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  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

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  • Handling cameras in a large scale game engine

    - by Hannesh
    What is the correct, or most elegant, way to manage cameras in large game engines? Or should I ask, how does everybody else do it? The methods I can think of are: Binding cameras straight to the engine; if someone needs to render something, they bind their own camera to the graphics engine which is in use until another camera is bound. A camera stack; a small task can push its own camera onto the stack, and pop it off at the end to return to the "main" camera. Attaching a camera to a shader; Every shader has exactly one camera bound to it, and when the shader is used, that camera is set by the engine when the shader is in use. This allows me to implement a bunch of optimizations on the engine side. Are there other ways to do it?

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  • 3D open source physics engine suitable for mobile platforms (Android and iOS)

    - by lukeluke
    I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too. What engine is best suited for my task? What I really would like to hear from you is your direct experience. Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

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  • Game engine for all types of games [closed]

    - by Chorche
    I need a collection of libraries for game development. I don't know if it's called game engine. It should include everything i need to develope a game, so i could consentrate on the game development, without wasting my time choosing, and instaling libraries for everything. I don't need game engines that requires more than 100MB of diskspace. The engine, librarie collection or whatever it's called should only include tools for programing. So i need you help finding such an engine :)

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  • OpenCV 2.4.2 on Matlab 2012b (Windows 7)

    - by Maik Xhani
    Hello i am trying to use OpenCV 2.4.2 in Matlab 2012b. I have tried those actions: downloaded OpenCV 2.4.2 used CMake on opencv folder using Visual Studio 10 and Visual Studio 10 Win64 compiler built Debug and Release version with Visual Studio first without any other option and then with D_SCL_SECURE=1 specified for every project changed Matlab's mexopts.bat and adding new lines refering to library and include (see bottom for mexopts.bat content) with Visual Studio 10 compiler tried to compile a simple file with a OpenCV library inclusion and all goes well. try to compile something that actually uses OpenCV commands and get errors. I used openmexopencv library and when tried to compile something i get this error cv.make mex -largeArrayDims -D_SECURE_SCL=1 -Iinclude -I"C:\OpenCV\build\include" -L"C:\OpenCV\build\x64\vc10\lib" -lopencv_calib3d242 -lopencv_contrib242 -lopencv_core242 -lopencv_features2d242 -lopencv_flann242 -lopencv_gpu242 -lopencv_haartraining_engine -lopencv_highgui242 -lopencv_imgproc242 -lopencv_legacy242 -lopencv_ml242 -lopencv_nonfree242 -lopencv_objdetect242 -lopencv_photo242 -lopencv_stitching242 -lopencv_ts242 -lopencv_video242 -lopencv_videostab242 src+cv\CamShift.cpp lib\MxArray.obj -output +cv\CamShift CamShift.cpp C:\Program Files\MATLAB\R2012b\extern\include\tmwtypes.h(821) : warning C4091: 'typedef ': ignorato a sinistra di 'wchar_t' quando non si dichiara alcuna variabile c:\program files\matlab\r2012b\extern\include\matrix.h(319) : error C4430: identificatore di tipo mancante, verr… utilizzato int. Nota: default-int non Š pi— supportato in C++ the content of my mexopts.bat is @echo off rem MSVC100OPTS.BAT rem rem Compile and link options used for building MEX-files rem using the Microsoft Visual C++ compiler version 10.0 rem rem $Revision: 1.1.6.4.2.1 $ $Date: 2012/07/12 13:53:59 $ rem Copyright 2007-2009 The MathWorks, Inc. rem rem StorageVersion: 1.0 rem C++keyFileName: MSVC100OPTS.BAT rem C++keyName: Microsoft Visual C++ 2010 rem C++keyManufacturer: Microsoft rem C++keyVersion: 10.0 rem C++keyLanguage: C++ rem C++keyLinkerName: Microsoft Visual C++ 2010 rem C++keyLinkerVersion: 10.0 rem rem ******************************************************************** rem General parameters rem ******************************************************************** set MATLAB=%MATLAB% set VSINSTALLDIR=c:\Program Files (x86)\Microsoft Visual Studio 10.0 set VCINSTALLDIR=%VSINSTALLDIR%\VC set OPENCVDIR=C:\OpenCV rem In this case, LINKERDIR is being used to specify the location of the SDK set LINKERDIR=c:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\ set PATH=%VCINSTALLDIR%\bin\amd64;%VCINSTALLDIR%\bin;%VCINSTALLDIR%\VCPackages;%VSINSTALLDIR%\Common7\IDE;%VSINSTALLDIR%\Common7\Tools;%LINKERDIR%\bin\x64;%LINKERDIR%\bin;%MATLAB_BIN%;%PATH% set INCLUDE=%OPENCVDIR%\build\include;%VCINSTALLDIR%\INCLUDE;%VCINSTALLDIR%\ATLMFC\INCLUDE;%LINKERDIR%\include;%INCLUDE% set LIB=%OPENCVDIR%\build\x64\vc10\lib;%VCINSTALLDIR%\LIB\amd64;%VCINSTALLDIR%\ATLMFC\LIB\amd64;%LINKERDIR%\lib\x64;%MATLAB%\extern\lib\win64;%LIB% set MW_TARGET_ARCH=win64 rem ******************************************************************** rem Compiler parameters rem ******************************************************************** set COMPILER=cl set COMPFLAGS=/c /GR /W3 /EHs /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /D_SECURE_SCL=0 /DMATLAB_MEX_FILE /nologo /MD set OPTIMFLAGS=/O2 /Oy- /DNDEBUG set DEBUGFLAGS=/Z7 set NAME_OBJECT=/Fo rem ******************************************************************** rem Linker parameters rem ******************************************************************** set LIBLOC=%MATLAB%\extern\lib\win64\microsoft set LINKER=link set LINKFLAGS=/dll /export:%ENTRYPOINT% /LIBPATH:"%LIBLOC%" libmx.lib libmex.lib libmat.lib /MACHINE:X64 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opencv_calib3d242.lib opencv_contrib242.lib opencv_core242.lib opencv_features2d242.lib opencv_flann242.lib opencv_gpu242.lib opencv_haartraining_engine.lib opencv_imgproc242.lib opencv_highgui242.lib opencv_legacy242.lib opencv_ml242.lib opencv_nonfree242.lib opencv_objdetect242.lib opencv_photo242.lib opencv_stitching242.lib opencv_ts242.lib opencv_video242.lib opencv_videostab242.lib /nologo /manifest /incremental:NO /implib:"%LIB_NAME%.x" /MAP:"%OUTDIR%%MEX_NAME%%MEX_EXT%.map" set LINKOPTIMFLAGS= set LINKDEBUGFLAGS=/debug /PDB:"%OUTDIR%%MEX_NAME%%MEX_EXT%.pdb" set LINK_FILE= set LINK_LIB= set NAME_OUTPUT=/out:"%OUTDIR%%MEX_NAME%%MEX_EXT%" set RSP_FILE_INDICATOR=@ rem ******************************************************************** rem Resource compiler parameters rem ******************************************************************** set RC_COMPILER=rc /fo "%OUTDIR%mexversion.res" set RC_LINKER= set POSTLINK_CMDS=del "%LIB_NAME%.x" "%LIB_NAME%.exp" set POSTLINK_CMDS1=mt -outputresource:"%OUTDIR%%MEX_NAME%%MEX_EXT%;2" -manifest "%OUTDIR%%MEX_NAME%%MEX_EXT%.manifest" set POSTLINK_CMDS2=del "%OUTDIR%%MEX_NAME%%MEX_EXT%.manifest" set POSTLINK_CMDS3=del "%OUTDIR%%MEX_NAME%%MEX_EXT%.map"

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  • Call two Matlab functions simultaneously from .net

    - by Silv3rSurf
    I am writing a C# application and I would like to make calls to different matlab functions simultaneously(from different threads). Each Matlab function is located in its own compiled .net library. It seems that I am only able to call one Matlab function at a time however. ie, if matlab_func1() gets called from thread1 then matlab_func2() gets called from thread2, matlab_func2() must wait for matlab_func1() to finish executing. Is there a way to call different matlab functions simultaneously? Thanks.

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  • MATLAB cannot find its own libraries

    - by J Collins
    I am having a problem with a new installation of MATLAB (2012b) that is cannot find the base enumberation type Simulink.IntEnumType. The specific error text is: specified superclass 'Simulink.IntEnumType' contains a parse error or cannot be found on MATLAB's search path, possibly shadowed by another file with the same name I am quite sure there is no shadowing, so I suspect there is a problem with the installation. Any ideas what could have gone wrong?

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  • Matlab tutorial for programmers

    - by Jonas
    I'm getting some new students soon, who will be writing Matlab code. They're new to Matlab, but they have experience coding in Java and C++. I'm going to have them go through the 'Getting Started' section of the Matlab help. In addition, I want to give a small tutorial with the goal to prevent them from making some of the most common mistakes people make when switching to Matlab ("Matlab starts counting at 1"), and show them some features that they may not be aware of when coming from other languages ("you can subtract a scalar directly from an array, and for vectors, there's bsxfun"). What are the most important things I should tell them?

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  • controlling bluetooth connection in matlab

    - by Mehreen Shahid
    we have a project in which we have to pick randomly generated numbers from a remote device, say mobile. there is a simple java application to generate numbers. next, we have to recieve those numbers in our matlab program via bluetooth connection with the device. assuming those numbers are temperature readings, we want to recieve a new number after every 10 sec and display the number on our matlab GUI program. the problem is do we implement bluetooth protocol through our programming? or use the matlab templates? because otherwise whenever we want to transfer file from a mobile to computer, we have to manually click "recieve a file" in blutooth wizard , just like we normally do to transfer a file. we want to enable the connection once, and then recieve text files after every 10 seconds to be read in our matlab program. can anyone please tell is it even possible in matlab? if yes, how do we establish such an automatic real time connection?

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  • Writing Java code in Matlab?

    - by scooziexp
    Hi, I'm trying to use the Java commands pw.println() and br.readLine() in Matlab because I have set up a socket (input_socket2) between Matlab and a command-line program I want to control using Java classes BufferedReader and PrintWriter. Before the following snippet of code, I implemented another socket that goes between 2 computers. This works great and I also know that the following snippet of code successfully opens up a communication line between Matlab and the other program. However, Matlab throws an error at pw.println('noop'). I think it has something to do with syntax, but I'm not sure how to write the command in Matlab syntax then: try input_socket2 = Socket(host2,port2); input_stream2 = input_socket2.getInputStream; d_input_stream2 = DataInputStream(input_stream2); br = BufferedReader(InputStreamReader(input_stream2)); pw = PrintWriter(input_socket2.getOutputStream,true); pw.println('noop') br.read end Any ideas?

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  • Calling Matlab's MLApp.MLAppClass.FEval from F#

    - by Matthew
    Matlab provides a COM interface that supports remote execution of arbitrary functions (and code snippets). In particular, it has an Feval method that calls a given Matlab function. The third parameter to this method, pvarArgOut, has COM type VARIANT*, and appears in the Visual Studio F# editor as an argument of type: pvarArgOut: byref<obj> The following code calls interp1, which in Matlab returns a matrix (i.e. 2D double array) result, as is normal for most Matlab functions. let matlab = new MLApp.MLAppClass() let vector_to_array2d (v : vector) = Array2D.init v.Length 1 (fun i j -> v.[i]) let interp1 (xs : vector) (ys : vector) (xi : vector) = let yi : obj = new obj() matlab.Feval("interp1", 1, ref yi, vector_to_array2d xs, vector_to_array2d ys, vector_to_array2d xi) yi :?> float[,] This code compiles fine, but when calling interp1, I get a COM exception: A first chance exception of type 'System.Reflection.TargetInvocationException' occurred in mscorlib.dll A first chance exception of type 'System.Runtime.InteropServices.COMException' occurred in mscorlib.dll An unhandled exception of type 'System.Runtime.InteropServices.COMException' occurred in mscorlib.dll Additional information: Invalid callee. (Exception from HRESULT: 0x80020010 (DISP_E_BADCALLEE)) I get the same error whether initialize yi with a new obj, a new Array2D, or null. How does F# translate VARIANT output arguments?

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  • Matlab crashes on library initialize when called from Java

    - by David Sauter
    Hello everyone. The setup I have is I'm using a Java application to call native C-code with JNI, which in turn starts up the MATLAB runtime and calls functions on it (I know there are other solutions to call MATLAB methods from Java). The problem is that the MATLAB engine crashes at some point during the initialization and I don't know what's causing it exactly. The crash causes my jvm to terminate, I assume it's some kind of memory corruption. The C++ code calling MATLAB functions that is actually crashing is JNIEXPORT void JNICALL some_jni_vodoo_initializeLibrary(JNIEnv* env, jclass thisClass) { try { if (!mclInitializeApplication(NULL, 0)) { THROW_EXCEPTION(env, "Could not initialize the application properly."); return; } if (!<library>Initialize()) { THROW_EXCEPTION(env, "Could not initialize the library."); return; } } ... The function <library>Initialize() crashes here, the Java error log reads Stack Trace: [0] jmi.dll:0x793f4175(0x7934cdca, 1, 0x7937e67c "à;.y`[email protected] in C:\BUILD_ARE..", 0x792d6a32) [1] jvm.dll:0x792df9a5(0xc0000005, 0x79356791, 0x4961b400 "Ð\8y", 0x6d8b29de) [2] jvm.dll:0x792e0431(0x8b515008, 0x70f0e8ce, 0x8b5ffffa, 0xc25d5ec6) ------------------------------------------------------------------------ Fatal Java Exception detected at Fri Apr 30 11:08:08 2010 ------------------------------------------------------------------------ Configuration: MATLAB Version: 7.8.0.347 (R2009a) MATLAB License: unknown Operating System: Microsoft Windows Vista Window System: Version 6.0 (Build 6002: Service Pack 2) Processor ID: x86 Family 6 Model 10 Stepping 5, GenuineIntel Virtual Machine: Java is not enabled Default Encoding: windows-1252 Java is not enabled I really have no idea what could be wrong. Is there not enough memory from the jvm? I guess the problem is somehow related to Java, since calling the JNI functions from a simple test C++ program works fine... Thanks

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  • Matlab: How to find the right-most point of a white line within the imrect?

    - by mchlfchr
    i've got a question regarding the imrect() function, which is part of the image processing toolbox in MatLab. I'd like to find a starting point within an image. I use the imrect function for setting a region to limit and specify the lookup area, but I can't get the point where the ROI mask is getting back mapped to the original size of the image. As you can see on the image there is a specified rectangle (cyan-colored), which I want to inspect for the white line, especially the nearest point to the right edge of the rectangle. I experimentated with only looking up on the last column of the rectangle, but as I mentioned before, the re-mapping onto the global image coordinates failed. So in this example, the white point I'd like to get would be around (98,302) The original (x,y) coordinates are relevant, so a cropping of the image to the rectangle is not acceptable. So, do you have any ideas? Thanks for any helping comments. Kind regards,

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  • Search Engine Optimization For Great Search Engine Placement!

    Do you do enough search engine optimization to get the search engine placement that you want for the keywords that you want to rank for? If not then read on and I will give you information that you need to know to start getting those rankings that you want, and start receiving traffic! There are a few things I will be going over in this article.

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  • Search Engine Optimization For Beginners - How to Write Search Engine Friendly Articles

    If you're planning to implement Search Engine Optimization as an Internet Marketing strategy to boost your site's online coverage then you need to focus one of the most important steps to produce quality results -- writing content. There is more to writing articles or Web content than just stuffing it full of keywords just to make it easy for search engine to find your page and put you on top. There are certain rules to be followed in order for this to be an effective strategy for your SEO.

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  • MATLAB arbitrary code execution

    - by aristotle2600
    I am writing an automatic grader program under linux. There are several graders written in MATLAB, so I want to tie them all together and let students run a program to do an assignment, and have them choose the assignment. I am using a C++ main program, which then has mcc-compiled MATLAB libraries linked to it. Specifically, my program reads a config file for the names of the various matlab programs, and other information. It then uses that information to present choices to the student. So, If an assignment changes, is added or removed, then all you have to do is change the config file. The idea is that next, the program invokes the correct matlab library that has been compiled with mcc. But, that means that the libraries have to be recompiled if a grader gets changed. Worse, the whole program must be recompiled if a grader is added or removed. So, I would like one, simple, unchanging matlab library function to call the grader m-files directly. I currently have such a library, that uses eval on a string passed to it from the main program. The problem is that when I do this, apparently, mcc absorbs the grader m-code into itself; changing the grader m code after compilation has no effect. I would like for this not to happen. It was brought to my attention that Mathworks may not want me to be able to do this, since it could bypass matlab entirely. That is not my intention, and I would be happy with a solution that requires a full matlab install. My possible solutions are to use a mex file for the main program, or have the main program call a mcc library, which then calls a mex file, which then calls the proper grader. The reason I am hesitant about the first solution is that I'm not sure how many changes I would have to make to my code to make it work; my code is C++, not C, which I think makes things more complicated. The 2nd solution, though, may just be more complicated and ultimately have the same problem. So, any thoughts on this situation? How should I do this?

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  • XNA C# Platformer - physics engine or tile based?

    - by Hugh
    I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick background: - its a college project, my first game, but have 4 years academic programming experience - Just want a basic platformer with a few levels, nothing fancy - want a shooting mechanic, run and gun, just like contra or metal slug for example - possibly some simple puzzles I have made a basic prototype with farseer, the level is hardcoded with collisions and not really tiled, more like big full-screen sized tiles, with collision bodies drawn manually along the ground and walls etc. My main problem is i want a simple retro feel to the jumping and physics but because its a physics simulation engine its going to be realistic, whereas typical in air controllable physics for platformers arent realistic. I have to make a box with wheel body fixture under it to have this effect and its glitchy and doesnt feel right. I chose to use a physics engine because i tried the tile method initially and found it very hard to understand, the engine took care of alot things to save me time, mainly being able to do slopes easily was nice and the freedom to draw collision bounds wherever i liked, rather then restricted to a grid, which gave me more freedom for art design also. In conclusion i don't know which method to pick, i want to use a method which will be the most straight forward way to implement and wont give me a headache later on, preferably a method which has an abundance of tutorials and resources so i dont get "stuck" doing something which has been done a million times before! Let me know i haven't provided enough information for you to help me! Thanks in advance, Hugh.

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  • Physics-perfect (or somewhere near) 3d sound engine

    - by passcod
    I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the terminology to actually perform a successful search. I am looking for a physics engine which has great focus on sounds. In fact, I do not care at all for anything else. What I mean is better explained by an example: Suppose a 1st person type game. You are facing North, and someone somewhere around you throws a flute at you (nevermind the absurdity of the situation). The flute spins while it is on its way, making sounds through its holes. There is a wind of say, 5 knots South. I imagine a physics engine will be capable of calculating the trajectory of the flute, as well as the direction it takes after it hits. What I want is for the physics engine to calculate the precise sounds it will make, from any listener's perspective. Does any such engine exists? If there are several, which one would be best for the example above?

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  • References about Game Engine Architecture in AAA Games

    - by sharethis
    Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their intention but none of them looks like the holy grail. So I wonder how major games in the industry ("AAA Games") solve different architecture problems. But I noticed that there are barely references about game engine architecture out there. Do you know any resources of game engine architecture of major game titles like Battlefield, Call of Duty, Crysis, Skyrim, and so on? Doesn't matter if it is an article of a game developer or a wiki page or an entire book. I read this related popular question: Good resources for learning about game architecture? But it is focused on learning books rather than approaches in the industry. Hopefully the breadth of our community can carry together certain useful informations! Thanks a lot! Edit: This question is focused but not restricted to first person games.

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  • Thoughts of Cloud Development/Google App Engine

    - by jiewmeng
    I use mainly PHP for web development, but recently, I started thinking about using Google App Engine. It doesn't use PHP which I am already familiar with, so there will be a steeper learning curve. Probably using Python/Django. But I think it maybe worthwhile. Some advantages I see: Focus on App/Development. No need to setup/maintain server ... no more server configs Scales automatically Pay for what you use. Free for low usage Reliable, it's Google after all Some concerns though: Does database with no joins pose a problem for those who used App Engine before? Do I have to upload to Google just to test? Will it be slow compared to testing locally? What are your thoughts and opinions? Why would you use or not use App Engine?

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  • Physics engine that can handle multiple attractors?

    - by brice
    I'm putting together a game that will be played mostly with three dimensional gravity. By that I mean multiple planets/stars/moons behaving realistically, and path plotting and path prediction in the gravity field. I have looked at a variety of physics engines, such as Bullet, tokamak or Newton, but none of them seem to be suitable, as I'd essentially have to re-write the gravity engine in their framework. Do you know of a physics engine that is capable of dealing with multiple bodies all attracted to one another? I don't need scenegraph management, or rendering, just core physics. (collision detection would be a bonus, as would rigid body dynamics). My background is in physics, so I would be able to write an engine that uses Verlet integration or RK4 (or even Euler integration, if I had to) but I'd much rather adapt an off the shelf solution. [edit]: There are some great resources for physics simulation of n-body problems online, and on stackoverflow

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