Search Results

Search found 24043 results on 962 pages for 'private methods'.

Page 392/962 | < Previous Page | 388 389 390 391 392 393 394 395 396 397 398 399  | Next Page >

  • image appears larger than bounding rectangle?

    - by Kildareflare
    Hello I'm implementing a custom print preview control. One of the objects it needs to display is an image which can be several pages high and wide. I've successfully divided the image into pages and displayed them in the correct order. Each "page" is drawn within the marginbounds. (That is, each page is sized to be the same as the marginBounds.) The problem I have is that the image the page represents exceeds the bottom margin. However if I draw a rectangle with the same dimensions as the image, at the same position as the image, the rectangle matches the marginbounds. Thus when drawn to the page (in print preview and printed page) the image is larger than a rectangle drawn based on the image dimensions. I.e. The image is drawn at the same size as e.MarignBounds and is drawn at e.MarginBounds.Location yet exceeds the bottom margin. How is this? I've checked resoutions at each step of the process and they are all 96DPI. //... private List<Image> m_printImages = new List<Image>(); //... private void ImagePrintDocument_PrintPage(object sender, PrintPageEventArgs e) { PrepareImageForPrinting(e); e.Graphics.DrawImage(m_printImages[m_currentPage], new Point(e.MarginBounds.X, e.MarginBounds.Y); e.Graphics.DrawRectangle(new Pen(Color.Blue, 1.0F), new Rectangle( new Point(e.MarginBounds.X, e.MarginBounds.Y), new Size(m_printImages[m_currentPage].Width, m_printImages[m_currentPage].Height))); //rest of handler } PS Not able to show an image as free image hosting blocked here.

    Read the article

  • How to pass date parameters to Crystal Reports 2008 from an ASP.NET App?

    - by Unlimited071
    Hello all, I'm passing some parameters to a CR report programatically and it was working fine, but now that I have added a new date parameter to the report, for some reason, it is prompting me to enter that parameter on screen (the user isn't allowed to set that parameter is the system who must set it.), I haven't changed a thing other than adding the new date parameter, and all the other parameters behave normal, just the date parameter is prompted even thought I've already set a value for the parameter. This is the code I've got: private void ConfigureCrystalReports() { crystalReportViewer.ReportSource = GetReportPath(); crystalReportViewer.DataBind(); ConnectionInfo connectionInfo = GetConnectionInfo(); TableLogOnInfos tableLogOnInfos = crystalReportViewer.LogOnInfo; foreach (TableLogOnInfo tableLogOnInfo in tableLogOnInfos) { tableLogOnInfo.ConnectionInfo = connectionInfo; } ArrayList totOriValues = new ArrayList(); totOriValues.Add(date.ToString("MM/dd/yyyy HH:mm:ss")); ParameterFields parameterFields = crystalReportViewer.ParameterFieldInfo; SetCurrentValuesForParameterField(parameterFields, totOriValues, "DateParameter"); } private static void SetCurrentValuesForParameterField(ParameterFields parameterFields, ArrayList arrayList, string parameterName) { ParameterValues currentParameterValues = new ParameterValues(); foreach (object submittedValue in arrayList) { ParameterDiscreteValue parameterDiscreteValue = new ParameterDiscreteValue(); parameterDiscreteValue.Value = submittedValue.ToString(); currentParameterValues.Add(parameterDiscreteValue); } ParameterField parameterField = parameterFields[parameterName]; parameterField.CurrentValues = currentParameterValues; } Just for the sake of things: I have checked that the parameter is indeed a date and that it is well formed. CR prompts me to enter it in the format (mm/dd/yyyy hh:mm:ss) so I pass date in that exact format (In fact I've even tried hard coding a well-formed date and it still prompts me to enter the date). Am I doing something wrong?

    Read the article

  • I am confused -- Will this code always work?

    - by Shekhar
    Hello, I have written this piece of code public class Test{ public static void main(String[] args) { List<Integer> list = new ArrayList<Integer>(); for(int i = 1;i<= 4;i++){ new Thread(new TestTask(i, list)).start(); } while(list.size() != 4){ // this while loop required so that all threads complete their work } System.out.println("List "+list); } } class TestTask implements Runnable{ private int sequence; private List<Integer> list; public TestTask(int sequence, List<Integer> list) { this.sequence = sequence; this.list = list; } @Override public void run() { list.add(sequence); } } This code works and prints all the four elements of list on my machine. My question is that will this code always work. I think there might be a issue in this code when two/or more threads add element to this list at the same point. In that case it while loop will never end and code will fail. Can anybody suggest a better way to do this? I am not very good at multithreading and don't know which concurrent collection i can use? Thanks Shekhar

    Read the article

  • Get coordinates in parent, but not in stage.

    - by Bart van Heukelom
    I know about Flash's localToGlobal and globalToLocal methods to transform coordinates from the local system to the global system, but is there a way to achieve the intermediate? To transform coordinates from an arbitrary system to any other arbitrary system? I have a clickable object inside a Sprite, and the Sprite is a child of the stage. I want to retrieve the clicked point in the Sprite.

    Read the article

  • What is the recommended way to pass data back and forth between two threads using C#

    - by kenalex
    I am trying to make an app that will pass data between two servers Connection1 and Conenction2 using sockets.What i would like to do is receive data from Connection1 and pass it to Connection2 and vice-versa.Connection1 and Conenction2 are on different threads. What is the best way to call methods on different threads in order to pass data back and forth between them.Both threads will use the same message object type to communicate in both directions between them. Thanks

    Read the article

  • Nested Class member function can't access function of enclosing class. Why?

    - by Rahul
    Please see the example code below: class A { private: class B { public: foobar(); }; public: foo(); bar(); }; Within class A & B implementation: A::foo() { //do something } A::bar() { //some code foo(); //more code } A::B::foobar() { //some code foo(); //<<compiler doesn't like this } The compiler flags the call to foo() within the method foobar(). Earlier, I had foo() as private member function of class A but changed to public assuming that B's function can't see it. Of course, it didn't help. I am trying to re-use the functionality provided by A's method. Why doesn't the compiler allow this function call? As I see it, they are part of same enclosing class (A). I thought the accessibility issue for nested class meebers for enclosing class in C++ standards was resolved. How can I achieve what I am trying to do without re-writing the same method (foo()) for B, which keeping B nested within A? I am using VC++ compiler ver-9 (Visual Studio 2008). Thank you for your help.

    Read the article

  • iPhone init method return type

    - by William Jockusch
    Suppose we are writing a class (let's call it Class) in an iPhone program. In all the samples out there, the init methods are typically declared like this: -(id) initWithFoo: (Foo *) foo My question is: would it be more logical to do the following? Why or why not? -(Class *) initWithFoo: (Foo *) foo

    Read the article

  • UIAlertViewDelegate clickedButtonAtIndex: usefulness?

    - by Ed Marty
    The UIAlertViewDelegate protocol defines two methods, alertView:clickedButtonAtIndex: and alertView:didDismissWithButtonIndex:, which seem to me to be identical in usefulness. Why is there a clickedButtonAtIndex and a didDismissButtonWithIndex when they both do the same thing? I realize there is also a willDismissButtonWithIndex that happens before the alert view is dismissed, but is there any reason to use clickedButtonAtIndex instead of didDismissButtonWithIndex?

    Read the article

  • Regex Search and Replace in Eclipse: How do I fix dangling meta character 'x'?

    - by Roger
    I am trying to replace function calls written when methods were nonstatic to an updated version were they are. For example: TABLE_foo(table1, ...rest is the same with table1.foo(...rest is the same This is what I have come up with using my limited understanding of regex and this site. find: TABLE_(*)\((*), replace: $2.$1( The above yields a dangling meta character '*' error. Does anyone know what I am doing wrong?

    Read the article

  • In Java it seems Public constructors are always a bad coding practice

    - by Adam Gent
    This maybe a controversial question and may not be suited for this forum (so I will not be insulted if you choose to close this question). It seems given the current capabilities of Java there is no reason to make constructors public ... ever. Friendly, private, protected are OK but public no. It seems that its almost always a better idea to provide a public static method for creating objects. Every Java Bean serialization technology (JAXB, Jackson, Spring etc...) can call a protected or private no-arg constructor. My questions are: I have never seen this practice decreed or written down anywhere? Maybe Bloch mentions it but I don't own is book. Is there a use case other than perhaps not being super DRY that I missed? EDIT: I explain why static methods are better. .1. For one you get better type inference. For example See Guava's http://code.google.com/p/guava-libraries/wiki/CollectionUtilitiesExplained .2. As a designer of the class you can later change what is returned with a static method. .3. Dealing with constructor inheritance is painful especially if you have to pre-calculate something.

    Read the article

  • Unable to step into interface implementation configured by unity application block

    - by Rahul
    I have configured a set of interface implementations with EntLib. unity block. The constructor of implementation classes work fine as soon as I run the application: 1. The interface to implement when I run the application the cctor runs fine, which shows that unity resolution was successful: But when I try to call a method of this class, the code just passes through without actually invoking the function of the implemented class: Edit: Added on June 11, 2012 Following is the Unity Configuration I have. (This is all the unity configuration I am doing) public class UnityControllerFactory : DefaultControllerFactory { private static readonly IUnityContainer container; private static UnityControllerFactory factory = null; static UnityControllerFactory() { container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Configure(container); factory = new UnityControllerFactory(); } public static UnityControllerFactory GetControllerFactory() { return factory; } protected override IController GetControllerInstance(RequestContext requestContext, Type controllerType) { return container.Resolve(controllerType) as IController; } } I am unable to step into this code and the implementation simply skips out without executing anything. What is wrong here?

    Read the article

  • get html content of a page with Silverlight

    - by Yustme
    Hi, I'm trying to get the html content of a page using silverlight. Webresponse and request classes don't work in silverlight. I did some googling and I found something. This is what i tried: public partial class MainPage : UserControl { string result; WebClient client; public MainPage() { InitializeComponent(); this.result = string.Empty; this.client = new WebClient(); this.client.DownloadStringCompleted += ClientDownloadStringCompleted; } private void btn1_Click(object sender, RoutedEventArgs e) { string url = "http://www.nu.nl/feeds/rss/algemeen.rss"; this.client.DownloadStringAsync(new Uri(url, UriKind.Absolute)); if (this.result != string.Empty && this.result != null) { this.txbSummery.Text = this.result; } } private void ClientDownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { this.result = e.Result; //handle the response. } } It gives me a runtime error after pressing the button: Microsoft JScript runtime error: Unhandled Error in Silverlight Application An exception occurred during the operation, making the result invalid. Check InnerException for exception details. at System.ComponentModel.AsyncCompletedEventArgs.RaiseExceptionIfNecessary() at System.Net.DownloadStringCompletedEventArgs.get_Result() at JWTG.MainPage.ClientDownloadStringCompleted(Object sender, DownloadStringCompletedEventArgs e) at System.Net.WebClient.OnDownloadStringCompleted(DownloadStringCompletedEventArgs e) at System.Net.WebClient.DownloadStringOperationCompleted(Object arg) I've tried numerous things but all failed. What am i missing? Or does anyone know how i could achieve this in a different way? Thanks in advance!

    Read the article

  • How to manage sessions in NHibernate unit tests?

    - by Ben
    I am a little unsure as to how to manage sessions within my nunit test fixtures. In the following test fixture, I am testing a repository. My repository constructor takes in an ISession (since I will be using session per request in my web application). In my test fixture setup I configure NHibernate and build the session factory. In my test setup I create a clean SQLite database for each test executed. [TestFixture] public class SimpleRepository_Fixture { private static ISessionFactory _sessionFactory; private static Configuration _configuration; [TestFixtureSetUp] // called before any tests in fixture are executed public void TestFixtureSetUp() { _configuration = new Configuration(); _configuration.Configure(); _configuration.AddAssembly(typeof(SimpleObject).Assembly); _sessionFactory = _configuration.BuildSessionFactory(); } [SetUp] // called before each test method is called public void SetupContext() { new SchemaExport(_configuration).Execute(true, true, false); } [Test] public void Can_add_new_simpleobject() { var simpleObject = new SimpleObject() { Name = "Object 1" }; using (var session = _sessionFactory.OpenSession()) { var repo = new SimpleObjectRepository(session); repo.Save(simpleObject); } using (var session =_sessionFactory.OpenSession()) { var repo = new SimpleObjectRepository(session); var fromDb = repo.GetById(simpleObject.Id); Assert.IsNotNull(fromDb); Assert.AreNotSame(simpleObject, fromDb); Assert.AreEqual(simpleObject.Name, fromDb.Name); } } } Is this a good approach or should I be handling the sessions differently? Thanks Ben

    Read the article

  • jQuery "growl-like" effect in VB.net

    - by StealthRT
    Hey all, i have made a simple form that mimiks the jQuery "GROWL" effect seen here http://www.sandbox.timbenniks.com/projects/jquery-notice/ However, i have ran into a problem. If i have more than one call to the form to display a "Growl" then it just refreshes the same form with whatever call i send it. In other words, i can only display one form at a time instead of having one drop down and a new one appear above it. Here is my simple form code for the "GROWL" form: Public Class msgWindow Public howLong As Integer Public theType As String Private loading As Boolean Protected Overrides Sub OnPaint(ByVal pe As System.Windows.Forms.PaintEventArgs) Dim pn As New Pen(Color.DarkGreen) If theType = "OK" Then pn.Color = Color.DarkGreen ElseIf theType = "ERR" Then pn.Color = Color.DarkRed Else pn.Color = Color.DarkOrange End If pn.Width = 2 pe.Graphics.DrawRectangle(pn, 0, 0, Me.Width, Me.Height) pn = Nothing End Sub Public Sub showMessageBox(ByVal typeOfBox As String, ByVal theMessage As String) Me.Opacity = 0 Me.Show() Me.SetDesktopLocation(My.Computer.Screen.WorkingArea.Width - 350, 15) Me.loading = True theType = typeOfBox lblSaying.Text = theMessage If typeOfBox = "OK" Then Me.BackColor = Color.FromArgb(192, 255, 192) ElseIf typeOfBox = "ERR" Then Me.BackColor = Color.FromArgb(255, 192, 192) Else Me.BackColor = Color.FromArgb(255, 255, 192) End If If Len(theMessage) <= 30 Then howLong = 4000 ElseIf Len(theMessage) >= 31 And Len(theMessage) <= 80 Then howLong = 7000 ElseIf Len(theMessage) >= 81 And Len(theMessage) <= 100 Then howLong = 12000 Else howLong = 17000 End If Me.opacityTimer.Start() End Sub Private Sub opacityTimer_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles opacityTimer.Tick If Me.loading Then Me.Opacity += 0.07 If Me.Opacity >= 0.8 Then Me.opacityTimer.Stop() Me.opacityTimer.Dispose() Pause(howLong) Me.loading = False Me.opacityTimer.Start() End If Else Me.Opacity -= 0.08 If Me.Opacity <= 0 Then Me.opacityTimer.Stop() Me.Close() End If End If End Sub Public Sub Pause(ByVal Milliseconds As Integer) Dim dTimer As Date dTimer = Now.AddMilliseconds(Milliseconds) Do While dTimer > Now Application.DoEvents() Loop End Sub End Class I call the form by this simple call: Call msgWindow.showMessageBox("OK", "Finished searching images.") Does anyone know a way where i can have the same setup but would allow me to add any number of forms without refreshing the same form over and over again? Like always, any help would be great! :) David

    Read the article

  • Weird camera Intent behavior

    - by David Erosa
    Hi all. I'm invoking the MediaStore.ACTION_IMAGE_CAPTURE intent with the MediaStore.EXTRA_OUTPUT extra so that it does save the image to that file. On the onActivityResult I can check that the image is being saved in the intended file, which is correct. The weird thing is that anyhow, the image is also saved in a file named something like "/sdcard/Pictures/Camera/1298041488657.jpg" (epoch time in which the image was taken). I've checked the Camera app source (froyo-release branch) and I'm almost sure that the code path is correct and wouldn't have to save the image, but I'm a noob and I'm not completly sure. AFAIK, the image saving process starts with this callback (comments are mine): private final class JpegPictureCallback implements PictureCallback { ... public void onPictureTaken(...){ ... // This is where the image is passed back to the invoking activity. mImageCapture.storeImage(jpegData, camera, mLocation); ... public void storeImage(final byte[] data, android.hardware.Camera camera, Location loc) { if (!mIsImageCaptureIntent) { // Am i an intent? int degree = storeImage(data, loc); // THIS SHOULD NOT BE CALLED WITHIN THE CAPTURE INTENT!! ....... // An finally: private int storeImage(byte[] data, Location loc) { try { long dateTaken = System.currentTimeMillis(); String title = createName(dateTaken); String filename = title + ".jpg"; // Eureka, timestamp filename! ... So, I'm receiving the correct data, but it's also being saved in the "storeImage(data, loc);" method call, which should not be called... It'd not be a problem if I could get the newly created filename from the intent result data, but I can't. When I found this out, I found about 20 image files from my tests that I didn't know were on my sdcard :) I'm getting this behavior both with my Nexus One with Froyo and my Huawei U8110 with Eclair. Could please anyone enlight me? Thanks a lot.

    Read the article

  • Should interfaces define properties?

    - by Otávio Décio
    Interfaces, as defined by MSDN "contain only the signatures of methods, delegates or events." However, since properties are no more than syntactic sugar for a get and set method, they are also allowed in interfaces. My question is - is there any situation where defining properties in an interface is appropriate or should we stick to the scenarios described by MSDN?

    Read the article

  • @PrePersist with entity inheritance

    - by gerry
    I'm having some problems with inheritance and the @PrePersist annotation. My source code looks like the following: _the 'base' class with the annotated updateDates() method: @javax.persistence.Entity @Inheritance(strategy = InheritanceType.TABLE_PER_CLASS) public class Base implements Serializable{ ... @Id @GeneratedValue protected Long id; ... @Column(nullable=false) @Temporal(TemporalType.TIMESTAMP) private Date creationDate; @Column(nullable=false) @Temporal(TemporalType.TIMESTAMP) private Date lastModificationDate; ... public Date getCreationDate() { return creationDate; } public void setCreationDate(Date creationDate) { this.creationDate = creationDate; } public Date getLastModificationDate() { return lastModificationDate; } public void setLastModificationDate(Date lastModificationDate) { this.lastModificationDate = lastModificationDate; } ... @PrePersist protected void updateDates() { if (creationDate == null) { creationDate = new Date(); } lastModificationDate = new Date(); } } _ now the 'Child' class that should inherit all methods "and annotations" from the base class: @javax.persistence.Entity @NamedQueries({ @NamedQuery(name=Sensor.QUERY_FIND_ALL, query="SELECT s FROM Sensor s") }) public class Sensor extends Entity { ... // additional attributes @Column(nullable=false) protected String value; ... // additional getters, setters ... } If I store/persist instances of the Base class to the database, everything works fine. The dates are getting updated. But now, if I want to persist a child instance, the database throws the following exception: MySQLIntegrityConstraintViolationException: Column 'CREATIONDATE' cannot be null So, in my opinion, this is caused because in Child the method "@PrePersist protected void updateDates()" is not called/invoked before persisting the instances to the database. What is wrong with my code?

    Read the article

  • Downloading a file from a PHP page in C#

    - by FoxyShadoww
    Okay, we have a PHP script that creates an download link from a file and we want to download that file via C#. This works fine with progress etc but when the PHP page gives an error the program downloads the error page and saves it as the requested file. Here is the code we have atm: PHP Code: <?php $path = 'upload/test.rar'; if (file_exists($path)) { $mm_type="application/octet-stream"; header("Pragma: public"); header("Expires: 0"); header("Cache-Control: must-revalidate, post-check=0, pre-check=0"); header("Cache-Control: public"); header("Content-Description: File Transfer"); header("Content-Type: " . $mm_type); header("Content-Length: " .(string)(filesize($path)) ); header('Content-Disposition: attachment; filename="'.basename($path).'"'); header("Content-Transfer-Encoding: binary\n"); readfile($path); exit(); } else { print 'Sorry, we could not find requested download file.'; } ?> C# Code: private void btnDownload_Click(object sender, EventArgs e) { string url = "http://***.com/download.php"; WebClient client = new WebClient(); client.DownloadFileCompleted += new AsyncCompletedEventHandler(client_DownloadFileCompleted); client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(ProgressChanged); client.DownloadFileAsync(new Uri(url), @"c:\temp\test.rar"); } private void ProgressChanged(object sender, DownloadProgressChangedEventArgs e) { progressBar.Value = e.ProgressPercentage; } void client_DownloadFileCompleted(object sender, AsyncCompletedEventArgs e) { MessageBox.Show(print); }

    Read the article

  • Want to add new properies in ListItem Collection

    - by Kamlesh
    I am working on to create a custom control inherited by CheckboxList control. We can add items from ListItem collection editior at the design time. In this ListItem Collection editor there are 4 properties 1) Enabled 2) Selected3) Text4) valueI really need to add some new properties such as "ImageURL" and "IsClear". Is there any ideas/methods or magic to add these properties.

    Read the article

  • Unity IoC and MVC modelbinding

    - by danielovich
    Is it ok to have a static field in my controller for my modelbinder to call ? Eg. public class AuctionItemsController : Controller { private IRepository<IAuctionItem> GenericAuctionItemRepository; private IAuctionItemRepository AuctionItemRepository; public AuctionItemsController(IRepository<IAuctionItem> genericAuctionItemRepository, IAuctionItemRepository auctionItemRepository) { GenericAuctionItemRepository = genericAuctionItemRepository; AuctionItemRepository = auctionItemRepository; StaticGenericAuctionItemRepository = genericAuctionItemRepository; } internal static IRepository<IAuctionItem> StaticGenericAuctionItemRepository; here is the modelbinder public class AuctionItemModelBinder : DefaultModelBinder { public override object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) { if (AuctionItemsController.StaticGenericAuctionItemRepository != null) { AuctionLogger.LogException(new Exception("controller is null")); } NameValueCollection form = controllerContext.HttpContext.Request.Form; var item = AuctionItemsController.StaticGenericAuctionItemRepository.GetSingle(Convert.ToInt32(controllerContext.RouteData.Values["id"])); item.Description = form["title"]; item.Price = int.Parse(form["price"]); item.Title = form["title"]; item.CreatedDate = DateTime.Now; item.AuctionId = 1; //TODO: Stop hardcoding this item.UserId = 1; return item; }} i am using Unity as IoC and I find it weird to register my modelbinder in the IoC container. Any other good design considerations I shold do ?

    Read the article

  • Extended SurfaceView onDraw never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

    Read the article

< Previous Page | 388 389 390 391 392 393 394 395 396 397 398 399  | Next Page >