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  • Cocos2D Command-Line Application

    - by Hasyimi Bahrudin
    Is it possible to create a terminal application which uses cocos2d? I've tried to make one using cocos2d 2.x, but it requires a MacGLView to be initialized. I need it so that I could program a terminal application that generates a screenshot given a TMX file and an optional preferred width or height parameter (for resizing). Then I can automate the generation of map previews for my game, instead of manually taking screenshots. It's not practical to load the actual TMX and resize it inside the game (what I'm currently doing), because each TMX file has 7 layers, my tile sheet is huge, and I have lots of levels.

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  • GUI won't load, but the desktop background loads. Can't access the terminal

    - by Mickeysofine
    Having trouble with the Ubuntu GUI. I can log in just fine (see this)... everything looks normal there. But as soon as I put in my password, I get this. I tried a few different troubleshooting keyboard commands (ctrl+alt+t, crtl+alt+delete), and only the latter worked. I can interact with that window just fine, except I am unable to resize or move it. The first time I logged in, I got a dialog box that said, "Ubuntu has experienced an internal error. Send error report?" Doesn't say anything now. Yes I tried restarting it. Thanks a bunch, Michael EDIT: Trying to start a guest session leads to the same problem.

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  • Disable new invisible border feature? (ruins compiz grid)

    - by Ike
    A new feature was added recently that adds an invisible border around the windows to grab for resizing (although i thought the new resize grip solved any big issues). This annoys me because it destroys the usefulness of the grid plugin of compiz.. i'm not sure if the border is part of compiz or gnome, but i'd like to know how to disable it. i couldn't find any options in ccsm or the window settings in gnome. See the screenshot to see how much waste is caused. These windows should match up instead of having blank space surrounding all of them.

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  • I want to increase the size of my boot partition (Ubuntu 14.04 version) [duplicate]

    - by Mike
    This question already has an answer here: How do I free up more space in /boot? 11 answers How to resize partitions? 5 answers I read in another post that kernels are distributed as new releases rather than upgrades. I didn't know this when I was allocating space to my partitions during my initial install of Ubuntu. As a result I ran out of space on my boot partition. Can I increase the size of it using GParted and how do I do this without doing damage to my system? 1 1049kB 512MB 511MB fat32 boot 2 512MB 768MB 256MB ext2 3 768MB 1000GB 999GB lvm Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/ubuntu--vg-swap_1: 3712MB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 3712MB 3712MB linux-swap(v1) Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/ubuntu--vg-root: 996GB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 996GB 996GB ext4 Sorry, don't know how to capture and post the terminal output screen.

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  • Some problem about Compiz and GTK on Ubuntu 14.04

    - by LVHoanh
    I installed Ubuntu 14.04 on my computer : i3/4G/750G/VGA Intel HD3000 & 1GB NVidia with CUDA GT540M. I've some problems with Ubuntu 14.04 : Does Ubuntu 14.04 support Emerald Theme Manager? Emerald Theme Manager is not available in Ubuntu Software Center? I installed Compiz and Compiz Setting Manager, it works ok, but the Windows 3D plugin is not work? The Shutdown/Restart function on Right-Top Panel is not work, is there any solution for this problem? The mouse theme I installed only work in current session, next time i restart computer it change back to default mouse theme? How can i resize the spacing between Desktop Icon? Waiting for everyone respond. Thankyou so much. P/s : My English is not good, expect you understand. :)

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  • Cocos2D Terminal Application

    - by Hasyimi Bahrudin
    Is it possible to create a terminal application which uses cocos2d? I've tried to make one using cocos2d 2.x, but it requires a MacGLView to be initialized. I need it so that I could program a terminal application that generates a screenshot given a TMX file and an optional preferred width or height parameter (for resizing). Then I can automate the generation of map previews for my game, instead of manually taking screenshots. It's not practical to load the actual TMX and resize it inside the game (what I'm currently doing), because each TMX file has 7 layers, my tile sheet is huge, and I have lots of levels.

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  • Is there a way to specify a CSS3 transition to occur only on :hover and when returning from hover, not on every event? [closed]

    - by Steve
    You could define the transition on the :hover event, which causes the browser to render only the effect into the hover and not out of it. a:hover { transition... } Using scale as an example, an image being scaled up would scale up on hover, but go straight back down without any transition when the cursor leaves the image. Or, you can set the transition on the element directly: a { transition... } Which by definition means any change that effects the scale of the element such as any developer set styles will work, but also the user zooming in and out the page, will cause there to be a transition. All the tutorials being spewed onto the internet at the moment point to using the latter, but wouldn't one consider this a usability flaw for anyone wanting to resize the page or taking any other action that may cause similar scenarios? Pages with large amounts of transitional hover scaling can go pretty mental if you zoom in and out of them.

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  • Framework to implement an in game gui editor

    - by momboco
    I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality that makes usable to artists and designers. Positioning Resize Alignment between some elements Multiselection Relationship between children and parents Add guides Magnet to place elements quickly Use of layers Undo / Redo ... I'm searching a framework or something like, with these functionalities implemented. And a form of append my own engine to make use of it. It would be ideally a mixing between a tool like Photoshop and libRocket ( engine rendering independent ).

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  • LIbgdx and android scaling

    - by petervaz
    Following my previous question, I decided to migrate my andengine game to libdgx to have the desktop option. The game assets were planned, at first, to use a 1080x600 resolution and I raised that to 1200x800 which is native for many tablets and would look better on monitors. I followed this blog aproach regarding aspect ratio, which worked nicely on the desktop version, but running the android version (on my smaller tablet), the background would still appear on the original size being cropped by the smaller screen size. How can I force the resize of the background (or for what matter, of everything) on android to fit the screen?

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  • What's involved in resetting the graphics device?

    - by Donutz
    I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially display. I'm pretty sure it has something to do with needing to reset the device or something, but can't find any clear instructions or sample code. It's not just a case of needing to increase the preferredbackbuffer size, because even if I shrink the window I get this symptom. I've looked at the source code that I was able to get from Microsoft before they shut down XNA, but it doesn't actually explain anything. Any help or advice? If it makes any difference I'm creating DrawableGameComponents and doing my updates and drawing in their Draw/Update routines.

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  • Ubuntu 14.04 not booting before Windows 8.1

    - by user280244
    I try too boot my computer into Ubuntu, but I end up having to manually select Ubuntu from the devices menu, even though it was supposed to boot first. Instead Windows 8 boots up like Ubuntu isn't even there! And GRUB works just fine when Ubuntu is selected in the boot device menu. (How else am I on?) I tried using EasyBCD but kept getting errors from the windows boot manager. And just in case it helps, during installation of Ubuntu it didn't recognize windows 8, and I had to resize and install manually. Anything I can do? Notes: EVERYONE!!! GRUB WORKS PERFECTLY!!! IT IS AN ERROR IN THE HP BOOT MENU AS I HAVE PREVIOUSLY SAID!!! PLEASE DO NOT GIVE ME ANSWERS FOR GRUB EDITS IN THE FUTURE!!! Here are my specs: PC type: HP 2000-2d49WM Notebook PC RAM: 4GB Swap: 2GB Processor: AMD E-300 Vision 1.3 GHz x2 BIOS Edition: N\A Until further notice

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  • Which Qt4 Widgets whould I be using? [closed]

    - by Topo
    I'm using Qt 4 to design an IDE but I'm having a hard time with the GUI design. On the left side I want to put a widget that shows the files on the current project and on the left side a similar one but with the classes, methods, etc... Which widget should I use the Tree view or the tree widget? Also, I want to have a tab widget in the center with a text edit and this items the tree widgets and the tab widget to move and resize according to the window size. How can I accomplish this?

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  • [Natty] Disable new invisible border feature? (ruins compiz grid)

    - by Ike
    a new "feature" was added recently that adds an invisible border around the windows to grab for resizing (although i thought the new resize grip solved any issues). this annoys me because it destroys the usefulness of the grid plugin of compiz.. i'm not sure if the border is part of compiz or gnome, but i'd like to know how to disable it. i couldn't find any options in ccsm or the window settings in gnome. see the screenshot to see how much waste is causes. these windows should match up instead of having blank space surrounding all of them.

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  • Using Optical Flow in EmguCV

    - by Meko
    HI. I am trying to create simple touch game using EmguCV.Should I use optical flow to determine for interaction between images on screen and with my hand ,if changes of points somewhere on screen more than 100 where the image, it means my hand is over image? But how can I track this new points? I can draw on screen here the previous points and new points but It shows on my head more points then my hand and I can not track my hands movements. void Optical_Flow_Worker(object sender, EventArgs e) { { Input_Capture.SetCaptureProperty(Emgu.CV.CvEnum.CAP_PROP.CV_CAP_PROP_POS_FRAMES, ActualFrameNumber); ActualFrame = Input_Capture.QueryFrame(); ActualGrayFrame = ActualFrame.Convert<Gray, Byte>(); NextFrame = Input_Capture.QueryFrame(); NextGrayFrame = NextFrame.Convert<Gray, Byte>(); ActualFeature = ActualGrayFrame.GoodFeaturesToTrack(500, 0.01d, 0.01, 5); ActualGrayFrame.FindCornerSubPix(ActualFeature, new System.Drawing.Size(10, 10), new System.Drawing.Size(-1, -1), new MCvTermCriteria(20, 0.3d)); OpticalFlow.PyrLK(ActualGrayFrame, NextGrayFrame, ActualFeature[0], new System.Drawing.Size(10, 10), 3, new MCvTermCriteria(20, 0.03d), out NextFeature, out Status, out TrackError); OpticalFlowFrame = new Image<Bgr, Byte>(ActualFrame.Width, ActualFrame.Height); OpticalFlowFrame = NextFrame.Copy(); for (int i = 0; i < ActualFeature[0].Length; i++) DrawFlowVectors(i); ActualFrameNumber++; pictureBox1.Image = ActualFrame.Resize(320, 400).ToBitmap() ; pictureBox3.Image = OpticalFlowFrame.Resize(320, 400).ToBitmap(); } } private void DrawFlowVectors(int i) { System.Drawing.Point p = new Point(); System.Drawing.Point q = new Point(); p.X = (int)ActualFeature[0][i].X; p.Y = (int)ActualFeature[0][i].Y; q.X = (int)NextFeature[i].X; q.Y = (int)NextFeature[i].Y; p.X = (int)(q.X + 6 * Math.Cos(angle + Math.PI / 4)); p.Y = (int)(q.Y + 6 * Math.Sin(angle + Math.PI / 4)); p.X = (int)(q.X + 6 * Math.Cos(angle - Math.PI / 4)); p.Y = (int)(q.Y + 6 * Math.Sin(angle - Math.PI / 4)); OpticalFlowFrame.Draw(new Rectangle(q.X,q.Y,1,1), new Bgr(Color.Red), 1); OpticalFlowFrame.Draw(new Rectangle(p.X, p.Y, 1, 1), new Bgr(Color.Blue), 1); }

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  • Android WebView wrap-content

    - by Javadid
    Hi Friend... a simple question... Is it possible to Load a URL in a webView and resize it to fit the screen... i Mean i want to make the WebPage small so that the user doesnt need to scroll... IS it possible????

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  • Animate View gone

    - by MrSnowflake
    I want to make an Animation for when a View gets it's visibility set to GONE. Instead of just dissapearing, the View should 'collapse'. I tried this with a ScaleAnimation but then the View is collapse, but the layout will only resize it's space after (or before) the Animation stops (or starts). How can I make the Animation so that, while animating, the lower Views will move up?

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  • Resizing QT's QTextEdit to Match Text Height: maximumViewportSize()

    - by Aaron
    I am trying to use a QTextEdit widget inside of a form containing several QT widgets. The form itself sits inside a QScrollArea that is the central widget for a window. My intent is that any necessary scrolling will take place in the main QScrollArea (rather than inside any widgets), and any widgets inside will automatically resize their height to hold their contents. I have tried to implement the automatic resizing of height with a QTextEdit, but have run into an odd issue. I created a sub-class of QTextEdit and reimplemented sizeHint() like this: QSize OperationEditor::sizeHint() const { QSize sizehint = QTextBrowser::sizeHint(); sizehint.setHeight(this->fitted_height); return sizehint; } this-fitted_height is kept up-to-date via this slot that is wired to the QTextEdit's "contentsChanged()" signal: void OperationEditor::fitHeightToDocument() { this->document()->setTextWidth(this->viewport()->width()); QSize document_size(this->document()->size().toSize()); this->fitted_height = document_size.height(); this->updateGeometry(); } The size policy of the QTextEdit sub-class is: this->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Preferred); I took this approach after reading this post. Here is my problem: As the QTextEdit gradually resizes to fill the window, it stops getting larger and starts scrolling within the QTextEdit, no matter what height is returned from sizeHint(). If I initially have sizeHint() return some large constant number, then the QTextEdit is very big and is contained nicely within the outer QScrollArea, as one would expect. However, if sizeHint gradually adjusts the size of the QTextEdit rather than just making it really big to start, then it tops out when it fills the current window and starts scrolling instead of growing. I have traced this problem to be that, no matter what my sizeHint() returns, it will never resize the QTextEdit larger than the value returned from maximumViewportSize(), which is inherited from QAbstractScrollArea. Note that this is not the same number as viewport()-maximumSize(). I am unable to figure out how to set that value. Looking at QT's source code, maximumViewportSize() is returning "the size of the viewport as if the scroll bars had no valid scrolling range." This value is basically computed as the current size of the widget minus (2 * frameWidth + margins) plus any scrollbar widths/heights. This does not make a lot of sense to me, and it's not clear to me why that number would be used anywhere in a way that supercede's the sub-class's sizeHint() implementation. Also, it does seem odd that the single "frameWidth" integer is used in computing both the width and the height. Can anyone please shed some light on this? I suspect that my poor understanding of QT's layout engine is to blame here.

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  • Auto sizing column in TVirtualStringTree

    - by Larry Lustig
    Climbing the learning mountain of TVirtualTreeView, I'm attempting to create a custom descendant that ensures that, when the control is resized, the width of the last column exactly fills control's width without requiring a horizontal scroll bar. I see a number of items (a method and a number of events) pertaining to "AutoFitColumns", but not documentation covering this feature. Can I use AutoFitColumns to automatically resize my last column and if so, how.

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  • c++ repaint window

    - by stefan
    i got a window with an image in it. but when its a little picture i first need to resize the window before i can see it, the screen doesnt refresh/repaint. how can i fix this?

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  • Tim Thumb for an External Host / CDN

    - by Wes
    I'm running a stock copy of tim thumb on a clients website. Works great but does not support external hosts for the pictures. My clients uses an amazon CDN / Flickr for all of their websites pictures which doesnt allow me to resize on the fly. Has anyone found a work around for this? http://code.google.com/p/timthumb/

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  • Upload an image using class.upload.php via AJAX, display image in form using jQuery

    - by Benjamin
    I am using class.upload.php to handle an image upload from a form that submits employee details to a MySQL database. class.upload.php does EXACTLY what I want it to do, resize the image and rename it - what I am now trying to accomplish is to upload via Ajax after the user selects the file and then display it in the form while they continue entering details. How would this best be accomplished with jQuery?

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  • Another design-related C++ question

    - by Kotti
    Hi! I am trying to find some optimal solutions in C++ coding patterns, and this is one of my game engine - related questions. Take a look at the game object declaration (I removed almost everything, that has no connection with the question). // Abstract representation of a game object class Object : public Entity, IRenderable, ISerializable { // Object parameters // Other not really important stuff public: // @note Rendering template will never change while // the object 'lives' Object(RenderTemplate& render_template, /* params */) : /*...*/ { } private: // Object rendering template RenderTemplate render_template; public: /** * Default object render method * Draws rendering template data at (X, Y) with (Width, Height) dimensions * * @note If no appropriate rendering method overload is specified * for any derived class, this method is called * * @param Backend & b * @return void * @see */ virtual void Render(Backend& backend) const { // Render sprite from object's // rendering template structure backend.RenderFromTemplate( render_template, x, y, width, height ); } }; Here is also the IRenderable interface declaration: // Objects that can be rendered interface IRenderable { /** * Abstract method to render current object * * @param Backend & b * @return void * @see */ virtual void Render(Backend& b) const = 0; } and a sample of a real object that is derived from Object (with severe simplifications :) // Ball object class Ball : public Object { // Ball params public: virtual void Render(Backend& b) const { b.RenderEllipse(/*params*/); } }; What I wanted to get is the ability to have some sort of standard function, that would draw sprite for an object (this is Object::Render) if there is no appropriate overload. So, one can have objects without Render(...) method, and if you try to render them, this default sprite-rendering stuff is invoked. And, one can have specialized objects, that define their own way of being rendered. I think, this way of doing things is quite good, but what I can't figure out - is there any way to split the objects' "normal" methods (like Resize(...) or Rotate(...)) implementation from their rendering implementation? Because if everything is done the way described earlier, a common .cpp file, that implements any type of object would generally mix the Resize(...), etc methods implementation and this virtual Render(...) method and this seems to be a mess. I actually want to have rendering procedures for the objects in one place and their "logic implementation" - in another. Is there a way this can be done (maybe alternative pattern or trick or hint) or this is where all this polymorphic and virtual stuff sucks in terms of code placement?

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  • jQuery 3D carousel?

    - by Juan
    Has anyone seen a tutorial for a jQuery 3D carousel like this one? http://web.enavu.com/demos/3dcarouselwip/ No source is given, but was wondering if anyone had tips on how to continuously circle the DIVs and resize them. Thanks, Juan

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  • QTableWidget alignement with the borders of its parent QWidget

    - by Narek
    Let's consider we have QWidget that contains QTableWidget (only). So we want to resize the table by resizing the widget, and we dont want to have an indet between the QWidget border and cells of the table. What kind of property is making posible for QTableWidget to be aligned with the borders of it parent widget? Thanks.

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