Test a simple multi-player (upto four players) Android game in single developer machine
- by Kush
I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread will manage their session. The game server will server many such sessions (having 4 players each).
What I'm worried about is the testing of this game.…