Search Results

Search found 16947 results on 678 pages for 'game play'.

Page 387/678 | < Previous Page | 383 384 385 386 387 388 389 390 391 392 393 394  | Next Page >

  • CD/DVD Drive not detecting locally burned CD/DVDs, but works fine with Genuine discs.

    - by Rahul
    I'm using Dell Inspiron 1420 - 32 Bit - Windows Vista, since 2.5 years. I'm facing a strange problem with my CD/DVD-drive. I cannot run/play a CD/DVD which I get burned from my friends. But when I insert Genuine CD, I'm able to play/run it. And when I try to install my Vista package which I got with my notebook, the CD/DVD gets loaded. If I insert a CD/DVD which I get from my friend, CD doesn't get loaded and the system gets hanged. But all these CDs/DVDs work on other systems. I've tested it on many of my friends PCs. So, now I'm able to run only genuine CDs & a few genuine DVDs. My Experience/Experiments: I tried to install Windows Vista using Genuine DVD - It worked I tried to install Ubuntu which I got from shipped from Canonical Ltd. - It worked I tried to install OpenSUSE .iso file burned to a DVD in my friend's PC - It didn't work for me (But working perfectly fine in my friends PCs(Tested in 4 other PCs) Tried to play a DVD containing movies, burned in my friend's PC - It didn't work for me (But working perfectly fine in my friends PCs Any help/suggestions would be appreciated. Thanks.

    Read the article

  • Is a Hyperthreaded CPU more powerful and more efficient than a Dual-core CPU? [closed]

    - by user1811864
    which computer to choose with Pentium processor hello they are getting rid of the old computer equipment in the office and i have to choose the computer to take home i get first choice to pick. -15 inch lcd screen 4 gb of ram core 2 duo dual Core E8400 3.00 GHz dvd writer windows vista/ linux -15 inch crt monitor with 2 gb ram and pentium 4 2 ghz single core HT technology windows xp hardisks both 250 GB my friend is telling me to choose the second one Pentium single core HT because he told me it runs faster becuase of HT technology and cooler and consumes less current electricity so it wont get overheated because it has HT technology so it's high definition for encoding and watching HD movies and HD sound and is like a gaming pc to play internet games. And also he said the dual core 8400 runs at 3 ghz compared to the 2 ghz so it heats very much because of the two extra cores so it takes more current raising electricty bills and is not good for gaming and watching HD movies and internet flash animations and games because of getting heated everytime. And he wants to choose and take the E8400 because he has air conditioning at home so it will be safe from heating. So which one computer should i take is it really faster because of the HT High definition technology and will i be able to play internet flash card games better and watch good HD movies Youtube etc and play all the music and songs.

    Read the article

  • Cut (smart edit) .mts (AVCHD Progressive) files un Ubuntu Lucid

    - by pts
    I have a bunch of .mts files containing AVCHD Progressive video recorded by a Panasonic camera, and I need software on Ubuntu Lucid with which I can remove the boring parts, and concatenate the interesting parts, all this without reencoding the video stream. It's OK for me to cut at keyframe boundary. If Avidemux was able to open the files, it would take about 60 hours of work for me to cut the files. (At least that was it last time I tried with similar videos, but of a file format supported by Avidemux.) So I need a fast, powerful and stable video editor, because I don't want that 60 hours of work go up to 240 or even 480 hours just because the tool is too slow or unstable or has a terrible UI. I've tried Avidemux 2.5.5 and 2.5.6, but they crash trying to open such a file, even if I convert the file to .avi first using mencoder -oac copy -ovc copy. mplayer can play the files. I've tried Avidemux 2.6.0, which can open the file, but it cannot jump to the previous or next keyframe etc. (if I make it jump to the next keyframe, and then to the previous keyframe, it doesn't end up at the original keyframe, sometimes displays an error etc.). Also I'm not sure if Avidemux 2.6.x would let me save the result without reencoding. I've tried Kdenlive 0.7.7.1, but playback is very choppy, and it cannot play audio at all (complaining that SDL cannot find the device; but many other programs on the system can play audio). It would be a pain to work with. I've tried converting the .mts file to .mkv using ffmpeg -i input.mts -vcodec copy -sameq -acodec copy -f matroska output.mkv, but that caused too much visible distortions in the video in both mplayer and Avidemux. I've tried converting the .mts file with TsRemux.exe, but Avidemux 2.5.x still can't open that file. Is there another program to cut and concatenate the files? Is there a preprocessor which would create a file (without reencoding the video) on which Avidemux wouldn't crash?

    Read the article

  • What games work well on MacBook Pro (i7/GeForce GT 330M) within VMWare Fusion?

    - by webworm
    I have a 15" MacBook Pro (2.66 i7 with 8 GB RAM) with the GeForce GT 330M 512 MB graphics card. I use it primarily for development (Mac/Web/Windows) though I would like to play the occasional game with my son who uses a desktop PC system at home. I prefer to use VMWare Fusion for virtualization rather than BootCamp for a number of reasons. Heat/Fan issues with i7 under BootCamp Prefer to retain virtual machine as single file rather than dedicated partition (easier to move a nd backup) I have heard that Windows support of the GeForce GT 330 in BootCamp is not all that good. So that being said I was wondering what sort of games I would be able to play within the Fusion environment running Windows 7. I have 8 GB RAM and usually dedicate 4 GB to the virtual machine. I don't expect to be able to play the latest FPS games such as BattleField: Bad Company 2 or Call of Duty, rather I am looking at games such a Total War II, Civilizations IV, Supreme Commander, and other RTS type games. I should mention the native screen resolution of my MacBook Pro is 1680x1050, which is what I would be most likely running the VM at (fullscreen). Thank you for any advice.

    Read the article

  • No sound Ubuntu 10.10 (have SB Live! card)

    - by Chris Frazier
    I am new to Linux/Ubuntu and I just installed 10.10 on my Dell Desktop PC that was running Windows XP. The PC is about 5-6 years old and the sound card it has is a SoundBlaster Live! card. The Sound Preferences recognizes the card as [SB Live! Value] EMU10k1X. It is currently set to Analog Stereo Duplex. I tried multiple other sound configurations and nothing works. No sound but some clicks come out of the speakers. I ran the system test and during the audio tests the same thing happened, just clicks and pops. I tried to play some music with Rhythmbox and when it tries to play a track it tries for several seconds and then just closes itself, or sometimes just doesn't play. I ran a check for drivers, but the only driver it found to install was for my nVidia video card. It did not show any drivers for the sound card. Does anyone have any idea what I need to do to get the sound to work?

    Read the article

  • Why won't Media Monkey add one particular folder of mp3's?

    - by ChrisF
    I'm using the latest and greatest version on Media Monkey (free version) and it won't find the mp3's in one particular folder in my music tree. It can see all the other files in the tree and the folder shows up when I click Add/Rescan files to the library... I have full control over the folder and all the files in the folder. The files play in Windows Media Player. The files play in Media Monkey if I right click and play from the context menu. All the tracks are at least 2 minutes long and over 5MB long and Media Monkey is set to ignore files shorter than 20KB and include all files regardless of length. There was an issue in that the that the genre of the tracks was set to "Classical" and the option that allows you to browse the classical music independently of the other music isn't enabled in the free version. It's a Gold version option only. I hadn't spotted that my other classical music was also missing from the library (I have rather a large library). Once I retagged the music with a different tag and tried to add the files again it reported that it added the tracks, but they still didn't show up in the library.

    Read the article

  • No audio with streaming video

    - by Chris Barnhill
    I am having trouble with audio when playing streaming videos. My sound card is fine. I know this because if I play sounds from my local machine, there's no problem. It's only when I try to play sounds from the internet that I lose audio. This only started happening recently when I did 2 things: I connected a USB headphone/microphone set to record screencasts I began recording/publishing screencasts from screenr.com. I have tried playing video both with the headset connected and without it connected: it makes no difference. If I record a screencast on screenr.com and preview it, I hear the audio. But once I publish is and play it, there is no audio. I also hear no audio with YouTube videos. I really hope someone can help. Thanks. The latest is that the problem went away after I powered my system off and on. A reboot didn't do it, I had to actually shut down the power.

    Read the article

  • Is there a 'global media cache' in Windows 7 that may be used by third party media players?

    - by Pulse
    Here's the background. I don't use Windows Media Player or Media Centre, in fact both components have been 'turned off' via the 'Programs and Features' option. My media player of choice is a nightly build of MPC-HC, which plays virtually everything. I do, however, have VLC portable available for those rare instances when MPC-HC can't or won't play something correctly. This is the situation. I tend to download various media files via torrent, typically, game trailers or freely availably films, such as the recently released, torrent only, Pioneer One. Quite often these files are quite large, being 1GB+ so I quite often like to preview the file after it has downloaded a significant portion of the file. For the most part, this works quite well, and gives me an idea about the worth of continuing the download. Sometimes, however, the file doesn't play as expected and instead plays a completely unrelated file that has been previously played. Here's the strange thing. if I try to preview the file in MPC-HC or VLC both players play the same, previously played file, regardless of whichever player was originally responsible for playback. Most times, it's not even a file that's been played recently. I have searched the registry for some sort of MRU cache, but have found nothing. I have made sure each player has had it's respective history/cache deleted and can fine nothing on disk that seems to be storing this, apparently shared data. So, the question is, where are these unrelated players getting the file information from? Thnaks.

    Read the article

  • How can I get DVDs playing after a Vista to XP change?

    - by Liath
    I replaced my vista install on a Dell Inspiron 1525 with XP and have managed to get most things up and running again however I'm having trouble with playing DVDs. When I try and play a DVD I get the following message: Windows Media Player cannot play this DVD because there is a problem with digital copy protection between your DVD drive, decoder, and video card. Try installing an updated driver for your video card. I have ensured that my drive is configured to play Region 2 discs (I'm in the UK), I've installed the most up to date XP codec pack which makes me think it's a driver issue. In device manager I have got my DVD drivers up to date however under "Other Devices" I'm missing several which sound key: Audio Device on High Definition Audio Bus Modem Device on High Definition Audio Bus Video Controller Video Controller (VGA Compatible) However I've installed all the relevant drivers I can find on the Dell website. The drive itself is working - I've run software from the drive. I'm afraid I am far from a sys-admin so I'm struggling on this one. How can I get my DVDs playing again?

    Read the article

  • How can I get DVDs playing after a Vista to XP change? [closed]

    - by Liath
    I replaced my vista install on a Dell Inspiron 1525 with XP and have managed to get most things up and running again however I'm having trouble with playing DVDs. When I try and play a DVD I get the following message: Windows Media Player cannot play this DVD because there is a problem with digital copy protection between your DVD drive, decoder, and video card. Try installing an updated driver for your video card. I have ensured that my drive is configured to play Region 2 discs (I'm in the UK), I've installed the most up to date XP codec pack which makes me think it's a driver issue. In device manager I have got my DVD drivers up to date however under "Other Devices" I'm missing several which sound key: Audio Device on High Definition Audio Bus Modem Device on High Definition Audio Bus Video Controller Video Controller (VGA Compatible) However I've installed all the relevant drivers I can find on the Dell website. The drive itself is working - I've run software from the drive. I'm afraid I am far from a sys-admin so I'm struggling on this one. How can I get my DVDs playing again?

    Read the article

  • Parsing XML with jQuery... problem retrieving elements

    - by Don
    An XML snippet: <results> <review> <api_detail_url>http://api.giantbomb.com/review/1/</api_detail_url> <game> <api_detail_url>http://api.giantbomb.com/game/20462/</api_detail_url> <id>20462</id> <name>SingStar</name> </game> <score>4</score> </review> </results> And here's my testing code, just to show whether data is being collected or not ('data' holds the XML): var element; $(data).find('review').each(function() { element = $(this).find('name').text(); }); alert(element); Now here's the problem, only this query actually returns data: $(this).find('score').text(); The alert box in this case would pop up with '4'. These two other queries don't return anything (the alert box is blank): $(this).find('api_detail_url').text(); $(this).find('name').text(); I've tried using jQuery selectors, like... $(this).find('game > name').text(); ...but that doesn't work, either, still get a blank alert box. Am I missing something? Testing is being done in Chrome.

    Read the article

  • XNA Reach profile with VMWare - Vertex Buffers not working?

    - by Nektarios
    Running XNA app, using Reach profile, in VMWare Fusion host OS Mac OSX, VM is Windows XP SP 3 (my dual-boot OS). Running on MacBook Pro w/NVidia 320M graphics card When I am booted in to XP natively, my code works. The code is drawing cubes that are set up using vertex buffers When another friend runs this same code on Windows 7, it also works for him just fine When I am running my code in the VM, it doesn't work. I have billboarding sprites running in a shader program and this part displays fine. I get no crashing or errors, the geometry just doesn't appear. I tried Debug and Release. This is very basic operation so I'm thinking VMWare isn't the problem, but it's my code.... My init code: var vertexArray = verts.ToArray(); var indexArray = indices.ToArray(); indexBuffer = new IndexBuffer(GraphicsDevice, typeof(Int16), indexArray.Length, BufferUsage.WriteOnly); indexBuffer.SetData(indexArray); vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor), vertexArray.Length, BufferUsage.WriteOnly); vertexBuffer.SetData(vertexArray); My Draw code: // problem isn't here, tried no cull GraphicsDevice.RasterizerState = RasterizerState.CullClockwise; GraphicsDevice.BlendState = BlendState.AlphaBlend; GraphicsDevice.DepthStencilState = new DepthStencilState() { DepthBufferEnable = true }; // Update View and Projection TileEffect.View = ((Game1)Game).Camera.View; TileEffect.Projection = ((Game1)Game).Camera.Projection; TileEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.SetVertexBuffer(vertexBuffer); GraphicsDevice.Indices = indexBuffer; GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, indices.Count, 0, indices.Count / 3); For LoadContent: TileEffect = new BasicEffect(GraphicsDevice) { World = Matrix.Identity, View = ((Game1)Game).Camera.View, Projection = ((Game1)Game).Camera.Projection, VertexColorEnabled = true };

    Read the article

  • Beginner python - stuck in a loop

    - by Jeremy
    I have two begininer programs, both using the 'while' function, one works correctly, and the other gets me stuck in a loop. The first program is this; num=54 bob = True print('The guess a number Game!') while bob == True: guess = int(input('What is your guess? ')) if guess==num: print('wow! You\'re awesome!') print('but don\'t worry, you still suck') bob = False elif guess>num: print('try a lower number') else: print('close, but too low') print('game over')`` and it gives the predictable output of; The guess a number Game! What is your guess? 12 close, but too low What is your guess? 56 try a lower number What is your guess? 54 wow! You're awesome! but don't worry, you still suck game over However, I also have this program, which doesn't work; #define vars a = int(input('Please insert a number: ')) b = int(input('Please insert a second number: ')) #try a function def func_tim(a,b): bob = True while bob == True: if a == b: print('nice and equal') bob = False elif b > a: print('b is picking on a!') else: print('a is picking on b!') #call a function func_tim(a,b) Which outputs; Please insert a number: 12 Please insert a second number: 14 b is picking on a! b is picking on a! b is picking on a! ...(repeat in a loop).... Can someone please let me know why these programs are different? Thank you!

    Read the article

  • event flow in action script 3

    - by Shay
    i try to dispatch a custom event from some component on the stage and i register other component to listen to it but the other component doesn't get the event here is my code what do i miss public class Main extends MovieClip //main document class { var compSource:Game; var compMenu:Menu; public function Main() { compSource = new Game; compMenu = new Menu(); var mc:MovieClip = new MovieClip(); addChild(mc); mc.addChild(compSource); // the source of the event - event dispatch when clicked btn mc.addChild(compMenu); //in init of that Movie clip it add listener to the compSource events } } public class Game extends MovieClip { public function Game() { btn.addEventListener(MouseEvent.CLICK, onFinishGame); } private function onFinishGame(e:MouseEvent):void { var score:Number = Math.random() * 100 + 1; dispatchEvent(new ScoreChanged(score)); } } public class Menu extends MovieClip { //TextField score public function Menu() { addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event):void { removeEventListener(Event.ADDED_TO_STAGE, init); //on init add listener to event ScoreChanged addEventListener(ScoreChanged.SCORE_GAIN, updateScore); } public function updateScore(e:ScoreChanged):void { //it never gets here! tScore.text = String(e._score); } } public class ScoreChanged extends Event { public static const SCORE_GAIN:String = "SCORE_GAIN"; public var _score:Number; public function ScoreChanged( score:Number ) { trace("new score"); super( SCORE_GAIN, true); _score = score; } } I don't want to write in Main compSource.addEventListener(ScoreChanged.SCORE_GAIN, compMenu.updateScore); cause i dont want the the compSource will need to know about compMenu its compMenu responsibility to know to what events it needs to listen.... any suggestions? Thanks!

    Read the article

  • django inner redirects

    - by Zayatzz
    Hello I have one project that in my own development computer (uses mod_wsgi to serve the project) caused no problems. In live server (uses mod_fastcgi) it generates 500 though. my url conf is like this: # -*- coding: utf-8 -*- from django.conf.urls.defaults import * # Uncomment the next two lines to enable the admin: from django.contrib import admin admin.autodiscover() urlpatterns = patterns('', url(r'^admin/', include(admin.site.urls)), url(r'^', include('jalka.game.urls')), ) and # -*- coding: utf-8 -*- from django.conf.urls.defaults import * from django.contrib.auth import views as auth_views urlpatterns = patterns('jalka.game.views', url(r'^$', view = 'front', name = 'front',), url(r'^ennusta/(?P<game_id>\d+)/$', view = 'ennusta', name = 'ennusta',), url(r'^login/$', auth_views.login, {'template_name': 'game/login.html'}, name='auth_login'), url(r'^logout/$', auth_views.logout, {'template_name': 'game/logout.html'}, name='auth_logout'), url(r'^arvuta/$', view = 'arvuta', name = 'arvuta',), ) and .htaccess is like that: Options +FollowSymLinks RewriteEngine on RewriteOptions MaxRedirects=10 # RewriteCond %{HTTP_HOST} . RewriteCond %{HTTP_HOST} ^www\.domain\.com RewriteRule (.*) http://domain.com/$1 [R=301,L] AddHandler fastcgi-script .fcgi RewriteCond %{HTTP_HOST} ^jalka\.domain\.com$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*) cgi-bin/fifa2010.fcgi/$1 [QSA,L] RewriteCond %{HTTP_HOST} ^subdomain\.otherdomain\.eu$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*) cgi-bin/django.fcgi/$1 [QSA,L] Notice, that i have also other project set up with same .htaccess and that one is running just fine with more complex urls and views fifa2010.fcgi: #!/usr/local/bin/python # -*- coding: utf-8 -*- import sys, os DOMAIN = "domain.com" APPNAME = "jalka" PREFIX = "/www/apache/domains/www.%s" % (DOMAIN,) # Add a custom Python path. sys.path.insert(0, os.path.join(PREFIX, "htdocs/django/Django-1.2.1")) sys.path.insert(0, os.path.join(PREFIX, "htdocs")) sys.path.insert(0, os.path.join(PREFIX, "htdocs/jalka")) # Switch to the directory of your project. (Optional.) os.chdir(os.path.join(PREFIX, "htdocs", APPNAME)) # Set the DJANGO_SETTINGS_MODULE environment variable. os.environ['DJANGO_SETTINGS_MODULE'] = "%s.settings" % (APPNAME,) from django.core.servers.fastcgi import runfastcgi runfastcgi(method="threaded", daemonize="false") Alan

    Read the article

  • Building a formset dynamically

    - by vorpyg
    I initially wrote code to build a form dynamically, based on data from the DB, similar to what I described in my previous SO post. As SO user Daniel Roseman points out, he would use a formset for this, and now I've come to the realization that he must be completely right. :) My approach works, basically, but I can't seem to get validation across the entire form to be working properly (I believe it's possible, but it's getting quite complex, and there has to be a smarter way of doing it = Formsets!). So now my question is: How can I build a formset dynamically? Not in an AJAX way, I want each form's label to be populated with an FK value (team) from the DB. As I have a need for passing parameters to the form, I've used this technique from a previous SO post. With the former approach, my view code is (form code in previous link): def render_form(request): teams = Team.objects.filter(game=game) form_collection = [] for team in teams: f = SuggestionForm(request.POST or None, team=team, user=request.user) form_collection.append(f) Now I want to do something like: def render_form(request): teams = Team.objects.filter(game=game) from django.utils.functional import curry from django.forms.formsets import formset_factory formset = formset_factory(SuggestionForm) for team in teams: formset.form.append(staticmethod(curry(SuggestionForm, request.POST or None, team=team, user=request.user))) But the append bit doesn't work. What's the proper way of doing this? Thanks!

    Read the article

  • What is causing my HTTP server to fail with "exit status -1073741819"?

    - by Keeblebrox
    As an exercise I created a small HTTP server that generates random game mechanics, similar to this one. I wrote it on a Windows 7 (32-bit) system and it works flawlessly. However, when I run it on my home machine, Windows 7 (64-bit), it always fails with the same message: exit status -1073741819. I haven't managed to find anything on the web which references that status code, so I don't know how important it is. Here's code for the server, with redundancy abridged: package main import ( "fmt" "math/rand" "time" "net/http" "html/template" ) // Info about a game mechanic type MechanicInfo struct { Name, Desc string } // Print a mechanic as a string func (m MechanicInfo) String() string { return fmt.Sprintf("%s: %s", m.Name, m.Desc) } // A possible game mechanic var ( UnkillableObjects = &MechanicInfo{"Avoiding Unkillable Objects", "There are objects that the player cannot touch. These are different from normal enemies because they cannot be destroyed or moved."} //... Race = &MechanicInfo{"Race", "The player must reach a place before the opponent does. Like \"Timed\" except the enemy as a \"timer\" can be slowed down by the player's actions, or there may be multiple enemies being raced against."} ) // Slice containing all game mechanics var GameMechanics []*MechanicInfo // Pseudorandom number generator var prng *rand.Rand // Get a random mechanic func RandMechanic() *MechanicInfo { i := prng.Intn(len(GameMechanics)) return GameMechanics[i] } // Initialize the package func init() { prng = rand.New(rand.NewSource(time.Now().Unix())) GameMechanics = make([]*MechanicInfo, 34) GameMechanics[0] = UnkillableObjects //... GameMechanics[33] = Race } // serving var index = template.Must(template.ParseFiles( "templates/_base.html", "templates/index.html", )) func randMechHandler(w http.ResponseWriter, req *http.Request) { mechanics := [3]*MechanicInfo{RandMechanic(), RandMechanic(), RandMechanic()} if err := index.Execute(w, mechanics); err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } } func main() { http.HandleFunc("/", randMechHandler) if err := http.ListenAndServe(":80", nil); err != nil { panic(err) } } In addition, the unabridged code, the _base.html template, and the index.html template. What could be causing this issue? Is there a process for debugging a cryptic exit status like this?

    Read the article

  • How can I improve this search usability?

    - by Craig Whitley
    This is the first real programming attempt of mine, and theres some major flaws. It's a learning project, and I'm currently re-writing the entire thing as my php is is really messy. I really want to get an idea on how I can improve the actual usability and accesibility of the site at the same time though - so I know how to implement it correctly. The website is basically a comparison website for gameserver hosting. As I mentioned, its a learning project and I don't actually expect any revenue from it. At the moment theres only test data in it, so in the game input box select either 'Battlefied Bad Company 2' or 'Call of Duty 4: Modern Warfare' and ignore the actual search results. http://www.laglessfrag.com I wasn't really sure how to work the search functionality. Basically when you click a game in the drop down box, it sends an ajax request and finds all the locations available to that specific game in the database. After selecting the country theres another ajax to find all the citys available to the game in that country - which gives me the two unique identifiers I need to create the search results. One major and fundamental flaw is that without javascript enabled, the site ceases to function. I'll overcome that in the next re-write, but without the ajax functionality stopping the user 'going wrong' - how can I implement a search that requires two fields without creating extra steps in new pages after form submissions? I'm also no designer so my whole layout and css is a bit rubbish, but this was mainly a learning project as I'm interested in applications / programming rather than design. It's also slow as its on shared hosting, but if I can get it to work correctly then I'm not impartial to chucking a bit of money at it for faster hosting and maybe a bit of advertising and seeing where it goes (if anywhere!). Any info appreciated.

    Read the article

  • Deleting a resource in a Cucumber (Capybara) step doesn't work

    - by Josiah Kiehl
    Here is my Scenario: Scenario: Delete a match Given pojo is logged in And there is a match with the following: | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | And I am on the show match 1 page And show me the page When I follow "Delete" And I follow "Yes, delete it" Then there should not be a match with the following: | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | If I walk through these steps manually, they work. When I click the confirmation: Yes, delete it, then the match is deleted. Cucumber, however, fails to delete the record and the last step fails. And I follow "Yes, delete it" # features/step_definitions/web_steps.rb:32 Then there should not be a match with the following: # features/step_definitions/match_steps.rb:8 | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | <nil> expected but was <#<Match id: 1, name: "Game del Pojo", date_and_time: "2010-02-23 17:52:00", teams: 2, created_at: "2010-03-02 23:06:33", updated_at: "2010-03-02 23:06:33", comment: "This is an awesome comment", players: 2, game_id: 1, user_id: 1>>. (Test::Unit::AssertionFailedError) /usr/lib/ruby/1.8/test/unit/assertions.rb:48:in `assert_block' /usr/lib/ruby/1.8/test/unit/assertions.rb:495:in `_wrap_assertion' /usr/lib/ruby/1.8/test/unit/assertions.rb:46:in `assert_block' /usr/lib/ruby/1.8/test/unit/assertions.rb:83:in `assert_equal' /usr/lib/ruby/1.8/test/unit/assertions.rb:172:in `assert_nil' ./features/step_definitions/match_steps.rb:22:in `/^there should (not)? be a match with the following:$/' features/matches.feature:124:in `Then there should not be a match with the following:' Any clue how to debug this? Thanks!

    Read the article

  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

    Read the article

  • Admob banner not getting remove from superview

    - by Gamer
    I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time game getting crash also. I am not getting how admob banner is comes in every class in fact i have not declare in Rootviewcontroller class. can any one suggest me how to integrate Admob in cocos2d game, i want Admob banner in particular classes not in every class, I am using latest google admob sdk, my code is below: Thanks in advance ` -(void)AdMob{ NSLog(@"ADMOB"); CGSize winSize = [[CCDirector sharedDirector]winSize]; // Create a view of the standard size at the bottom of the screen. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-364, size.height - GAD_SIZE_728x90.height, GAD_SIZE_728x90.width, GAD_SIZE_728x90.height)]; } else { // It's an iPhone bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-160, size.height - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; } if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { bannerView_.adUnitID =@"a15062384653c9e"; } else { bannerView_.adUnitID =@"a15062392a0aa0a"; } bannerView_.rootViewController = self; [[[CCDirector sharedDirector]openGLView]addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; GADRequest *request = [[GADRequest alloc] init]; request.testing = [NSArray arrayWithObjects: GAD_SIMULATOR_ID, nil]; // Simulator [bannerView_ loadRequest:request]; } //best practice for removing the barnnerView_ -(void)removeSubviews{ NSArray* subviews = [[CCDirector sharedDirector]openGLView].subviews; for (id SUB in subviews){ [(UIView*)SUB removeFromSuperview]; [SUB release]; } NSLog(@"remove from view"); } //this makes the refreshTimer count -(void)targetMethod:(NSTimer *)theTimer{ //INCREASE OF THE TIMER AND SECONDS elapsedTime++; seconds++; //INCREASE OF THE MINUTOS EACH 60 SECONDS if (seconds>=60) { seconds=0; minutes++; [self removeSubviews]; [self AdMob]; } NSLog(@"TIME: %02d:%02d", minutes, seconds); } `

    Read the article

  • What programming language is this?

    - by Richard M.
    I recently stumbled over a very odd source listing on a rather old programming-related site (lost it somewhere in my browser history as I didn't care about it at first). I think that this is part of a simple (console-based?) snake game. I searched and searched but didn't find a language that looked somwhat like this. This seems like a mix of Python, Ruby and C++. What the hell? What programming-language is the below source listing written in? Maybe you can figure it out? my Snake.hasProps { length parts xDir yDir } & hasMethods { init: length = 0 parts[0].x,y = 5 move: parts[ 0 ].x,y.!add xDir | yDir # Move the head map parts(i,v): parts[ i ] = parts[ i + 1 ] checkBiteSelf checkFeed checkBiteSelf: part } my SnakePart.hasProps { x y } fork SnakePart to !Feed my Game.hasProps { frameTime = 30 } & hasMethods { init: mainloop mainloop: sys.util.sleep frameTime Snake.move Field.getInput -> Snake.xDir | Snake.yDir Field.reDraw with Snake & Feed & Game # For FPS } main.isMethod { game.init }

    Read the article

  • How to best launch C++ application from web page

    - by JB
    I guess there are two parts to this question, one technical and one best practice for security and doing things "right". I'm working on a little game using C++ / directx but I would like to be able to launch it from a web page by someone clicking on a link on that page. Ideally I would like the first time they clicked for it to launch an installer downloads and installs the game on their machine, and then the next time to launch an application which updates the game from a web site if it's old and then launches it. I have no problems with the expected security popups and questions the first time it runs. I want people to be certain what they are installing and understand what they are doing. But it would be nice if once it is installed they could run it with the minimum of fuss. My question then is what technologies I could use to do this? I'm thinking that it would need a browser plugin and an activex control so that first time you'd install that, and subsequently the control/plugin would be able to launch the game. I'm not sure that under newer browser secuity models that a plugin would have the permissions to be able to run an installer though or silently invoke applications on the client machine even if they are already installed. Is there a more sensible way to achive what I want to achieve? And I'm worried about the security aspects too. I want this to be convenient for users but I of course want to do it "right". I know this can be done as I've seen several mmorpg type games that launch in this way from the browser now but it's not entirely clear to me how they've done it.

    Read the article

  • efficient android rendering

    - by llll
    I've read quite a few tutorials on game programming on android, and all of them provide basically the same solution as to drawing the game, that is having a dedicated thread spinning like this: public void run() { while(true) { if(!surfaceHolder.getSurface().isValid()) continue; Canvas canvas = surfaceHolder.lockCanvas(); drawGame(canvas); /* do actual drawing here */ surfaceHolder.unlockCanvasAndPost(canvas); } } now I'm wondering, isn't this wasteful? Suppose I've a game with very simple graphics, so that the actual time in drawGame is little; then I'm going to draw the same things on and on, stealing cpu from the other threads; a possibility could be skipping the drawing and sleeping a bit if the game state hasn't changed, which I could check by having the state update thread mantaining a suitable status flag. But maybe there are other options. For example, couldn'it be possible to synchronize with rendering, so that I don't post updates too often? Or am I missing something and that is precisely what lockCanvas does, that is it blocks and burns no cpu until proper time? Thanks in advance L.

    Read the article

  • What is the best Design/Way to keep user connected ?

    - by Fasih Hansmukh
    Am working on a POC for self learning in which I want to keep my user connected in LIVE pattern. For example, A game in which 4 user can play at a time , here I need to keep this user connected to my game . M not good at Socket type of programming and love to do that in Services way.What i wana know is 'What is the best way of doing this'. According to my initial Brain Storming, I have decided that I will use SilverLight(In Browser Or Out of Browser) as Front end [I have no issue in that]. I m more concern in back end. Either I make an handler or make a WCF service or use full duplex service and use pooling mechanism for that. As a random thought I come up with a Timer type logic that will fire every after 10 seconds at clients end and get status like Is it now Its turn to roll a dice Home many user left (in case if some of them left) What are connected user status in game like there score/points ect and update game view according to this at his end Kindly place your best answers here that will help me to learn this. Regards and thanks in Advance EDIT: Starting Bounty as i need more feedback. FH

    Read the article

< Previous Page | 383 384 385 386 387 388 389 390 391 392 393 394  | Next Page >