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  • BitmapFrame in another thread

    - by Lasse Lindström
    Hi I am using a WPF BackgroundWorker to create thumbnails. My worker function looks like: private void work(object sender, DoWorkEventArgs e) { try { var paths = e.Argument as string[]; var boxList = new List(); foreach (string path in paths) { if (!string.IsNullOrEmpty(path)) { FileInfo info = new FileInfo(path); if (info.Exists && info.Length 0) { BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.DecodePixelWidth = 200; bi.CacheOption = BitmapCacheOption.OnLoad; bi.UriSource = new Uri(info.FullName); bi.EndInit(); var item = new BoxItem(); item.FilePath = path; MemoryStream ms = new MemoryStream(); PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bi)); encoder.Save(ms); item.ThumbNail = ms.ToArray(); ms.Close(); boxList.Add(item); } } } e.Result = boxList; } catch (Exception ex) { //nerver comes here } } When this fuction is finnished and before the BackgroundWorker "Completed" function is started, I can see on the output window on Vs2008, that a exception is generated. It looks like: A first chance exception of type 'System.NotSupportedException' occurred in PresentationCore.dll The number of exceptions generates equals the number of thumbnails to be generated. Using "trial and error" I have isolated the problem to: BitmapFrame.Create(bi) Removing that line (makes my function useless) also removes the exception. I have not found any explanation to this,,, or a better method to create thumbnails i a background thread. Can anyone help me? //lasse

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  • Video-codec rater by image comparison algorithm?

    - by Andreas Hornig
    Hi, perhaps anyone knows if this is possible. comparing image quality is almost imposible to describe without subjective influences. When someone rates an image quality as good there is at least one person, that doesn't think so. human preferences are always different. So, I would like to know if there is away to "rate" the image quality by an algorithm that compares the original image to the produced one in following issues colour change(difference pixel by pixel blur rate artifacts and macroblocking the first one would be the easiest one because you could check just the diffeence in colours and can give 3 values in +- of each hex-value both last once I don't know if this is possible, but the blocking could be detected by edge-finding. and the king's quest would be to do that for more then just one image, because video is done with several frames. perhaps you expert programmers could tell me, if such an automated algo can be done to bring some objective measurement divice into rating image quality. this could perhaps calm down some h.264 is better than x264 and better than vp8 and blaaah people :) Andreas 1st posted here http://www.hdtvtotal.com/index.php?name=PNphpBB2&file=viewtopic&p=9705

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  • thread reaches end but isn't removed

    - by pstanton
    I create a bunch of threads to do some processing: new Thread("upd-" + id){ @Override public void run(){ try{ doSomething(); } catch (Throwable e){ LOG.error("error", e); } finally{ LOG.debug("thread death"); } } }.start(); I know i should be using a threadPool but i need to understand the following problem before i change it: I'm using eclipse's debugger and looking at the threads in the debug pane which lists active threads. Many of them complete as you would expect, and are removed from the debug pane, however some seem to stay in the list of active threads even though the log shows the "thread death" entry for these. When i attempt to debug these threads, they either do not pause for debugging or show an error dialog: "A timeout occurred while retrieving stack frames for thread: upd-...". there is some synchronization going on within the doSomething() call but i'm fairly sure it's ok and since the "thread death" log is being called i'm assuming these threads aren't deadlocked in that method. i don't do any Thread.join()s, however i do call a third party API but doubt they do either. Can anyone think of another reason these threads are lingering? Thanks. EDIT: I created this test to check the Garbage Collection theory: Thread thread = new Thread("!!!!!!!!!!!!!!!!") { @Override public void run() { System.out.println("running"); ThreadUs.sleepQuiet(5000); System.out.println("finished"); // <-- thread removed from list here } }; thread.start(); ThreadUs.sleepQuiet(10000); System.out.println(thread.isAlive()); // <-- thread already removed from list but hasn't been GC'd ThreadUs.sleepQuiet(10000); this proves that it is nothing to do with garbage collection as eclipse removes the thread from the thread list as soon as it completes and isn't waiting for the object to be de-referenced/GC'd.

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  • Building a complex view with Three20 - resources?

    - by psychotik
    I'm using three20 for most of my iPhone app. One of the views I need to create is relatively complex. It needs a top bar (under the nav bar) with some controls and label, an image view below this bar (which occupies most of the body) and another bottom bar with more controls and labels (above the tab bar control). I don't have much UI experience - my only experience with anything UI is laying stuff out using CSS, etc on websites. Apple's online doc seems to assume that the reader knows a bunch about rectangles, layouts, frames, etc or is using InterfaceBuilder. And three20 isn't too well documented either. So my question is: Is it possible to design something like what I describe in IB and then still have a three20-based app use it? If so, any tips/pointers on how would be much appreciated. Can you point me to some documentation that explain how views/controls etc are rendered. I'm pretty sure I can figure it out if I find some decent explanation/tutorial for it.

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  • Problems with registering click event listener to a frame-element

    - by distractedBySquirrels
    Hi everybody, I ran into a problem with adding an event listener. I wrote a Firefox plugin a while ago for my bachelor thesis. It was based on a different attacker model than you would normally expect. In this scenario the attacker was the service provider (like Facebook, Google,...), who reads all your private data stored on their site (via JS). My final solution was to temporally allow JS (while the page loads and after an user action occured). To observe the interaction I used event listener, which worked very well so far. But last week I noticed that my approach doesn't work with web sites which are using a frameset (I added the event listener to the body...). So I tried to add the listener to the frameset respectively to the frame. But the clicks are only noticed when you actually click on the frame... (eg resize the frame with your mouse) But I want to register clicks on the document loaded inside the frame. I already tried the .frameElement. Sadly it seems that Firefox doesn't like my (or, which is more likely, I'm too stuipd :) ) and claims there are no frames... Could anyone tell me how to add an event listener to the document inside a frame? The web site looks like this: <html> <head> <title>Frameset Test</title> </head> <frameset cols="150,*"> <frame src="nav.html" name="Navigation"> <frame src="main.html" name="Main"> </frameset> </html> This was my first bigger projekt with Mozilla so this could be a really dumb failure of mine... I hope you guys can help me. Thanks in advance. Sebastian

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  • asp.net does not Redirect when in frameset

    - by Snoop Dogg
    I have developed an application on asp.net. I uploaded it to my host. lets say http://myhost/app. My manager wrapped this address into an empty frameset on http://anotherhost/somename and sets the src of frame to http://myhost/ap. And so nobody can login. When the button is hit, it posts back (browser loads stuff, progress bar fills up and ends) but nothing happens. Does not redirect. (I have set IE to alwaysAllowCookies and it now does work, but other people still cannot) I think there is something that I have no clue about framesets and ASP.NET ps: I never use frames but could not convince my manager in doing so. He likes to develop in front page :) Whatz happening? Thx in advance protected void btnLogin_Click(object sender, ImageClickEventArgs e) { Member member = Logic.DoLogin(txtUsername.Text.Trim(), txtPassword.Text.Trim()); if (null == member) { lblError.Text = "Invalid Login !"; return; } CurrentMember = member; ///CurrentMember is an inherited property that accesses Session["member"] = member Response.Redirect("Default.aspx");

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  • Issue with clipping rectangles and back to front rendering

    - by Milo
    Here is my problem. My rendering algorithm renders from back to front. But logically, clipping rectangles need to be applied from front to back. Hence why the following does not work: void AguiWidgetManager::recursiveRender(const AguiWidget *root) { //recursively calls itself to render widgets from back to front AguiWidget* nonConstRoot = (AguiWidget*)root; if(!nonConstRoot->isVisable()) { return; } //push the clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->pushClippingRect(nonConstRoot->getClippingRectangle()); } if(nonConstRoot->isEnabled()) { nonConstRoot->paint(AguiPaintEventArgs(true,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRender(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRender(*it); } } else { nonConstRoot->paint(AguiPaintEventArgs(false,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } } //release clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->popClippingRect(); } } I could ofcourse go to the top of the tree, then apply clipping rectangles inward until I get to the currently rendered widget, but that would involve lots of clipping rectangles @ 60 frames per second. I want to minimize calls to pushing and popping rectangles. What could I do, Thanks

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  • Stack Overflow on Marshal.PtrToStructure reading wmv files

    - by Nick Udell
    Hi, I'm using a frame grabber class in order to capture and process each frame in a video. The class can be found here: http://www.codeproject.com/KB/graphics/FrameGrabber.aspx I'm having issues with running it, however. When loading the file, it attempts to marshal a video format pointer into a VideoInfoHeader (I'm using DirectShow.Net). The code that does this is as follows: videoInfo = (VideoInfoHeader)Marshal.PtrToStructure(mediaType.formatPtr, typeof(VideoInfoHeader)); When I run this it immediately crashes out of the debugging environment, probably with a stack overflow. When stepping through I can see that the formatPtr always equals 93, though I do not know what to make of this as I am fairly new to marshalling. I have checked that the video runs fine in Windows Media Player. This is essential in finding the dimensions of the video and also the size of the header, which needs to be skipped before the frames can be read. I am running Windows 7 x64. Any help on this would be much appreciated, I must've tried fifteen different frame grabbing techniques.

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  • iPhone: understanding field crash reports: unrecognized selector?

    - by quixoto
    Hi all, A user of my app out in the field seems to having bad crash-at-app-start issues. I got him to send me the .crash files from his PC. After "symbolicating" them according to this article, I get what looks from the stack like a unrecognized selector fail. But the top line of code corresponding to my process is an unambiguous message send that gets executed hundreds of times without issue in my app normally. Needless to say, I never repro this issue myself. Can the crash report lie? Could this stack indicate anything besides unrecognized selector? Thanks for any insight. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x000790a0 __kill + 8 1 libSystem.B.dylib 0x00079090 kill + 4 2 libSystem.B.dylib 0x00079082 raise + 10 3 libSystem.B.dylib 0x0008d20a abort + 50 4 libstdc++.6.dylib 0x00044a1c __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x000057c4 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042dee __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e42 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f12 __cxa_throw + 78 9 libobjc.A.dylib 0x000046a4 objc_exception_throw + 64 10 CoreFoundation 0x00094174 -[NSObject doesNotRecognizeSelector:] + 108 11 CoreFoundation 0x00093afa ___forwarding___ + 482 12 CoreFoundation 0x000306c8 _CF_forwarding_prep_0 + 40 13 MyAppProcess 0x000147c6 -[ImageLoader imageSmallForColor:style:] (ImageLoader.m:180) .... /* many more frames... */

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  • Android Web App : Position:fixed broken?

    - by StevenGilligan
    Hi all, I'm in the process of developping a Web Application for mobiles. I went with web applications because to me it seems a winning situation having to develop one application that could run also on iPhone / Windows Mobile / Palm etc. I started testing today after a few days of doing concepts, ideas and designs and what I wanted to do was have a menu that sticks at the bottom of the page. Exactly like the menu on the bottom in this iPhone application screenshot : http://farm4.static.flickr.com/3094/2656904921_1c54e93b4f.jpg Using CSS, I though it would be really easy to do this. Only using position:fixed; bottom:0; would have done the trick but I have found it doesn't behave the same on mobile browsers I tried to split my page in 2 sections : 1 would be a scrollable div (for the content) and the other one would be the bottom menu. Scrollable divs also do not work on Android. I also tried using frames with no luck either. Does anyone know of any way to re-create a menu that would stick to the bottom of a page for mobile phones? Thank you, Steven

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  • Sudden issues reading uncompressed video using opencv

    - by JohnSavage
    I have been using a particular pipeline to process video using opencv to encode uncompressed video (fourcc = 0), and opencv python bindings to then open and work on these files. This has been working fine for me on OpenCV 2.3.1a on Ubuntu 11.10 until just a few days ago. For some reason it currently is only allowing me to read the first frame of a given file the first time I open that file. Further frames are not read, and once I touch the file once with my program, it then cannot even read the first frame. More detail: I created the uncompressed video files as follows: out_video.open(out_vid_name, 0, // FOURCC = 0 means record raw fps, Size(640, 480)) Again, these videos worked fine for me until about a week ago. Now, when I try to open one of these I get the following message (from what I think is ffmpeg): Processing video.avi Using network protocols without global network initialization. Please use avformat_network_init(), this will become mandatory later. [avi @ 0x29251e0] parser not found for codec rawvideo, packets or times may be invalid. It reads and displays the first frame fine, but then fails to read the next frame. Then, when I try to run my code on the same video, the capture still opens with the same message as above. However, it cannot even read the very first frame. Here is the code to open the capture: self.capture = cv2.VideoCapture(filename) if not self.capture.isOpened() print "Error: could not open capture" sys.exit() Again, this part is passed without any issue, but then the break happens at: success, rgb = self.capture.read() if not success: print "error: could not read frame" return False This part breaks at the second frame on the first run of the video file, and then on the first frame on subsequent runs. I really don't know where to even begin debugging this. Please help!

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  • Progressive MP4 video issues in Flash- Video stops rendering

    - by Conor
    I'm currently working on a flash project that has an intro video that plays before heading into the main app. This video is an H.264 .mp4, 1550x540, and around 10MB. The problem thats currently driving me insane is that when I test it, occasionally the video will begin playing, and then suddenly stop rendering the video frames, leaving the audio playing in the background with nothing on screen. Once the file is played through fully (based on listening to the audio), my playback complete event fires like it should, but I can't find any info of people having similar issues. Attached is a trace of the .mp4 metadata in case that helps. videoframerate : 24 audiochannels : 2 audiocodecid : mp4a audiosamplerate : 48000 trackinfo: 0: length : 608000 timescale : 24000 language : eng sampledescription: 0: sampletype : avc1 1: length : 1218560 timescale : 48000 language : eng sampledescription: 0: sampletype : mp4a duration : 25.386666666666667 width : 1540 videocodecid : avc1 seekpoints: 0: time : 0 offset : 13964 1: time : 0.333 offset : 16893 2: time : 0.667 offset : 34212 ... 73: time : 24.333 offset : 9770329 74: time : 24.667 offset : 9845709 75: time : 25 offset : 9895215 moovposition : 32 height : 540 avcprofile : 77 avclevel : 51 aacaot : 2 This has been driving me absolutely insane... any help would be much appreciated!

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  • Accuracy of OpenGL ES Instrument

    - by Rob Jones
    I'm developing a game for the iPhone. I've decided that 30FPS is plenty so I've written some code that only allows the App to present the render buffer every 1/30 of a second. When I tried to verify this with Instruments I got varying information. On an iPod Touch (2009 edition, 32G) it reports 30 FPS for Core Animation Frames Per Second. On an iPhone 3G I get wildly varying results. And not just less than 30 FPS. I see 30 FPS on a regular basis. It actually seems to hang closer to 36-39. To investigate this anomaly I added my own FPS to the app and update it once per second. I stays right at 29 FPS on both devices. So, does anyone have any suggestions as to what might be going on? I expect Instruments to be accurate so it really concerns me that it appears inaccurate. It makes me think I have a bug somewhere, but I sure can't find it.

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  • Flash As3.0 PHP Variables?

    - by user311421
    Is it possible to make php variables public and accessible anywhere on the timeline? The script I included works fine if I set it as the document class only (it won't work if I try importing it). The variables pass the text to dynamic text fields on the main timeline. The problem: It will pull the information and display it when the SWF first loads but if I move to my second frame and then back it erases the information. It also will not pass any variables to the second frame. The only way to see the variables after going back to the first frame is to reload the whole SWF. I'm pretty much stuck at this point trying to make the variables persistent through all frames. this is my code: package { import flash.display.MovieClip; import flash.events.*; import flash.net.*; import flash.display.Stage; public class Main extends MovieClip { public function Main() { var request:URLRequest = new URLRequest("http://localhost/mytest2/dataLayer.php"); request.method = URLRequestMethod.GET; var loader:URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.VARIABLES; loader.addEventListener(Event.COMPLETE, completeHandler); loader.load(request); function completeHandler(evt:Event) { var username = evt.target.data.username; var pclass = evt.target.data.pclass; var hpoints = evt.target.data.hpoints; var spoints = evt.target.data.spoints; username_txt.text = username; class_txt.text = pclass; hpoints_txt.text = hpoints; spoints_txt.text = spoints; } } } }

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  • xcode may not respond to warning

    - by Frames84
    Hi all, Can't seem to get rid of a warning. The warning is: 'UIImage' may not respond to '-scaleToSize' above the @implmentation MyViewController I have this @implementation: @implementation UIImage (scale) -(UIImage*)scaleToSize:(CGSize)size { UIGraphicsBeginImageContext(size); [self drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; } @end Then I have MyViewController implementation @implementation TodayNewsTableViewController @synthesize dataList; ...... - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MainNewsCellIdentifier = @"MainNewsCellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: MainNewsCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier: MainNewsCellIdentifier] autorelease]; } NSUInteger row = [indexPath row]; NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row]; NSString *title = [stream valueForKey:@"title"]; if( ! [title isKindOfClass:[NSString class]] ) { cell.textLabel.text = @""; } else { cell.textLabel.text = title; } cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; cell.detailTextLabel.numberOfLines = 1; cell.detailTextLabel.font= [UIFont systemFontOfSize:8]; cell.detailTextLabel.text = [stream valueForKey:@"created"]; NSString *i = [NSString stringWithFormat:@"http://www.mywebsite.co.uk/images/%@", [stream valueForKey:@"image"]]; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:i]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL] ; UIImage *scaledImage = [newsImage scaleToSize:CGSizeMake(50.0f, 50.0f)]; // warning is appearing here. cell.imageView.image = scaledImage; [imageURL release]; [newsImage release]; return cell; } Thanks for your time in advance. Frames

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  • What's the most concise cross-browser way to access an <iframe> element's window and document?

    - by Bungle
    I'm trying to figure out the best way to access an <iframe> element's window and document properties from a parent page. The <iframe> may be created via JavaScript or accessed via a reference stored in an object property or a variable, so, if I understand correctly, that rules out the use of document.frames. I've seen this done a number of ways, but I'm unsure about the best approach. Given an <iframe> created in this way: var iframe = document.createElement('iframe'); document.getElementsByTagName('body')[0].appendChild(iframe); I'm currently using this to access the document, and it seems to work OK across the major browsers: var doc = iframe.contentWindow || iframe.contentDocument; if (doc.document) { doc = doc.document; } I've also see this approach: var iframe = document.getElementById('my_iframe'); iframe = (iframe.contentWindow) ? iframe.contentWindow : (iframe.contentDocument.document) ? iframe.contentDocument.document : iframe.contentDocument; iframe.document.open(); iframe.document.write('Hello World!'); iframe.document.close(); That confuses me, since it seems that if iframe.contentDocument.document is defined, you're going to end up trying to access iframe.contentDocument.document.document. There's also this: var frame_ref = document.getElementsByTagName('iframe')[0]; var iframe_doc = frame_ref.contentWindow ? frame_ref.contentWindow.document : frame_ref.contentDocument; In the end, I guess I'm confused as to which properties hold which properties, whether contentDocument is equivalent to document or whether there is such a property as contentDocument.document, etc. Can anyone point me to an accurate/timely reference on these properties, or give a quick briefing on how to efficiently access an <iframe>'s window and document properties in a cross-browser way (without the use of jQuery or other libraries)? Thanks for any help!

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  • Hardware acceleration issue with WPF application - Analyzing crash dumps

    - by Appu
    I have a WPF application crashing on the client machine. My initial analysis shows that this is because of H/W acceleration and disabling H/W acceleration at a registry level solves the issue. Now I have to make sure that this is caused because of H/W acceleration. I have the crash dumps available which has a stack trace, 9c52b020 80636ac7 9c52b0bc e1174818 9c52b0c0 nt!_SEH_prolog+0x1a 9c52b038 806379d6 e10378a4 9c52b0bc e1174818 nt!CmpQuerySecurityDescriptorInfo+0x23 9c52b084 805bfe5b e714b160 00000001 9c52b0bc nt!CmpSecurityMethod+0xce 9c52b0c4 805c01c8 e714b160 9c52b0f0 e714b15c nt!ObpGetObjectSecurity+0x99 9c52b0f4 8062f28f e714b160 8617f008 00000001 nt!ObCheckObjectAccess+0x2c 9c52b140 8062ff30 e1038008 0066a710 cde2b714 nt!CmpDoOpen+0x2d5 9c52b340 805bf488 0066a710 0066a710 8617f008 nt!CmpParseKey+0x5a6 9c52b3b8 805bba14 00000000 9c52b3f8 00000240 nt!ObpLookupObjectName+0x53c 9c52b40c 80625696 00000000 8acad448 00000000 nt!ObOpenObjectByName+0xea 9c52b508 8054167c 9c52b828 82000000 9c52b5ac nt!NtOpenKey+0x1c8 9c52b508 80500699 9c52b828 82000000 9c52b5ac nt!KiFastCallEntry+0xfc 9c52b58c 805e701e 9c52b828 82000000 9c52b5ac nt!ZwOpenKey+0x11 9c52b7fc 805e712a 00000002 805e70a0 00000000 nt!RtlpGetRegistryHandleAndPath+0x27a 9c52b844 805e73e3 9c52b864 00000014 9c52bbb8 nt!RtlpQueryRegistryGetBlockPolicy+0x2e 9c52b86c 805e79eb 00000003 e8af79dc 00000014 nt!RtlpQueryRegistryDirect+0x4b 9c52b8bc 805e7f10 e8af79dc 00000003 9c52b948 nt!RtlpCallQueryRegistryRoutine+0x369 9c52bb58 b8f5bca4 00000005 e6024b30 9c52bbb8 nt!RtlQueryRegistryValues+0x482 WARNING: Stack unwind information not available. Following frames may be wrong. 9c52bc00 b8f20a5b 00000005 85f4204c 85f4214c igxpmp32+0x44ca4 9c52c280 b8f1cc7b 890bd358 9c52c2b0 00000000 igxpmp32+0x9a5b 9c52c294 b8f11729 890bd358 9c52c2b0 00000a0c igxpmp32+0x5c7b 9c52c358 804ef19f 890bd040 86d2dad0 0000080c VIDEOPRT!pVideoPortDispatch+0xabf 9c52c368 bf85e8c2 9c52c610 bef6ce84 00000014 nt!IopfCallDriver+0x31 9c52c398 bf85e93c 890bd040 00232150 9c52c3f8 win32k!GreDeviceIoControl+0x93 9c52c3bc bebafc7b 890bd040 00232150 9c52c3f8 win32k!EngDeviceIoControl+0x1f 9c52d624 bebf3fa9 890bd040 bef2a28c bef2a284 igxpdx32+0x8c7b 9c52d6a0 8054167c 9c52da28 b915d000 9c52d744 igxpdx32+0x4cfa9 9c52d6a0 00000000 9c52da28 b915d000 9c52d744 nt!KiFastCallEntry+0xfc How do I ensure that crash is caused by H/W acceleration issue by looking at the above data? I am guessing VIDEOPRT!pVideoPortDispatch+0xabf indicates some error with the rendering. Is that correct? I am using WinDebug to view the crash dump.

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  • Random point on VideoDisplay isn't accurate enough

    - by Mike
    For a schoolassigment me and some buddies of mine are creating an application that is showing many similarities with the C-Mon & Kypski musicvideo on www.oneframeoffame.com. The application is being developed in Flex. We want to get a random point of a clip, let it pause so a user can mimic the pose and make a snapshot out of it. What i managed to do is get a random point of the movie. I did this by getting a random value between 0 and de total duration of the movie. But what i didn't managed to do is let the screen pause on every 24st of a frame. As the movie concist out of 24FPS. It looks like the the random value of the movie that is being requested is being rounded by the movie itself. As example: There appears to be no difference between the frames requested at 2.40 or 2.41. It appears it got something to do with keyframing i've read on the Adobe® Flex™ 3.5 Language Reference. The movie is a FLV file and i use the VideoDisplay object to display the movie. Does someone is familiar with this or knows a solution to my problem? Thanks in advance

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  • FLV performance and garbage collection

    - by justinbach
    I'm building a large flash site (AS3) that uses huge FLVs as transition videos from section to section. The FLVs are 1280x800 and are being scaled to 1680x1050 (much of which is not displayed to users with smaller screens), and are around 5-8 seconds apiece. I'm encoding the videos using On2's hi-def codec, VP6-S, and playback is pretty good with native FLV players, Perian-equipped Quicktime, and simple proof-of-concept FLV playback apps built in AS3. The problem I'm having is that in the context of the actual site, playback isn't as smooth; the framerate isn't quite as good as it should be, and more problematically, there's occasional jerkiness and dropped frames (sometimes pausing the video for as long as a quarter of a second or so). My guess is that this is being caused by garbage collection in the Flash player, which happens nondeterministically and is therefore hard to test and control for. I'm using a single instance of FLVPlayback to play the videos; I originally was using NetStream objects and so forth directly but switched to FLVPlayback for this reason. Has anyone experienced this sort of jerkiness with FLVPlayback (or more generally, with hi-def Flash video)? Am I right about GC being the culprit here, and if so, is there any way to prevent it during playback of these system-intensive transitions?

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  • web design question (php/ajax)

    - by tom smith
    Hi guys... Hope this isn't a waste of your time. I'm working on a project, and it occured to me that there's a chunk of code out there, that should allow me to see how others have implemented this. I've got a project where I'm going to have a page, with a sel box. the user will select an item from the selList, and based on the item selected, a separate section of the page (areaB) will change in terms of the content/tbls being displayed. i then want to allow the user to go through a series of subpages in areaB, where the user goes through a submit/cancel/confirm process, where the stuff in areaB changes, with the rest of the page remaining the same... i'm trying to figure out the best approach to implement the on both client/server side. i could just have an ugly "if block" where i have abunch of logic, and i completely regen the page each time the user selects an action.. i could have an approach that might involve divs/frames, where i then just regen the targeted frame/div area.. is this even possible?? i could have some form of ajaxy process, which would only alter the targeted section(s) of the page... so.. i'm trying to talk to anyone who has ideas on how to do this, or more ideally, if you know of a good code (client/server) side example of this... that i can examine. i'd really appreciate it!! i've got a more detailed overview but didn't know if it would be cool to post it here... thanks.. tom

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  • Sending series of images to display like a movie on iPhone

    - by unknownthreat
    Allow me to elaborate more. On the server, we will have a program that will take data from iPhone and process that data and produce series of images. Each time an image is generated, it will be send back to display on iPhone. I have done all of the things above using UDP, OpenGL, and such. It works. The images are transferred to iPhone and can be displayed, but it is slow. The image's resolution is around 320 x 420 and we send the image pixels by pixels. This naive implementation leads to a slow framerate. I can see around 2-3 frames per second. There are also some UDP packets dropped, and this is expected. Are there any sort of compression method available for something like this? Are there any other method that can make this better? NOTE: please don't just write "compression" as an answer, because we are aware that we will need to do it in some ways.

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  • Ideas for jumping in 2D with Actionscript 3 [included attempt]

    - by befall
    So, I'm working on the basics of Actionscript 3; making games and such. I designed a little space where everything is based on location of boundaries, using pixel-by-pixel movement, etc. So far, my guy can push a box around, and stops when running into the border, or when try to the push the box when it's against the border. So, next, I wanted to make it so when I bumped into the other box, it shot forward; a small jump sideways. I attempted to use this (foolishly) at first: // When right and left borders collide. if( (box1.x + box1.width/2) == (box2.x - box2.width/2) ) { // Nine times through for (var a:int = 1; a < 10; a++) { // Adds 1, 2, 3, 4, 5, 4, 3, 2, 1. if (a <= 5) { box2.x += a; } else { box2.x += a - (a - 5)*2 } } } Though, using this in the function I had for the movement (constantly checking for keys up, etc) does this all at once. Where should I start going about a frame-by-frame movement like that? Further more, it's not actually frames in the scene, just in the movement. This is a massive pile of garbage, I apologize, but any help would be appreciated.

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  • Trying to write a video file using OpenCV

    - by Ted pottel
    Hi , I’m trying to use OpenCV to write a video file. I have a simple program that loads frames from a video file then accepts to save them At first the cvCreateVideoWrite always return NULL. I got a answer from your group saying it returns separate images and to try to change the file name to test0001.png, this worked. But now the cvWriteFrame function always fails, the code is CString path; path="d:\\mice\\Test_Day26_2.avi"; CvCapture* capture = cvCaptureFromAVI(path); IplImage* img = 0; CvVideoWriter *writer = 0; int isColor = 1; int fps = 25; // or 30 int frameW = 640; // 744 for firewire cameras int frameH = 480; // 480 for firewire cameras writer=cvCreateVideoWriter("d:\\mice\\test0001.png",CV_FOURCC('P','I','M','1'), fps,cvSize(frameW,frameH),isColor); if (writer==0) MessageBox("could not open writter"); int nFrames = 50; for(int i=0;i<nFrames;i++){ if (!cvGrabFrame(capture)) MessageBox("could not grab frame"); img=cvRetrieveFrame(capture); // retrieve the captured frame if (img==0) MessageBox("could not retrive data"); if (!cvWriteFrame(writer,img) ) MessageBox("could not write frame"); } cvReleaseVideoWriter(&writer); Any help would be GREAT - Ted

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  • Is it possible to accept a button tag to be in some range iphone sdk

    - by neha
    Hi all, In my application I'm doing dynamic resizing of cells and label in it depending upon the text in it. I'm adding button to cells in uitableview. I'm taking the label instance and button instance in a new label and button variable respectively and setting their frames to arrange them properly after resizing. if(cel==nil) { //some code original_label=[[UILabel alloc]init]; original_label.tag=111; //SOME MORE CODE GOES HERE original_button=[[UIButton alloc]init]; original_button.tag=222; //SOME MORE CODE GOES HERE } new_label=(UILabel *) [cell viewWithTag:111]; //This' how I'm taking the label instance on cell and below button instance on cell in new variables new_button = (UIButton * ) [cell viewWithTag:222]; Earlier I kept the tags of all the buttons on cells same, so it was easier to get button instances on cells properly and were being arranged properly. But now I want to recognize these buttons separately as I'm adding some functionality on button_click. I'm giving the buttons that are added to the cells incremental tags[1,2,3...9 and so on]. Now, how can I take these button tags in some range like[suppose 1-9]? Can anybody help? Thanks in advance.

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  • Automatic tracking algorithm

    - by nico
    Hi everyone, I'm trying to write a simple tracking routine to track some points on a movie. Essentially I have a series of 100-frames-long movies, showing some bright spots on dark background. I have ~100-150 spots per frame, and they move over the course of the movie. I would like to track them, so I'm looking for some efficient (but possibly not overkilling to implement) routine to do that. A few more infos: the spots are a few (es. 5x5) pixels in size the movement are not big. A spot generally does not move more than 5-10 pixels from its original position. The movements are generally smooth. the "shape" of these spots is generally fixed, they don't grow or shrink BUT they become less bright as the movie progresses. the spots don't move in a particular direction. They can move right and then left and then right again the user will select a region around each spot and then this region will be tracked, so I do not need to automatically find the points. As the videos are b/w, I though I should rely on brigthness. For instance I thought I could move around the region and calculate the correlation of the region's area in the previous frame with that in the various positions in the next frame. I understand that this is a quite naïve solution, but do you think it may work? Does anyone know specific algorithms that do this? It doesn't need to be superfast, as long as it is accurate I'm happy. Thank you nico

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