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  • How to deal with large open worlds?

    - by Mr. Beast
    In most games the whole world is small enough to fit into memory, however there are games where this is not the case, how is this archived, how can the game still run fluid even though the world is so big and maybe even dynamic? How does the world change in memory while the player moves? Examples for this include the TES games (Skyrim, Oblivion, Morrowind), MMORPGs (World of Warcraft), Diablo, Titan Quest, Dwarf Fortress, Far Cry.

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  • Simple project - make a 3D box tumble and fall to the ground [closed]

    - by Dominic Bou-Samra
    Possible Duplicate: Resources to learn programming rigid body simulation Hi guys, I want to try learning rigid-body dynamic simulation. I have done a fluid and cloth simulation before, but never anything rigid. My maths knowledge is limited in that I don't know the notation that well. Are there any good cliff-notes, tutorials, guides on how I would accomplish a simple task like this? I don't want a super complex pdf that's only a little relevant. Thanks.

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  • Mouse / Usb don't work

    - by Enrico
    I just start now with Xubuntu (11.10) and don't know why but my mouse work strage, so if i move my mouse it move like jump not fluid (but if i use my pad there aren't any problem). another really strange thing is if I take off the mouse (usb) and put back doesn't work anymore.also if i put pen drive nothing uppen, maybe it's some usb problem or something i don't know. PC: Fujitsu Siemens Amilo. thank for your help Enrico

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  • New Interaction Hub Statement of Direction Published

    - by Matthew Haavisto
    The latest PeopleSoft Interaction Hub Statement of Direction is now available on My Oracle Support.  We think this subject will be particularly interesting to customers given the impending release of the PeopleSoft Fluid User Experience and all that offers.  The Statement of Direction describes how we see the Interaction Hub being used with the new user experience and the Hub's continued place in a PeopleSoft environment.  This paper also discusses subjects like branding, content management, easier design/deployment, and the optional restricted use license.

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  • Why Are We Still Using CPUs Instead of GPUs?

    - by Jason Fitzpatrick
    Increasingly GPUs are being used for non-graphical tasks like risk computations, fluid dynamics calculations, and seismic analysis. What’s to stop us from adopting GPU-driven devices? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Simulating water droplets on a window

    - by skyuzo
    How do I simulate water droplets realistically falling, gathering, and flowing down a window? For example, see http://www.youtube.com/watch?v=4jaGyv0KRPw. In particular, I want to simulate how smaller droplets merge together to form larger droplets that have enough weight to oppose the surface tension and flow downward, leaving a trail of water. I'm aware of fluid simulation, but how would it be applied in this situation?

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  • How to bring a modal to the front of the page using bootstrap?

    - by sharataka
    I am trying to implement a modal using bootstrap. When I click on the button the screen fades and the modal appears, but it appears behind the images in and is unreadable for the user. How do I bring the modal forward? <div class ="container-fluid"> <div class = "row-fluid"> <div class = "span2"> <!-- Modal --> <div class="modal hide fade" id="myModal"> <div class="modal-header"> <a class="close" data-dismiss="modal">×</a> <h3>Modal header</h3> </div> <div class="modal-body"> <p>One fine body…</p> </div> <div class="modal-footer"> <a href="#" class="btn">Close</a> <a href="#" class="btn btn-primary">Save changes</a> </div> </div> <a data-toggle="modal" href="#myModal" class="btn btn-primary">Launch demo modal</a> </div> <div class = "span8"> #a lot of images in this div </div> </div> </div>

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  • Merge computed data from two tables back into one of them

    - by Tyler McHenry
    I have the following situation (as a reduced example). Two tables, Measures1 and Measures2, each of which store an ID, a Weight in grams, and optionally a Volume in fluid onces. (In reality, Measures1 has a good deal of other data that is irrelevant here) Contents of Measures1: +----+----------+--------+ | ID | Weight | Volume | +----+----------+--------+ | 1 | 100.0000 | NULL | | 2 | 200.0000 | NULL | | 3 | 150.0000 | NULL | | 4 | 325.0000 | NULL | +----+----------+--------+ Contents of Measures2: +----+----------+----------+ | ID | Weight | Volume | +----+----------+----------+ | 1 | 75.0000 | 10.0000 | | 2 | 400.0000 | 64.0000 | | 3 | 100.0000 | 22.0000 | | 4 | 500.0000 | 100.0000 | +----+----------+----------+ These tables describe equivalent weights and volumes of a substance. E.g. 10 fluid ounces of substance 1 weighs 75 grams. The IDs are related: ID 1 in Measures1 is the same substance as ID 1 in Measures2. What I want to do is fill in the NULL volumes in Measures1 using the information in Measures2, but keeping the weights from Measures1 (then, ultimately, I can drop the Measures2 table, as it will be redundant). For the sake of simplicity, assume that all volumes in Measures1 are NULL and all volumes in Measures2 are not. I can compute the volumes I want to fill in with the following query: SELECT Measures1.ID, Measures1.Weight, (Measures2.Volume * (Measures1.Weight / Measures2.Weight)) AS DesiredVolume FROM Measures1 JOIN Measures2 ON Measures1.ID = Measures2.ID; Producing: +----+----------+-----------------+ | ID | Weight | DesiredVolume | +----+----------+-----------------+ | 4 | 325.0000 | 65.000000000000 | | 3 | 150.0000 | 33.000000000000 | | 2 | 200.0000 | 32.000000000000 | | 1 | 100.0000 | 13.333333333333 | +----+----------+-----------------+ But I am at a loss for how to actually insert these computed values into the Measures1 table. Preferably, I would like to be able to do it with a single query, rather than writing a script or stored procedure that iterates through every ID in Measures1. But even then I am worried that this might not be possible because the MySQL documentation says that you can't use a table in an UPDATE query and a SELECT subquery at the same time, and I think any solution would need to do that. I know that one workaround might be to create a new table with the results of the above query (also selecting all of the other non-Volume fields in Measures1) and then drop both tables and replace Measures1 with the newly-created table, but I was wondering if there was any better way to do it that I am missing.

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  • Bootstrap Carousel dont work propely

    - by olga1011
    <div class="container-fluid"> <div class="row-fluid"> <div class="span8"> <div id="myCarousel" class="carousel slide"> <!-- Carousel items --> <div class="carousel-inner"> <div class="active item"><img src="01.jpg" alt=""></div> <div class="item"><img src="02.jpg" alt=""></div> <div class="item"><img src="03.jpg" alt=""></div> <div class="item"><img src="02.jpg" alt=""></div> <div class="item"><img src="03.jpg" alt=""></div> </div> <!-- Carousel nav --> <a class="carousel-control left" href="#myCarousel" data-slide="prev">&lsaquo;</a> <a class="carousel-control right" href="#myCarousel" data-slide="next">&rsaquo;</a> </div> </div> </div> </div> I am working on site based on this theme http://bootstrapwp.rachelbaker.me/ When i put Bootstrap Carousel its jumping on the last frame and show nothing. I have read many tutorials and couldnt understand what i did wrong. I following the theme instruction. My site http://shopogolick.16mb.com Thank in advance!

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  • best way to go about cost-benefit analysis on hardware

    - by Michael
    I'm looking to build a low-end computational server (my jargon in this field is especially limited so if someone can state that better please change that to meet jargon). I'm basically running computational fluid dynamics programs, large matrix computations and bioinformatics code. What would be the best way to approach cost/benefit analysis on what to put in the system? Perhaps even more general: How does one approach cost/benefit analysis on hardware theoretically (doing the analysis before building the machine)?

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  • SmoothLife Is a Super Smooth Version of Conway’s Game of Life [Video]

    - by Jason Fitzpatrick
    What happens if you change cellular automaton program Game of Life to use floating point values instead of integers? You end up with SmoothLife, a fluid and organic growth simulator. SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway’s Game of Life – using floating point values instead of integers. This rule is SmoothLifeL which supports many interesting phenomena such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the ‘cords’ that join the blobs. You can check out the paper outlining how SmoothLife works here and then grab the source code to run your own simulation here. [via Boing Boing] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Silverlight Cream for June 13, 2010 -- #881

    - by Dave Campbell
    In this Issue: Mark Monster. Shoutouts: Adam Kinney has moved his blog, and his first post there is to announce New tutorials on .toolbox on PathListBox and Fluid UI Awesome graphics for the MEF'ed Video Player by Alan Beasley: New MEF Video Player Controls (1st Draft – Article to follow…) It must be a slow relaxing summer weekend, because I only found one post... and Mark submitted this one to me :) From SilverlightCream.com: How to improve the Windows Phone 7 Licensing development experience? Mark Monster is ahead of all of us if he's already programming his WP7 apps for 'trial versions'... but maybe it's time to start learning how to do that stuff :) Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • SQLAuthority News – Why VoIP Service Providers Should Think About NuoDB’s Geo Distribution

    - by Pinal Dave
    You can always tell when someone’s showing off their cool, cutting edge comms technology. They tend to raise their voice a lot. Back in the day they’d announce their gadget leadership to the rest of the herd by shouting into their cellphone. Usually the message was no more urgent than “Hi, I’m on my cellphone!” Now the same types will loudly name-drop a different technology to the rest of the airport lounge. “I’m leveraging the wifi,” a fellow passenger bellowed, the other day, as we filtered through the departure gate. Nobody needed to know that, but the subtext was “look at me everybody”. You can tell the really advanced mobile user – they tend to whisper. Their handset has a microphone (how cool is that!) and they know how to use it. Sometimes these shouty public broadcasters aren’t even connected anyway because the database for their Voice over IP (VoIP) platform can’t cope. This will happen if they are using a traditional SQL model to try and cope with a phone network which has far flung offices and hundreds of mobile employees. That, like shouting into your phone, is just wrong on so many levels. What VoIP needs now is a single, logical database across multiple servers in different geographies. It needs to be updated in real-time and automatically scaled out during times of peak demand. A VoIP system should scale up to handle increased traffic, but just as importantly is must then go back down in the off peak hours. Try this with a MySQL database. It can’t scale easily enough, so it will keep your developers busy. They’ll have spent many hours trying to knit the different databases together. Traditional relational databases can possibly achieve this, at a price. Mind you, you could extend baked bean cans and string to every point on the network and that would be no less elegant. That’s not really following engineering principles though is it? Having said that, most telcos and VoIP systems use a separate, independent solution for each office location, which they link together – loosely.  The more office locations, the more complex and expensive the solution becomes and so the more you spend on maintenance. Ideally, you’d have a fluid system that can automatically shift its shape as the need arises. That’s the point of software isn’t it – it adapts. Otherwise, we might as well return to the old days. A MySQL system isn’t exactly baked bean cans attached by string, but it’s closer in spirit to the old many teethed mechanical beast that was employed in the first type of automated switchboard. NuoBD’s NewSQL is designed to be a single database that works across multiple servers, which can scale easily, and scale on demand. That’s one system that gives high connectivity but no latency, complexity or maintenance issues. MySQL works in some circumstances, but a period of growth isn’t one of them. So as a company moves forward, the MySQL database can’t keep pace. Data storage and data replication errors creep in. Soon the diaspora of offices becomes a problem. Your telephone system isn’t just distributed, it is literally all over the place. Though voice calls are often a software function, some of the old habits of telephony remain. When you call an engineer out, some of them will listen to what you’re asking for and announce that it cannot be done. This is what happens if you ask, say, database engineers familiar with Oracle or Microsoft to fulfill your wish for a low maintenance system built on a single, fluid, scalable database. No can do, they’d say. In fact, I heard one shouting something similar into his VoIP handset at the airport. “I can’t get on the network, Mac. I’m on MySQL.” You can download NuoDB from here. “NuoDB provides the ability to replicate data globally in real-time, which is not available with any other product offering,” states Weeks.  “That alone is remarkable and it works. I’ve seen it. I’ve used it.  I’ve tested it. The ability to deploy NuoDB removes a tremendous burden from our support and engineering teams.” Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: NuoDB

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  • gpgpu vs. physX for physics simulation

    - by notabene
    Hello First theoretical question. What is better (faster)? Develop your own gpgpu techniques for physics simulation (cloth, fluids, colisions...) or to use PhysX? (If i say develop i mean implement existing algorithms like navier-strokes...) I don't care about what will take more time to develop. What will be faster for end user? As i understand that physx are accelerated through PPU units in gpu, does it mean that physical simulation can run in paralel with rastarization? Are PPUs different units than unified shader units used as vertex/geometry/pixel/gpgpu shader units? And little non-theoretical question: Is physx able to do sofisticated simulation equal to lets say Autodesk's Maya fluid solver? Are there any c++ gpu accelerated physics frameworks to try? (I am interested in both physx and gpgpu, commercial engines are ok too).

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  • Rendering of 2d water

    - by luke
    Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? Consider the fact that the game is a 2D game. The perspective is like this (the first image i have found): an example of 2d water. The water will be contained in boxes that can be broken in order to let it fall down and interact with other objects. The most simple way that comes to my mind is to use a small image for each particle. I am interested in hearing more ways of rendering water. Thank you.

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  • [JOGL] My program is too slow, how can I profile with Eclipse?

    - by nkint
    My simple opengl program is really toooo slow and not fluid. I'm rendering 30 sphere with simple illumination and simple materials. The only complex computing stuff I do is a collision detection between ray-mouse and spheres (that works ok and i do it only in mouseMoved) I'm not using any threads, just an animator to move spheres. How can I profile my jogl project? Or maybe (most probable...) I have some opengl instructions that I don't understand and make render particular accurate (or back face rendering that I don't need or whatever I don't know exactly I'm just entering the opengl world)

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  • New to world of Ubuntu

    - by Michael Raymond Cheney
    I've been running Ubuntu 13.04 since June 2013, and upgrading to 13.10 as we speak.(Note I own total 3 laptops.) My goal is to have one complete Linux machine and one dual boot, and third well (he is a newer Lenovo with Windows 8.1 and is touch screen.) but I want to learn Ubuntu life and further myself with using it for everyday use, but I'm not very fluid in Linux usage and hoping to find people who have a love for teaching others how to be one with the BEST OS IN THE WORLD! Hope I've got few people wanting to teach or give good instruction for success. ~Mike Cheney~

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  • The Art of Motion Capture [Video]

    - by Jason Fitzpatrick
    Motion capture is the process of using cameras and actors wearing special suits in order to build realistic and fluid foundations for CGI characters. Watch this informative video to see how the process works. Courtesy of the video series Good Job, a series focused on interesting jobs within the film and video game industry, we see how martial artists wearing special suits dotted with LEDs generate the basic framework for the fighters in the popular video game series Tekken. [via Neatorama] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • Dynamic body implementation

    - by ArturoVM
    I am writing a 2D game where one of the characters has some very particular requirements. This character is a body with no particular shape (similar to a fluid, but not so much), it has to be able to grow and shrink (as in actually growing, not just scaling), and it has to have collision detection (even if it's basic). Because of this requirements, it obviously can't be based on a sprite, so direct rendering of the shape should be the logical thing to do. I assume this is no easy task, but I just couldn't find a good physics engine that covers these requirements (or at least no tutorial on how to do it; I particularly searched for Box2D tutorials). Is there a way of doing this with Box2D, SDL, or any other physics or game engine out there? If not, what's a good place to start? I am really clueless as far as soft-body physics are concerned.

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  • How to move a line of sprites in a sine wave?

    - by electroflame
    So, I'm spawning a horizontal line of enemies that I would like to have move in a nice wave. Currently I tried: Enemy.position.X += Enemy.velocity.X; Enemy.position.Y += -(float)Math.Cos(Enemy.position.X / 200) * 5; This...kind of works. But the wave is not a true wave. The top and bottom of one pass are not the same (e.g. 5 for the top, and -5 for the bottom (I don't mean literal points, I just meant that it's not symmetrical)). Is there a better way to do this? I would like the whole line to move in a wave, so it looks fluid. By that, I mean that it should look like each enemy is "following" the one in front of it. The code I posted does have this fluidity to it, but like I said, it's not a perfect wave. Any ideas? Thanks in advance.

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  • Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

    - by rraallvv
    I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered my limit to be a little bit over 15 FPS, in fact my physics simulation is updated at that rate (15.84 steps/s) as that is the lowest that still give fluid movement, a bit lower gives jerky motion. Is there a practical reason why to clamp FPS way above the lower limit? Update: The following image could help to clarify I can independently set the physic simulation step, frame rate, and simulation interval update. My concern is why should I clamp any of those to values greater than the minimum? For instance to conserve battery life I could just to choose the lower limits, but it seems that 60 or 30 FPS are the most used values.

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  • [JOGL] my program is too slow, ho can i profile with Eclipse?

    - by nkint
    hi juys my simple opengl program is really toooo slow and not fluid i'm rendering 30 sphere with simple illumination and simple material. the only hard(?) computing stuffs i do is a collision detection between ray-mouse and spheres (that works ok and i do it only in mouseMoved) i have no thread only animator to move spheres how can i profile my jogl project? or mayebe (most probable..) i have some opengl instruction that i don't understand and make render particular accurate (or back face rendering that i don't need or whatever i don't know exctly i'm just entered in opengl world)

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  • OPN Solutions Catalog Goes Mobile!

    - by Richard Lefebvre
    We are pleased to announce the launch of a mobile-ready OPN Solutions Catalog Features include: A fluid search and browse experience regardless of device (phone, tablet, or desktop) Streamlined design and reorganized search facets, making it easier for customers to search and browse partner profiles and solutions The OPN Solutions Catalog is a free marketing tool for all active Oracle PartnerNetwork members. If you are an OPN partner… take advantage of it! To learn more about the new catalog, watch the Solutions Catalog Training which includes best practices and a demo on how to update your profile. Spend a few minutes with our experts to learn how you can expand your market reach and showcase your offerings to our customers, partners, and Oracle employees worldwide. Questions? Visit the Solutions Catalog Resource page or contact the Partner Business Center.

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  • How would you answer this job-interview question?

    - by ahmed
    One of the five people who interviewed me asked a question that resulted in an hour-long discussion: "Explain how you would develop a frequency-sorted list of the ten thousand most-used words in the English language." My initial response was to assail the assumptions underlying the problem. Language is a fluid thing, I argued. It changes in real time. Vocabulary and usage patterns shift day-to-day. To develop a list of words and their frequencies means taking a snapshot of a moving target. Whatever snapshot you take today isn't going to look like the snapshot you take tomorrow or even five minutes from now. Thanking you advance for your answers and consideration.

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