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  • JSF Pages call ManagedBeans that are not defined on the page and call all getters sometimes more tha

    - by Bill Leeper
    I have several JSF pages that are initializing and accessing ManagedBeans that are not even used on that page. This is creating a really hairy problem for initialization. I either have to make them all session scope and continually make calls to re-inialize or take the performance hit of having them read large amounts of data from the DB whenever they decide to initialize. Some of the managed beans being accessed are not even defined on the page in question. I have done some optimization based on comments related to multiple calls to getters, but I still have the issue that I have a very specialized (and expensive to initialize) bean that is getting called when I don't want it initialized. Any insight into why/what JSF calls might do something like this. I have a very complex page making use of JSTL, Tomahawk and standard JSF tags. I could include code, but its very complex and sensitive in nature.

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  • How to properly dispose of an object

    - by VoodooChild
    Hi Guys, I am experiencing something weird and have a workaround already, but I don't think I understood it well. If I call the Method below numerous times within a class: public void Method() { Foo a = new Foo(); a.Delegate1Handler = ViewSomething(); } So I am reinitializing "a" every time but for some reason a.Delegate1Handler is still around from the previous initialization, and therefore ViewSomething() is called again and again and again.... I feel like I am forgetting something critical here? Foo's guts look like: public delegate void Delegate1(T t); public Delegate1 Delegate1Handler { get; set; }

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  • Constructors for C++ objects

    - by sasquatch
    I have class Person as following : class Person { char* name; int age; }; Now I need to add two contructors. One taking no arguments, that inserts field values to dynamically allocated resources. Second taking (char*, int) arguments initialized by initialization list. Last part is to define a destructor showing information about destroying objects and deallocating dynamically allocated resources. How to perform this task ? That's what I already have : class Person { char* name; int age; public: Person(){ this->name = new *char; this->age = new int; } Person(char* c, int i){ } };

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  • Constructors with inheritance in c++

    - by Crystal
    If you have 3 classes, with the parent class listed first shape- 2d shapes, 3d shapes - circle, sphere When you write your constructor for the circle class, would you ever just initialize the parent Shape object and then your current object, skipping the middle class. It seems to me you could have x,y coordinates for Shape and initialize those in the constructor, and initialize a radius in the circle or sphere class, but in 2d or 3d shape classes, I wouldn't know what to put in the constructor since it seems like it would be identical to shape. So is something like this valid Circle::Circle(int x, int y, int r) : Shape(x, y), r(r) {} I get a compile error of: illegal member initialization: 'Shape' is not a base or member So I wasn't sure if my code was legal or best practice even. Or if instead you'd have the middle class just do what the top level Shape class does TwoDimensionalShape::TwoDimensionalShape(int x, int y) : Shape (x, y) {} and then in the Circle class Circle::Circle(int x, int y, int r) : TwoDimensionalShape(x, y), r(r) {}

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  • Fork to shell script and terminate original process with Haskell

    - by Neth
    I am currently writing a Haskell program that does some initialization work and then calls ncmpcpp. What I am trying to do is start ncmpcpp and terminate the Haskell program, so that only ncmpcpp is left (optionally, the program can keep running in the background, as long as it's unintrusive) However, even though I am able to start ncmpcpp, I cannot interact with it. I see its output, but input appears to be impossible. What I am currently doing is: import System.Process (createProcess, proc) ... spawnCurses :: [String] -> IO () spawnCurses params = do _ <- createProcess (proc "ncmpcpp" params) return () What am I doing wrong/What should I do differently?

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  • Obtain all keys of a Neo4j index

    - by MattiSG
    I have a Neo4j database whose content is generated dynamically from a big dataset. All “entry points” nodes are indexed on a named index (IndexManager.forNodes(…)). I can therefore look up a particular “entry point” node. However, I would now like to enumerate all those specific nodes, but I can't know on which key they were indexed. Is there any way to enumerate all keys of a Neo4j Index? If not, what would be the best way to store those keys, a data type that is eminently non-graph-oriented? UPDATE (thanks for asking details :) ): the list would be more than 2 million entries. The main use case would be to never update it after an initialization step, but other use cases might need it, so it has to be somewhat scalable. Also, I would really prefer avoiding killing my current resilience abilities, so storing all keys at once, as opposed to adding them incrementally, would be a last-resort solution.

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  • Controling the visibility of a Bitmap in .NET

    - by ET
    Hi everyone, I am trying to create this simple application in c#: when the user double clicks on specific location in the form, a little circle will be drawn. By one click, if the current location is marked by a circle - the circle will be removed. I am trying to do this by simply register the MouseDoubleClick and MouseClick events, and to draw the circle from a .bmp file the following way: private void MouseDoubleClick (object sender, MouseEventArgs e) { Graphics g = this.CreateGraphics(); Bitmap myImage = (Bitmap)Bitmap.FromFile("Circle.bmp"); g.DrawImage(myImage, e.X, e.Y); } My problem is that I dont know how to make the circle unvisible when the user clicks its location: I know how to check if the selected location contains a circle (by managing a list of all the locations containig circles...), but I dont know how exactly to delete it. Another question: should I call the method this.CreateGraphics() everytime the user double-clicks a location, as I wrote in my code snippet, or should I call it once on initialization?

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  • php convert images and upload to amazon s3

    - by faraklit
    I am looking for a best practice while uploading images to amazon s3 server and serving from there. We need four different sizes of an image. So just after image upload we convert the image and scale in 4 different widths and heights. And then we send them to the amazon s3 using official php api. // ... // image conversions, bucket setting, s3 initialization etc. $sizes= array("", "48", "64", "128"); foreach($sizes as $size) { $filename = $upload_path.$dest_file.$size.$ext; $s3->batch()->create_object($bucket, , array( 'fileUpload' => $filename, 'acl' => AmazonS3::ACL_PUBLIC, )); } But for a 1M image the client sometimes wait up to 30 seconds which is a very long time. Instead of sending images immediately to S3, it may be better to add them to a job queue. But the user should see the uploaded image immediately.

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  • Calling As function from js problem

    - by Gene
    I have a swf file that is not controlled by me. The swf expects a javascript call to set some variables after initialization. The swf is embedded using the swfobject and I'm trying to call the as function right after the embed. This appears to be too soon because I get an error. Everything else should be fine since calling the as function manually via firebug does not produce the error. So the question is how do I call the function when the embed is complete?

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  • iPhone - Create not persistant entities in core data

    - by ncohen
    Hi everyone, I would like to use entity objects but not store them... I read that I could create them like this: myElement = (Element *)[NSEntityDescription insertNewObjectForEntityForName:@"Element" inManagedObjectContext:managedObjectContext]; And right after that remove them: [managedObjectContext deleteObject:myElement]; then I can use my elements: myElement.property1 = @"Hello"; This works pretty well even though I think this is probably not the most optimal way to do it... Then I try to use it in my UITableView... the problem is that the object get released after the initialization. My table becomes empty when I move it! Thanks

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  • How can I evaluate variable to another variable before assigning?

    - by HH
    #!/usr/bin/python # # Description: trying to evaluate array -value to variable before assignment # but it overwrites the variable # # How can I evaluate before assigning on the line 16? #Initialization, dummy code? x=0 y=0 variables = [x, y] data = ['2,3,4', '5,5,6'] # variables[0] should be evaluted to `x` here, i.e. x = data[0], how? variables[0] = data[0] if ( variables[0] != x ): print("It does not work, why?"); else: print("It works!");

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  • XNA AdGameComponent does not draw

    - by Alex Shkor
    I have following code. But AddGameComponent doesn't draw. protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); var li = new LicenseInformation(); IsTrial = li.IsTrial(); if (IsTrial) { AdGameComponent.Initialize(this, AppID); Components.Add(AdGameComponent.Current); CreateAd(); } } private void CreateAd() { bannerAd = AdGameComponent.Current.CreateAd(AdUnitID, new Rectangle(x, y, width, height), true); AdGameComponent.Current.Enabled = true; } I have tried to set DrawOrder to 1000, but ads still doesn't work.

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  • How can I remove the head of a main function?

    - by Nathan McDavitt-Van Fleet
    I am trying to move some code from a seperate binary and have it inside my main program. Unfortunately I can't mimic the initialization variables for the main function. How can I create argc and argv by hand? Can someone give me some example assignments. since it looks like this: int main(int argc, char *argv[]) I figured I could assign them like this: int argc=1; char *argv[0]="Example"; But it doesn't work. Can anyone tell me how this might be done?

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  • Lua operations, that works in mutitheaded environment

    - by SBKarr
    My application uses Lua in multithreaded environment with global mutex. It implemented like this: Thread locks mutex, Call lua_newthread Perform some initialization on coroutine Run lua_resume on coroutine Unlocks mutex lua_lock/unlock is not implemented, GC is stopped, when lua works with coroutine. My question is, can I perform steps 2 and 3 without locking, if initialisation process does not requires any global Lua structs? Can i perform all this process without locking at all, if coroutine does not requires globals too? In what case I generally can use Lua functions without locking?

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  • StructureMap singleton behavior not working

    - by user137348
    My code is public static class ContainerBootstrapper { public static void BootstrapStructureMap() { ObjectFactory.Initialize(x => x .ForRequestedType<ValueHolder>() .CacheBy(InstanceScope.Singleton) .TheDefaultIsConcreteType<ValueHolder>()); } } Initialization code (its a windows service) static class Program { static void Main() { ServiceBase[] ServicesToRun; ServicesToRun = new ServiceBase[] { new AppServer() }; ServiceBase.Run(ServicesToRun); ContainerBootstrapper.BootstrapStructureMap(); } } And then I call an instance like this: var valueHolder = ObjectFactory.GetInstance<ValueHolder>(); But I get everytime an new instance not the one used before.

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  • How to avoid double construction of proxy with DynamicProxy::CreateClassProxyWithTarget?

    - by Belvasis
    I am decorating an existing object using the CreateClassProxyWithTarget method. However, the constructor and therefore, initialization code, is being called twice. I already have a "constructed" instance (the target). I understand why this happens, but is there a way to avoid it, other than using an empty constructor? Edit: Here is some code: First the proxy creation: public static T Create<T>(T i_pEntity) where T : class { object pResult = m_pGenerator.CreateClassProxyWithTarget(typeof(T), new[] { typeof(IEditableObject), typeof(INotifyPropertyChanged) , typeof(IMarkerInterface), typeof(IDataErrorInfo) }, i_pEntity, ProxyGenerationOptions.Default, new BindingEntityInterceptor<T>(i_pEntity)); return (T)pResult; } I use this for example with an object of the following class: public class KatalogBase : AuditableBaseEntity { public KatalogBase() { Values = new HashedSet<Values>(); Attributes = new HashedSet<Attributes>(); } ... } If i now call BindingFactory.Create(someKatalogBaseObject); the Values and Attributes properties are beeing initialized again.

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  • WPF databind in memory image to Image control

    - by Ready Cent
    I am using a DataGrid and trying to do the following Databinding <DataTemplate> <Grid> <Image> <Image.Source> <BitmapImage UriSource="{Binding Data.CustomImage}" CacheOption="OnLoad" /> </Image.Source> </Image> </Grid> </DataTemplate> CustomImage is of type BitmapImage. When I run I get the error: Initialization of 'System.Windows.Media.Imaging.BitmapImage' threw an exception. The thing is that these images are stored as resources in a different assembly so I can't just point to a location on disk

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  • Why isn't the compiler smarter in this const function overloading problem?

    - by Frank
    The following code does not compile: #include <iostream> class Foo { std::string s; public: const std::string& GetString() const { return s; } std::string* GetString() { return &s; } }; int main(int argc, char** argv){ Foo foo; const std::string& s = foo.GetString(); // error return 0; } I get the following error: const1.cc:11: error: invalid initialization of reference of type 'const std::string&' from expression of type 'std::string* It does make some sense because foo is not of type const Foo, but just Foo, so the compiler wants to use the non-const function. But still, why can't it recognize that I want to call the const GetString function, by looking at the (type of) variable I assign it to? I found this kind of surprising.

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  • ShowDialog and Hide form, when from is called from other object in VS2010

    - by Piotr Dabrowski
    Hallo, I have a modal Form, used for searching information in DB. This Form is used by a COM object, that waits for search result. Initialization of the form take a lot of time (because of building connection to DB). So, I initialize the Form (without showing it), and keep Form-object alive, as long as COM-object work. In this way I keep the state of the Form: public void Search() this.ShowDialog(); string result = this.ResultOfSearch; this.Hide() return result; And it doesn't work anymore on VS2010 (compiled for Framework 2.0). I search for alternative way to make a modal form (or a method to protect a form against Destroy() at the end of ShowDialog). Any ideas?

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  • Sharing memory between modules

    - by John Holecek
    Hi, I was wondering how to share some memory between different program modules - lets say, I have a main application (exe), and then some module (dll). They both link to the same static library. This static library will have some manager, that provides various services. What I would like to achieve, is to have this manager shared between all application modules, and to do this transparently during the library initialization. Between processes I could use shared memory, but I want this to be shared in the current process only. Could you think of some cross-platform way to do this? Possibly using boost libraries, if they provide some facilities to do this. Only solution I can think of right now, is to use shared library of the respective OS, that all other modules will link to at runtime, and have the manager saved there.

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  • UITableView headings shown on top of MBProgressHUD

    - by Chris Ballinger
    So I have a subclass of UITableViewController that loads some data from the internet and uses MBProgressHUD during the loading process. I use the standard MBProgressHUD initialization. HUD = [[MBProgressHUD alloc] initWithView:self.view]; [self.view addSubview:HUD]; HUD.delegate = self; HUD.labelText = @"Loading"; [HUD show:YES]; This is the result: . Is there any way to resolve this issue, or should I just abandon MBProgressHUD? Thanks!

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  • Optimal way to initialize varying objects

    - by John Smith
    I have to initialize a lot of different types of objects based on an integer parameter. They all have the same overall initialization methods. At the moment I have the following code #def APPLE 1 #def PEAR 2 switch (t) { case APPLE: newobj = [[FApple alloc] init]; break; case PEAR: newobj = [[FPear] alloc] init]; break; default: retobj = nil; } I believe there must be a better way to do this. When I add FOrange I have to go and add another line here. What would be a better way?

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  • How to Change Type of a VARIANT

    - by nimo
    Hi, I'm having a VARIANT with its type set to VT_R8. Subsequently I need to change its type to VT_BSTR. I would like know whether there is a way of resetting a VARIANT status. Thus, I noticed that every time I set value to the VARIANT (in my case, its double) , VARIANT itself set its bstrVal member to a bad pointer, even though I set bstrVal member to NULL at the initialization of VARIANT. Why such thing is happening ? Is it safe to use a VARIANT as structure where both dbVal and bstrVal member are set ? Please clarify, thank you.

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  • jQuery UI: how to run evaluation

    - by mikkelbreum
    I want to add 'Year' or Years' to the end of a string depending on the string. Like this: $("#selector").val(conditional_value_here); Using jQuery UI I have a slider that manipulates a value: $("#slider").slider({ value: 1, min: 1, max: 25, step: 1, slide: function(event, ui) { $("#amount").val(ui.value + ' Year' + function(){return (ui.value == 1) ? '' : 's';} ); } }); // and again I want to do the same for the initialization of the value: $("#amount_3").val($("#slider_3").slider("value") + ' Jahr' + function(){return ($("#slider_3").slider("value") == 1) ? '' : 's';}); This does not work. What is the correct way to to this?

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  • Convert sets to frozensets as values of a dictionary

    - by Space_C0wb0y
    I have dictionary that is built as part of the initialization of my object. I know that it will not change during the lifetime of the object. The dictionary maps keys to sets. I want to convert all the values from sets to frozensets, to make sure they do not get changed. Currently I do that like this: for key in self.my_dict.iterkeys(): self.my_dict[key] = frozenset(self.my_dict[key]) Is there a simpler way to achieve this? I cannot build frozenset right away, because I do not how much items will be in each set until i have built the complete dictionary.

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