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  • SQL IO and SAN troubles

    - by James
    We are running two servers with identical software setup but different hardware. The first one is a VM on VMWare on a normal tower server with dual core xeons, 16 GB RAM and a 7200 RPM drive. The second one is a VM on XenServer on a powerful brand new rack server, with 4 core xeons and shared storage. We are running Dynamics AX 2012 and SQL Server 2008 R2. When I insert 15 000 records into a table on the slow tower server (as a test), it does so in 13 seconds. On the fast server it takes 33 seconds. I re-ran these tests several times with the same results. I have a feeling it is some sort of IO bottleneck, so I ran SQLIO on both. Here are the results for the slow tower server: C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS C:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads writing for 120 secs to file C:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 226.97 MBs/sec: 1.77 latency metrics: Min_Latency(ms): 0 Avg_Latency(ms): 281 Max_Latency(ms): 467 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 99 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS C:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads reading for 120 secs from file C:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 91.34 MBs/sec: 0.71 latency metrics: Min_Latency(ms): 14 Avg_Latency(ms): 699 Max_Latency(ms): 1124 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS C :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads writing for 120 secs to file C:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1094.50 MBs/sec: 68.40 latency metrics: Min_Latency(ms): 0 Avg_Latency(ms): 58 Max_Latency(ms): 467 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS C :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads reading for 120 secs from file C:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1155.31 MBs/sec: 72.20 latency metrics: Min_Latency(ms): 17 Avg_Latency(ms): 55 Max_Latency(ms): 205 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 Here are the results of the fast rack server: C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS E:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file E:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for write): The system cannot find the pa th specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS E:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file E:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for read): The system cannot find the pat h specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS E :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file E:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for write): The system cannot find the pa th specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS E :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file E:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for read): The system cannot find the pat h specified. exiting C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS c:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file c:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 2575.77 MBs/sec: 20.12 latency metrics: Min_Latency(ms): 1 Avg_Latency(ms): 24 Max_Latency(ms): 655 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 5 8 9 9 9 8 5 3 1 1 1 1 0 0 0 0 0 0 0 0 0 37 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS c:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file c:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1141.39 MBs/sec: 8.91 latency metrics: Min_Latency(ms): 1 Avg_Latency(ms): 55 Max_Latency(ms): 652 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 91 C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS c :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file c:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 341.37 MBs/sec: 21.33 latency metrics: Min_Latency(ms): 5 Avg_Latency(ms): 186 Max_Latency(ms): 120037 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS c :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file c:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1024.07 MBs/sec: 64.00 latency metrics: Min_Latency(ms): 5 Avg_Latency(ms): 61 Max_Latency(ms): 81632 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 Three of the four tests are, to my mind, within reasonable parameters for the rack server. However, the 64 write test is incredibly slow on the rack server. (68 mb/sec on the slow tower vs 21 mb/s on the rack). The read speed for 64k also seems slow. Is this enough to say there is some sort of bottleneck with the shared storage? I need to know if I can take this evidence and say we need to launch an investigation into this. Any help is appreciated.

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  • How does a youtube embed suppress the buffering of a video file?

    - by usingtechnology
    When a youtube video is displayed within an external site, a poster image is displayed but the actual video is not loaded until the user clicks the play button. At that point, the video file begins to buffer and the video plays. This seems to be different than many sites, where a flash video is embedded and the video begins to buffer automatically in the background on page load, regardless of whether the video is set to autoplay or not. How would you set up a flash video (non-youtube) to have the same behavior as youtube, where buffering does not occur at pageload? Is it an output setting that is selected during the flash video rendering process, or is it accomplished using a different method?

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  • Where are possible locations of queueing/buffering delays in Linux multicast?

    - by Matt
    We make heavy use of multicasting messaging across many Linux servers on a LAN. We are seeing a lot of delays. We basically send an enormous number of small packages. We are more concerned with latency than throughput. The machines are all modern, multi-core (at least four, generally eight, 16 if you count hyperthreading) machines, always with a load of 2.0 or less, usually with a load less than 1.0. The networking hardware is also under 50% capacity. The delays we see look like queueing delays: the packets will quickly start increasing in latency, until it looks like they jam up, then return back to normal. The messaging structure is basically this: in the "sending thread", pull messages from a queue, add a timestamp (using gettimeofday()), then call send(). The receiving program receives the message, timestamps the receive time, and pushes it in a queue. In a separate thread, the queue is processed, analyzing the difference between sending and receiving timestamps. (Note that our internal queues are not part of the problem, since the timestamps are added outside of our internal queuing.) We don't really know where to start looking for an answer to this problem. We're not familiar with Linux internals. Our suspicion is that the kernel is queuing or buffering the packets, either on the send side or the receive side (or both). But we don't know how to track this down and trace it. For what it's worth, we're using CentOS 4.x (RHEL kernel 2.6.9).

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  • Linux not buffering block I/O when the device is not "in use" (i.e. mounted)

    - by Radek Hladík
    I am installing new server and I've found an interesting issue. The server is running Fedora 19 (3.11.7-200.fc19.x86_64 kernel) and is supposed to host a few KVM/Qemu virtual servers (mail server, file server, etc..). The HW is Intel(R) Xeon(R) CPU 5160 @ 3.00GHz with 16GB RAM. One of the most important features will be Samba server and we have decided to make it as virtual machine with almost direct access to the disks. So the real HDD is cached on SSD (via bcache) then raided with md and the final device is exported into the virtual machine via virtio. The virtual machine is again Fedora 19 with the same kernel. One important topic to find out is whether the virtualization layer will not introduce high overload into disk I/Os. So far I've been able to get up to 180MB/s in VM and up to 220MB/s on real HW (on the SSD disk). I am still not sure why the overhead is so big but it is more than the network can handle so I do not care so much. The interesting thing is that I've found that the disk reads are not buffered in the VM unless I create and mount FS on the disk or I use the disks somehow. Simply put: Lets do dd to read disk for the first time (the /dev/vdd is an old Raptor disk 70MB/s is its real speed): [root@localhost ~]# dd if=/dev/vdd of=/dev/null bs=256k count=10000 ; cat /proc/meminfo | grep Buffers 2621440000 bytes (2.6 GB) copied, 36.8038 s, 71.2 MB/s Buffers: 14444 kB Rereading the data shows that they are cached somewhere but not in buffers of the VM. Also the speed increased to "only" 500MB/s. The VM has 4GB of RAM (more that the test file) [root@localhost ~]# dd if=/dev/vdd of=/dev/null bs=256k count=10000 ; cat /proc/meminfo | grep Buffers 2621440000 bytes (2.6 GB) copied, 5.16016 s, 508 MB/s Buffers: 14444 kB [root@localhost ~]# dd if=/dev/vdd of=/dev/null bs=256k count=10000 ; cat /proc/meminfo | grep Buffers 2621440000 bytes (2.6 GB) copied, 5.05727 s, 518 MB/s Buffers: 14444 kB Now lets mount the FS on /dev/vdd and try the dd again: [root@localhost ~]# mount /dev/vdd /mnt/tmp [root@localhost ~]# dd if=/dev/vdd of=/dev/null bs=256k count=10000 ; cat /proc/meminfo | grep Buffers 2621440000 bytes (2.6 GB) copied, 4.68578 s, 559 MB/s Buffers: 2574592 kB [root@localhost ~]# dd if=/dev/vdd of=/dev/null bs=256k count=10000 ; cat /proc/meminfo | grep Buffers 2621440000 bytes (2.6 GB) copied, 1.50504 s, 1.7 GB/s Buffers: 2574592 kB While the first read was the same, all 2.6GB got buffered and the next read was at 1.7GB/s. And when I unmount the device: [root@localhost ~]# umount /mnt/tmp [root@localhost ~]# cat /proc/meminfo | grep Buffers Buffers: 14452 kB [root@localhost ~]# dd if=/dev/vdd of=/dev/null bs=256k count=10000 ; cat /proc/meminfo | grep Buffers 2621440000 bytes (2.6 GB) copied, 5.10499 s, 514 MB/s Buffers: 14468 kB The bcache was disabled while testing and the results are same on faster (newer) HDDs and on SSD (except for the initial read speed of course). To sum it up. When I read from the device via dd first time, it gets read from the disk. Next time I reread it gets cached in the host but not in the guest (thats actually the same issue, more on that later). When I mount the filesystem but try to read the device directly it gets cached in VM (via buffers). As soon as I stop "using" it, buffers are discarded and the device is not cached anymore in the VM. When I looked into buffers value on the host I realized that the situation is the same. The block I/O gets buffered only when the disk is in use, in this case it means "exported to a VM". On host, after all the measurement done: 3165552 buffers On the host, after the VM shutdown: 119176 buffers I know it is not important as the disks will be mounted all the time but I am curious and I would like to know why it is working like this.

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • How to save video from a url to disk, also how to begin playback after some buffering?

    - by Shizam
    First question is, given a url to an mp4 video, how can I save that file to disk? The followup to that is while its saving, can I begin playback after its buffered some of the video to disk or do I have to wait for the entire file to be written and then: MPMoviePlayerController* theMovie=[[MPMoviePlayerController alloc] initWithContentURL:theURL]; using the path to the local file. Thanks, Sam

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  • How to save video from a url to disk, also how to begin playback after some buffering?

    - by Shizam
    First question is, given a url to an mp4 video, how can I save that file to disk? The followup to that is while its saving, can I begin playback after its buffered some of the video to disk or do I have to wait for the entire file to be written and then: MPMoviePlayerController* theMovie=[[MPMoviePlayerController alloc] initWithContentURL:theURL]; using the path to the local file. Thanks, Sam

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  • VLC 2.0.3 on Lubuntu 12.04: No audio?

    - by drezabek
    I am on Lubuntu 12.04, and I have installed VLC media player version 2.0.3. When I try and play an audio file, it appears to load fine, and the media position bar displays the progress, and it says it is playing, but I can't here any thing through my speakers. I can hear game audio, web audio, and audio from SMPlayer just fine, but with VLC, I can't here anything. Below is the "Messages" output with the verbosity option set to "2 (debug)" main debug: processing request item: The Bottom, node: Playlist, skip: 0 main debug: resyncing on The Bottom main debug: The Bottom is at 0 main debug: starting playback of the new playlist item main debug: resyncing on The Bottom main debug: The Bottom is at 0 main debug: creating new input thread main debug: Creating an input for 'The Bottom' main debug: TIMER input launching for 'Floex - Machinarium Soundtrack - 01 The Bottom.flac' : 23.706 ms - Total 23.706 ms / 1 intvls (Avg 23.706 ms) main debug: using timeshift granularity of 50 MiB, in path '/tmp' main debug: `file:///home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' gives access `file' demux `' path `/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' main debug: creating demux: access='file' demux='' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' file='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for access_demux module: 3 candidates main debug: no access_demux module matching "file" could be loaded main debug: TIMER module_need() : 2.332 ms - Total 2.332 ms / 1 intvls (Avg 2.332 ms) main debug: creating access 'file' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac', path='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for access module: 2 candidates filesystem debug: opening file `/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: using access module "filesystem" main debug: TIMER module_need() : 0.762 ms - Total 0.762 ms / 1 intvls (Avg 0.762 ms) main debug: Using stream method for AStream* main debug: starting pre-buffering main debug: received first data after 0 ms main debug: pre-buffering done 1024 bytes in 0s - 43478 KiB/s main debug: looking for stream_filter module: 7 candidates main debug: no stream_filter module matching "any" could be loaded main debug: TIMER module_need() : 0.236 ms - Total 0.236 ms / 1 intvls (Avg 0.236 ms) main debug: looking for stream_filter module: 1 candidate main debug: using stream_filter module "stream_filter_record" main debug: TIMER module_need() : 0.156 ms - Total 0.156 ms / 1 intvls (Avg 0.156 ms) main debug: creating demux: access='file' demux='' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' file='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for demux module: 54 candidates flacsys debug: Picture type=3 mime=image/png description='' file length=679371 qt4 debug: IM: Setting an input main debug: looking for packetizer module: 21 candidates main debug: using packetizer module "packetizer_flac" main debug: TIMER module_need() : 0.211 ms - Total 0.211 ms / 1 intvls (Avg 0.211 ms) main debug: using demux module "flacsys" main debug: TIMER module_need() : 4.023 ms - Total 4.023 ms / 1 intvls (Avg 4.023 ms) main debug: looking for a subtitle file in /home/doug/Music/unsorted/Floex - Machinarium Soundtrack/ main debug: looking for meta reader module: 2 candidates main debug: using meta reader module "taglib" main debug: TIMER module_need() : 5.245 ms - Total 5.245 ms / 1 intvls (Avg 5.245 ms) main debug: removing module "taglib" main debug: `file:///home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' successfully opened main debug: selecting program id=0 main debug: looking for decoder module: 30 candidates main debug: using decoder module "flac" main debug: TIMER module_need() : 0.442 ms - Total 0.442 ms / 1 intvls (Avg 0.442 ms) main debug: Buffering 0% flac debug: decode STREAMINFO flac debug: channels:2 samplerate:44100 bitspersamples:16 flac debug: STREAMINFO decoded main debug: Buffering 30% main debug: recycling audio output main debug: looking for audio output module: 3 candidates main debug: Buffering 61% pulse debug: using stereo channel map pulse debug: using library version 1.1.0 pulse debug: (compiled with version 1.1.0, protocol 26) main debug: Buffering 92% main debug: Stream buffering done (371 ms in 2 ms) pulse debug: connected locally to unix:/home/doug/.pulse/dce22254e867f905188a2ce200000003-runtime/native as client #14 pulse debug: using protocol 26, server protocol 26 pulse debug: using buffer metrics: maxlength=4194304, tlength=9880, prebuf=0, minreq=3528 pulse debug: connected to sink 0: alsa_output.pci-0000_00_14.2.analog-stereo main debug: using audio output module "pulse" main debug: TIMER module_need() : 4.571 ms - Total 4.571 ms / 1 intvls (Avg 4.571 ms) main debug: output 's16l' 44100 Hz Stereo frame=1 samples/4 bytes main debug: mixer 'f32l' 44100 Hz Stereo frame=1 samples/8 bytes main debug: filter(s) 'f32l'->'s16l' 44100 Hz->44100 Hz Stereo->Stereo main debug: looking for audio filter module: 14 candidates audio_format debug: f32l->s16l, bits per sample: 32->16 main debug: using audio filter module "audio_format" main debug: TIMER module_need() : 0.187 ms - Total 0.187 ms / 1 intvls (Avg 0.187 ms) main debug: conversion pipeline completed main debug: looking for audio mixer module: 2 candidates main debug: using audio mixer module "float32_mixer" main debug: TIMER module_need() : 0.125 ms - Total 0.125 ms / 1 intvls (Avg 0.125 ms) main debug: input 's16l' 44100 Hz Stereo frame=1 samples/4 bytes main debug: looking for audio filter module: 1 candidate scaletempo debug: format: 44100 rate, 2 nch, 4 bps, fl32 scaletempo debug: params: 30 stride, 0.200 overlap, 14 search scaletempo debug: 1.000 scale, 1323.000 stride_in, 1323 stride_out, 1059 standing, 264 overlap, 617 search, 2204 queue, fl32 mode main debug: using audio filter module "scaletempo" main debug: TIMER module_need() : 0.233 ms - Total 0.233 ms / 1 intvls (Avg 0.233 ms) main debug: filter(s) 's16l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo pulse debug: listing sink alsa_output.pci-0000_00_14.2.analog-stereo (0): Built-in Audio Analog Stereo main debug: looking for audio filter module: 14 candidates audio_format debug: s16l->f32l, bits per sample: 16->32 main debug: using audio filter module "audio_format" main debug: TIMER module_need() : 0.147 ms - Total 0.147 ms / 1 intvls (Avg 0.147 ms) main debug: conversion pipeline completed pulse debug: base volume: 65536 main debug: looking for audio filter module: 1 candidate equalizer debug: equalizer loaded for 44100 Hz with 10 bands 2 pass equalizer debug: 60 Hz -> factor:0.000000 alpha:0.003013 beta:0.993973 gamma:1.993901 equalizer debug: 170 Hz -> factor:0.000000 alpha:0.008490 beta:0.983019 gamma:1.982437 equalizer debug: 310 Hz -> factor:0.000000 alpha:0.015374 beta:0.969252 gamma:1.967331 equalizer debug: 600 Hz -> factor:0.000000 alpha:0.029328 beta:0.941343 gamma:1.934254 equalizer debug: 1000 Hz -> factor:0.000000 alpha:0.047918 beta:0.904163 gamma:1.884869 equalizer debug: 3000 Hz -> factor:0.000000 alpha:0.130408 beta:0.739184 gamma:1.582718 equalizer debug: 6000 Hz -> factor:0.000000 alpha:0.226555 beta:0.546889 gamma:1.015267 equalizer debug: 12000 Hz -> factor:0.000000 alpha:0.344937 beta:0.310127 gamma:-0.181410 equalizer debug: 14000 Hz -> factor:0.000000 alpha:0.366438 beta:0.267123 gamma:-0.521151 equalizer debug: 16000 Hz -> factor:0.000000 alpha:0.379009 beta:0.241981 gamma:-0.808451 main debug: using audio filter module "equalizer" main debug: TIMER module_need() : 0.353 ms - Total 0.353 ms / 1 intvls (Avg 0.353 ms) main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: looking for visualization2 module: 1 candidate main debug: looking for text renderer module: 2 candidates freetype debug: Building font databases. freetype debug: Took 0 microseconds freetype debug: Using Serif Bold as font from file /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf freetype debug: using fontsize: 2 main debug: using text renderer module "freetype" main debug: TIMER module_need() : 3.278 ms - Total 3.278 ms / 1 intvls (Avg 3.278 ms) main debug: looking for video filter2 module: 18 candidates swscale debug: 32x32 chroma: YUVA -> 16x16 chroma: RGBA with scaling using Bicubic (good quality) main debug: using video filter2 module "swscale" main debug: TIMER module_need() : 1.037 ms - Total 1.037 ms / 1 intvls (Avg 1.037 ms) main debug: looking for video filter2 module: 18 candidates yuvp debug: YUVP to YUVA converter main debug: using video filter2 module "yuvp" main debug: TIMER module_need() : 0.156 ms - Total 0.156 ms / 1 intvls (Avg 0.156 ms) main debug: Deinterlacing available main debug: deinterlace 0, mode blend, is_needed 0 main debug: Opening vout display wrapper main debug: looking for vout display module: 6 candidates main debug: looking for vout window xid module: 4 candidates qt4 debug: requesting video... qt4 debug: Video was requested 0, 0 main debug: using vout window xid module "qt4" main debug: TIMER module_need() : 61.671 ms - Total 61.671 ms / 1 intvls (Avg 61.671 ms) main debug: looking for inhibit module: 2 candidates main debug: using inhibit module "xdg_screensaver" main debug: TIMER module_need() : 0.336 ms - Total 0.336 ms / 1 intvls (Avg 0.336 ms) xdg_screensaver debug: started xdg-screensaver (PID = 6682) xcb_xv debug: connected to X11.0 server xcb_xv debug: vendor : The X.Org Foundation xcb_xv debug: version: 11103000 xcb_xv debug: using screen 0x15a xcb_xv debug: using XVideo extension v2.2 xcb_xv debug: using adaptor NV17 Video Texture xcb_xv debug: using port 310 xcb_xv debug: using image format 0x30323449 xcb_xv debug: using X11 visual ID 0x21 (depth: 24) xcb_xv debug: using X11 window 0x03400000 xcb_xv debug: using X11 graphic context 0x03400002 main debug: VoutDisplayEvent 'fullscreen' 0 main debug: VoutDisplayEvent 'resize' 800x500 window main debug: using vout display module "xcb_xv" main debug: TIMER module_need() : 69.890 ms - Total 69.890 ms / 1 intvls (Avg 69.890 ms) main debug: original format sz 800x500, of (0,0), vsz 800x500, 4cc I420, sar 1:1, msk r0x0 g0x0 b0x0 main debug: removing module "freetype" main debug: looking for text renderer module: 2 candidates freetype debug: Building font databases. freetype debug: Took 0 microseconds freetype debug: Using Serif Bold as font from file /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf freetype debug: using fontsize: 2 main debug: using text renderer module "freetype" main debug: TIMER module_need() : 4.552 ms - Total 4.552 ms / 1 intvls (Avg 4.552 ms) main debug: using visualization2 module "visual" main debug: TIMER module_need() : 84.104 ms - Total 84.104 ms / 1 intvls (Avg 84.104 ms) main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: filter(s) 'f32l'->'f32l' 48510 Hz->44100 Hz Stereo->Stereo main debug: looking for audio filter module: 14 candidates main debug: using audio filter module "samplerate" main debug: TIMER module_need() : 0.375 ms - Total 0.375 ms / 1 intvls (Avg 0.375 ms) main debug: conversion pipeline completed main debug: End of audio preroll main debug: Decoder buffering done in 91 ms main warning: PTS is out of range (-9269), dropping buffer pulse debug: deferring start (190703 us) main debug: looking for video blending module: 1 candidate main debug: using video blending module "blend" main debug: TIMER module_need() : 0.275 ms - Total 0.275 ms / 1 intvls (Avg 0.275 ms) main debug: Detected interlaced video main debug: deinterlace 0, mode blend, is_needed 1 xcb_xv debug: display is visible pulse debug: starting deferred pulse warning: too late by 93760 us pulse debug: changed sample rate to 44186 Hz pulse debug: started pulse warning: too late by 94474 us pulse debug: changed sample rate to 44229 Hz pulse warning: too late by 93532 us pulse debug: changed sample rate to 44272 Hz pulse warning: too late by 92829 us pulse debug: changed sample rate to 44315 Hz pulse warning: too late by 92132 us pulse debug: changed sample rate to 44358 Hz xcb_xv debug: display is visible pulse warning: too late by 91534 us pulse debug: changed sample rate to 44401 Hz xcb_xv debug: display is visible pulse warning: too late by 89482 us pulse debug: changed sample rate to 44440 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible pulse warning: too late by 87529 us pulse debug: changed sample rate to 44479 Hz pulse warning: too late by 84577 us pulse debug: changed sample rate to 44504 Hz main debug: auto hiding mouse cursor pulse warning: too late by 78562 us pulse debug: changed sample rate to 44492 Hz pulse warning: too late by 68015 us pulse debug: changed sample rate to 44422 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible main debug: auto hiding mouse cursor pulse debug: changed sample rate to 44336 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible main debug: auto hiding mouse cursor I have had issues with VLC in the past- the audio quality was extremely crackly, as if the headphone jack was plugged in only half way, and the sounds were extremely sharp and caused my speakers to make a ringing/vibrating noise... It would eventually start working after I messed around with the audio settings, but it happened every restart. I eventually switched to SMPlayer, but now I need some of the features that VLC offers, but I still can't use VLC. At this point, the audio can not be heard at all, and the method I used before, messing around with the audio settings, isn't getting me anywhere. (note, I reposted this on VideoLan's forums, link is here: http://forum.videolan.org/viewtopic.php?f=13&t=104726) Please let me know if you need more information, or are confused by something I posted! Thanks!

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  • How to play non buffered .wav with MediaStreamSource implementation in Silverlight 4?

    - by kyrisu
    Background I'm trying to stream a wave file in Silverlight 4 using MediaStreamSource implementation found here. The problem is I want to play the file while it's still buffering, or at least give user some visual feedback while it's buffering. For now my code looks like that: private void button1_Click(object sender, RoutedEventArgs e) { HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(new Uri(App.Current.Host.Source, "../test.wav")); //request.ContentType = "audio/x-wav"; request.AllowReadStreamBuffering = false; request.BeginGetResponse(new AsyncCallback(RequestCallback), request); } private void RequestCallback(IAsyncResult ar) { this.Dispatcher.BeginInvoke(delegate() { HttpWebRequest request = (HttpWebRequest)ar.AsyncState; HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(ar); WaveMediaStreamSource wavMss = new WaveMediaStreamSource(response.GetResponseStream()); try { me.SetSource(wavMss); } catch (InvalidOperationException) { // This file is not valid } me.Play(); }); } The problem is that after settings request.AllowREadStreamBuffer to false the stream does not support seeking and the above mentioned implementation throws an exception (keep in mind I've put some of the position setting logic into if(stream.CanSeek) block): Read is not supported on the main thread when buffering is disabled Question Is there a way to play wav stream without buffering it in advance?

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  • iSCSI using uplink ports on switch

    - by Gregory Thomson
    Do the uplink ports on switches typically work okay as iSCSI ports? We're adding a 10gb iSCSI SAN, and want to get a combo switch (48x1gb & 4x10gb SFP+ uplink ports) and use the 10gb for the iSCSI SAN, while the 1gb are for a 1gb iSCSI SAN. We were told the uplinks don't provide buffering needed for iSCSI. Is this specific to the switches used, and do some provide that needed buffering and some not on the uplink ports?

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  • Reverse Proxy that does not buffer uploads

    - by tsuraan
    From what I've seen of various reverse proxies (nginx, apache, varnish), they seem to buffer file uploads to disk before handing them off to the service they're proxying for. I need a reverse proxy that doesn't do this; I have a system that handles uploads itself, and buffering uploaded files to disk is not something that works for me. Does anybody know of a proxy server that can be configured to just pass traffic through to the proxied services without doing any buffering to disk?

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  • C#/.NET Little Wonders &ndash; Cross Calling Constructors

    - by James Michael Hare
    Just a small post today, it’s the final iteration before our release and things are crazy here!  This is another little tidbit that I love using, and it should be fairly common knowledge, yet I’ve noticed many times that less experienced developers tend to have redundant constructor code when they overload their constructors. The Problem – repetitive code is less maintainable Let’s say you were designing a messaging system, and so you want to create a class to represent the properties for a Receiver, so perhaps you design a ReceiverProperties class to represent this collection of properties. Perhaps, you decide to make ReceiverProperties immutable, and so you have several constructors that you can use for alternative construction: 1: // Constructs a set of receiver properties. 2: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable, bool isBuffered) 3: { 4: ReceiverType = receiverType; 5: Source = source; 6: IsDurable = isDurable; 7: IsBuffered = isBuffered; 8: } 9: 10: // Constructs a set of receiver properties with buffering on by default. 11: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable) 12: { 13: ReceiverType = receiverType; 14: Source = source; 15: IsDurable = isDurable; 16: IsBuffered = true; 17: } 18:  19: // Constructs a set of receiver properties with buffering on and durability off. 20: public ReceiverProperties(ReceiverType receiverType, string source) 21: { 22: ReceiverType = receiverType; 23: Source = source; 24: IsDurable = false; 25: IsBuffered = true; 26: } Note: keep in mind this is just a simple example for illustration, and in same cases default parameters can also help clean this up, but they have issues of their own. While strictly speaking, there is nothing wrong with this code, logically, it suffers from maintainability flaws.  Consider what happens if you add a new property to the class?  You have to remember to guarantee that it is set appropriately in every constructor call. This can cause subtle bugs and becomes even uglier when the constructors do more complex logic, error handling, or there are numerous potential overloads (especially if you can’t easily see them all on one screen’s height). The Solution – cross-calling constructors I’d wager nearly everyone knows how to call your base class’s constructor, but you can also cross-call to one of the constructors in the same class by using the this keyword in the same way you use base to call a base constructor. 1: // Constructs a set of receiver properties. 2: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable, bool isBuffered) 3: { 4: ReceiverType = receiverType; 5: Source = source; 6: IsDurable = isDurable; 7: IsBuffered = isBuffered; 8: } 9: 10: // Constructs a set of receiver properties with buffering on by default. 11: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable) 12: : this(receiverType, source, isDurable, true) 13: { 14: } 15:  16: // Constructs a set of receiver properties with buffering on and durability off. 17: public ReceiverProperties(ReceiverType receiverType, string source) 18: : this(receiverType, source, false, true) 19: { 20: } Notice, there is much less code.  In addition, the code you have has no repetitive logic.  You can define the main constructor that takes all arguments, and the remaining constructors with defaults simply cross-call the main constructor, passing in the defaults. Yes, in some cases default parameters can ease some of this for you, but default parameters only work for compile-time constants (null, string and number literals).  For example, if you were creating a TradingDataAdapter that relied on an implementation of ITradingDao which is the data access object to retreive records from the database, you might want two constructors: one that takes an ITradingDao reference, and a default constructor which constructs a specific ITradingDao for ease of use: 1: public TradingDataAdapter(ITradingDao dao) 2: { 3: _tradingDao = dao; 4:  5: // other constructor logic 6: } 7:  8: public TradingDataAdapter() 9: { 10: _tradingDao = new SqlTradingDao(); 11:  12: // same constructor logic as above 13: }   As you can see, this isn’t something we can solve with a default parameter, but we could with cross-calling constructors: 1: public TradingDataAdapter(ITradingDao dao) 2: { 3: _tradingDao = dao; 4:  5: // other constructor logic 6: } 7:  8: public TradingDataAdapter() 9: : this(new SqlTradingDao()) 10: { 11: }   So in cases like this where you have constructors with non compiler-time constant defaults, default parameters can’t help you and cross-calling constructors is one of your best options. Summary When you have just one constructor doing the job of initializing the class, you can consolidate all your logic and error-handling in one place, thus ensuring that your behavior will be consistent across the constructor calls. This makes the code more maintainable and even easier to read.  There will be some cases where cross-calling constructors may be sub-optimal or not possible (if, for example, the overloaded constructors take completely different types and are not just “defaulting” behaviors). You can also use default parameters, of course, but default parameter behavior in a class hierarchy can be problematic (default values are not inherited and in fact can differ) so sometimes multiple constructors are actually preferable. Regardless of why you may need to have multiple constructors, consider cross-calling where you can to reduce redundant logic and clean up the code.   Technorati Tags: C#,.NET,Little Wonders

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  • How do I enable PHP’s flush() with nginx+PHP-FPM?

    - by abrahamvegh
    I’m using nginx with PHP-FPM (APC is installed). I need PHP’s flush() to work. Is this possible? Things I’ve tried so far: Disabling all output buffering in php.ini, as well as output compression. Disabling gzip in nginx’s configuration. Setting nginx’s fastcgi_* buffering settings and fastcgi_max_temp_file_size to zero. I’m sure I must be missing something, since I’ve run across many posts here and elsewhere where people claimed they’ve got it working, but I’m having no luck, it would seem.

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  • How to get better video quality in Lync?

    - by sinned
    I want to use a ConferenceCam from Logitech to stream talks live via Lync. When I view the RAW webcam image via VLC, the quality is very good (but the latency is high because of buffering). However, when I stream it using Lync, the video gets blurry. Is there a way to ensure QoS in Lync or otherwise improve the video quality to (near-)native? I would rather have some dropped frames than a lower resolution where I can't read the slides. In my setup, I use Lync with an Office365-E3 contract, so I have no Lync-Server in my network. I thought about replacing Lync completely with VLC, but I first want to try Lync because VLC will probably cause firewall issues. Also, I haven't looked up the VLC parameters for less buffering, faster encoding, a bit lower resolution (natively it's more than HD) and streaming.

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  • Mapping a Vertex Buffer in DirectX11

    - by judeclarke
    I have a VertexBuffer that I am remapping on a per frame base for a bunch of quads that are constantly updated, sharing the same material\index buffer but have different width/heights. However, currently right now there is a really bad flicker on this geometry. Although it is flickering, the flicker looks correct. I know it is the vertex buffer mapping because if I recreate the entire VB then it will render fine. However, as an optimization I figured I would just remap it. Does anyone know what the problem is? The length (width, size) of the vertex buffer is always the same. One might think it is double buffering, however, it would not be double buffering because it only happens when I map/unmap the buffer, so that leads me to believe that I am setting some parameters wrong on the creation or mapping. I am using DirectX11, my initialization and remap code are: Initialization code D3D11_BUFFER_DESC bd; ZeroMemory( &bd, sizeof(bd) ); bd.Usage = D3D11_USAGE_DYNAMIC; bd.ByteWidth = vertCount * vertexTypeWidth; bd.BindFlags = D3D11_BIND_VERTEX_BUFFER; //bd.CPUAccessFlags = 0; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; D3D11_SUBRESOURCE_DATA InitData; ZeroMemory( &InitData, sizeof(InitData) ); InitData.pSysMem = vertices; mVertexType = vertexType; HRESULT hResult = device->CreateBuffer( &bd, &InitData, &m_pVertexBuffer ); // This will be S_OK if(hResult != S_OK) return false; Remap code D3D11_MAPPED_SUBRESOURCE resource; HRESULT hResult = deviceContext->Map(m_pVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource); // This will be S_OK if(hResult != S_OK) return false; resource.pData = vertices; deviceContext->Unmap(m_pVertexBuffer, 0);

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  • Why does my flash video get stuck? (not lag?)

    - by Sk606
    After moving to Ubuntu 10.10 Netbook Edition, I've noticed a strange problem that manifests itself most obviously with streaming videos like youtube and hulu. The video will load and begin playing fine and eventually stop, as though it is buffering. However, it usually happens between 40 and 60 seconds into the clip. The loading indication however shows that it actually isn't buffering anymore of the data, and will just sit there. If I force the clip forward (e.g. click to start the movie somewhere ahead of the stall point) the clip will usually reload quickly and begin playing as expected. Because of the quick load times, and the consistent stop of video, I don't think the problem is related to hardware performance or network throughput. Also, I have none of these problems in 10.04. Rebooting into 10.04 makes the problem disappear. However, one more clue, I also have noticed a higher occurrence of web pages that simply "stop loading" - say, 1/10 clicks while browsing I have to hit "reload" to get the page to load because the page timed out part of the way through. This seems strangely related to the video problem, though is a lot less infuriating. Help! Where do I begin to look with a problem like this?

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  • Why does my flash video get stuck? (not lag?)

    - by Sk606
    After moving to Ubuntu 10.10 Netbook Edition, I've noticed a strange problem that manifests itself most obviously with streaming videos like youtube and hulu. The video will load and begin playing fine and eventually stop, as though it is buffering. However, it usually happens between 40 and 60 seconds into the clip. The loading indication however shows that it actually isn't buffering anymore of the data, and will just sit there. If I force the clip forward (e.g. click to start the movie somewhere ahead of the stall point) the clip will usually reload quickly and begin playing as expected. Because of the quick load times, and the consistent stop of video, I don't think the problem is related to hardware performance or network throughput. Also, I have none of these problems in 10.04. Rebooting into 10.04 makes the problem disappear. However, one more clue, I also have noticed a higher occurrence of web pages that simply "stop loading" - say, 1/10 clicks while browsing I have to hit "reload" to get the page to load because the page timed out part of the way through. This seems strangely related to the video problem, though is a lot less infuriating. Help! Where do I begin to look with a problem like this?

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  • Moonlight extension not working with Firefox 7

    - by igi
    The web browser I use is Firefox (currently in version 7 in Oneiric). According the Compatibility Check information the Moonlight extension is not compatible with FF7. And, actually, I cannot watch Silverlight streams in an acceptable way:the video gets stuck, the HD keeps buffering (I guess), so I have to close the window. Does anybody know if there is a way to fix this or a suitable alternative?

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  • Moonlight extension not working with Firefox 8

    - by igi
    The web browser I use is Firefox (currently in version 8 in Oneiric). According the Compatibility Check information the Moonlight extension is not compatible with FF8. And, actually, I cannot watch Silverlight streams in an acceptable way: the video gets stuck, the HD keeps buffering (I guess), so I have to close the window. Does anybody know if there is a way to fix this or a suitable alternative?

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  • Why did the old 3D games have "jittery" graphics?

    - by dreta
    I've been playing MediEvil lately and it got me wondering, what causes some of the old 3D games have "flowing" graphics when moving? It's present in games like Final Fantasy VII, MediEvil, i remember Dungeon Keeper 2 having the same thing in zoom mode, however f.e. Quake 2 didn't have this "issue" and it's just as old. The resolution doesn't seem to be the problem, everything is rendered perfectly fine when you stand still. So is the game refreshing slowly or it's something to do with buffering?

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  • Asus MyCinema U3100mini Choppy

    - by dsimcha
    I'm running an Asus MyCinema U3100mini ATSC on Windows 7 64-bit. When I play live TV in Windows Media Center, it's very choppy and uses 500+ MB of RAM, I'm guessing due to the hard drive buffering functionality. Is there any way to disable the live TV pause buffer completely? If not, can anyone recommend alternative software that: Works with the MyCinema. Is lightweight and not horribly bloated with features I'll never use like Windows Media Center is. Edits: This is a dual boot system. I've discovered that the tuner actually works fine on XP. It also works fine on my other computer, which has slower hardware and also runs Windows 7 64-bit. The problem actually seems to be with playback at large screen sizes, not with hard drive buffering. Everything works fine below a certain window size and fails for large windows or full screens. Also, the same thing seems to happen whether playing live or recorded TV. As far as the obvious stuff goes, I have the latest video drivers from ATI for my Radeon x1050.

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  • h264 inside FLV container vs. MP4 container?

    - by Gotys
    I am developing a tube site, and currently having issues with h264 format . By looking at youtube, I noticed they are putting their hi-def videos into mp4 container, so logically I did the same. Next, I installed mod_h264_streaming for lighttpd to make streaming and timeline-scrubbing work. Problem is, that large files (500mb+ at somewhat high resolution) take for EVER to even start buffering ( I read the flowplayer or other flash players need to download metadata first) . I moved the xmov atom to the front of the file with MP4Box (i tried qt-quickstart too) , and the problem didn't go away. Next I read online I need to interleave audio tracks, so I did that too. No change in slowness. So I tried putting the same exact h264 movie into an FLV container, and the playback buffering starts almost instantly - no slowness. So what am I missing here? Why would I choose MP4 container with mod_264_streaming module , which seems super-slow over a regular FLV container with lighttpd's built-in mod_flv_streaming ? Obviously many websites pick mp4 container , but I fail to understand why ? And as a side question - I tried using HTML5's VIDEO tag to try the same h264 MP4 movie, and the scrubbing is LIGHTING FAST! I looked into lighttpd's log file, and i noticed taht Flash Players append video.mp4?start=234 each time timeline is scrubbed, wheres HTML5's video tag does no such thing . Is this some sort of limitations of Flash ? Why Can't flash streaming be same fast as HTML5 streaming? Thanks to ALL who can help. I very much appreciate this community.

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  • h264 inside FLV container vs. MP4 container?

    - by Gotys
    I am developing a tube site, and currently having issues with h264 format . By looking at youtube, I noticed they are putting their hi-def videos into mp4 container, so logically I did the same. Next, I installed mod_h264_streaming for lighttpd to make streaming and timeline-scrubbing work. Problem is, that large files (500mb+ at somewhat high resolution) take for EVER to even start buffering ( I read the flowplayer or other flash players need to download metadata first) . I moved the xmov atom to the front of the file with MP4Box (i tried qt-quickstart too) , and the problem didn't go away. Next I read online I need to interleave audio tracks, so I did that too. No change in slowness. So I tried putting the same exact h264 movie into an FLV container, and the playback buffering starts almost instantly - no slowness. So what am I missing here? Why would I choose MP4 container with mod_264_streaming module , which seems super-slow over a regular FLV container with lighttpd's built-in mod_flv_streaming ? Obviously many websites pick mp4 container , but I fail to understand why ? And as a side question - I tried using HTML5's VIDEO tag to try the same h264 MP4 movie, and the scrubbing is LIGHTING FAST! I looked into lighttpd's log file, and i noticed taht Flash Players append video.mp4?start=234 each time timeline is scrubbed, wheres HTML5's video tag does no such thing . Is this some sort of limitations of Flash ? Why Can't flash streaming be same fast as HTML5 streaming? Thanks to ALL who can help. I very much appreciate this community.

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  • Silverlight Cream for January 15, 2011 -- #1028

    - by Dave Campbell
    Note to #1024 Swag Winners: I'm sending emails to the vendors Sunday night, thanks for your patience (a few of you have not contacted me yet) In this Issue: Ezequiel Jadib, Daniel Egan(-2-), Page Brooks, Jason Zander, Andrej Tozon, Marlon Grech, Jonathan van de Veen, Walt Ritscher, Jesse Liberty, Jeremy Likness, Sacha Barber, William E. Burrows, and WindowsPhoneGeek. Above the Fold: Silverlight: "Building a Radar Control in Silverlight - Part 1" Page Brooks WP7: "Tutorial: Dynamic Tile Push Notification for Windows Phone 7" Jason Zander Training: "WP7 Unleashed Session I–Hands on Labs" Daniel Egan From SilverlightCream.com: Silverlight Rough Cut Editor SP1 Released Ezequiel Jadib has an announcement about the Rough Cut Editor SP1 release, and he walks you through the content, installation and a bit of the initial use. WP7 Unleashed Session I–Hands on Labs Daniel Egan posted Part 1 of 3 of a new WP7 HOL ... video online and material to download... get 'em while they're hot! WP7 Saving to Media Library Daniel Egan has another post up as well on saving an image to the media library... not the update from Tim Heuer... all good info Building a Radar Control in Silverlight - Part 1 This freakin' cool post from Page Brooks is the first one of a series on building a 'Radar Control' in Silverlight ... seriously, go to the bottom and run the demo... I pretty much guarantee you'll take the next link which is download the code... don't forget to read the article too! Tutorial: Dynamic Tile Push Notification for Windows Phone 7 Jason Zander has a nice-looking tutorial up on dynamic tile notifications... good diagrams and discussion and plenty of code. Reactive.buffering.from event. Andrej Tozon is continuing his Reactive Extensions posts with this one on buffering: BufferWithTime and BufferWIthCount ... good stuff, good write-up, and the start of a WP7 game? MEFedMVVM with PRISM 4 Marlon Grech combines his MEFedMVVM with Prism 4, and says it was easy... check out the post and the code. Adventures while building a Silverlight Enterprise application part #40 Jonathan van de Veen has a discussion up about things you need to pay attention to as your project gets close to first deployment... lots of good information to think about Silverlight or not. Customize Windows 7 Preview pane for XAML files Walt Ritscher has a (very easy) XAML extension for Windows 7 that allows previewing of XAML files in an explorer window... as our UK friends say "Brilliant!" Entity Framework Code-First, oData & Windows Phone Client From the never-ending stream of posts that is Jesse Liberty comes this one on EF Code-First... so Jesse's describing Code-First and OData all wrapped up about a WP7 app Sterling Silverlight and Windows Phone 7 Database Triggers and Auto-Identity Sterling and Database Triggers sitting in a tree... woot for WP7 from Jeremy Likness... provides database solutions including Validation, Data-specific concerns such as 'last modified', and post-save processing ... all good, Jeremy! A Look At Fluent APIs Sacha Barber has a great post up that isn't necessarily Silverlight, but is it? ... we've been hearing a lot about Fluent APIs... read on to see what the buzz is. Windows Phone 7 - Part 3 - Final Application William E. Burrows has Part 3 of his WP7 tutorial series up... this one completing the Golf Handicap app by giving the user the ability to manage scores. User Control vs Custom Control in Silverlight for WP7 WindowsPhoneGeek has a great diagram and description-filled post up on User Controls and Custom Controls in WP7... good external links too. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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