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  • reclaime like, recovery software

    - by Bou
    I need a recovery software that has the features of reclaime file recovery. Those are, to be able to read image files, to keep folder structure, to be as efficient but to be free. I can't afford reclaime and all free software that i know out there either support folder structure but cannot read an image of the array created or the opposite. Can somebody suggest some software? PS: I used reclaime to create an image of my RAID0 broken array and with reclaime file recovery i can see all my files intact but i cannot recover without purchase.

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  • How to re-do the hard disks in a WD Word Book Edition II ?

    - by jfmessier
    I recently purchased a WD World Book II, a 2 TB one. I call it the "White Box". It has those 2 1TB drives, and they were in this RAID 1 config, only giving me about 1 TB. I could not delete the raid array, and I took the drives in a Linux box. But I also deleted the entire partitions of the disks, and I cannot even et the existing RAID array on this WD White Box. The drives are fine, but I cannot get them to work on the WD White Box. My goal was to get back to a real 2 TB storage space. If I cannot get those drives back in the White Box, I can re-use them elsewhere, but this would mean a waste of the firmware and network connection. After the fact, I read that, anyway, the network performance is rather poor. Thanks :-)

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  • Better data structure for a game like Bubble Witch

    - by CrociDB
    I'm implementing a bubble-witch-like game (http://www.king.com/games/puzzle-games/bubble-witch/), and I was thinking on what's the better way to store the "bubbles" and to work with. I thought of using graphs, but that might be too complex for a trivial thing. Thought of a matrix, just like a tile map, but that might get too 'workaroundy'. I don't know. I'll be doing in Flash/AS3, though. Thanks. :)

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  • CodePlex Daily Summary for Wednesday, May 30, 2012

    CodePlex Daily Summary for Wednesday, May 30, 2012Popular ReleasesOMS.Ice - T4 Text Template Generator: OMS.Ice - T4 Text Template Generator v1.4.0.14110: Issue 601 - Template file name cannot contain characters that are not allowed in C#/VB identifiers Issue 625 - Last line will be ignored by the parser Issue 626 - Usage of environment variables and macrosSilverlight Toolkit: Silverlight 5 Toolkit Source - May 2012: Source code for December 2011 Silverlight 5 Toolkit release.totalem: version 2012.05.30.1: Beta version added function for mass renaming files and foldersAudio Pitch & Shift: Audio Pitch and Shift 4.4.0: Tracklist added on main window Improved performances with tracklist Some other fixesJson.NET: Json.NET 4.5 Release 6: New feature - Added IgnoreDataMemberAttribute support New feature - Added GetResolvedPropertyName to DefaultContractResolver New feature - Added CheckAdditionalContent to JsonSerializer Change - Metro build now always uses late bound reflection Change - JsonTextReader no longer returns no content after consecutive underlying content read failures Fix - Fixed bad JSON in an array with error handling creating an infinite loop Fix - Fixed deserializing objects with a non-default cons...DBScripterCmd - A command line tool to script database objects to seperate files: DBScripterCmd Source v1.0.2.zip: Add support for SQL Server 2005Indent Guides for Visual Studio: Indent Guides v12.1: Version History Changed in v12.1: Fixed crash when unable to start asynchronous analysis Fixed upgrade from v11 Changed in v12: background document analysis new options dialog with Quick Set selections for behavior new "glow" style for guides new menu icon in VS 11 preview control now uses editor theming highlighting can be customised on each line fixed issues with collapsed code blocks improved behaviour around left-aligned pragma/preprocessor commands (C#/C++) new setting...DotNetNuke® Community Edition CMS: 06.02.00: Major Highlights Fixed issue in the Site Settings when single quotes were being treated as escape characters Fixed issue loading the Mobile Premium Data after upgrading from CE to PE Fixed errors logged when updating folder provider settings Fixed the order of the mobile device capabilities in the Site Redirection Management UI The User Profile page was completely rebuilt. We needed User Profiles to have multiple child pages. This would allow for the most flexibility by still f...StarTrinity Face Recognition Library: Version 1.2: Much better accuracy????: ????2.0.1: 1、?????。WiX Toolset: WiX v3.6 RC: WiX v3.6 RC (3.6.2928.0) provides feature complete Burn with VS11 support. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/5/28/WiX-v3.6-Release-Candidate-availableJavascript .NET: Javascript .NET v0.7: SetParameter() reverts to its old behaviour of allowing JavaScript code to add new properties to wrapped C# objects. The behavior added briefly in 0.6 (throws an exception) can be had via the new SetParameterOptions.RejectUnknownProperties. TerminateExecution now uses its isolate to terminate the correct context automatically. Added support for converting all C# integral types, decimal and enums to JavaScript numbers. (Previously only the common types were handled properly.) Bug fixe...callisto: callisto 2.0.29: Added DNS functionality to scripting. See documentation section for details of how to incorporate this into your scripts.Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (May 2012): Fixes: unserialize() of negative float numbers fix pcre possesive quantifiers and character class containing ()[] array deserilization when the array contains a reference to ISerializable parsing lambda function fix round() reimplemented as it is in PHP to avoid .NET rounding errors filesize bypass for FileInfo.Length bug in Mono New features: Time zones reimplemented, uses Windows/Linux databaseSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.1): New fetures:Admin enable / disable match Hide/Show Euro 2012 SharePoint lists (3 lists) Installing SharePoint Euro 2012 PredictorSharePoint Euro 2012 Predictor has been developed as a SharePoint Sandbox solution to support SharePoint Online (Office 365) Download the solution havivi.euro2012.wsp from the download page: Downloads Upload this solution to your Site Collection via the solutions area. Click on Activate to make the web parts in the solution available for use in the Site C...????SDK for .Net 4.0+(OAuth2.0+??V2?API): ??V2?SDK???: ????SDK for .Net 4.X???????PHP?SDK???OAuth??API???Client???。 ??????API?? ???????OAuth2.0???? ???:????????,DEMO??AppKey????????????????,?????AppKey,????AppKey???????????,?????“????>????>????>??????”.Net Code Samples: Code Samples: Code samples (SLNs).LINQ_Koans: LinqKoans v.02: Cleaned up a bitCommonLibrary.NET: CommonLibrary.NET 0.9.8 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Application: FluentScript Version: 0.9.8 Build: 0.9.8.4 Changeset: 75050 ( CommonLibrary.NET ) Release date: May 24, 2012 Binaries: CommonLibrary.dll Namespace: ComLib.Lang Project site: http://fluentscript.codeplex.com...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0 RC1 Refresh 2: JayData is a unified data access library for JavaScript developers to query and update data from different sources like webSQL, indexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video: http://www.youtube.com/watch?v=LlJHgj1y0CU RC1 R2 Release highlights Knockout.js integrationUsing the Knockout.js module, your UI can be automatically refreshed when the data model changes, so you can develop the front-end of your data manager app even faster. Querying 1:N relations in W...New Projects5Widgets: 5Widgets is a framework for building HTML5 canvas interfaces. Written in JavaScript, 5Widgets consists of a library of widgets and a controller that implements the MVC pattern. Though the HTML5 standard is gaining popularity, there is no framework like this at the moment. Yet, as a professional developer, I know many, including myself, would really find such a library useful. I have uploaded my initial code, which can definitely be improved since I have not had the time to work on it fu...Azure Trace Listener: Simple Trace Listener outputting trace data directly to Windows Azure Queue or Table Storage. Unlike the Windows Azure Diagnostics Listener (WAD), logging happens immediately and does not rely on (scheduled or manually triggered) Log Transfer mechanism. A simple Reader application shows how to read trace entries and can be used as is or as base for more advanced scenarios.CodeSample2012: Code Sample is a windows tool for saving pieces of codeEncryption: The goal of the Encryption project is to provide solid, high quality functionality that aims at taking the complexity out of using the System.Security.Cryptography namespace. The first pass of this library provides a very strong password encryption system. It uses variable length random salt bytes with secure SHA512 cryptographic hashing functions to allow you to provide a high level of security to the users. Entity Framework Code-First Automatic Database Migration: The Entity Framework Code-First Automatic Database Migration tool was designed to help developers easily update their database schema while preserving their data when they change their POCO objects. This is not meant to take the place of Code-First Migrations. This project is simply designed to ease the development burden of database changes. It grew out of the desire to not have to delete, recreated, and seed the database every time I made an object model change. Function Point Plugin: Function Point Tracability Mapper VSIX for Visual Studio 2010/TFS 2010+FunkOS: dcpu16 operating systemGit for WebMatrix: This is a WebMatrix Extension that allows users to access Git Source Control functions.Groupon Houses: the groupon site for housesLiquifier - Complete serialisation/deserialisation for complex object graphs: Liquifier is a serialisation/deserialisation library for preserving object graphs with references intact. Liquifier uses attributes and interfaces to allow the user to control how a type is serialised - the aim is to free the user from having to write code to serialise and deserialise objects, especially large or complex graphs in which this is a significant undertaking.MTACompCommEx032012: lak lak lakMVC Essentials: MVC Essentials is aimed to have all my learning in the projects that I have worked.MyWireProject: This project manages wireless networks.Peulot Heshbon - Hebrew: This program is for teaching young students math, until 6th grade. The program gives questions for the user. The user needs to answer the question. After 10 questions the user gets his mark. The marks are saved and can be viewed from every run. PlusOne: A .NET Extension and Utility Library: PlusOne is a library of extension and utility methods for C#.Project Support: This project is a simple project management solution. This will allow you to manage your clients, track bug reports, request additional features to projects that you are currently working on and much more. A client will be allowed to have multiple users, so that you can track who has made reports etc and provide them feedback. The solution is set-up so that if you require you can modify the styling to fit your companies needs with ease, you can even have multiple styles that can be set ...SharePoint 2010 Slide Menu Control: Navigation control for building SharePoint slide menuSIGO: 1 person following this project (follow) Projeto SiGO O Projeto SiGO (Sistema de Gerenciamento Odontologico) tem um Escorpo Complexo com varios programas e rotinas, compondo o modulo de SAC e CRM, Finanças, Estoque e outro itens. Coordenador Heitor F Neto : O Projeto SiGo desenvolvido aqui no CodePlex e open source, sera apenas um Prototipo, assim que desenvolmemos os modulos basicos iremos migrar para um servidor Pago e com segurança dos Codigo Fonte e Banco de Dados. Pessoa...STEM123: Windows Phone 7 application to help people find and create STEM Topic details.TIL: Text Injection and Templating Library: An advanced alternative to string.Format() that encapsulates templates in objects, uses named tokens, and lets you define extra serializing/processing steps before injecting input into the template (think, join an array, serialize an object, etc).UAH Exchange: Ukrainian hrivna currency exchangeuberBook: uberBook ist eine Kontakt-Verwaltung für´s Tray. Das Programm syncronisiert sämtliche Kontakte mit dem Internet und sucht automatisch nach Social-Network Profilen Ihrer KontakteWPF Animated GIF: A simple library to display animated GIF images in WPF, usable in XAML or in code.

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  • Where can I find free or buy "next-gen" 3D Assets?

    - by Valmond
    Usually I buy 3D Assets from sites like turbosquid.com or similar. My problem is that I have lately implemented glow, normal maps, specular (and specular power) maps and reflection maps and I can't find any models that use those techniques. So where can I find / buy "next gen" assets (at least models/items with a normal map)? I have checked for similar posts but those I found are about either free only or 2D or 'ordinary' 3D so I hope this is not a duplicate.

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  • How long does it take for Google to re-index pages or update the link titles?

    - by ElHaix
    On one of our classified sites, when doing site:[mysite.com] in Google, the link text is simply [product name] - [mysite.com], where as it should read [product name] classifieds for sale in... I suspect that the site map may have been submitted when we just had [product name], and updated the page titles later. However, it has been a couple of weeks that I have confirmed the longer page titles, and still they appear shortened in organic results. How can I get this looking right in Google's organic results?

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  • 2D Collision masks for handling slopes

    - by JiminyCricket
    I've been looking at the example at: http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel and am trying to figure out how to adjust the sprite once a collision has been detected. As David suggested at XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision, I made a few sensor points (feet, sides, bottom center, etc.) and can easily detect when these points actually collide with non-transparent portions of a second texture (simple slope). I'm having trouble with the algorithm of how I would actually adjust the sprite position based on a collision. Say I detect a collision with the slope at the sprite's right foot. How can I scan the slope texture data to find the Y position to place the sprite's foot so it is no longer inside the slope? The way it is stored as a 1D array in the example is a bit confusing, should I try to store the data as a 2D array instead? For test purposes, I'm thinking of just using the slope texture alpha itself as a primitive and easy collision mask (no grass bits or anything besides a simple non-linear slope). Then, as in the example, I find the coordinates of any collisions between the slope texture and the sprite's sensors and mark these special sensor collisions as having occurred. Finally, in the case of moving up a slope, I would scan for the first transparent pixel above (in the texture's Ys at that X) the right foot collision point and set that as the new height of the sprite. I'm a little unclear also on when I should make these adjustments. Collisions are checked on every game.update() so would I quickly change the position of the sprite before the next update is called? I also noticed several people mention that it's best to separate collision checks horizontally and vertically, why is that exactly? Open to any suggestions if this is an inefficient or inaccurate way of handling this. I wish MSDN had provided an example of something like this, I didn't know it would be so much more complex than NES Mario style pure box platforming!

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  • My favourite feature of SQL 2008 R2

    - by Rob Farley
    Interestingly, my favourite new feature of SQL Server 2008 R2 isn’t any of the obvious things.  You may have read my recent posts about how much I like some of the new Reporting Services features, such as the map control. Or you may have seen my presentation at SQLBits V on StreamInsight, which I think has great potential to change the way many applications handle data (by allowing easier querying of data before it even reaches the database). Next week the Adelaide SQL Server User Group has...(read more)

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  • How to build a 4x game?

    - by Marco
    I'm trying to study how succefully implement a 4x game. Area of interest: 1) map data: how to store stellars systems (graphs?), how to generate them and so on.. 2) multiplayer: how to organize code in a non graphical server and a client to display it 3) command system: what are patters to catch user and ai decisions and handle them, adding at first "explore" and "colonize" then "combat", "research", "spy" and so on (commands can affect ships, planets, research, etc..) 4) ai system: ai can use commands to expand, upgrade planets and ship I know is a big questions, so help is appreciated :D 1) Map data Best choice is have a graph to model a galaxy. A node is a stellar system and every system have a list of planets. Ship cannot travel outside of predefined paths, like in Ascendancy: http://www.abandonia.com/files/games/221/Ascendancy_2.png Every connection between two stellar systems have a cost, in turns. Generate a galaxy is only a matter of: - dimension: number of stellar systems, - variety: randomize number of planets and types (desertic, earth, etc..), - positions of each stellar system on game space - connections: assure that exist a path between every node, so graph is "connected" (not sure if this a matematically correct term) 2) Multiplayer Game is organized in turns: player 1, player 2, ai1, ai2. Server take care of all data and clients just diplay it and collect data change. Because is a turn game, latency is not a problem :D 3) Command system I would like to design a hierarchy of commands to take care of this aspect: abstract Genericcommand (target) ExploreCommand (Ship) extends genericcommand colonizeCommand (Ship) buildcommand(planet, object) and so on. In my head all this commands are stored in a queue for every planets, ships or reasearch center or spy, and each turn a command is sent to a server to apply command and change data state 4) ai system I don't have any idea about this. Is a big topic and what I want is a simple ai. Something like "expand and fight against everyone". I think about a behaviour tree to control ai moves, so I can develop an ai that try to build ships to expand and then colonize planets, upgrade them throught science and combat enemies. Could be done with a finite state machine too ? any ideas, resources, article are welcome!

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  • How to create sitemap for my shopping site?

    - by John Sanjay
    I have one shopping site related to Home Goods and I need to create and submit the sitemap of my site in Google Webmaster Tool. I know there are several online tools to generate XML sitemap but some one told me that, Shopping site's sitemaps are different than other sites which means we have to submit sitemaps in two format. One is static page site map and another one is dynamic product page sitemap. Is it true? If so how create sitemaps in these two formats?

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  • Why can't add a hot spare in freebsd? Can anybody help me fix it?

    - by hamlet
    Why can't add a hot spare? Can anybody help me fix it? mfiutil add e1:s1 mfid0 mfiutil: Drive 1 is not available My mfi status:: mfiutil show config mfi0 Configuration: 1 arrays, 1 volumes, 0 spares array 0 of 2 drives: drive 0 ( 137G) ONLINE <HITACHI HUS153014VLS300 A410 serial=JFWHSB4C> SAS enclosure 1, slot 0 drive 1 ( 137G) ONLINE <HITACHI HUS153014VLS300 A410 serial=JFWJ3AEC> SAS enclosure 1, slot 1 volume mfid0 (136G) RAID-1 64K OPTIMAL spans: array 0 mfiutil show events 1468 (boot + 25s/BATTERY/WARN) - Battery removed 1475 (boot + 52s/DRIVE/WARN) - PD 00(e1/s0) is not a certified drive 1478 (boot + 52s/DRIVE/WARN) - PD 01(e1/s1) is not a certified drive 1480 (boot + 64s/BATTERY/WARN) - BBU disabled; changing WB virtual disks to WT mfiutil show volumes mfi0 Volumes: Id Size Level Stripe State Cache Name mfid0 ( 136G) RAID-1 64K OPTIMAL Disabled

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  • Mapping local folder with an Ubuntu One folder

    - by Titus
    TrendMicro's Safesync has a nice feature, you can map your local folder to a folder in the cloud with a different name, e.g: PC1: C:\my_documents\pictures ===> office_pictures c:\my_documents\docs ===> office_docs PC2: C:\my_documents\pictures ===> private_pictures c:\my_documents\docs ===> private_docs Would this be possible with UbuntuOne? The reason is that I have multiple computers, and I don't want all my "my_documents" folders to sync across work and personal life...

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  • Best RAID setup for multimedia fileserver?

    - by Mr. Schwabe
    I'm building a fileserver for my small office. We do film and multimedia design. Only 3 clients connected. The server is primarily for local access to graphic assets and video files. I'm looking for advice on hardware and software required. Particularly for the RAID. I have the following objectives: A) merged capacity I'd like all other systems to access the data as a single mapped network drive that has an initial capacity of 10 TB. So perhaps 5x 2TB drives (plus mirror drives for redundancy). B) easy way to increase capacity Thinking long term, I'd like to 'easily' add more drives to the array for a potential two or three fold increase in capacity. So theoretically it could get upto a 30 TB raid array consisting of maybe 15x 2 TB drives of capacity (plus mirror drives for redundancy). C) maximum fault tolerance I want at least 1 mirror drive per capacity drive (in laymen's terms). So if I start with 10 TB / 5x 2TB of capacity, I suppose I would need another another 5x 2TB drives to be mirrors. So 10 drives total. But I'd also like potential for even more redundancy; with upto 2 additional mirrors per 'capacity drive' (and to be able to add them to the array anytime with ease). D) easy way to monitor drive health I'd like an intuitive interface for managing the raid and monitoring drive health The other systems accessing this network drive will be running Windows, but also the odd Ubuntu and MacOS system as well. Are these objectives attainable? What type of RAID setup do you recommend? What hardware will be required? Also what OS do you think this system should be running? Does it really matter? I'm no network admin - just a long time Windoze user, without much Linux experience. That said, I'm not opposed to a Linux solution if it's easy enough and more practical than a Windows OS for this server. Or maybe something such as Openfiler. Budget should hit the sweet spot for value and performance (hence my preference to use 2TB drives). The biggest focus is storage; aside from that the system just needs to keep the drives running optimally with perhaps 2 or 3 clients accessing / writing files at any given time. The hardware quote would start with something like 10x 2TB WD Caviar Blacks; about $1900 for the storage + $x for remaining parts. http://ncix.com/products/index.php?sku=42775&vpn=WD2001FASS&manufacture=Western%20Digital%20WD Your advice is appreciated, thanks!

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  • Class Design for special business rules

    - by Samuel Front
    I'm developing an application that allows people to place custom manufacturing orders. However, while most require similar paperwork, some of them have custom paperwork that only they require. My current class design has a Manufacturer class, of which of one of the member variables is an array of RequiredSubmission objects. However, there are two issues that I am somewhat concerned about. First, some manufacturers are willing to accept either a standard form or their own custom form. I'm thinking of storing this in the RequiredSubmission object, with an array of alternate forms that are a valid substitute. I'm not sure that this is ideal, however. The major issue, however, is that some manufacturers have deadline cycles. For example, forms A, B and C have to be delivered by January 1, while payment must be rendered by January 10. If you miss those, you'll have to wait until the next cycle. I'm not exactly sure how I can get this to work with my existing classes—how can I say "this set of dates all belong to the same cycle, with date A for form A, date B for form B, etc." I would greatly appreciate any insights on how to best design these classes.

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  • Storage servers architectural solution for backup. What is the best way? (pics inside)

    - by Kirzilla
    Hello, What is the best architecture for storage servers array? Needs... a) easy way to add one more server to array b) we don't have single backup server c) we need to have one backup for each "web" part of each server Group #1 : is cross-server-backuping scheme; the main disadvantage that we can't add one more server, we should add 2 servers in one time. Group #2 : is a Group #1, but with three and more servers. It also have a disadvantage - to add one more server we should move existing backup to it. Any suggestions? Thank you. Thank you.

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  • Announcing Oracle Database Mobile Server 11gR2

    - by Eric Jensen
    I'm pleased to announce that Oracle Database Mobile Server 11gR2 has been released. It's available now for download by existing customers, or anyone who wants to try it out. New features include: Support for J2ME platforms, specifically CDC platforms including OJEC(this is in addition to our existing support for Java SE and SE Embedded) Per-application integration with Berkeley DB on Android Server-side support for Apache TomEE platform Adding support for Oracle Java Micro Edition Embedded Client (OJEC for short) is an important milestone for us; it enables Database Mobile Server to work with any of the incredibly wide array of devices that run J2ME. In particular, it enables management of  networks of embedded devices, AKA machine to machine (M2M) networks. As these types of networks become more common in areas like healthcare, automotive, and manufacturing, we're seeing demand for Database Mobile Server from new and different areas. This is in addition to our existing array of mobile device use cases. The Android integration feature with Berkeley DB represents the completion of phase I of our Android support plan, we now offer a full set of sync, device and app management features for that platform. Going forward, we plan to continue the dual-focus approach, supporting mobile platforms such as Android, and iOS (hint) on the one hand, and networks of embedded M2M devices on the other. In either case, Database Mobile Server continues to be the best way to connect data-driven applications to an Oracle backend.

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  • Grading an algorithm: Readability vs. Compactness

    - by amiregelz
    Consider the following question in a test \ interview: Implement the strcpy() function in C: void strcpy(char *destination, char *source); The strcpy function copies the C string pointed by source into the array pointed by destination, including the terminating null character. Assume that the size of the array pointed by destination is long enough to contain the same C string as source, and does not overlap in memory with source. Say you were the tester, how would you grade the following answers to this question? 1) void strcpy(char *destination, char *source) { while (*source != '\0') { *destination = *source; source++; destionation++; } *destionation = *source; } 2) void strcpy(char *destination, char *source) { while (*(destination++) = *(source++)) ; } The first implementation is straightforward - it is readable and programmer-friendly. The second implementation is shorter (one line of code) but less programmer-friendly; it's not so easy to understand the way this code is working, and if you're not familiar with the priorities in this code then it's a problem. I'm wondering if the first answer would show more complexity and more advanced thinking, in the tester's eyes, even though both algorithms behave the same, and although code readability is considered to be more important than code compactness. It seems to me that since making an algorithm this compact is more difficult to implement, it will show a higher level of thinking as an answer in a test. However, it is also possible that a tester would consider the first answer not good because it's not readable. I would also like to mention that this is not specific to this example, but general for code readability vs. compactness when implementing an algorithm, specifically in tests \ interviews.

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  • Silverstripe: How can I disable comments?

    - by SamIAm
    My client site is built in Silverstripe, there is a news page, and it allows people to leave comments. Unfortunately we've got loads of spam emails. I'm new to this, is there any way we can disable the comment field by default? How do I do it? Alternatively is there easy way for me to install a spam protection? Update - Because this is someone else's code, I just realised that they have some sort of spam protection already, so we are trying to disable comments now. I have manage to set no comment as default by changing file BlogEntry.php static $defaults = array( "ProvideComments" => true, 'ShowInMenus' => false ); to static $defaults = array( "ProvideComments" => false, //changed 'ShowInMenus' => false ); Am I on the right track to disable comments by default? Also how can I stop on the news page showing xxx comments link? eg Test Posted by Admin on 21 June 2011 | 3 Comments Tags: P This is a test.... 3 comments | Read the full post

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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  • Power Distribution amongst connected nodes

    - by Perky
    In my game the map is represented by connected nodes, each node has a number of connected nodes. The nodes represent a system in which players can build structures and move units about. If you're familiar with Sins of a Solar Empire the game map is very similar. I want each node to be able to produce power and share it with all connected nodes. For example if A, B, C & D are all connected and produce 100 power units, then each system should have 400 power units available. If node B builds a structure that consumes 100 power units then A, B, C & D should then have 300 power units available. I've been working on this system all day and haven't been able to get it working quite the way I want. My current implementation is to first recurse through each nodes's connected node adding up the power, I keep a list of closed nodes so it doesn't loop, it's quite similar to A* actually. Pseudo code: All nodes start with the properties node.power = 0 node.basePower = 100 // could be different for each node. node.initialPower = node.basePower - function propagatePower( node, initialPower, closedNodes ) node.power += initialPower add( closedNodes, node ) connectedNodes = connected_nodes_except_from( closedNodes ) foreach node in connectedNodes do propagatePower( node, initialPower, closedNodes ) end end After this I iterate through all power consumers. foreach consumer in consumers do node = consumer.parentNode if node.power >= consumer.powerConsumption then consumer.powerConsumed += consumer.powerConsumption node.producedPower -= consumer.powerConsumption end end Then I adjust the initial power for the next propagation cycle. foreach node in nodes do node.initialPower = node.basePower - node.producedPower node.displayPower = node.power // for rendering the power. node.power = 0 end This seemed to work at first but then I came into a problem. Say two nodes A & B produce 100Pu each, it's shared so both A & B have 200Pu. I then make two structures that consume 80Pu each on A (160Pu). Then the nodes power is adjusted to basePower - producedPower (100-160 = -60). Nodes are propagated, both nodes now have 40Pu (A: -60 + B: 100 = 40). Which is correct because they started with 200Pu - 160Pu = 40Pu. However now node.power >= consumer.powerConsumption is false. Whats worse is it's false for any structure that uses more that 40Pu, so the whole system goes down. I could deduct from consumer.powerConsumption but what do I do if power is reduced elsewhere? I don't have the correct data to perform the necessary checks. It's late so I'm probably not thinking straight but I thought to ask on here to see if anyone has any other implementations, better or worse I'd be interested to know.

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  • How to manage my model

    - by Christophe Debove
    I have in my model, a list of Classes : Player, NonPlayerCharacter, Monster, Item, NonMovableItem etc With AndEngine I've a list of sprite for each piece of my model, How can I manage the relashionship between my model's classes and the graphical elements, what is the degree of abstaction recommended for my problem? One sprite for one Model or one Model for one Sprite or n for n for exemple If I do drag&drop have I to make abstraction of the Sprite Class, another exemple a map is a List of sprite or a list of element of my model?

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  • Teaching OO to VBA developers [closed]

    - by Eugene
    I work with several developers that come from less object oriented background like (VB6, VBA) and are mostly self-taught. As part of moving away from those technologies we recently we started having weekly workshops to go over the features of C#.NET and OO practices and design principles. After a couple of weeks of basic introduction I noticed that they had a lot of problems implementing even basic code. For instance it took probably 15 minutes to implement a Stack.push() and a full hour to implement a simple Stack fully. These developers were trying to do things like passing top index as a parameter to the method, not creating an private array, using variables out of scope. But most of all not going through the "design (dia/mono)log" (I need something to do X, so maybe I'll make an array, or put it here). I am a little confused because they are smart people and are able to produce functional code in their traditional environments. I'm curious if anybody else has encountered a similar thing and if there are any particular resources, exercises, books, ideas that would be helpful in this circumstance.

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  • Battery backed write cache behavior upon disk change

    - by Halfgaar
    We use 3ware Inc 9650SE SATA-II RAID PCIe RAID controllers with battery backed write cache. Our spare hardware has the same controller. I was wondering; are these controllers smart enough not to sync the cache when the disks have been changed? For example, if I deploy one of those spare machines by putting in the disks of another machine and that spare machine still has pending writes, will it be smart enough not to perform those writes on the replaced array? Edit: my scenario is not really made clear, so let me give an example: server1 goes down because of power supply failure. I put the disks in server2 and start. I repair server1 I put the disks back from server2 in server1 (it's not relevant right now that in reality I would probably keep server2 running). If server1 doesn't have safeguards, it will write to the array, thinking it's simply powering up again, corrupting it.

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  • Playing with F#

    - by mroberts
    Project Euler is a awesome site.   When working with a new language it can be tricky to find problems that need solving, that are more complex than "Hello World" and simpler than a full blown application. Project Euler gives use just that, cool and thought provoking problems that usually don't take days to solve.  I've solved a number of questions with C# and some with Java.  BTW, I used Java because it had BigInteger support before .Net. A couple weeks ago, back when winter had a firm grip on Columbus, OH, I began playing (researching) with F#.  I began with Problem #1 from Project Euler.  I started by looking at my solution in C#. Here is my solution in C#. 1: using System; 2: using System.Collections.Generic; 3:   4: namespace Problem001 5: { 6: class Program 7: { 8: static void Main(string[] args) 9: { 10: List<int> values = new List<int>(); 11:   12: for (int i = 1; i < 1000; i++) 13: { 14: if (i % 3 == 0 || i % 5 == 0) 15: values.Add(i); 16: } 17: int total = 0; 18:   19: values.ForEach(v => total += v); 20:   21: Console.WriteLine(total); 22: Console.ReadKey(); 23: } 24: } 25: }   Now, after much tweaking and learning, here is my solution in F#.   1: open System 2:   3: let calc n = 4: [1..n] 5: |> List.map (fun x -> if (x % 3 = 0 || x % 5 = 0) then x else 0) 6: |> List.sum 7:   8: let main() = 9: calc 999 10: |> printfn "result = %d" 11: Console.ReadKey(true) |> ignore 12:   13: main() Just this little example highlights some cool things about F#. Type inference. F# infers the type of a value.  In the C# code above we declare a number of variables, the list, and a couple ints.  F# does not require this, it infers the calc (a function) accepts a int and returns a int. Great built in functionality for Lists.  List.map for example. BTW, I don’t think I’m spilling the beans by giving away the code for Problem 1.  It by far is the easiest question, IMHO, solved by 92,000+ people. Next I’ll look into writing a class library with F#.

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