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  • Dell Studio 1737 Overheating

    - by Sean
    I am using a Dell Studio 1737 laptop. I have been running Linux and have ran Windows recently for a very long time. I upgraded to the 10.10 distribution and since that distro, it seems that for some reason all Linuxes want to push my laptop to extremes. I have recently upgraded to Ubuntu 12.04 since I heart that it contains kernel fixes for overheating issues. 12.04 will actually eventually cool the system, but that is after the fans run to the point it sounds like a jet aircraft taking off and the laptop makes my hands sweat. In trying to combat the heat problems I have done the following: I installed the propriatery driver for my ATI Mobility HD 3600. I have tried both the one in the Additional Drivers and also tried ATI's latest greatest version. If I don't install this my laptop will overheat and shut off in minutes. Both seem to perform similarly, but the heat problem remains. I have tried limiting the CPU by installing the CPUFreq Indicator. This does help keep the machine from shutting off, but the heat is still uncomfortable to be around the machine. I usually run in power saver mode or run the cpu at 1.6 GHZ just to error on safety. I ran sensors-detect and here are the results: sean@sean-Studio-1737:~$ sudo sensors-detect # sensors-detect revision 5984 (2011-07-10 21:22:53 +0200) # System: Dell Inc. Studio 1737 (laptop) # Board: Dell Inc. 0F237N This program will help you determine which kernel modules you need to load to use lm_sensors most effectively. It is generally safe and recommended to accept the default answers to all questions, unless you know what you're doing. Some south bridges, CPUs or memory controllers contain embedded sensors. Do you want to scan for them? This is totally safe. (YES/no): y Module cpuid loaded successfully. Silicon Integrated Systems SIS5595... No VIA VT82C686 Integrated Sensors... No VIA VT8231 Integrated Sensors... No AMD K8 thermal sensors... No AMD Family 10h thermal sensors... No AMD Family 11h thermal sensors... No AMD Family 12h and 14h thermal sensors... No AMD Family 15h thermal sensors... No AMD Family 15h power sensors... No Intel digital thermal sensor... Success! (driver `coretemp') Intel AMB FB-DIMM thermal sensor... No VIA C7 thermal sensor... No VIA Nano thermal sensor... No Some Super I/O chips contain embedded sensors. We have to write to standard I/O ports to probe them. This is usually safe. Do you want to scan for Super I/O sensors? (YES/no): y Probing for Super-I/O at 0x2e/0x2f Trying family `National Semiconductor/ITE'... No Trying family `SMSC'... No Trying family `VIA/Winbond/Nuvoton/Fintek'... No Trying family `ITE'... No Probing for Super-I/O at 0x4e/0x4f Trying family `National Semiconductor/ITE'... Yes Found `ITE IT8512E/F/G Super IO' (but not activated) Some hardware monitoring chips are accessible through the ISA I/O ports. We have to write to arbitrary I/O ports to probe them. This is usually safe though. Yes, you do have ISA I/O ports even if you do not have any ISA slots! Do you want to scan the ISA I/O ports? (YES/no): y Probing for `National Semiconductor LM78' at 0x290... No Probing for `National Semiconductor LM79' at 0x290... No Probing for `Winbond W83781D' at 0x290... No Probing for `Winbond W83782D' at 0x290... No Lastly, we can probe the I2C/SMBus adapters for connected hardware monitoring devices. This is the most risky part, and while it works reasonably well on most systems, it has been reported to cause trouble on some systems. Do you want to probe the I2C/SMBus adapters now? (YES/no): y Using driver `i2c-i801' for device 0000:00:1f.3: Intel ICH9 Module i2c-i801 loaded successfully. Module i2c-dev loaded successfully. Now follows a summary of the probes I have just done. Just press ENTER to continue: Driver `coretemp': * Chip `Intel digital thermal sensor' (confidence: 9) To load everything that is needed, add this to /etc/modules: #----cut here---- # Chip drivers coretemp #----cut here---- If you have some drivers built into your kernel, the list above will contain too many modules. Skip the appropriate ones! Do you want to add these lines automatically to /etc/modules? (yes/NO)y Successful! Monitoring programs won't work until the needed modules are loaded. You may want to run 'service module-init-tools start' to load them. Unloading i2c-dev... OK Unloading i2c-i801... OK Unloading cpuid... OK sean@sean-Studio-1737:~$ sudo service module-init-tools start module-init-tools stop/waiting I also tried installing i8k but that didn't work since it didn't seem to be able to communicate with the hardware (probably for different kind of device). Also I ran acpi -V and here are the results: Battery 0: Full, 100% Battery 0: design capacity 613 mAh, last full capacity 260 mAh = 42% Adapter 0: on-line Thermal 0: ok, 49.0 degrees C Thermal 0: trip point 0 switches to mode critical at temperature 100.0 degrees C Thermal 1: ok, 48.0 degrees C Thermal 1: trip point 0 switches to mode critical at temperature 100.0 degrees C Thermal 2: ok, 51.0 degrees C Thermal 2: trip point 0 switches to mode critical at temperature 100.0 degrees C Cooling 0: LCD 0 of 15 Cooling 1: Processor 0 of 10 Cooling 2: Processor 0 of 10 I have hit a wall and don't know what to do now. Any advice is appreciated.

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  • XAMPP pointing a file outside root folder

    - by Ravi
    I am using XAMPP for first time in Mac. Running out problems accessing other than root folder(htdocs).when I am placing my web application inside htdocs with default httpd.conf file it works when I try to point my web application url in httpd.conf it throws error I am aware that to modify the root folder I need to do changes to my XAMPP/etc/httpd.conf file With Default XAMPP MAC Settings, I am trying to change Server root,Document root and Directory in XAMPP/etc/httpd.conf file the following ServerRoot "/Users/ravi/Documents/Development/Backbone/backboneboilerplate" DocumentRoot "/Users/ravi/Documents/Development/Backbone/backboneboilerplate" <Directory /> Options FollowSymLinks AllowOverride All Order deny,allow Deny from all </Directory> <Directory "/Users/ravi/Documents/Development/Backbone/backboneboilerplate"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> its throwing error when trying to start XAMPP httpd: Syntax error on line 54 of /Applications/XAMPP/xamppfiles/etc/httpd.conf: Cannot load /Users/ravi/Documents/Development/Backbone/backboneboilerplate/modules/mod_authn_file.so into server: cannot create object file image or add library

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  • PASS Summit 2012 PreCon - DBA-298-P Automate and Manage SQL Server with PowerShell

    - by AllenMWhite
    On Tuesday I presented an all-day pre-conference session on using PowerShell to automate and manage SQL Server. It was a very full day and we had a lot of great questions. One discussion in Module 6 was around scripting all the objects in a database, and I'd mentioned the script I wrote for the book The Red Gate Guide to SQL Server Team-based Development . When putting together the demos for the attendees to download I realized I'd placed that script in the Module 6 folder, so you don't need to go...(read more)

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  • Ruby workflow in Windows

    - by Rig
    I've done some searching and quite haven't come across the answer I am looking for. I do not think this is a duplicate of this question. I believe Windows could be a suitable development environment based on the mix of answers in that question. I have been developing in Ruby (mostly Rails but not entirely) for about a year now for personal projects on a Macbook Pro however that machine has faced an untimely death and has been replaced with a nice Windows 7 machine. Ruby development felt almost natural on the Mac after doing some research and setting up the typical stack. My environment then included the standard (Linux like) stuff built into OSX, Text Wrangler, Git, RVM, et al. Not too much of a deviation from what the 'devotees' tend to assume. Now I am setting up my new Windows box for continuing that development. What would my development environment look like? Should I just cave and run Linux in a VM? Ideally I would develop in Windows native. I am aware of the Windows Ruby installer. It seems decent but its not exactly as nice as RVM in the osx/linux world. Mercurial/Git are available so I would assume they play into the stack. Does one develop entirely in Windows? Does one run a webserver in a Linux VM and use it as a test bed while developing in Windows? Do it all in a VM? What does the standard Windows Ruby developer environment look like and what is the workflow? What would a typical step through be for adding a new feature to an ongoing project and what would the technology stack look like?

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  • Ubuntu boots to terminal on start up

    - by Jules
    For a long time I've been unable to get updates due to a "repositories not found" error. Yesterday someone fixed this for me but after installing 94 days worth of updates my system wanted to restart. It looks like it is booting normally but then it opens a terminal and asks for my login and password. I had tried Ctrl+ Alt +F7 and startx to no avail. Here is everything that appears on screen when I turn the computer on. Ubuntu 10.04.4 LTS box-o-doom tty1 box-o-doom login:julian password: last login: Sun Jul 8 10:28:02 BST tty1 Linux box-o-doom 2.6.32-41-generic-pae #91-Ubuntu SMP Wed Jun 13 12:00:09 UTC 20 12 i686 GNU/Linux Ubuntu 10.04.4 LTS Welcome to Ubuntu! *Documentation: http://help.ubuntu.com julian@box-o-doom:~$_ i then tried dmesg which produced hundreds of lines all very similar to the first line reproduced here [ 9.453119] type=1505 audit1341742405.022:10): operation="profile_replace" pid=743 name="/usr/lib/connman/scripts/dhclient-script" follwed by this at the end [ 9.475880] alloc irq_desc for 27 on node-1 [ 9.475883] alloc kstat_irqs on node-1 [ 9.475890]forcedeth 0000:00:07.0: irq27 for MSI/MSI-X [ 9.760031] hda_code:ALC662 rev1: BIOS auto-probing. [ 10.048095] input:HDA Digital PCBeep as /devices/pci 0000:00:05.o/inp ut/input6 [ 10.862278] ppdev: user-space parallel port driver [ 20.268018] eth0: no IPv6 routers present julian@box-o-doom:~$_ results of startx lots of text scrolls off the screen and i have no way of reading it. but everything i can see is reproduced below current version of pixman: 0.16.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version Markers: (--) probed, (**) from config file, (==) defult setting, (++) from command line, (!!) notice, (II) informational. (WW) Warning, (EE) error, (NI) not implemented, (??) unknown. (==) log file: "/var/log/Xorg.0.log", Time: SUn Jul 8 12:02:23 2012 (==) using config file: "/etc/X11/xorg.conf" (==)using config directory: "/usr/lib/X11/xorg.conf.d" FATAL: Module nvidia not found. (EE) NVIDIA: Failed to load the NVIDIA kernal module please check your (EE) NVIDIA: systems kernal log for aditional error messages. (EE) Failed to load module "nvidia" (module specific error, 0) (EE) No drivers available. Fatal server error: no screens found please consult the X.org foundation support at http://wiki.x.org for help please also check the log files at "/var/log/X.org.0.log" for aditional informati on ddxSigGiveUp: Closing log giving up xinit: No such file or directory (errno 2): unable to connect to X server xinit: No suck process (errno 3): server error julian@box-o-doom:~$_

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  • Adopting Technologies for the Sake of Technologies

    - by shiju
    Unlike other engineering industries, the software engineering industry is really lacking maturity. The lack of maturity can see in different aspects of entire software development life cycle. I think other engineering industries are well organised and structured with common, proven engineering practices. The software engineering industry is greatly a diverse industry with different operating systems, and variety of development platforms, programming languages, frameworks and tools. Now these days, people are going behind the hypes and intellectual thoughts without understanding their core business problems and adopting technologies and practices for the sake of technologies and practices and simply becoming a “poster child” of technologies and practices. Understanding the core business problem and providing best, solid solution with a platform neutral approach, will give you more business values and ROI, instead of blindly adopting technologies and tailor-made your applications for the sake of technologies and practices. People have been simply migrating their solutions in favour of new technologies and different versions of frameworks without any business need. The “Pepsi Challenge” in the Software Development  Pepsi Challenge marketing campaign of the 1980s was a popular and very interesting marketing promotion in which people taste one cup of Pepsi and another cup with Coca Cola. In the taste test, more than 50% of people were preferred Pepsi  over Coca Cola. The success story behind the Pepsi was more sweetness contains in the Pepsi cola. They have simply added more sugar and more people preferred more sweet flavour. You can’t simply identify the better one after sipping one cup of cola based on the sweetness which contains. These things have been happening in the software industry for choosing development frameworks and technologies. People have been simply choosing frameworks based on the initial sugary feeling without understanding its core strengths and weakness. The sugary framework might be more harmful when you develop real-world systems. There is not any silver bullet for solving all kind of problems and frameworks and tools do have strengths and weakness. So it would be better to understand their strength and weakness. And please keep in mind that you have to develop real apps to understand the real capabilities and weakness of a framework. Evaluating a technology based on few blog posts will harm your projects and these bloggers might be lacking real-world experience with the framework. The Problem with Align a Development Practice with Tools Recently I have observed a discussion in a group where one guy asked suggestions for practicing Continuous Delivery (CD) as part of the agile based application engineering. Then the discussion quickly went to using and choosing a Continuous Integration (CI) tool and different people suggested different Continuous Integration (CI) tools for simply practicing Continuous Delivery. If you have worked with core agile engineering practices, you could clearly know that the real essence of agile is neither choosing a tool nor choosing a process. By simply choosing CI tool from a particular vendor will not ensure that you are delivering an evolving software based on customer feedback. You have to understand the real essence of a engineering practice and choose a right tool for practicing it instead of simply focus on a particular tool for a practicing an development practice. If you want to adopt a practice, you need a solid understanding on it with its real essence where tools are just helping us for better automation. Adopting New Technologies for the Sake of Technologies The another problem is that developers have been a tendency to adopt new technologies and simply migrating their existing apps to new technologies. It is okay if your existing system is having problem  with a technology stack or or maintainability challenge with existing solution, and moving to new technology for solving the current problems. We have been adopting new technologies for solving new challenges like solving the scalability challenges when the application or user bases is growing unpredictably. Please keep in mind that all new technologies will become old after working with it for few years. The below Facebook status update of Janakiraman, expresses the attitude of a typical customer. For an example, Node.js is becoming a hottest buzzword in the software industry and many developers are trying to adopt Node.js for their apps. The important thing is that Node.js is a minimalist framework that does some great things for some problems, but it’s not a silver bullet. I have been also working with Node.js which is good for some problems, but really bad for choosing it for all kind of problems. By adopting new technologies for new projects is good if we could get real business values from it because newer framework would solve some existing well known problems and provide better solutions where it can incorporate good solutions for the latest challenges . But adopting a new technology for the sake of new technology is really bad idea. Another example is JavaScript is getting lot of attention so that lot of developers are developing heavy JavaScript centric web apps. First, they will adopt a client-side JavaScript MV* framework from AngularJS, Ember, Backbone etc, and develop a Single Page App(SPA) where they are repeating the mistakes we did in the past with server-side. The mistakes we did in the server-side is transforming to client-side. The problem is that people are just adopting new technologies, but not improving their solutions. I predict that many Single Page App will suck in the future. We need a hybrid approach where we should be able to leverage both server-side and client-side for developing next-generation web apps. The another problem is that if you like a particular framework, use it for all kind of apps. In the past, I know some Silverlight passionate guys were tried to use that framework for all kind of apps including larger line of business apps. And these days developers are migrating their existing Silverlight apps in favour of HTML5 buzzword. So the real question is, what is the business values we are getting from these apps when we are developing it for the sake of a particular technology instead of business need. The another problem is that our solutions consultants are trying to provide unnecessary solutions for the sake of a particular technology or for a hype. For an example, Big Data solutions are great for solving the problem of three Vs : volume, velocity and variety. But trying to put this for every application will make problems. Let’s say, there is a small web site running with limited budget and saying that we need a recommendation engine for the web site with a Hadoop based solution with a 16 node cluster, would be really horrible. If we really need a Hadoop based solution, got for it, but trying to put this for all application would be a big disaster. It would be great if could understand the core business problems first, and later choose a right framework for providing solutions for the actual business problem, instead of trying to provide so many solutions. The Problem with Tied Up to a Platform Vendor Some organizations and teams are tied up with a particular platform vendor where they don’t want to use any product other than their preferred or existing platform vendor. They will accept any product provided by the vendor regardless of its capability. This will lets you some benefits regards with integration and collaboration of different products provided by the same vendor, but it will loose your opportunity to provide better solution for your business problems. For a real world sample scenario, lot of companies have been using SAP for their ERP solutions. When they are thinking about mobility or thinking about developing hybrid mobile apps, they can easily find out a framework from SAP. SAP provides a framework for HTML 5 based UI development named SAPUI5. If you are simply adopting that framework only based for the preference of existing platform vendor, you might be loose different opportunities for providing better solution. Initially you might enjoy the sugary feeling provided by the platform vendor, but you have to think about developing apps which should be capable for solving future challenges. I am not saying that any framework is not good and I believe that all frameworks are good over another one for solving at least one problem. My point is that we should not tied up with any specific platform vendor unless your organization is having resource availability problems. Being Polyglot for Providing Right Solutions The modern software engineering industry is greatly diverse with different tools and platforms. Lot of open source frameworks and new programming languages have been releasing to the developer community, where choosing the right platform without any biased opinion, is really a difficult task. But it would really great if we could develop an attitude with platform neutral mindset and being a polyglot developer for providing better solutions based on the actual business problems. IMHO, we should learn a new programming language and a new framework every year. This will improve the quality of our developer capabilities and also improve the quality of our primary programming language skills. Being polyglot for individual developers and organizational teams will give you greater opportunity to your developer experience and also for your applications. Organizations can analyse their business problem without tied with any technology and later they can provide solutions by choosing different platform and tools. Summary    In this blog post, what I was trying to say that we should not tied up or biased with any development platform, technology, vendor or programming language and we should not adopt technologies and practices for the sake of technologies. If we are adopting a technology or a practice for the sake of it, we are simply becoming a “poster child” of the technology and practice. We should not become a poster child of other people’s intellectual thoughts and theories, instead of it we should become solutions developers and solutions consultants where we should be able to provide better solutions for the business problems. Being a polyglot developer is a good idea for improving your developer skills which lets you provide better solutions for the business problems. The most important thing is that we should become platform neutral developers where our passion should be for providing brilliant solutions. It would be great if we could provide minimalist, pragmatic business solutions. You can follow me on Twitter @shijucv

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  • Design Anti-Patterns - C# - Do you call this a God object?

    - by Reddy S R
    I am writing Portfolio module for my web site and it has 3 components. Gallery Category, Gallery, & Gallery Images. I am doing all the request handling, (creating, reading, updating, other), for the above 3 components in 1 class, Portfolio. DB handling jobs for Portfolio module is done in another file. My question is, even just for request handling purpose, can you do all the operations in 1 class? -Reddy

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  • Learning HTML5 - Best of RSS

    - by Albers
    These are some of the best RSS feeds I've found for keeping up with HTML5. I'm doing jQuery & MVC development as well so you will find the links have a jQuery/MS angle to them. WhenCanIUse The oh-so-necessary caniuse.com, in RSS update format: http://feeds.feedburner.com/WhenCanIUse ScriptJunkie http://services.social.microsoft.com/feeds/feed/query/tag/scriptjunkieLearn/eq/ns/DiscoveryFeedTool/eq/andA good HTML, JavaScript, CSS site hosted by MS Rachel Appel's blog http://rachelappel.com/rss?containerid=13HTML5, JavaScript, and MVC links with a general MS angle Smashing Magazine http://rss1.smashingmagazine.com/feed/Really high quality articles with a focus towards the design side of the web development picture IEBlog blogs.msdn.com/b/ie/rss.aspxNo surprise - the focus is on IE10, but it is really a great resource for new browser tech. MisfitGeek http://feeds.feedburner.com/MisfitGeekJoe recently switched from MS to Mozilla. New job but he still puts out great Weekly Links summaries. The Big Web Show http://feeds.feedburner.com/bigwebshowA podcast covering web development & design topics Elijah Manor/Web Dev .NET I'm cheating on this one a little bit. Elijah is a fantastic JS & web development resource. He has a site at Web Dev .NET, but honestly these days you are better off following him on Google+ ...and you can of course sign up to follow the W3C as well, although I don't think there is an HTML5-specific RSS feed. Good luck!

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  • Should I ditch a creative pet project in lieu of one that would demonstrate skills more applicable to an employer?

    - by Hart Simha
    I am currently working on a project on github that I think would be a good demonstration of my initiative, creativity and enthusiasm. It is an educational game I am developing in pygame that enables the user to learn to improve their development productivity by using vim, specifically with python, though learning to code faster with vim should be transferable to any language. I think this is something that might have a mass appeal and benefit to a lot of people in a measurable way. -However- I am graduating from college in a month (my degree is computer science with a minor in english), with no experience that is relevant to helping me get any kind of job in the field, and a gpa that doesn't tout my merits. I could pursue a career in game development, but it's not necessarily what I'm most interested in, and see myself applying to startups around the country. To the places I am looking at applying, showing that I have experience with pygame is going to be largely irrelevant, except in demonstration of my ability to code, period. A lot of skills that ARE more marketable, such a data modeling, GIS, mobile development, javascript, .net framework, and various web development technologies, are not going to be showcased by this project (on the upside, employers do like to see familiarity with git and python). I'm wondering if I should sink all my free time in the next couple of months into this project, since I'm motivated and interested in it, and if the value of being able to demonstrate ambition and 'good ideas' (for lack of a better term, and in my own opinion) will compensate for the absence of demonstrating more sought-after skills. I am probably at a point where I should either commit fully to this project now, or put it on the backburner in favor of something else, and I am leaning towards continuing with what I am already working on, because I think it's a great idea, and something achievable to me with enough dedication over the next couple months. But the most important thing to me is being able to get a job out of college, which I am exceedingly concerned about as the professional landscape which I am navigating for the first time is a lot more intimidating than I could have anticipated, with almost every job (even short-term contract positions) requiring years of experience which I lack. Oh, and in case anyone is interested, my repository is here: www.github.com/hmsimha/vimagine

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  • MVC Portable Area Modules *Without* MasterPages

    - by Steve Michelotti
    Portable Areas from MvcContrib provide a great way to build modular and composite applications on top of MVC. In short, portable areas provide a way to distribute MVC binary components as simple .NET assemblies where the aspx/ascx files are actually compiled into the assembly as embedded resources. I’ve blogged about Portable Areas in the past including this post here which talks about embedding resources and you can read more of an intro to Portable Areas here. As great as Portable Areas are, the question that seems to come up the most is: what about MasterPages? MasterPages seems to be the one thing that doesn’t work elegantly with portable areas because you specify the MasterPage in the @Page directive and it won’t use the same mechanism of the view engine so you can’t just embed them as resources. This means that you end up referencing a MasterPage that exists in the host application but not in your portable area. If you name the ContentPlaceHolderId’s correctly, it will work – but it all seems a little fragile. Ultimately, what I want is to be able to build a portable area as a module which has no knowledge of the host application. I want to be able to invoke the module by a full route on the user’s browser and it gets invoked and “automatically appears” inside the application’s visual chrome just like a MasterPage. So how could we accomplish this with portable areas? With this question in mind, I looked around at what other people are doing to address similar problems. Specifically, I immediately looked at how the Orchard team is handling this and I found it very compelling. Basically Orchard has its own custom layout/theme framework (utilizing a custom view engine) that allows you to build your module without any regard to the host. You simply decorate your controller with the [Themed] attribute and it will render with the outer chrome around it: 1: [Themed] 2: public class HomeController : Controller Here is the slide from the Orchard talk at this year MIX conference which shows how it conceptually works:   It’s pretty cool stuff.  So I figure, it must not be too difficult to incorporate this into the portable areas view engine as an optional piece of functionality. In fact, I’ll even simplify it a little – rather than have 1) Document.aspx, 2) Layout.ascx, and 3) <view>.ascx (as shown in the picture above); I’ll just have the outer page be “Chrome.aspx” and then the specific view in question. The Chrome.aspx not only takes the place of the MasterPage, but now since we’re no longer constrained by the MasterPage infrastructure, we have the choice of the Chrome.aspx living in the host or inside the portable areas as another embedded resource! Disclaimer: credit where credit is due – much of the code from this post is me re-purposing the Orchard code to suit my needs. To avoid confusion with Orchard, I’m going to refer to my implementation (which will be based on theirs) as a Chrome rather than a Theme. The first step I’ll take is to create a ChromedAttribute which adds a flag to the current HttpContext to indicate that the controller designated Chromed like this: 1: [Chromed] 2: public class HomeController : Controller The attribute itself is an MVC ActionFilter attribute: 1: public class ChromedAttribute : ActionFilterAttribute 2: { 3: public override void OnActionExecuting(ActionExecutingContext filterContext) 4: { 5: var chromedAttribute = GetChromedAttribute(filterContext.ActionDescriptor); 6: if (chromedAttribute != null) 7: { 8: filterContext.HttpContext.Items[typeof(ChromedAttribute)] = null; 9: } 10: } 11:   12: public static bool IsApplied(RequestContext context) 13: { 14: return context.HttpContext.Items.Contains(typeof(ChromedAttribute)); 15: } 16:   17: private static ChromedAttribute GetChromedAttribute(ActionDescriptor descriptor) 18: { 19: return descriptor.GetCustomAttributes(typeof(ChromedAttribute), true) 20: .Concat(descriptor.ControllerDescriptor.GetCustomAttributes(typeof(ChromedAttribute), true)) 21: .OfType<ChromedAttribute>() 22: .FirstOrDefault(); 23: } 24: } With that in place, we only have to override the FindView() method of the custom view engine with these 6 lines of code: 1: public override ViewEngineResult FindView(ControllerContext controllerContext, string viewName, string masterName, bool useCache) 2: { 3: if (ChromedAttribute.IsApplied(controllerContext.RequestContext)) 4: { 5: var bodyView = ViewEngines.Engines.FindPartialView(controllerContext, viewName); 6: var documentView = ViewEngines.Engines.FindPartialView(controllerContext, "Chrome"); 7: var chromeView = new ChromeView(bodyView, documentView); 8: return new ViewEngineResult(chromeView, this); 9: } 10:   11: // Just execute normally without applying Chromed View Engine 12: return base.FindView(controllerContext, viewName, masterName, useCache); 13: } If the view engine finds the [Chromed] attribute, it will invoke it’s own process – otherwise, it’ll just defer to the normal web forms view engine (with masterpages). The ChromeView’s primary job is to independently set the BodyContent on the view context so that it can be rendered at the appropriate place: 1: public class ChromeView : IView 2: { 3: private ViewEngineResult bodyView; 4: private ViewEngineResult documentView; 5:   6: public ChromeView(ViewEngineResult bodyView, ViewEngineResult documentView) 7: { 8: this.bodyView = bodyView; 9: this.documentView = documentView; 10: } 11:   12: public void Render(ViewContext viewContext, System.IO.TextWriter writer) 13: { 14: ChromeViewContext chromeViewContext = ChromeViewContext.From(viewContext); 15:   16: // First render the Body view to the BodyContent 17: using (var bodyViewWriter = new StringWriter()) 18: { 19: var bodyViewContext = new ViewContext(viewContext, bodyView.View, viewContext.ViewData, viewContext.TempData, bodyViewWriter); 20: this.bodyView.View.Render(bodyViewContext, bodyViewWriter); 21: chromeViewContext.BodyContent = bodyViewWriter.ToString(); 22: } 23: // Now render the Document view 24: this.documentView.View.Render(viewContext, writer); 25: } 26: } The ChromeViewContext (code excluded here) mainly just has a string property for the “BodyContent” – but it also makes sure to put itself in the HttpContext so it’s available. Finally, we created a little extension method so the module’s view can be rendered in the appropriate place: 1: public static void RenderBody(this HtmlHelper htmlHelper) 2: { 3: ChromeViewContext chromeViewContext = ChromeViewContext.From(htmlHelper.ViewContext); 4: htmlHelper.ViewContext.Writer.Write(chromeViewContext.BodyContent); 5: } At this point, the other thing left is to decide how we want to implement the Chrome.aspx page. One approach is the copy/paste the HTML from the typical Site.Master and change the main content placeholder to use the HTML helper above – this way, there are no MasterPages anywhere. Alternatively, we could even have Chrome.aspx utilize the MasterPage if we wanted (e.g., in the case where some pages are Chromed and some pages want to use traditional MasterPage): 1: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %> 2: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 3: <% Html.RenderBody(); %> 4: </asp:Content> At this point, it’s all academic. I can create a controller like this: 1: [Chromed] 2: public class WidgetController : Controller 3: { 4: public ActionResult Index() 5: { 6: return View(); 7: } 8: } Then I’ll just create Index.ascx (a partial view) and put in the text “Inside my widget”. Now when I run the app, I can request the full route (notice the controller name of “widget” in the address bar below) and the HTML from my Index.ascx will just appear where it is supposed to.   This means no more warnings for missing MasterPages and no more need for your module to have knowledge of the host’s MasterPage placeholders. You have the option of using the Chrome.aspx in the host or providing your own while embedding it as an embedded resource itself. I’m curious to know what people think of this approach. The code above was done with my own local copy of MvcContrib so it’s not currently something you can download. At this point, these are just my initial thoughts – just incorporating some ideas for Orchard into non-Orchard apps to enable building modular/composite apps more easily. Additionally, on the flip side, I still believe that Portable Areas have potential as the module packaging story for Orchard itself.   What do you think?

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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • URL length and content optimised for SEO

    - by Brendan Vogt
    I have done some reading on what URLS should look like for search engine optimisation, but I am curious to know how mine would like, I need some advice. I have a tutorial website, and my categories is something like: Web Development -> Client Side -> JavaScript So if I have a tutorial called "What is JavaScript?", is it good to have a URL that looks something like: www.MyWebsite.com/web-development/client-side/javascript/what-is-javascipt Or would something like this be more appropriate: www.MyWebsite.com/tutorials/what-is-javascipt Just curious because I also read that it is wise to have keywords in your URLs. Do I need to add the identifiers of each categories in the link as well, something like: www.MyWebsite.com/1/web-development/5/client-side/15/javascript/100/what-is-javascipt 1 is the unique identifier (primary key) of category web development 5 is the unique identifier (primary key) of category client side 15 is the unique identifier (primary key) of category javascript 100 is the unique identifier (primary key) of tutorial what is javascript UPDATE This is not a programming question so can someone please help migrate this to the correct Q&A site without devoting my questions?

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  • Source-control your BI Publisher reports

    - by Dmitry Nefedkin
    Version control systems (VCS) like Subversion, Git and the others has been widely adopted and became the must-have tool in any software development project. Source artifacts and checked out, modified, checked in, all the history of changes is tracked by the VCS.  But what if the development tool stores the source/configuration artifacts not in your laptop's hard drive, but in some shared repository instead? Well, we definitely need a way for export/import our artifacts from/to this repository.   Oracle BI Publisher report development approach is based on such a shared repository model (catalog), and starting from BI Publisher 11.1.1.5 Oracle ships Catalog Utility, which can be utilized to export/import the reports from the command line.  To start using the BI Publisher Catalog Utility you should: Go to the file system of the server where BI Publisher binaries has been installed and locate the following file: <MW_HOME>/Oracle_BI1/clients/bipublisher/BIPCatalogUtil.zip Copy the file to your local filesystem and unzip it. I will refer to this unzipped directory as <BIP_CLIENT_DIR> below If you do not want to pass server BI Publisher server URL, username and password during each invocation, modify the corresponding values inside <BIP_CLIENT_DIR>/config/xmlp-client-config.xml Open the terminal window and go to <BIP_CLIENT_DIR>/bin Make sure that the following environment variables are set: JAVA_HOME, ORACLE_HOME Now it's time to run the utility: if you are on Linux - just run BIPCatalogUtil.sh and pass the parameters according to the utility documentation if you are on MS Windows the bad news are that the command script for MS Windows is missing, and support.oracle.com note 1333726.1 says that a temporary solution is "create a .cmd file by setting up a classpath and copying the same commands from the .sh script". The good news are that I've created this script already,  please download the it from GitHub Hope you will find this utility useful during you day-by-day BI Publisher development

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  • Bluetooth firmware problem in Ubuntu 13.04

    - by chanzerre
    I have a [Dell Inspiron][1] 15R 5520 laptop. Bluetooth is not working at all. rfkill list all gives 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: no Hard blocked: no 2: brcmwl-0: Wireless LAN Soft blocked: no Hard blocked: no dmesg|grep -i bluetooth gives [ 13.644428] Bluetooth: Core ver 2.16 [ 13.644445] Bluetooth: HCI device and connection manager initialized [ 13.644453] Bluetooth: HCI socket layer initialized [ 13.644455] Bluetooth: L2CAP socket layer initialized [ 13.644461] Bluetooth: SCO socket layer initialized [ 15.861363] Bluetooth: hci0 command 0x1003 tx timeout [ 15.903443] Bluetooth: can't load firmware, may not work correctly [ 17.332535] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 17.332538] Bluetooth: BNEP filters: protocol multicast [ 17.332544] Bluetooth: BNEP socket layer initialized [ 17.393768] Bluetooth: RFCOMM TTY layer initialized [ 17.393781] Bluetooth: RFCOMM socket layer initialized [ 17.393783] Bluetooth: RFCOMM ver 1.11 hciconfig gives hci0: Type: BR/EDR Bus: USB BD Address: E0:06:E6:D5:DB:46 ACL MTU: 1021:8 SCO MTU: 64:1 UP RUNNING PSCAN ISCAN RX bytes:687 acl:0 sco:0 events:56 errors:0 TX bytes:2024 acl:0 sco:0 commands:52 errors:0 I have visited the site http://wireless.kernel.org/en/users/Drivers/b43 and according to it lspci -vnn -d 14e4: gives 08:00.0 Network controller [0280]: Broadcom Corporation BCM43142 802.11b/g/n [14e4:4365] (rev 01) Subsystem: Dell Wireless 1704 802.11n + BT 4.0 [1028:0016] Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at c1500000 (64-bit, non-prefetchable) [size=32K] Capabilities: <access denied> Kernel driver in use: wl So I got my PCI-ID as 14e4:4365 which it says is not supported. The alternative is wl. What should I do? My Wi-Fi is working normally without any problems, but Bluetooth is not working. sudo dpkg -i wireless-bcm43142-dkms_6.20.55.19-1_amd64.deb gives following error (Reading database ... 208543 files and directories currently installed.) Unpacking wireless-bcm43142-dkms (from wireless-bcm43142-dkms_6.20.55.19-1_amd64.deb) ... Setting up wireless-bcm43142-dkms (6.20.55.19-1) ... Loading new wireless-bcm43142-6.20.55.19 DKMS files... Building only for 3.8.0-23-generic Building initial module for 3.8.0-23-generic Traceback (most recent call last): File "/usr/share/apport/package-hooks/dkms_packages.py", line 22, in <module> import apport ImportError: No module named apport Error! Bad return status for module build on kernel: 3.8.0-23-generic (x86_64) Consult /var/lib/dkms/wireless-bcm43142/6.20.55.19/build/make.log for more information.

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  • Compiling PHP with GD crashes with EXC_BREAKPOINT (SIGTRAP) on PPC Mac

    - by Ömer
    First of all, I should say that I have searched the whole Internet for this problem but I couldn't find any solution yet. I have a Mac mini PowerPC (PPC) and I run Apache webserver (httpd-2.2.22) with PHP (5.4.0) and I do all the configure & compilation jobs by myself. If configure with: './configure' '--prefix=/usr/local/php5' '--mandir=/usr/share/man' '--infodir=/usr/share/info' '--sysconfdir=/etc' '--with-config-file-path=/etc' '--with-zlib' '--with-zlib-dir=/usr' '--with-openssl=/usr' '--without-iconv' '--enable-exif' '--enable-ftp' '--enable-mbstring' '--enable-mbregex' '--enable-sockets' '--with-mysql=/usr/local/mysql' '--with-pdo-mysql=/usr/local/mysql' '--with-mysqli=/usr/local/mysql/bin/mysql_config' '--with-apxs2=/usr/local/apache2/bin/apxs' '--with-mcrypt' then the PHP works flawlessly. But if I add the GD module by adding these to the script above: '--with-gd' '--with-jpeg-dir=/usr/local/lib' '--with-freetype-dir=/usr/X11R6' '--with-png-dir=/usr/X11R6' '--with-xpm-dir=/usr/X11R6' the PHP gets configured and compiled without any errors but it causes EXC_BREAKPOINT (SIGTRAP) (see the Crash Reporter log below) when I request a page which calls PHP module. It's obvious that something related to the GD module is causing this, probably FreeType module because it's present in the log but it may not be definite of course. When the PHP crashes (or more accurately, httpd) the CPU goes 100% for 10 to 15 seconds until it recovers. I need to use the GD module and keep the Mac mini PowerPC. So, what should I do to solve this problem? Process: httpd [79852] Path: /usr/local/apache2/bin/httpd Identifier: httpd Version: ??? (???) Code Type: PPC (Native) Parent Process: httpd [79846] Date/Time: 2013-11-04 15:44:28.444 +0200 OS Version: Mac OS X 10.5.8 (9L31a) Report Version: 6 Anonymous UUID: 0178B7F8-2241-43F7-A651-9E7234D41A37 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x0000000093c11e0c Crashed Thread: 0 Application Specific Information: *** single-threaded process forked *** Thread 0 Crashed: 0 com.apple.CoreFoundation 0x93c11e0c __CFRunLoopFindMode + 328 1 com.apple.CoreFoundation 0x93c13d88 CFRunLoopAddSource + 276 2 com.apple.DiskArbitration 0x901a6e8c DAApprovalSessionScheduleWithRunLoop + 52 3 ...ple.CoreServices.CarbonCore 0x9512e67c _FSGetDiskArbSession(__DASession**, __DAApprovalSession**) + 540 4 ...ple.CoreServices.CarbonCore 0x9512e420 CreateDiskArbDiskForMountPath(char const*) + 84 5 ...ple.CoreServices.CarbonCore 0x9512d2c8 FSCacheableClient_GetVolumeCachedInfo(char const*, statfs const*, CachedVolumeInfo*, __DADisk*, __DADisk**) + 280 6 ...ple.CoreServices.CarbonCore 0x9512cca4 MountVolume(char const*, statfs*, unsigned char, unsigned char, __DADisk*, short*) + 352 7 ...ple.CoreServices.CarbonCore 0x9512ca48 MountInitialVolumes() + 172 8 ...ple.CoreServices.CarbonCore 0x9512c4d4 INIT_FileManager() + 164 9 ...ple.CoreServices.CarbonCore 0x9512c390 GetRetainedVolFSVCBByVolumeID(unsigned long) + 48 10 ...ple.CoreServices.CarbonCore 0x9512adf4 PathGetObjectInfo(char const*, unsigned long, unsigned long, VolumeInfo**, unsigned long*, unsigned long*, char*, unsigned long*, unsigned char*) + 184 11 ...ple.CoreServices.CarbonCore 0x9512acc4 FSPathMakeRefInternal(unsigned char const*, unsigned long, unsigned long, FSRef*, unsigned char*) + 64 12 libfreetype.6.dylib 0x0070a0fc FT_New_Face_From_Resource + 56 13 libfreetype.6.dylib 0x0070a3b0 FT_New_Face + 48 14 libphp5.so 0x0118d1a8 fontFetch + 824 15 libphp5.so 0x0118edac php_gd_gdCacheGet + 220 16 libphp5.so 0x0118d6d8 php_gd_gdImageStringFTEx + 360 17 libphp5.so 0x011763c0 php_imagettftext_common + 1504 18 libphp5.so 0x01176494 zif_imagefttext + 20 19 libphp5.so 0x014b9c68 zend_do_fcall_common_helper_SPEC + 1048 20 libphp5.so 0x01452898 _ZEND_DO_FCALL_SPEC_CONST_HANDLER + 440 21 libphp5.so 0x014ba878 execute + 776 22 libphp5.so 0x013f190c zend_execute_scripts + 316 23 libphp5.so 0x013779f4 php_execute_script + 596 24 libphp5.so 0x014bbe64 php_handler + 1972 25 httpd 0x000020c0 ap_run_handler + 96 26 httpd 0x00006ae0 ap_invoke_handler + 224 27 httpd 0x000305c4 ap_process_request + 116 28 httpd 0x0002c768 ap_process_http_connection + 104 29 httpd 0x00012d30 ap_run_process_connection + 96 30 httpd 0x00012ecc ap_process_connection + 92 31 httpd 0x000373e4 child_main + 1220 32 httpd 0x000376a8 make_child + 296 33 httpd 0x000377e4 startup_children + 100 34 httpd 0x000387d4 ap_mpm_run + 3988 35 httpd 0x0000a320 main + 3280 36 httpd 0x000019c0 start + 64

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  • Magento error when Fedex shipping from US to Canada

    - by Tony Lush
    When shipping from the US to Canada, the Magento 1.3.x shipping module allows Fedex ground shipping, but should not. International Ground should be the minimum available going to Canada, since Fedex charges a paperwork fee on top of the transportation costs. Is there a way to fix the module, or do we have to resort to removing Canada from Fedex's permitted countries and setting up an entirely different shipping option for Canada?

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  • CodePlex Daily Summary for Monday, August 11, 2014

    CodePlex Daily Summary for Monday, August 11, 2014Popular ReleasesSpace Engineers Server Manager: SESM V1.15: V1.15 - Updated Quartz library - Correct a bug in the new mod managment - Added a warning if you have backup enabled on a server but no static map configuredAspose for Apache POI: Missing Features of Apache POI SS - v 1.2: Release contain the Missing Features in Apache POI SS SDK in comparison with Aspose.Cells What's New ? Following Examples: Create Pivot Charts Detect Merged Cells Sort Data Printing Workbooks Feedback and Suggestions Many more examples are available at Aspose Docs. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.AngularGo (SPA Project Template): AngularGo.VS2013.vsix: First ReleaseTouchmote: Touchmote 1.0 beta 13: Changes Less GPU usage Works together with other Xbox 360 controls Bug fixesPublic Key Infrastructure PowerShell module: PowerShell PKI Module v3.0: Important: I would like to hear more about what you are thinking about the project? I appreciate that you like it (2000 downloads over past 6 months), but may be you have to say something? What do you dislike in the module? Maybe you would love to see some new functionality? Tell, what you think! Installation guide:Use default installation path to install this module for current user only. To install this module for all users — enable "Install for all users" check-box in installation UI ...Modern UI for WPF: Modern UI 1.0.6: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. BREAKING CHANGE LinkGroup.GroupName renamed to GroupKey NEW FEATURES Improved rendering on high DPI screens, including support for per-monitor DPI awareness available in Windows 8.1 (see also Per-monitor DPI awareness) New ModernProgressRing control with 8 builtin styles New LinkCommands.NavigateLink routed command New Visual Studio project templates 'Modern UI WPF App' and 'Modern UI W...ClosedXML - The easy way to OpenXML: ClosedXML 0.74.0: Multiple thread safe improvements including AdjustToContents XLHelper XLColor_Static IntergerExtensions.ToStringLookup Exception now thrown when saving a workbook with no sheets, instead of creating a corrupt workbook Fix for hyperlinks with non-ASCII Characters Added basic workbook protection Fix for error thrown, when a spreadsheet contained comments and images Fix to Trim function Fix Invalid operation Exception thrown when the formula functions MAX, MIN, and AVG referenc...SEToolbox: SEToolbox 01.042.019 Release 1: Added RadioAntenna broadcast name to ship name detail. Added two additional columns for Asteroid material generation for Asteroid Fields. Added Mass and Block number columns to main display. Added Ellipsis to some columns on main display to reduce name confusion. Added correct SE version number in file when saving. Re-added in reattaching Motor when drag/dropping or importing ships (KeenSH have added RotorEntityId back in after removing it months ago). Added option to export and r...jQuery List DragSort: jQuery List DragSort 0.5.2: Fixed scrollContainer removing deprecated use of $.browser so should now work with latest version of jQuery. Added the ability to return false in dragEnd to revert sort order Project changes Added nuget package for dragsort https://www.nuget.org/packages/dragsort Converted repository from SVN to MercurialBraintree Client Library: Braintree 2.32.0: Allow credit card verification options to be passed outside of the nonce for PaymentMethod.create Allow billingaddress parameters and billingaddress_id to be passed outside of the nonce for PaymentMethod.create Add Subscriptions to paypal accounts Add PaymentMethod.update Add failonduplicatepaymentmethod option to PaymentMethod.create Add support for dispute webhooksThe Mario Kart 8 App: V1.0.2.1: First Codeplex release. WINDOWS INSTALLER ONLYAspose Java for Docx4j: Aspose.Words vs Docx4j - v 1.0: Release contain the Code Comparison for Features in Docx4j SDK and Aspose.Words What's New ?Following Examples: Accessing Document Properties Add Bookmarks Convert to Formats Delete Bookmarks Working with Comments Feedback and Suggestions Many more examples are available at Aspose Docs. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.File System Security PowerShell Module: NTFSSecurity 2.4.1: Add-Access and Remove-Access now take multiple accoutsYourSqlDba: YourSqlDba 5.2.1.: This version improves alert message that comes a while after you install the script. First it says to get it from YourSqlDba.CodePlex.com If you don't want to update now, just-rerun the script from your installed version. To get actual version running just execute install.PrintVersionInfo. . You can go to source code / history and click on change set 72957 to see changes in the script.Manipulator: Manipulator: manipulatorXNB filetype plugin for Paint.NET: Paint.NET XNB plugin v0.4.0.0: CHANGELOG Reverted old incomplete changes. Updated library for compatibility with Paint .NET 4. Updated project to NET 4.5. Updated version to 0.4.0.0. INSTALLATION INSTRUCTIONS Extract the ZIP file to your Paint.NET\FileTypes folder.EdiFabric: Release 4.1: Changed MessageContextWix# (WixSharp) - managed interface for WiX: Release 1.0.0.0: Release 1.0.0.0 Custom UI Custom MSI Dialog Custom CLR Dialog External UIMath.NET Numerics: Math.NET Numerics v3.2.0: Linear Algebra: Vector.Map2 (map2 in F#), storage-optimized Linear Algebra: fix RemoveColumn/Row early index bound check (was not strict enough) Statistics: Entropy ~Jeff Mastry Interpolation: use Array.BinarySearch instead of local implementation ~Candy Chiu Resources: fix a corrupted exception message string Portable Build: support .Net 4.0 as well by using profile 328 instead of 344. .Net 3.5: F# extensions now support .Net 3.5 as well .Net 3.5: NuGet package now contains pro...babelua: 1.6.5.1: V1.6.5.1 - 2014.8.7New feature: Formatting code; Stability improvement: fix a bug that pop up error "System.Net.WebResponse EndGetResponse";New ProjectsDouDou: a little project.Dynamic MVC: Dynamically generate views from your model objects for a data centric MVC application.EasyDb - Simple Data Access: EasyDb is a simple library for data access that allows you to write less code.ExpressToAbroad: just go!!!!!Full Silverlight Web Video/Voice Conferencing: The Goal of this project is to provide complete Open Source (Voice/Video Chatting Client/Server) Modules Using SilverlightGaia: Gaia is an app for Windows plataform, Gaia is like Siri and Google Now or Betty but Gaia use only text commands.pxctest: pxctestSTACS: Career Management System for MIT by Team "STACS"StrongWorld: StrongWorld.WebSuiteXevas Tools: Xevas is a professional coders group of 'Nimbuzz'. We make all tools for worldwide users of nimbuzz at free of cost.????????: ????????????????: ???????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ????????????????: ????????????????: ???????????????: ???????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ???????????????: ???????????????: ??????????????: ??????????????: ??????????????: ????????????????: ????????????????: ???????????????: ???????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ???????????????: ???????????????: ??????????????: ??????????????: ??????????????: ???????????????: ???????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ???????????????: ???????????????: ??????????????: ??????????????: ??????????????: ???????????????: ????????????????: ???????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ???????????????: ???????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ???????????????: ???????????????: ??????????????: ??????????????: ??????????????: ??????????????: ????????????????: ????????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ??????????????: ???????????????: ???????????????: ??????????????: ??????????????: ??????????????: ????????????????: ?????????

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  • `make install` fails apparently due to typo, but not in makefile: How to find and fix?

    - by Archelon
    I'm trying to install the fujitsu-usb-touchscreen drivers from here, on Kubuntu 12.04 on my new Fujitsu LifeBook P1630. (See fujitsu-usb-touchscreen on kubuntu 13.04 (64-bit) on P1630: `make` errors.) I downloaded the .zip file, unzipped it, and ran make in the directory thus created; this all worked as expected. However, when I run sudo checkinstall (which invokes make install), things go less well. On the first attempt the installation aborted with the following error: make: execvp: /etc/init.d/fujitsu_touchscreen: Permission denied make: *** [install] Error 127 I eventually resolved this by $ sudo chmod +x /etc/init.d/fujitsu_touchscreen But although a second sudo checkinstall then does not give the execvp error, it still fails at a later stage, and the log (on stdout) shows this dpkg error: dpkg: error processing /home/archelon/fujitsu-touchscreen-driver/cybergene-fujitsu-usb-touchscreen-112fdb75b406/cybergene-fujitsu-usb-touchscreen-112fdb75b406_amd64.deb (--install): unable to create `/sys/module/fujitsu/usb/touchscreen/parameters/touch_maxy.dpkg-new' (while processing `/sys/module/fujitsu/usb/touchscreen/parameters/touch_maxy'): No such file or directory And, indeed, there is no /sys/module/fujitsu/usb/touchscreen/parameters/touch_maxy; there is, however, /sys/module/fujitsu_usb_touchscreen/parameters/touch_maxy, and this is presumably what was intended. But this incorrect filename does not appear in the makefile or any other file in the directory, at least not that I can find. Nor does it appear, as I discovered after running sudo checkinstall --install=no as suggested below, in the .deb package created by checkinstall. Where might such a typographical error be originating, and how would I go about fixing it? Edited to add: I'm viewing the contents of the .deb file with ark, Kubuntu's default tool. It contains only three files: control.tar.gz, data.tar.gz, and debian-binary. data.tar.gz contains the directory tree that appears to match up to the usual root filesystem, with /etc, /lib, /sys, and /usr directories. (Looking at other .deb files on my system, this structure appears to be typical.) Here's a screenshot: . (Full size.) Here's another screenshot showing that control.tar.gz contains three files, one of which is empty: . (Full size.) Here's the actual .deb file: https://www.dropbox.com/s/odwxxez0fhyvg7a/cybergene-fujitsu-usb-touchscreen_112fdb75b406-1_amd64.deb Edited 2013-09-28 to add: After reinstalling Kubuntu 12.04 again, this time recreating the /home partition (which, again, had been generated during an install of 13.04), I can no longer reproduce this error. I am still curious to know how the underscores got changed to slashes, but it looks as though nobody has any idea. It is perhaps also of interest to note that while I have still not successfully run checkinstall against this package, I have done make install; it requires the executabilization of /etc/init.d/fujitsu_touchscreen and the installation of hal, and the GUI freezes shortly after installation completes, and there is no particular new functionality afterwards that I have noticed, and the system can no longer resume from being suspended; however, this will be pursued elsewhere.

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  • Two new profile in new visual studio 2010.

    - by Jalpesh P. Vadgama
    Visual studio 2010 is a great tool and i have become fan of visual studio 2010. I have found two new code profile in visual studio 2010. Web Development Profile Web Development Code Optimized Profile. Web Development profile will hide the top bar which contains the client object and and event dropdowns. So it will have more spaces. Another one web development code optimized which will hide all the things except main windows. It will hide Toolbox,CSS properties and all other things so you will have more spaces to play with your html. So as a web developer you can use this two great new profile as per your convenience when you only want to play with your html then use webdevelopement code  optimized profile and another interesting thing is that you don’t have to reset your settings you can also just do with Tools->Settings menu like below. This will swap different profile like below. Hope this will help you.. Technorati Tags: Visual Studio 2010,ASP.NET 4.0

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  • iscsitarget suddenly broken after upgrade of the 12.04 Hardware Stack

    - by RapidWebs
    After an upgrade to the latest Hardware Stack using Ubuntu 12.04, my iscsi service is not longer operational. The error from the service is such: FATAL: Module iscsi_trgt not found. I have learned that I might need to reinstall the package iscsitarget-dkms. this package builds a driver or something during installation, from source. During this build process, it reports and error, and now has also broke my package manager. Here is the relevant output: Building module: cleaning build area.... make KERNELRELEASE=3.13.0-34-generic -C /lib/modules/3.13.0-34-generic/build M=/var/lib/dkms/iscsitarget/1.4.20.2/build........(bad exit status: 2) Error! Bad return status for module build on kernel: 3.13.0-34-generic (i686) Consult /var/lib/dkms/iscsitarget/1.4.20.2/build/make.log for more information. Errors were encountered while processing: iscsitarget E: Sub-process /usr/bin/dpkg returned an error code (1) and this is the information provided by make.log: or iscsitarget-1.4.20.2 for kernel 3.13.0-34-generic (i686) Fri Aug 15 22:07:15 EDT 2014 make: Entering directory /usr/src/linux-headers-3.13.0-34-generic LD /var/lib/dkms/iscsitarget/1.4.20.2/build/built-in.o LD /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/built-in.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/tio.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/iscsi.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/nthread.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.o /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c: In function ‘worker_thread’: /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c:73:28: error: void value not ignored as it ought to be /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c:74:3: error: implicit declaration of function ‘get_io_context’ [-Werror=implicit-function-declaration] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c:74:21: warning: assignment makes pointer from integer without a cast [enabled by default] cc1: some warnings being treated as errors make[2]: * [/var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.o] Error 1 make[1]: * [/var/lib/dkms/iscsitarget/1.4.20.2/build/kernel] Error 2 make: * [module/var/lib/dkms/iscsitarget/1.4.20.2/build] Error 2 make: Leaving directory `/usr/src/linux-headers-3.13.0-34-generic' I am at a loss on how to resolve this issue. any help would be appreciated!

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  • Segmentation fault while switching QCompleter for QLineEdit [on hold]

    - by san
    I have a QLineEdit that uses autocompletion one which on focusIn event in which it shows paths from XML List(here I have used hardcoded list) but if user doesn't find the path from that list popped by QCompleter than I want user to be able to browse to path typing '/' in QLineEdit , I am not able to select the paths say /Users etc and on trying to type Segmentation fault occurs. from PyQt4.Qt import Qt, QObject,QLineEdit from PyQt4.QtCore import pyqtSlot,SIGNAL,SLOT from PyQt4 import QtGui, QtCore import sys class DirLineEdit(QLineEdit, QtCore.QObject): """docstring for DirLineEdit""" def __init__(self): super(DirLineEdit, self).__init__() self.defaultList = ['~/Development/python/searchMethod', '~/Development/Nuke_python', '~/Development/python/openexr', '~/Development/python/cpp2python'] self.textChanged.connect(self.__dirCompleter) def focusInEvent(self, event): if len(self.text()) == 0: self._pathsList() QtGui.QLineEdit.focusInEvent(self, event) self.completer().complete() def __dirCompleter(self): if len(self.text()) == 0: model = MyListModel(self.defaultList, self) completer = QtGui.QCompleter(model, self) completer.setModel(model) else: dirModel = QtGui.QFileSystemModel() dirModel.setRootPath(QtCore.QDir.currentPath()) dirModel.setFilter(QtCore.QDir.AllDirs | QtCore.QDir.NoDotAndDotDot | QtCore.QDir.Files) dirModel.setNameFilterDisables(0) completer = QtGui.QCompleter(dirModel, self) completer.setCaseSensitivity(QtCore.Qt.CaseInsensitive) completer.setModel(dirModel) self.setCompleter(completer) def _pathsList(self): completerList = QtCore.QStringList() for i in self.defaultList: completerList.append(QtCore.QString(i)) lineEditCompleter = QtGui.QCompleter(completerList) lineEditCompleter.setCompletionMode(QtGui.QCompleter.UnfilteredPopupCompletion) self.setCompleter(lineEditCompleter) class MyListModel(QtCore.QAbstractListModel): def __init__(self, datain, parent=None, *args): """ datain: a list where each item is a row """ QtCore.QAbstractTableModel.__init__(self, parent, *args) self.listdata = datain def rowCount(self, parent=QtCore.QModelIndex()): return len(self.listdata) def data(self, index, role): if index.isValid() and role == QtCore.Qt.DisplayRole: return QtCore.QVariant(self.listdata[index.row()]) else: return QtCore.QVariant() app = QtGui.QApplication(sys.argv) smObj = DirLineEdit() smObj.show() app.exec_() Please help fix this or suggest better way of implementation?

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  • We'll be at QCon San Francisco!

    - by Carlos Chang
    Oracle Technology Network is a Platinum sponsor at QCon San Francisco. Don’t miss these great developer focused sessions: Shay Shmeltzer - How we simplified Web, Mobile and Cloud development for our own developers? - the Oracle Story Over the past several years, Oracle has beendeveloping a new set of enterprise applications in what is probably one of the largest Java based development project in the world. How do you take 3000 developers and make them productive? How do you insure the delivery of cutting edge UIs for both Mobile and Web channels? How do you enable Cloud based development and deployment? Come and learn how we did it at Oracle, and see how the same technologies and methodologies can apply to your development efforts. Dan Smith - Project Lambda in Java 8 Java SE 8 will include major enhancements to the Java Programming Language and its core libraries.  This suite of new features, known as Project Lambda in the OpenJDK community, includes lambda expressions, default methods, and parallel collections (and much more!).  The result will be a next-generation Java programming experience with more flexibility and better abstractions.   This talk will introduce the new Java features and offer a behind-the-scenes view of how they evolved and why they work the way that they do. Arun Gupta - JSR 356: Building HTML5 WebSocket Applications in Java The family of HTML5 technologies has pushed the pendulum away from rich client technologies and toward ever-more-capable Web clients running on today’s browsers. In particular, WebSocket brings new opportunities for efficient peer-to-peer communication, providing the basis for a new generation of interactive and “live” Web applications. This session examines the efforts under way to support WebSocket in the Java programming model, from its base-level integration in the Java Servlet and Java EE containers to a new, easy-to-use API and toolset that are destined to become part of the standard Java platform. The complete conference schedule is here: http://qconsf.com/sf2012/schedule/wednesday.jsp But wait, there’s more! At the Oracle booth, we’ll also be covering: Oracle ADF Mobile Oracle Developer Cloud Service Oracle ADF Essentials NetBeans Project Easel Hope to see you there! 

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  • Can an internally developed fast evolving, agile, short sprint web application lend itself to offshoring?

    - by Gavin Howden
    I have recently been set a target to achieve readiness to successfully manage and deliver results through the usage of offshore teams on our mainline development project within 12 months. Our mainline is a multi-thousand user highly available web application, and various related SAAS components delivered through the above mentioned web application. We work agile on the mainline with a rapid 1 week sprint using continuous integration. Our delivery platform is a bespoke php framework, although we have some .net services and components in the mix. My view is: an offshore team could work if we either ship out an entire isolated project for offshore development, or we specify a component for our system in huge detail up front. But we don't currently work like that, and it will conflict with the in-house method, and unless the off-shore is working within our team, with our development/deployment chain it could be an integration nightmare. So my question is, given we have a closed source bespoke framework (Private IP) which we train our developers to use, and we work agile minimising documentation, maximising communication and responding to rapidly changing requirements, and much of the quality control is via team skills building and peer review, how can I make off-shoring work on our main line development?

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