Search Results

Search found 15755 results on 631 pages for 'iphone uiwebview'.

Page 396/631 | < Previous Page | 392 393 394 395 396 397 398 399 400 401 402 403  | Next Page >

  • Scrolling with two fingers with a UIScrollView

    - by Craig
    I have an app where my main view accepts both touchesBegan and touchesMoved, and therefore takes in single finger touches, and drags. I want to implement a UIScrollView, and I have it working, but it overrides the drags, and therefore my contentView never receives them. I'd like to implement a UIScrollview, where a two finger drag indicates a scroll, and a one finger drag event gets passed to my content view, so it performs normally. Do I need create my own subclass of UIScrollView? Here's my code from my appDelegate where I implement the UIScrollView. @implementation MusicGridAppDelegate @synthesize window; @synthesize viewController; @synthesize scrollView; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch //[application setStatusBarHidden:YES animated:NO]; //[window addSubview:viewController.view]; scrollView.contentSize = CGSizeMake(720, 480); scrollView.showsHorizontalScrollIndicator = YES; scrollView.showsVerticalScrollIndicator = YES; scrollView.delegate = self; [scrollView addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [scrollView release]; [window release]; [super dealloc]; }

    Read the article

  • GCC4.2 build warning : Default deployment version is greater than the max value for the iPhone simul

    - by user255403
    Hi I upgraded an iPhone project from the 2.2.1 SDK to 3.0 SDK recently... And when I build the project I am getting the following warning: GCC 4.2 default deployment target 10.6.2 for architecture 'i386' and variant 'normal' is greater than the maximum value 10.6 for the Simulator - iPhone OS 3.1.2 SDK I have the iPhone OS Deployment target set to iPhone OS 3.0 Any idea what could be causing this 'warning' to show up. Regards - SY

    Read the article

  • wait for CLLocationManager to finish before tweeting

    - by user295944
    I want to wait for latitude.text and longtitude.text to be filled in before sending a tweet, this code works fine, but I would rather not put the tweeting part in locationManager because I also want to sometimes update the current location without sending a tweet. How can I make sure the txt gets filled in before sending the tweet without doing this? - (IBAction)update { latitude.text =@""; longitude.text =@""; locmanager = [[CLLocationManager alloc] init]; [locmanager setDelegate:self]; [locmanager setDesiredAccuracy:kCLLocationAccuracyBest]; [locmanager startUpdatingLocation]; } - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { CLLocationCoordinate2D location = [newLocation coordinate]; latitude.text = [NSString stringWithFormat: @"%f", location.latitude]; longitude.text = [NSString stringWithFormat: @"%f", location.longitude]; TwitterRequest * t = [[TwitterRequest alloc] init]; t.username = @"****"; t.password = @"****"; [twitterMessageText resignFirstResponder]; loadingActionSheet = [[UIActionSheet alloc] initWithTitle:@"Posting To Twitter..." delegate:nil cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; [loadingActionSheet showInView:self.view]; [t statuses_update:twitterMessageText.text andLat:latitude.text andLong:longitude.text delegate:self requestSelector:@selector(status_updateCallback:)]; twitterMessageText.text=@""; }

    Read the article

  • Set the width and height for a TTLauncherItem

    - by Koning Baard
    I have this: _launcherView.pages = [NSArray arrayWithObjects: [NSArray arrayWithObjects: [[[TTLauncherItem alloc] initWithTitle:@"New Note" image:@"bundle://Icon.png" style:TTSTYL URL:@"http://www.google.com/" canDelete:NO] autorelease], [[[TTLauncherItem alloc] initWithTitle:@"To Do Items" image:@"bundle://Icon.png" URL:@"http://www.yahoo.com/" canDelete:NO] autorelease], nil], nil]; How can I set the width and height for the items? I want all items to be 64x64 pixels. Thanks

    Read the article

  • Drawing an image on view over scrollview

    - by Deepika
    Hi, I have a scrollview on a controller. To enable paging for scrollview, i have added another controller, which initializes when the pages are made. That means for each page i have a controller made at run time. In the view of scroll controller, i am trying to draw an image using drawRect. The problem is i see the drawn image only for the 1st page and when i scroll, the other controllers are blank. Please help

    Read the article

  • CGPath and Quartz 2D

    - by iphonedevnoob
    I want to create a triangle using Quartz 2D functions. The 3 edges of the triangle should be in different colors. I am able to create the triangle but not able to set the color of each edge or subpath separately. Any suggestions or sample code are much appreciated.

    Read the article

  • AudioFileWriteBytes fails with error code -40

    - by alexbw
    I'm trying to write raw audio bytes to a file using AudioFileWriteBytes(). Here's what I'm doing: void writeSingleChannelRingBufferDataToFileAsSInt16(AudioFileID audioFileID, AudioConverterRef audioConverter, ringBuffer *rb, SInt16 *holdingBuffer) { // First, figure out which bits of audio we'll be // writing to file from the ring buffer UInt32 lastFreshSample = rb->lastWrittenIndex; OSStatus status; int numSamplesToWrite; UInt32 numBytesToWrite; if (lastFreshSample < rb->lastReadIndex) { numSamplesToWrite = kNumPointsInWave + lastFreshSample - rb->lastReadIndex - 1; } else { numSamplesToWrite = lastFreshSample - rb->lastReadIndex; } numBytesToWrite = numSamplesToWrite*sizeof(SInt16); Then we copy the audio data (stored as floats) to a holding buffer (SInt16) that will be written directly to the file. The copying looks funky because it's from a ring buffer. UInt32 buffLen = rb->sizeOfBuffer - 1; for (int i=0; i < numSamplesToWrite; ++i) { holdingBuffer[i] = rb->data[(i + rb->lastReadIndex) & buffLen]; } Okay, now we actually try to write the audio from the SInt16 buffer "holdingBuffer" to the audio file. The NSLog will spit out an error -40, but also claims that it's writing bytes. No data is written to file. status = AudioFileWriteBytes(audioFileID, NO, 0, &numBytesToWrite, &holdingBuffer); rb->lastReadIndex = lastFreshSample; NSLog(@"Error = %d, wrote %d bytes", status, numBytesToWrite); return;

    Read the article

  • i2s0: transmitter underrun (0)

    - by tbarbe
    were doing some audio stuff and I keep seeing this in the Organizer Console. Sun May 2 20:16:48 unknown kernel[0] : i2s0: transmitter underrun (0) Are these transmitter underruns bad? I think its just when were shutting down audio input...but could a few of these cause some issues later on?

    Read the article

  • UITableView and SearchBar problem

    - by dododedodonl
    Hi all, I'm trying to add a Search bar to my UITableView. I followed this tutorial: http://clingingtoideas.blogspot.com/2010/02/uitableview-how-to-part-2-search.html. I'm getting this error if I type a letter in the search box: Rooster(10787,0xa05ed4e0) malloc: *** error for object 0x3b5f160: double free *** set a breakpoint in malloc_error_break to debug. This error occurs here: - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [self handleSearchForTerm:searchString]; return YES; } (on the second line) - (void)handleSearchForTerm:(NSString *)searchTerm { [self setSavedSearchTerm:searchTerm]; if ([self searchResults] == nil) { NSMutableArray *array = [[NSMutableArray alloc] init]; [self setSearchResults:array]; [array release]; } //Empty the searchResults array [[self searchResults] removeAllObjects]; //Check if the searchTerm doesn't equal zero... if ([[self savedSearchTerm] length] != 0) { //Search the whole tableList (datasource) for (NSString *currentString in tableList) { NSString *klasString = [[NSString alloc] init]; NSInteger i = [[leerlingNaarKlasList objectAtIndex:[tableList indexOfObject:currentString]] integerValue]; if(i != -1) { klasString = [klassenList objectAtIndex:(i - 1)]; } //Check if the string matched or the klas (group of school) if ([currentString rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location != NSNotFound || [klasString rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location != NSNotFound) { //Add to results [[self searchResults] addObject:currentString]; //Save the klas (group of school). It has the same index as the result (lastname) NSString *strI = [[NSString alloc] initWithFormat:@"%i", i]; [[self searchResultsLeerlingNaarKlas] addObject:strI]; [strI release]; } [klasString release]; } } } Can someone help me out? Regards, Dodo

    Read the article

  • NSMutableString leaks on append or replaceOccurrencesOfString

    - by John
    Hello Folks, I know similar questions have been asked time and time again but I ask that you please bear with me as I cannot seem to find an answer that helps. My application has leaks that are driving me out of my mind. Actually, they are not reported as leaks using Leaks, but my net bytes in ObjectAlloc goes up and up and up and never stops, eventually leading to a crash if it goes on long enough (not very long). The problem occurs with NSMutableStrings. I think there is either something fundamental I don't understand about them, or I am facing another problem that I am having difficulty tracking down but keeps hiding behind the NSMutableStrings. Specifically, I am noticing that whenever I append to or perform a replace on a NSMutableString, ObjectAlloc reports what appear to be mismatches in malloc/frees behind the scene when resizing the NSMutableString. I'm sorry to say this is the second time I'm facing this problem - the first time I messed around for hours and hours and finally the problem went away (magic!) but I don't really know why. When I look at the code below (and believe me, I've stared at it for hours) I cannot see the problem. I look at the code and think to myself that I should be fine because I'm releasing the only object for which I am responsible (aString) and that NSMutableString should be taking care of cleaning up after any resizing it does. In the second example, just so you know in case it helps, the string being passed in comes from an ASIHTTPRequest object (it's the responseString) and I don't do anything at all with it. It's being called simply like so ([self DoStuff2:[request responseString]]) and I don't free the request myself either (I'm using a ASINetworkQueue and I assume that the requests are destroyed for me (I tried and caused errors because the request was already being release somewhere else). Also, I know it shouldn't do anything, but I even tried wrapping the code in autorelease pools, which of course did nothing. I should mention that this code is being run inside of an NSOperation. I thought that perhaps I am experiencing problems because NSOperations should create an autorelease pool for themselves, but I've tried that to no avail. Not related to NSMutableString, but I find I also have similar problems using the NSString componentsSeparatedByString method. Sometimes the memory used by the array that gets the separated components is never released. Hmmm...strings in general seem to be somewhat problematic for me it seems. I would appreciate ANY help anyone can provide. If you require more info, I'll be glad to add it. I do promise you that I've struggled with this (and other problems) for weeks and every problem I encounter I research hard and long until I find a solution - this is not an idle request, but a true cry for help! I've written so much code and now I'm trying to seal some small leaks etc and I notice this problem. Honestly, I cannot believe how memory management in Objective C can stump me so at times...I've read Apple's memory mgmt docs many times and I thought I thoroughly understood it and I try to be diligent about releasing objects I own, but sometimes I find myself wondering if I truly understand...I would like to put this to bed once and make sure I understand all this fully - to have this sort of question/problem after writing thousands of lines of code is more than a little scary/embarrassing/annoying. So again, if anybody has any insight, I'd be grateful. Thanks for your time and efforts. -(void)DoStuff { NSString *aString [ [[NSString alloc] initWithFormat:@"text %@ more text", self.strVariable]; [self.someMutableStringVar replaceOccurrencesOfString:@"replace" withString:aString options:NSCaseInsensitiveSearch range:NSMakeRange(0, [self.someMutableStringVar length])]; [aString release]; } -(void)DoStuff2:(NSString *)aString { [self.someMutableStringVar appendString:aString]; }

    Read the article

  • NSURLConnection not "firing" until UITableView scrolls..

    - by Simon
    Hi, I've got a UITableView that loads an image asynchronously and places it in the UITableViewCell once it's loaded (I'm using almost the exact same code as in the "LazyTableImages" tutorial). This works fine for all images when I scroll the table, but it's not loading the images that are first in the view. The code is definitely working fine as the class that actually sends the NSURLConnection request is being called correctly (I added an NSLog and it reached the console). The NSURLConnection is just not calling the delegate methods (didReceiveData, connectionDidFinishLoading, etc). Here's my code: HomeController.m - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; NSArray *feed = [feeds objectAtIndex: indexPath.row]; /** * Name of person */ [...] /** * Feed entry */ [...] /** * Misc work */ [...] } FeedRecord *feedRecord = [self.entries objectAtIndex:indexPath.row]; if( !feedRecord.image ) { if (self.table.dragging == NO && self.table.decelerating == NO) { [self startIconDownload:feedRecord forIndexPath:indexPath]; } cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } return cell; } - (void)startIconDownload:(FeedRecord *)feedRecord forIndexPath:(NSIndexPath *)indexPath { IconDownloader *iconDownloader = [imageDownloadsInProgress objectForKey:indexPath]; if (iconDownloader == nil) { iconDownloader = [[IconDownloader alloc] init]; iconDownloader.feedRecord = feedRecord; iconDownloader.indexPathInTableView = indexPath; iconDownloader.delegate = self; [imageDownloadsInProgress setObject:iconDownloader forKey:indexPath]; [iconDownloader startDownload]; [iconDownloader release]; } } IconDownload.m #import "IconDownloader.h" #import "FeedRecord.h" #define kAppIconHeight 48 @implementation IconDownloader @synthesize feedRecord; @synthesize indexPathInTableView; @synthesize delegate; @synthesize activeDownload; @synthesize imageConnection; #pragma mark - (void)dealloc { [feedRecord release]; [indexPathInTableView release]; [activeDownload release]; [imageConnection cancel]; [imageConnection release]; [super dealloc]; } - (void)startDownload { NSLog(@"%@ %@",@"Started downloading", feedRecord.profilePicture); // this shows in log self.activeDownload = [NSMutableData data]; // alloc+init and start an NSURLConnection; release on completion/failure NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest: [NSURLRequest requestWithURL: [NSURL URLWithString:feedRecord.profilePicture]] delegate:self]; self.imageConnection = conn; NSLog(@"%@",conn); // this shows in log [conn release]; } - (void)cancelDownload { [self.imageConnection cancel]; self.imageConnection = nil; self.activeDownload = nil; } #pragma mark - #pragma mark Download support (NSURLConnectionDelegate) - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@ %@",@"Got data for", feedRecord.profilePicture); [self.activeDownload appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"Fail!"); // Clear the activeDownload property to allow later attempts self.activeDownload = nil; // Release the connection now that it's finished self.imageConnection = nil; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"%@ %@",@"Done", feedRecord.profilePicture); // Set appIcon and clear temporary data/image UIImage *image = [[UIImage alloc] initWithData:self.activeDownload]; self.feedRecord.image = image; self.activeDownload = nil; [image release]; // Release the connection now that it's finished self.imageConnection = nil; NSLog(@"%@ %@",@"Our delegate is",delegate); // call our delegate and tell it that our icon is ready for display [delegate feedImageDidLoad:self.indexPathInTableView]; } @end Has anyone else experienced anything like this or can identify an issue with my code? Thanks!

    Read the article

  • CGContextFillEllipseInRect: invalid context

    - by hakewake
    Hi all, when I launch my app, I keep getting this CGContextFillEllipseInRect: invalid context error. My app is simply to make the circle 'pinchable'. The debugger shows me this: [Session started at 2010-05-23 18:21:25 +0800.] 2010-05-23 18:21:27.140 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 1 2010-05-23 18:21:27.144 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 2 2010-05-23 18:21:27.144 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 3 2010-05-23 18:21:27.145 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.145 Erase[8045:207] New value of counter is 4 2010-05-23 18:21:27.148 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.149 Erase[8045:207] New value of counter is 5 2010-05-23 18:21:27.150 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.150 Erase[8045:207] New value of counter is 6 My implementation file is: // // ImageView.m // Erase // #import "ImageView.h" #import "EraseViewController.h" @implementation ImageView -(void)setNewRect:(CGRect)anotherRect{ newRect = anotherRect; } - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { newRect = CGRectMake(0,0,0,0); ref = UIGraphicsGetCurrentContext(); } return self; } - (void)drawRect:(CGRect)rect { static int counter = 0; CGRect veryNewRect = CGRectMake(30.0, 210.0, 60.0, 60.0); NSLog(@"I'm being redrawn."); if (counter == 0){ CGContextFillEllipseInRect(ref, veryNewRect); } else{ CGContextFillEllipseInRect(ref, rect); } counter++; NSLog(@"New value of counter is %d", counter); } - (void)setNeedsDisplay{ [super setNeedsDisplay]; [self drawRect:newRect]; } - (void)dealloc { [super dealloc]; } @end I've got two questions: 1) Why is it updating counter 6 times? I removed the line [super setNeedsDisplay]; but it becomes 4 times. 2) What is that invalid context error? Thanks guys.

    Read the article

  • CALayer and Quartz Transparency

    - by Brian
    I have a CALayer subclass. I have overridden the drawInContext method. I want the majority of my layer to be transparent except a few areas. I'm using the layer as a menu and I want the icons and labels on the menu to be opaque. Is it possible to have a CALayer's sublayers be opaque if the super CALayer is transparent? Is it possible to draw opaque tems in the drawInContext method of a transparent CALayer? I have tried using CGContextSetAlpha, but I assume it doesn't work since the CALayer that I am drawing for is transparent. As always, any help would be great.

    Read the article

  • Convert UIViews made programmatically to UIScrollViews

    - by Scott
    So I have a bunch of UIViews that I made programmatically and placed a bunch of content on (UIButtons, UILabels, UINavigationBars, etc.), and most of these views are going to need to actually be UIScrollViews instead. Now keep in mind I made all these through code not the Interface Builder. What I first tried was to just change each declaration of a UIView to a UIScrollView instead, and that compiled and ran fine, however, they were not scrollable. It's REALLY weird. Here is the code that I change into UIScrollViews, although it doesn't scroll: - (void)loadView { //allocate the view self.view = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; UIFont *myBoldFont = [UIFont boldSystemFontOfSize:20.0]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(20, b + (j*45), c, d)]; [label setBackgroundColor:[UIColor clearColor]]; label.text = element; label.font = myBoldFont; UIImage *img = [UIImage imageNamed:@"ButtonBase.png"]; [button setImage:img forState:UIControlStateNormal]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); // [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; [button addTarget:self action:@selector(showCCView:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:j]; [self.view addSubview: button]; [self.view addSubview:label]; j++; } } What am I doing wrong?

    Read the article

  • populate UITableView from json

    - by mcgrailm
    Hello all working on my building my first iDevice app and I am trying to populate a UITableView with data from json result I can get it to load from plist array no propblem and I can even see my json the problem I'm having is that the UITableView never gets to see the json results please bare with me as this is first time with obj-c or anything like it in my .h file @interface TableViewViewController : UIViewController <UITableViewDataSource, UITableViewDelegate> { NSArray *exercises; NSMutableData *responseData; } in my .m file - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return exercises.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //create a cell UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; // fill it with contnets cell.textLabel.text = [exercises objectAtIndex:indexPath.row]; // return it return cell; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { responseData = [[NSMutableData data] retain]; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://url_to_json"]]; [[NSURLConnection alloc] initWithRequest:request delegate:self ]; // load from plist //NSString *myfile = [[NSBundle mainBundle] pathForResource:@"exercise" ofType:@"plist"]; //exercises = [[NSArray alloc] initWithContentsOfFile:myfile]; [super viewDidLoad]; } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [responseData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"Connection failed: %@", [error description]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSDictionary *dictionary = [responseString JSONValue]; NSArray *response = [dictionary objectForKey:@"response"]; exercises = [[NSArray alloc] initWithArray:response]; }

    Read the article

  • TTNavigator three20 openURLAction

    - by disp
    I'm new to three20 and trying to find my way through the TTNavigator class. I try to push to a new view via the URL system. So I used openURL: animated: method which works just fine, but it's deprecated, and I know that I should use openURLAction instead, but this has no animated: parameter. Am I missing something?

    Read the article

  • Outline view from UITableView

    - by Raj
    Hi guys, I need to implement a 1 level outline view out of UITableView. The cells which have children in them will have a '+' symbol and if user taps on it, the cells below it should slide down and the children cells of current selected row should appear. The sliding of cells should be visible and if the user taps '-' button of the already expanded row, the children cells should slide back into the parent. I have tried googling but did not find any pointers. How should I start, should I subclass UITableView? Or should I implement my own view sub-class and handle all the stuff there? I somehow feel it would be easier to sub-class UITableView because it will handle all the row selection for us, but I cannot figure out how to do it. Thanks and Regards, Raj

    Read the article

  • unarchiveObjectWithFile retain / autorelease needed?

    - by fuzzygoat
    Just a quick memory management question if I may ... Is the code below ok, or should I be doing a retain and autorelease, I get the feeling I should. But as per the rules unarchiveObjectWithFile does not contain new, copy or alloc. -(NSMutableArray *)loadGame { if([[NSFileManager defaultManager] fileExistsAtPath:[self pathForFile:@"gameData.plist"]]) { NSMutableArray *loadedGame = [NSKeyedUnarchiver unarchiveObjectWithFile:[self pathForFile:@"gameData.plist"]]; return loadedGame; } else return nil; } or -(NSMutableArray *)loadGame { if([[NSFileManager defaultManager] fileExistsAtPath:[self pathForFile:@"gameData.plist"]]) { NSMutableArray *loadedGame = [[NSKeyedUnarchiver unarchiveObjectWithFile:[self pathForFile:@"gameData.plist"]] retain]; return [loadedGame autorelease]; } else return nil; } gary

    Read the article

  • UIImagepickerController strange bug

    - by Rahul Vyas
    Hi, I'm doing something with UIImagePickerController. It works fine and the Picture browser does open, however, I get this message. "Failed to save the videos metadata to the filesystem. Maybe the information did not conform to a plist." What could be causing that? That is caused by this line [self presentModalViewController:self.imgPicker animated:YES]; which is activated on a button click Snippets of the code that I have below. - (void)viewDidLoad { self.imgPicker = [[UIImagePickerController alloc] init]; self.imgPicker.allowsImageEditing = YES; self.imgPicker.delegate = self; } - (IBAction)grabImage { [self presentModalViewController:self.imgPicker animated:YES]; } it's also removing images from documents directory and from resources folder. I can not understand why? does someone found the solution to this?

    Read the article

< Previous Page | 392 393 394 395 396 397 398 399 400 401 402 403  | Next Page >