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  • Displaying menus on image

    - by Snehal
    Hi all, Here is what i am doing: I have a viewcontroller screen1 to which I have added long press gesture. On longPress, user will get draw menu. On selecting that menu, i am creating another uiviewcontroller class object which has a rectangle image. This instance i am adding as a subview to screen1. Now what i want is that once the image is displayed on the screen1, i want to display UImenuItems Done and cancel above the image drawn so that on tapping on done menu, the image is saved. I tried making the new viewcontroller as firstResponder after adding image to screen1 but the menus are not visible. Any one please help

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  • NSBezierPath with transparent fill

    - by nosedive25
    I've got a NSBezierPath that needs to have a semi-transparent fill. When I fill it with a solid color, I get the expected result. However, when filled with a semi-transparent color I get a path with a rounded stroke but an odd, rectangular fill. It looks like: Instead of filling the entire area, I get a filled rectangle inside the stoke with a small, unfilled boarder. I set up my path as follows: NSBezierPath *menuItem = [NSBezierPath bezierPathWithRoundedRect:menuItemRect xRadius:3 yRadius:3] [menuItem setLineWidth:4.0]; [menuItem setLineJoinStyle:NSRoundLineJoinStyle]; [[NSColor whiteColor] set]; [menuItem stroke]; [[NSColor colorWithCalibratedRed:0.000 green:0.000 blue:0.000 alpha:0.500] set]; [menuItem fill]; If anyones got any ideas, that would be great. Thanks

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  • Graphic editor opensource project example on c++ underlying composite pattern

    - by G-71
    Can you tell me when I can see a some opensource project (only project on C++ language), which is simple graphic editor, ?ontaining following primitive (for example): an ellipse, a rectangle, a line. And desirable, that to be able to group this primitive in one primitive (for example, Word Grouping - Group). Composite pattern use is desirable in this project. I want to see how to organize classes, but more serious for me is to see how organize grouping operation. I searched for it on codeproject.com codeproject.com, codeplex.com, but not found this. I have already some source http://pastebin.com/xe4JF5PW But in my opinion, this code is dirty and ugly. Therefore, I want to see some opensource project for example. Thanks!

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  • Cannot bind to list<T>.property or list<T>.item.property in details section of Telerik report

    - by fluf
    I have created a Telerik report and I am setting the datasource on runtime to an object with some properties and a List. I am using the properties in the page and report header sections and i want to use the list as the details. Now the problem is binding to the List's item properties in the details section. I have played around with the expression builder and it seems that i should access the properties like this : [=Fields.myList.Item.myProperty] when i run the program i get a nice big red rectangle with the following error : An error has occured while processing TextBox 'textBox28':Common Language Runtime detected an invalid program. I have tried to change different variants of expression which also gives me other errors [=Fields.myList.myPropery] An error has occured while processing TextBox 'textBox28': The expression contains object 'myProperty' that is not defined in the current context. The closest i have gotton was with the object it self, which outputs the object.toString() [=Fields.myList]

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  • Pygame - Different sided collision question!

    - by Alex Lockwood
    Hi there everyone! I'm making a Pygame of, basically, "Breakout". I'm using collisions, and want a simple way to have different bounce effects of the different sides of one rectangle. What I currently have for the ball-to-bat collision is this: "dot" = ball; "bat" = bat; so you all understand. if dot.rect.colliderect(bat.rect):<br> dot.dy *= -1 I'd like something that interacts with each side, so could reverse the self.dx value of the ball when it hits the side of the bat, and only reversing the self.dy value when it strikes the top. Thanks!!! :D

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  • Which kind of method signature do you prefer and why?

    - by devoured elysium
    Ok, this is probably highly subjective but here it comes: Let's assume I'm writing a method that will take a printscreen of some region of the screen. Which method signature would you prefer and why? Bitmap DoPrintScreen(int x, int y, int width, int height); Bitmap DoPrintScreen(Rectangle rect); Bitmap DoPrintScreen(Point point, Size size); Other Why? I keep seeing myself repeatedly implementing both 1) and 2) (redirecting one of them to the other) but I end up usually just using one of them, so there really is no point in having both. I can't decide which would be better. Maybe I should use the signature that looks the most with the method I'll be calling to make the printscreen?

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  • Rendering Dragged object during drag

    - by marco
    Hello, I have been stuck on this problem for a while now. I want to drag a row in a jtable to reorder it. But I really want the user to see the row while dragging it and not just the default "drag" rectangle symbol. So I took a look at the java DnD tutorial finding it very useful, but.. The problem is that I still dont know which method I should override to get this going. Can somebody help me out?

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  • Creating triangles using borders

    - by Interstellar_Coder
    I recently needed to create speech bubbles. To create the little tip at the end of the speech bubble, i used a css technique where the element is given a 0 width and 0 height and given borders. Making certain borders transparent would create diagonals. This works great, and i am able to manipulate different borders to create triangles/shapes to my liking. The problem is, i don't fully understand why this works. I understand that it all starts out with a rectangle and as you set one or more of the borders to transparent it creates a diagonal. My question is how does this work ? And why does it create a diagonal in the first place ? EDIT: To clarify, i would like to know the theory behind why this technique works.

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  • How to check if canvas objects overlap each other

    - by ?????? ???????
    I'm trying to check if two objects (e.g. a rectangle and a triangle) on a HTML5 canvas are overlapping each other. Currently I can only check that by looking at the screen (having set globalCompositeOperation='lighter'). My first idea would have been to scan all over the canvas if the "lighter" (compare code snippet above) color exists in the canvas. But therefor I would have to look at every single pixel which was rather costly for what I need. Is there a (better) alternative to automatically check if they are overlapping? Best regards.

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  • UserControl that is also a Grid in WPF

    - by drasto
    I would like to create a UserControl that will have some behavior(animated collapsing...) and some Controls in it (Rectangle, Ellipse, mostly for design purposes). However I need it to be a valid Panel like Grid so I can put more controls in it when designing main window. Controls that will be add to the new USerControl in main window design time does not need to interact with components that are added to it when creating a UserControl. How should I do this ? Do I have to extends Control? I'd prefer to extend just UserControl.

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  • Please explain class methods

    - by user1209902
    I'm finding it difficult to understand when it is necessary to create class methods. From what I've read, they are important for creating new objects, but I do not see how. The following class create a simple shape black rectangle. Can anyone show me how to incorporate a class method to do something that I could not do with an instance method? Shape.h #import <UIKit/UIKit.h> @interface Shape : UIView; - (id) initWithX: (int)xVal andY: (int)yVal; @end Shape.m #import "Shape.h" @implementation Shape - (id) initWithX:(int )xVal andY:(int)yVal { self = [super init]; UIView *shape = [[UIView alloc] initWithFrame:CGRectMake(xVal, yVal, 10, 10)]; shape.backgroundColor = [UIColor blackColor]; [self addSubview:shape]; return self; } @end

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  • XNA AdGameComponent does not draw

    - by Alex Shkor
    I have following code. But AddGameComponent doesn't draw. protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); var li = new LicenseInformation(); IsTrial = li.IsTrial(); if (IsTrial) { AdGameComponent.Initialize(this, AppID); Components.Add(AdGameComponent.Current); CreateAd(); } } private void CreateAd() { bannerAd = AdGameComponent.Current.CreateAd(AdUnitID, new Rectangle(x, y, width, height), true); AdGameComponent.Current.Enabled = true; } I have tried to set DrawOrder to 1000, but ads still doesn't work.

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  • Tkinter mouse event initially triggered

    - by user3714884
    I'm currently learning Tkinter and I cannot find a solution for my problem here nor outside Stackoverflow. In a nutshell, all events that I bind to my widgets are triggered initialy and don't respond to my actions. In this example, the red rectangle appears on the canvas when I run the code, and color=random.choice(['red', 'blue']) revealed that the event binding doesn't work after that: import Tkinter as tk class application(tk.Frame): def __init__(self, master=None): tk.Frame.__init__(self, master) self.can = tk.Canvas(master, width=200, height=200) self.can.bind('<Button-2>', self.draw()) self.can.grid() def draw(self): self.can.create_rectangle(50, 50, 100, 100, fill='red') app = application() app.mainloop() I use a Mac platform, but I haven't got a clue about its role in the problem. Could anyone please point me at the mistake i did here?

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  • How can you prevent a window being captured by Print-Screen?

    - by John
    I noticed a few times than when I print-screen while Media Player is running, the content is replaced with a grey rectangle. I've no idea if it's deliberate due to DRM, or some technical issue, but it struck me that being able to deliberately block screen-capture might be a useful feature in some scenarios. Is there some specific message each HWND gets for print-screen - does Windows do a special repaint or simply dump buffers to the clipboard? I guess I'd prefer to focus this on Win32 specifically, but as long as it's Windows-related then fine.

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  • CSS bug in text input field - MSIE7

    - by Uri Bruck
    I have an input text in a form that has a problem in MSIE7. When the text field is filled and I continue typing, the background starts scrolling left along with the text. This is the form when the text field is filled http://img155.imageshack.us/i/screen2rl.jpg/ The background image, a white rectangle with rounded corners, scrolls left with the text, leaving the black background. This is the CSS for this text field: border: none; background: url('/wp-content/themes/pokerbuddy/images/field.png') top left no-repeat; width: 100px; height: 20px; padding: 0px; font-size: 80%; color: #399; display:inline; Is there any way to solve this in MSIE7?

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  • Confusion over manual/automatic sizing of Flash Sprite Objects

    - by John
    If I have a custom class subclassing Sprite and it draws some simple objects, how does this work with respect to the Sprite.width & Sprite.height properties? It seems I can draw (for example) a rectangle of any size, bigger than the Sprite size. Similarly if I set the width/height properties, what happens to the content already drawn? As a use-case, I might have a stick-man which is drawn as a set of lines, I want to set the man's height and the rendering is scaled to this. Are there any issues with width/height being auto-calculated or am I misunderstanding what these properties actually mean?

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  • viewForHeaderInSection - create header that would display properly in all cases

    - by sha
    I have an interesting problem/question and i'm not sure if it is even doable. So I have a custom header view for regular UITableView. But it's transparent and it doesn't fill fill table width. So it displayed properly when table is scrolled and this header view is displayed above cell content (sticked to the top). But when same header is displayed between two sections down - it looks ugly, because it's transparent and it's either displayed above black rectangle or above table background. I was wondering is there way to customize header view for when it's stick to the top and when it's not. Or... may be it's possible to specify what needs to be displayed underneath header view when it's between sections. Something like sectionSeparatorView?

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  • Possible to access all Movie clips on a layer, on timeline, through stage ?

    - by azislo
    I have a code ... var selection:Array = new Array(); var diplayObjCont:* = stage; // The rectangle that defines the selection in the containers coordinate space. // Loop throught the containers children. for(var a:int; a<diplayObjCont.numChildren; a++){ // Get the childs bounds in the containers coordinate space. var child:DisplayObject = diplayObjCont.getChildAt(a); selection.push(child); } trace(selection); that returns just [object MainTimeline] So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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  • matlab: putting a circled number onto a graph

    - by Jason S
    I want to put a circled number on a graph as a marker near (but not on) a point. Sounds easy, but I also want to be invariant of zoom/aspect ratio changes. Because of this invariant, I can't draw a circle as a line object (without redrawing it upon rescale); if I use a circle marker, I'd have to adjust its offset upon rescale. The simplest approach I can think of is to use the Unicode or Wingdings characters ① ② ③ etc. in a string for the text() function. But unicode doesn't seem to work right, and the following sample only works with ① and not for the other numbers (which yield rectangle boxes): works: clf; text(0.5,0.5,char(129),'FontName','WingDings') doesn't work (should be a circled 2): clf; text(0.5,0.5,char(130),'FontName','WingDings') What gives, and can anyone suggest a workaround?

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  • Changing tab indicators to a view in a tab widget?

    - by user246114
    Hi, I have a layout which requires a tab widget containing two tabs. Ideally I'd like to have each tab just be a completely flat colored rectangle, side by side. Almost exactly like the buttons you see at the top of this web page titled: "Questions" | "Tags" | "Users" | "Badges" | "Unanswered" but without the whitespace in between. I'd like to have the highlighted tab have a brighter background color. Is this possible using the tab widget? I know in 1.6+ there's a method to specify a view for the tabs themselves, but can I achieve this tight look, or should I just roll my own? Thanks

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  • Wpf Window resizes when computer is locked.

    - by Chris
    I have a Window set to the height and width of my monitors: var r = System.Drawing.Rectangle.Union( System.Windows.Forms.Screen.AllScreens[0].Bounds, System.Windows.Forms.Screen.AllScreens[1].Bounds ); Height = r.Height; Width = r.Width; This is all fine until I Lock my computer (WIN+L), when I come back the window has resized itself to be on one monitor only. What I want to do is prevent the decrease in size, as I'm drawing on a canvas on the second monitor, and when the resize occurs, this is all lost.. Any thoughts on how I can prevent this? Cheers!

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  • ActionScript - Automatic containment and repositioning of object bounds

    - by TheDarkIn1978
    when adding objects arbitrarily to the stage with mouse clicks, is there a more simple way to making sure the object's bounds do not exceed those of the stage? currently i'm calling something like this before adding the object to the display list: var newSwatchRect:Rectangle = newSwatch.getBounds(this); if (newSwatchRect.x < stage.x) {newSwatchRect.x = stage.x;} if (newSwatchRect.y < stage.y) {newSwatchRect.y = stage.y;} if (newSwatchRect.x + newSwatchRect.width > stage.stageWidth) {newSwatchRect.x = stage.stageWidth - newSwatchRect.width;} if (newSwatchRect.y + newSwatchRect.height > stage.stageHeight) {newSwatchRect.y = stage.stageHeight - newSwatchRect.height;}

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  • Shortest distance between points on a toroidally wrapped (x- and y- wrapping) map?

    - by mstksg
    I have a toroidal-ish Euclidean-ish map. That is the surface is a flat, Euclidean rectangle, but when a point moves to the right boundary, it will appear at the left boundary (at the same y value), given by x_new = x_old % width Basically, points are plotted based on: (x_new, y_new) = ( x_old % width, y_old % height) Think Pac Man -- walking off one edge of the screen will make you appear on the opposite edge. What's the best way to calculate the shortest distance between two points? The typical implementation suggests a large distance for points on opposite corners of the map, when in reality, the real wrapped distance is very close. The best way I can think of is calculating Classical Delta X and Wrapped Delta X, and Classical Delta Y and Wrapped Delta Y, and using the lower of each pair in the Sqrt(x^2+y^2) distance formula. But that would involve many checks, calculations, operations -- some that I feel might be unnecessary. Is there a better way?

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  • Add Method to Built In Class

    - by Evorlor
    I am pretty sure this is not doable, but I will go ahead and cross my fingers and ask. I am trying to add a method to a built in class. I want this method to be callable by all of the built in class's subclasses. Specifically: I have a JButton, a JTextPane, and other JComponents. I want to be able to pass in a JDom Element instead of a Rectangle to setBounds(). My current solution is to extend each JComponent subclass with the desired methods, but that is a LOT of duplicate code. Is there a way I can write the following method just one time, and have it callable on all JComponent objects? Or is it required that I extend each subclass individually, and copy and paste the method below? public void setBounds(Element element) { this.setBounds(Integer.parseInt(element.getAttribute( "x").toString()), Integer.parseInt(element .getAttribute("y").toString()), Integer .parseInt(element.getAttribute("width").toString()), Integer.parseInt(element.getAttribute("height") .toString())); }

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  • Trying to zoom in on an arbitrary rect within a screen-aligned quad.

    - by mos
    I've got a screen-aligned quad, and I'd like to zoom into an arbitrary rectangle within that quad, but I'm not getting my math right. I think I've got the translate worked out, just not the scaling. Basically, my code is the following: // // render once zoomed in glPushMatrix(); glTranslatef(offX, offY, 0); glScalef(?wtf?, ?wtf?, 1.0f); RenderQuad(); glPopMatrix(); // // render PIP display glPushMatrix(); glTranslatef(0.7f, 0.7f, 0); glScalef(0.175f, 0.175f, 1.0f); RenderQuad(); glPopMatrix(); Anyone have any tips? The user selects a rect area, and then those values are passed to my rendering object as [x, y, w, h], where those values are percentages of the viewport's width and height.

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