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  • Why You Shouldn't Pay For Search Engine Optimisation

    There are countless "service" providers out there who'll encourage you to part with substantial amounts of your cash with promises of soaring rankings and greatly increased traffic but the truth is that nobody can guarantee results. The main reason for this is that the people at Google are constantly ahead of the game. At any given time all that anyone has to work with is a snapshot of what the Google team was doing a number of months ago.

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  • Le moteur de jeux Unity arrive en version 4.3 et apporte un ensemble d'outils pour créer facilement des jeux 2D

    Le moteur de jeux Unity arrive en version 4.3 Cette version apporte un ensemble d'outil facilitant la création de jeux 2DPresque quatre mois après la version 4.2, l'équipe de développement d'Unity nous propose une nouvelle version du moteur de jeux.De nouveaux outils pour des jeux 2DComme cela avait été annoncé, cette version 4.3 intègre un ensemble d'outil facilitant la création de jeux 2D : Unity 4.3 - 2D Game Development Walkthrough - YouTube...

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  • SEO Tools to Help You in Your Business

    SEO and other online strategies are being used more and more by businesses today. As the market is developing and becoming more educated, it is more important to ensure that you are on top of your game and understand the impact the SEO and other online tactics have on your website. This article will discuss some of the things that you need to watch out for in your online activities.

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  • ATI radeon graphics card and screen freeze problem

    - by Thomas
    recently i upgrade my machine with new hardware component. my mother board is Gigabyte, processor Intel i3 3.6 ghz, ram 4 gb, graphics card ATI radeon 4350 1 GB. my OS installed is windows XP. when i am trying to play call of duty black ops then screen gets freeze and when i try to play other game like medal of honour then suddenly game closed suddenly after 15 or 20 minutes. i am not being able to find out the problem. whether i have problem in RAM or Graphics card. i asked few hardware person and one of them told me that i should installed windows 7 rather than windows xp. is it true. please help me to understand the problem and also tell me what should i do to fix this problem. please discuss in detail. thanks in advance. Update: yes i already install lates driver for ATI radeon 4350 but still the problem persist. do i need to install windows 7 instead of win xp because my processor is intel i3.

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  • Format CD-rom on Windows 7 that Windows 95 can read

    - by Joe Majsterski
    I pulled out my ancient Pentium 100Mhz running Windows 95 to play a game from 1996. This game has a critical bug in it that requires a patch. The problem is, the computer has no way to connect to the Internet or to the LAN. I tried burning a CD-rom on my Windows 7 PC to run on the Win95 PC, but it doesn't even recognize that there's a disc in the drive. I did some research, and apparently Windows 95 can't read UDF format. All the solutions recommend, of course, downloading a driver or fix or somesuch, which is my entire problem in the first place. I tried formatting the CD-rom on my Win7 PC, but all the format choices are versions of UDF. Is there a way to get Windows 7 to format in way that is compatible with Windows 95? EDIT: I think the problem may be that I only have CD-RWs. I think a regular CD-R might work, but I can't find any in the house. I'll see if I can scrounge one up and try that.

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  • Xbox360 Universal Media Remote - out of sync?

    - by Traveling Tech Guy
    Hi, I have the Universal Media Remote from Microsoft, which was included with my HD-DVD package. I've been using it for over a year to watch videos/DVDs on my Xbox360 and it saved me the hassle of navigating with the game controller (which turns itself off every 5 minutes).All of a sudden (it didn't fall or suffer any severe trauma), it does not communicate with the Xbox anymore: it is on, I replaced batteries several times, but the Xbox does not respond to commands. The TV does - volume, channels, etc. - but I need the Xbox functionality.As far as I can see, there's no way to sync the remote with the Xbox - it lacks that small sync button that the game controllers have.I called Microsoft Support and spoke for an hour to someone who, I guess didn't know what to do at all. Bottom line - since it's been over a year, they won't fix/replace it - I have to get a new one.Before I do (if I do), I need to know if there's anything I can do with the existing remote, and will I have the same problem with a new one (i.e. the problem is with the Xbox itself)? Thanks!

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  • GTX 280 purple snow on bootup, card works without drivers

    - by Brokar
    i have owned a ASUS GTX280 for 3 years now. The card has been great all along but i started having problems 10 days ago. I was playing Diablo 3 for 1 week on max settings no problems, then suddenly my display kept getting some weird purple/colours as soon as i booted and logged into windows. Went into safe mode, updated drivers and it kept crashing. Formatted PC, fresh windows install with new WHQL drivers again same problem. Uninstalled nvidia drivers and pc has been running great for 4 days now, ofcourse i cannot run games but everything works on 1680x1050 resolution and i can browse internet,watch movies and use my PC for everything but gaming. As soon as i install nvidia drivers PC won't boot. I only wanna game a few hours a week (very busy program with school this month so it might be a blessing that i cannot game) and i would love it if i could keep the card. I am looking to upgrde later on when i will have time for gaming but i wonder if i could still use the card somehow with different/new drivers (tried older drivers that came with the card on a CD aswell) tldr: PC works fine with no nvidia drivers (apart from gaming ofc). Once i install WHQL drivers or older ones, cannot even log into windows. Fix?

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  • Ventrilo sound delay issue in Windows 7

    - by TM
    I've upgraded my machine to Windows 7 Professional (x64) (using format + clean install, not upgrade install). Everything seems to work fine except for Ventrilo. I used to have Vista Business x64 and Ventrilo worked fine there, on the same machine. The issue I am having is that when I am playing a game and using Ventrilo, everything works fine at first, but after a few minutes, I stop hearing anything that people say. If I minimize, I can see the speaker icons lighting up (meaning that people are talking), but I still can't hear anything. The sounds from the game and other OS sounds still play through the speakers just fine. Eventually, I will close ventrilo and then after a few seconds I will start hearing things that people were saying several minutes ago. I start hearing everything that was said, with no "silent time" in between. Note that the sounds keep playing even AFTER the ventrilo process is dead. I've tried using Ventrilo x64 and x86 versions. Does anyone have any advice on how to fix this problem?

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  • Rapidly changing public IP addresses on certain networks?

    - by zenblender
    I run/develop an online game where many of our users are in southeast asia. I recently went to southeast asia and made an alarming discovery. Anywhere I got internet access, whether it was via 3G, a LAN in a hotel, or wifi in a cafe, both in Singapore and the Philippines, I noticed that my IP address was changing CONSTANTLY. I mean the public IP address, not the private one. I could load a page like whatismyip.com and just hit reload and see a new IP address show up every 5-10 seconds! This has lots of consequences for my online game, as many things "break" if the IP address changes for a given user. Basically, I would like to know more about this. Is there a name for the kind of network or router or paradigm that causes this, so I can read up on it? I don't understand WHY a network would function this way. Does it do this on purpose? Is it for security reasons? Is it to anonymize and protect the identity of the users? Or is it just an "old" method that is mostly obsolete in the rest of the world? Thanks for any info that will help me to understand.

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  • How to "swap in" again memory from page file to physical memory in Windows at once (like linux swap-off)

    - by Arnout
    Is there a way to swap back in (to put back all the memory data that was put into the page file (or swap, whatever you prefer)) memory on a windows PC? On linux, one can easily do this with the swapoff /dev/sdaX, where X is the swap partition. On windows, it seems to ask me to reboot each time.. The reason I'd like to do this, is that, even though swapping out the data to the swap file allows me to play a resource-hungry game fully in physical ram, when I stop the game, all the rest of my programs run slow. This is or course normal; all the programs were pushed into the page file because my RAM was too small, and all memory access to those programs after gaming bumps into hard page faults, with major delays and some frustration as a consequence. However, that frustration could easily be avoided, by simply allowing the PC to copy all data back into the physical memory for a minute or so, and then resume working on a fast working PC! (rather than having to endure the slowness -while- working) Thanks in advance for any advice on this! Kind regards

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  • How do I know what hardware to buy to meet my needs?

    - by Darth Android
    While Stack Exchange does not permit shopping recommendations, it doesn't provide any general advice to consider when buying hardware. So, instead of just telling those that ask what to buy that it's not allowed, let's tell them how to figure out what they need. When looking forward to build a computer, how do I know what to buy? How do I find out if a given CPU will be enough for a certain game or application that I want to run? How do I find out if a given graphics card will be enough for a certain game or application? What is important when looking at motherboards? How much memory do I need? How do I know how much wattage I need for a power supply? What size case do I need? What relevant standards do I need to read up on and be aware of? PCI, PCIe, SATA, USB 2.0, USB 3.0, etc... What "gotchas" do I need to be on the lookout for? Please keep responses generation-agnostic to ensure they will be helpful to our future users. :)

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  • What do I need to consider when buying hardware to meet my needs?

    - by Darth Android
    I'm looking to build a new computer from the ground up. I'm not sure what to look out for and need guidance and help on how to pick the hardware needed to construct my new rig. How do I know what to buy? How do I find out if a given CPU will be enough for a certain game or application that I want to run? How do I find out if a given graphics card will be enough for a certain game or application? What is important when looking at motherboards? How much memory do I need? How do I know how much wattage I need for a power supply? What size case do I need? What relevant standards do I need to read up on and be aware of? PCI, PCIe, SATA, USB 2.0, USB 3.0, etc... What "gotchas" do I need to be on the lookout for? Please keep responses generation-agnostic to ensure they will be helpful to our future users. While Stack Exchange does not permit shopping recommendations, it doesn't provide any general advice to consider when buying hardware. So, instead of just telling those that ask what to buy that it's not allowed, let's tell them how to figure out what they need. This question was Super User Question of the Week #20 Read the June 20, 2011 blog entry for more details or submit your own Question of the Week.

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  • Implications of disabling the AMD Phenom's TLB patch?

    - by DMA57361
    I'm currently running a AMD Phenom X4 9600 processor (yeah, it's aging a bit, but other recent problems mean it's not getting upgraded in the immediate future), which happens to be one of the chips that suffer from the TLB errata. I recall that the first time I played with disabling the TLB patch (probably over a year ago, while playing a game that had a severe performance problem such that it was almost unplayable unless the patch was disabled) I had at least one BSOD, but I can't remeber them being particularly frequent. However, because it decreased instability, I stopped disabling the patch once I was done with the game. Now, after some recent hardware changes I was experiancing much worse performance than expected from the new hardware under some circumstances, and the TLB jumped to mind - after testing I found that disabling the patch would improve the performance to expected levels. I'm now wondering if it's worthwhile always having the patch disabled to avoid any potential slowdowns cropping up in the future, or if it is too dangerous. Everything I read states that the bug, when not patched, can causes a system lock-up in "rare circumstances". So, with the TLB patch disabled: How frequently should system lock-ups be expected? Do we know what the circumstances that trigger the lock-ups are? (Don't worry too much about being highly technical, but essentially I wonder if the chip more vunerable under heavy load, or heavy memory usage, etc?) Are there any secondary problems I should be aware of? (Don't include things that are charateristic to all lock-ups, please)

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  • IPtables - Accept Arbitrary Packets

    - by Asad Moeen
    I've achieved a lot on blocking attacks on GameServers but I'm stuck on something. I've blocked major requests of game-server which it aceepts in the form "\xff\xff\xff\xff" which can be followed by the actual queries like get status or get info to make something like "\xff\xff\xff\xff getstatus " but I see other queries if sent to the game-server will cause it to reply with a "disconnect" packet with the same rate as input so if the input rate is high then the high output of "disconnect" might give lag to the server. Hence I want to block all queries except the ones actual clients use which I suppose are in the form "\xff\xff\xff\xff" or .... so, I tried using this rule : -A INPUT -p udp -m udp -m u32 ! --u32 0x1c=0xffffffff -j ACCEPT -A INPUT -p udp -m udp -m recent --set --name Total --rsource -A INPUT -p udp -m udp -m recent --update --seconds 1 --hitcount 20 --name Total --rsource -j DROP Now where the rule does accept the clients but it only blocks requests in the form "\xff\xff\xff\xff getstatus " ( by which GameServer replies with status ) and not just "getstatus " ( by which GameServer replies with disconnect packet ). So I suppose the accept rule is accepting the simple "string" as well. I actually want it to also block the non-(\xff) queries. So how do I modify the rule?

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  • What to do with old laptop screens?

    - by Lord Torgamus
    This question is inspired by another SU question I came across earlier today: What to do with old hard drives? It made me think about two long-dead laptops I have with perfectly good screens still inside. One is a Dell Inspiron 5100 and the other is an Averatec E1200, but responses need not be geared towards those particular models' screens. Rules, based heavily on the original question's: Objectives and suggestions to keep in mind when you post an answer : Should showcase your geekiness, be plain ol' fun, serve a social purpose or benefit the community. Your answer need not be limited to only one screen. For a really good answer, I'll go out and buy additional leftover screens. Your answer need not be limited to one project per screen. If additional accessories need be purchased, make sure they are common. Don't tell me to get a moon rock or something. The projects you suggested should serve a useful purpose; art is nice, but functional art is way better. Thanks in advance, folks. EDIT: Found another related question. Fun projects to do with an old 17" LCD monitor EDIT 2: I, for one, am enjoying the new outpouring of creativity here. Best fifty bucks... I mean, rep points... I ever spent. EDIT 3: That does it. At the end of the week, there was a tie for most votes between the accepted answer and the game platform answer. The game platform answer was cooler, but less reasonable as a project to actually do; in other words, it was more moon rocky. Unfortunately, I think fencepost had the best comment on the topic, which is that displays on their own have no good interface. Thanks for playing, everyone!

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  • WD Caviar Green Extremely Slow

    - by Steven
    I am encountering a really weird problem on my WD Caviar Green HDD. Well first of all I have 2 HDDs on my Desktop, one 160GB Seagate holding my Win7 Ultimate x64 and the problematic one, WD 1.5 Caviar Green for storage purpose. My problem is kinda weird, when I transfer files from my Seagate(C:) to my WD (D:) the speed is good (50-60MB/s). Then the problem arises when I transfer too "many" large files, the transfer speed would go straight down to kilobytes/s. Well after I cancelled the transfer and access my D:, even entering a folder requires loading for like 10 seconds. Such problem not only arises when I am transferring files to my D:, it seems like my WD can't handle much activities. For instance, last time I installed my game on D: and I would face much lag after playing for some time. When the same game is installed on C: no problem arises. Does anyone knows what is the problem? P/S: There was one temporary solution that I used to tried. After the "situation" occurs, I tried to access as many folders on D: as I can and let it load, repeating such actions and giving it some time bring the D: back to speedy transfer. However, large transfers would causes the situation to happen again. Does it have something to do with cache whatsoever?

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  • Switched to new router and now experiencing lag?

    - by Mr_CryptoPrime
    I switched from a dynex-802.11b/g to a Netgear-802.11b/g/n just yesterday. My router is down stairs because my phoneline upstairs is retarded....but my PS3 is still upstairs (SOCOM: Confrontation is game I am experiencing issues). I have done everything I can to make sure the connection is solid and have checked the status and it has been as high as 80% and usually lingers at about 60%. I thought about upgrading my bandwidth from 1.5mbs to 7mbs, but I am guessing something is wrong if it worked fine before? Now the game seems more laggy and my voice chat is choppy. Others seem to receive my voice data fine because I can hear my own feedback clearly from other players (if you are in close proximity to another player and speak and there volume is loud enough sometimes you can hear yourself). I wonder if I port forward or setup DMZ then it will be fixed, but I am not sure and don't know quite how to do it. Has anyone else ever experienced this when switching routers? What did you do to fix it? Thanks!

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  • Rendering a frame is producing noise from speakers in Windows and Linux

    - by Robber
    When any hardware accelerated application is rendering a frame (or many of them) a very short noise is coming from my speakers. This can be a game, a WebGL application or XBMC. When the application/game is rendering many frames per second (like most of them do) the noise is a continuous buzzing that gets higher pitched with higher framerates. This applies to Linux and Windows, so I'd assume it's a hardware problem. The current hardware in the PC is: CPU: Core2Quad Q9550 GPU: Radeon HD 5770 RAM: 2x2GB DDR2 Motherboard: Asus P5QLD PRO PSU: be quiet! Pure Power 530W Screen and speakers: Old 720p LCD TV connected via VGA and aux cable Muting the TV stops the noise, muting Windows doesn't. I tried replacing the PSU first (used a Tagan 700W PSU before) because I thought it was a power problem. It wasn't. I tried replacing the motherboard (used a ASUS P5B SE before) next because I thought it was a sound card problem. It wasn't. I tried the GPU in a different PC because I thought it was a broken graphics card. It worked perfectly fine in the other PC. I thought it might be interference, but moving the audio cable around changes absolutely nothing. I tried using an HDMI cable instead and that did work, but is not an option since my TV has only one HDMI input and I need that for my PS3.

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  • Sinatra and XML POST request

    - by user292815
    I don't know is it my mistake or no. So i have that code: <code> post '/singin/get_token' do content_type :xml puts request.body.read puts xmlRequest xmlRequest = REXML::Document.new(request.body.read) ... </code> And when i post something like that: <code> <?xml version="1.0" encoding="utf-16"?><request xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><username>adsfasdf</username></request> </code> I receive that in my console: <code> 127.0.0.1 - - [12/Mar/2010 21:18:20] "POST /singin/get_token HTTP/1.1" 500 105872 0.1339 Iconv::InvalidCharacter - ">": /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/encodings/ICONV.rb:7:in `conv' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/encodings/ICONV.rb:7:in `decode_iconv' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:58:in `encoding=' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:46:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:164:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:17:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:17:in `create_from' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/baseparser.rb:146:in `stream=' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/baseparser.rb:123:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/treeparser.rb:9:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/treeparser.rb:9:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:228:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:228:in `build' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:43:in `initialize' zaiaku-game-server.rb:70:in `new' zaiaku-game-server.rb:70:in `block in <main>' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/methodoverride.rb:24:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/content_length.rb:13:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/chunked.rb:15:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/handler/thin.rb:14:in `run'Iconv::InvalidCharacter: ">" /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/encodings/ICONV.rb:7:in `conv' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/encodings/ICONV.rb:7:in `decode_iconv' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:58:in `encoding=' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:46:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:164:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:17:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/source.rb:17:in `create_from' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/baseparser.rb:146:in `stream=' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/baseparser.rb:123:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/treeparser.rb:9:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/parsers/treeparser.rb:9:in `initialize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:228:in `new' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:228:in `build' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/1.9.1/rexml/document.rb:43:in `initialize' zaiaku-game-server.rb:70:in `new' zaiaku-game-server.rb:70:in `block in <main>' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:811:in `call' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:811:in `block in route' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:488:in `instance_eval' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:488:in `route_eval' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:477:in `block (2 levels) in route!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:474:in `catch' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:474:in `block in route!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:453:in `each' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:453:in `route!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:569:in `dispatch!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:388:in `block in call!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:536:in `instance_eval' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:536:in `block in invoke' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:536:in `catch' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:536:in `invoke' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:388:in `call!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:377:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/methodoverride.rb:24:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18:in `call' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:928:in `block in call' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:973:in `synchronize' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:928:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/content_length.rb:13:in `call' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/chunked.rb:15:in `call' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/connection.rb:76:in `block in pre_process' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/connection.rb:74:in `catch' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/connection.rb:74:in `pre_process' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/connection.rb:57:in `process' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/connection.rb:42:in `receive_data' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/eventmachine-0.12.10/lib/eventmachine.rb:256:in `run_machine' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/eventmachine-0.12.10/lib/eventmachine.rb:256:in `run' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/backends/base.rb:57:in `start' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/thin-1.2.7/lib/thin/server.rb:156:in `start' /Users/andoriyu/.gem/ruby/1.9.1/gems/rack-1.1.0/lib/rack/handler/thin.rb:14:in `run' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/base.rb:896:in `run!' /Users/andoriyu/.homebrew/Cellar/ruby/1.9.1-p378/lib/ruby/gems/1.9.1/gems/sinatra-0.9.6/lib/sinatra/main.rb:35:in `block in <top (required)>' !! Unexpected error while processing request: incompatible character encodings: ASCII-8BIT and UTF-8 <code>

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Windows 7, IIS 7.5, Selfssl

    - by Steve
    The windows iis6 resource kit won't install on Windows 7 (Home Premium) so I copied it from another machine and selfssl.exe is giving me: Failed to generate the cryptographic key: 0x5 I tried the instructions here but am still getting the above error. I'm trying to set the common name of the certificate to a name other than the machine name so I can avoid the certificate errors in the browser. This is a test web application. I know I can just test with the browser errors, but I'd like to mimic real world conditions as much as possible. Is there any other way to generate your own ssl certificates for iis7.5?

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  • PXE E52 proxyDHCP offers were received. No DHCP offers were received

    - by TonyP
    Have a Lenovo laptop which i'm trying to capture an image from as a test (we are moving from HP as our std laptop) and i keep getting the PXE E52 error when trying to boot from LAN. With things exactly as they are all the previous HP models are connecting ok. I'm at a loss as to what to test, as its working for the HP kit and don't want to break that. Note: DHCP server and WDS server are two separate boxes but on same scope, VLAN, etc. and the DHCP lease is not full.

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  • Why does my motherboard go through an endless reboot cycle when 8 GB of memory is attempted vs 6 GB?

    - by nizm0
    I never got an answer in my googling to this about a year ago and have an extra stick of memory I'd like to be able to use. When is inserted the computer starts, and then reboots immediately in an endless reboot cycle. As soon as the 4th stick is removed, the computer works fine. Right now I have 6 GB of my 8 GB installed. Is there a solution that I am missing to enabling this motherboard to actually boot up with all 8 GB (it supports it). Right now it won't even boot up to BIOS with the 4 sticks... only 3? Memory: 1 x G.SKILL 4 GB (2 x 2 GB) 240-Pin DDR2 SDRAM DDR2 1100 (PC2 8800) Dual Channel Kit Desktop Memory Model F2-8800CL5D-4GBPI - Retail (URL: ) http://www.newegg.com/Product/Product.aspx?Item=N82E16820231194 Motherboard: 1 x GIGABYTE GA-EP45-UD3R LGA 775 Intel P45 ATX Intel Motherboard - Retail ( URL: )http://www.newegg.com/Product/Product.aspx?Item=N82E16813128359

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  • Pulseaudio is no longer working in Debian Squeeze: 'Failed to open module "module-combine-sink": file not found'

    - by mattalexx
    I'm having a problem with pulseaudio. My machine crashed, and when I rebooted and ran pavucontrol, I got a "Connection Failed: Connection refused" dialog. When I run pulseaudio --log-level=info --log-target=stderr from the command line, I get the following output: [...] I: alsa-util.c: Error opening PCM device front:1: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC1D0c' failed (-2) I: alsa-util.c: Error opening PCM device hw:1: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC1D0c' failed (-2) I: alsa-util.c: Error opening PCM device iec958:1: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC1D0c' failed (-2) I: alsa-util.c: Error opening PCM device iec958:1: No such file or directory I: alsa-util.c: Failed to set hardware parameters on plug:iec958:1: Invalid argument I: alsa-util.c: Failed to set hardware parameters on plug:iec958:1: Invalid argument I: alsa-util.c: Failed to set hardware parameters on plug:iec958:1: Invalid argument I: alsa-util.c: Failed to set hardware parameters on plug:iec958:1: Invalid argument I: alsa-util.c: Failed to set hardware parameters on plug:iec958:1: Invalid argument I: (alsa-lib)pcm.c: Unknown PCM a52:1 I: alsa-util.c: Error opening PCM device a52:1: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:1 I: alsa-util.c: Error opening PCM device a52:1: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:1 I: alsa-util.c: Error opening PCM device a52:1: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:1 I: alsa-util.c: Error opening PCM device a52:1: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:1 I: alsa-util.c: Error opening PCM device a52:1: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:1 I: alsa-util.c: Error opening PCM device a52:1: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:1 I: alsa-util.c: Error opening PCM device a52:1: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:1 I: alsa-util.c: Error opening PCM device a52:1: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:1 I: alsa-util.c: Error opening PCM device a52:1: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:1 I: alsa-util.c: Error opening PCM device a52:1: No such file or directory I: (alsa-lib)confmisc.c: Unable to find definition 'cards.USB-Audio.pcm.hdmi.0:CARD=1,AES0=4,AES1=130,AES2=0,AES3=2' I: (alsa-lib)conf.c: function snd_func_refer returned error: No such file or directory I: (alsa-lib)conf.c: Evaluate error: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM hdmi:1 I: alsa-util.c: Error opening PCM device hdmi:1: No such file or directory I: (alsa-lib)confmisc.c: Unable to find definition 'cards.USB-Audio.pcm.hdmi.0:CARD=1,AES0=4,AES1=130,AES2=0,AES3=2' I: (alsa-lib)conf.c: function snd_func_refer returned error: No such file or directory I: (alsa-lib)conf.c: Evaluate error: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM hdmi:1 I: alsa-util.c: Error opening PCM device hdmi:1: No such file or directory I: (alsa-lib)confmisc.c: Unable to find definition 'cards.USB-Audio.pcm.hdmi.0:CARD=1,AES0=4,AES1=130,AES2=0,AES3=2' I: (alsa-lib)conf.c: function snd_func_refer returned error: No such file or directory I: (alsa-lib)conf.c: Evaluate error: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM hdmi:1 I: alsa-util.c: Error opening PCM device hdmi:1: No such file or directory I: (alsa-lib)confmisc.c: Unable to find definition 'cards.USB-Audio.pcm.hdmi.0:CARD=1,AES0=4,AES1=130,AES2=0,AES3=2' I: (alsa-lib)conf.c: function snd_func_refer returned error: No such file or directory I: (alsa-lib)conf.c: Evaluate error: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM hdmi:1 I: alsa-util.c: Error opening PCM device hdmi:1: No such file or directory I: (alsa-lib)confmisc.c: Unable to find definition 'cards.USB-Audio.pcm.hdmi.0:CARD=1,AES0=4,AES1=130,AES2=0,AES3=2' I: (alsa-lib)conf.c: function snd_func_refer returned error: No such file or directory I: (alsa-lib)conf.c: Evaluate error: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM hdmi:1 I: alsa-util.c: Error opening PCM device hdmi:1: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC1D0c' failed (-2) I: alsa-util.c: Error opening PCM device hw:1: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC1D0c' failed (-2) I: alsa-util.c: Error opening PCM device front:1: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC1D0c' failed (-2) I: alsa-util.c: Error opening PCM device hw:1: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC1D0c' failed (-2) I: alsa-util.c: Error opening PCM device iec958:1: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC1D0c' failed (-2) I: alsa-util.c: Error opening PCM device iec958:1: No such file or directory I: card.c: Created 0 "alsa_card.usb-FiiO_DigiHug_USB_Audio-01-Audio" I: alsa-sink.c: Successfully opened device front:1. I: alsa-sink.c: Selected mapping 'Analog Stereo' (analog-stereo). I: alsa-sink.c: Successfully enabled mmap() mode. I: alsa-sink.c: Successfully enabled timer-based scheduling mode. I: (alsa-lib)control.c: Invalid CTL front:1 I: alsa-mixer.c: Unable to attach to mixer front:1: No such file or directory I: alsa-mixer.c: Successfully attached to mixer 'hw:1' W: alsa-mixer.c: Your kernel driver is broken: it reports a volume range from 0.00 dB to 0.00 dB which makes no sense. I: module-device-restore.c: Restoring volume for sink alsa_output.usb-FiiO_DigiHug_USB_Audio-01-Audio.analog-stereo. I: sink.c: Created sink 0 "alsa_output.usb-FiiO_DigiHug_USB_Audio-01-Audio.analog-stereo" with sample spec s16le 2ch 44100Hz and channel map front-left,front-right I: sink.c: alsa.resolution_bits = "16" I: sink.c: device.api = "alsa" I: sink.c: device.class = "sound" I: sink.c: alsa.class = "generic" I: sink.c: alsa.subclass = "generic-mix" I: sink.c: alsa.name = "USB Audio" I: sink.c: alsa.id = "USB Audio" I: sink.c: alsa.subdevice = "0" I: sink.c: alsa.subdevice_name = "subdevice #0" I: sink.c: alsa.device = "0" I: sink.c: alsa.card = "1" I: sink.c: alsa.card_name = "DigiHug USB Audio" I: sink.c: alsa.long_card_name = "FiiO DigiHug USB Audio at usb-0000:00:1a.0-1.2, full speed" I: sink.c: alsa.driver_name = "snd_usb_audio" I: sink.c: device.bus_path = "pci-0000:00:1a.0-usb-0:1.2:1.1" I: sink.c: sysfs.path = "/devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.2/1-1.2:1.1/sound/card1" I: sink.c: udev.id = "usb-FiiO_DigiHug_USB_Audio-01-Audio" I: sink.c: device.bus = "usb" I: sink.c: device.vendor.id = "1852" I: sink.c: device.vendor.name = "GYROCOM C&C Co., LTD" I: sink.c: device.product.id = "7022" I: sink.c: device.product.name = "DigiHug_USB_Audio" I: sink.c: device.serial = "FiiO_DigiHug_USB_Audio" I: sink.c: device.string = "front:1" I: sink.c: device.buffering.buffer_size = "352800" I: sink.c: device.buffering.fragment_size = "176400" I: sink.c: device.access_mode = "mmap+timer" I: sink.c: device.profile.name = "analog-stereo" I: sink.c: device.profile.description = "Analog Stereo" I: sink.c: device.description = "DigiHug_USB_Audio Analog Stereo" I: sink.c: alsa.mixer_name = "USB Mixer" I: sink.c: alsa.components = "USB1852:7022" I: sink.c: module-udev-detect.discovered = "1" I: sink.c: device.icon_name = "audio-card-usb" I: source.c: Created source 0 "alsa_output.usb-FiiO_DigiHug_USB_Audio-01-Audio.analog-stereo.monitor" with sample spec s16le 2ch 44100Hz and channel map front-left,front-right I: source.c: device.description = "Monitor of DigiHug_USB_Audio Analog Stereo" I: source.c: device.class = "monitor" I: source.c: alsa.card = "1" I: source.c: alsa.card_name = "DigiHug USB Audio" I: source.c: alsa.long_card_name = "FiiO DigiHug USB Audio at usb-0000:00:1a.0-1.2, full speed" I: source.c: alsa.driver_name = "snd_usb_audio" I: source.c: device.bus_path = "pci-0000:00:1a.0-usb-0:1.2:1.1" I: source.c: sysfs.path = "/devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.2/1-1.2:1.1/sound/card1" I: source.c: udev.id = "usb-FiiO_DigiHug_USB_Audio-01-Audio" I: source.c: device.bus = "usb" I: source.c: device.vendor.id = "1852" I: source.c: device.vendor.name = "GYROCOM C&C Co., LTD" I: source.c: device.product.id = "7022" I: source.c: device.product.name = "DigiHug_USB_Audio" I: source.c: device.serial = "FiiO_DigiHug_USB_Audio" I: source.c: device.string = "1" I: source.c: module-udev-detect.discovered = "1" I: source.c: device.icon_name = "audio-card-usb" I: alsa-sink.c: Using 2.0 fragments of size 176400 bytes (1000.00ms), buffer size is 352800 bytes (2000.00ms) I: alsa-sink.c: Time scheduling watermark is 20.00ms I: alsa-sink.c: Hardware volume ranges from 0 to 110. I: alsa-sink.c: Using hardware volume control. Hardware dB scale not supported. I: alsa-sink.c: Using hardware mute control. I: core-util.c: Successfully enabled SCHED_RR scheduling for thread, with priority 5. I: alsa-sink.c: Starting playback. I: module.c: Loaded "module-alsa-card" (index: #4; argument: "device_id="1" name="usb-FiiO_DigiHug_USB_Audio-01-Audio" card_name="alsa_card.usb-FiiO_DigiHug_USB_Audio-01-Audio" tsched=yes ignore_dB=no card_properties="module-udev-detect.discovered=1""). I: module-udev-detect.c: Card /devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.2/1-1.2:1.1/sound/card1 (alsa_card.usb-FiiO_DigiHug_USB_Audio-01-Audio) module loaded. I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device hw:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device hw:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device hw:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device hw:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device hw:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device front:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device hw:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device front:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device hw:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device front:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device hw:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device front:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device hw:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device front:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device hw:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround40:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround40:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround40:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround40:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround40:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround41:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround41:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround41:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround41:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround41:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround50:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround50:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround50:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround50:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround50:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround51:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround51:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround51:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround51:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround51:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround71:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround71:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround71:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround71:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device surround71:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device iec958:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device iec958:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device iec958:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device iec958:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device iec958:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device iec958:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device iec958:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device iec958:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device iec958:2: No such file or directory I: (alsa-lib)pcm_hw.c: open '/dev/snd/pcmC2D0p' failed (-2) I: alsa-util.c: Error opening PCM device iec958:2: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:2 I: alsa-util.c: Error opening PCM device a52:2: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:2 I: alsa-util.c: Error opening PCM device a52:2: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:2 I: alsa-util.c: Error opening PCM device a52:2: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:2 I: alsa-util.c: Error opening PCM device a52:2: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:2 I: alsa-util.c: Error opening PCM device a52:2: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:2 I: alsa-util.c: Error opening PCM device a52:2: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:2 I: alsa-util.c: Error opening PCM device a52:2: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:2 I: alsa-util.c: Error opening PCM device a52:2: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:2 I: alsa-util.c: Error opening PCM device a52:2: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM a52:2 I: alsa-util.c: Error opening PCM device a52:2: No such file or directory I: (alsa-lib)confmisc.c: Unable to find definition 'cards.USB-Audio.pcm.hdmi.0:CARD=2,AES0=4,AES1=130,AES2=0,AES3=2' I: (alsa-lib)conf.c: function snd_func_refer returned error: No such file or directory I: (alsa-lib)conf.c: Evaluate error: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM hdmi:2 I: alsa-util.c: Error opening PCM device hdmi:2: No such file or directory I: (alsa-lib)confmisc.c: Unable to find definition 'cards.USB-Audio.pcm.hdmi.0:CARD=2,AES0=4,AES1=130,AES2=0,AES3=2' I: (alsa-lib)conf.c: function snd_func_refer returned error: No such file or directory I: (alsa-lib)conf.c: Evaluate error: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM hdmi:2 I: alsa-util.c: Error opening PCM device hdmi:2: No such file or directory I: (alsa-lib)confmisc.c: Unable to find definition 'cards.USB-Audio.pcm.hdmi.0:CARD=2,AES0=4,AES1=130,AES2=0,AES3=2' I: (alsa-lib)conf.c: function snd_func_refer returned error: No such file or directory I: (alsa-lib)conf.c: Evaluate error: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM hdmi:2 I: alsa-util.c: Error opening PCM device hdmi:2: No such file or directory I: (alsa-lib)confmisc.c: Unable to find definition 'cards.USB-Audio.pcm.hdmi.0:CARD=2,AES0=4,AES1=130,AES2=0,AES3=2' I: (alsa-lib)conf.c: function snd_func_refer returned error: No such file or directory I: (alsa-lib)conf.c: Evaluate error: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM hdmi:2 I: alsa-util.c: Error opening PCM device hdmi:2: No such file or directory I: (alsa-lib)confmisc.c: Unable to find definition 'cards.USB-Audio.pcm.hdmi.0:CARD=2,AES0=4,AES1=130,AES2=0,AES3=2' I: (alsa-lib)conf.c: function snd_func_refer returned error: No such file or directory I: (alsa-lib)conf.c: Evaluate error: No such file or directory I: (alsa-lib)pcm.c: Unknown PCM hdmi:2 I: alsa-util.c: Error opening PCM device hdmi:2: No such file or directory I: alsa-util.c: Device hw:2 doesn't support 44100 Hz, changed to 8000 Hz. I: alsa-util.c: Failed to set hardware parameters on plug:front:2: Invalid argument I: alsa-util.c: Failed to set hardware parameters on plug:hw:2: Invalid argument I: alsa-util.c: Failed to set hardware parameters on plug:iec958:2: Invalid argument I: alsa-util.c: Failed to set hardware parameters on plug:iec958:2: Invalid argument I: module-card-restore.c: Restoring profile for card alsa_card.usb-046d_08d7-01-U0x46d0x8d7. I: card.c: Created 1 "alsa_card.usb-046d_08d7-01-U0x46d0x8d7" I: module.c: Loaded "module-alsa-card" (index: #5; argument: "device_id="2" name="usb-046d_08d7-01-U0x46d0x8d7" card_name="alsa_card.usb-046d_08d7-01-U0x46d0x8d7" tsched=yes ignore_dB=no card_properties="module-udev-detect.discovered=1""). I: module-udev-detect.c: Card /devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.6/1-1.6:1.1/sound/card2 (alsa_card.usb-046d_08d7-01-U0x46d0x8d7) module loaded. I: module-udev-detect.c: Found 3 cards. I: module.c: Loaded "module-udev-detect" (index: #6; argument: ""). I: module.c: Loaded "module-esound-protocol-unix" (index: #7; argument: ""). I: module.c: Loaded "module-native-protocol-unix" (index: #8; argument: ""). I: module-default-device-restore.c: Saved default sink 'alsa_output.pci-0000_00_1b.0.analog-surround-41' not existant, not restoring default sink setting. I: module-default-device-restore.c: Saved default source 'alsa_output.pci-0000_00_1b.0.analog-surround-41.monitor' not existant, not restoring default source setting. I: module.c: Loaded "module-default-device-restore" (index: #9; argument: ""). I: module.c: Loaded "module-rescue-streams" (index: #10; argument: ""). I: module.c: Loaded "module-always-sink" (index: #11; argument: ""). I: module.c: Loaded "module-intended-roles" (index: #12; argument: ""). I: module.c: Loaded "module-suspend-on-idle" (index: #13; argument: ""). I: client.c: Created 0 "ConsoleKit Session /org/freedesktop/ConsoleKit/Session2" I: module.c: Loaded "module-console-kit" (index: #14; argument: ""). I: module.c: Loaded "module-position-event-sounds" (index: #15; argument: ""). I: module.c: Loaded "module-cork-music-on-phone" (index: #16; argument: ""). E: module.c: Failed to open module "module-combine-sink": file not found E: main.c: Module load failed. E: main.c: Failed to initialize daemon. I: module.c: Unloading "module-device-restore" (index: #0). I: module.c: Unloaded "module-device-restore" (index: #0). I: module.c: Unloading "module-stream-restore" (index: #1). I: module.c: Unloaded "module-stream-restore" (index: #1). I: module.c: Unloading "module-card-restore" (index: #2). I: module.c: Unloaded "module-card-restore" (index: #2). I: module.c: Unloading "module-augment-properties" (index: #3). I: module.c: Unloaded "module-augment-properties" (index: #3). I: module.c: Unloading "module-alsa-card" (index: #4). I: sink.c: Freeing sink 0 "alsa_output.usb-FiiO_DigiHug_USB_Audio-01-Audio.analog-stereo" I: source.c: Freeing source 0 "alsa_output.usb-FiiO_DigiHug_USB_Audio-01-Audio.analog-stereo.monitor" I: card.c: Freed 0 "alsa_card.usb-FiiO_DigiHug_USB_Audio-01-Audio" I: module.c: Unloaded "module-alsa-card" (index: #4). I: module.c: Unloading "module-alsa-card" (index: #5). I: card.c: Freed 1 "alsa_card.usb-046d_08d7-01-U0x46d0x8d7" I: module.c: Unloaded "module-alsa-card" (index: #5). I: module.c: Unloading "module-udev-detect" (index: #6). I: module.c: Unloaded "module-udev-detect" (index: #6). I: module.c: Unloading "module-esound-protocol-unix" (index: #7). I: module.c: Unloaded "module-esound-protocol-unix" (index: #7). I: module.c: Unloading "module-native-protocol-unix" (index: #8). I: module.c: Unloaded "module-native-protocol-unix" (index: #8). I: module.c: Unloading "module-default-device-restore" (index: #9). I: module.c: Unloaded "module-default-device-restore" (index: #9). I: module.c: Unloading "module-rescue-streams" (index: #10). I: module.c: Unloaded "module-rescue-streams" (index: #10). I: module.c: Unloading "module-always-sink" (index: #11). I: module.c: Unloaded "module-always-sink" (index: #11). I: module.c: Unloading "module-intended-roles" (index: #12). I: module.c: Unloaded "module-intended-roles" (index: #12). I: module.c: Unloading "module-suspend-on-idle" (index: #13). I: module.c: Unloaded "module-suspend-on-idle" (index: #13). I: module.c: Unloading "module-console-kit" (index: #14). I: client.c: Freed 0 "ConsoleKit Session /org/freedesktop/ConsoleKit/Session2" I: module.c: Unloaded "module-console-kit" (index: #14). I: module.c: Unloading "module-position-event-sounds" (index: #15). I: module.c: Unloaded "module-position-event-sounds" (index: #15). I: module.c: Unloading "module-cork-music-on-phone" (index: #16). I: module.c: Unloaded "module-cork-music-on-phone" (index: #16). I: main.c: Daemon terminated. I believe the relevant part is this: E: module.c: Failed to open module "module-combine-sink": file not found E: main.c: Module load failed. E: main.c: Failed to initialize daemon. I tried uninstalling and reinstalling pulseaudio, I tried to find a way to install module-combine-sink. Nothing worked. I'm on a Debian Squeeze 32-bit machine. What can I do to fix this?

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  • Event Tracing for Windows GUI

    - by Ian Boyd
    i want to view tracing events from the Event Tracing for Windows system. As far as i can tell the only client program that exists for connecting to providers is a command line tool that comes with the Microsoft Windows Device Driver Development Kit (DDK), e.g.: tracelog -start "NT Kernel Logger" -f krnl.etl -dpcisr -nodisk -nonet -b 1024 -min 4 -max 16 -ft 10 –UsePerfCounter ... tracelog –stop It then requires a separate command line tool to convert the generated log file into something usable, e.g.: trcerpt krnl.etl -report isrdpc.xml Has nobody come up with a Windows program (ala Performance Monitor, Process Monitor, Event Viewer) that lets me start tracing by pushing a "Go" button, let me see events, and i can stop it with a "Stop" button? Is there GUI for Event Tracing for Windows?

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