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  • Does Open Source lead to bad coding?

    - by David Conde
    I have a thought that I tried asking at SO, but didnt seem like the appropriate place. I think that source sites like Google Code, GitHub, SourceForge... have played a major role in the history of programming. However, I found that there is another bad thing to these kind of sites and that is you may just "copy" code from almost anyone, not knowing if it is good(tested) source or not. This line of thought has taken me to believe that source code websites tend to lead many developers (most likely unexperienced) to copy/paste massive amounts of code, which I find just wrong. I really dont know how to focus the question well, but basic thought would be: Is this ok? Is Open Source contributing to that or I'm just seeing ghosts... Hope people get interested because I think this is an important theme.

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  • Best way to convert existing project to be open source in GitHub

    - by Tom
    I've been working on a personal closed source project for some time and would like to make it open source. I've never created my own open source project before so it will be a good learning experience. I have been using GitHub as source control, so once I've written some decent docs on how to use and develop for it etc, it should be as simple as switching the repo to be public right? I guess my main question is around licencing. I was thinking of going with Apache 2.0 licence just because it seems to be widely used. It requires the licence header to be attached to all the source files, but if I do that now then all the other commits in the past will have it missing. Does that mean some one could pull an earlier version and it wouldn't have a licence? Is it best to start a new repo with the initial commit containing all the code with licence headers? Or maybe is there some advanced Git functionality that allows me to apply the licence header to all existing commits some how? Cheers.

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  • Wisdom of using open source code in a commercial software product

    - by Mr. Jefferson
    I'm looking at using some open source code in my ASP.NET web app (specifically dapper). Management is not a fan, because open source is seen as a risk that has bitten us before. Apparently previous developers have had to rewrite things after having open-source components fail. The pros seem to be: It does a lot of stuff for me that would otherwise involve either lots of boilerplate code or Microsoft's recommended but slower solution (Entity Framework). Cons: It's complex enough that if it were to fail suddenly in production, I would be hard pressed to fix it. However, it's in use on a much higher-traffic site than mine, so I don't think it'll end up being a high risk portion of the project. What is the consensus here? Is it unwise to use open source code in my project that I don't know/understand as well as I do my own code?

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  • Is Java free/open source or not?

    - by user1598390
    On November 13, 2006, Sun released much of Java as free and open source software, (FOSS), under the terms of the GNU General Public License (GPL). On May 8, 2007, Sun finished the process, making all of Java's core code available under free software/open-source distribution terms, aside from a small portion of code to which Sun did not hold the copyright. OpenJDK (Open Java Development Kit) is a free and open source implementation of the Java programming language. It is the result of an effort Sun Microsystems began in 2006. The implementation is licensed under the GNU General Public License (GNU GPL) with a linking exception. Why there are still people that say Java is not open source or free as in free speech ? Am I missing something? Is Java still privative ?

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  • Error when running debuild on package source

    - by Chris Wilson
    I'm attempting to build the squeak-vm source but am getting an error every time I do so. The output is: dpkg-buildpackage -rfakeroot -D -us -uc dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package squeak-vm dpkg-buildpackage: source version 1:4.0.3.2202-2 dpkg-buildpackage: source changed by José L. Redrejo Rodríguez <[email protected]> dpkg-source --before-build squeak-vm-4.0.3.2202 dpkg-buildpackage: host architecture i386 fakeroot debian/rules clean dh_testdir dh_testroot rm -f build-stamp configure-stamp rm -f unix/cmake/config.sub unix/cmake/config.guess /usr/bin/make -f debian/rules unpatch make[1]: Entering directory `/home/notgary/Projects/squeak/squeak-vm-4.0.3.2202' QUILT_PATCHES=debian/patches \ quilt --quiltrc /dev/null pop -a -R || test $? = 2 Patch linex.patch does not remove cleanly (refresh it or enforce with -f) make[1]: *** [unpatch] Error 1 make[1]: Leaving directory `/home/notgary/Projects/squeak/squeak-vm-4.0.3.2202' make: *** [clean] Error 2 dpkg-buildpackage: error: fakeroot debian/rules clean gave error exit status 2 debuild: fatal error at line 1337: dpkg-buildpackage -rfakeroot -D -us -uc failed

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  • Is Java free/open source or it isn't?

    - by user1598390
    On November 13, 2006, Sun released much of Java as free and open source software, (FOSS), under the terms of the GNU General Public License (GPL). On May 8, 2007, Sun finished the process, making all of Java's core code available under free software/open-source distribution terms, aside from a small portion of code to which Sun did not hold the copyright. OpenJDK (Open Java Development Kit) is a free and open source implementation of the Java programming language. It is the result of an effort Sun Microsystems began in 2006. The implementation is licensed under the GNU General Public License (GNU GPL) with a linking exception. Why there are still people that say Java is not open source or free as in free speech ? Am I missing something? Is Java still privative ?

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  • Survival rate of open source projects

    - by Shogoot
    I'm trying to write a paper on why or why not an open source project will have good odds for survival or not. I've found very few articles on the Internet on the topic or I'm just searching with the wrong terms. I've tried: "open source" survival "open source" success failure "open source" determinants for success So far i've only found this, which says some on the topic. So I turn to you my dear stackers! Help me find some arguments and articles that will throw some clarity on the subject.

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  • Open Source Web-based CMS for writing and managing API documentation

    - by netcoder
    This is a question that have somewhat been asked before (i.e.: How to manage an open source project's documentation). However, my question is a little different because: We're not developing open source software, but proprietary software The documentation has to be hand-written, because we do not want to publish the actual software API documentation, but only the public API documentation I do want developers and project managers to write the documentation collaboratively Obviously, wikis are a solution, but they're very generic. I'm looking for a more specialized tool for this job. I've looked around and found a few like Adobe Robohelp, SaaS solutions and such, but I'd like to know if any open source software exists for that purpose. Do you know any Open Source Web-based CMS for writing and managing API and software documentation?

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  • Would you make your website's source code public?

    - by Karpie
    Back story: My best friend is a self-taught coder for a community art site, written in PHP. Some time ago he mentioned he wanted to make the source code of the site public, to which my response was total horror - surely it was going to be full of security holes waiting to be found, and it was going to lead to hacking and errors on a huge scale. He never ended up doing it. Current story: I'm starting development of a community website built in Rails, and for ease of use I was going to use Github for version control. Then I realized it was pretty much exactly the same thing as my friend making his source code public - which made me stop and think. Would you make your website's completely-custom source code public? Or is this a case of open source gone too far? (note: I don't think this applies to people who run things like Wordpress. Or does it?)

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  • Open Source Errors on Apple Cruch

    - by BluFire
    I've been looking around and I finally got the full source code called Apple-Crunch from google code. But when I put it into my project, the source code included so many errors in the class files such as: cannot be resolved into a type the constructor is undefined the method method() is undefined for the type Sprite class.java I downloaded the source directly from the command-line and noticed errors popping up on my project. Since i couldn't figure out how to import the actual folder into my workspace(it wouldn't show up on existing projects) I decided to copy and overwrite the folders into the project. The Errors were still there so I looked at the class files and noticed that the classes with errors extended from 'RokonActivity'. I then proceeded to add to the libs folder the rokon library in hopes to fix the errors. Sadly it didn't work and now I don't what to do to fix the errors. How do i fix the errors without having to manually change the code? The source code should be fully functional so why is there errors?

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  • Start with open source desktop application and move to iPhone/Android app

    - by user92356
    I'm a high schooler and I am competing in an open source software development competition. It must be a desktop application that runs on either Windows or Linux. I have a great idea for the open source desktop app, and I wanted to know if I could take it farther and port it to the iPhone or Android platform and make money (preferably through $.99 cost, not ads) I read somewhere that certain open source licenses allow me to do this... am I correct?

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  • 3.0.0-13-lowlatency-pae, where can I find its source

    - by user643019
    I know for another post that using apt-get source linux-image-$(uname -r) I can get the kernel source, but I'm usign the 3.0.0-13-lowlatency-pae kernel and using the command, I got this message: Picking 'linux-lowlatency' as source package instead of 'linux-image-3.0.0-13-lowlatency-pae' So, I will appreciate any help, hope that someone know where it can be located. Thanks everybody in advance.

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  • Open Source sponsored feature development

    - by Suma
    I am considering to sponsor a development of some particular features in some Open Source tools. I would like the results of the work to be available publicly, and if possible, to be included in the main product line. The features are usually something which is of general use, but not very critical, and no one has currently a plan to develop it. For illustration, imagine I would like to use MinGW for Win32 development, but I miss a post mortem debugging option, I would like this feature to be implemented and I am willing to pay $1000 for it. Is there some common way how to proceed, or is this wildly per-project dependent? Are there some general guidelines how to contact the product developers, or are there some common meeting places where smart open source people who might interested to participate in such sponsored development meet, which I should visit to advertise the sponsoring option? Are there some specific ways how to talk about the job to be more attractive to people participating in open source (e.g. it might be more interesting for them to participate in a contest than just to take a payed job, which might have a bit of mundane feel)? Or perhaps is this something which you think has little chance to succeed, because perhaps money has very little value for open source developers? Any tips and experiences from someone who has some experience of open source sponsorhip from any side (sponsor or the developer) are welcome.

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  • Free Online Translation Tool Hosting for Java Open Source Project [closed]

    - by Yan Cheng CHEOK
    I'm looking for a free online translation tool hosting. I wish to leverage help from open source community, to keep the language files for an open source project (Java) up to date. http://jstock.hg.sourceforge.net/hgweb/jstock/jstock/file/7871125356f7/src/org/yccheok/jstock/data Pootle seems good, as it supports Java language properties files as well. However, their official hosting site, is not opened for public registration. I was wondering, is there any free online translation tool hosting for Java open source project (Or similar) ?

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  • Search Engine Optimization For Beginners - How to Write Search Engine Friendly Articles

    If you're planning to implement Search Engine Optimization as an Internet Marketing strategy to boost your site's online coverage then you need to focus one of the most important steps to produce quality results -- writing content. There is more to writing articles or Web content than just stuffing it full of keywords just to make it easy for search engine to find your page and put you on top. There are certain rules to be followed in order for this to be an effective strategy for your SEO.

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  • What's your worst open source experience?

    - by Fanatic23
    I recently tried downloading a pretty popular open source project [its got 10+ tags of different kinds on SO] which in turn depends on another open source project. The 2 projects built fine, but when it came to linking these 2 with my final executable there are like loads of missing symbols. No mention of which version of project 1 is compatible with project 2 etc. What's been your's most difficult open source experience? Mind you, I am all for open source but documentation and examples seem to be a key missing area.

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  • Should I Open Source? [closed]

    - by Howdy_McGee
    My company recently created a full javascript, html & css Virtual Tour. Since it is html based there is no real way of securing our information/code so selling it could be flimsy. We are an extremely small company, barely on the map so I was thinking that by making this an open source project it could give us a chance to jump start our SEO by page views alone, especially if we provide documentation. Not to mention hopefully bring a community following on our blog. On the other hand though could this possibly hurt our sales as a web development company? If we are handing out this cool "plugin" we made what keeps people from making it commercial somehow? So I'm trying to weigh the options on whether I should make this Open Source or not and the pros / cons of each especially for a small business. What do you guys think about making things Open Source? How do I know if this product is the right thing to make Open Source? What are some pros and cons to going Open Source?

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  • XNA C# Platformer - physics engine or tile based?

    - by Hugh
    I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick background: - its a college project, my first game, but have 4 years academic programming experience - Just want a basic platformer with a few levels, nothing fancy - want a shooting mechanic, run and gun, just like contra or metal slug for example - possibly some simple puzzles I have made a basic prototype with farseer, the level is hardcoded with collisions and not really tiled, more like big full-screen sized tiles, with collision bodies drawn manually along the ground and walls etc. My main problem is i want a simple retro feel to the jumping and physics but because its a physics simulation engine its going to be realistic, whereas typical in air controllable physics for platformers arent realistic. I have to make a box with wheel body fixture under it to have this effect and its glitchy and doesnt feel right. I chose to use a physics engine because i tried the tile method initially and found it very hard to understand, the engine took care of alot things to save me time, mainly being able to do slopes easily was nice and the freedom to draw collision bounds wherever i liked, rather then restricted to a grid, which gave me more freedom for art design also. In conclusion i don't know which method to pick, i want to use a method which will be the most straight forward way to implement and wont give me a headache later on, preferably a method which has an abundance of tutorials and resources so i dont get "stuck" doing something which has been done a million times before! Let me know i haven't provided enough information for you to help me! Thanks in advance, Hugh.

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  • Physics-perfect (or somewhere near) 3d sound engine

    - by passcod
    I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the terminology to actually perform a successful search. I am looking for a physics engine which has great focus on sounds. In fact, I do not care at all for anything else. What I mean is better explained by an example: Suppose a 1st person type game. You are facing North, and someone somewhere around you throws a flute at you (nevermind the absurdity of the situation). The flute spins while it is on its way, making sounds through its holes. There is a wind of say, 5 knots South. I imagine a physics engine will be capable of calculating the trajectory of the flute, as well as the direction it takes after it hits. What I want is for the physics engine to calculate the precise sounds it will make, from any listener's perspective. Does any such engine exists? If there are several, which one would be best for the example above?

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  • automatic link submission in search engine

    - by Bharanikumar
    Hi , in Google i find one open source search engine , This Open Source This is my first search engine project , This si one open source , In this site, There is a link called ADD link , There visitor will add his/her site , Then admin will look and later , admin index the user added links , this is basic functionality of this open source, My doubt is How Google really fetch and produce the search result , Yes there is one way ,i know , The user add his site in Google so Google cron the contents , But one of my site , am not added in google but google croned , i dont know how it is ? Ok come to my doubt , i want to add other site automatically, wihtout manual , really is it possible or not , What steps i should follow for that ? Regards Bharanikumar

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  • References about Game Engine Architecture in AAA Games

    - by sharethis
    Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their intention but none of them looks like the holy grail. So I wonder how major games in the industry ("AAA Games") solve different architecture problems. But I noticed that there are barely references about game engine architecture out there. Do you know any resources of game engine architecture of major game titles like Battlefield, Call of Duty, Crysis, Skyrim, and so on? Doesn't matter if it is an article of a game developer or a wiki page or an entire book. I read this related popular question: Good resources for learning about game architecture? But it is focused on learning books rather than approaches in the industry. Hopefully the breadth of our community can carry together certain useful informations! Thanks a lot! Edit: This question is focused but not restricted to first person games.

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  • Thoughts of Cloud Development/Google App Engine

    - by jiewmeng
    I use mainly PHP for web development, but recently, I started thinking about using Google App Engine. It doesn't use PHP which I am already familiar with, so there will be a steeper learning curve. Probably using Python/Django. But I think it maybe worthwhile. Some advantages I see: Focus on App/Development. No need to setup/maintain server ... no more server configs Scales automatically Pay for what you use. Free for low usage Reliable, it's Google after all Some concerns though: Does database with no joins pose a problem for those who used App Engine before? Do I have to upload to Google just to test? Will it be slow compared to testing locally? What are your thoughts and opinions? Why would you use or not use App Engine?

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  • Physics engine that can handle multiple attractors?

    - by brice
    I'm putting together a game that will be played mostly with three dimensional gravity. By that I mean multiple planets/stars/moons behaving realistically, and path plotting and path prediction in the gravity field. I have looked at a variety of physics engines, such as Bullet, tokamak or Newton, but none of them seem to be suitable, as I'd essentially have to re-write the gravity engine in their framework. Do you know of a physics engine that is capable of dealing with multiple bodies all attracted to one another? I don't need scenegraph management, or rendering, just core physics. (collision detection would be a bonus, as would rigid body dynamics). My background is in physics, so I would be able to write an engine that uses Verlet integration or RK4 (or even Euler integration, if I had to) but I'd much rather adapt an off the shelf solution. [edit]: There are some great resources for physics simulation of n-body problems online, and on stackoverflow

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