Search Results

Search found 17407 results on 697 pages for 'static constructor'.

Page 396/697 | < Previous Page | 392 393 394 395 396 397 398 399 400 401 402 403  | Next Page >

  • How to fill in the network line in the ubuntu interfaces config file?

    - by matnagel
    I have to configure an ubuntu hardy server network interface. The service hoster told me that this is the network data for the machine: IP Range: 111.111.200.74 to 111.111.200.78 Netmask: 255.255.255.248 Broadcast: 111.111.200.79 Gateway: 111.111.200.73 Subnet: 111.111.200.72/29 I am only using the first IP address. I will update the /etc/hosts file with 111.111.200.74, but I am still unsure how the /etc/network/interfaces file should be. This is my plan: auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 111.111.200.74 netmask 255.255.255.248 network 111.111.200.??? broadcast 111.111.200.79 gateway 111.111.200.73 As you can see I don't know how to build the network line. How would I calculate the data for the network line and what is the result? (I changed the first 2 octets of the subnet, they are not "111.111" in the real setup.)

    Read the article

  • dd-wrt Bonjour/ netbios etc on two subnets

    - by user72182
    Hi I was wondering if any clever people out there could help me. I have a network setup with two different subnets 192.168.1.0 and 192.168.0.0 one router is connected to a VPN (via OpenVPN) the other is not. Both routers have static routes to each other and a device on one can communicate to another without issues when using IP addresses. My problem is I want to use services like Bonjour, Netbios and Apple Talk across the two networks, which currently does not work. A laptop connected on one subnet will not see a laptop connected on another. Is there anyway that you can connect the two networks together so these sort of local service will work??? I guess I have to forward the boardcast packets but I have no idea how to do this. Thanks for any help...

    Read the article

  • faster ( squid + apache httpd + apache tomcat )

    - by letronje
    We have a production setup where we have Squid in the front(caching images, js, css, etc) Apache httpd in the middle(prefork + mod_rewrite + mod_jk/AJP + mod_deflate + mod_php(few php pages)) Apache tomcat 5.5 at the end serving all the dynamic stuff. What would be the best way to reduce the overhead of having 3 servers in the request path ? Wondering if replacing httpd with a faster web server like nginx/lighttpd will help. httpd right now does the job of url rewriting(for clean urls) and talking to tomcat(via mod_jk) and compressing output(mod_deflate) and serving some low traffic php pages. What would be ideal replacement for httpd given that we need these features? Is there a way to replace (squid + apache) with a single entity that does caching well (like squid) for static stuff, rewrites url, compresses response and forwards dynamic stuff directly to tomcat ? heard abt varnish cache, wondering if it can help.

    Read the article

  • Canon MG6100 series USB Printer not mounting

    - by user35201
    Printer MP6150 driver installed itself upon plugging in the printer. Printer is recognized (lsusb shows it) but does not mount. If the printer is recognized, the driver must be working (or?), but something is blocking the system from mounting the printer. Tried the usual things: power of printer, restart Ubuntu etc. Listed below result of lsusb and fstab: hans@kontor-linux:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 04a9:174a Canon, Inc. Bus 002 Device 002: ID 1058:1001 Western Digital Technologies, Inc. External Hard Disk [Elements] Bus 004 Device 002: ID 046d:c517 Logitech, Inc. LX710 Cordless Desktop Laser hans@kontor-linux:~$ sudo cat /etc/fstab [sudo] password for hans: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda6 during installation UUID=eaf3b38d-1c81-4de9-98d4-3834d674ff6e / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=93a667d3-6132-45b5-ad51-1f8a46c5b437 none swap sw 0 0

    Read the article

  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

    Read the article

  • Remote connection to dynamic public ip & private ip addresses

    - by user53864
    Many times I connected to windows computer which has static public ip address via remote desktop over wan links. I'm wondering how could I connect to the remote computer that has dynamic public ip address & private ip addresses assigned. I've 2 systems at home: xp system-------connected to internet(dynamic public ip) & allowed other users to connected to the internet on the interface. windows vista system--------enabled dhcp on the interface to access internet from xp. How could I remotely connect from my office to the 'vista system'?. If I've a router/modem at my home it may be possible to allow the ports for the system but I don't. Any tips?

    Read the article

  • ffmpeg add two audio streams to video

    - by Tossin Hausen
    I tried this: ffmpeg -i /sdcard/video/transcode/video.avi -map 0:0,0 -i /sdcard/video/transcode/first.mp3 -map 1:0,1 -i /sdcard/video/transcode/second.mp3 -map 2:0,2 -acodec copy -vcodec py /sdcard/video/transcode/Output.avi to add two audio streams to one video file. But ffmpeg says the number of mappings should match the number of output streams. What is wrong here? I'm trying to work with an Android build of FFmepg "ffmpeg for android beta". "Does not work" means that this uncommunicative Android build of FFmpeg just stops without giving any error message. The -codec copy option does not work with this build. Now I tried the same set of files with the FFmpeg called command line tool that comes with Ubuntu 10. Something (can't say where it is from). The -codec copy option does not work with this FFmpeg too. Here the complete output: m30x:~/movie/Film$ ffmpeg -i input.avi -i first.mp3 -i second.mp3 -map 0 -map 1 -map 2 -acodec copy -vcodec copy output.avi FFmpeg version SVN-r0.5.9-4:0.5.9-0ubuntu0.10.04.1, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --extra-version=4:0.5.9-0ubuntu0.10.04.1 --prefix=/usr --enable-avfilter --enable-avfilter-lavf --enable-vdpau --enable-bzlib --enable-libgsm --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libvorbis --enable-pthreads --enable-zlib --disable-stripping --disable-vhook --enable-runtime-cpudetect --enable-gpl --enable-postproc --enable-swscale --enable-x11grab --enable-libdc1394 --enable-shared --disable-static libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 1 / 52.20. 1 libavformat 52.31. 0 / 52.31. 0 libavdevice 52. 1. 0 / 52. 1. 0 libavfilter 0. 4. 0 / 0. 4. 0 libswscale 0. 7. 1 / 0. 7. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Jun 12 2012 16:27:34, gcc: 4.4.3 [NULL @ 0x93cfd10]looks like this file was encoded with (divx4/(old)xvid/opendivx) -> forcing low_delay flag Seems stream 0 codec frame rate differs from container frame rate: 30000.00 (30000/1) -> 25.00 (25/1) Input #0, avi, from 'input.avi': Duration: 01:30:33.00, start: 0.000000, bitrate: 901 kb/s Stream #0.0: Video: mpeg4, yuv420p, 576x432, 25 tbr, 25 tbn, 30k tbc Input #1, mp3, from 'first.mp3': Duration: 01:30:32.84, start: 0.000000, bitrate: 63 kb/s Stream #1.0: Audio: mp3, 22050 Hz, stereo, s16, 64 kb/s Input #2, mp3, from 'second.mp3': Duration: 01:30:32.84, start: 0.000000, bitrate: 63 kb/s Stream #2.0: Audio: mp3, 22050 Hz, stereo, s16, 64 kb/s Number of stream maps must match number of output streams Merging only one audio stream with the video stream works with Ubuntu and Android version of FFmpeg. Here the complete output: ffmpeg -i input.avi -i first.mp3 -map 0 -map 1 -acodec copy -vcodec copy output.avi FFmpeg version SVN-r0.5.9-4:0.5.9-0ubuntu0.10.04.1, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --extra-version=4:0.5.9-0ubuntu0.10.04.1 --prefix=/usr --enable-avfilter --enable-avfilter-lavf --enable-vdpau --enable-bzlib --enable-libgsm --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libvorbis --enable-pthreads --enable-zlib --disable-stripping --disable-vhook --enable-runtime-cpudetect --enable-gpl --enable-postproc --enable-swscale --enable-x11grab --enable-libdc1394 --enable-shared --disable-static libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 1 / 52.20. 1 libavformat 52.31. 0 / 52.31. 0 libavdevice 52. 1. 0 / 52. 1. 0 libavfilter 0. 4. 0 / 0. 4. 0 libswscale 0. 7. 1 / 0. 7. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Jun 12 2012 16:27:34, gcc: 4.4.3 [NULL @ 0x9bfad10]looks like this file was encoded with (divx4/(old)xvid/opendivx) -> forcing low_delay flag Seems stream 0 codec frame rate differs from container frame rate: 30000.00 (30000/1) -> 25.00 (25/1) Input #0, avi, from 'input.avi': Duration: 01:30:33.00, start: 0.000000, bitrate: 901 kb/s Stream #0.0: Video: mpeg4, yuv420p, 576x432, 25 tbr, 25 tbn, 30k tbc Input #1, mp3, from 'first.mp3': Duration: 01:30:32.84, start: 0.000000, bitrate: 63 kb/s Stream #1.0: Audio: mp3, 22050 Hz, stereo, s16, 64 kb/s Output #0, avi, to 'output.avi': Stream #0.0: Video: mpeg4, yuv420p, 576x432, q=2-31, 90k tbn, 25 tbc Stream #0.1: Audio: libmp3lame, 22050 Hz, stereo, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #1.0 -> #0.1 Press [q] to stop encoding frame= 6157 fps=6156 q=-1.0 size= 31667kB time=246.28 bitrate=1053.3kbits/s Do you have an idea why it does not work with two audio streams? By the way, ffmpeg -i input_with_first_audio_stream.avi -i second.mp3 -acodec copy -vcodec copy output_two_audio_streams.avi -newaudio works with both versions of ffmpeg that I use, but the first audio stream is played too fast (x10 or more), while the second audio stream is played correct. Many thanks in advance and sorry for my unconventional question and outdated versions of ffmpeg. But I am a lamer and it is not so easy for me to compile from the source (especially for the Android version). I will try to compile an up to date version of ffmpeg with Ubuntu, but I don't have much free time.

    Read the article

  • SSH access from outside to a pc inside network

    - by Raja
    I have a static IP and ADSL router linked to a linksys wireless router to which all my machines are connected. I would want to setup SVN on one of machines and provide SSH access which should be accessible by users outside my network. Would this be possible? Even just SVN access through web should be fine. Please let me know what all things should be done to achieve this ? I have Ubuntu VM running in a iMac Leopard machine and another 2 Win 7 32/64 bit machines. I can setup standalone Ubuntu or Win XP on another machine. Thanks, Raja.

    Read the article

  • How to create basic load balancer?

    - by Ilya Rusanen
    guys. I'd like to deploy my app on two different servers, located in US and Germany. As I suppose, I need to set up some kind of load balancer, that would deternime from which country my user is, and resolve it to US/Germany server. The general aim is to provide user abitiliy to work with the closest server (CDN is not a solution, 'cause we dont share static content). Where should I place load balancer that would resolve user to USA/GER severs? In usa/germany? What shold it look like? A usual server with some specific app or what? Thank you.

    Read the article

  • How to connect Ethernet on Ubuntu (with auto-detection)

    - by user12285
    It's been well over six months but I have the same router SmartAX MT880d with Ethernet, and the exact same problem : no internet, even though I can successfully reach the modem settings page by entering 192.168.1.1 in Firefox. I'm a total beginner with Ubuntu. My internet works great in Windows but does not work in Ubuntu. Sorry if I don't use the right (technical) terminology to explain my issue. English is not my mother tongue. For 2 weeks, I've been doing reading on the web and forums and the ubuntuguide.org to name a few, but to no avail. Now I see no other solution but to ask for help. My problem is that I can't find a way to put the right digits in the right place because I don't know what numbers I need to put in what files. E.g.: do I need to use DHCP? or a static IP address? No clue whatsoever. I'm concerned that I might put figures in the wrong spaces. For example, is the modem/router's IP exactly 192.168.1.1 for Huawei Smart AXMT880d modem? Is the subnet 255.255.255.0? Gateway 192.168.1.1? I'm confused as I can also see a different IP starting with 155131*** (is it an account number?) on my contract with Huawei (a Chinese ISP). Apart from calling 911, what other numbers do I need to put in and where? How do I check that all the numbers have been entered correctly in every appropriate space before trying to connect the Internet?

    Read the article

  • IPTables masquerading with one NIC

    - by Tuinslak
    Hi, I am running an OpenVPN server with only one NIC. This is my current layout: public.ip > Cisco firewall > lan.ip > OpenVPN server lan.ip = 192.168.22.70 The Cisco firewall forwards the requests to the oVPN server, thus so far everything works and clients are able to connect. However, all clients connected should be able to access 3 networks: lan1: 192.168.200.0 (vpn lan) > tun0 lan2: 192.168.110.0 (office lan) > eth1 (gw 192.168.22.1) lan3: 192.168.22.0 (server lan) > eth1 (broadcast network) So tun0 is mapped to eth1. Iptables output: # iptables-save # Generated by iptables-save v1.4.2 on Wed Feb 16 14:14:20 2011 *filter :INPUT ACCEPT [327:26098] :FORWARD DROP [305:31700] :OUTPUT ACCEPT [291:27378] -A INPUT -i lo -j ACCEPT -A INPUT -i tun0 -j ACCEPT -A INPUT -i ! tun0 -p udp -m udp --dport 67 -j REJECT --reject-with icmp-port-unreachable -A INPUT -i ! tun0 -p udp -m udp --dport 53 -j REJECT --reject-with icmp-port-unreachable -A FORWARD -d 192.168.200.0/24 -i tun0 -j DROP -A FORWARD -s 192.168.200.0/24 -i tun0 -j ACCEPT -A FORWARD -d 192.168.200.0/24 -i eth1 -j ACCEPT COMMIT # Completed on Wed Feb 16 14:14:20 2011 # Generated by iptables-save v1.4.2 on Wed Feb 16 14:14:20 2011 *nat :PREROUTING ACCEPT [302:26000] :POSTROUTING ACCEPT [3:377] :OUTPUT ACCEPT [49:3885] -A POSTROUTING -o eth1 -j MASQUERADE COMMIT # Completed on Wed Feb 16 14:14:20 2011 Yet, clients are unable to ping any ip (including 192.168.200.1, which is the oVPN's IP) When the machine was directly connected to the internet, with 2 NICs, it was quite simply solved with masquerading and adding static routes in the oVPN client's config. However, as masquerading won't accept virtual interfaces (eth0:0, etc) I am unable to get masquerading to work again (and I'm not even sure whether I need virtual interfaces). Thanks. Edit: OpenVPN server: # ifconfig eth1 Link encap:Ethernet HWaddr ba:e6:64:ec:57:ac inet addr:192.168.22.70 Bcast:192.168.22.255 Mask:255.255.255.0 inet6 addr: fe80::b8e6:64ff:feec:57ac/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:6857 errors:0 dropped:0 overruns:0 frame:0 TX packets:4044 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:584046 (570.3 KiB) TX bytes:473691 (462.5 KiB) Interrupt:14 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:334 errors:0 dropped:0 overruns:0 frame:0 TX packets:334 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:33773 (32.9 KiB) TX bytes:33773 (32.9 KiB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:192.168.200.1 P-t-P:192.168.200.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) ifconfig on a client: # ifconfig eth0 Link encap:Ethernet HWaddr 00:22:64:71:11:56 inet addr:192.168.110.94 Bcast:192.168.110.255 Mask:255.255.255.0 inet6 addr: fe80::222:64ff:fe71:1156/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3466 errors:0 dropped:0 overruns:0 frame:0 TX packets:1838 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:997924 (974.5 KiB) TX bytes:332406 (324.6 KiB) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:37847 errors:0 dropped:0 overruns:0 frame:0 TX packets:37847 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2922444 (2.7 MiB) TX bytes:2922444 (2.7 MiB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:192.168.200.30 P-t-P:192.168.200.29 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:689 errors:0 dropped:18 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:468778 (457.7 KiB) wlan0 Link encap:Ethernet HWaddr 00:16:ea:db:ae:86 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:704699 errors:0 dropped:0 overruns:0 frame:0 TX packets:730176 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:520385963 (496.2 MiB) TX bytes:225210422 (214.7 MiB) static routes line at the end of the client's config (I've been playing around with the 192.168.200.0 -- (un)commenting to see if anything changes): route 192.168.200.0 255.255.255.0 route 192.168.110.0 255.255.255.0 route 192.168.22.0 255.255.255.0 route on a vpn client: # route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 192.168.200.29 0.0.0.0 255.255.255.255 UH 0 0 0 tun0 192.168.22.0 192.168.200.29 255.255.255.0 UG 0 0 0 tun0 192.168.200.0 192.168.200.29 255.255.255.0 UG 0 0 0 tun0 192.168.110.0 192.168.200.29 255.255.255.0 UG 0 0 0 tun0 192.168.110.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 0.0.0.0 192.168.110.1 0.0.0.0 UG 0 0 0 eth0 edit: Weirdly enough, if I set push "redirect-gateway def1" in the server config, (and thus routes all traffic through VPN, which is not what I want), it seems to work.

    Read the article

  • Box2D how to implement a camera?

    - by Romeo
    By now i have this Camera class. package GameObjects; import main.Main; import org.jbox2d.common.Vec2; public class Camera { public int x; public int y; public int sx; public int sy; public static final float PIXEL_TO_METER = 50f; private float yFlip = -1.0f; public Camera() { x = 0; y = 0; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public Camera(int x, int y) { this.x = x; this.y = y; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void update() { sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void moveCam(int mx, int my) { if(mx >= 0 && mx <= 80) { this.x -= 2; } else if(mx <= Main.APPWIDTH && mx >= Main.APPWIDTH - 80) { this.x += 2; } if(my >= 0 && my <= 80) { this.y += 2; } else if(my <= Main.APPHEIGHT && my >= Main.APPHEIGHT - 80) { this.y -= 2; } this.update(); } public float meterToPixel(float meter) { return meter * PIXEL_TO_METER; } public float pixelToMeter(float pixel) { return pixel / PIXEL_TO_METER; } public Vec2 screenToWorld(Vec2 screenV) { return new Vec2(screenV.x + this.x, yFlip * screenV.y + this.y); } public Vec2 worldToScreen(Vec2 worldV) { return new Vec2(worldV.x - this.x, yFlip * worldV.y - this.y); } } I need to know how to modify the screenToWorld and worldToScreen functions to include the PIXEL_TO_METER scaling.

    Read the article

  • What to do when you're the interviewer and you don't like your job?

    - by emcb
    I'm in a sorta strange predicament, and I could use some advice. When I was interviewing for my current job, the job description I was given seemed pretty darn nice to me. Without going into the details, the job hasn't quite turned out the way it was advertised. The company is great and takes care of its employees, but for someone who cares about the code they write and the work they do, it's a bad environment - effectively, we operate between 0.5 and 1.0 on the Joel test, and due to political issues we're not going to move beyond that any time soon. Bitter? Maybe. OK...so I'm in the market for a new job. But that's not where my dilemma is. The problem that I see coming is that I will be participating in interviewing some candidates for a position on my team, and I'm not sure what to do. I've heard through the grapevine that we have some really solid, promising, fresh-out-of-college prospects coming in to interview, and I honestly dread the thought of somebody having their first experience of engineering in this department. So I'm wondering: what should I do if/when the interviewee asks me "Do you like your job?" (no) "What kind of projects would I be working on?" (mostly static HTML/CSS changes) Anything else that would elicit a negative answer if told truthfully Do I tell the truth, to give the candidate a real picture of the job? What if this scares them away, and what if it gets blamed on me? Do I fib or lie, saying we work on exciting projects with lots of flexibility, like the pitch my boss will give when the reality is quite different? Should I feel any kind of moral responsibility to let a promising young developer know that this isn't the job for them, or should I shut up and be loyal 100% to the company? Any approaches or advice is appreciated. I hope I don't come across as overly dramatic - I honestly struggle with this question.

    Read the article

  • How do I configure tinydns (with fefe's IPv6 patch) to listen on IPv6 address?

    - by Christian Hudon
    I'm setting up my network to support IPv6. I have static IPv6 addresses assigned to each interface of my router, and radvd advertising different prefixes on each interface. The next step would be to get my dnscache (from djbdns) working on IPv6. Said dnscache has fefe's IPv6 patch applied, so I assume it should work with IPv6. However, I can't find any documentation online on how to make the patched dnscache listen on IPv6. How do I configure tinydns and dnscache to listen on IPv6 too?

    Read the article

  • Canon MG6100 series USB printer receives job but doesn't physically print

    - by Old-linux-fan
    Printer MP6150 driver installed itself upon plugging in the printer. Printer is recognized (lsusb shows it) but does not mount. If the printer is recognized, the driver must be working (or?), but something is blocking the system from mounting the printer. Tried the usual things: power of printer, restart Ubuntu etc. Listed below result of lsusb and fstab: hans@kontor-linux:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 04a9:174a Canon, Inc. Bus 002 Device 002: ID 1058:1001 Western Digital Technologies, Inc. External Hard Disk [Elements] Bus 004 Device 002: ID 046d:c517 Logitech, Inc. LX710 Cordless Desktop Laser hans@kontor-linux:~$ sudo cat /etc/fstab [sudo] password for hans: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda6 during installation UUID=eaf3b38d-1c81-4de9-98d4-3834d674ff6e / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=93a667d3-6132-45b5-ad51-1f8a46c5b437 none swap sw 0 0

    Read the article

  • Scaling up an apache server

    - by pehrs
    I have an Ubuntu server running apache2 which i expect to be hit by around 500-1000 (concurent) users for a limited amount of time. The server serves a mixture of custom (rather light) php pages connected to a postgresql db (around 20 Mb in size) and static content. The hardware is stable and pretty beefy: Intel Xeon E5420 @ 2.5 GHz 12 GB RAM During previous rushes on this server I have increased ServerLimit, the MaxClients for the MPM modules and decreased Timeout and KeepAliveTimeout. It has worked, but been sluggish and I have a feeling more can be done. How would you suggest configuring the Apache server to handle this kind of load?

    Read the article

  • How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?

    - by Milo
    I'm working on my player object for my game. PhysicsBodyDef def; def.fixedRotation = true; def.density = 1.0f; def.position = Vec2(200.0f, 200.0f); def.isDynamic = true; def.size = Vec2(50.0f,200.0f); m_player.init(def,&m_physicsEngine.getWorld()); This is how he moves: b2Vec2 vel = getBody()->GetLinearVelocity(); float desiredVel = 0; if (m_keys[ALLEGRO_KEY_A] || m_keys[ALLEGRO_KEY_LEFT]) { desiredVel = -5; } else if (m_keys[ALLEGRO_KEY_D] || m_keys[ALLEGRO_KEY_RIGHT]) { desiredVel = 5; } else { desiredVel = 0; } float velChange = desiredVel - vel.x; float impulse = getBody()->GetMass() * velChange; //disregard time factor getBody()->ApplyLinearImpulse( b2Vec2(impulse,0), getBody()->GetWorldCenter(),true); This creates a few problems. First, to move the player at a constant speed he must be given a high velocity. The problem with this is if he just comes in contact with a small box, he makes it move a lot. Now, I can fix this by lowering his density, but then comes my main issue: I need other objects to be able to run into him, but when they do, he should be like a static wall and not move. I'm not sure how to do that without high density. I cannot use collision groups since I still need him to be solid toward other dynamic things. How can this be done? Essentially, how do I prevent other dynamic bodies from affecting the player's velocity?

    Read the article

  • APIPA ip address in server 2003 dns for (same as parent folder record) can anyone suggest why this i

    - by dasko
    have a server 2003 domain controller i have installed active directory integrated dns under the forward lookup zone for domain_name.local i see an APIPA ip address that is set for (same as parent folder) with ip number 169.x.x.x looks like (same as parent folder) Host A 169.x.x.x (apipa subnet range) problem is, from other forums that i have read, that this is due to dual nics and one on that is not getting a dynamic or static ip address BUT... I only have one nic in this server? where could this be coming from and could it mess up other settings or not allowing the DC to be contacted? i am just wondering what symptoms could arise due to the record being there. any help would be greatly appreciated thanks.

    Read the article

  • Resolving real IP address out of a dynamic dns address

    - by stavnir
    I recently opened a dynamic dns user (at no-ip for that matter..) for my own personal needs and especially for ssh-ing my computer whenever I need to, without knowing it's static IP. My questions are: Am I misusing the concept of dynamic dns? Are there more appropriate methods to do what I want to do? If not, how do I resolve my router's real ip address? Firefox somehow manages to do so, nslookup and other similar commands only resolve the ip of the ddns server (e.g. no-ip.org). Trying to figure this mystery with wireshark failed miserably ;)

    Read the article

  • How to restrict HTTP Methods

    - by hemalshah
    I want to restrict HTTP methods to those required by the MOSS07 application(s) using IIS6. I am not able to find a solution after googling. Can any one help. Update this is what was written in the document IIS6 should be used to restrict HTTP methods to those required by the MOSS07 application(s). I also searched some books and saw something curious in O'Reilly's Sharepoint 2007 by James Pyles and others. There is no real suppported way to use HTTP POST and HTTP GET because of the web.config settings and the static definition of the WSDL. In the web.config <protocols> <remove name="HttpGet"> <remove name="HttpPost"> <remove name="HttpPostLocalHost"> <add name="Documentation"> </protocols> If we do this in the Web.Config file, would it solve the problem?

    Read the article

  • sound clipping in windows 7 64bit

    - by Sonic Soul
    something is up with 64 bit version of windows 7. i have 2 (good pro-sumer) sound cards which i've used in other version of windows 7 w/out problems, but now it is causing severe clipping (noise, sound having little gaps surrounded by static).. the cards i am using is echo mia, and native instruments audio kontrol 1. the audio kontrol 1 is a external card, and would work ok for a few hours after rebooting, and than it would go back into clipping mode, to the point where you tube videos would not play from trying to process sound and it stopping for extended periods of time. echo mia is performing better, but there is still some clipping and distortion. the machine i use is newly built, with i7 920 64 bit cpu, 6 gigs of ram and an outdated nvidia video card (geforece 7950 gx2)

    Read the article

  • Compiling to a binary from source

    - by Chords
    I'm using WKHTMLTOPDF on a 64-bit Linux server and I'm running into problems with the version. Seen here: http://code.google.com/p/wkhtmltopdf/downloads/list There's slim pickins when it comes to pre-compiled binaries. I started with version 0.9.9 which has a few bugs. I upgraded to 0.11.0 RC 1 to find a slew of new problems, namely the following: http://code.google.com/p/wkhtmltopdf/issues/detail?id=730 I think 0.10 RC 2 would work, and the thread above suggests compiling from the source has a fix for the error I'm getting, but I don't know how to do that. Can anyone explain how I can create a static binary myself, or would anyone be willing to create and post one for the countless people waiting for this fix?

    Read the article

  • Cannot execute Java program: UnsupportedClassVersionError

    - by Ricko Devian
    I have installed JDK 6, but I can't execute a Java program. For example, I have made test.java. I compile it with javac tes.java and there's no error when I compile it, but when I want to execute that program it always displays an error. I execute the Java program with java tes. Exception in thread "main" java.lang.UnsupportedClassVersionError: tes : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at java.net.URLClassLoader.access$000(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:212) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) Could not find the main class: tes. Program will exit. My javac version is 1.7.0, my java version is 1.6.0. Here is my tes.java code: class tes{ public static void main(String[]args){ System.out.println("hello"); } }

    Read the article

  • Permanent death in a MUD (think command line MMORPG)

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

    Read the article

  • Generating documents with templating from a form

    - by Anna
    Hello, I would like to create a document generator with templating. The workflow should be as following: The user input data to a static form (simple text input). The user chooses a graphically designed template. A document with the chosen template containing the user data is generated. The initial templates repository is prepared in advance, but it should be easy to add new templates to the process. I have the full MS Office suite and the preferred file format is an MS .doc. I can do a little VB scripting if needed, but I prefer not to. Any advice would be greatly appreciated. Thank you, Anna

    Read the article

< Previous Page | 392 393 394 395 396 397 398 399 400 401 402 403  | Next Page >