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  • Vernon's book Implementing DDD and modeling of underlying concepts

    - by EdvRusj
    Following questions all refer to examples presented in Implementing DDD In article we can see from Figure 6 that both BankingAccount and PayeeAccount represent the same underlying concept of Banking Account BA 1. On page 64 author gives an example of a publishing organization, where the life-cycle of a book goes through several stages ( proposing a book, editorial process, translation of the book ... ) and at each of those stages this book has a different definition. Each stage of the book is defined in a different Bounded Context, but do all these different definitions still represent the same underlying concept of a Book, just like both BankingAccount and PayeeAccount represent the same underlying concept of a BA? 2. a) I understand why User shouldn't exist in Collaboration Context ( CC ), but instead should be defined within Identity and Access Context IAC ( page 65 ). But still, do User ( IAC ), Moderator ( CC ), Author ( CC ),Owner ( CC ) and Participant ( CC ) all represent different aspects of the same underlying concept? b) If yes, then this means that CC contains several model elements ( Moderator, Author, Owner and Participant ), each representing different aspect of the same underlying concept ( just like both BankingAccount and PayeeAccount represent the same underlying concept of a BA ). But isn't this considered a duplication of concepts ( Evan's book, page 339 ), since several model elements in CC represent the same underlying concept? c) If Moderator, Author ... don't represent the same underlying concept, then what underlying concept does each represent? 3. In an e-commerce system, the term Customer has multiple meanings ( page 49 ): When user is browsing the Catalog, Customer has different meaning than when user is placing an Order. But do these two different definitions of a Customer represent the same underlying concept, just like both BankingAccount and PayeeAccount represent the same underlying concept of a BA? thanks

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  • php security holes Proof-Of-Concept [closed]

    - by Flavius
    Hi Could you show me a Proof-Of-Concept for all of these: XSS, CSRF, SQL injection with both the source code and the attack steps for each? Other attack vectors are welcome. The most complete answer gets accepted. The configuration is a fairly standard one, as of PHP 5.3.2, core settings: allow_call_time_pass_reference => Off => Off allow_url_fopen => On => On allow_url_include => Off => Off always_populate_raw_post_data => Off => Off arg_separator.input => & => & arg_separator.output => & => & asp_tags => Off => Off auto_append_file => no value => no value auto_globals_jit => On => On auto_prepend_file => no value => no value browscap => no value => no value default_charset => no value => no value default_mimetype => text/html => text/html define_syslog_variables => Off => Off disable_classes => no value => no value disable_functions => no value => no value display_errors => STDOUT => STDOUT display_startup_errors => On => On doc_root => no value => no value docref_ext => no value => no value docref_root => no value => no value enable_dl => Off => Off error_append_string => no value => no value error_log => syslog => syslog error_prepend_string => no value => no value error_reporting => 32767 => 32767 exit_on_timeout => Off => Off expose_php => On => On extension_dir => /usr/lib/php/modules/ => /usr/lib/php/modules/ file_uploads => On => On html_errors => Off => Off ignore_repeated_errors => Off => Off ignore_repeated_source => Off => Off ignore_user_abort => Off => Off implicit_flush => On => On include_path => .:/usr/share/pear => .:/usr/share/pear log_errors => On => On log_errors_max_len => 1024 => 1024 magic_quotes_gpc => Off => Off magic_quotes_runtime => Off => Off magic_quotes_sybase => Off => Off mail.add_x_header => On => On mail.force_extra_parameters => no value => no value mail.log => no value => no value max_execution_time => 0 => 0 max_file_uploads => 20 => 20 max_input_nesting_level => 64 => 64 max_input_time => -1 => -1 memory_limit => 128M => 128M open_basedir => no value => no value output_buffering => 0 => 0 output_handler => no value => no value post_max_size => 8M => 8M precision => 14 => 14 realpath_cache_size => 16K => 16K realpath_cache_ttl => 120 => 120 register_argc_argv => On => On register_globals => Off => Off register_long_arrays => Off => Off report_memleaks => On => On report_zend_debug => Off => Off request_order => GP => GP safe_mode => Off => Off safe_mode_exec_dir => no value => no value safe_mode_gid => Off => Off safe_mode_include_dir => no value => no value sendmail_from => no value => no value sendmail_path => /usr/sbin/sendmail -t -i => /usr/sbin/sendmail -t -i serialize_precision => 100 => 100 short_open_tag => Off => Off SMTP => localhost => localhost smtp_port => 25 => 25 sql.safe_mode => Off => Off track_errors => Off => Off unserialize_callback_func => no value => no value upload_max_filesize => 2M => 2M upload_tmp_dir => no value => no value user_dir => no value => no value user_ini.cache_ttl => 300 => 300 user_ini.filename => .user.ini => .user.ini variables_order => GPCS => GPCS xmlrpc_error_number => 0 => 0 xmlrpc_errors => Off => Off y2k_compliance => On => On zend.enable_gc => On => On

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  • What problems will I face if I remove the concept of interfaces from my code?

    - by Vishwas Gagrani
    I have been programming for many years but I am still not comfortable with the concept of "Interfaces". I try to use interfaces but many times I don't see a mandatory use for it. I think this is probably because the projects weren't so big, or because interfaces are more useful when teamwork is involved. So, making another attempt to understand the importance of interfaces, here is my question: What problems will I face if I remove the concept of interfaces from my code?

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  • Is there any replication standard or concept for application server data replication

    - by Naga
    Hi friends, Say, I have a server that handles file based mass data and can process thousands of read requests and hundreds of provisioning requests(Add, modify, delete) per second. This is not SQL based database. Now i planned to implement replication. There should be master- master replication, master slave replication, partial replication(entries matching a criteria) and fractional replication(part of an entry). Is there any standard for implementing such replication mechanisms? Can you please suggest some solution overview? Thanks, Naga

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  • C# serial port driver wrapper class code and concept quality

    - by Ruben Trancoso
    Hi folks, Would like to know from all you guys what you think about my Serial Wrapper class. Had be a while I've beem working with serial port but never shared the code what somekind make closed to my very own vision. Would like to know if it's a good/bad approach, if the interface is enough and what more you see on it. I know that Stackoverflow is for question but at the same time there's a lot of very good skilled people here and share code and opinion can also bennefit everybody, it's why I decided to post it anyway. thanks! using System.Text; using System.IO; using System.IO.Ports; using System; namespace Driver { class SerialSingleton { // The singleton instance reference private static SerialSingleton instance = null; // System's serial port interface private SerialPort serial; // Current com port identifier private string comPort = null; // Configuration parameters private int confBaudRate; private int confDataBits; private StopBits confStopBits; private Parity confParityControl; ASCIIEncoding encoding = new ASCIIEncoding(); // ================================================================================== // Constructors public static SerialSingleton getInstance() { if (instance == null) { instance = new SerialSingleton(); } return instance; } private SerialSingleton() { serial = new SerialPort(); } // =================================================================================== // Setup Methods public string ComPort { get { return comPort; } set { if (value == null) { throw new SerialException("Serial port name canot be null."); } if (nameIsComm(value)) { close(); comPort = value; } else { throw new SerialException("Serial Port '" + value + "' is not a valid com port."); } } } public void setSerial(string baudRate, int dataBits, StopBits stopBits, Parity parityControl) { if (baudRate == null) { throw new SerialException("Baud rate cannot be null"); } string[] baudRateRef = { "300", "600", "1200", "1800", "2400", "3600", "4800", "7200", "9600", "14400", "19200", "28800", "38400", "57600", "115200" }; int confBaudRate; if (findString(baudRateRef, baudRate) != -1) { confBaudRate = System.Convert.ToInt32(baudRate); } else { throw new SerialException("Baurate parameter invalid."); } int confDataBits; switch (dataBits) { case 5: confDataBits = 5; break; case 6: confDataBits = 6; break; case 7: confDataBits = 7; break; case 8: confDataBits = 8; break; default: throw new SerialException("Databits parameter invalid"); } if (stopBits == StopBits.None) { throw new SerialException("StopBits parameter cannot be NONE"); } this.confBaudRate = confBaudRate; this.confDataBits = confDataBits; this.confStopBits = stopBits; this.confParityControl = parityControl; } // ================================================================================== public string[] PortList { get { return SerialPort.GetPortNames(); } } public int PortCount { get { return SerialPort.GetPortNames().Length; } } // ================================================================================== // Open/Close Methods public void open() { open(comPort); } private void open(string comPort) { if (isOpen()) { throw new SerialException("Serial Port is Already open"); } else { if (comPort == null) { throw new SerialException("Serial Port not defined. Cannot open"); } bool found = false; if (nameIsComm(comPort)) { string portId; string[] portList = SerialPort.GetPortNames(); for (int i = 0; i < portList.Length; i++) { portId = (portList[i]); if (portId.Equals(comPort)) { found = true; break; } } } else { throw new SerialException("The com port identifier '" + comPort + "' is not a valid serial port identifier"); } if (!found) { throw new SerialException("Serial port '" + comPort + "' not found"); } serial.PortName = comPort; try { serial.Open(); } catch (UnauthorizedAccessException uaex) { throw new SerialException("Cannot open a serial port in use by another application", uaex); } try { serial.BaudRate = confBaudRate; serial.DataBits = confDataBits; serial.Parity = confParityControl; serial.StopBits = confStopBits; } catch (Exception e) { throw new SerialException("Serial port parameter invalid for '" + comPort + "'.\n" + e.Message, e); } } } public void close() { if (serial.IsOpen) { serial.Close(); } } // =================================================================================== // Auxiliary private Methods private int findString(string[] set, string search) { if (set != null) { for (int i = 0; i < set.Length; i++) { if (set[i].Equals(search)) { return i; } } } return -1; } private bool nameIsComm(string name) { int comNumber; int.TryParse(name.Substring(3), out comNumber); if (name.Substring(0, 3).Equals("COM")) { if (comNumber > -1 && comNumber < 256) { return true; } } return false; } // ================================================================================= // Device state Methods public bool isOpen() { return serial.IsOpen; } public bool hasData() { int amount = serial.BytesToRead; if (amount > 0) { return true; } else { return false; } } // ================================================================================== // Input Methods public char getChar() { int data = serial.ReadByte(); return (char)data; } public int getBytes(ref byte[] b) { int size = b.Length; char c; int counter = 0; for (counter = 0; counter < size; counter++) { if (tryGetChar(out c)) { b[counter] = (byte)c; } else { break; } } return counter; } public string getStringUntil(char x) { char c; string response = ""; while (tryGetChar(out c)) { response = response + c; if (c == x) { break; } } return response; } public bool tryGetChar(out char c) { c = (char)0x00; byte[] b = new byte[1]; long to = 10; long ft = System.Environment.TickCount + to; while (System.Environment.TickCount < ft) { if (hasData()) { int data = serial.ReadByte(); c = (char)data; return true; } } return false; } // ================================================================================ // Output Methods public void sendString(string data) { byte[] bytes = encoding.GetBytes(data); serial.Write(bytes, 0, bytes.Length); } public void sendChar(char c) { char[] data = new char[1]; data[0] = c; serial.Write(data, 0, 1); } public void sendBytes(byte[] data) { serial.Write(data, 0, data.Length); } public void clearBuffer() { if (serial.IsOpen) { serial.DiscardInBuffer(); serial.DiscardOutBuffer(); } } } }

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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  • Java Threading Concept Understanding

    - by Nirmal
    Hello All... Recently I have gone through with one simple threading program, which leads me some issues for the related concepts... My sample program code looks like : class NewThread implements Runnable { Thread t; NewThread() { t = new Thread(this, "Demo Thread"); System.out.println("Child thread: " + t); t.start(); // Start the thread } public void run() { try { for (int i = 5; i > 0; i--) { System.out.println("Child Thread: " + i); Thread.sleep(500); } } catch (InterruptedException e) { System.out.println("Child interrupted."); } System.out.println("Exiting child thread."); } } class ThreadDemo { public static void main(String args[]) { new NewThread(); // create a new thread try { for (int i = 5; i > 0; i--) { System.out.println("Main Thread: " + i); Thread.sleep(1000); } } catch (InterruptedException e) { System.out.println("Main thread interrupted."); } System.out.println("Main thread exiting."); } } Now this program giving me the output as follows : Child thread: Thread[Demo Thread,5,main] Main Thread: 5 Child Thread: 5 Child Thread: 4 Main Thread: 4 Child Thread: 3 Child Thread: 2 Main Thread: 3 Child Thread: 1 Exiting child thread. Main Thread: 2 Main Thread: 1 Main thread exiting. So, that's very much clear to me. But as soon as I am replacing the object creation code (calling of a NewThread class constructor) to as follows : NewThread nt = new NewThread(); // create a new thread the output becomes a bit varied like as follows : Child thread: Thread[Demo Thread,5,main] Main Thread: 5 Child Thread: 5 Child Thread: 4 Child Thread: 3 Main Thread: 4 Child Thread: 2 Child Thread: 1 Main Thread: 3 Exiting child thread. Main Thread: 2 Main Thread: 1 Main thread exiting. And some times it's giving me same output in both the cases. So, i am not getting the exact change in both the scenario. I would like to know that you the variation in the output is coming here ? Thanks in advance...

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  • How to make concept representation with the help of bag of words

    - by agazerboy
    Hi All, Thanks for stoping to read my question :) this is very sweet place full of GREAT peoples ! I have a question about "creating sentences with words". NO NO it is not about english grammar :) Let me explain, If I have bag of words like "person apple apple person person a eat person will apple eat hungry apple hungry" and it can generate some kind of following sentence "hungry person eat apple" I don't in which field this topic will relate. Where should I try to find an answer. I tried to search google but I only found english grammar stuff :) Any body there who can tell me which algo can work in this problem? or any program Thanks P.S: It is not an assignment :) if it would be i would ask for source code ! I don't even know in which field I should look for :)

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  • android R.layout concept

    - by yoav.str
    can I genrate java code instead using xml code ? lets say i want to do this xml code in a loop : <TableRow android:id="@+id/LivingCreture" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:text="LivingCreture" android:gravity="left" android:id="@+id/LivingCretureT" android:layout_width="45dp" android:layout_height="45dp"></TextView> <EditText android:text=" " android:gravity="center" android:id="@+id/LivingCretureE" android:layout_width="45dp" android:layout_height="45dp"></EditText> <ImageView android:id="@+id/ImageView03" android:layout_width="wrap_content"android:layout_height="wrap_content"></ImageView> is it possiable ?

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  • Find the flaws in the concept...

    - by Trindaz
    A web based web browser. Sounds silly right? Here's a use case. All comments about what could go wrong, and if anyone has tried and failed at this, very much wanted User goes to www.theBrowser.com and logs in with credentials specific to theBrowser.com. User tells theBrowser what their username and password for various sites are User goes to theBrowser.com/?uri=somesite.com theBrowser sends off the http request with User's log in details, then sends the http response back to User. This lets theBrowser do weird and wonderful functions like change colours / style sheets / etc. to every site that gets passed through it. From a technical stand point, storing username and password and passing them along is not a challenge for one user, but if there were a few, I'd have to use some kind of server based browser software to store a session per user logged in at theBrowser.com. How could I do that? Will I have to start from scratch? Obviously privacy and security are issues. Would theBrowser.com be too great a risk, even if users are fully warned? Cheers, Dave

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  • Why the concept of "Covariance" and "Contravariance" are applicable while implementing the methods o

    - by Amy
    The use case is some what like this: public class SomeClass: IClonable { // Some Code //Implementing interface method Public object Clone() { //Some Clonning Code } } Now my question is "Why is it not possible to use "SomeClass(As it is derivd from objec)" as a return type of Clone() method if we consider the Funda's of Covariance and Contravariance. Can somebody explain me the reason behind this implemementaion of Microsoft ????

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  • Concept of GUI's - Centralized or decentralized

    - by wvd
    Hello all, Since a few months I've been learning Erlang, and now it was time to do some basic GUI. After some quick research I saw there was an interesting library called 'wxi' (based on Fudgets of Haskell) which uses a different approach on GUI's. No central loop, every widget processes it's own events and handles it's own data. What do you guys think about this? It looks like it kind of can be efficient in languages such as Erlang, and it's an interesting approach. William van Doorn

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  • function concept

    - by anurag18294
    void execute(int &x,int y=100) { x=x+y; cout< will the following program work in spite of not assigning a default value to the x(formal parameters in the fuction prototype).

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  • ASP.NET MVC 2 AJAX dilemma: Lose Models concept or create unmanageable JavaScript

    - by Slightly Frustrated
    Hi, Ok, let's assume we are working with ASP.NET MVC 2 (latest and greatest preview) and we want to create AJAX user interface with jQuery. So what are our real options here? Option 1 - Pass Json from the Controller to the view, and then the view submits Json back to the controller. This means (in the order given): User opens some View (let's say - /Invoices/January) which has to visualize a list of data (e.g. <IEnumerable<X.Y.Z.Models.Invoice>>) Controller retrieves the Model from the repository (assuming we are using repository pattern). Controller creates a new instance of a class which we will serialize to Json. The reasaon we do this, is because the model may not be serializable (circular reference ftl) Controller populates the soon-to-be-serialized class with data Controller serializes the class to Json and passes it the view. User does some change and submits the 'form' The View submits back Json to the controller The Controller now must 'manually' validate the input, because the Json passed does not bind to a Model See, if our View is communicating to the controller via Json, we lose the Model validation, which IMHO is incredible disadvantage. In this case, forget about data annotations and stuff. Option 2 - Ok, the alternative of the first approach is to pass the Models to the Views, which is the default behavior in the template when you start a new project. We pass a strong typed model to the view The view renders the appropriate html and javascript, sticking to the model property names. This is important! The user submits the form. If we stick to the model names, when we .serialize() the form and submit it to the controller it will map to a model. There is no Json mapping. The submitted form directly binds to a strongly typed model, hence, we can use the model validation. E.g. we keep the business logic where it should be. Problem with this approach is, if we refactor some of the Models (change property names, types, etc), the javascript we wrote would become invalid. We will have to manually refactor the scripting and hope we don't miss something. There is no way you can test it either. Ok, the question is - how to write an AJAX front end, which keeps the business logic validation in the model (e.g. controller passes and receives a Model type), but in the same time doesn't screw up the javascript and html when we refactor the model?

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  • DATE concept in VB.NET

    - by megala
    i have created VB.net project.In that i have two textbox,and two buttons button1--submit buttom2-Duedate textbox1 contain the current date My constraints is if i click button2(Duedate) than add 30 days to textbox1 date and assign that value into textbox2. How to achieve this? I want the result like as folloes If I give textbox1 = 12/12/2009 than I click Duedatetextbox2.text =11/1/2010 Is it possible. Thanks in advance.

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  • MUD (game) design concept question about timed events.

    - by mudder
    I'm trying my hand at building a MUD (multiplayer interactive-fiction game) I'm in the design/conceptualizing phase and I've run into a problem that I can't come up with a solution for. I'm hoping some more experienced programmers will have some advice. Here's the problem as best I can explain it. When the player decides to perform an action he sends a command to the server. the server then processes the command, determines whether or not the action can be performed, and either does it or responds with a reason as to why it could not be done. One reason that an action might fail is that the player is busy doing something else. For instance, if a player is mid-fight and has just swung a massive broadsword, it might take 3 seconds before he can repeat this action. If the player attempts to swing again to soon, the game will respond indicating that he must wait x seconds before doing that. Now, this I can probably design without much trouble. The problem I'm having is how I can replicate this behavior from AI creatures. All of the events that are being performed by the server ON ITS OWN, aka not as an immediate reaction to something a player has done, will have to be time sensitive. Some evil monster has cast a spell on you but must wait 30 seconds before doing it again... I think I'll probably be adding all these events to some kind of event queue, but how can I make that event queue time sensitive?

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  • help understanding the concept of javascript callbacks with node.js, especially in loops

    - by Mr JSON
    hi I am just starting with node.js. I have done a little ajax stuff but nothing too complicated so callbacks are still kind of over my head. I looked at async but all I need is to run a few functions sequentially. I basically have something that pulls some json from an api, creates a new one and then does something with that. obviously i can't just run it because it runs everything at once and has an empty json. mostly they have to go sequentially but if while pulling a json from the api it can pull other json while it's waiting that is fine. I just got confused when putting the callback in a loop. what do I do with the index? i think i have seen some places that use callback inside the loop as kind of a recusive function and don't use for loops at all. simple examples would help alot thanks!

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  • jQuery's draggable grid

    - by Art
    It looks like that the 'grid' option in the constructor of Draggable is relatively bound to the original coordinates of the element being dragged - so simply put, if you have three draggable divs with their top set respectively to 100, 200, 254 pixels relative to their parent: <div class="parent-div" style="position: relative;"> <div id="div1" class="draggable" style="top: 100px; position: absolute;"></div> <div id="div2" class="draggable" style="top: 200px; position: absolute;"></div> <div id="div3" class="draggable" style="top: 254px; position: absolute;"></div> </div> Adn all of them are getting enabled for dragging with 'grid' set to [1, 100]: draggables = $('.draggable'); $.each(draggables, function(index, elem) { $(elem).draggable({ containment: $('#parent-div'), opacity: 0.7, revert: 'invalid', revertDuration: 300, grid: [1, 100], refreshPositions: true }); }); Problem here is that as soon as you drag div3, say, down, it's top is increased by 100, moving it to 354px instead of being increased by just mere 46px (254 + 46 = 300), which would get it to the next stop in the grid - 300px, if we are looking at the parent-div as a point of reference and "grid holder". I had a look at the draggable sources and it seem to be an in-built flaw - they just do all the calculations relative to the original position of the draggable element. I would like to avoid monkey-patching the code of draggable library and what I am really looking for here is the way how to make the Draggable calculate the grid positions relative to containing parent. However if monkey-patching is unavoidable, I guess I'll have to live with it. Thanks!

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  • clarification on the concept of "web service"

    - by udit
    Im a little confused on the varying definitions and implementations of web services available as implementations. Need some clarification please. Ones I have used till now: If a vendor gives me a specific format of XML that I can send populated with data to request and I make a simple HTTP POST over the internet passing in the XML String as the payload, is this a web service call ? If so, is there a specific name to it, this kind of web service ? Because obviously, it does not use anything like Axis, WSDL or SOAP to establish this connection. A variant of this is If the vendor gives me an XSD, I use JAXB to make a java class out of it and pass in the serialized version of the object, which eventually works out to be the same as option 1. RESTful web service: Vendor gives me a URL like http://restfulservice/products and I can make HTTP Requests to the URL and depending on what HTTP verb I use, the appropropriate action is called and the response sent over the wire. Ones I have only read about\ have a vague idea about SOAP. How does this work?.. Ive read the W3Schools tutorial and I undertsand that there is a very specific form of XML that is standardized according to W3C standards that we use to pass the same kind of messages as we did in option 1. But how does this work in real life? Vendor sends me what? Do I generate classes? Do I serialize some objects and http post them over to an address? Or do the generated objects themselves have connection methods that will do them for me? What about WSDL? When does a vendor send me WSDL and what do I do with it ? I guess I can generate classes from it. If yes, then what do I do with the generated classes ? When do I need that axis jar to generate classes from something that the vendor sends ? As you can see, I have some clear and other mostly vague ideas about the different kinds of web services available. would help if someone ould clarify and\or point to more real-world resources. I've looked a little bit into Java Web Services on the internet and the numerous four letter acronyms that get thrown at me make me dizzy. Thanks

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  • Concept: Mapping irregular shapes (cartoons, sprites) to triangles in OpenGL ES

    - by Moshe
    I understand how mapping a triangle texture to a triangle works, but how do you map other things? I can't see myself mapping a circle onto a triangle. If it were a quad (square), I could see it happening, but why would a graphic not get warped on a triangle? EDIT: Bonus question: What are some good OpenGL ES tutorials online? Videos and articles count. (I've seen the Stanford University stuff on iTunes U and think it's excellent, but I want more.)

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  • Concept of creating static Map

    - by chetan
    I want to create a Map object that can lose value only if we explicitly delete it from map. I have created Map object like public static Map<Long,String> listUser =new HasMap<Long,String>(); but every time class object is created new instance of Map is also created that contain null value. I want to create a Map instance that contain value we stored before.

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  • Statement.RETURN_GENERATED_KEYS concept

    - by rits
    import java.sql.* ; import java.util.* ; import java.io.* ; class DataBaseFactory{ public static Connection getConnection(){ ... ... ... ... } } class Demo{ public static void main(String []args) throws SQLException{ Connection con = DataBaseFactory.getConnection() ; //This is throwing exception //PreparedStatement ps = con.prepareStatement("insert into user values(?,?)", Statement.RETURN_GENERATED_KEYS) ; //But this is working fine PreparedStatement ps = con.prepareStatement("insert into user values(?,?)") ; } } thnx in advance to all the java people here....

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  • Understanding Async Concept in WebServices

    - by 8EM
    I've had the thrill recently of developing web service applications. Most of my experience is with GWT and mainly doing most things on the client side then doing an async call back for any additional data needed. However at the moment, I want a process that will be triggered on the client side, then on the server side, a loop will occur, where if a certain condition is met, it will 'push' back to the client. This will hopefully remove the processor usage on the client side and also saves bandwidth. What is this called? I understand 'polling' is where the client side continuously hits a server, however what I want is the opposite. Is this possible? Am I misunderstanding what happened when I trigger an AsyncService in GWT? Please advise. EDIT: Just for further clarification: Having some kind of weather data service. Where, you trigger 'go' on the client side, then on the server side, it checks to see the degrees, if it has moved since last time, it will spit back the degrees to the client, if it hasn't, it will keep looping.

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