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  • function and class to show image not working in php

    - by Gully
    i am trying to get get the following working nothing is happen when i use the function i am trying to get it to display images class ItemRes { //items DB var $img=""; } function ShowItemImage($index,$res_a){ if(sizeof($res_a) > $index){ if($res_a[$index] != NULL) { $cimg = $res_a[$index]->img; return "<img src='$cimg' width='70' height='70' style='cursor:pointer'></img>"; } }else{ return "<center class='whitetxt'><strong>Empty</strong></center>"; } } $res_array = array(); $idx=0; $result21 = mysql_query("SELECT * FROM photos WHERE eid='$eid' ORDER BY id DESC") or die (mysql_error()); while ($row21 = mysql_fetch_array($result21)) { $img_path = $row21['path']; $obj = new ItemRes(); $obj->img = $img_path; $res_array[$idx] = $obj; $idx++; } ShowItemImage(0,$res_array) ShowItemImage(1,$res_array)

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  • UITableView scrolling for very large cells

    - by Mike
    I have UITableView with very large cells with lots of content (more than one screen height). I need to scroll UITableView to a certain position within those cells. I've found method scrollToRowAtIndexPath:atScrollPosition:animated: which works just fine if you got small cells (less than one screen), then you can just command UITableView to scroll, so the needed cell appears at the top of the screen (for example). But this doesn't help at all when you got very large cells. I need UITableView to scroll to a certain position within my large cell, something like scrollToRowAtIndexPath but what accepts pixel offset in addition to cell number. Someone got any ideas? Or maybe ready solution... Would appreciate any help.

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  • How to read PNG image to NSImage -

    - by user322111
    Hi how can i read Png image to NSImage. I tried the following way,but when i get the width and size of the image i'm getting some weird value.. if any one can direct me in right path.. highly appropriate.. NSImage * picture = [[NSImage alloc] initWithContentsOfFile: [bundleRoot stringByAppendingString:tString]]; NSLog(@"sixe %d %d",picture.size.width, picture.size.height); if( picture ){ NSLog(@"Picture is not null"); }else { NSLog(@"Picture is null."); } Thanks

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  • c# - clear surface when resizing

    - by dhh
    Hello, I'm trying to build my own custom control for a windows forms application in C#.Net. Currently I paint some rectangles and other graphic elements using the paint event. When I now resize the app form to fit the desktop size, all elements are repainted (which is exactly the behaviour I need) but the old one's are shown in the background. Here's what I'm doing by now: Pen penDefaultBorder = new Pen(Color.Wheat, 1); int margin = 5; private void CustomControl_Paint(object sender, PaintEventArgs e) { CustomControl calendar = (CustomControl)sender; Graphics graphics = e.Graphics; graphics.Clear(Color.WhiteSmoke); graphics.DrawRectangle(penDefaultBorder, margin, margin, calendar.Width - margin * 2, calendar.Height - margin * 2); //... } Neither the graphics.Clear, nor adding a graphics.FillRectangle(...) will hide the old rectangle from the surface. Ideas? Thank you all.

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  • Jquery show() not working in FF

    - by Andrea Zironda
    I have issues with FF & Jquery .show(). my website shows an embedded map from google in clicking a link.i have got a javascript function that handle this, in safari it works great.FF won't show the map. this is the js. function: function mostraPagina(nome){ if (nome='mappa'){ $('#mappa').load('contenuti/mappe/mappa_thiene.html'); $('#dark_background').show(600); $('#mappa').show(600); } } the embedded code from google maps is: <iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Via+Murialdo,+4,+Thiene+italy&amp;sll=45.710686,11.475665&amp;sspn=0.002439,0.005676&amp;ie=UTF8&amp;hq=&amp;hnear=Via+Murialdo,+4,+36016+Thiene+Vicenza,+Veneto,+Italy&amp;ll=45.710222,11.475618&amp;spn=0.001219,0.002838&amp;t=h&amp;z=14&amp;output=embed"></iframe> thank you very much.

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  • JQuery Tooltip and Scrollable Fix

    - by KrippledShark
    I have set up the navigation on my site using a scrollable div created with Flowplayer's JQuery tools. I also want to add a tooltip to the individual images within the scrollable div. The problem is the tooltip needs to appear outside of the div. I can adjust the height of the div so you can see the tooltip, but the tooltip is still constrained inside another div. Here is the link to my code. http://staging.asla.org/sustainablesites/TestAGAIN.html Is there a way to make this tooltip (div) appear out of it's containing divs?

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  • How to create Bitmap object from a Graphics object ?

    - by vi.su.
    How to create Bitmap object from a Graphics object ? I would like to read pixels from my Graphics object. for example, like, System.Drawing.BitMap.GetPixel(). I am trying to find out empty area (all white, or of any colour) inside a pdf document, to write some graphics / image. I have tried like this, but it is not working. why the following code is not working as expected ? // // System.Drawing.Bitmap // System.Drawing.Graphics // Bitmap b = new Bitmap(width, height, graphics); // // In this case, for any (i, j) values, Bitmap.GetPixel returns 0 // int rgb = b.GetPixel(i, j).ToArgb(); ( posting this question again in .net-only context, removing other library dependencies )

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  • UI Guidelines for Android Honeycomb on Tablets

    - by Jason Hanley
    The UI in Android Honeycomb is very different. I'm looking for things that have changed that would be of interest to developers. Google hasn't updated it's UI guidelines yet, so I am trying to find this stuff out by inspecting the layouts. I am mainly interested in dimensions of icons and new types of views. The action bar height is 56dp (?android:attr/actionBarSize). It seems that the menu icons are 32 x 32 dp now, they were 48 x 48 dp before. Since they are in the action bar, they have a lot of padding around them. The size of a menu icon with padding is 64 x 56 dp. I needed this since I was trying to put a ProgressBar as a menu item. Anything else change? Also, I'm interested in the size of some common UI patterns, like the widths for a list/detail layout like the mail client.

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  • Replace images in a DIV using javascript.

    - by Muhammad Sajid
    Hi, I want to show different images in a DIV, the turn of an image depend on a random number. The image name is like 1.gif, 2.gif, .. 6.gif to do that I coded var img = document.createElement("IMG"); img.src = "images/1.gif"; document.getElementById('imgDiv').appendChild(img); but it does not replace the old image how ever it add an another image right in the bottom of first image. syntax for DIV is: <div id="imgDiv" style="width:85px; height:100px; margin:0px 10px 10px 375px;"></div> may u halp me ?

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  • Is it possble to make this content box round corner?

    - by jitendra
    Is it possible to make this box's corner round with same html tags. without using any other tag. but i can use css classes. and box height should be depend on content of <p>grr</p> <h2>Nulla Facilisi</h2> <p> Phasellus at turpis lacus. Nulla hendrerit lobortis nibh. In lectus erat, blandit non feugiat vel, accumsan ac dolor. Etiam et ligula vel tortor tempus vehicula porttitor ut ligula. Mauris felis odio, fermentum vel </p>

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  • Java 2D clip area to shape

    - by user2923880
    I'm quite new to graphics in java and I'm trying to create a shape that clips to the bottom of another shape. Here is an example of what I'm trying to achieve: Where the white line at the base of the shape is the sort of clipped within the round edges. The current way I am doing this is like so: g2.setColor(gray); Shape shape = getShape(); //round rectangle g2.fill(shape); Rectangle rect = new Rectangle(shape.getBounds().x, shape.getBounds().y, width, height - 3); Area area = new Area(shape); area.subtract(new Area(rect)); g2.setColor(white); g2.fill(area); I'm still experimenting with the clip methods but I can't seem to get it right. Is this current method ok (performance wise, since the component repaints quite often) or is there a more efficient way? Thanks in advance.

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  • IE7: element showing even with display: none

    - by dmr
    I am trying to hide a "required" message when the page is first shown. On FF and IE8 this works, but for some reason the message shows on IE7. Here is the HTML: <div id="passwordDivRequired" class="requiredMsg"> <img src="images/required.png" /> Required </div> And here is the CSS: .requiredMsg img{ width: 1.5em; height: 1.5em; position: relative; bottom: -.4em; } div .requiredMsg { color: #BF5754; display: none; }

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  • iPhone: Setup static content of UITableView

    - by Martin
    This guide from apple https://developer.apple.com/iphone/prerelease/library/documentation/UserExperience/Conceptual/TableView_iPhone/TableViewCells/TableViewCells.html (you need login) explains how to use "The Technique for Static Row Content" to use Interface Builder to setup the cells in a tableview. I have some cells with different heights in my tableview. Without using the heightForRowAtIndexPath method everything get messed up. Do I still need to use this method or can I in some way setup the height of the cells inside the IB as I created them there? Also when using the "The Technique for Static Row Content" from the guide you still need to use the cellForRowAtIndexPath to setup the cells even if they are created in IB. I would like to setup the full layout of the tableview with all cells in IB (drag the cells right into the tableview), is that possible in some way? Thanks!

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  • How to force a line break in a loooooong word in a DIV?

    - by George Edison
    Okay, this is really confusing me. I have some content inside of a div like so: <div style="background-color: green; width: 200px; height: 300px;"> Thisisatest.Thisisatest.Thisisatest.Thisisatest.Thisisatest.Thisisatest. </div> However, the content overflows the DIV (as expected) because the 'word' is too long. How can I force the browser to 'break' the word where necessary to fit all of the content inside?

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  • Best way to reverse bitmap data that is upside down

    - by Wladimir
    Hello, I have a method that I call and it returns bitmap data from a capture device. It returns a pointer to the buffer data as an IntPtr and the buffer length as an int. I know in advance that this bitmap is a 24bpp and its width and height. The problem is that the buffer contains the bitmap data upside down and I need this data to be in the right order (reverse it). What I do is create a for loop and using CopyMemory, I copy each line (stride) of this data from bottom to up to a newly allocated memory space. Is there any way to make it faster than creating more memory each time I receive a new frame? It makes the application get a bit slow and consumes more memory as each bitmap is pretty big. I do this because I use another component that analyses the bitmaps and it doesn't work propertly if the bitmaps are upside down. I'm using .net, c# thanks!

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  • How to switch images with jquery ?

    - by eemceebee
    Hi I have a simple setup with one big image container and 3 smaller thumbnail containers. Now when I click on the thumbnail I want to switch the big image and the small thumbnail image, so that the big image container has now the bigger sized thumbnail and the thumbnail container shows the thumbnail view of the before big image. <div class="thumbnailFloat"> <img src="data/img_2.jpg" width="60" > <img src="data/img_3.jpg" width="60" > <img src="data/img_4.jpg" width="60" > </div> <div class="imageFloat"> <img src="data/img_1.jpg" width="180" height="250"> </div> Thanks for helping out.

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  • grails and flash movie

    - by ziftech
    Is it possibe to insert into GSP simple flash movie? I tried this way: <object type="application/x-shockwave-flash" data="${resource(dir:'flash',file:'movie.swf')}" width="400" height="400"> <param name="movie" value="${resource(dir:'flash',file:'movie.swf')}" /> <param name="bgcolor" value="#ffffff" /> <param name="AllowScriptAccess" value="always" /> <param name="flashvars" value="feed=${resource(dir:'flash',file:'movie.xml')}" /> <p>This widget requires Flash Player 9 or better</p> </object> It seems that movie is loaded but .xml and pictures are not...

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  • submit form problem

    - by basma
    hi I have a problem with "all" of my form submition "search form, login form, regester form,.." the problem shows when I submit the form it doesnt take me to the action page, insted it tack me to my root page :"http://localhost/project/Home/" this is a sample of my search form witch search members or groups as the user choose and it can be submitted by clicking search.jpg <form name="searchform" action='Searchb.php' method='GET' > <a href=""><img src="img/search.jpg" width="60" height="49" onClick="searchform.submit()" style="border-style: none"></a> <input type="text" name="Search" />&nbsp;<label>member</label><input name="radio1" type="radio" value="Member" />&nbsp;<label>Group</label> &nbsp; <input name="radio1" type="radio" value="Group" /> </form>"

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  • Pass CSS property dynamically from panelgrid

    - by Bernad Ali
    I have a hidden property which is fetched from ebean. how do i pass that color code property to css function? <h:panelGrid id="testpanel" columns="#{message.no_of_columns}" rows="#{message.no_of_rows}" styleClass="dynamicGrid"> <c:forEach items="#{bLDashBoardAction.listBondLoc}" var="item"> <h:panelGroup> <h:outputText value="#{item.rackTagCode}" /> <h:hiddenInput value="#{item.colorEBean.colorCode};" /> </h:panelGroup> </c:forEach> </h:panelGrid> this is my css property,background need to be assigned from panelgrid colorcode .dynamicGrid td { width: 50px; height: 50px; border: 4px solid gray; background: }

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  • Images to video - converting to IplImage makes video blue

    - by user891908
    I want to create a video from images using opencv. The strange problem is that if i will write image (bmp) to disk and then load (cv.LoadImage) it it renders fine, but when i try to load image from StringIO and convert it to IplImage, it turns video to blue. Heres the code: import StringIO output = StringIO.StringIO() FOREGROUND = (0, 0, 0) TEXT = 'MY TEXT' font_path = 'arial.ttf' font = ImageFont.truetype(font_path, 18, encoding='unic') text = TEXT.decode('utf-8') (width, height) = font.getsize(text) # Create with background with place for text w,h=(600,600) contentimage=Image.open('0.jpg') background=Image.open('background.bmp') x, y = contentimage.size # put content onto background background.paste(contentimage,(((w-x)/2),0)) draw = ImageDraw.Draw(background) draw.text((0,0), text, font=font, fill=FOREGROUND) pi = background pi.save(output, "bmp") #pi.show() #shows image in full color output.seek(0) pi= Image.open(output) print pi, pi.format, "%dx%d" % pi.size, pi.mode cv_im = cv.CreateImageHeader(pi.size, cv.IPL_DEPTH_8U, 3) cv.SetData(cv_im, pi.tostring()) print pi.size, cv.GetSize(cv_im) w = cv.CreateVideoWriter("2.avi", cv.CV_FOURCC('M','J','P','G'), 1,(cv.GetSize(cv_im)[0],cv.GetSize(cv_im)[1]), is_color=1) for i in range(1,5): cv.WriteFrame(w, cv_im) del w

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • positioning a jquery dialog that is inside an iframe realtive to the parent window

    - by guy schaller
    hallo all i have a site which has a very big scroll on it, and there is an iframe in the middle set to have no scroll and its height is 3000 anyway the document being opened in the iframe has a jquery dialog in it. when im looking at the top of the parent and click a button inside the iframe that opens the dialog the dialog opens at the middle of the iframe and i cant see it... thats because its doing its calcualtions based on the document not the top document how can i change that? so if my scroll was all the way down in the parent the dialog inside the iframe will open at the bottom of the iframe where i can see it.. in other words realtive to positon of parent document. thanks in advance

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  • Embed external images for use in HTML canvas?

    - by Philipp Lenssen
    I'm using JavaScript to load an image into my Canvas element in Firefox. This works fine for local images, but throws a security exception for external images. Is there any way to avoid this security exception, one that does not involve my server having to act as proxy to load the image locally (because that would stress my server)? PS: The current code is similar to this: var img = new Image(); var contextSource = canvasSource.getContext('2d'); contextSource.drawImage(img, 0, 0); // get image data to do stuff with pixels var imageDataSource = contextSource.getImageData(0, 0, width - 1, height - 1);

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  • Why won't my span do a JQuery event click when I click it?

    - by alex
    .tablePlayButton { display: block; width: 16px; background: transparent; margin-top:2px; margin-right: -10px; margin-left: 2px; height:17px; } tr:hover .tablePlayButton { background: url(ton.png) top left no-repeat; } tr:hover .tablePlayButton:active { background-position: bottom left; } tr:hover .tablePlayButton.playing, .tablePlayButton.playing { background: url(ton2.png) top right no-repeat; } tr:hover .tablePlayButton.playing:active, .tablePlayButton.playing:active { background-position: bottom right; } I draw the span like this: <span class="tablePlayButton"></span> It's got a little button. WHen I click it, nothing happens: $(".tablePlayButton").click(function(){ alert('hi'); });

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  • Not getting stage.stageWidth and stageHeight on Firefox 3.5

    - by Qpixo
    Here's a problem that I've been tried to figure out but still couldn't get the right method to fix it yet. I'm having issue regarding the display when using Firefox 3.5 on MAC, I can see my menu and the display is correct. The menu just position above what it supposed to be positioned. It works fine with Safari on MACOSX. My flash size is: 1440x750 It looks like Firefox can't recognize stage.StageWidth and stage.StageHeight. It returns 0. Some suggest implementing was to pass in the actual width and height of movie via FlashVars. The movie uses these instead of stage.stageWidth and stage.stageHeight Does anyone have an example of code of how to fix that issue?? Appreciated to point me out the right way

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