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  • How have you implemented SCRUM for working alone?

    - by chipk
    I am working alone at the beginning of a sizable open source project and would like to leverage some of the core ideas/methods from Scrum to help manage my time and remain focused on development and deploying early, demonstrable functionality. I would like to hear from others who have used Scrum alone and what you have found particularly useful to these ends. Thanks.

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  • Basic PHP OOPS Query

    - by appu
    Ok. I am starting out OOPS in PHP. Created a couple of classes: customer(parent) and sales(child) class that inherits from parent class. Created another testcustomer.php in which a new sales object is created however the salesprint() function defined in the sales class does not echo out customer's name though it is set to be "Jane" in the class.customer.php(parent). My thinking is that when sales class extends customer class PHP automatically includes all the code from class.customer.php to sales.customer.php and therefore the constructor in parent class set $name to "Jane". Here is the code: class.customer.php <?php class customer{ private $name; private $cust_no; public function __construct($customerid) { $this->name = 'Jane'; $this->cust_no = $customerid; } } ?> class.sales.php <?php require_once('class.customer.php'); class sales extends customer{ public function salesprint($customerid) { echo "Hello $this->name this is a print of your purchased products"; } } ?> testcustomer.php require_once('class.sales.php'); $objsales = new sales(17); $objsales->salesprint(17); ?> The Output I get Hello this is a print of your purchased products. What am i doing wrong ? thanks romesh

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  • Type classe, generic memoization

    - by nicolas
    Something quite odd is happening with y types and I quite dont understand if this is justified or not. I would tend to think not. This code works fine : type DictionarySingleton private () = static let mutable instance = Dictionary<string*obj, obj>() static member Instance = instance let memoize (f:'a -> 'b) = fun (x:'a) -> let key = f.ToString(), (x :> obj) if (DictionarySingleton.Instance).ContainsKey(key) then let r = (DictionarySingleton.Instance).[key] r :?> 'b else let res = f x (DictionarySingleton.Instance).[key] <- (res :> obj) res And this ones complains type DictionarySingleton private () = static let mutable instance = Dictionary<string*obj, _>() static member Instance = instance let memoize (f:'a -> 'b) = fun (x:'a) -> let key = f.ToString(), (x :> obj) if (DictionarySingleton.Instance).ContainsKey(key) then let r = (DictionarySingleton.Instance).[key] r :?> 'b else let res = f x (DictionarySingleton.Instance).[key] <- (res :> obj) res The difference is only the underscore in the dictionary definition. The infered types are the same, but the dynamic cast from r to type 'b exhibits an error. 'this runtime coercition ... runtime type tests are not allowed on some types, etc..' Am I missing something or is it a rough edge ?

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  • Recursive Iterators

    - by soandos
    I am having some trouble making an iterator that can traverse the following type of data structure. I have a class called Expression, which has one data member, a List<object>. This list can have any number of children, and some of those children might be other Expression objects. I want to traverse this structure, and print out every non-list object (but I do want to print out the elements of the list of course), but before entering a list, I want to return "begin nest" and after I just exited a list, I want to return "end nest". I was able to do this if I ignored the class wherever possible, and just had List<object> objects with List<object> items if I wanted a subExpression, but I would rather do away with this, and instead have an Expressions as the sublists (it would make it easier to do operations on the object. I am aware that I could use extension methods on the List<object> but it would not be appropriate (who wants an Evaluate method on their list that takes no arguments?). The code that I used to generate the origonal iterator (that works) is: public IEnumerator GetEnumerator(){ return theIterator(expr).GetEnumerator(); } private IEnumerable theIterator(object root) { if ((root is List<object>)){ yield return " begin nest "; foreach (var item in (List<object>)root){ foreach (var item2 in theIterator(item)){ yield return item2; } } yield return " end nest "; } else yield return root; } A type swap of List<object> for expression did not work, and lead to a stackOverflow error. How should the iterator be implemented? Update: Here is the swapped code: public IEnumerator GetEnumerator() { return this.GetEnumerator(); } private IEnumerable theIterator(object root) { if ((root is Expression)) { yield return " begin nest "; foreach (var item in (Expression)root) { foreach (var item2 in theIterator(item)) yield return item2; } yield return " end nest "; } else yield return root; }

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  • Making it look like the computer is thinking in TicTacToe game

    - by rage
    here is a slice of code that i've written in VB.net Private Sub L00_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles L00.Click, L01.Click, L02.Click, L03.Click, L10.Click, L11.Click, L12.Click, L13.Click, L20.Click, L21.Click, L22.Click, L23.Click, L30.Click, L31.Click, L32.Click, L33.Click Dim ticTac As Label = CType(sender, Label) Dim strRow As String Dim strCol As String 'Once a move is made, do not allow user to change whether player/computer goes first, because it doesn't make sense to do so since the game has already started. ComputerFirstStripMenuItem.Enabled = False PlayerFirstToolStripMenuItem.Enabled = False 'Check to make sure clicked tile is a valid tile i.e and empty tile. If (ticTac.Text = String.Empty) Then ticTac.Text = "X" ticTac.ForeColor = ColorDialog1.Color ticTac.Tag = 1 'After the player has made his move it becomes the computers turn. computerTurn(sender, e) Else MessageBox.Show("Please pick an empty tile to make next move", "Invalid Move") End If End Sub Private Sub computerTurn(ByVal sender As System.Object, ByVal e As System.EventArgs) Call Randomize() row = Int(4 * Rnd()) col = Int(4 * Rnd()) 'Check to make sure clicked tile is a valid tile i.e and empty tile. If Not ticTacArray(row, col).Tag = 1 And Not ticTacArray(row, col).Tag = 4 Then ticTacArray(row, col).Text = "O" ticTacArray(row, col).ForeColor = ColorDialog2.Color ticTacArray(row, col).Tag = 4 checkIfGameOver(sender, e) Else 'Some good ole pseudo-recursion(doesn't require a base case(s)). computerTurn(sender, e) End If End Sub Everything works smoothly, except i'm trying to make it seem like the computer has to "think" before making its move. So what i've tried to do is place a System.Threading.Sleep() call in different places in the code above. The problem is that instead of making the computer look like its thinking, the program waits and then puts the X and O together at the same time. Can someone help me make it so that the program puts an X wherever i click AND THEN wait before it places an O? Edit: in case any of you are wondering, i realize that the computers AI is ridiculously dumb, but its just to mess around right now. Later on i will implement a serious AI..hopefully.

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  • Multi threading in WCF RIA Services

    - by synergetic
    I use WCF RIA Services to update customer database. In domain service: public void UpdateCustomer(Customer customer) { this.ObjectContext.Customers.AttachAsModified(customer); syncCustomer(customer); } After update, a database trigger launches and depending on the columns updated it may insert a new record in CustomerChange table. syncCustomer(customer) method is executed to check for a new record in the CustomerChange table and if found it will create a text file which contains customer information and forwards that file to external system for import. Now this synchronization may take a time so I wanted to execute it in different thread. So: private void syncCustomer(Customer customer) { this.ObjectContext.SaveChanges(); new Thread(() => syncCustomerInfo(customer.CustomerID)) { IsBackground = true }.Start(); } private void syncCustomerInfo(int customerID) { //Thread.Sleep(2000); //does real job here ... ... } The problem is in most cases syncCustomerInfo method cannot find any new CustomerChange record even if it was definitely there. If I force thread sleep then it finds a new record. I also looked Entity Framework events but the only event provided by object context is SavingChanges which occur before changes are saved. Please suggest me what else to try.

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  • wpf: capturing mouse does not work

    - by amethyste
    hello I am developing an kind of outlook calendar application where I need to make the appointment resizable from mouse. My first try with a thumb did not work properly so I tried another way. What I did is that: 1) on the botton of the appointmennt panel I added a rectangle to figure out the resize zone (the thumb). The appointment panel is put on a grid panel. 2) I intercept down event on the rectangle and send event to this code: private Point startPoint; private void OnResizeElementMouseDown(object sender, MouseButtonEventArgs e) { e.Handled = true; this.MouseMove += new MouseEventHandler(ResizeEndElement_MouseMove); this.MouseLeftButtonUp += new MouseButtonEventHandler(OnResizeElementMouseUp); // some code to perform new height computation Mouse.Capture(this); } where this is the appointment panel that own the thumb. Decreasing height works well. But increasing is more difficult. If I move the mouse very very slowly it's OK, if I speed it up a little bit it tends to leave out the appointment panel and then all MouseMove event are lost. I thought Mouse.Capture() was propose to solve this kind of problem, but in fact not. Does anybody know what is wrong in my code?

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  • Why are static classes considered “classes” and “reference types”?

    - by Timwi
    I’ve been pondering about the C# and CIL type system today and I’ve started to wonder why static classes are considered classes. There are many ways in which they are not really classes: A “normal” class can contain non-static members, a static class can’t. In this respect, a class is more similar to a struct than it is to a static class, and yet structs have a separate name. You can have a reference to an instance of a “normal” class, but not a static class (despite it being considered a “reference type”). In this respect, a class is more similar to an interface than it is to a static class, and yet interfaces have a separate name. The name of a static class can never be used in any place where a type name would normally fit: you can’t declare a variable of this type, you can’t use it as a base type, and you can’t use it as a generic type parameter. In this respect, static classes are somewhat more like namespaces. A “normal” class can implement interfaces. Once again, that makes classes more similar to structs than to static classes. A “normal” class can inherit from another class. It is also bizarre that static classes are considered to derive from System.Object. Although this allows them to “inherit” the static methods Equals and ReferenceEquals, the purpose of that inheritance is questionable as you would call those methods on object anyway. C# even allows you to specify that useless inheritance explicitly on static classes, but not on interfaces or structs, where the implicit derivation from object and System.ValueType, respectively, actually has a purpose. Regarding the subset-of-features argument: Static classes have a subset of the features of classes, but they also have a subset of the features of structs. All of the things that make a class distinct from the other kinds of type, do not seem to apply to static classes. Regarding the typeof argument: Making a static class into a new and different kind of type does not preclude it from being used in typeof. Given the sheer oddity of static classes, and the scarcity of similarities between them and “normal” classes, shouldn’t they have been made into a separate kind of type instead of a special kind of class?

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  • Silverlight Socket Constantly Returns With Empty Buffer

    - by Benny
    I am using Silverlight to interact with a proxy application that I have developed but, without the proxy sending a message to the Silverlight application, it executes the receive completed handler with an empty buffer ('\0's). Is there something I'm doing wrong? It is causing a major memory leak. this._rawBuffer = new Byte[this.BUFFER_SIZE]; SocketAsyncEventArgs receiveArgs = new SocketAsyncEventArgs(); receiveArgs.SetBuffer(_rawBuffer, 0, _rawBuffer.Length); receiveArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ReceiveComplete); this._client.ReceiveAsync(receiveArgs); if (args.SocketError == SocketError.Success && args.LastOperation == SocketAsyncOperation.Receive) { // Read the current bytes from the stream buffer int bytesRecieved = this._client.ReceiveBufferSize; // If there are bytes to process else the connection is lost if (bytesRecieved > 0) { try { //Find out what we just received string messagePart = UTF8Encoding.UTF8.GetString(_rawBuffer, 0, _rawBuffer.GetLength(0)); //Take out any trailing empty characters from the message messagePart = messagePart.Replace('\0'.ToString(), ""); //Concatenate our current message with any leftovers from previous receipts string fullMessage = _theRest + messagePart; int seperator; //While the index of the seperator (LINE_END defined & initiated as private member) while ((seperator = fullMessage.IndexOf((char)Messages.MessageSeperator.Terminator)) > 0) { //Pull out the first message available (up to the seperator index string message = fullMessage.Substring(0, seperator); //Queue up our new message _messageQueue.Enqueue(message); //Take out our line end character fullMessage = fullMessage.Remove(0, seperator + 1); } //Save whatever was NOT a full message to the private variable used to store the rest _theRest = fullMessage; //Empty the queue of messages if there are any while (this._messageQueue.Count > 0) { ... } } catch (Exception e) { throw e; } // Wait for a new message if (this._isClosing != true) Receive(); } } Thanks in advance.

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  • Queue In a C# Ilist

    - by Ricky
    Hello, I have a list with 5 elements...What I want to move foward all elements, removing the last one and add a new value to the first one. Is there any pre-made list methods that do that or help me so? Like a Queue

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  • How to trigger the event together on each two deferent class.

    - by XBasic3000
    I have two object class on a single unit, is it posible to trigger the two events? let say the FIRSTCLASS event is fired, The SECONDCLASS also will fired? Assuming...... //{Class 1}------------------------------------------------------------- type TOnEventTrigger = procedure(Sender : Tobject; Value :integer); TMyFirstClass = Class(Tcomponent) private .... public .... OnEventTrigger : TOnEventTrigger read Fevent write Fevent; end; procedure TMyFirstClass.FEvnt(Sender : Tobject; Value :integer); begin // here is normaly triggers the event // if Assigned(OnEventTrigger) then OnEventTrigger(Self,FSomevalue); // POSTMessage(GetForegroundWindow,WM_USER+3,0,0); // this is what i did here to get the result of FSomevalue // but this is not ideal. It work only on focus window. end; //{Class 2}------------------------------------------------------------- type TOnEventTrigger = procedure(Sender : Tobject; Value :integer); TMySecondClass = Class(Tobject) private .... public .... OnEventTrigger : TOnEventTrigger; read Fevent write Fevent; end; procedure TMySecondClass.FEvnt(Sender : Tobject; Value :integer); begin // I wanted here to trigger, whenenver the above is fired // if Assigned(OnEventTrigger) then OnEventTrigger(Self,FSomevalue); end;

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  • Error in VC++ for code that looks perfectly good C++?

    - by Ram Bhat
    Hey guys. Check out this piece of sample code. #include "stdafx.h" #include<conio.h> #include<string.h> class person{ private char name[20]; private int age; public void setValues(char n[],int a) { strcpy(this->name,n); this->age=a; } public void display() { printf("\nName = %s",name); printf("\nAge = %d",age); } }; int _tmain(int argc, _TCHAR* argv[]) { person p; p.setValues("ram",20); p.display(); getch(); return 0; } I am getting the following errors : 1------ Build started: Project: first, Configuration: Debug Win32 ------ 1 first.cpp 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(9): error C2144: syntax error : 'char' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(10): error C2144: syntax error : 'int' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(12): error C2144: syntax error : 'void' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(17): error C2144: syntax error : 'void' should be preceded by ':' ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • How to comment in jspx page

    - by ricky
    How to comment the code in jspx page? I have tried several methods, <%-- --, but it doesn't not work! So I have to: code, it is really urgly, Is there any other ways? Any help is appreciated!

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  • Efficiently solving sparse matrices

    - by anon
    For solving spare matrices, in general, how big does the matrix have to be (as a rule of thumb) for methods like congraduate descent to be faster than brute force solvers (that do not take advantage o sparsity)?

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  • XmlDocument.Load() throws XmlSchemaValidationException

    - by Praetorian
    Hi, I'm trying to validate an XML document against a schema (which is embedded in my program as a resource). I got everything to work, so I tried to test for errors by adding a second sibling node in the XML at a location where the schema specifies maxOccurs="1". The problem is that my ValidationEventHandler is never getting called, also XmlDocument.Load() is throwing an XmlSchemaValidationException exception when I'd expected XmlDocument.Validate() to do that. This is the code I have: private void ValidateUserData( string xmlPath ) { var resInfo = Application.GetResourceStream( new Uri( @"MySchema.xsd", UriKind.Relative ) ); var schema = XmlSchema.Read( resInfo.Stream, SchemaValidationCallBack ); XmlSchemaSet schemaSet = new XmlSchemaSet(); schemaSet.Add( schema ); schemaSet.ValidationEventHandler += SchemaValidationCallBack; XmlReaderSettings settings = new XmlReaderSettings(); settings.Schemas = schemaSet; settings.ValidationType = ValidationType.Schema; XmlDocument doc = new XmlDocument(); using( XmlReader reader = XmlReader.Create( xmlPath, settings ) ) { doc.Load( reader ); // <-- This line throws an exception if XML is ill-formed reader.Close(); } doc.Validate( SchemaValidationCallBack );// <-- This is never reached } private void SchemaValidationCallBack( object sender, ValidationEventArgs e ) { Console.WriteLine( "SchemaValidationCallBack: " + e.Message ); } How do I get the callback to be called so I can handle validation errors? Thanks for your help!

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  • How does a GUI Framework work?

    - by AlexW.H.B.
    I have been all over the web looking for an answer to this, and my question is this: How does a GUI framework work? for instance how does Qt work, is there any books or wibsites on the topic of writing a GUI framework from scratch? and also does the framework have to call methods from the operating systems GUI framework? -- Thank you to any one who takes the time to try to answer this question, and forgive me if i misspelled anything.

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  • How to get the coordinates of an image mouse click in the event handler?

    - by Edward Tanguay
    In the following WPF app, I have an Image in a ContentControl. When the user clicks on the image, how can I get the x/y coordinates of where the mouse clicked on the image? XAML: <Window x:Class="TestClick828374.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <StackPanel Margin="10"> <ContentControl Content="{Binding TheImage}" MouseDown="ContentControl_MouseDown"/> </StackPanel> </Window> Code-Behind: using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Imaging; using System.ComponentModel; namespace TestClick828374 { public partial class Window1 : Window, INotifyPropertyChanged { #region ViewModelProperty: TheImage private Image _theImage; public Image TheImage { get { return _theImage; } set { _theImage = value; OnPropertyChanged("TheImage"); } } #endregion public Window1() { InitializeComponent(); DataContext = this; TheImage = new Image(); TheImage.Source = new BitmapImage(new Uri(@"c:\test\rectangle.png")); TheImage.Stretch = Stretch.None; TheImage.HorizontalAlignment = HorizontalAlignment.Left; } #region INotifiedProperty Block public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(propertyName)); } } #endregion private void ContentControl_MouseDown(object sender, System.Windows.Input.MouseButtonEventArgs e) { //how to get the coordinates of the mouse click here on the image? } } }

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  • how to get child members value from dynamically casted class?

    - by Baka-Maru Lama
    Well I'm tring to get class members values from a dynamically casted class but I'm unable to find its child class members values. Right now I'm getting TotalWeight members property, but I also want to get child member property of AnotherClass like AnotherClass.child. How can I get those members? string ClassName="something"; Type types = Type.GetType(ClassName, false); var d = from source in types.GetMembers().ToList() where source.MemberType == MemberTypes.Property select source; List<MemberInfo> members = d.Where(memberInfo => d.Select(c => c.Name) .ToList() .Contains(memberInfo.Name)) .ToList(); PropertyInfo propertyInfo; object value; foreach (var memberInfo in members) { propertyInfo = typeof(T).GetProperty(memberInfo.Name); if (myobj.GetType().GetProperty(memberInfo.Name) != null) { value = myobj.GetType() .GetProperty(memberInfo.Name) .GetValue(myobj, null); //how to get child members value here? } } //Where class something has member public class something { private decimal _totalWeight; private Anotherclass _another; public decimal TotalWeight { get { return this._totalWeight; } set { this._totalWeight = value; } } public Anotherclass Another { get { return this._another; } set { this._another= value; } } }

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  • gwtQuery's outerWidth(true) and IE8 not working without putting a delay

    - by Christopher
    I recently came across an odd behavior when trying to calculate the width (with margins) of an element using gwtQuery. The goal is to get the width (including padding, borders and margins) of a given element as a child of a certain parent. This parent may define specific CSS rules for some children so I clone it, add my element to this parent, call .outerWidth(true) to get the width and finally remove the clone from the parent. It works fine on Chrome, Firefox and IE 10, but randomly fails (outputs 0) on IE 8. However I noticed that if I put a "sleep" between the moment I add the element to the DOM and the moment I get the outer width, it always succeeds. I obviously don't want to keep that sleep. So my question is does anyone has any insights on how to work around this behavior or even a better way of achieving the same goal? Thank you! Here's a code snippet private Integer computeTabWidth(IsWidget tab) { GQuery $tab = $("<li></li>").append($(tab).clone()); $(containerPanel).append($tab); // IE 8 debug. sleep(100); Integer tabWidth = $tab.outerWidth(true); $tab.remove(); return tabWidth; } private void sleep(int i) { long time = new Date().getTime() + i; while (time > new Date().getTime()); }

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  • calling a method from an event handler

    - by Ayoub
    I have this code i am working on but every time i call init method I keep getting an error this.addElement is not a function is it because i can't call methods from event handlers ? function editor () { this.init = function () { $("#area").bind('click' , this.click_event ); } this.addElement = function () { console.log("adding element"); } this.click_event = function(event) { this.addElement(); console.log("click event in x : "+event.data); } }

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