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  • Interpreting Search Results

    - by Simon
    Hi all, I am tasked with writing a program that, given a search term and the HTML source of a page representing search results of some unknown search engine (it can really be anything, a blog, a shop, Google, eBay, ...), needs to build a data structure of the results containing "what's in the results": a title for earch result, the "details" link, the position within the results etc. It is not known whether the results page contains any of the data at all, and whether there are any search results. The goal is to feed the data structure into another program that extracts meaning. What I am looking for is not BeautifulSoup or a RegExp but rather some clever ideas or algorithms on how to interpret the HTML source. What do I do to find out what part of the page constitutes a single result item? How do I filter the markup noise to extract the important bits? What would you do? Pointers to fields of research covering what I try to to are aly greatly appreciated. Thanks, Simon

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  • How to use my trackpad for horizontal mousewheel scrolling in a Java AWT ScrollPane

    - by blissapp
    Like many modern mice and trackpads, my laptop supports vertical and horizontal scrolling. It's an addictive feature once you get used to it. I simply want my Java apps to support horizontal scrolling via the trackpad/mousewheel, but everywhere I search it seems that this is not possible in Java. I really want someone to tell me that I'm somehow doing it wrong, this feature is already requested behaviour: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6440198 The inability to do this simple thing is actually a deal breaker for the app I'm working on. In fact, for any app I can envision! I've invested a bit of time in the Java backend, so I'd really like to find a solution for this seemingly simple thing. Question is what could I do to implement this behaviour? Are raw OS level events even exposed to java, would I then need to write this from scratch? import java.awt.*; public class ScrollExample extends Canvas { public void paint(Graphics g) { g.setColor(Color.green); g.fillOval(0,0,400, 400); } public static void main(String[] args) { ScrollExample b = new ScrollExample(); Frame f = new Frame ("Scroll Example"); ScrollPane scroller = new ScrollPane (ScrollPane.SCROLLBARS_ALWAYS); scroller.add(b,"Center"); f.setPreferredSize(new Dimension(500,500)); f.add ("Center",scroller); f.pack(); f.show(); } }

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  • UISlider how to set the initial value

    - by slim
    I'm pretty new at this iphone dev stuff and i'm working on some existing code at a company. The uislider i'm trying to set the initial value on is actually in a UITableViewCell and is a custom control. I was thinking in the cell init cell = (QuantitiesCell *)[self loadCellWithNibName:@"QuantitiesCell" forTableView:ltableView withStyle:UITableViewCellStyleDefault]; i could just call something like ((QuantitiesCell *)cell).value = 5; The actual QuantitiesCell class has the member value and the following functions -(void)initCell;{ if (listOfValues == nil) { [self initListOfValues]; } quantitiesSLider.maximumValue = [listOfValues count]-1; quantitiesSLider.minimumValue = 0; quantitiesSLider.value = self.value; } -(void)initListOfValues;{ listOfValues = [[NSMutableArray alloc] initWithCapacity:10]; int j =0; for (float i = minValue; i <= maxValue+increment; i=i+increment) { [listOfValues addObject:[NSNumber numberWithFloat: i]]; if (i == value) { quantitiesSLider.value = j; } j++; } } like i said, i'm pretty new at this so if i need to post more of the code to show whats going to get help, let me know, This slider always is defaulting to 1, the slider ranges usually from 1-10, and i want to set it to a specific value of the item i'm trying to edit.

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  • System.out.println() does not operate in Akka actor

    - by faisal abdulai
    I am kind of baffled by this encointer. I am working an akka project that was created as a maven projecct and imported into eclipse using the mvn eclipse:eclipse command. the akka actor has the system println method just to make it easy to do read the functions and methods invoked. However any time I run the akka system, the println command does not print any thing to the eclipse console but I do not get any error messages. does any one have any idea about this. below is a code snippet. public class MasterActor extends UntypedActor { /** * */ ActorSystem system = ActorSystem.create("container"); ActorRef worker1; //public MasterActor(){} @Override public void onReceive(Object message) throws Exception { System.out.println(" Master Actor 5"); if(message instanceof GesturePoints) { //GesturePoints gp = (GesturePoints) message; System.out.println(" Master Actor 1"); try { worker1.tell(message, getSelf()); System.out.println(" Master Actor 2"); } catch (Exception e) { getSender().tell(new akka.actor.Status.Failure(e), getSelf()); throw e; } } else{ unhandled(message);} } public void preStart() { worker1 = getContext().actorFor("akka://[email protected]:2553/user/workerActor"); } } don't know whether it is a bug in eclipse. thank you.

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  • C++: set of C-strings

    - by Nicholas
    I want to create one so that I could check whether a certain word is in the set using set::find However, C-strings are pointers, so the set would compare them by the pointer values by default. To function correctly, it would have to dereference them and compare the strings. I could just pass the constructor a pointer to the strcmp() function as a comparator, but this is not exactly how I want it to work. The word I might want to check could be part of a longer string, and I don't want to create a new string due to performance concerns. If there weren't for the set, I would use strncmp(a1, a2, 3) to check the first 3 letters. In fact, 3 is probably the longest it could go, so I'm fine with having the third argument constant. Is there a way to construct a set that would compare its elements by calling strncmp()? Code samples would be greatly appreciated.

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  • Why won't my CATiledLayer scroll in a UIScrollView after zooming?

    - by Brodie4598
    I'm currently having the following problem with CATiledLayer: when the view first loads, the scrolling works perfectly, but then when you zoom once, the view snaps to the anchor point (top left corner) and it can no longer scroll at all. The zooming works in that it will zoom in and out, but it will only zoom to the top left corner. My code is as follows: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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  • Excel Automation Addin UDFs not accesible

    - by Eric
    I created the following automation addin: namespace AutomationAddin { [Guid("6652EC43-B48C-428a-A32A-5F2E89B9F305")] [ClassInterface(ClassInterfaceType.AutoDual)] [ComVisible(true)] public class MyFunctions { public MyFunctions() { } #region UDFs public string ToUpperCase(string input) { return input.ToUpper(); } #endregion [ComRegisterFunctionAttribute] public static void RegisterFunction(Type type) { Registry.ClassesRoot.CreateSubKey( GetSubKeyName(type, "Programmable")); RegistryKey key = Registry.ClassesRoot.OpenSubKey( GetSubKeyName(type, "InprocServer32"), true); key.SetValue("", System.Environment.SystemDirectory + @"\mscoree.dll", RegistryValueKind.String); } [ComUnregisterFunctionAttribute] public static void UnregisterFunction(Type type) { Registry.ClassesRoot.DeleteSubKey( GetSubKeyName(type, "Programmable"), false); } private static string GetSubKeyName(Type type, string subKeyName) { System.Text.StringBuilder s = new System.Text.StringBuilder(); s.Append(@"CLSID\{"); s.Append(type.GUID.ToString().ToUpper()); s.Append(@"}\"); s.Append(subKeyName); return s.ToString(); } } } I build it and it registers just fine. I open excel 2003, go to tools-Add-ins, click on the automation button and the addin appears in the list. I add it and it shows up in the addins list. but, the functions themselves don't appear. If I type it in it doesn't work and if I look in the function wizard, my addin doesn't show up as a category and the functions are not in the list. I am using excel 2003 on windows 7 x86. I built the project with visual studio 2010. This addin worked fine on windows xp built with visual studio 2008.

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  • Programming image maps

    - by patrikas
    Hello, I am looking for a javascript/jquery solution to build a map with selectable tracks. It will consist of area's map (image) with some river routes for boats that have to be selectable - route have to be made clearer on mouse hover and after user clicks on a route a popup window should emerge. Basically I am just looking for a solution for this type of 'map'. Maybe there are some jquery widgets/plugins that would ease the work ? I don't know where to start actually.. Can anybody give some pointers ? Thanks in advance, Patrick

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  • how to run javascript from c# code ?

    - by dotnetcoder
    I have a webrequest that returns a html response which has form inside with hidden fields with some javascript that submits the form automatically on pageload ( if this was run in a browser). If I save this file as *.html and run this file in browser , the java script code automatically posts the form and the output is excel file. I want to be able to generate this file from a c# code which is not running in broswer. I tried mocking thr form post but its complicated and has various scenarios based on the original webrequest querystring. any pointers.... i know its not possible to probably run JS code that posts the form - from within c# code but still thought of chekcing if someone has done that.

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  • Unit testing opaque structure based C API

    - by Nicolas Goy
    I have a library I wrote with API based on opaque structures. Using opaque structures has a lot of benefits and I am very happy with it. Now that my API are stable in term of specifications, I'd like to write a complete battery of unit test to ensure a solid base before releasing it. My concern is simple, how do you unit test API based on opaque structures where the main goal is to hide the internal logic? For example, let's take a very simple object, an array with a very simple test: WSArray a = WSArrayCreate(); int foo = 5; WSArrayAppendValue(a, &foo); int *bar = WSArrayGetValueAtIndex(a, 0); if(&foo != bar) printf("Eroneous value returned\n"); else printf("Good value returned\n"); WSRelease(a); Of course, this tests some facts, like the array actually acts as wanted with 1 value, but when I write unit tests, at least in C, I usualy compare the memory footprint of my datastructures with a known state. In my example, I don't know if some internal state of the array is broken. How would you handle that? I'd really like to avoid adding codes in the implementation files only for unit testings, I really emphasis loose coupling of modules, and injecting unit tests into the implementation would seem rather invasive to me. My first thought was to include the implementation file into my unit test, linking my unit test statically to my library. For example: #include <WS/WS.h> #include <WS/Collection/Array.c> static void TestArray(void) { WSArray a = WSArrayCreate(); /* Structure members are available because we included Array.c */ printf("%d\n", a->count); } Is that a good idea? Of course, the unit tests won't benefit from encapsulation, but they are here to ensure it's actually working.

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  • RBG to CbyCr conversion code

    - by user1446688
    I am wondering why this code does not work. Basically it is supposed to convert between RGB and CbYCr. When I convert from RGB to CbYCr then back to RGB I do not get the original RGB values. What is wrong with this code? #define MIN(a,b) (((a)<(b))?(a):(b)) #define MAX(a,b) (((a)(b))?(a):(b)) struct _rgb { int R; int G; int B; }; typedef struct _rgb rgb; struct _cbycr { int Cb; int Y; int Cr; }; typedef struct _cbycr cbycr; void cbycr2rgb(rgb *c, double Y, double Cb, double Cr) { int r = (int)(Y + 1.40200 * (Cr - 0x80)); int g = (int)(Y - 0.34414 * (Cb - 0x80) - 0.71414 * (Cr - 0x80)); int b = (int)(Y + 1.77200 * (Cb - 0x80)); c->R = MAX(0, MIN(255, r)); c->G = MAX(0, MIN(255, g)); c->B = MAX(0, MIN(255, b)); } void rgb2cbycr(cbycr *c, int R, int G, int B) { c->Y = (int)(0.299 * R + 0.587 * G + 0.114 * B); c->Cb = (int)(-0.16874 * R - 0.33126 * G + 0.50000 * B); c->Cr =(int)(0.50000 * R - 0.41869 * G - 0.08131 * B); } int main() { cbycr _cbycr; rgb _rgb; _rgb.R = 50; _rgb.G = 50; _rgb.B = 50; rgb2cbycr(&_cbycr, _rgb.R, _rgb.G, _rgb.B); cbycr2rgb(&_rgb, _cbycr.Y, _cbycr.Cb, _cbycr.Cr); printf("rgb=%d %d %d\n", _rgb.R, _rgb.G, _rgb.B); return 0; } output: rgb=0 185 0

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  • Dynamically change ViewPagerIndicator titles

    - by msal
    My current project uses some ListFragments to show rows of data. The rows get updated dynamically every some seconds. The amount of rows varies with every update and in every ListFragment. I would like to show the amount of rows to the user, and think that the perfect place for that would be next to the Fragment's title in the ViewPagerIndicator. I provided a sample image for better comprehension: Sadly I am pretty clueless how to achieve this. I tried the following: public class PagerAdapter extends FragmentPagerAdapter { private int numOne = 0; private int numTwo = 0; // ... @Override public CharSequence getPageTitle(int position) { switch (position) { case 0: return "List 1 (" + numOne + ")"; case 1: return "List 2 (" + numTwo + ")"; default: return ""; } public void setNumOne(int num) { this.numOne = num; } public void setNumTwo(int num) { this.numTwo = num; } } When I now call the setNumXXX() method, nothing happens, until I move between fragments, what seems to trigger the getPageTitle() to fire. My question is: How can I force an update of the title(s), everytime when the num value changes?

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  • Detect NetStream events with AS3 Video Object (not component)

    - by JFOX
    I have created a FLV video player using the AS3 flash.media.Video object (not the FLV playback component) and I am trying to listen for meta events and Cue Points embedded in the FLV video but I am not receiving any when I trace the movie. The cue points are not being created dynamically, they are in the FLV video. Video embed code: // Initialize net stream nc = new NetConnection(); nc.connect (null); // Not using a media server. ns = new NetStream(nc); // Add video to stage vid = new Video(456,675); addChild (vid); // Add callback method for listening on // NetStream meta data client = new Object(); ns.client = client; client.onMetaData = this.nsMetaDataCallback; client.onCuePoint = this.onCuePoint; // Play video vid.attachNetStream ( ns ); ns.play ("flv/00_010.flv"); callback handlers in the same class as the above code: public function onCuePoint(info:Object):void { trace("cuePoint: time = " + info.time + " name = " + info.name + " type = " + info.type); if (ns) ns.pause(); } public function nsMetaDataCallback (mdata:Object):void { trace (mdata.duration); } Is there anything I am missing have wrong to capture events from my net stream?

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  • Runtime Exception when using Custom Healthmonitoring event in medium trust

    - by Elementenfresser
    Hi, I'm using custom healthmonitoring events in ASP.NET We recently moved to a new server with default High Trust Permissions. Literature says that healthmonitoring and custom events should work under Medium or higher trust (http://msdn.microsoft.com/en-us/library/bb398933.aspx). Problem is it doesn't. In less than high trust I get a SecurityException saying The application attempted to perform an operation not allowed by the security policy It works in Full trust or when I remove the inheritance of System.Web.Management.WebErrorEvent. Any suggestions anyone? Here is the super simple code behind with a custom event defined: public partial class Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { try { CallCustomEvent(); } catch (Exception ex) { Response.Write(ex.Message); throw ex; } } /// <summary> /// this metho is never called due to lacking permissions... /// </summary> private void CallCustomEvent() { try { //do something useful here } catch (Exception) { //code to instantiate the forbidden inheritance... WebBaseEvent.Raise(new CustomEvent()); } } } /// <summary> /// custom error inheriting WebErrorEvent which is not allowed in high trust? can't believe that... /// </summary> public class CustomEvent : WebErrorEvent { public CustomEvent() : base("test", HttpContext.Current.Request, 100001, new ApplicationException("dummy")) { } } and the Web Config excerpt for high trust: <system.web> <trust level="High" originUrl="" />

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  • Improving field get and set performance with ASM or Javassist

    - by ng
    I would like to avoid reflection in an open source project I am developing. Here I have classes like the following. public class PurchaseOrder { @Property private Customer customer; @Property private String name; } I scan for the @Property annotation to determine what I can set and get from the PurchaseOrder reflectively. There are many such classes all using java.lang.reflect.Field.get() and java.lang.reflect.Field.set(). Ideally I would like to generate for each property an invoker like the following. public interface PropertyAccessor<S, V> { public void set(S source, V value); public V get(S source); } Now when I scan the class I can create a static inner class of PurchaseOrder like so. static class customer_Field implements PropertyAccessor<PurchaseOrder, Customer> { public void set(PurchaseOrder order, Customer customer) { order.customer = customer; } public Customer get(PurchaseOrder order) { return order.customer; } } With these I totally avoid the cost of reflection. I can now set and get from my instances with native performance. Can anyone tell me how I would do this. A code example would be great. I have searched the net for a good example but can find nothing like this. The ASM and Javasist examples are pretty poor also. The key here is that I have an interface that I can pass around. So I can have various implementations, perhaps one with Java Reflection as a default, one with ASM, and one with Javassist? Any help would be greatly appreciated.

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  • how to link a java class to a image button in eclipse?

    - by Isabella Chan
    I am trying to create a application that includes a Imagebutton and by clicking on the imagebutton, the application will start to run another java class that is within the package itself. I try using this method, however the program stopped working immediately? how should i code the codes instead? can anyone help me? Thanks :D package com.fyp.gulliver; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; public class GulliverActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //---Map button--- Button btnMap = (Button) findViewById(R.id.map); btnMap.setOnClickListener(new View.OnClickListener() { Class ourClass; public void onClick(View v) { // TODO Auto-generated method stub try { ourClass = Class.forName ("com.fyp.gulliver.Maps"); Intent ourIntent = new Intent(GulliverActivity.this, ourClass); startActivity(ourIntent); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }); } }

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  • Getting started with writing a desktop app that talks to an iPhone

    - by Anna Lear
    I'm thinking of writing an app to selectively transfer photos/music to and from my iPhone, mostly for fun and personal convenience. However, I'm stuck at the very beginning -- where do I look to find information on how to do this? Pretty much every link I see talks about developing applications that run on the iPhone, but nothing about desktop app for interfacing with an iPhone. I'm on Windows (no access to a Mac, but I'll take suggestions for that for when I eventually acquire one), and I'm most familiar with C#, but other languages are definitely an option. Can anybody offer me a few pointers on getting started? Thanks.

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  • Set Property Value on Master Page from Content Page

    - by Merk
    Hello, I tried following the advice posted here: http://stackoverflow.com/questions/1071920/set-property-value-on-master-page-from-content-page. Specifically the last post about creating a class. However, visual studio keeps giving me an error on my default.aspx.cs page when i try to set the value: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : BasePage { protected override int NavHighlight { get { return new{0} ; } } protected void Page_Load(object sender, EventArgs e) { } } It throws an error on new, the error being: cannot inplicity convert anonymoustype#1 to int Can someone tell me what i might have done wrong here? Here's what my class looks like: using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for BasePage /// </summary> public abstract class BasePage : System.Web.UI.Page { protected abstract int NavHighlight { get; } protected override void OnLoad(EventArgs e) { base.OnLoad(e); if (this.Master != null) { //value assignment } } public BasePage() { // // TODO: Add constructor logic here // } } Thanks.

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  • Beginner: Restore previously serialized JFrame-object, how?

    - by elementz
    Hi all. I have managed to serialize my very basic GUI-object containing a JTextArea and a few buttons to a file 'test.ser'. Now, I would like to completely restore the previously saved state from 'test.ser', but seem to have a misconception of how to properly deserialize an objects state. The class MyFrame creates the JFrame and serializes it. Now I tried to deserialize like so: public class Deserialize { static Deserialize ds; MyFrame frame; public static void main(String[] args) { try { ds.deserialize(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public void deserialize() throws ClassNotFoundException { try { ObjectInputStream ois = new ObjectInputStream(new FileInputStream("test.ser")); frame = (MyFrame) ois.readObject(); ois.close(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } Maybe somebody could point me into the direction where my misconception is? Thx in advance!

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  • drawing to a JPanel without inheritance

    - by g.rocket
    Right now I'm working on a program that throws up a bunch of separate (generated at runtime) images, each in their own window. To do this i've tried this approach: public void display(){ JFrame window = new JFrame("NetPart"); JPanel canvas = new JPanel(); window.getContentPane().add(canvas); Graphics g = canvas.getGraphics(); Dimension d = getSize(); System.out.println(d); draw(g,new Point(d.minX*50,d.maxY*50), 50); window.setSize(d.size(50)); window.setResizable(false); window.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE); window.setVisible(true); } public void draw(Graphics g, Point startLoc, int scale){ // generate and draw the image } public Dimension getSize(){ //returns my own dimensions class } However, this throws a NullPointerException in draw, claiming that the graphics is null. is there any way to externally draw to a JPanel from outside it (not inherit from JPanel and override PaintComponent)? Any help would be appreciated.

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  • updating system's time using .Net

    - by user62958
    I am trying to update my system time using the following: [StructLayout(LayoutKind.Sequential)] private struct SYSTEMTIME { public ushort wYear; public ushort wMonth; public ushort wDayOfWeek; public ushort wDay; public ushort wHour; public ushort wMinute; public ushort wSecond; public ushort wMilliseconds; } [DllImport("kernel32.dll", EntryPoint = "GetSystemTime", SetLastError = true)] private extern static void Win32GetSystemTime(ref SYSTEMTIME lpSystemTime); [DllImport("kernel32.dll", EntryPoint = "SetSystemTime", SetLastError = true)] private extern static bool Win32SetSystemTime(ref SYSTEMTIME lpSystemTime); public void SetTime() { TimeSystem correctTime = new TimeSystem(); DateTime sysTime = correctTime.GetSystemTime(); // Call the native GetSystemTime method // with the defined structure. SYSTEMTIME systime = new SYSTEMTIME(); Win32GetSystemTime(ref systime); // Set the system clock ahead one hour. systime.wYear = (ushort)sysTime.Year; systime.wMonth = (ushort)sysTime.Month; systime.wDayOfWeek = (ushort)sysTime.DayOfWeek; systime.wDay = (ushort)sysTime.Day; systime.wHour = (ushort)sysTime.Hour; systime.wMinute = (ushort)sysTime.Minute; systime.wSecond = (ushort)sysTime.Second; systime.wMilliseconds = (ushort)sysTime.Millisecond; Win32SetSystemTime(ref systime); } When I debug everything looks good and all the values are correct but when it calles the Win32SetSystemTime(ref systime) th actual time of system(display time) doesn't change and stays the same. The strange part is that when I call the Win32GetSystemTime(ref systime) it gives me the new updated time. Can someone give me some help on this?

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  • Lightweight alternative to Manual/AutoResetEvent in C#

    - by sweetlilmre
    Hi, I have written what I hope is a lightweight alternative to using the ManualResetEvent and AutoResetEvent classes in C#/.NET. The reasoning behind this was to have Event like functionality without the weight of using a kernel locking object. Although the code seems to work well in both testing and production, getting this kind of thing right for all possibilities can be a fraught undertaking and I would humbly request any constructive comments and or criticism from the StackOverflow crowd on this. Hopefully (after review) this will be useful to others. Usage should be similar to the Manual/AutoResetEvent classes with Notify() used for Set(). Here goes: using System; using System.Threading; public class Signal { private readonly object _lock = new object(); private readonly bool _autoResetSignal; private bool _notified; public Signal() : this(false, false) { } public Signal(bool initialState, bool autoReset) { _autoResetSignal = autoReset; _notified = initialState; } public virtual void Notify() { lock (_lock) { // first time? if (!_notified) { // set the flag _notified = true; // unblock a thread which is waiting on this signal Monitor.Pulse(_lock); } } } public void Wait() { Wait(Timeout.Infinite); } public virtual bool Wait(int milliseconds) { lock (_lock) { bool ret = true; // this check needs to be inside the lock otherwise you can get nailed // with a race condition where the notify thread sets the flag AFTER // the waiting thread has checked it and acquires the lock and does the // pulse before the Monitor.Wait below - when this happens the caller // will wait forever as he "just missed" the only pulse which is ever // going to happen if (!_notified) { ret = Monitor.Wait(_lock, milliseconds); } if (_autoResetSignal) { _notified = false; } return (ret); } } }

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  • A database of questions with unambiguous numeric answers.

    - by dreeves
    I (and co-hackers) are building a sort of trivia game inspired by this blog post: http://messymatters.com/calibration. The idea is to give confidence intervals and learn how to be calibrated (when you're "90% sure" you should be right 90% of the time). We're thus looking for, ideally, thousands of questions with unambiguous numerical answers. Also, they shouldn't be too boring. There are a lot of random statistics out there -- eg, enclosed water area in different countries -- that would make the game mind-numbing. Things like release dates of classic movies are more interesting (to most people). Other interesting ones we've found include Olympic records, median incomes for different professions, dates of famous inventions, and celebrity ages. Scraping things like above, by the way, was my reason for asking this question: http://stackoverflow.com/questions/2611418/scrape-html-tables So, if you know of other sources of interesting numerical facts (in a parsable form) I'm eager for pointers to them. Thanks!

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  • Passing data back from detailViewController to Uitableview

    - by jsetting32
    I am currently at the issue where I have a UITableviewCell that needs to be updated. When the user presses on the uitableviewcell - THERES ONLY 1!!, the user is pushed to a UITABLEVIEWCONTROLLER where the user is allowed to select 1 of multiple cells with their own titles. I need to get the clicked tableviewcells title and pass the value back to the parentviewcontroller and update the 1 tableviewcell's name to the one the user clicked in the pushed uitableivewcontroller. Here is a picture of the parent viewcontroller... And heres the picture of the pushed viewcontroller.... I was told earlier yesterday that delegation would be needed but I am unsure what to do at this point :/. Heres some code I use in the parent viewcontroller... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; ProblemTypes *view = [[ProblemTypes alloc] init]; [self.navigationController pushViewController:view animated:YES]; } I am also NOT USING storyboards, just a few xibs. Also heres the code for the pushedviewcontroller to pop to the parent viewcontroller when a cell is selected... #pragma mark - Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; NSLog(@"Cell's text: %@",cell.textLabel.text); [self.navigationController popViewControllerAnimated:YES]; } Thank you guys!

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  • Removing NSLog breaks compiler

    - by DVG
    Okay, so this is weird I have this code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } Which works fine. When I remove the NSLog Statement, like so: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: //NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } I get the following compiler errors /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102: error: expected expression before 'AddGamePlatformSelectionViewController' /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103: error: 'platformVC' undeclared (first use in this function) If I just edit out the two // for commenting out that line, everything works swimingly.

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