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  • JMenuBar dropping down to a "custom" JPanel and "erased"

    - by Jani
    The JMenuItems of JMenuBar drops down to a JPanel added to the JFrame, but the JPanel erases the JMenuItems. Do I supposed to pause the re-drawing of the JPanel? I'm using getGraphics() on the JPanel for drawing an image, this method is called from a thread with (for example) 200 ms delay. edit: It's a (very simple) game inside the JPanel. (I've added a field "paused" to the JPanel and i've edited the paint method so it repaints the JPanel only if paused is false, however I don't know if this "solution" is good. (It's set to true when the user clicks on a menu and set to false when selects or cancels it.)

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  • NSOperation and UIKit problem

    - by Infinity
    Hello guys! I am doing my download with an object which was inherited from NSOperation. I have read the documentation and when my operation finished I must call the [self.delegate performSelectorOnMainThread:@selector(operationDidFinish:) withObject:self waitUntilDone:YES]; method. It needs to be called on the main thread, because the UIKit is not thread safe and the documentation says this in these non thread safe frameworks cases. In the delegate method I am drawing a pdf or an image, but because it is drawn on the main thread the User Interface is very laggy until the drawing is finished. Maybe can you suggest me a good way to avoid this problem?

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  • Is gwt-graphics 0.9.3 compatible with gwt 2.0.3

    - by sprasad12
    Hi, I am using gwt graphics(vaadin) for one of my project, till yesterday i had gwt1.7.1 and all the drawing objects were working fine. For some reason i had to install eclipse again and so now i have gwt 2.0.3. I am observing few problems with graphics now, like the text is not getting positioned properly, if i do any changes to the code, concerned to drawing objects, it is not showing up. Therefore wanted to know whether gwt-graphics0.9.3 was compatible with gwt 2.0. Thank you.

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  • Overload method (specifically drawRect:) without subclassing.

    - by SooDesuNe
    I'm using a container UIView to house a UIImageView and do some custom drawing. At this point I'd like to do some drawing on top of my subview. So overriding drawRect: in my container UIView will only draw below the subviews. Is there a way to overload drawRect: in my subview without subclassing it? I think method swizzling may be the answer, but I'm hoping not. (NOTE: yes, it would have been smarter to have the UIView be the subview of the UIImageView, but unfortunately I'm committed to my mistake now.)

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  • OpenGL coordinates question

    - by Chonch
    Hey, I have a simple OpenGL drawing. When the user changes the window's size, I want the drawing to maintain it's aspect ration. I accomplished that by setting the glViewport to the maximum rectangle with the appropriate aspect ration whenever the reshape method is called. My problem is that I want to draw a square that will always remain in the top right corner of the window, no matter what the size or shape of the window is. Right now, that square moves around the screen whenever the window is reshaped. Can anyone please explain how to do this? Thank you,

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  • How to draw a full ellipse in a StreamGeometry in WPF?

    - by romkyns
    The only method in a StreamGeometryContext that seems related to ellipses is the ArcTo method. Unfortunately it is heavily geared to joining lines rather than drawing ellipses. In particular, the position of the arc is determined by a starting and ending point. For a full ellipse the two coincide obviously, and the exact orientation becomes undefined. So far the best way of drawing an ellipse centered on 100,100 of size 10,10 that I found is like this: using (var ctx = geometry.Open()) { ctx.BeginFigure(new Point(100+5, 100), isFilled: true, isClosed: true); ctx.ArcTo( new Point(100 + 5*Math.Cos(0.01), 100 + 5*Math.Sin(0.01)), // need a small angle but large enough that the ellipse is positioned accurately new Size(10/2, 10/2), // docs say it should be 10,10 but in practice it appears that this should be half the desired width/height... 0, true, SweepDirection.Counterclockwise, true, true); } Which is pretty ugly, and also leaves a small "flat" area (although not visible at normal zoom levels). How else might I draw a full ellipse using StreamGeometryContext?

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  • Implementing ToArgb()

    - by Number8
    Hello -- System.Drawing.Color has a ToArgb() method to return the Int representation of the color. In Silverlight, I think we have to use System.Windows.Media.Color. It has A, R, G, B members, but no method to return a single value. How can I implement ToArgb()? In System.Drawing.Color, ToArgb() consists of return (int) this.Value; System.Windows.Media.Color has a FromArgb(byte A, byte R, byte G, byte B) method. How do I decompose the Int returned by ToArgb() to use with FromArgb()? Thanks for any pointers...

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  • Draw shadow under NSImage

    - by Tom Irving
    Currently I'm drawing an NSImage in a custom NSCell like so: - (void)drawInteriorWithFrame:(NSRect)theCellFrame inView:(NSView *)theControlView { // roundedCornerImage creates a new NSImage with rounded corners, rather than clipping. [[anIcon roundedCornerImage:5] drawInRect:anIconBox fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1.0]; } Very simply I'm wondering how to draw an image underneath it. On the iPhone, I would do this by using: CGContextSetShadow (currentContext, CGSizeMake(1, -1), 2); just before drawing the UIImage, but I'm unfamiliar with how to do it on the Mac. Any pointers would be great.

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  • Using Recaptcha with EPiServer XForms

    - by Andy
    Hi, Does any one have experiense of using Recaptcha with XForms in EPiServer? I don't know where to put the Recaptcha control and how to make it work. The sample code for ASP.NET is the code below. Where should i put it. My guess is in the FormControl_BeforeSubmitPostedData? <%@ Page Language="VB" % <%@ Register TagPrefix="recaptcha" Namespace="Recaptcha" Assembly="Recaptcha" % Sub btnSubmit_Click(ByVal sender As Object, ByVal e As EventArgs) If Page.IsValid Then lblResult.Text = "You Got It!" lblResult.ForeColor = Drawing.Color.Green Else lblResult.Text = "Incorrect" lblResult.ForeColor = Drawing.Color.Red End If End Sub

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  • twitter api is throwing exception "# is not a valid value for Int32" while getting freinds

    - by vakas
    i am using the api twitterizer.framework while getting the friends of a user the api starts throwing this error. "# is not a valid value for Int32. --- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: startIndex at System.ParseNumbers.StringToInt(String s, Int32 radix, Int32 flags, Int32* currPos) at System.Convert.ToInt32(String value, Int32 fromBase) at System.ComponentModel.Int32Converter.FromString(String value, Int32 radix) at System.ComponentModel.BaseNumberConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) --- End of inner exception stack trace --- at System.ComponentModel.BaseNumberConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) at System.ComponentModel.TypeConverter.ConvertFromString(ITypeDescriptorContext context, CultureInfo culture, String text) at System.Drawing.ColorConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) at System.ComponentModel.TypeConverter.ConvertFromString(String text) at System.Drawing.ColorTranslator.FromHtml(String htmlColor) at Twitterizer.Framework.TwitterRequest.ParseUserNode(XmlNode element) in C:\Projects\twitterizer\Twiterizer.Framework\TwitterRequest.cs:line 514 at Twitterizer.Framework.TwitterRequest.ParseUsers(XmlElement element) in C:\Projects\twitterizer\Twiterizer.Framework\TwitterRequest.cs:line 483 at Twitterizer.Framework.TwitterRequest.ParseResponseData(TwitterRequestData data) in C:\Projects\twitterizer\Twiterizer.Framework\TwitterRequest.cs:line 305" how to handle this?

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  • EAGLView orientation changes and strange buffering

    - by Drew
    I'm writing an app that offloads some heavy drawing into an EAGLView, and it does some lightweight stuff in UIKit on top. It seems that the GL render during an orientation change is cached somewhere, and I can't figure out how to get access to it. Specifically: After an orientation change, calling glClear(GL_COLOR_BUFFER_BIT) isn't enough to clear the GL display (drawing is cached somewhere?) How can I clear this cache? After an orientation change, glReadPixel() can no longer access pixels drawn before the orientation change. How can I get access to where this is stored?

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  • GDI fast scroll

    - by genesys
    Hi! I use GDI to create some custom textwidget. I draw directly to the screen, unbuffered. now i'd like to implement some fast scrolling, that simply pixelshifts the respective part of the framebuffer (and only redraws the newly visible lines). I noticed that for example the rich text controls does it like this. If i use some GDI drawing functions to directly draw to the framebuffer, over a rich text control, and then scroll the rich text, it will also scroll my drawing along with the text. so i assume the rich text simply pixelshifts it's part of the framebuffer. I'd like to do the same, but don't know how to do so. Can someone help? (independant of programming language)) thanks!

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  • How do I set the current point in a CG graphics context?

    - by Joe
    When running the code below in the iphone simulator I get the error : CGContextClosePath: no current point. Why is the current point not being set? Or is the context not set to the correct state? CGContextBeginPath(ctx); CGMutablePathRef pathHolder; pathHolder = CGPathCreateMutable(); //move to point for the initial point NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); CGPathMoveToPoint(pathHolder, NULL, [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); for(int x = 2; x < [holder.points count] - 1; x += 2) { NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); CGPathAddLineToPoint(pathHolder, NULL, [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); } CGContextClosePath(ctx); CGContextFillPath(ctx);

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  • JAVA: How to use paint() method to update the previously drawn object?

    - by GamDroid
    How to use paint() such that when repaint() is called the previously drawn object should not get deleted when drawing the new object. That is the drawing area must get UPDATED only and not REDRAWN. In my code when one of many button is clicked, some aplhabet get displayed. I want to have functionality such that when other buttons are clicked the previously drawn alhabets must be present.Take is as if a string of alphabets getting created as the buttons are clicked. Im using Java Swing for coding. Some piece of my code: if(source == btnAlpha[i] ) bollyDraw.repaint(); //bollydraw is an object of a JPanel extended class having implemented the paintComponent(Graphics g) method In the paint() method: if (word[i] == key) { g.drawChars(word, i, 1, x, y); }

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  • C#: Windows Forms: What could cause Invalidate() to not redraw?

    - by Rosarch
    I'm using Windows Forms. For a long time, pictureBox.Invalidate(); worked to make the screen be redrawn. However, it now doesn't work and I'm not sure why. this.worldBox = new System.Windows.Forms.PictureBox(); this.worldBox.BackColor = System.Drawing.SystemColors.Control; this.worldBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.worldBox.Location = new System.Drawing.Point(170, 82); this.worldBox.Name = "worldBox"; this.worldBox.Size = new System.Drawing.Size(261, 250); this.worldBox.TabIndex = 0; this.worldBox.TabStop = false; this.worldBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseMove); this.worldBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseDown); this.worldBox.MouseUp += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseUp); Called in my code to draw the world appropriately: view.DrawWorldBox(worldBox, canvas, gameEngine.GameObjectManager.Controllers, selectedGameObjects, LevelEditorUtils.PREVIEWS); View.DrawWorldBox: public void DrawWorldBox(PictureBox worldBox, Panel canvas, ICollection<IGameObjectController> controllers, ICollection<IGameObjectController> selectedGameObjects, IDictionary<string, Image> previews) { int left = Math.Abs(worldBox.Location.X); int top = Math.Abs(worldBox.Location.Y); Rectangle screenRect = new Rectangle(left, top, canvas.Width, canvas.Height); IDictionary<float, ICollection<IGameObjectController>> layers = LevelEditorUtils.LayersOfControllers(controllers); IOrderedEnumerable<KeyValuePair<float, ICollection<IGameObjectController>>> sortedLayers = from item in layers orderby item.Key descending select item; using (Graphics g = Graphics.FromImage(worldBox.Image)) { foreach (KeyValuePair<float, ICollection<IGameObjectController>> kv in sortedLayers) { foreach (IGameObjectController controller in kv.Value) { // ... float scale = controller.View.Scale; float width = controller.View.Width; float height = controller.View.Height; Rectangle controllerRect = new Rectangle((int)controller.Model.Position.X, (int)controller.Model.Position.Y, (int)(width * scale), (int)(height * scale)); // cull objects that aren't intersecting with the canvas if (controllerRect.IntersectsWith(screenRect)) { Image img = previews[controller.Model.HumanReadableName]; g.DrawImage(img, controllerRect); } if (selectedGameObjects.Contains(controller)) { selectionRectangles.Add(controllerRect); } } } foreach (Rectangle rect in selectionRectangles) { g.DrawRectangle(drawingPen, rect); } selectionRectangles.Clear(); } worldBox.Invalidate(); } What could I be doing wrong here?

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  • Getting my string value from my form into my class( not another form)

    - by jovany
    Hello all, I have a question regarding the some data which is being transfered from one form to my class. It's not going quite the way i'd like to , so I figured maybe there is someone who could help me. This is my code in my class Public Class DrawableTextBox Inherits Drawable Dim i_testString As Integer Private s_InsertLabel As String Private drawFont As Font Public Sub New(ByVal fore_color As Color, ByVal fill_color As Color, Optional ByVal line_width As Integer = 0, Optional ByVal new_x1 As Integer = 0, Optional ByVal new_y1 As Integer = 0, Optional ByVal new_x2 As Integer = 1, Optional ByVal new_y2 As Integer = 1) MyBase.New(fore_color, fill_color, line_width) X1 = new_x1 Y1 = new_y1 X2 = new_x2 Y2 = new_y2 Trace.WriteLine(s_InsertLabel) End Sub Friend WriteOnly Property _textBox() As String Set(ByVal Value As String) s_InsertLabel = Value Trace.WriteLine(s_InsertLabel) End Set End Property ' Draw the object on this Graphics surface. Public Overrides Sub Draw(ByVal gr As System.Drawing.Graphics) ' Make a Rectangle representing this rectangle. Dim rect As Rectangle = GetBounds() ' Fill the rectangle as usual. Dim fill_brush As New SolidBrush(FillColor) gr.FillRectangle(fill_brush, rect) fill_brush.Dispose() ' See if we're selected. If IsSelected Then ' Draw the rectangle highlighted. Dim highlight_pen As New Pen(Color.Yellow, LineWidth) gr.DrawRectangle(highlight_pen, rect) highlight_pen.Dispose() ' Draw grab handles. Trace.WriteLine("drawing the lines for my textbox") DrawGrabHandle(gr, X1, Y1) DrawGrabHandle(gr, X1, Y2) DrawGrabHandle(gr, X2, Y2) DrawGrabHandle(gr, X2, Y1) Else 'TextBox() Dim fg_pen As New Pen(Color.Red, LineWidth) 'Dim fontSize As Single = 0.1 + ((Y2 - Y1) / 2) Dim fontSize As Single = 20 Try Dim drawFont As New Font("Arial", fontSize, FontStyle.Bold) Trace.WriteLine(s_InsertLabel) gr.DrawString(s_InsertLabel, drawFont, Brushes.Brown, X1, Y1) Catch ex As ArgumentException End Try gr.DrawRectangle(Pens.Azure, rect) ' gr.DrawRectangle(fg_pen, rect) fg_pen.Dispose() End If End Sub Public Function GetValueString(ByVal ValueType As String) Return ValueType End Function ' Return the object's bounding rectangle. Public Overrides Function GetBounds() As System.Drawing.Rectangle Return New Rectangle( _ Min(X1, X2), _ Min(Y1, Y2), _ Abs(100), _ Abs(30)) Trace.WriteLine("don't forget to make variables in GetBounds DrawableTextbox") End Function ' Return True if this point is on the object. Public Overrides Function IsAt(ByVal x As Integer, ByVal y As Integer) As Boolean Return (x >= Min(X1, X2)) AndAlso _ (x <= Max(X1, X2)) AndAlso _ (y >= Min(Y1, Y2)) AndAlso _ (y <= Max(Y1, Y2)) End Function ' Move the second point. Public Overrides Sub NewPoint(ByVal x As Integer, ByVal y As Integer) X2 = x Y2 = y End Sub ' Return True if the object is empty (e.g. a zero-length line). Public Overrides Function IsEmpty() As Boolean Return (X1 = X2) AndAlso (Y1 = Y2) End Function End Class I've got a form with a textbox( form1) in which the text is being inserted and passed through a buttonclick (al via properties). As you can see I've placed several traces and in the property of the class my trace works fine , however if I look in my Draw function it is already gone. And I get a blank trace. Does anyone know what's happening here. thanks in advance. (forgive me I'm new )

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  • How much more complex is it to draw simple curves, lines and circles in OpenGL ES rather than in Qua

    - by mystify
    Is OpenGL ES really so much faster? Why? And is it really so horrible complicated to draw such simple things in OpenGL ES compared to drawing these in Quartz 2D? For example, I have a UIView subclass with -drawRect: implemented, where I draw some lines, curves and circles. Just simple paths, with some shadow. What would I do in OpenGL ES? Isn't there this nice EAGLView layer thing? One thing that comes to mind is how do touch events go into OpenGL ES? Maybe that's the complex thing about it? Are there tutorials on basic drawing operations in OpenGL ES?

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  • Using glRotate and glTranslate with collision detection.

    - by Cetra
    Hey guys, Say I use glRotate to translate the current view based on some arbitrary user input (i.e, if key left is pressed then rtri+=2.5f) glRotatef(rtri,0.0f,1.0f,0.0f); Then I draw the triangle in the rotated position: glBegin(GL_TRIANGLES); // Drawing Using Triangles glVertex3f( 0.0f, 1.0f, 0.0f); // Top glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right glEnd(); // Finished Drawing The Triangle How do I get the resulting translated vertexes for use in collision detection? Or will I have to manually apply the transform myself and thus doubling up the work? The reason I ask is that I wouldn't mind implementing display lists.

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  • Vbscript / webcam. using flash API - Save streaming file as image

    - by remi
    Hi. Based on a php app we've tried to developp our own webapp in vbscript. All is working well. The camera starts, etc.. The problem we're left with is the following: the flash API is streaming the content of the video to a webpage, this page saves the photo as a jpg. The PHP code we're trying to emulate is as follow $str = file_get_contents("php://input"); file_put_contents("/tmp/upload.jpg", pack("H*", $str)); After intensive googling the best we can come up with is Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Dim sImagePath As String = Server.MapPath("/registration/") & "test.jpg" Dim data As Byte() = Request.BinaryRead(Request.TotalBytes) Dim Ret As Array Dim imgbmp As New System.Drawing.Bitmap("test.jpg") Dim ms As MemoryStream = New MemoryStream(data) imgbmp.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg) Ret = ms.ToArray() Dim fs As New FileStream(sImagePath, FileMode.Create, FileAccess.Write) fs.Write(Ret, 0, Ret.Length) fs.Flush() fs.Close() End Sub which is not working, does anybody have any suggestion?

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  • Problem on Windows 7 using Image.FromStream to open cmyk+alpha tiff file

    - by Stefan Andersson
    I'm having a problem running the following code om Windows 7 x86 when creating an Image from a lzw encoded cmyk + alpha TIFF file. The FromStream call throws a System.ArgumentException: Parameter is not validRunning When I run the code on Vista or Server 2008 (both x86 and x64 bit) it just works. using System; using System.Drawing; using System.Drawing.Imaging; . . . using (FileStream stream = File.OpenRead(fileName)) { using (Image image = Image.FromStream(stream, false, false)) { // Do something with the image } }

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  • Upon doing a XSL Transform to XML how do I remove white space from a Node's attribute or data?

    - by Randy
    I have a part's list built out in XML and each part is labeled as such: <division> <parts> <part number="123456 " drawing="123456 " cad="y"> <attribute> <header>Header</header> <list>2</list> </attribute> </part> And I need to get the data behind the number and drawing attributes without the white space. I tried xsl:strip-space on the specific elements, and across the board, but that only strips the content in between the tags. I unfortunately have no access to the back-end that's producing the XML, so removing the spaces there doesn't look like an option.

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  • C# Image saving from onPaint method

    - by cheesebunz
    Hi anyone knows how to save an image from the rectangle i created? protected override void OnPaint(PaintEventArgs e) { Bitmap bitmap = new Bitmap(@"Pictures/testing.jpg"); Image img = bitmap; int width = testing.Width / 3; int height = testing.Height / 3; Rectangle destrect = new Rectangle(0, 0, width, height); GraphicsUnit units = GraphicsUnit.Pixel; System.Drawing.Imaging.ImageAttributes imageAttr= new System.Drawing.Imaging.ImageAttributes(); //1.1.jpg// //e.Graphics.DrawImage(img,destrect,0,0, width, height, units, imageAttr); //1.2.jpg// e.Graphics.DrawImage(img, destrect, width, 0,width, height, units, imageAttr); base.OnPaint(e); } I have the desired image that is cropped but i don't know how to save .. Would greatly appreciate any help .

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  • Locked DataGridView. Linq is a problem ?

    - by phenevo
    Hi, I get the collection from webservice: var allPlaceHolders = (from ph in new MyService().GetPlaceHolders() select ph).Select(l => new { Code = l.Code, Name = l.Name, Related = false }).ToList(); dgPlaceHoldersAdd.DataSource = allPlaceHolders; Designer.cs: this.dgPlaceHoldersAdd.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize; this.dgPlaceHoldersAdd.Location = new System.Drawing.Point(3, 54); this.dgPlaceHoldersAdd.Name = "dgPlaceHoldersAdd"; this.dgPlaceHoldersAdd.RowHeadersVisible = false; this.dgPlaceHoldersAdd.Size = new System.Drawing.Size(286, 151); this.dgPlaceHoldersAdd.TabIndex = 15; The problem is, that I can't changing value of checkBox column. I has enabled AutoGeneratedColumns (In datagridview at start there is not any column)

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  • DrawImage - unwanted resized

    - by nXqd
    I've implemented GDI+ Drawing, but I really don't know why it's resize unwanted :) case WM_PAINT: { hdc = BeginPaint(hWnd, &ps); Graphics g(hdc); Bitmap* bm; bm = new Bitmap(L"1.png"); g.DrawImage(bm,0,0); g.DrawImage(bm,0,100,126,36); g.DrawImage(bm,0,200,0,0,126,36,UnitPixel); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; } the second sprite is the one I want , but I must use the third overload of DrawImage to draw one image.

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  • How to make a Non Rectangular Winforms ?

    - by karthik
    I am using the below code to change to shape of the winform. Its changing the shape, but not like how i wanted. I need the forms to have curved corners. What points should i use to get it ? public void MakeNonRectangularForm() { System.Drawing.Drawing2D.GraphicsPath p = new System.Drawing.Drawing2D.GraphicsPath(); int width = this.ClientSize.Width; int height = this.ClientSize.Height; p.AddClosedCurve(new Point[]{new Point(width/2, height/2), new Point(width,0), new Point(width, height/3), new Point(width-width/3, height), new Point(width/7, height-height/8)}); this.Region = new Region(p); }

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