequence of keystrokes such that it generates the maximum number of character 'A's. You are allowed to use only 4 keys: 'A', CTRL + 'A', CTRL + 'C' and CTRL + 'V'. Only N keystrokes are allowed. All CTRL+ characters are considered as one keystroke, so CTRL+A is one keystroke. e.g.: A, ctrl+A, ctrl+C, ctrl+V generates two As in 4 keystrokes. Edit: CTRL + A is Select All CTRL + C is copy CTRL + V is paste I did some mathematics. For any N, using x numbers of A's , one CTRL+A, one CTRL+C and y CTRL+V, we can generate max ((N-1)/2)^2 numbers of A's. But for some N M, it is better to use as many ^A, ^C and ^V as it doubles the number of As. Edit 2: ^A, ^V and ^C will not overwrite on the existing selection but it will append the copied selection to selected one.

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  • Fastest algorithm to check if a number is pandigital?

    - by medopal
    Pandigital number is a number that contains the digits 1..number length. For example 123, 4312 and 967412385. I have solved many Project Euler problems, but the Pandigital problems always exceed the one minute rule. This is my pandigital function: private boolean isPandigital(int n){ Set<Character> set= new TreeSet<Character>(); String string = n+""; for (char c:string.toCharArray()){ if (c=='0') return false; set.add(c); } return set.size()==string.length(); } Create your own function and test it with this method int pans=0; for (int i=123456789;i<=123987654;i++){ if (isPandigital(i)){ pans++; } } Using this loop, you should get 720 pandigital numbers. My average time was 500 millisecond. I'm using Java, but the question is open to any language.

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  • how to get started with TopCoder to update/develop algorithm skills ?

    - by KaluSingh Gabbar
    at workplace, the work I do is hardly near to challenging and doing that I think I might be loosing the skills to look at a completely new problem and think about different ideas to solve it. A friend suggested TopCoder.com to me, but looking at the overwhelming number of problems I can not decide how to get started? what I want is to sharpen my techniques ( not particular language or framework ).

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  • How do I implement an higher lower game algorithm?

    - by lazorde
    The computer will guess a player’s number between 1 and 100. After each guess the human player should respond “higher”, “lower” or “correct”. Your program should be able to guess the player’s number in no more than 7 tries. Begin by explaining the game to the player, telling him/her to think of a number between 1 and 100. Make the computer do what you would normally do to guess a number in a certain range. Allow the user to respond with “higher”, “lower”, or “correct” after each computer guess. Output the number of tries it took the computer to guess the number. Make the game as user friendly as you can.

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  • C++ STL library in XCode - memset not defined in this scope

    - by Sharath
    I am trying to create a STL based C++ library in XCode with a bunch of C++ files that I have. Basically my end output should be a shared library (dylib) that can be consumed by a Objective-C application. When trying to compile, I get the following error.. 'memset' was not declared in scope. Since my codebase uses a lot of external 3rd party codebases, I thought i'll include or to resolve this, but I tried both and even that didn't work. Does it have something to do with the SDK? Am currently running 10.5 with GCC 4.2 Need help with setting up the Target properly. Any help is appreciated. Thanks.

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  • Improved Genetic algorithm for multiknapsack problem

    - by user347918
    Hello guys, Recently i've been improving traditional genetic algorithm for multiknapsack problem. So My Improved Genetic Algorithm is working better then Traditional Genetic Algorithm. I tested. (i used publically available from OR-Library (http://people.brunel.ac.uk/~mastjjb/jeb/orlib/mknapinfo.html) were used to test the GAs.) Does anybody know other improved GA. I wanted to compare with other improved genetic algorithm. Actually i searched in internet. But couldn't find good algorithm to compare.

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  • Floating point comparison in STL, BOOST

    - by Paul
    Is there in the STL or in Boost a set of generic simple comparison functions? The one I found are always requiring template parameters, and/or instantiation of a struct template. I'm looking for something with a syntax like : if ( is_greater(x,y) ) { ... } Which could be implemented as : template <typename T> bool is_greater(const T& x, const T& y) { return x > y + Precision<T>::eps; }

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  • Can I use MFC objects in STL containers?

    - by Jesse Stimpson
    The following code doesn't compile for me in MSVC2005: std::vector<CMenu> vec(10); CMenu is an MFC menu object (such as a context menu). Through some testing I learned that CMenu does not have a public copy constructor. To do what I wanted to do, I needed to use a dynamic array. CMenu* menus = new CMenu[10]; // ... delete [] menus; Of course, now I've lost all the benefits of using an STL container. Do I have any other options?

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  • Adapting Map Iterators Using STL/Boost/Lambdas

    - by John Dibling
    Consider the following non-working code: typedef map<int, unsigned> mymap; mymap m; for( int i = 1; i < 5; ++i ) m[i] = i; // 'remove' all elements from map where .second < 3 remove(m.begin(), m.end(), bind2nd(less<int>(), 3)); I'm trying to remove elements from this map where .second < 3. This obviously isn't written correctly. How do I write this correctly using: Standard STL function objects & techniques Boost.Bind C++0x Lambdas I know I'm not eraseing the elements. Don't worry about that; I'm just simplifying the problem to solve.

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  • Scalable stl set like container for C++

    - by Pqr
    Hi, I need to store large number of integers. There can be duplicates in the input stream of integers, I just need to store distinct amongst them. I was using stl set initially but It went OutOfMem when input number of integers went too high. I am looking for some C++ container library which would allow me to store numbers with the said requirement possibly backed by file i.e container should not try to keep all numbers in-mem. I don't need to store this data persistently, I just need to find unique values amongst it.

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  • Worse is better. Is there an example?

    - by J.F. Sebastian
    Is there a widely-used algorithm that has time complexity worse than that of another known algorithm but it is a better choice in all practical situations (worse complexity but better otherwise)? An acceptable answer might be in a form: There are algorithms A and B that have O(N**2) and O(N) time complexity correspondingly, but B has such a big constant that it has no advantages over A for inputs less then a number of atoms in the Universe. Examples highlights from the answers: Simplex algorithm -- worst-case is exponential time -- vs. known polynomial-time algorithms for convex optimization problems. A naive median of medians algorithm -- worst-case O(N**2) vs. known O(N) algorithm. Backtracking regex engines -- worst-case exponential vs. O(N) Thompson NFA -based engines. All these examples exploit worst-case vs. average scenarios. Are there examples that do not rely on the difference between the worst case vs. average case scenario? Related: The Rise of ``Worse is Better''. (For the purpose of this question the "Worse is Better" phrase is used in a narrower (namely -- algorithmic time-complexity) sense than in the article) Python's Design Philosophy: The ABC group strived for perfection. For example, they used tree-based data structure algorithms that were proven to be optimal for asymptotically large collections (but were not so great for small collections). This example would be the answer if there were no computers capable of storing these large collections (in other words large is not large enough in this case). Coppersmith–Winograd algorithm for square matrix multiplication is a good example (it is the fastest (2008) but it is inferior to worse algorithms). Any others? From the wikipedia article: "It is not used in practice because it only provides an advantage for matrices so large that they cannot be processed by modern hardware (Robinson 2005)."

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  • How does lucene index documents?

    - by Mehdi Amrollahi
    Hello, I read some document about Lucene; also I read the document in this link (http://lucene.sourceforge.net/talks/pisa). I don't really understand how Lucene indexes documents and don't understand which algorithms Lucene uses for indexing? On the above link, it says Lucene uses this algorithm for indexing: incremental algorithm: maintain a stack of segment indices create index for each incoming document push new indexes onto the stack let b=10 be the merge factor; M=8 for (size = 1; size < M; size *= b) { if (there are b indexes with size docs on top of the stack) { pop them off the stack; merge them into a single index; push the merged index onto the stack; } else { break; } } How does this algorithm provide optimized indexing? Does Lucene use B-tree algorithm or any other algorithm like that for indexing - or does it have a particular algorithm? Thank you for reading my post.

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  • Applying iterative algorithm to a set of rows from database

    - by Corvin
    Hello, this question may seem too basic to some, but please bear with be, it's been a while since I dealt with decent database programming. I have an algorithm that I need to program in PHP/MySQL to work on a website. It performs some computations iteratively on an array of objects (it ranks the objects based on their properties). In each iteration the algorithm runs through all collection a couple of times, accessing various data from different places of the whole collection. The algorithm needs several hundred iterations to complete. The array comes from a database. The straightforward solution that I see is to take the results of a database query and create an object for each row of the query, put the objects to an array and pass the array to my algorithm. However, I'm concerned with efficacy of such solution when I have to work with an array of several thousand of items because what I do is essentially mirror the results of a query to memory. On the other hand, making database query a couple of times on each iteration of the algorithm also seems wrong. So, my question is - what is the correct architectural solution for a problem like this? Is it OK to mirror the query results to memory? If not, which is the best way to work with query results in such an algorithm? Thanks!

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  • STL in C++ how does it work

    - by helloWorld
    I have very technical question, I was working with C, and now I'm studying C++, if I have for example this class class Team { private: list<Player> listOfPlayers; public: void addPlayer(string firstName, string lastName, int id) { Player newPlayer(string firstName, string lastName, int id); listOfPlayers.push_back(Player(string firstName, string lastName, int id)); } } this is a declaration of the Player: class Player{ private: string strLastName; string strFirstName; int nID; public: Player(string firstName, string lastName, int id); } and this is my constructor of Player: Player::Player(string firstName, string lastName, int id){ nId = id; string strFirstName = firstName; string strLastName = lastName; } so my question is when I call function addPlayer what exactly is going on with program, in my constructor of Account do I need to allocate new memory for new Account(cause in C I always use malloc) for strFirstName and strLastName, or constructor of string of Account and STL do it without me, thanks in advance (if you don't want to answer my question please at least give me some link with information) thanks in advance

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  • Design of std::ifstream class

    - by Nawaz
    Those of us who have seen the beauty of STL try to use it as much as possible, and also encourage others to use it wherever we see them using raw pointers and arrays. Scott Meyers have written a whole book on STL, with title Effective STL. Yet what happened to the developers of ifstream that they preferred char* over std::string. I wonder why the first parameter of ifstream::open() is of type const char*, instead of const std::string &. Please have a look at it's signature: void open(const char * filename, ios_base::openmode mode = ios_base::in ); Why this? Why not this: void open(const string & filename, ios_base::openmode mode = ios_base::in ); Is this a serious mistake with the design? Or this design is deliberate? What could be the reason? I don't see any reason why they have preferred char* over std::string. Note we could still pass char* to the latter function that takes std::string. That's not a problem! By the way, I'm aware that ifstream is a typedef, so no comment on my title.:P. It looks short that is why I used it. The actual class template is : template<class _Elem,class _Traits> class basic_ifstream;

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  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

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  • Creating ground in a 2D runner game

    - by user739711
    It may be a repetitive uestion but I could not find any specific answer to my query How to create A slanted/curved ground in a 2d runner game. The user will see side view like the old game "Mario" If I use tiled based map I can have only rectangular objects. What is the best way to create tilted ground? Should I use tiled based map, or should I define corner points in the map and create the ground programatically? And what are the difficulties in creating curved ground.

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