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  • OOP design issue: Polymorphism

    - by Graham Phillips
    I'm trying to solve a design issue using inheritance based polymorphism and dynamic binding. I have an abstract superclass and two subclasses. The superclass contains common behaviour. SubClassA and SubClassB define some different methods: SubClassA defines a method performTransform(), but SubClassB does not. So the following example 1 var v:SuperClass; 2 var b:SubClassB = new SubClassB(); 3 v = b; 4 v.performTransform(); would cause a compile error on line 4 as performTransform() is not defined in the superclass. We can get it to compile by casting... (v as SubClassA).performTransform(); however, this will cause a runtime exception to be thrown as v is actually an instance of SubClassB, which also does not define performTransform() So we can get around that by testing the type of an object before casting it: if( typeof v == SubClassA) { (cast v to SubClassA).performTransform(); } That will ensure that we only call performTransform() on v's that are instances of SubClassA. That's a pretty inelegant solution to my eyes, but at least its safe. I have used interface based polymorphism (interface meaning a type that can't be instantiated and defines the API of classes that implement it) in the past, but that also feels clunky. For the above case, if SubClassA and SubClassB implemented ISuperClass that defined performTransform, then they would both have to implement performTransform(). If SubClassB had no real need for a performTransform() you would have to implement an empty function. There must be a design pattern out there that addresses the issue.

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  • Testing ActionMailer's receive method (Rails)

    - by Brian Armstrong
    There is good documentation out there on testing ActionMailer send methods which deliver mail. But I'm unable to figure out how to test a receive method that is used to parse incoming mail. I want to do something like this: require 'test_helper' class ReceiverTest < ActionMailer::TestCase test "parse incoming mail" do email = TMail::Mail.parse(File.open("test/fixtures/emails/example1.txt",'r').read) assert_difference "ProcessedMail.count" do Receiver.receive email end end end But I get the following error on the line which calls Receiver.receive NoMethodError: undefined method `index' for #<TMail::Mail:0x102c4a6f0> /Library/Ruby/Gems/1.8/gems/tmail-1.2.7.1/lib/tmail/stringio.rb:128:in `gets' /Library/Ruby/Gems/1.8/gems/tmail-1.2.7.1/lib/tmail/mail.rb:392:in `parse_header' /Library/Ruby/Gems/1.8/gems/tmail-1.2.7.1/lib/tmail/mail.rb:139:in `initialize' /Library/Ruby/Gems/1.8/gems/tmail-1.2.7.1/lib/tmail/stringio.rb:43:in `open' /Library/Ruby/Gems/1.8/gems/tmail-1.2.7.1/lib/tmail/port.rb:340:in `ropen' /Library/Ruby/Gems/1.8/gems/tmail-1.2.7.1/lib/tmail/mail.rb:138:in `initialize' /Library/Ruby/Gems/1.8/gems/tmail-1.2.7.1/lib/tmail/mail.rb:123:in `new' /Library/Ruby/Gems/1.8/gems/tmail-1.2.7.1/lib/tmail/mail.rb:123:in `parse' /Library/Ruby/Gems/1.8/gems/actionmailer-2.3.4/lib/action_mailer/base.rb:417:in `receive' Tmail is parsing the test file I have correctly. So that's not it. Thanks!

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • Java NullPointerException In the constructor's class

    - by AndreaF
    I have made a Java class where I have defined a constructor and some methods but I get a NullPointer Exception, and I don't know how I could fix It. public class Job { String idJob; int time; int timeRun; Job j1; List<Job> startBeforeStart; List<Job> restricted; Job(String idJob, int time){ this.idJob=idJob; this.time=time; } public boolean isRestricted() { return restricted.size() != 0; } public void startsBeforeStartOf(Job job){ startBeforeStart.add(job); job.restricted.add(this); } public void startsAfterStartOf(Job job){ job.startsBeforeStartOf(this); } public void checkRestrictions(){ if (!isRestricted()){ System.out.println("+\n"); } else{ Iterator<Job> itR = restricted.iterator(); while(itR.hasNext()){ Job j1 = itR.next(); if(time>timeRun){ System.out.println("-\n"); time--; } else { restricted.remove(j1); } } } } @Override public boolean equals(Object obj) { return obj instanceof Job && ((Job) obj).idJob.equals(idJob); } public void run() { timeRun++; } } PS Looking in a forum a user says that to fix the error I should make an ArrayList inside the constructor (without modify the received parameters that should remain String id and int time), but I haven't understand what He mean.

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  • What Test Environment Setup do Top Project Committers Use in the Ruby Community?

    - by viatropos
    Today I am going to get as far as I can setting up my testing environment and workflow. I'm looking for practical advice on how to setup the test environment from you guys who are very passionate and versed in Ruby Testing. By the end of the day (6am PST?) I would like to be able to: Type one 1-command to run test suites for ANY project I find on Github. Run autotest for ANY Github project so I can fork and make TESTABLE contributions. Build gems from the ground up with Autotest and Shoulda. For one reason or another, I hardly ever run tests for projects I clone from Github. The major reason is because unless they're using RSpec and have a Rake task to run the tests, I don't see the common pattern behind it all. I have built 3 or 4 gems writing tests with RSpec, and while I find the DSL fun, it's less than ideal because it just adds another layer/language of methods I have to learn and remember. So I'm going with Shoulda. But this isn't a question about which testing framework to choose. So the questions are: What is your, the SO reader and Github project committer, test environment setup using autotest so that whenever you git clone a gem, you can run the tests and autotest-develop them if desired? What are the guys who are writing the Paperclip Tests and Authlogic Tests doing? What is their setup? Thanks for the insight. Looking for answers that will make me a more effective tester.

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  • AIR File.resolvePath won't work anymore

    - by Palleas
    Hi all, I'm having a very strange issue, it looks like my application can't create file anymore. It works w/ directories, but the so-many-times-used resolvePath() methods doesn't. Here is what I do : var databaseFileContent : File = new File(File.desktopDirectory.nativePath + "/testing"); databaseFileContent.createDirectory(); databaseFileContent.resolvePath("test"); (Here I'm trying on desktop but that's the same w/ applicationStorageDirectory) When I execute this, it works only for the "testing" folder which is actually created, but my file isn't. I tried to create another application, doing this : trace(File.desktopDirectory.resolvePath("maiswtf.db").exists); trace(File.applicationStorageDirectory.resolvePath("wtf.db").exists); Both are displaying "false". Am I missing something here? I have another application with this code : var databaseFileContent : File = File.applicationStorageDirectory.resolvePath(File.separator + "sitra.db"); When I run this one, it works perfectly! My file is created at /sitra.db! Any hints? I thinks I'm going mad :/ Thanks!

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  • C++ destructor problem with boost::scoped_ptr

    - by bb-generation
    I have a question about the following code: #include <iostream> #include <boost/scoped_ptr.hpp> class Interface { }; class A : public Interface { public: A() { std::cout << "A()" << std::endl; } virtual ~A() { std::cout << "~A()" << std::endl; } }; Interface* get_a() { A* a = new A; return a; } int main() { { std::cout << "1" << std::endl; boost::scoped_ptr<Interface> x(get_a()); std::cout << "2" << std::endl; } std::cout << "3" << std::endl; } It creates the following output: 1 A() 2 3 As you can see, it doesn't call the destructor of A. The only way I see to get the destructor of A being called, is to add a destructor for the Interface class like this: virtual ~Interface() { } But I really want to avoid any Implementation in my Interface class and virtual ~Interface() = 0; doesn't work (produces some linker errors complaining about a non existing implementation of ~Interface(). So my question is: What do I have to change in order to make the destructor being called, but (if possible) leave the Interface as an Interface (only abstract methods).

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  • DBIx::Class base result class

    - by Rob
    Hi there, I am trying to create a model for Catalyst by using DBIx::Class::Schema::Loader. I want the result classes to have a base class I can add methods to. So MyTable.pm inherits from Base.pm which inherits from DBIx::Class::core (default). Somehow I cannot figure out how to do this. my create script is below, can anyone tell me what I am doing wrong? The script creates my model ok, but all resultset classes just directly inherit from DBIx::Class::core without my Base class in between. #!/usr/bin/perl use DBIx::Class::Schema::Loader qw/ make_schema_at /; #specifically for the entities many-2-many relation $ENV{DBIC_OVERWRITE_HELPER_METHODS_OK} = 1; make_schema_at( 'MyApp::Schema', { dump_directory => '/tmp', debug => 1, overwrite_modifications => 1, components => ['EncodedColumn'], #encoded password column use_namespaces => 1, default_resultset_class => 'Base' }, [ 'DBI:mysql:database=mydb;host=localhost;port=3306','rob', '******' ], );

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  • Strange behavior while returning csv file from spring controller

    - by Fanooos
    I working in a spring application which have an action method that returns a CSV file. This action works fine but in some cases it throws a predefined exception (MyAppException). I have another method that is annotated @ExceptionHandler(MyAppException.class) In the exception handler method I return another csv file but with different contents. The code that returns the csv file is almost the same in the two methods. List<String[]> list= new ArrayList<String[]>(); list.add(new String[]{ integrationRequestErrorLog.getErrorMessage(), Long.toString(integrationRequestErrorLog.getId()), Integer.toString(integrationRequestErrorLog.getErrorCode()) }); CSVWriter writer = new CSVWriter(response.getWriter(), ','); writer.writeAll(list); writer.close(); the difference between the two method is the list of contents. In the first method the file is returned normally while in the exception handler method I have a strange behavior. The exception handler method works fine with Opera browser while it gives me a 404 with FireFox. Opera browser give me 404 also but it download the file while firefox does not? Really I do not understand what is the difference here.

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  • Imlpementations of an Interface with Different Types?

    - by b3njamin
    Searched as best I could but unfortunately I've learned nothing relevant; basically I'm trying to work around the following problem in C#... For example, I have three possible references (refA, refB, refC) and I need to load the correct one depending on a configuration option. So far however I can't see a way of doing it that doesn't require me to use the name of said referenced object all through the code (the referenced objects are provided, I can't change them). Hope the following code makes more sense: public ??? LoadedClass; public Init() { /* load the object, according to which version we need... */ if (Config.Version == "refA") { Namespace.refA LoadedClass = new refA(); } else if (Config.Version == "refB") { Namespace.refB LoadedClass = new refB(); } else if (Config.Version == "refC") { Namespace.refC LoadedClass = new refC(); } Run(); } private void Run(){ { LoadedClass.SomeProperty... LoadedClass.SomeMethod(){ etc... } } As you can see, I need the Loaded class to be public, so in my limited way I'm trying to change the type 'dynamically' as I load in which real class I want. Each of refA, refB and refC will implement the same properties and methods but with different names. Again, this is what I'm working with, not by my design. All that said, I tried to get my head around Interfaces (which sound like they're what I'm after) but I'm looking at them and seeing strict types - which makes sense to me, even if it's not useful to me. Any and all ideas and opinions are welcome and I'll clarify anything if necessary. Excuse any silly mistakes I've made in the terminology, I'm learning all this for the first time. I'm really enjoying working with an OOP language so far though - coming from PHP this stuff is blowing my mind :-)

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  • Android App crashing on Back Button (performResumeActivity)

    - by Rutger
    My App consists of 2 Activities at the moment. . the MAIN activity with a Gallery View . a FriendsListActivity with a ListView When the user moves away from the FriendsListActivity with the back button, and returns to the MAIN activity the following error keeps popping up in debug mode. DalvikVM[localhost:8676] Thread [<1 main] (Suspended (exception RuntimeException)) ActivityThread.performResumeActivity(IBinder, boolean) line: 2095 ActivityThread.handleResumeActivity(IBinder, boolean, boolean) line: 2110 BinderProxy(ActivityThread$H).handleMessage(Message) line: 954 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thread [<8 Binder Thread #2] (Running) Thread [<7 Binder Thread #1] (Running) With the LogCat 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): FATAL EXCEPTION: main 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): java.lang.RuntimeException: Unable to resume activity {com.package.MAIN/com.package.MAIN.MAIN}: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2095) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2110) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:954) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Looper.loop(Looper.java:123) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.main(ActivityThread.java:3647) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invoke(Method.java:507) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at dalvik.system.NativeStart.main(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): Caused by: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.package.MAIN.MAIN.onResume(MAIN.java:91) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Activity.performResume(Activity.java:3833) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2085) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): ... 10 more Further info in the Variables panel states: this: ActivityThread e: NullPointerException cause: NullPointerException detailMessage: null stackTrace: null r: ActivityThread$ActivityClientRecord activity: MAIN detailMessage after one Eclipse Resume: Unable to resume activity (MAIN) The code from the FriendsListActivity looks like this public class FriendsListActivity extends ListActivity { // =========================================================== // Fields // =========================================================== private ArrayList<Friend> friends = new ArrayList<Friend>(); private FriendsArrayAdapter friendsArrayAdapter; private ListView listView; // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.friends_list); registerForContextMenu(getListView()); setButtonNewFriendClickListener(); } public void generateFriendsList() { FriendsService fs = new FriendsService(this); friends = fs.getFriendsList(); listView = (ListView) findViewById(android.R.id.list); friendsArrayAdapter = new FriendsArrayAdapter( this, R.layout.friend_list_item, friends); listView.setAdapter(friendsArrayAdapter); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.friends_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); FriendsService fs = new FriendsService(this); Friend f = new Friend(); f = friends.get(info.position); switch (item.getItemId()) { case R.id.edit: Intent i = new Intent(this, FriendEditActivity.class); i.putExtra("userid", f.userId); startActivity(i); return true; case R.id.delete: fs.deleteFriend(f.userId); generateFriendsList(); return true; default: return super.onContextItemSelected(item); } } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); finish(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateFriendsList(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Activity methods // =========================================================== private void setButtonNewFriendClickListener() { Button clickButton = (Button)findViewById(R.id.button_add_friend); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(v.getContext(), FriendNewActivity.class); startActivity(i); } }); } The AndroidManifest looks like this <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.package.mypackage"> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="com.package.mypackage.mypackage" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".FriendsListActivity"></activity> <activity android:name=".FriendEditActivity"></activity> <activity android:name=".FriendNewActivity"></activity> <activity android:name=".TakePictureActivity"></activity> <activity android:name=".FriendsService"></activity> <activity android:name=".MyService"></activity> </application> <uses-sdk android:minSdkVersion="9" /> The MAIN activity looks like this: package com.package.mypackage; import java.util.ArrayList; import com.package.domain.Domain; import com.package.service.MyService; import com.package.viewadapter.myImageAdapter; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemLongClickListener; import android.widget.Button; import android.widget.Gallery; import android.widget.Toast; public class myActivity extends Activity { // =========================================================== // Fields // =========================================================== private MyImageAdapter myImageAdapter; private ArrayList<Domain> domain = new ArrayList<Domain>(); // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); /* Set Buttons to listen for any click event. */ setButtonFriendsClickListener(); setButtonCameraClickListener(); setButtonPreferencesClickListener(); } // =========================================================== // onStart // =========================================================== @Override public void onStart() { super.onStart(); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); /* Show a Toast message when image is clicked */ g.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); if (image_ID.getItemId(position) == 0) { Toast test_toast = Toast.makeText(myActivity.this, "This is the New Image click", Toast.LENGTH_SHORT); test_toast.show(); } else { Toast test_toast = Toast.makeText(myActivity.this, "The clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); } } }); g.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); Toast test_toast = Toast.makeText(myActivity.this, "The long clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); return true; } }); } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateMyGallery(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // Is also called when user changes from horizontal // to vertical orientation and back // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Save and Restore UI states // =========================================================== @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } // =========================================================== // Main Activity methods // =========================================================== public void generateMyGallery() { MyService cs = new MyService(this); domain = cs.getDomainList(); // Add the new_image drawable to the ArrayList Domain d = new Domain(); d.photoLocation = "drawable"; d.photoName = "new_image"; d.extra1 = "no_text"; d.extra2 = "no_text"; domain.add(0, d); myImageAdapter = new MyImageAdapter(this, R.layout.text_overlay_image_view, domain); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); g.setSpacing(10); /* Apply a new (custom) ImageAdapter to it. */ g.setAdapter(myImageAdapter); g.setSelection(1); } private void setButtonFriendsClickListener() { Button clickButton = (Button)findViewById(R.id.button_friends_list); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.friends_list); Intent myIntent = new Intent(v.getContext(), FriendsListActivity.class); startActivity(myIntent); } }); } private void setButtonCameraClickListener() { Button clickButton = (Button)findViewById(R.id.button_take_picture); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.take_picture); Intent myIntent = new Intent(v.getContext(), TakePictureActivity.class); startActivity(myIntent); } }); } private void setButtonPreferencesClickListener() { Button clickButton = (Button)findViewById(R.id.button_preferences); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent myIntent = new Intent(v.getContext(), MyPreferencesActivity.class); startActivity(myIntent); } }); } }; Anyone has an idea why the App crashes. Any help is much appreciated. I did find out that, when I finish() the MAIN activity when I start the FriendListActivity and restart the MAIN activity when closing the FriendListActivity, that the crash does not occur. However, this basically restarts the App and that is not the intention. Thanks all, I got the problem solved. This is what I did. . When moving all gallery related actions to the onCreate, the creash didn't happen anymore. But then after returning to the MAIN activity, the activity wasn't shown. . I then moved all the onCreate (except the super), the generateGallery, and the onStart() to the onResume. Now it works fine!

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  • Cleaning up when exiting an OpenGL app

    - by Daniel
    This might be a dumb question but I've spent some time asking Google and haven't been able to find anything. I have an an OSX OpenGL app I'm trying to modify. When I create the app a whole bunch of initialisation functions are called -- including methods where I can specify my own mouse and keyboard handlers etc. For example: glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(700, 700); glutCreateWindow("Map Abstraction"); glutReshapeFunc(resizeWindow); glutDisplayFunc(renderScene); glutIdleFunc(renderScene); glutMouseFunc(mousePressedButton); glutMotionFunc(mouseMovedButton); glutKeyboardFunc(keyPressed); At some point I pass control to glutMainLoop and my application runs. In the process of running I create a whole bunch of objects. I'd like to clean these up. Is there any way I can tell GLUT to call a cleanup method before it quits?

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  • How do I send data between two computers over the internet

    - by Johan
    I have been struggling with this for the entire day now, I hope somebody can help me with this. My problem is fairly simple: I wish to transfer data (mostly simple commands) from one PC to another over the internet. I have been able to achieve this using sockets in Java when both computers are connected to my home router. I then connected both computers to the internet using two different mobile phones and attempted to transmit the data again. I used the mobile phones as this provides a direct route to the internet and if I use my router I have to set up port forwarding, at least, that is how I understand it. I think the problem lies in the method that I set up the client socket. I used: Socket kkSocket = new Socket(ipAddress, 3333); where ipAddress is the IP address of the computer running the server. I got the IP address by right-clicking on the connection, status, support. Is that the correct IP address to use or where can I obtain the address of the server? Also, is it possible to get a fixed name for my computer that I can use instead of entering the IP address, as this changes every time I connect to the internet using my mobile phone? Alternatively, are there better methods to solving my problem such as using http, and if so, where can I find more information about this? Thanks!

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  • My C# UploadFile method successfully uploads a file, but then my UI hangs...

    - by kyrathaba
    I have a simple WinForms test application in C#. Using the following method, I'm able to upload a file when I invoke the method from my button's Click event handler. The only problem is: my Windows Form "freezes". I can't close it using the Close button. I have to end execution from within the IDE (Visual C# 2010 Express edition). Here are the two methods: public void UploadFile(string FullPathFilename) { string filename = Path.GetFileName(FullPathFilename); try { FtpWebRequest request = (FtpWebRequest)WebRequest.Create(_remoteHost + filename); request.Method = WebRequestMethods.Ftp.UploadFile; request.Credentials = new NetworkCredential(_remoteUser, _remotePass); StreamReader sourceStream = new StreamReader(FullPathFilename); byte[] fileContents = Encoding.UTF8.GetBytes(sourceStream.ReadToEnd()); request.ContentLength = fileContents.Length; Stream requestStream = request.GetRequestStream(); requestStream.Write(fileContents, 0, fileContents.Length); FtpWebResponse response = (FtpWebResponse)request.GetResponse(); response.Close(); requestStream.Close(); sourceStream.Close(); } catch (Exception ex) { MessageBox.Show(ex.Message, "Upload error"); } finally { } } which gets called here: private void btnUploadTxtFile_Click(object sender, EventArgs e) { string username = "my_username"; string password = "my_password"; string host = "ftp://mywebsite.com"; try { clsFTPclient client = new clsFTPclient(host + "/httpdocs/non_church/", username, password); client.UploadFile(Path.GetDirectoryName(Application.ExecutablePath) + "\\myTextFile.txt"); } catch (Exception ex) { MessageBox.Show(ex.Message, "Upload problem"); } }

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  • Generating jquery 'rules' from business model to UI in asp.net mvc

    - by jim
    Hi all, I've had a good look around and am certain that there's no matching question on SO, so here goes. Has anyone created a 'helper' method on their model that generates jquery (or plain javascript) rules validation dynamically, based on the criteria/rules that are contained within the object and taken from a repository (i.e. DB). What i'm thinking of is a discrete set of partial views (and associated models) that have rules at the business logic 'level' and rather than (or in combination with) validating the rule(s) at postback, translating the same rules into tightly focussed jquery methods that work identically at client (js) and server (c#) levels. I can see benefits here re performance. Also, the rules definitions could be created in a single place (in c#) and the jquery generated off of that, thus allowing single edits to update both code streams. I appreciate that there would be limitations imposed by language specific contstraints but the general principle could be quite interesting if used appropriately. I'm also aware that testibility could be an issue when using two different language structures and hoping to achieve similar test outcomes - but those aside... any thoughts or experiences of similar out there?? cheers jimi

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  • unexpected behaviour of object stored in web service Session

    - by draconis
    Hi. I'm using Session variables inside a web service to maintain state between successive method calls by an external application called QBWC. I set this up by decorating my web service methods with this attribute: [WebMethod(EnableSession = true)] I'm using the Session variable to store an instance of a custom object called QueueManager. The QueueManager has a property called ChangeQueue which looks like this: [Serializable] public class QueueManager { ... public Queue<QBChange> ChangeQueue { get; set; } ... where QBChange is a custom business object belonging to my web service. Now, every time I get a call to a method in my web service, I use this code to retrieve my QueueManager object and access my queue: QueueManager qm = (QueueManager)Session[ticket]; then I remove an object from the queue, using qm.dequeue() and then I save the modified query manager object (modified because it contains one less object in the queue) back to the Session variable, like so: Session[ticket] = qm; ready for the next web service method call using the same ticket. Now here's the thing: if I comment out this last line //Session[ticket] = qm; , then the web service behaves exactly the same way, reducing the size of the queue between method calls. Now why is that? The web service seems to be updating a class contained in serialized form in a Session variable without being asked to. Why would it do that? When I deserialize my Queuemanager object, does the qm variable hold a reference to the serialized object inside the Session[ticket] variable?? This seems very unlikely.

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  • create a class attribute without going through __setattr__

    - by eric.frederich
    Hello, What I have below is a class I made to easily store a bunch of data as attributes. They wind up getting stored in a dictionary. I override __getattr__ and __setattr__ to store and retrieve the values back in different types of units. When I started overriding __setattr__ I was having trouble creating that initial dicionary in the 2nd line of __init__ like so... super(MyDataFile, self).__setattr__('_data', {}) My question... Is there an easier way to create a class level attribute with going through __setattr__? Also, should I be concerned about keeping a separate dictionary or should I just store everything in self.__dict__? #!/usr/bin/env python from unitconverter import convert import re special_attribute_re = re.compile(r'(.+)__(.+)') class MyDataFile(object): def __init__(self, *args, **kwargs): super(MyDataFile, self).__init__(*args, **kwargs) super(MyDataFile, self).__setattr__('_data', {}) # # For attribute type access # def __setattr__(self, name, value): self._data[name] = value def __getattr__(self, name): if name in self._data: return self._data[name] match = special_attribute_re.match(name) if match: varname, units = match.groups() if varname in self._data: return self.getvaras(varname, units) raise AttributeError # # other methods # def getvaras(self, name, units): from_val, from_units = self._data[name] if from_units == units: return from_val return convert(from_val, from_units, units), units def __str__(self): return str(self._data) d = MyDataFile() print d # set like a dictionary or an attribute d.XYZ = 12.34, 'in' d.ABC = 76.54, 'ft' # get it back like a dictionary or an attribute print d.XYZ print d.ABC # get conversions using getvaras or using a specially formed attribute print d.getvaras('ABC', 'cm') print d.XYZ__mm

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  • Have Microsoft changed how ASP.NET MVC deals with duplicate action method names?

    - by Jason Evans
    I might be missing something here, but in ASP.NET MVC 4, I can't get the following to work. Given the following controller: public class HomeController : Controller { public ActionResult Index() { return View(); } [HttpPost] public ActionResult Index(string order1, string order2) { return null; } } and it's view: @{ ViewBag.Title = "Home"; } @using (Html.BeginForm()) { @Html.TextBox("order1")<br /> @Html.TextBox("order2") <input type="submit" value="Save"/> } When start the app, all I get is this: The current request for action 'Index' on controller type 'HomeController' is ambiguous between the following action methods: System.Web.Mvc.ActionResult Index() on type ViewData.Controllers.HomeController System.Web.Mvc.ActionResult Index(System.String, System.String) on type ViewData.Controllers.HomeController Now, in ASP.NET MVC 3 the above works fine, I just tried it, so what's changed in ASP.NET MVC 4 to break this? OK there could be a chance that I'm doing something silly here, and not noticing it. EDIT: I notice that in the MVC 4 app, the Global.asax.cs file did not contain this: public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = UrlParameter.Optional } // Parameter defaults ); } which the MVC 3 app does, by default. So I added the above to the MVC 4 app but it fails with the same error. Note that the MVC 3 app does work fine with the above route. I'm passing the "order" data via the Request.Form. EDIT: In the file RouteConfig.cs I can see RegisterRoutes is executed, with the following default route: routes.MapRoute( name: "Default", url: "{controller}/{action}/{id}", defaults: new { controller = "Home", action = "Index", id = UrlParameter.Optional }); I still get the original error, regards ambiguity between which Index() method to call.

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  • What's the correct way to pass parameters from VBScript to COM interface implemented in C#?

    - by nopopem
    I'm trying to expose a fairly simple C# class to COM which should be usable from VBScript (among others). Some objects need to be created via COM calls and will be used in furter calls later on. The definition of the exposed classes and interfaces looks like this: namespace Test { [InterfaceType(ComInterfaceType.InterfaceIsIDispatch)] public interface IComInterface { IFoo CreateFoo(); void UseFoo(int x, IFoo f); } [ClassInterface(ClassInterfaceType.None)] public sealed class CComInterface : IComInterface { public CComInterface() {} public IFoo CreateFoo() { return new Foo(); } public void UseFoo(int x, IFoo f) { f.Bar(); } } [InterfaceType(ComInterfaceType.InterfaceIsIDispatch)] public interface IFoo { void Bar(); } [ClassInterface(ClassInterfaceType.None)] public class Foo : IFoo { internal Foo() {} public void Bar() {} } } The simplest thinkable COM client in VBScript does this: Dim ci Set ci = WScript.CreateObject("Test.CComInterface") Dim foo Set foo = ci.CreateFoo foo.Bar ci.UseFoo 0, foo While the call to Bar succeeds, calling UseFoo fails with "Error 5: invalid procedure call or invalid argument" The generated IDL seems ok to me: dispinterface IComInterface { properties: methods: [id(0x60020003)] IFoo* CreateFoo(); [id(0x60020004)] void UseFoo( [in] long x, [in] IFoo* f); }; The vbs call succeeds when I wrap the second parameter in parentheses like this: ci.UseFoo 0, (foo) As far as I understand (I'm no VBScript expert however) this forces the reference to foo to be passed by value, i.e. a copy of the reference is being made. How can I change the interface so that it can be called with the foo reference directly? Since this will be a public interface used by customers I don't like the idea of having to explain why all the objects created need to be passed back in an extra pair of parentheses...

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  • What Are The Ways to Devide Text in Multi-Column? Need an Overview of Possibilities.

    - by Sam
    Hi folks, From source1 and source2 i gather that IE9 will NOT support multi-column css3!! Since it is still the most popular browser (another thing i cannot understand), i am left but no other choice than to use Programming Power to make multi-columns work. Now, I use three divs that float to left, and which are manually filled with text. Please don't laugh i know its stupid! But I would wish to not to have to worry about the columns and just have a one piece of (un-interrupted) text which all goes into only 1 div, and then have a program smart enough to split it up into X equally wide columns. Question: before i start reinvent the wheel, what methods of programming power have you known that tackle this elegantly? Please suggest your best working multi-column layout sources so I can evaluate which option is the best (I will update the below table). Exploring all possibilities 2011 and further, to enable multi column text user experience: Language Author SourceCodeUsage WorksOnAllMajorBrowser? ================================================================================= html manual labour put text manually in separate left-floating divs "Y" // Upside: control! Downside: few changes necessitates to reflow 3 divs manually! CSS3 w3c css3.info/preview/multi-column-layout/ "N" // {-moz-column-count: 3; -webkit-column-count: 3; } Thats all! javascript a list apart will add url soon ? // php ? ? ? //

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  • Contrary to Python 3.1 Docs, hash(obj) != id(obj). So which is correct?

    - by Don O'Donnell
    The following is from the Python v3.1.2 documentation: From The Python Language Reference Section 3.3.1 Basic Customization: object.__hash__(self) ... User-defined classes have __eq__() and __hash__() methods by default; with them, all objects compare unequal (except with themselves) and x.__hash__() returns id(x). From The Glossary: hashable ... Objects which are instances of user-defined classes are hashable by default; they all compare unequal, and their hash value is their id(). This is true up through version 2.6.5: Python 2.6.5 (r265:79096, Mar 19 2010 21:48:26) ... ... >>> class C(object): pass ... >>> c = C() >>> id(c) 11335856 >>> hash(c) 11335856 But in version 3.1.2: Python 3.1.2 (r312:79149, Mar 21 2010, 00:41:52) ... ... >>> class C: pass ... >>> c = C() >>> id(c) 11893680 >>> hash(c) 743355 So which is it? Should I report a documentation bug or a program bug? And if it's a documentation bug, and the default hash() value for a user class instance is no longer the same as the id() value, then it would be interesting to know what it is or how it is calculated, and why it was changed in version 3.

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  • Questions regarding detouring by modifying the virtual table

    - by Elliott Darfink
    I've been practicing detours using the same approach as Microsoft Detours (replace the first five bytes with a jmp and an address). More recently I've been reading about detouring by modifying the virtual table. I would appreciate if someone could shed some light on the subject by mentioning a few pros and cons with this method compared to the one previously mentioned! I'd also like to ask about patched vtables and objects on the stack. Consider the following situation: // Class definition struct Foo { virtual void Call(void) { std::cout << "FooCall\n"; } }; // If it's GCC, 'this' is passed as the first parameter void MyCall(Foo * object) { std::cout << "MyCall\n"; } // In some function Foo * foo = new Foo; // Allocated on the heap Foo foo2; // Created on the stack // Arguments: void ** vtable, uint offset, void * replacement PatchVTable(*reinterpret_cast<void***>(foo), 0, MyCall); // Call the methods foo->Call(); // Outputs: 'MyCall' foo2.Call(); // Outputs: 'FooCall' In this case foo->Call() would end up calling MyCall(Foo * object) whilst foo2.Call() call the original function (i.e Foo::Call(void) method). This is because the compiler will try to decide any virtual calls during compile time if possible (correct me if I'm wrong). Does that mean it does not matter if you patch the virtual table or not, as long as you use objects on the stack (not heap allocated)?

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  • How do I implement Hibernate Pagination using a cursor (so the results stay consistent, despite new

    - by hunterae
    Hey all, Is there any way to maintain a database cursor using Hibernate between web requests? Basically, I'm trying to implement pagination, but the data that is being paged is consistently changing (i.e. new records are added into the database). We are trying to set it up such that when you do your initial search (returning a maximum of 5000 results), and you page through the results, those same records always appear on the same page (i.e. we're not continuously running the query each time next and previous page buttons are clicked). The way we're currently implementing this is by merely selecting 5000 (at most) primary keys from the table we're paging, storing those keys in memory, and then just using 20 primary keys at a time to fetch their details from the database. However, we want to get away from having to store these keys in memory and would much prefer a database cursor that we just keep going back to and moving backwards and forwards over the cursor to generate pages. I tried doing this with Hibernate's ScrollableResults but found that I could not call methods like next() and previous() would cause an exception if you within a different web request / Hibernate session (no surprise there). Is there any way to reattach a ScrollableResults object to a Session, much the same way you would reattach a detached database object to make it persistent? Are there any other approaches to implement this data paging with consistent paging results without caching the primary keys?

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  • Questions on Juval Lowy's IDesign C# Coding Standard

    - by Jan
    We are trying to use the IDesign C# Coding standard. Unfortunately, I found no comprehensive document to explain all the rules that it gives, and also his book does not always help. Here are the open questions that remain for me (from chapter 2, Coding Practices): No. 26: Avoid providing explicit values for enums unless they are integer powers of 2 No. 34: Always explicitly initialize an array of reference types using a for loop No. 50: Avoid events as interface members No. 52: Expose interfaces on class hierarchies No. 73: Do not define method-specific constraints in interfaces No. 74: Do not define constraints in delegates Here's what I think about those: I thought that providing explicit values would be especially useful when adding new enum members at a later point in time. If these members are added between other already existing members, I would provide explicit values to make sure the integer representation of existing members does not change. No idea why I would want to do this. I'd say this totally depends on the logic of my program. I see that there is alternative option of providing "Sink interfaces" (simply providing already all "OnXxxHappened" methods), but what is the reason to prefer one over the other? Unsure what he means here: Could this mean "When implementing an interface explicitly in a non-sealed class, consider providing the implementation in a protected virtual method that can be overridden"? (see Programming .NET Components 2nd Edition, end of chapter “Interfaces and Class Hierarchies”). I suppose this is about providing a "where" clause when using generics, but why is this bad on an interface? I suppose this is about providing a "where" clause when using generics, but why is this bad on a delegate?

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  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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