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  • BlackBerry-how to change Manager background image?

    - by Galaxy
    I am trying to create a tool bar with background color different from the screen background, i am using the following code getMainManager().add(mToolbarManager = new HorizontalFieldManager()); mToolbarManager.add(mBtn = new BitmapButtonField(mBmpNor, mBmpFoc, mBmpAct)); Background bg = BackgroundFactory.createSolidBackground(Color.BLACK); mToolbarManager.setBackground(bg); mToolbarManager.add(mBtn = new BitmapButtonField(mBmpNor, mBmpFoc, mBmpAct)); but it doesn't effect the background of toolbarmanager, while setting the background of mainmanger works fine

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  • Java phone dialer

    - by Galaxy
    Hi, I want to develop phone dialer application, the app is to use modem to dial phone numbers and play voice messages . which java api is to be used,other wise is their opensource IVR paltform to serve that ?

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  • J2me - Arrays vs vector ?

    - by Galaxy
    if we have to implementations of string split for j2me, one returns vector and the other returns array , in terms of performance on hand held devices which one is the best choice ?

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  • Hey, Google: It’s Time to Add Multi-Window Multitasking To Android

    - by Chris Hoffman
    In 2012, Google’s Dianne Hackborn threatened to revoke CyanogenMod’s access to the Android Market if they moved forward with adding “Cornerstone” multitasking to their custom ROM. Samsung has since created their own multi-window multitasking feature. Dianne Hackborn said this “is something that needs to be done at the mainline platform level” so apps wouldn’t break. She was right — Android needs this as a standard feature and it’s time for Google to provide it. Doesn’t Android Have Multitasking? Android originally stood out from Apple’s iOS with its powerful multitasking. Applications can continue running in the background while you’re using another application. This makes Android powerful — you can even have BitTorrent clients downloading files in the background while using another app. Android still kept the design of a single app on screen at a time. This made a lot of sense when Android only ran on smartphones with small screens. Today, Android runs on everything from smaller smartphones all the way up to huge “phablets” like the Galaxy Note. Android has gone beyond phones and runs on 12-inch tablets, convertibles with keyboard docks, laptops, and even Android desktops. Android isn’t just a phone operating system. Samsung’s Multi-Window Isn’t Good Enough Samsung has tried to add value to Android by adding a multi-window feature. When you’re using a high-end phone like the Galaxy Note or Galaxy S, or a Galaxy tablet, you have the ability to run certain apps side-by-side with each other. There are big problems here. This only works on Samsung devices, and only on specific Samsung devices. To add support for this feature in a way that doesn’t break other apps, Samsung’s multi-window feature also only works with specific apps. You can’t just run any app in multi-window view, only the apps on the Multi Window bar Samsung provides. This prevents third-party apps from breaking, which is what Google was worried about with CyanogenMod’s Cornerstone feature. A feature that only works with a handful of apps on specific devices from a single manufacturer isn’t good enough. This feature needs to work on every Android device — or at least ones with suitably large screens and powerful enough internals. It needs to be an Android platform feature so application developers can ensure their apps will work properly with it on every device. Android developers shouldn’t have to add support for each manufacturer’s own multi-window feature if other manufacturers decide to copy Samsung. Floating Apps Are a Dirty Hack Floating apps also enable real multitasking. Remember that Android allows apps to run in the background while you’re using an app in the foreground. These apps can present interfaces that appear floating above the current app — think of it like using “always on top” to make a window always appear over every other app on a desktop operating system. You can install floating apps to browse the web, take notes, chat, and watch videos while using any app. Only apps specifically designed to run as floating apps will work, so you have to seek them out. Floating apps are also awkward to use because they float over the app you’re using, blocking parts of its interface. Microsoft added floating-window support to Skype for Android. You can have a video conversation and the other person’s face will always appear on your screen, even when you leave the Skype app. Microsoft is using more of Android’s multi-window multitasking power than Google is. Custom ROMs and Root-Only Tweaks Aren’t Acceptable Some custom ROMs are adding this feature to Android. Google threatened to revoke CyanogenMod’s access to the Android Market (now known as Google Play) if they added this feature because it could potentially break third-party apps. Today, other custom ROMs are working on split-screen multitasking. Samsung added their own version to their own devices. You can also get this feature by using a root-only Xposed Framework tweak known as XMultiWindow. If you have root access, you can get multi-window multitasking or any app on your device. This shouldn’t require rooting your device or installing a custom ROM. These third-party solutions often have awkward interfaces and bugs. We need an integrated, supported solution that works the same on every device. Why Multi-Window is Important Microsoft’s Windows 8.1 stands out among tablet operating systems for its powerful multitasking support, allowing you to view several apps side-by-side at the same time. Apple is also reported to be working on adding side-by-side apps to the iPad with iOS 8. On every competitor’s operating system, you’ll be able to view a web page while you write an email, watch a video while you browse the web, or chat with someone while you do anything else. But Android’s still remained frozen in time. Despite all Android’s underlying power — and despite the way Android allows apps to adapt to different screen sizes — Google is resisting adding this feature. Large-screen Android tablets like the Nexus 10 (remember that tablet Google hasn’t updated in over 18 months?) need this feature. So do huge phones, convertibles, laptops, and Android desktops. If tablets are the future of personal computing, we should be able to do more than one thing at a time on our tablets’ big screens. Microsoft, Samsung, and even Apple are realizing this — now it’s Google’s turn. Image Credit: Sergey Galyonkin on Flickr, Karlis Dambrans on Flickr

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  • T-Mobile releases an App to unlock mobile devices

    - by Gopinath
    T-Mobile is in no mood to stop innovating and outsmarting its rival wireless network providers in USA. Its been talk of the wireless community and rightly deserves the space for its push to make wireless providers more consumer friendly in USA. Just couple of days after US Government passed a law that made unlocking smartphones legal in USA, T-Mobile released an Android App to make unlocking smartphone as easy as few taps. The app aptly named Device Unlock is available in Android Play Store and at the moment it can unlock only Samsung Galaxy Avant smartphones. The app lets you either temporarily unlock your smartphone for 30 days(very helpful for those who travel and wants to use their phone with other carriers) or send a request to T-Mobile to permanently unlock the device for ever. When user tries to unlock the device, the App verifies the user account to make sure that the account complies with T-Mobile rules. If the rule check passes, the app automatically unlocks the phone. The process is very simple and T-Mobile users are going to love this; the other carrier users would envy to have such a simple process to unlock smartphones. Though this app is available for just Android Play Store and works only Samsung Galaxy Avant smartphone, it looks T-Mobile is testing out this feature on small set of users first to learn and improve unlocking process. Hope to see this app able unlock all T-Mobile devices soon.

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  • How to Save Hundreds or Thousands of Dollars on Cell Phone Service

    - by Chris Hoffman
    Cell phone contracts are bad. You get a seemingly cheap phone up front, but you more than pay for the cost of the phone over two years. Prepaid phone plans are surging in North America for a reason. Prepaid phone plans will be cheaper and more flexible than traditional contracts with big carriers for many people. However much you use your phone, there’s a good chance you can save money with a prepaid service. No More Contracts Here’s how cell phone service typically works in North America: You get a subsidized phone for “free”, $99, or $199. You sign up for a two-year contract and more than pay back the cost of that phone over the length of the contract. This is similar to leasing something or purchasing it on a credit card and paying it back over two years — you spend less up front, but you’re paying more in the long run. But this isn’t the only option. You could opt for a cheaper prepaid service that doesn’t lock you into a contract. If you don’t use your phone much, you could just pay for what you use and avoid the hefty cell phone bills. If you use your phone a lot, you could get a cheaper plan, too. Now, this certainly isn’t for everyone. If you want the latest iPhone or Galaxy smartphone every two years and require a 4G data connection, prepaid services may not be for you. On the other hand, if you don’t need the latest phone, you can save money here. You can also save a huge amount of money if you don’t use your phone much. Phone Options When you choose your prepaid or contract-free service, you’ll often be able to purchase a phone from them. You’ll generally be able to find dirt-cheap dumbphones and the cheapest, slowest Android phones for not very much money. If you are able to buy a top-of-the-line smartphone, you’ll have to pay the full, unsubsidized price. That’s $649 for either an iPhone 5S or Samsung Galaxy S4. Whatever phones the service provider offers, you could always buy a phone elsewhere — for example, you could buy an unsubsidized iPhone direct from Apple and then take it to your cell phone service of choice. Most services will allow you to get a SIM card and pop it into your existing phone rather than purchasing a phone. If you can get a hand-me-down smartphone, you can often save quite a bit of money. For example, you may have a family member upgrading from an iPhone 4S to an iPhone 5S. You could take their phone to a prepaid carrier and have a nicer phone on a cheap cell phone plan. If you brought an old smartphone to a big carrier like AT&T or Verizon, they wouldn’t give you a discount on your monthly plan. You’d have to pay the same amount of money every month as if you had gotten a subsidized phone. Google’s Nexus phones are also great options for people looking to buy smartphones and pay up-front. Google’s Nexus 4 offered a modern, almost top-of-the-line Android smartphone experience at $299 or $349 when it came out last year. Google will soon be releasing the Nexus 5 and it’s expected to be priced at $349. That’s certainly a lot more than a cheap phone, but it’s a fairly high-end smartphone at almost half the price of an iPhone 5S or Galaxy S4. Nexus phones can be purchased online from Google’s Play Store. Service Options When choosing a service, you need to consider what you actually use. If you’re someone who only uses your phone rarely, you can get plans that will allow you to pay as little as a few dollars per month. If you’re someone who’s usually in range of Wi-Fi, you may not need much data at all. If you want a plan with unlimited talk, texting, and data usage, you can get it for much cheaper than you’d pay on a major carrier like AT&T. The options here range from pay-as-you-go plans, like the ones offered by T-Mobile, which allow you to put a certain amount of money in and only drain that balance when you actually use minutes, texts, or data. If you only make a few calls and send a few texts per month, you’d only pay a few bucks. On the other end, Walmart’s Straight Talk service is a popular option that offers unlimited talk, texting, and data at $45 per month. Which service is right for you depends on a lot of things, including your usage and what each network’s coverage is like in your area. You’ll want to do some research of your own before choosing a service. Prepaid services also offer you even more flexibility after you choose one. If you’re not happy or a better deal comes along, you can switch — you’re not locked into your service for two years and you won’t pay an early termination fee. Image Credit: Intel Free Press on Flickr, Jon Fingas on Flickr, John Karakatsanis on Flickr, kendalkinggroup on Flickr     

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  • How to get distinct values from the List&lt;T&gt; with LINQ

    - by Vincent Maverick Durano
    Recently I was working with data from a generic List<T> and one of my objectives is to get the distinct values that is found in the List. Consider that we have this simple class that holds the following properties: public class Product { public string Make { get; set; } public string Model { get; set; } }   Now in the page code behind we will create a list of product by doing the following: private List<Product> GetProducts() { List<Product> products = new List<Product>(); Product p = new Product(); p.Make = "Samsung"; p.Model = "Galaxy S 1"; products.Add(p); p = new Product(); p.Make = "Samsung"; p.Model = "Galaxy S 2"; products.Add(p); p = new Product(); p.Make = "Samsung"; p.Model = "Galaxy Note"; products.Add(p); p = new Product(); p.Make = "Apple"; p.Model = "iPhone 4"; products.Add(p); p = new Product(); p.Make = "Apple"; p.Model = "iPhone 4s"; products.Add(p); p = new Product(); p.Make = "HTC"; p.Model = "Sensation"; products.Add(p); p = new Product(); p.Make = "HTC"; p.Model = "Desire"; products.Add(p); p = new Product(); p.Make = "Nokia"; p.Model = "Some Model"; products.Add(p); p = new Product(); p.Make = "Nokia"; p.Model = "Some Model"; products.Add(p); p = new Product(); p.Make = "Sony Ericsson"; p.Model = "800i"; products.Add(p); p = new Product(); p.Make = "Sony Ericsson"; p.Model = "800i"; products.Add(p); return products; }   And then let’s bind the products to the GridView. protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { Gridview1.DataSource = GetProducts(); Gridview1.DataBind(); } }   Running the code will display something like this in the page: Now what I want is to get the distinct row values from the list. So what I did is to use the LINQ Distinct operator and unfortunately it doesn't work. In order for it work is you must use the overload method of the Distinct operator for you to get the desired results. So I’ve added this IEqualityComparer<T> class to compare values: class ProductComparer : IEqualityComparer<Product> { public bool Equals(Product x, Product y) { if (Object.ReferenceEquals(x, y)) return true; if (Object.ReferenceEquals(x, null) || Object.ReferenceEquals(y, null)) return false; return x.Make == y.Make && x.Model == y.Model; } public int GetHashCode(Product product) { if (Object.ReferenceEquals(product, null)) return 0; int hashProductName = product.Make == null ? 0 : product.Make.GetHashCode(); int hashProductCode = product.Model.GetHashCode(); return hashProductName ^ hashProductCode; } }   After that you can then bind the GridView like this: protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { Gridview1.DataSource = GetProducts().Distinct(new ProductComparer()); Gridview1.DataBind(); } }   Running the page will give you the desired output below: As you notice, it now eliminates the duplicate rows in the GridView. Now what if we only want to get the distinct values for a certain field. For example I want to get the distinct “Make” values such as Samsung, Apple, HTC, Nokia and Sony Ericsson and populate them to a DropDownList control for filtering purposes. I was hoping the the Distinct operator has an overload that can compare values based on the property value like (GetProducts().Distinct(o => o.PropertyToCompare). But unfortunately it doesn’t provide that overload so what I did as a workaround is to use the GroupBy,Select and First LINQ query operators to achieve what I want. Here’s the code to get the distinct values of a certain field. protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { DropDownList1.DataSource = GetProducts().GroupBy(o => o.Make).Select(o => o.First()); DropDownList1.DataTextField = "Make"; DropDownList1.DataValueField = "Model"; DropDownList1.DataBind(); } } Running the code will display the following output below:   That’s it! I hope someone find this post useful!

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  • Enable real fixed positioning on Samsung Android browsers

    - by Mr. Shiny and New ??
    The Android browser, since 2.2, supports fixed positioning, at least under certain circumstances such as when scaling is turned off. I have a simple HTML file with no JS, but the fixed positioning on three Samsung phones I've tried is simply wrong. Instead of true fixed positioning, the header scrolls out of view then pops back into place after the scrolling is done. This doesn't happen on the Android SDK emulator for any configuration I've tested (2.2, 2.3, 2.3 x86, 4.0.4). It also doesn't happen when using the WebView in an app on the Samsung phones: in those cases the positioning works as expected. Is there a way to make the Samsung Android "stock" browser use real fixed positioning? I've tested: 1. Samsung Galaxy 551, Android 2.2 2. Samsung Galaxy S, Android 2.3 3. Samsung Galaxy S II, Android 2.3 Sample code: <html> <head> <meta name="viewport" content="initial-scale=1.0,maximum-scale=1.0,user-scalable=no,width=device-width,height=device-height"> <style> h1 { position: fixed; top: 0; left: 0; height: 32px; background-color: #CDCDCD; color: black; font-size: 32px; line-height: 32px; padding: 2px; width: 100%; margin: 0;} p { margin-top: 36px; } </style> </head> <body> <h1>Header</h1> <p>Long text goes here</p> </body> </html> The expected behaviour is that the grey header fills the top of the screen and stays put no matter how much you scroll. On Samsung Android browsers it seems to scroll out of view then pop back into place once the scrolling is done, as if the fixed-positioning is being simulated using Javascript, which it isn't. Edit Judging by the comments and "answers" it seems that maybe I wasn't clear on what I need. I am looking for a meta tag or css rule/hack or javascript toggle which turns off Samsung's broken fixed-positioning and turns on the Android browser's working fixed-positioning. I am not looking for a Javascript solution that adds broken fixed-positioning to a browser that has no support whatsoever; the Samsung fixed-positioning does that already, it just looks stupid.

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  • ArrayAdapter throwing ArrayIndexOutOfBoundsException

    - by alex
    I am getting an error of an array out of bounce error when i am using my custom array adapter. I am wondering if there are any coding errors I have overlooked. Here is the error log 06-10 20:21:53.254: E/AndroidRuntime(315): FATAL EXCEPTION: main 06-10 20:21:53.254: E/AndroidRuntime(315): java.lang.RuntimeException: Unable to start activity ComponentInfo{alex.android.galaxy.tab.latest/alex.android.galaxy.tab.latest.Basic_db_output}: java.lang.ArrayIndexOutOfBoundsException 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.os.Handler.dispatchMessage(Handler.java:99) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.os.Looper.loop(Looper.java:123) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.main(ActivityThread.java:4627) 06-10 20:21:53.254: E/AndroidRuntime(315): at java.lang.reflect.Method.invokeNative(Native Method) 06-10 20:21:53.254: E/AndroidRuntime(315): at java.lang.reflect.Method.invoke(Method.java:521) 06-10 20:21:53.254: E/AndroidRuntime(315): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 06-10 20:21:53.254: E/AndroidRuntime(315): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 06-10 20:21:53.254: E/AndroidRuntime(315): at dalvik.system.NativeStart.main(Native Method) 06-10 20:21:53.254: E/AndroidRuntime(315): Caused by: java.lang.ArrayIndexOutOfBoundsException 06-10 20:21:53.254: E/AndroidRuntime(315): at alex.android.galaxy.tab.latest.Basic_db_output.onCreate(Basic_db_output.java:44) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) I am basing my code example on this How to use ArrayAdapter<myClass> ArrayList list = new ArrayList(); for(int i=1; i <= 3; i++) { Reader reader = new ResultsReader("android_galaxy_tab_latest/src/quiz"+i+".txt"); reader.read(); String str = ((ResultsReader)reader).getInput(); String data[] = str.split("<.>"); Question q = new Question(); q.question = data[0]; q.answer = Integer.parseInt(data[1]); q.choice1 = data[2]; q.choice2 = data[3]; q.choice3 = data[4]; list.add(q); }

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  • Android views' borders issue on some devices

    - by htafoya
    Hi there, Some users have been reporting border alignment issues on some android components such as the alert popup or the editTexts. This is happening on the Samsung Galaxy Apollo (200x400) and the HTC Pro Touch (480x640) devices. I cannot replicate that because i don't own those devices and in the Samsung Galaxy S and emulator everything looks just right. I think that the problem is the dpi or resolution of the device (because the edittext background is a single .9.png so image should look ok); however I am not sure if the supports-screens tag is the solution. Also, application was developed using Api 3 (v1.5) and supports-screens was not yet supported, nor the screen-size resource qualifier. The style used for the alerts and editText is the phone default. Could the problem be something related with the theme applied to the phone by the user? Thanks in advance!, I show some images given to me showing the problem: //EDIT: I can't post images because i am new; i will put a link: borders issue link img

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  • Android database closed exception

    - by Bombastic
    I'm working on a project where I'm downloading and saving data from web to sqlite database. A few minutes ago I receive a strange exception to our server from a user which is saying that the sqlite database is already closed..and I just checked the whole file where the exception happened and I'm not calling dbHelper.close();. Here is the function where the app crashes and LogCat message : public void insertCollectionCountries(JSONObject obj, Context context) { //Insert in collection_countries if(RPCCommunicator.isServiceRunning){ Log.w("","JsonCollection - insertCollectionCountries"); ContentValues valuesCountries = new ContentValues(); try { collectionId = Integer.parseInt(obj.getString("collection_id")); dbHelper.deleteSQL("collection_countries", "collection_id=?", new String[] {Integer.toString(collectionId)}); JSONArray arrayCountries = obj.getJSONArray("country_availability"); for (int i=0; i<arrayCountries.length(); i++) { valuesCountries.put("collection_id", collectionId); String countryCode = arrayCountries.getString(i); valuesCountries.put("country_code", countryCode); dbHelper.executeQuery("collection_countries", valuesCountries); } } catch (JSONException e){ e.printStackTrace(); } } } and the error is on that line : dbHelper.executeQuery("collection_countries", valuesCountries); here is the LogCat message : java.lang.IllegalStateException: database /data/data/com.stampii.stampii/databases/stampii_sys_tpl.sqlite (conn# 0) already closed at android.database.sqlite.SQLiteDatabase.verifyDbIsOpen(SQLiteDatabase.java:2123) at android.database.sqlite.SQLiteDatabase.setTransactionSuccessful(SQLiteDatabase.java:734) at com.stampii.stampii.comm.rpc.SystemDatabaseHelper.execQuery(SystemDatabaseHelper.java:298) at com.stampii.stampii.comm.rpc.SystemDatabaseHelper.executeQuery(SystemDatabaseHelper.java:291) at com.stampii.stampii.jsonAPI.JsonCollection.insertCollectionCounries(JsonCollection.java:548) at com.stampii.stampii.jsonAPI.JsonCollection.executeInsert(JsonCollection.java:181) at com.stampii.stampii.collections.MyService.downloadCollections(MyService.java:122) at com.stampii.stampii.collections.MyService$2.run(MyService.java:74) at java.lang.Thread.run(Thread.java:1020) and function in my dbHelperClass which I'm using to insert data : public boolean executeQuery(String tableName,ContentValues values){ return execQuery(tableName,values); } private boolean execQuery(String tableName,ContentValues values){ sqliteDb = instance.getWritableDatabase(); sqliteDb.beginTransaction(); sqliteDb.insert(tableName, null, values); sqliteDb.setTransactionSuccessful(); sqliteDb.endTransaction(); return true; } Any ideas which can close my sqlite database or what can cause that exception, because I've tested this code on a few emulators with different Android versions, different devices (HTC EVO 3D, Samsung Galaxy Nexus,HTC Desire, LG OPTIMUS PAD, Samsung Galaxy S2, Samsung Galaxy Note) and it's working fine. Thanks in advance!

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  • Application not showing up in Google Play for 4.x devices

    - by Zargle
    I recently posted about the Play store not letting me publish my app without a minSdkVersion, but whenever I set it to anything above "1" my app just doesn't work (minSdkVersion breaking program). So this guy suggested to just set my minSdkVersion to 1, which worked. But now when I submitted my app even though the developer site says: API level: 1-16+ Supported screens: normal-xlarge OpenGL textures: all But the app only shows it supports Android under 4.x, I developed it on my 4.0.4 device. I tried searching around and I found that some people have problems with services messing up the phones it supports, so I deleted all of my services, because I don't really need any for this version of the app to submit. And it still didn't work. So I don't know what else to do, here is my AndroidManifest.xml if it helps... I've been trying to figure out why my application isn't working for a week now, still nothing. I have tried setting a targetSdkVersion to something like 14, my application still breaks. I cleaned out my code, taking everything out of the already short, 200 lines, application, and it still isn't working. Is there something I can't use in an android application 4.0 that I am using in my application? or is it just my AndroidManifest? Thank you so much! <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unparalleledsoftware.app.list" android:versionCode="5" android:versionName="2.02" > <uses-sdk android:minSdkVersion="1" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I should note,I am using the Theme.Holo.Light, but even if I change it to DeviceDefault it doesn't work. Edit: I googled the app on my friends Samsung Galaxy S3 (it didn't show up in the Play Store on his phone), when I installed by googling the app and hitting the "install" button on google and it opened in the Google Play store and was able to install. When I did the same on my phone, Galaxy Note, it opened in the Google Play Store, but then said "Not compatible." Why? They are both on the same version of OS. Why is mine not compatible, nor the One X compatible, but the Samsung Galaxy S3 worked...? Edit: I get these errors/problems when compiling with a targetSdkVersion, http://pastebin.com/mxgWNLdM

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  • Display a JSON-string as a table

    - by Martin Aleksander
    I'm totally new to JSON, and have a json-string I need to display as a user-friendly table. I have this file, http://ish.tek.no/json_top_content.php?project_id=11&period=week, witch is showing ID-numbers for products (title) and the number of views. The Title-ID should be connected to this file; http://api.prisguide.no/export/product.php?id=158200 so I can get a table like this: ID | Product Name | Views 158200 | Samsung Galaxy SIII | 21049 How can I do this?

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  • Good practices while working with multiple game engines, porting a game to a new engine

    - by Mahbubur R Aaman
    I have to work with multiple game engines, like Cocos2d Unity3d Galaxy While working with multiple game engines, what practices should i follow? EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines? EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?

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  • Are we alone? We may soon find out

    Rapid technological leaps forward in the last 10 years mean mankind is closer than ever before to knowing whether extra-terrestrial life exists in our galaxy, one of Britain's leading scientists said on Tuesday.

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  • How to build a 4x game?

    - by Marco
    I'm trying to study how succefully implement a 4x game. Area of interest: 1) map data: how to store stellars systems (graphs?), how to generate them and so on.. 2) multiplayer: how to organize code in a non graphical server and a client to display it 3) command system: what are patters to catch user and ai decisions and handle them, adding at first "explore" and "colonize" then "combat", "research", "spy" and so on (commands can affect ships, planets, research, etc..) 4) ai system: ai can use commands to expand, upgrade planets and ship I know is a big questions, so help is appreciated :D 1) Map data Best choice is have a graph to model a galaxy. A node is a stellar system and every system have a list of planets. Ship cannot travel outside of predefined paths, like in Ascendancy: http://www.abandonia.com/files/games/221/Ascendancy_2.png Every connection between two stellar systems have a cost, in turns. Generate a galaxy is only a matter of: - dimension: number of stellar systems, - variety: randomize number of planets and types (desertic, earth, etc..), - positions of each stellar system on game space - connections: assure that exist a path between every node, so graph is "connected" (not sure if this a matematically correct term) 2) Multiplayer Game is organized in turns: player 1, player 2, ai1, ai2. Server take care of all data and clients just diplay it and collect data change. Because is a turn game, latency is not a problem :D 3) Command system I would like to design a hierarchy of commands to take care of this aspect: abstract Genericcommand (target) ExploreCommand (Ship) extends genericcommand colonizeCommand (Ship) buildcommand(planet, object) and so on. In my head all this commands are stored in a queue for every planets, ships or reasearch center or spy, and each turn a command is sent to a server to apply command and change data state 4) ai system I don't have any idea about this. Is a big topic and what I want is a simple ai. Something like "expand and fight against everyone". I think about a behaviour tree to control ai moves, so I can develop an ai that try to build ships to expand and then colonize planets, upgrade them throught science and combat enemies. Could be done with a finite state machine too ? any ideas, resources, article are welcome!

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  • Eyes easily get dry and itchy [closed]

    - by Lo Wai Lun
    I have currently working as a programmer for half a year Very often, I often looking the monitors with natural contrast and brightness. Still when the weather is getting cold, my eyes feel dry and itchy. Sometimes I can see some red 'tree-roots' (capillaries) near iris. At home, i sometimes use my notebook for 13" or Galaxy Nexus Brightness are also natural contrast and brightness , a bit dim How should we take care of our eyes under this scenario?

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  • FeiTeng 1000

    - by nospam(at)example.com (Joerg Moellenkamp)
    My colleague Roland pointed me to a website with some additional information about the usage of SPARC in the Tianhe-1a super computer: 512 飞腾 Server( 4 socket Galaxy FT1000 飞腾 cpu ( 65nm, 1Ghz, 8 core, 8 threads, openSPARC T2) that has 3HT links and 4 DDR3 memory channel and 8 PCI2.0)So essentialy the NUDT took the openSPARC T2 and added DDR3 , PCIe 2.0 and Hypertransport to it ...

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  • Android Array Lag?

    - by Mike
    I am making a platform game for Android. It is sort of a tile based game. I added bullets and enemies with AI and a bunch of tile types. I created a simple map with no Enemies. Everything was running well and smooth until I shot a bunch of bullets randomly everywhere. A couple of hundreds of bullets later, the FPS lowered. I made a test to find out if the bullets were the problem so I made another simple map with just a tile to stand on and left it for a while. Minutes later, I played around with it a bit to check if the FPS changed and it didnt. I reloaded the same map and shot a lot of bullets. Minutes later, the FPS was visibly lower even after the number of bullets were zero. Points to note: Programmed FPS is 30 Tested on a Samsung Galaxy Y and Samsung Galaxy W Any tile, enemy, bullet that is off screen is not drawn to prevent lag Bullets collide with Tiles (if they dont collide with in 450 frames, they are removed from the array) I used List bullets = new ListArray(); I used bullets.add(new Bullet(x, y, params...)); I used for(...){ if(...){ bullets.remove(i); } } Code for bullet: private void drawBullets(Canvas canvas) { for (int i = 0; i < bullets.size(); i++) { Bullet b = bullets.get(i); b.update(canvas); //updates physics if (b.t > blm) { //if the bullet is past its expiry bullets.remove(i); i--; } else { if (svx((b.x)) > 0 && svx(b.x) < width && svy((b.y)) > 0 && svy(b.y) < height) { // if bullet is not off screen b.draw(canvas); // draw the bullet } } } } I tried searching for solutions and references but I have no luck. I'm guessing that the lag has something to do with the Array and the Bullets or Classes that I've loaded? I'm not sure! Someone please help! Thanks in advance! :)

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