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  • save state of external running program

    - by SuitUp
    Hi, my goal is to save state of running process and later start from this point. This is not necessary need to be state from this exact moment, let's say save after 5 seconds is good too. Problem is, i can't alter in code of this external program, i am even don't aware of it's architecture. I have resources to save whole program to disk from memory, but i need some tips, where to start. I can't use any VM like Virtual Box to save state of whole operating system, and program can be written in c++ or c or c#...

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  • How to save multiple UIImage to a file iPad

    - by aron
    I have a PDF reader that displays pages of the document. What I want to do is allow the user to draw over the PDF in a transparent view. Then I want to save the drawing (UIImage) to disk. If at all possible, I don't want to have the documents folder filled with files like documentName_page01.png, documentName_page02.png for every page that is drawn over. However, I can't figure out how to store these UIImages into a single file without it becoming unwieldy and memory intensive. Any ideas appreciated.

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  • What's a good place to unregister an observer from the notification center?

    - by mystify
    When I add an observer to the default notification center, where would I unregister that? Example: I have a UIView subclass which lives inside a view controller. That subclass is an observer for the FooBarNotification. If this notification is posted, that view will get it. But now, the view controller decides to throw away the view. Is the best place the -dealloc method of the view itself? Are there any rules like memory management rules? For example: Must I unregister an observer where I registered it? i.e. the view registers itself in it's init method, so it should unregister itself in it's -dealloc method? (not talking about push notifications, but NSNotificationCenter)

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  • JSF (and friends) tags vs. traditional html tags

    - by H3wh0s33ks
    So this question came up today and I didn't have a specific or scientific answer. What are the costs associated with using jsf (or tomahawk, faclets, etc., etc.) tags in place of traditional html tags. My gut reaction is that you should use jsf tags in situations where you need the additional functionality they provide, and use traditional tags when you don't. Also I feel like jsf tags would require more resources (since the server has to take them and rerender them as html anyways) than html. Does anybody know what the cost actually is (as far as time and memory)? Also useful information is what is the convention that is in use, pure jsf or a mixture of the two?

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  • Best way to call other class view in iphone?

    - by aman-gupta
    Hi, Generally i call my other class view by creating a pointer of delegate and then call the other class by using its link as below:- First Way :- Mydelegate *ptr = (Mydelegate *)[[UIApplication sharedApplication]delegate]; [self.navigationController pushViewController:ptr.NextClasspointer animated:YES]; Second Way :- Create a pointer of that class which u want to call :-- NextClass *nextptr = [[NextClass alloc]initWithnibName:@"NextClass" bundle:nil]; [self.navigationController pushViewController:nextptr animated:YES]; [nextptr release]; nextptr = nil; These above two methods i generally used but my problem is that which one is best for big project so that my stack problem will be removed I mean memory issue will be solved.And is it necessary to release pointer in first and second case is the way i release is correct or wrong Please help me Thanks in Advance

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  • How to find root cause for "too many connections" error in MySQL/PHP

    - by Nir
    I'm running a web service which runs algorithms that serve millions of calls daily and run some background processing as well. Every now and than I see "Too many connections" error in attempts to connect to the MySQL box" for a few seconds. However this is not necessarily attributed to high traffic times or anything I can put my finger on. I want to find the bottleneck causing it. Other than in the specific times this happens the server isn't too loaded in terms of CPU and Memory, and has 2-3 connections (threads) open and everything works smoothly. (I use Zabbix for monitoring) Any creative ideas on how to trace it?

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  • Is it safe to take the address of std::wstring's internal pointer?

    - by LCC
    I have an interface which is used like the following: if (SUCCEEDED(pInterface->GetSize(&size)) { wchar_t tmp = new wchar_t[size]; if (SUCCEEDED(pInterface->GetValue(tmp, size))) { std::wstring str = tmp; // do some work which doesn't throw } delete[] tmp; } Is it safe and portable to do this instead? if (SUCCEEDED(pInterface->GetSize(&size)) { std::wstring str; str.resize(size); if (SUCCEEDED(pInterface->GetValue(&str[0], size))) { // do some work } } Now, obviously this works (doesn't crash/corrupt memory) or I wouldn't have asked, but I'm mostly wanting to know if there's a compelling reason not to do this.

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  • Replacing the Import Table in PE file by standart LoadLibrary...

    - by user308368
    Hello. I have an executable (PE) file that load a dll file as represented in the Import table... let say: PEFile.exe Modules.dll my question is how can i remove Modules.dll's import_descriptor from the imports and do its work by loadLibrary without the rely on the import table and without destroy the file???... My bigger problem his i could not understand exactly how the Import thing works... after the loader read the information he needs to do the import's thing, i believe he use the LoadLibrary, GetProcAddress APIs... but i couldn't understated what he doing with the pointers he get... he putting them somewhere in memory... and then what just call them?!? all the papers i found in the net explain the structure of the import table, but i didn't found a paper that explain how it is really work and get used... i hope you cold understand my Gibberish English... Thank you!

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  • Modify input stream data on the fly

    - by Frizi
    I would like to implement a std::stream modifier/parser, that is doing data manipulation on the fly. Is it possible to create it in form of stream manipulator? For example, i want to strip all the line comments (from any // to the end of line) out of the stdin and pass it to stdout. string str; istream strippingCin = cin >> stripcomments; while(strippingCin.good()) { strippingCin >> str; cout << str; } There may be also a large file input instead of cin, so i don't want to load full stream data into memory at once. Is it possible without writing my own stream class? Maybe is there another route i should take instead?

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  • Would vector of vectors be contiguous?

    - by user1150989
    I need to allocate a vector of rows where row contains a vector of rows. I know that a vector would be contiguous. I wanted to know whether a vector of vectors would also be contiguous. Example code is given below vector<long> firstRow; firstRow.push_back(0); firstRow.push_back(1); vector<long> secondRow; secondRow.push_back(0); secondRow.push_back(1); vector< vector < long> > data; data.push_back(firstRow); data.push_back(secondRow); Would the sequence in memory be 0 1 0 1?

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  • Hibernate Hql find result size for paginator

    - by KCore
    Hi, I need to add paginator for my Hibernate application. I applied it to some of my database operations which I perform using Criteria by setting Projection.count().This is working fine. But when I use hql to query, I can't seem to get and efficient method to get the result count. If I do query.list().size() it takes lot of time and I think hibernate does load all the objects in memory. Can anyone please suggest an efficient method to retrieve the result count when using hql?

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  • C++ boost thread id and Singleton

    - by aaa
    hi. Sorry to flood so many questions this week. I assume thread index returned by thread.get_id is implementation specific. In case of the pthreads, is index reused? IE, if thread 0 runs and joins, is thread launched afterwords going to have a different ID? the reason I ask this is a need to implement Singleton pattern with a twist: each thread gets its own instance. I know it sounds very crazy, but threads control hardware (cuda) which does not permit device memory sharing. What is a good way to implement such pattern?

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  • Retrieving Large Lists of Objects Using Java EE

    - by hallidave
    Is there a generally-accepted way to return a large list of objects using Java EE? For example, if you had a database ResultSet that had millions of objects how would you return those objects to a (remote) client application? Another example -- that is closer to what I'm actually doing -- would be to aggregate data from hundreds of sources, normalize it, and incrementally transfer it to a client system as a single "list". Since all the data cannot fit in memory, I was thinking that a combination of a stateful SessionBean and some sort of custom Iterator that called back to the server would do the trick. How have you successfully solved this problem in the past?

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  • Perl: getting handle for stdin to be used in cgi-bin script

    - by Daniel
    Using perl 5.8.8 on windows server I am writing a perl cgi script using Archive::Zip with to create on fly a zip that must be download by users: no issues on that side. The zip is managed in memory, no physical file is written to disk using temporary files or whatever. I am wondering how to allow zip downloading writing the stream to the browser. What I have done is something like: binmode (STDOUT); $zip->writeToFileHandle(*STDOUT, 0); but i feel insecure about this way to get the STDOUT as file handle. Is it correct and robust? There is a better way? Many thanks for your advices

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  • is it possible to write data to a collection in wpf?

    - by randyc
    Hello. In looking through samples I have seen a number of examples where it is possible to present data within a wpf applicaiton by binding to collections. However I was wondering is it possible to write to a collection from an applicaiton. Say for example i have 2 or more fields such as names and I wanted to have hte ability to add up to three names in my application ( all stored in memory). Will collections serve this purpose. In the past with asp.net I have done this by creating data tables and storing values on the fly or during the session. I am trying to learn WPF and I was wondering if collections work in the same fashion? If so could you please post an example or point me to references that show examples of this? Thank you in advance.

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  • Undocumented feature of Dictionary?

    - by Jon
    Dictionary<string, int> testdic = new Dictionary<string, int>(); testdic.Add("cat", 1); testdic.Add("dog", 2); testdic.Add("rat", 3); testdic.Remove("cat"); testdic.Add("bob", 4); Fill the dictionary and then remove the first element. Then add a new element. Bob then appears at position 1 instead of at the end, therefore it seems to remember removed entries and re-uses that memory space? Is this documented anywhere because I can't see it on MSDN and has caused me a day of grief because I assumed it would just keep adding to the end.

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  • What is the best way to do multiple listviews in android?

    - by Nicos
    Hi all, i am writing a software that i have to drill down on content a lot. For example when the program starts a listview is displayed. When user clicks on an item, then a second listview must be displayed. For example: Select Continent Select Country Select State Select City Select Address What is the best way to do this (less memory, faster, easier to code etc)? To create multiple listviews with multiple adapters? Or 1 listview with multiple Adapters? Lists are loaded from an external XML File. So far i am creating a new adapter and setting it to the listview. How do i create a second listview and after clicking on 1st listview displaying the second one, with animation. Any examples? Extend my class to ListActivity or Activity? Best regards and thanks for helping, Nicos

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  • Correct way to clear/release an array of arrays

    - by iFloh
    And again my array of arrays .... When I have an array "x" that contains multiple instances of an array "y", how do I clear/release it without risking memory leaks? are the following calls sufficient? (a) clearing the array [x removeAllObjects]; (b) releasing the array [x release]; or do I need to enumerate the array, such as: (c) clearing the array for(int i=0;i<x.count;i++) [[x objectAtIndex:i] release]; [x removeAllObjects]; (d) releasing the array for(int i=0;i<x.count;i++) [[x objectAtIndex:i] release]; [x release]; thanks in advance

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  • Strange "cache" effect between client and server

    - by mark
    I use a Socket-based connection between Client and server with ObjectOutputStream. The objects serialized and exchanged have this structure: public class RichiestaSalvataggioArticolo implements Serializable { private ArticoloDati articolo; public RichiestaSalvataggioArticolo(ArticoloDati articolo) { this.articolo = articolo; } @Override public void ricevi(GestoreRichieste gestore) throws Exception { gestore.interpreta(this); } public ArticoloDati getArticolo() { return articolo; } } the issue is that when I try to exchange messages between C/S with incapsulated content very similar (ArticoloDati whom differ only in 2 fields out of 10), the Client sends an ArticoloDati, but the Server receives the previous one. Does the ObjectOutputStream implement some kind of cache or memory between the calls, that fails to recognize that my 2 objects are different because they are very similar?

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  • Problem with increment in inline ARM assembly

    - by tech74
    Hi , i have the following bit of inline ARM assembly, it works in a debug build but crashes in a release build of iphone sdk 3.1. The problem is the add instructions where i am incrementing the address of the C variables output and x by 4 bytes, this is supposed to increment by the size of a float. I think when i increment at some such stage i am overwriting something, can anyone say which is the best way to handle this Thanks C code that the asm is replacing, sum,output and x are all floats for(int i = 0; i< count; i++) sum+= output[i]* (*x++) asm volatile( ".align 4 \n\t" "mov r4,%3 \n\t" "flds s0,[%0] \n\t" "0: \n\t" "flds s1,[%2] \n\t" //"add %3,%3,#4 \n\t" "flds s2,[%1] \n\t" //"add %2,%2,#4 \n\t" "subs r4,r4, #1 \n\t" "fmacs s0, s1, s2 \n\t" "bne 0b \n\t" "fsts s0,[%0] \n\t" : : "r" (&sum), "r" (output), "r" (x),"r" (count) : "r0","r4","cc", "memory", "s0","s1","s2" );

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  • overloading new operator in c++

    - by Angus
    I have a code for best fit algorithm. I want to try to use the best fit algorithm using the operator new. Every time I create an object I should give it from the already allocated memory say, 1]20 2]12 3]15 4]6 5]23 respectively. which ever minimum amount fits to the objects size(eg.21) I wanted to do it for different object types, so I need to write the overloaded operator new to be common functionality for all the class objects. Can I do it through friend functions, or is there any possible way to do it.

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  • Save NSCache Contents to Disk

    - by Cory Imdieke
    I'm writing an app that needs to keep an in-memory cache of a bunch of objects, but that doesn't get out of hand so I'm planning on using NSCache to store it all. Looks like it will take care of purging and such for me, which is fantastic. I'd also like to persist the cache between launches, so I need to write the cache data to disk. Is there an easy way to save the NSCache contents to a plist or something? Are there perhaps better ways to accomplish this using something other than NSCache? This app will be on the iPhone, so I'll need only classes that are available in iOS 4+ and not just OS X. Thanks!

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  • Reading files with Java

    - by sikas
    I would like to know how can I read a file byte by byte then perform some operation every n bytes. for example: Say I have a file of size = 50 bytes, I want to divide it into blocks each of n bytes. Then each block is sent to a function for some operations to be done on those bytes. The blocks are to be created during the read process and sent to the function when the block reaches n bytes so that I don`t use much memory for storing all blocks. I want the output of the function to be written/appended on a new file. This is what I've reached to read, yet I don't know it it is right: fc = new JFileChooser(); File f = fc.getSelectedFile(); FileInputStream in = new FileInputStream(f); byte[] b = new byte[16]; in.read(b); I haven't done anything yet for the write process.

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  • Can I force MySQL to output results before query is completed?

    - by Gordon Royle
    I have a large MySQL table (about 750 million rows) and I just want to extract a couple of columns. SELECT id, delid FROM tbl_name; No joins or selection criteria or anything. There is an index on both fields (separately). In principle, it could just start reading the table and spitting out the values immediately, but in practice the whole system just chews up memory and basically grinds to a halt. It seems like the entire query is being executed and the output stored somewhere before ANY output is produced... I've searched on unbuffering, turning off caches etc, but just cannot find the answer. (mysqldump is almost what I want except it dumps the whole table - but at least it just starts producing output immediately)

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  • XNA Multi-Thread Jitters

    - by Ice Phoenix
    Hi guys, brand new question. Just implemented multi-threading into my XNA game as it was unable to keep up with using 1 processor. MT is all implemented fine and everything, however the player seems to jitter all over the spot every now and then. I originally thought it was a loss of data between the update and render, but even when i did the player update in the render it did the same thing. It's not a memory/processor issue as i'm no where near maxing out my RAM or processors. It's strange aswell because none of the other entities in the game seem to have any of these issues. Any ideas at all??

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