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  • Cache bandwidth per tick for modern CPUs

    - by osgx
    Hello What is a speed of cache accessing for modern CPUs? How many bytes can be read or written from memory every processor clock tick by Intel P4, Core2, Corei7, AMD? Please, answer with both theoretical (width of ld/sd unit with its throughput in uOPs/tick) and practical numbers (even memcpy speed tests, or STREAM benchmark), if any. PS it is question, related to maximal rate of load/store instructions in assembler. There can be theoretical rate of loading (all Instructions Per Tick are widest loads), but processor can give only part of such, a practical limit of loading.

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  • UIScrollView with over 100 images

    - by tikkips
    I have implemented a UIScrollView on the iPhone that contains 100 image slots which I fill only the currently visible page, the one before it, and the one after it as the user scrolls. Everything works fine until we get up to image 97 or 98, the entire view disappears! The only thing I can do at that point is navigate back to the previous view. Nothing works as far as the scroll view after this. I am not receiving any memory warnings an the rest of the app functions fine. Any ideas? Has anyone created a UIScrollView in paging mode with over 100 pages? Rick

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  • How do I read UTF-8 characters via a pointer?

    - by Jen
    Suppose I have UTF-8 content stored in memory, how do I read the characters using a pointer? I presume I need to watch for the 8th bit indicating a multi-byte character, but how exactly do I turn the sequence into a valid Unicode character? Also, is wchar_t the proper type to store a single Unicode character? This is what I have in mind: wchar_t readNextChar (char** p) { char ch = *p++; if (ch & 128) { // This is a multi-byte character, what do I do now? // char chNext = *p++; // ... but how do I assemble the Unicode character? ... } ... }

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  • Reaplaceing the Import Table in PE file by standart LoadLibrary...

    - by user308368
    Hello. I have an executable (PE) file that load a dll file as represented in the Import table... let say: PEFile.exe Modules.dll my question is how can i remove Modules.dll's import_descriptor from the imports and do its work by loadLibrary without the rely on the import table and without destroy the file???... My bigger problem his i could not understand exactly how the Import thing works... after the loader read the information he needs to do the import's thing, i believe he use the LoadLibrary, GetProcAddress APIs... but i couldn't understated what he doing with the pointers he get... he putting them somewhere in memory... and then what just call them?!? all the papers i found in the net explain the structure of the import table, but i didn't found a paper that explain how it is really work and get used... i hope you cold understand my Gibberish English... Thank you!

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  • Object for storing strings geted from prints

    - by evg
    class MyWriter: def __init__(self, stdout): self.stdout = stdout self.dumps = [] def write(self, text): self.stdout.write(smart_unicode(text).encode('cp1251')) self.dumps.append(text) def close(self): self.stdout.close() writer = MyWriter(sys.stdout) save = sys.stdout sys.stdout = writer I use self.dumps list to store geted data from prints. Is it exists more convinient object for storing string lines in memory? ideally i want dump it to one big string. I can get it like this "\n".join(self.dumps) from code above. Mb it's better to just concat strings - self.dumps += text ?

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  • Are destructors of automatic objects invoked when terminate is called?

    - by nbolton
    I'm pondering a question on Brainbench. I actually realised that I could answer my question easily by compiling the code, but it's an interesting question nonetheless, so I'll ask the question anyway and answer it myself shortly. Take a look at this snippet: The question considers what happens when we throw from a destructor (which causes terminate() to be called). It's become clear to me by asking the question that the memory is indeed freed and the destructor is called, but, is this before or after throw is called from foo? Perhaps the issue here is that throw is used while the stack is unwinding that is the problem... Actually this is slightly confusing.

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  • Correct way to clear/release an array of arrays

    - by iFloh
    And again my array of arrays .... When I have an array "x" that contains multiple instances of an array "y", how do I clear/release it without risking memory leaks? are the following calls sufficient? (a) clearing the array [x removeAllObjects]; (b) releasing the array [x release]; or do I need to enumerate the array, such as: (c) clearing the array for(int i=0;i<x.count;i++) [[x objectAtIndex:i] release]; [x removeAllObjects]; (d) releasing the array for(int i=0;i<x.count;i++) [[x objectAtIndex:i] release]; [x release]; thanks in advance

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  • Preparing for the next C++ standard

    - by Neil Butterworth
    The spate of questions regarding BOOST_FOREACH prompts me to ask users of the Boost library what (if anything) they are doing to prepare their code for portability to the proposed new C++ standard (aka C++0x). For example, do you write code like this if you use shared_ptr: #ifdef CPPOX #include <memory> #else #include "boost/shared_ptr.hpp" #endif There is also the namespace issue - in the future, shared_ptr will be part of the std, namespace - how do you deal with that? I'm interested in these questions because I've decided to bite the bullet and start learning boost seriously, and I'd like to use best practices in my code. Not exactly a flood of answers - does this mean it's a non-issue? Anyway, thanks to those that replied; I'm accepting jalfs answer because I like being advised to do nothing!

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  • C++ DWORD* to BYTE*

    - by NomeSkavinski
    My issue, i am trying to convert and array of dynamic memory of type DWORD to a BYTE. Fair enough i can for loop through this and convert the DWORD into a BYTE per entry. But is their a faster way to do this? to take a pointer to DWORD data and convert the whole piece of data into a pointer to BYTE data? such as using a memcpy operation? I feel this is not possible, im not requesting an answer just an experienced opinion on my approach, as i have tried testing both approaches but seem to fail getting to a solution on my second solution. Thanks for any input, again no answers just a point in the right direction. Nor is this a homework question, i felt that had to be mentioned.

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  • Improving the performance of an nHibernate Data Access Layer.

    - by Amitabh
    I am working on improving the performance of DataAccess Layer of an existing Asp.Net Web Application. The scenerios are. Its a web based application in Asp.Net. DataAccess layer is built using NHibernate 1.2 and exposed as WCF Service. The Entity class is marked with DataContract. Lazy loading is not used and because of the eager-fetching of the relations there is huge no of database objects are loaded in the memory. No of hits to the database is also high. For example I profiled the application using NHProfiler and there were about 50+ sql calls to load one of the Entity object using the primary key. I also can not change code much as its an existing live application with no NUnit test cases at all. Please can I get some suggestions here?

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  • std::make_shared as a default argument does not compile

    - by Mark Bryant
    In Visual C++ (2008 and 2010), the following code does not compile with the following error: #include <memory> void Foo( std::shared_ptr< int > test = ::std::make_shared< int >( 5 ) ) { } class P { void Foo( std::shared_ptr< int > test = ::std::make_shared< int >( 5 ) ) { } }; error C2039: 'make_shared' : is not a member of '`global namespace'' error C3861: 'make_shared': identifier not found It is complaining about the definition of P::Foo() not ::Foo(). Does anybody know why it is valid for Foo() to have a default argument with std::make_shared but not P::Foo()?

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  • C++ wrapper for C library

    - by Maximilien
    Hi, Recently I found a C library that I want to use in my C++ project. This code is configured with global variables and writes it's output to memory pointed by static pointers. When I execute my project I would like 2 instances of the C program to run: one with configuration A and one with configuration B. I can't afford to run my program twice, so I think there are 2 options: Make a C++ wrapper: The problem here is that the wrapper-class should contain all global/static variables the C library has. Since the functions in the C library use those variables I will have to create very big argument-lists for those functions. Copy-paste the C library: Here I'll have to adapt the name of every function and every variable inside the C library. Which one is the fastest solution? Are there other possibilities to run 2 instances of the same C source? Thanks, Max

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  • DataSet binding problem

    - by Shaine
    I've got in-memory dataset with some table defined and I populate this table in a following way: for(...) ds.Fields.AddFieldsRow(++j, 0, heading, "Char", "", "", "Input", 0, "","",""); On the GUI I've got DataGridView bound to that table inside TabControl (bound through BindingSource). Very strange thing is happening: if I open tab pane with this grid and populate table with some data then I see changes in grid. On the other side if I'm at other tab, populate table, and then switch to tab with grid I've got following exception: "DataMember property 'Fields' cannot be found on the DataSource". In similar way I've got 2 tab panes with grid in each that are bound to the same datatable using different datasources and I open one of them, populate, see the changes, then switch to second tab and get crash. What am I missing?

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  • Strange "cache" effect between client and server

    - by mark
    I use a Socket-based connection between Client and server with ObjectOutputStream. The objects serialized and exchanged have this structure: public class RichiestaSalvataggioArticolo implements Serializable { private ArticoloDati articolo; public RichiestaSalvataggioArticolo(ArticoloDati articolo) { this.articolo = articolo; } @Override public void ricevi(GestoreRichieste gestore) throws Exception { gestore.interpreta(this); } public ArticoloDati getArticolo() { return articolo; } } the issue is that when I try to exchange messages between C/S with incapsulated content very similar (ArticoloDati whom differ only in 2 fields out of 10), the Client sends an ArticoloDati, but the Server receives the previous one. Does the ObjectOutputStream implement some kind of cache or memory between the calls, that fails to recognize that my 2 objects are different because they are very similar?

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  • What is the best way to do multiple listviews in android?

    - by Nicos
    Hi all, i am writing a software that i have to drill down on content a lot. For example when the program starts a listview is displayed. When user clicks on an item, then a second listview must be displayed. For example: Select Continent Select Country Select State Select City Select Address What is the best way to do this (less memory, faster, easier to code etc)? To create multiple listviews with multiple adapters? Or 1 listview with multiple Adapters? Lists are loaded from an external XML File. So far i am creating a new adapter and setting it to the listview. How do i create a second listview and after clicking on 1st listview displaying the second one, with animation. Any examples? Extend my class to ListActivity or Activity? Best regards and thanks for helping, Nicos

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  • Intercommunication between Java Chat Servers

    - by Pravingate
    I have a application in which I am using socket programming , having this(image) scenario. Where number of clients will try to connect Broadcast server. Now here I am managing load through LVS(Load balancer). so as a example shown in image, suppose 200 clients will wish to login for broadcast they will be distributed as 100 users on server 1 and another 100 users on server 2.clients will get connected to servers using TCP connection. Now I am maintaining user information on server side in arraylist which will be stored in heap memory,Now the problem is if client wish to broadcast to all logged in users, but that particular client is logged in server 1. and so client will not be able to broadcast another 100 users from server 2. Because both ther servers are unaware about each others state. please suggest to solve this scenario by whatever means you want.

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  • How to optimize indexing of large number of DB records using Zend_Lucene and Zend_Paginator

    - by jdichev
    So I have this cron script that is deployed and ran using Cron on a host and indexes all the records in a database table - the index is later used both for the front end of the site and the backed operations as well. After the operation, the index is about 3-4 MB. The problem is it takes a lot of resources (CPU: 30+ and a good chunk of memory) and slows the machine down. My question is about how to optimize the operation described below: First there is a select query built using the Zend Framework API, this query is then passed to a Paginator factory that returns a paginator which I am using to balance the current number of items being indexed and not iterate over too much items. The script is iterating over the current items in the paginator object using a foreach loop until reaching the end and then it starts from the beginning after getting items for the next page. I am suspecting this overhead is caused by the Zend_Lucene but no idea how this could be improved.

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  • Would vector of vectors be contiguous?

    - by user1150989
    I need to allocate a vector of rows where row contains a vector of rows. I know that a vector would be contiguous. I wanted to know whether a vector of vectors would also be contiguous. Example code is given below vector<long> firstRow; firstRow.push_back(0); firstRow.push_back(1); vector<long> secondRow; secondRow.push_back(0); secondRow.push_back(1); vector< vector < long> > data; data.push_back(firstRow); data.push_back(secondRow); Would the sequence in memory be 0 1 0 1?

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  • Reset JPA generated value between tests

    - by Rythmic
    I'm running spring + hibernate + JUnit with springJunit4runner and transactional set to default rollback I'm using in-memory derbydb as Database. Hibernate is used as a JPA Provider and I am successfully testing CRUD kinds of stuff. However, I have a problem with JPA and the behaviour of @GeneratedValue If I run one of my tests in isolation, two entitys are persisted with id 1 and 2. If i run the whole test suite the ids are instead 6 and 7. Spring does rollbacks just fine so there are only these two entitys in the database after addition and of course zero before. But behaviour of @GeneratedValue doesn't allow me to reliable findById unless I would return the Id from the dao.add(Entity e) //method I don't feel like doing that for the sake of testing, or is it a good practise to return the entity that was persisted so I should be doing it anyway?

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  • Offline navigation software for Android - what is out there?

    - by Ted
    Im looking for navigation software for the Android platform and I have a few requirements: Offline maps. The maps should be stored on the device/memory card so no Internet-connection is required There should be some way to interact with the application "through code"; sending route requests, getting current location perhaps, bringing app to foreground/background, etc. An API so it can be controlled from another application. No monthly fees The only one I found so far to match the above is Sygic Navigation. However, I havent yet been able to communication with the app even though they say that it can be done. Still investigating that...

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  • Extracting a reference from a c++ vector

    - by Archanimus
    Hello folks, I have a vector< vector< vector< int and I would like to extract from it a vector< vector< int to process it individually. The problem is that when I write : myMatrix = myCube[anIndex]; the matrix is copied but I only want a reference in order to save memory. Can you please help me out ? Thanks a lot!

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  • Address of array vs. address of array[0] - C language

    - by user324994
    My question is why does the address of an array differ from the address of its first position? I'm trying to write my own malloc, but to start out I'm just allocating a chunk of memory and playing around with the addresses. My code looks roughly like this: #define BUFF_SIZE 1024 static char *mallocbuff; int main(){ mallocbuff = malloc(BUFF_SIZE); printf("The address of mallocbuff is %d\n", &mallocbuff); printf("The address of mallocbuff[0] is %d\n", &mallocbuff[0]); } &mallocbuff is the same address every time I run it. &mallocbuff[0] is some random address every time. I was expecting the addresses to match each other. Can anyone explain why this isn't the case?

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  • Is there a way to launch an aggressive and complete garbage collection in Java?

    - by Gnoupi
    For memory optimization reasons, I'm launching myself the garbage collector during profiling, to check if objects are correctly cleaned after disposing of them. The call to garbage collector is not enough, though, and it seems that there is no guarantee of what it will clean. Is there a way to call it, to be sure it will recover as much as it can, in profiling conditions (this would have no point in production, of course)? Or is "calling it several times" the only way to be "almost sure"? Or did I simply misunderstand something about the Garbage Collector?

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  • iphone @property(retain), init(), and standards

    - by inyourcorner
    I'm new to the memory management of the iphone and had a question about standards/correctness. My header file declares: IBOutlet UITabBarController *tabBarController; @property (nonatomic, retain) UITabBarController *tabBarController; In my init() code I was doing something like the following: self.tabBarController = [[UITabBarController alloc] init]; [tabBarController release]; NSLog(@"Retain count of tbc: %d",[tabBarController retainCount]); to get the retain count back to one. Is this correct from a standardization point of view? It just looked a bit different to me, but again I'm new to this. Thanks

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  • Programatically determining file "size on disk" in advance

    - by porkchop
    I need to know how big a given in-memory buffer will be as an on-disk (usb stick) file before I write it. I know that unless the size falls on the block size boundary, its likely to get rounded up, e.g. a 1 byte file takes up 4096 bytes on-disk. I'm currently doing this using GetDiskFreeSpace() to work out the disk block size, then using this to calculate the on-disk size like this: GetDiskFreeSpace(szDrive, &dwSectorsPerCluster, &dwBytesPerSector, NULL, NULL); dwBlockSize = dwSectorsPerCuster * dwBytesPerSector; if (dwInMemorySize % dwBlockSize != 0) { dwSizeOnDisk = ((dwInMemorySize / dwBlockSize) * dwBlockSize) + dwBlockSize; } else { dwSizeOnDisk = dwInMemorySize; } Which seems to work fine, BUT GetDiskFreeSpace() only works on disks up to 2GB according to MSDN. GetDiskFreeSpaceEx() doesn't return the same information, so my question is, how else can I calculate this information for drives 2GB? Is there an API call I've missed? Can I assume some hard values depending on the overall disk size?

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