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  • GPLv2 - Multiple AI chess engines to bypass GPL

    - by Dogbert
    I have gone through a number of GPL-related questions, the most recent being this one: http://stackoverflow.com/questions/3248823/legal-question-about-the-gpl-license-net-dlls/3249001#3249001 I'm trying to see how this would work, so bear with me. I have a simple GUI interface for a game of Chess. It essentially can send/receive commands to/from an external chess engine (ie: Tong, Fruit, etc). The application/GUI is similar in nature to XBoard ( http://www.gnu.org/software/xboard/ ), but was independently designed. After going through a number of threads on this topic, it seems that the FSF considers dynamically linking against a GPLv2 library as a derivative work, and that by doing so, the GPLv2 extends to my proprietary code, and I must release the source to my entire project. Other legal precedents indicate the opposite, and that dynamic linking doesn't cause the "viral" effect of the GPL to propagate to my proprietary code. Since there is no official consensus that can give a "hard-and-fast" answer to the dynamic linking question, would this be an acceptable alternative: I build my chess GUI so that it sends/receives the chess engine AI logic as text commands from an external interface library that I write The interface library I wrote itself is then released under the GPL The interface library is only used to communicate via a generic text pipe to external command-line chess engines The chess engine itself would be built as a command-line utility rather than as a library of any sort, and just sends strings in the Universal Chess Interface of Chess Engine Communication Protocol ( http://en.wikipedia.org/wiki/Chess_Engine_Communication_Protocol ) format. The one "gotcha" is that the interface library should not be specific to one single GPL'ed chess engine, otherwise the entire GUI would be "entirely dependent" on it. So, I just make my interface library so that it is able to connect to any command-line chess engine that uses a specific format, rather than just one unique engine. I could then include pre-built command-line-app versions of any of the chess engines I'm using. Would that sort of approach allow me to do the following: NOT release the source for my UI Release the source of the interface library I built (if necessary) Use one or more chess engines and bundle them as external command-line utilities that ship with a binary version of my UI Thank you.

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  • Do licenses matter if there's nobody around to enforce them?

    - by Corey
    Suppose that the original creators can't (or won't) enforce a license on their software/code, but that work is still popular. I guess if you want to visualize it, I'll throw out a convoluted hypothetical: Imagine a very small group of developers that released a code project under an open-source license. The repository was hosted on their servers. However, the everybody on the immediate development team passed away in a tragic accident or something. Their servers shut down after this happened. The project had a fairly large user base, and so others began to host the last revision on their own servers for others to download. (Yes, I have an active imagination) Does abiding by the license simply become a matter of morality by its users, or can there still exist a legal penalty when there is no one user or group to enforce it? Could anything be done if an unscrupulous user decided to branch off the project and use it under a different license? I am not looking for legal advice -- I am simply curious about how software licenses work. I tend to think of strange situations and wonder what would happen in those scenarios.

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  • What if you've been asked to develop a site and the client later introduces Ts&Cs that you'll breach whilst doing your job?

    - by Matt Lacey
    Disclaimer : this is all made up. Honest. And it represents no clients or employers living or dead, blah blah blah, etc. [Allegedly] As part of a website I've built, I've now been provided the Terms and Conditions of site usage to display on the site. These terms--which must be agreed to to access the site--include my (or any visitor to the sites) compliance with a number of clauses. Many of these clauses refer to general computer use and are not tied specifically to use of the site. Some of these clauses refer to things I have had to previously do as a legitimate part of my job and would expect to have to do again. When I've raised similar issues previously my line manager has said just to ignore it but that doesn't seem to be the professional thing to do. So, what do I do? Abiding by the terms would mean that I could no longer work on the project and would cause issues with my employer and the owner of the business the site is being created for. Ignoring them could lead to possible future issues with the business owner and is not something I'm necessarily happy with (the deliberate breaking of a legal contract). Neither option is one I'd choose and could have major consequences. Any thoughts?

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  • When can I publish a software tool written at work?

    - by AlexMA
    I'm working on a software problem at work that is fairly generic, but I can't find a library I like to solve it, so I'm considering writing one myself (at least a bare-bones version). I'll be writing some if not all of the 1.0 version at work, since I need it for the project. If turns out well I might want to bring the work home and polish it up just for fun, and maybe release it as an open-source project. However, I'm concerned that if I wrote the 1.0 version at work I may not be allowed to do this from a legal sense. Obviously I could ask my boss (who probably won't care), but I'm curious how other programmers have dealt with this issue and where the law stands here. My one sentence question is, When is it okay (legally/ethically) to open-source a software tool originally written by you for work at work? What if you have expanded the original source significantly during off-hours? Follow-up: Suppose I write the whole thing at home on my time then simply use it at work, does that change things drastically? Follow-up 2: Note that I'm not trying to rip off my employer (I understand that they're paying me to build products that they own)--I'm just wondering if there's a fair way of doing this for all involved... It would be nice if some nonprofit down the road could use my code and save them some time. Also, there's another issue at stake. If I write the library for a very simple, generic thing (like HTML tables in Javascript), does that mean I can never again do so on my own time without putting myself at legal risk (even if it was a whole new fresh rewrite or a segment of a larger project). Am I surrendering my right to write code for this sort of project for the rest of my life (without this company's permission), since the code at work might still be somewhere in my brain influencing me? This seems related to software patents, as a side-note.

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  • is it legal to use fontsquirrel.com to create a @font-face kit for a font I have been given?

    - by ongoingworlds
    fontsquirrel.com allows you to upload a font and create a @font-face kit which you can apply to your website and use to display fonts which will display cross-browser (even in IE6!). But what I want to know is, is this legal? I've been supplied the font "Lubalin Graph Std" and told to use this for headers on the website I'm creating. I can upload the font file to fontsquirrel.com and use this to display headers in this font across the website - but I'm worried we'll get into trouble for doing this. What should I do?

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  • copyright of some arcade classics [closed]

    - by kamziro
    Possible Duplicate: How closely can a game resemble another game without legal problems So suppose I'm currently developing a variant of a snakes game for the iPhone, and you decided to call it "snakes". First, in general, how would you find out if a name's been copyrighted or not? It's probably safe with "snakes" because it's such a common word, and that there's been so many games around (please correct me if I'm wrong), but with some people copyrighting the name "edge", it would be best to be a bit careful. Second, suppose I decided to go with some name that is guaranteed to be different (e.g EL SERPENTES DE LOS REYES), would gameplay be a point of contention on copyright issues? For example, the tetris game is sort of "copyrighted" at the apple app store, and there was a crackdown on anyone using the word "tris" or anything related to it. However, if there was a game with the gameplay of tetris (or loosely very similar), with the name "BLOXODEREX", can it be liable to copyright/DMCA issues?

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  • Does using GCC specific builtins qualify as incorporation within a project?

    - by DavidJFelix
    I understand that linking to a program licensed under the GPL requires that you release the source of your program under the GPL as well, while the LGPL does not require this. The terminology of the (L)GPL is very clear about this. #include "gpl_program.h" means you'd have to license GPL, because you're linking to GPL licensed code. And #include "lgpl_program.h" means you're free to license however you want, so that it doesn't explicitly prohibit linking to LGPL source. Now, my question about what isn't clear is: [begin question] GCC is GPL licensed, compiling with GCC, does not constitute "integration" into your program, as the GPL puts it; does using builtin functions (which are specific to GCC) constitute "incorporation" even though you haven't explicitly linked to this GPL licensed code? My intuition tells me that this isn't the intention, but legality isn't always intuitive. I'm not actually worried, but I'm curious if this could be considered the case. [end question] [begin aside] The reason for my equivocation is that GCC builtins like __builtin_clzl() or __builtin_expect() are an API technically and could be implemented in another way. For example, many builtins were replicated by LLVM and the argument could be made that it's not implementation specific to GCC. However, many builtins have no parallel and when compiled will link GPL licensed code in GCC and will not compile on other compilers. If you make the argument here that the API could be replicated by another compiler, couldn't you make that identical claim about any program you link to, so long as you don't distribute that source? I understand that I'm being a legal snake about this, but it strikes me as odd that the GPL isn't more specific. I don't see this as a reasonable ploy for proprietary software creators to bypass the GPL, as they'd have to bundle the GPL software to make it work, removing their plausible deniability. However, isn't it possible that if builtins don't constitute linking, then open source proponents who oppose the GPL could simply write a BSD/MIT/Apache/Apple licensed product that links to a GPL'd program and claim that they intend to write a non-GPL interface that is identical to the GPL one, preserving their BSD license until it's actually compiled? [end aside] Sorry for the aside, I didn't think many people would follow why I care about this if I'm not facing any legal trouble or implications. Don't worry too much about the hypotheticals there, I'm just extrapolating what either answer to my actual question could imply.

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  • Warning: E-Business Suite Issues with Sun JRE 1.6.0_20

    - by Steven Chan
    My colleagues in the Java division have just released Java Runtime Engine (JRE) 1.6.0_20 today.  See the 1.6.0_20 Update Release Notes for details about what has been changed in this release.The issues reported in the following articles still also apply to JRE 1.6.0_20:Warning: E-Business Suite Issues with Sun JRE 1.6.0_19Warning: E-Business Suite Issues with Sun JRE 1.6.0_18Depending upon your security and Java deployment policies for your end-user desktops, you may need to update your users to this JRE release.  Unfortunately, you will have to balance your need for the fixes in JRE 1.6.0_20 against the impact of the open EBS compatibility issues reported with 6u18, 6u19, 6u20.We're working closely with the Sun JRE team to get the open EBS compatibility issues resolved as quickly as possible.  This is being worked at the top priority.  Please monitor this blog for updates.

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  • selling or using a domain name with trademark of other company

    - by Prakash Moturu
    in domain name but the problem is its the exact same word of a big company i am not sure whether they trademarked it or not . is it legal to use the domain for a non profit purpose and for use in the field other than the company in ? and also can i sell it to any one is there any possibility for the company to take any action for selling or using it for some no profit and non related field i have absolutely no idea about trademarks and patents thanks for your time in advance

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  • Loading another domain's content in a modal iframe - acceptable?

    - by user568458
    Is it okay to load another page in an iframe in a modal pop-up window - in terms of legal and ethical standards around displaying 3rd party content? I remember a few years ago there was controversy and a debate about whether it was okay to load another domain's page content on your domain in a full-width iframe, with your site providing a masthead with controls for favouriting, linking etc (e.g. like StumbleUpon). I seem to recall that the consensus was, that it was okay so long as you were clearly in no way claiming ownership of the 3rd party content or attempting to modify the content and so long as there was a 'go to site' button or equivalent; and that sites could ask you to exclude them, but generally speaking, it's an acceptable practice. How acceptable would it be considered to be to load another site's page within a modal (lightbox-like) popup box (following all the above principles: clear attribution and a prominent button that kills the iframe and gives them the 3rd party original)? My expectation would be that it would follow the same principles, and be acceptable so long as these conditions were met. Note that I'm asking about the likely legitimate responses of the 3rd party sites and possible legal position, not about usability or UX. I'm aware that this should never ever ever ever ever be the standard way external links are loaded, and that 99% of the time linking to external content like this would be terrible for usability. My specific use case is one of those 1% of cases where loading a separate page in this tab actually wouldn't be the expected behaviour of a link: an interactive data visualisation tool that also acts as a 'browser' of external content (science papers underlying the data it navigates). All other links within the interactive will change something while staying on the same page. If the user clicked one of these external links by mistake (as people often do, even when they are clearly, noisily labelled) and then had to back-button back, they would lose their fine-grained position in the interactive tool (jquery bbq hashchanges being not appropriate for all elements of the tool). New window/tab will simply open the target page on the 3rd party domain. Opening a new window/tab would also be an alternative option (and has its own disadvantages) - my question is, whether this is an alternative that could be considered (in terms of acceptable practice around intellectual property etc), irrespective of which option is best for UX: which is something we'll decide the proper way, based on actual UX testing.

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  • Cloning a game and releasing the source

    - by Manux
    I'm not really aware of the legal issues surrounding game clones. I'm around halfway done of making a clone, but it's not just the same gaming concepts, I'm literally using the original game's files (which I do not intend to distribute in any way) in my clone. My original intention was to add features to the game (Firefly studios's first Stronghold) while still using the same art. Is it ok to distribute the source of my clone?

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  • Is a warning about IAP in freemium games on iOS required?

    - by user1282931
    When I launch the successful iOS game "Clash of Clans", right in the beginning I get the following message in an iOS info pop-up: "Clash of Clans is free to play, but you can speed up your progress with in-app purchases. If desired, purchases can be disabled in the general settings of your device." What's the reason the developer shows this message right in the beginning? Is there any legal obligation to do so?

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  • Repackaging Jasper-Reports into an application specific OSGi bundle, legal or not?

    - by Chris
    Hi, I wanted to ask (probably a silly) question regarding the packaging of existing open-source components as OSGi bundles (more specifically Jasper Reports). I have an application that I am converting from a monolithic jar-hell type architecture to something more moduler and OSGi is my weapon of choice. There are various modules I have in mind but one of the modules is a reporting module. My own reporting module will be a jar file containing my code that should reference a Jasper Reports bundle. Trouble is, Jasper reports depends on far far too many libraries and is quite monolithic in its own right. I therefore wish to build my own Jasper Reports bundle but this is where I start getting confused about the legality of repackaging. I don't plan to re-compile but I do plan to re-bundle removing known items that I do not require. Can anyone offer advice on whether I am permitted to repackage (not recompile or extend) open-source libraries into OSGi bundles without falling foul of 'derivative works' clause of LGPL? I noticed that Groovy seems to offer some monolithic jars that include all dependancies and actually goes so far as to re-arrange the packages of its dependancies so that there are no namespace conflicts. This seems to me to be a violation of the license but if anyone can reassure me that this is legal then I would feel safer about my less intrusive custom-bundling of Jasper reports. Thanks for your time, Chris

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  • PASS: The Legal Stuff

    - by Bill Graziano
    I wanted to give a little background on the legal status of PASS.  The Professional Association for SQL Server (PASS) is an American corporation chartered in the state of Illinois.  In America a corporation has to be chartered in a particular state.  It has to abide by the laws of that state and potentially pay taxes to that state.  Our bylaws and actions have to comply with Illinois state law and United States law.  We maintain a mailing address in Chicago, Illinois but our headquarters is currently in Vancouver, Canada. We have roughly a dozen people that work in our Vancouver headquarters and 4-5 more that work remotely on various projects.  These aren’t employees of PASS.  They are employed by a management company that we hire to run the day to day operations of the organization.  I’ll have more on this arrangement in a future post. PASS is a non-profit corporation.  The term non-profit and not-for-profit are used interchangeably.  In a for-profit corporation (or LLC) there are owners that are entitled to the profits of a company.  In a non-profit there are no owners.  As a non-profit, all the money earned by the organization must be retained or spent.  There is no money that flows out to shareholders, owners or the board of directors.  Any money not spent in furtherance of our mission is retained as financial reserves. Many non-profits apply for tax exempt status.  Being tax exempt means that an organization doesn’t pay taxes on its profits.  There are a variety of laws governing who can be tax exempt in the United States.  There are many professional associations that are tax exempt however PASS isn’t tax exempt.  Because our mission revolves around the software of a single company we aren’t eligible for tax exempt status. PASS was founded in the late 1990’s by Microsoft and Platinum Technologies.  Platinum was later purchased by Computer Associates. As the founding partners Microsoft and CA each have two seats on the Board of Directors.  The other six directors and three officers are elected as specified in our bylaws. As a non-profit, our bylaws layout our governing practices.  They must conform to Illinois and United States law.  These bylaws specify that PASS is governed by a Board of Directors elected by the membership with two members each from Microsoft and CA.  You can find our bylaws as well as a proposed update to them on the governance page of the PASS web site. The last point that I’d like to make is that PASS is completely self-funded.  All of our $4 million in revenue comes from conference registrations, sponsorships and advertising.  We don’t receive any money from anyone outside those channels.  While we work closely with Microsoft we are independent of them and only derive a very small percentage of our revenue from them.

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  • Which Open Source Licenses can address concerns for an Open Source Game Engine?

    - by Chris
    I am on a team that is looking to open source an engine we are building. It's intended as an engine for Online RPG style games. We're writing it to work on both desktops and android platforms. I've been over to the OSI http://opensource.org/licenses/category to check out the most common licenses. However, this will be my first time going into an open source project and I wanted to know if the community had some insight into which licenses might be best suited. Key licensing concerns: Removing or limiting our liability (most already seem to cover this, but stating for completeness). We want other developers to be able to take part or all of our project and use it in their own projects with proper accreditation to our project. Licensing should not hinder someone's ability to quickly use the engine. They should be able to download a release and start using it without needing to wait on licensing issues. Game content (gfx, sound, etc.) that is not part of the engine should be allowed to be licensed separately. If someone is using our engine, they can retain full copy right of their content, including engine generated data. Our primary goal is exposure, which is why we're going open source to start with. Both for the project and for the individuals developing it. Are there any licenses that can require accreditation visible to players? While I'd put our primary goal as exposure, for licensing the accreditation is less of a concern. From what I've read through (and have been able to understand) it doesn't seem like any of the licenses cover anything that is produced by the licensed software. Are there any that state this specifically, or does simply not mentioning it leave it open for other licensing? Are there any other concerns that we should consider? Has anyone had any issues using any of these licenses?

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  • Regulation of the software industry

    - by Flexo
    Every few years someone proposes tighter regulation for the software industry. This IEEE article has been getting some attention lately on the subject. If software engineers who write programs for systems that expose the public to physical or financial risk knew they would be tested on their competence, the thinking goes, it would reduce the flaws and failures in code—and maybe save a few lives in the bargain. I'm skeptical about the value and merit of this. To my mind it looks like a land grab by those that proposed it. The quote that clinches that for me is: The exam will test for basic knowledge, not mastery of subject matter because the big failures (e.g. THERAC-25) seem to be complex, subtle issues that "basic knowledge" would never be sufficient to prevent. Ignoring any local issues (such as existing protections of the title Engineer in some jurisdictions): The aims are noble - avoid the quacks/charlatans1 and make that distinction more obvious to those that buy their software. Can tighter regulation of the software industry ever achieve it's original goal? 1 Exactly as regulation of the medical profession was intended to do.

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  • Signing redistributed files

    - by Garan
    In order to submit a desktop application for the Windows 8 app store, you need to digitally sign any driver or .exe associated with the application. However, the application I was trying to submit contains several files that are redistributions of other companies' software, and some of these are not signed. My application was rejected on these grounds. Is it legal (or ethical) to sign other companies' work so that we can submit our application? I think it might be considered some form of false representation but I'm not sure.

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  • Is it really free to deploy SharpDevelop apps?

    - by Gabriel
    I'm trying SharpDevelop to develop c# applications. Regardless of the language and the IDE, is it free to deploy applications that use WinForms? I've been developing with MonoDevelop just because it has a designer for Gtk# (client doesn't want to pay more for licences as to use VS...), but it's too buggy and it's making us lose lots of time. SharpDevelop looks great at first sight, but I wouldn't like the user or us to have problems with legal software. Thank you for the data! Warm regards.

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  • Is it illegal to rewrite every line of an open source project in a slightly different way, and use it in a closed source project?

    - by optician
    There is some code which is GPL or LGPL that I am considering using for an iPhone project. If I took that code (javascript) and rewrote it in a different language for use on the iPhone would that be a legal issue? In theory the process that has happened is that I have gone through each line of the project, learnt what it is doing, and then re implemented the ideas in a new language. To me it seems this is like learning how to implement something, but then re-implementing it separate from the original licence. Therefore you have only copied the algorithm, which arguably you could have learnt from somewhere else other than the original project. Does the licence cover the specific implementation or the algorithm as well?

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  • What do I do if a user uploads child pornography?

    - by Tom Marthenal
    If my website allows uploading images (which are not moderated), what action do I take if a user uploads child pornography? I already make it easy to report images, and have never had this problem before, but am wondering what the appropriate response is. My initial thought is to: Immediately delete (not just make inaccessible) the image File a report with the National Center for Missing and Exploited Children with all information I have on the user (IP, URL, user-agent, etc.), identifying myself as the website operator and providing contact information Check any other images uploaded by that IP user and prevent them from uploading in the future (this is impossible, but I can at least block their account). This seems like a good way to be responsible in reporting, but does this satisfy all of my legal and moral responsibilities? Would it be better not to delete the image and to just make it inaccessible, so that it can be sent to the National Center for Missing & Exploted Children, the police, FBI, etc?

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  • Who owns the intellectual property to Fragile Allegiance?

    - by analytik
    Fragile Allegiance was developed by Gremlin Interactive, which was later acquired by Infogrames (Atari). I couldn't find any details of the acquisition though. The only interesting thing I have found online is that the owner of the registered trademark Fragile Allegiance is Interplay, who published Fragile Allegiance. However, the only copyright note I've found was in one installation .ini file, claiming it for Gremlin. What are the common business practices when it comes to old, unused IPs? What do publishers/developers actually need to legally claim an intellectual property? Does anyone have an experience with contacting big publishers with copyright/IP inquiries? Related legal question.

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  • How is an HTML5 game sold?

    - by Bane
    (I know this site doesn't give legal advice, but what I'm dealing here with isn't anything serious at all. Also, I apologize to JP for being annoying over this.) Someone found a game I made on the Internet, and expressed interest in buying it. We agreed upon a price, and, in the meantime, I removed the game's source from the Internet, just to be sure. Now, I'm wondering what to do next. These are the terms: He gets the game's source code, and only that, without the graphics (which weren't made by me). He gets the right to develop and sell the game. I get to keep the ownership of the original game, meaning that I can use it in my portfolio when applying for jobs, for example. The game gets to stay on its original site. But I am not sure how can I legally realize this. Which license can I use?

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  • Using my own code in freelance projects.

    - by Witchunter
    I have been into freelance business for more than 2 years. While doing projects for other people, I've build a compilation of common tasks that I implement in projects and put them into code. It's kind of a library with some functions that I can reuse without having to rewrite the same thing dozen times. I'm talking about accessing Access databases, downloading information from FTP and similar stuff. Is this acceptable from a legal point of view? What's the difference in reusing the old code and rewriting it from the scratch (using you own brain again, therefore the exact same logic)? I do not hold any copyright to it, of course, and provide the source code for these classes to my clients.

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  • Is making my own copyright licence safe?

    - by abcd
    I've seen various open source libraries (actually I've seen it for assets as well) having a home-baked license in the following manner : SomeGuy's License:1. You can use this code freely in commercial projects and modify it as you wish, but not sell it2. If you want to sell a modified version, drop me an email first, or give credits to me Edit: The above example is ambiguous, so I am giving another one, I want to know if 3 lines of license will hold some ground: SomeGuy's License:1. You can use this code in a commercial project as a 3rd party library2. You can't sell it as a derivative work I know that such license is not polished at all, for example the Creative Commons set of licenses seem to be short, but actually have some large legal stuff underneath it, but I wonder if at least some level of protection can be gained with a hobby license like that ? My question is, could this hold any ground in the court, or would the corporative lawyers of the company X tear it apart ?

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