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  • Indexing one-dimensional numpy.array as matrix

    - by Alain
    I am trying to index a numpy.array with varying dimensions during runtime. To retrieve e.g. the first row of a n*m array a, you can simply do a[0,:] However, in case a happens to be a 1xn vector, this code above returns an index error: IndexError: too many indices As the code needs to be executed as efficiently as possible I don't want to introduce an if statement. Does anybody have a convenient solution that ideally doesn't involve changing any data structure types?

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  • Using ManagementClass.Getinstances() from IronPython

    - by Leo Bontemps
    I have an IronPython script that looks for current running processes using WMI. The code looks like this: import clr clr.AddReference('System.Management') from System.Management import ManagementClass from System import Array mc = ManagementClass('Win32_Processes') procs = mc.GetInstances() That last line where I call the GetInstances() method raises the following error: Traceback (most recent call first): File "<stdin>", line 1, in <module> SystemError: Not Found I am not understanding what's not being found?!? I believe that I may need to pass an instance of ManagementOperationObserver and of EnumerationOptions to GetInstance() however, I don't understand why that is, since the method with the signature Getinstance() is available in ManagementClass.

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  • Find all A^x in a given range

    - by Austin Henley
    I need to find all monomials in the form AX that when evaluated falls within a range from m to n. It is safe to say that the base A is greater than 1, the power X is greater than 2, and only integers need to be used. For example, in the range 50 to 100, the solutions would be: 2^6 3^4 4^3 My first attempt to solve this was to brute force all combinations of A and X that make "sense." However this becomes too slow when used for very large numbers in a big range since these solutions are used in part of much more intensive processing. Here is the code: def monoSearch(min, max): base = 2 power = 3 while 1: while base**power < max: if base**power > min: print "Found " + repr(base) + "^" + repr(power) + " = " + repr(base**power) power = power + 1 base = base + 1 power = 3 if base**power > max: break I could remove one base**power by saving the value in a temporary variable but I don't think that would make a drastic effect. I also wondered if using logarithms would be better or if there was a closed form expression for this. I am open to any optimizations or alternatives to finding the solutions.

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  • how to make a thread of never stop, and write something to database every 10 second..

    - by zjm1126
    i using gae and django this is my code: class LogText(db.Model): content = db.StringProperty(multiline=True) class MyThread(threading.Thread): def __init__(self,threadname): threading.Thread.__init__(self, name=threadname) def run(self,request): log=LogText() log.content=request.POST.get('content',None) log.put() def Log(request): thr = MyThread('haha') thr.run(request) return HttpResponse('')

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  • Using classes for the first time,help in debugging

    - by kaushik
    here is post my code:this is no the entire code but enough to explain my doubt.please discard any code line which u find irrelavent enter code here saving_tree={} isLeaf=False class tree: global saving_tree rootNode=None lispTree=None def __init__(self,x): file=x string=file.readlines() #print string self.lispTree=S_expression(string) self.rootNode=BinaryDecisionNode(0,'Root',self.lispTree) class BinaryDecisionNode: global saving_tree def __init__(self,ind,name,lispTree,parent=None): self.parent=parent nodes=lispTree.getNodes(ind) print nodes self.isLeaf=(nodes[0]==1) nodes=nodes[1]#Nodes are stored self.name=name self.children=[] if self.isLeaf: #Leaf Node print nodes #Set the leaf data self.attribute=nodes print "LeafNode is ",nodes else: #Set the question self.attribute=lispTree.getString(nodes[0]) self.attribute=self.attribute.split() print "Question: ",self.attribute,self.name tree={} tree={str(self.name):self.attribute} saving_tree=tree #Add the children for i in range(1,len(nodes)):#Since node 0 is a question # print "Adding child ",nodes[i]," who has ",len(nodes)-1," siblings" self.children.append(BinaryDecisionNode(nodes[i],self.name+str(i),lispTree,self)) print saving_tree i wanted to save some data in saving_tree{},which i have declared previously and want to use that saving tree in the another function outside the class.when i asked to print saving_tree it printing but,only for that instance.i want the saving_tree{} to have the data to store data of all instance and access it outside. when i asked for print saving_tree outside the class it prints empty{}.. please tell me the required modification to get my required output and use saving_tree{} outside the class..

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  • filter queryset based on list, including None

    - by jujule
    Hi all I dont know if its a django bug or a feature but i have a strange ORM behaviour with MySQL. class Status(models.Model): name = models.CharField(max_length = 50) class Article(models.Model) status = models.ForeignKey(status, blank = True, null=True) filters = Q(status__in =[0, 1,2] ) | Q(status=None) items = Article.objects.filter(filters) this returns Article items but some have other status than requested [0,1,2,None] looking at the sql query : SELECT [..] FROM `app_article` LEFT OUTER JOIN `app_status` ON (`app_article`.`status_id` = `app_status`.`id`) WHERE (`app_article`.`status_id` IN (1, 2) OR `app_status`.`id` IS NULL) ORDER BY [...] the OR app_status.id IS NULL part seems to be the cause. if i change it to OR app_article.status_id IS NULL it works correctly. How to deal with this ? Thanx.

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  • How i can do image CROP in OpenCV

    - by Nolik
    How i can do image crop such in PIL in OpenCV. Working example on PIL im = Image.open('0.png').convert('L') im = im.crop((1, 1, 98, 33)) im.save('_0.png') But how i can do it on OpenCV? I wanted to do so im = cv.imread('0.png', cv.CV_LOAD_IMAGE_GRAYSCALE) (thresh, im_bw) = cv.threshold(im, 128, 255, cv.THRESH_OTSU) im = cv.getRectSubPix(im_bw, (98, 33), (1, 1)) cv.imshow('Img', im) cv.waitKey(0) But it doesnt work. I think, i wrong use getRectSubPix. If it true, please explain how i can correctly use this function. Thanks.

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  • Pickled my dictionary from ZODB but i got a less in size one?

    - by Someone Someoneelse
    I use ZODB and i want to copy my 'database_1.fs' file to another 'database_2.fs', so I opened the root dictionary of that 'database_1.fs' and I (pickle.dump) it in a text file. Then I (pickle.load) it in a dictionary-variable, in the end I update the root dictionary of the other 'database_2.fs' with the dictionary-variable. It works, but I wonder why the size of the 'database_1.fs' not equal to the size of the other 'database_2.fs'. They are still copies of each other. def openstorage(store): #opens the database data={} data['file']=filestorage data['db']=DB(data['file']) data['conn']=data['db'].open() data['root']=data['conn'].root() return data def getroot(dicty): return dicty['root'] def closestorage(dicty): #close the database after Saving transaction.commit() dicty['file'].close() dicty['db'].close() dicty['conn'].close() transaction.get().abort() then that's what i do:- import pickle loc1='G:\\database_1.fs' op1=openstorage(loc1) root1=getroot(op1) loc2='G:database_2.fs' op2=openstorage(loc2) root2=getroot(op2) >>> len(root1) 215 >>> len(root2) 0 pickle.dump( root1, open( "save.txt", "wb" )) item=pickle.load( open( "save.txt", "rb" ) ) #now item is a dictionary root2.update(item) closestorage(op1) closestorage(op2) #after I open both of the databases #I get the same keys in both databases #But `database_2.fs` is smaller that `database_2.fs` in size I mean. >>> len(root2)==len(root1)==215 #they have the same keys True Note: (1) there are persistent dictionaries and lists in the original database_1.fs (2) both of them have the same length and the same indexes.

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  • Removing Item From List - during iteration - what's wrong with this idiom ?

    - by monojohnny
    As an experiment, I did this: letters=['a','b','c','d','e','f','g','h','i','j','k','l'] for i in letters: letters.remove(i) print letters The last print shows that not all items were removed ? (every other was). IDLE 2.6.2 >>> ================================ RESTART ================================ >>> ['b', 'd', 'f', 'h', 'j', 'l'] >>> What's the explanation for this ? How it could this be re-written to remove every item ?

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  • command line arg?

    - by kaushik
    This is a module named XYZ. def func(x) ..... ..... if __name__=="__main__": print func(sys.argv[1]) Now I have imported this module in another code and want to use the func. How can i use it? import XYZ After this, where to give the argument, and syntax on how to call it, please?

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  • Indexing over the results returned by selenium

    - by Guy
    Hi I try to index over results returned by an xpath. For example: xpath = '//a[@id="someID"]' can return a few results. I want to get a list of them. I thought that doing: numOfResults = sel.get_xpath_count(xpath) l = [] for i in range(1,numOfResults+1): l.append(sel.get_text('(%s)[%d]'%(xpath, i))) would work because doing something similar with firefox's Xpath checker works: (//a[@id='someID'])[2] returns the 2nd result. Ideas why the behavior would be different and how to do such a thing with selenium Thanks

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  • Defining the hash of an object as the sum of hashes of its members

    - by Space_C0wb0y
    I have a class that represents undirected edges in a graph. Every edge has two members vertex1 and vertex2 representing the vertices it connects. The problem is, that an edge can be specified two directions. My idea was now to define the hash of an edge as the sum of the hashes of its vertices. This way, the direction plays no role anymore, the hash would be the same. Are there any pitfalls with that?

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  • Elegant way to add functionallity to previously defined functions

    - by Bastiaan
    How to combine two functions together I have a class controlling some hardware: class Heater() def set_power(self,dutycycle, period) ... def turn_on(self) ... def turn_off(self) And a class that connects to a database and handles all data logging fuctionallity for an experiment: class DataLogger() def __init__(self) # Record measurements and controls in a database def start(self,t) # Starts a new thread to aqcuire and reccord measuements every t secconds Now, in my program recipe.py I want to do something like: log = DataLogger() @DataLogger_decorator H1 = Heater() log.start(60) H1.set_power(10,100) H1.turn_on() sleep(10) H1.turn_off() etc Where all actions on H1 are recorded by the datalogger. I can change any of the classes involved, just looking for an elegant way to do this. Ideally the hardware functions remain separated from the database and DataLogger functions. And ideally the DataLogger is reusable for other controls and measurements.

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  • Actual SQL statement after bind variables specified

    - by bioffe
    I am trying to log every SQL statement executed from my scripts. However I contemplate one problem I can not overcome. Is there a way to compute actual SQL statement after bind variables were specified. In SQLite I had to compute the statement to be executed manually, using code below: def __sql_to_str__(self, value,args): for p in args: if type(p) is IntType or p is None: value = value.replace("?", str(p) ,1) else: value = value.replace("?",'\'' + p + '\'',1) return value It seems CX_Oracle has cursor.parse() facilities. But I can't figure out how to trick CX_Oracle to compute my query before its execution.

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  • Creating readable html with django templates

    - by rileymat
    When using Django for html templating how do I create good html markup formatting. I am trying to make use of content blocks. But the content blocks show up at different levels of indentation in different templates. How do I get the content blocks to show indented like it would be if someone was to hand write the html. I am having the same problem with newlines; I can smash all the blocks together in the template. At that point the html looks better, but the templates are unmaintainable. I guess the question is how to you create pretty html markup with the django templating system?

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  • GTK+: How do I process RadioMenuItem choice without marking it chosen? And vise versa

    - by eugene.shatsky
    In my program, I've got a menu with a group of RadioMenuItem entries. Choosing one of them should trigger a function which can either succeed or fail. If it fails, this RadioMenuItem shouldn't be marked chosen (the previous one should persist). Besides, sometimes I want to set marked item without running the choice processing function. Here is my current code: # Update seat menu list def update_seat_menu(self, seats, selected_seat=None): seat_menu = self.builder.get_object('seat_menu') # Delete seat menu items for menu_item in seat_menu: # TODO: is it a good way? does remove() delete obsolete menu_item from memory? if menu_item.__class__.__name__ == 'RadioMenuItem': seat_menu.remove(menu_item) # Fill menu with new items group = [] for seat in seats: menu_item = Gtk.RadioMenuItem.new_with_label(group, str(seat[0])) group = menu_item.get_group() seat_menu.append(menu_item) if str(seat[0]) == selected_seat: menu_item.activate() menu_item.connect("activate", self.choose_seat, str(seat[0])) menu_item.show() # Process item choice def choose_seat(self, entry, seat_name): # Looks like this is called when item is deselected, too; must check if active if entry.get_active(): # This can either succeed or fail self.logind.AttachDevice(seat_name, '/sys'+self.device_syspath, True) Chosen RadioMenuItem gets marked irrespective of the choose_seat() execution result; and the only way to set marked item without triggering choose_seat() is to re-run update_seat_menu() with selected_seat argument, which is an overkill. I tried to connect choose_seat() with 'button-release-event' instead of 'activate' and call entry.activate() in choose_seat() if AttachDevice() succeeds, but this resulted in whole X desktop lockup until AttachDevice() timed out, and chosen item still got marked.

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • Common elements comparison between 2 lists.

    - by Daniel
    def common_elements(list1, list2): """ Return a list containing the elements which are in both list1 and list2 >>> common_elements([1,2,3,4,5,6], [3,5,7,9]) [3, 5] >>> common_elements(['this','this','n','that'],['this','not','that','that']) ['this', 'that'] """ for element in list1: if element in list2: return list(element) Got that so far, but can't seem to get it to work! Thanks

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  • How to get text in QlineEdit when QpushButton is pressed in a string?

    - by esafwan
    I have given my code below, have problem in implementing a function I want the text in lineedit with objectname 'host' in a string say 'shost'. when the user click the pushbutton with name 'connect'.How do i do it? I tried and failed. How to implement this function? import sys from PyQt4.QtCore import * from PyQt4.QtGui import * class Form(QDialog): def __init__(self, parent=None): super(Form, self).__init__(parent) le = QLineEdit() le.setObjectName("host") le.setText("Host") pb = QPushButton() pb.setObjectName("connect") pb.setText("Connect") layout.addWidget(le) layout.addWidget(pb) self.setLayout(layout) self.connect(pb, SIGNAL("clicked()"),self.button_click) self.setWindowTitle("Learning") def button_click(self): #i want the text in lineedit with objectname #'host' in a string say 'shost'. when the user click # the pushbutton with name connect.How do i do it? # I tried and failed. How to implement this function? app = QApplication(sys.argv) form = Form() form.show() app.exec_() Now how do i implement the function "def button_click(self):" ? I have just started with pyQt!

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