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  • Protecting critical sections based on a condition in C#

    - by NAADEV
    Hello, I'm dealing with a courious scenario. I'm using EntityFramework to save (insert/update) into a SQL database in a multithreaded environment. The problem is i need to access database to see whether a register with a particular key has been already created in order to set a field value (executing) or it's new to set a different value (pending). Those registers are identified by a unique guid. I've solved this problem by setting a lock since i do know entity will not be present in any other process, in other words, i will not have same guid in different processes and it seems to be working fine. It looks something like that: static readonly object LockableObject = new object(); static void SaveElement(Entity e) { lock(LockableObject) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } But this implies when i have a huge ammount of requests to be saved, they will be queued. I wonder if there is something like that (please, take it just as an idea): static void SaveElement(Entity e) { (using ThisWouldBeAClassToProtectBasedOnACondition protector = new ThisWouldBeAClassToProtectBasedOnACondition(e => e.UniqueId) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } The idea would be having a kind of protection that protected based on a condition so each entity e would have its own lock based on e.UniqueId property. Any idea?

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  • Race condition for thread startup

    - by Ozzah
    A similar question was asked here, but the answers generally all seem to relate to the lambda notation. I get a similar result without the lambda so I thought I'd ask for some clarification: Say I have something like this: for (int i = 0; i < 5; i++) (new Thread(new ThreadStart(delegate() { Console.WriteLine("Thread " + i); }))).Start(); One would expect the following output: Thread 0 Thread 1 Thread 2 Thread 3 Thread 4 Now I realise that the threads aren't started in any particular order, so let's just assume that the above lines can come out in any order. But that is not what happens. What instead happens: Thread 3 Thread 4 Thread 4 Thread 4 Thread 4 or something similar, which leads me to believe that rather than passing the value if i, it is passing the reference. (Which is weird, since an int is a value type). Doing something like this: for (int i = 0; i < 5; i++) (new Thread(new ThreadStart(delegate() { int j = i; Console.WriteLine("Thread " + j); }))).Start(); does not help either, even though we have made a copy of i. I am assuming the reason is that it hasn't made a copy of i in time. Doing something like this: for (int i = 0; i < 5; i++) { (new Thread(new ThreadStart(delegate() { Console.WriteLine("Thread " + i); }))).Start(); Thread.Sleep(50); } seems to fix the problem, however it is extremely undesirable as we're wasting 50ms on each iteration, not to mention the fact that if the computer is heavily loaded then maybe 50ms may not be enough. Here is a sample with my current, specific problem: Thread t = new Thread(new ThreadStart(delgate() { threadLogic(param1, param2, param3, param4); })); t.Start(); param1 = param2 = param3 = param4 = null; with: void threadLogic(object param1, object param2, object param3, object param4) { // Do some stuff here... } I want threadLogic() to run in its own thread, however the above code gives a null reference exception. I assume this is because the values are set to null before the thread has had a chance to start. Again, putting a Thread.Sleep(100) works, but it is an awful solution from every aspect. What do you guys recommend for this particular type of race condition?

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  • How to implement a Mutex in Python when using Gtk with PyGTK

    - by Julian
    Hi, I have an application that starts several threads using gobject.timeout_add(delay, function) Now in my function I want to test and set on some variable, e.g. def function(self): if flag == True: flag = False doSomething() Now to make this threadsafe, I would have to lock the function using some mutex lock. Is this possible with Gtk? Or can I use the Python Lock objects from threading?

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  • Threads to make video out of images

    - by masood
    updates: I think/ suspect the imageIO is not thread safe. shared by all threads. the read() call might use resources that are also shared. Thus it will give the performance of a single thread no matter how many threads used. ? if its correct . what is the solution (in practical code) Single request and response model at one time do not utilizes full network/internet bandwidth, thus resulting in low performance. (benchmark is of half speed utilization or even lower) This is to make a video out of an IP cam that gives a new image on each request. http://149.5.43.10:8001/snapshot.jpg It makes a delay of 3 - 8 seconds no matter what I do. Changed thread no. and thread time intervals, debugged the code by System.out.println statements to see if threads work. All seems normal. Any help? Please show some practical code. You may modify mine. This code works (javascript) with much smoother frame rate and max bandwidth usage. but the later code (java) dont. same 3 to 8 seconds gap. <!DOCTYPE html> <html> <head> <script type="text/javascript"> (function(){ var img="/*url*/"; var interval=50; var pointer=0; function showImg(image,idx) { if(idx<=pointer) return; document.body.replaceChild(image,document.getElementsByTagName("img")[0]); pointer=idx; preload(); } function preload() { var cache=null,idx=0;; for(var i=0;i<5;i++) { idx=Date.now()+interval*(i+1); cache=new Image(); cache.onload=(function(ele,idx){return function(){showImg(ele,idx);};})(cache,idx); cache.src=img+"?"+idx; } } window.onload=function(){ document.getElementsByTagName("img")[0].onload=preload; document.getElementsByTagName("img")[0].src="/*initial url*/"; }; })(); </script> </head> <body> <img /> </body> </html> and of java (with problem) : package camba; import java.applet.Applet; import java.awt.Button; import java.awt.Graphics; import java.awt.Image; import java.awt.Label; import java.awt.Panel; import java.awt.TextField; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.net.URL; import java.security.Timestamp; import java.util.Date; import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicBoolean; import javax.imageio.ImageIO; public class Camba extends Applet implements ActionListener{ Image img; TextField textField; Label label; Button start,stop; boolean terminate = false; long viewTime; public void init(){ label = new Label("please enter camera URL "); add(label); textField = new TextField(30); add(textField); start = new Button("Start"); add(start); start.addActionListener(this); stop = new Button("Stop"); add(stop); stop.addActionListener(this); } public void actionPerformed(ActionEvent e){ Button source = (Button)e.getSource(); if(source.getLabel() == "Start"){ for (int i = 0; i < 7; i++) { myThread(50*i); } System.out.println("start..."); } if(source.getLabel() == "Stop"){ terminate = true; System.out.println("stop..."); } } public void paint(Graphics g) { update(g); } public void update(Graphics g){ try{ viewTime = System.currentTimeMillis(); g.drawImage(img, 100, 100, this); } catch(Exception e) { e.printStackTrace(); } } public void myThread(final int sleepTime){ new Thread(new Runnable() { public void run() { while(!terminate){ try { TimeUnit.MILLISECONDS.sleep(sleepTime); } catch (InterruptedException ex) { ex.printStackTrace(); } long requestTime= 0; Image tempImage = null; try { URL pic = null; requestTime= System.currentTimeMillis(); pic = new URL(getDocumentBase(), textField.getText()); tempImage = ImageIO.read(pic); } catch(Exception e) { e.printStackTrace(); } if(requestTime >= /*last view time*/viewTime){ img = tempImage; Camba.this.repaint(); } } }}).start(); System.out.println("thread started..."); } }

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  • Are memory barriers necessary for atomic reference counting shared immutable data?

    - by Dietrich Epp
    I have some immutable data structures that I would like to manage using reference counts, sharing them across threads on an SMP system. Here's what the release code looks like: void avocado_release(struct avocado *p) { if (atomic_dec(p->refcount) == 0) { free(p->pit); free(p->juicy_innards); free(p); } } Does atomic_dec need a memory barrier in it? If so, what kind of memory barrier? Additional notes: The application must run on PowerPC and x86, so any processor-specific information is welcomed. I already know about the GCC atomic builtins. As for immutability, the refcount is the only field that changes over the duration of the object.

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  • Why in the following code the output is different when I compile or run it more than once

    - by Sanjeev
    class Name implements Runnable { public void run() { for (int x = 1; x <= 3; x++) { System.out.println("Run by " + Thread.currentThread().getName() + ", x is " + x); } } } public class Threadtest { public static void main(String [] args) { // Make one Runnable Name nr = new Name(); Thread one = new Thread(nr); Thread two = new Thread(nr); Thread three = new Thread(nr); one.setName("A"); two.setName("B"); three.setName("C"); one.start(); two.start(); three.start(); } } The answer is different while compiling and running more then one time I don't know why? any idea.

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  • What's Wrong With My VB.NET Code Of Windows Forms Application?

    - by Krishanu Dey
    I've to forms frmPrint & frmEmail and a dataset(MyDataset) with some DataTable and DataTable Adapters. In frmPrint I've the following Sub Public Sub StartPrinting() try adapterLettersInSchedules.Fill(ds.LettersInSchedules) adapterLetters.Fill(ds.Letters) adapterClients.Fill(ds.Clients) adapterPrintJobs.GetPrintJobsDueToday(ds.PrintJobs, False, DateTime.Today) For Each prow As MyDataSet.PrintJobsRow In ds.PrintJobs Dim lisrow As MyDataSet.LettersInSchedulesRow = ds.LettersInSchedules.FindByID(prow.LetterInScheduleID) If lisrow.Isemail = False Then Dim clientrow As MyDataSet.ClientsRow = ds.Clients.FindByClientID(prow.ClientID) Dim letterrow As MyDataSet.LettersRow = ds.Letters.FindByID(lisrow.LetterID) 'prow. 'lisrow.is Label1.SuspendLayout() Label1.Refresh() Label1.Text = "Printing letter" txt.Rtf = letterrow.LetterContents txt.Rtf = txt.Rtf.Replace("<%Firstname%>", clientrow.FirstName) txt.Rtf = txt.Rtf.Replace("<%Lastname%>", clientrow.LastName) txt.Rtf = txt.Rtf.Replace("<%Title%>", clientrow.Title) txt.Rtf = txt.Rtf.Replace("<%Street%>", clientrow.Street) txt.Rtf = txt.Rtf.Replace("<%City%>", clientrow.City) txt.Rtf = txt.Rtf.Replace("<%State%>", clientrow.State) txt.Rtf = txt.Rtf.Replace("<%Zip%>", clientrow.Zip) txt.Rtf = txt.Rtf.Replace("<%PhoneH%>", clientrow.PhoneH) txt.Rtf = txt.Rtf.Replace("<%PhoneW%>", clientrow.PhoneW) txt.Rtf = txt.Rtf.Replace("<%Date%>", DateTime.Today.ToShortDateString) Try PDoc.PrinterSettings = printDlg.PrinterSettings PDoc.Print() prow.Printed = True adapterPrintJobs.Update(prow) Catch ex As Exception End Try End If Next prow ds.PrintJobs.Clear() Catch ex As Exception MessageBox.Show(ex.Message, "Print", MessageBoxButtons.OK, MessageBoxIcon.Error) End Try End Sub And in frmEmail i've the Following Sub Public Sub SendEmails() try adapterLettersInSchedules.Fill(ds.LettersInSchedules) adapterLetters.Fill(ds.Letters) adapterClients.Fill(ds.Clients) adapterEmailJobs.GetEmailJobsDueToday(ds.EmailJobs, False, Today) Dim ls_string As String For Each prow As MyDataSet.EmailJobsRow In ds.EmailJobs Dim lisrow As MyDataSet.LettersInSchedulesRow = ds.LettersInSchedules.FindByID(prow.LetterInScheduleID) If lisrow.Isemail = True Then Dim clientrow As MyDataSet.ClientsRow = ds.Clients.FindByClientID(prow.ClientID) Dim letterrow As MyDataSet.LettersRow = ds.Letters.FindByID(lisrow.LetterID) txt.Rtf = letterrow.LetterContents ls_string = RTF2HTML(txt.Rtf) ls_string = Mid(ls_string, 1, Len(ls_string) - 176) If ls_string = "" Then Throw New Exception("Rtf To HTML Conversion Failed") Label1.SuspendLayout() Label1.Refresh() Label1.Text = "Sending Email" If SendEmail(clientrow.Email, ls_string, letterrow.EmailSubject) Then Try prow.Emailed = True adapterEmailJobs.Update(prow) Catch ex As Exception End Try Else prow.Emailed = False adapterEmailJobs.Update(prow) End If End If Next prow Catch ex As Exception MessageBox.Show(ex.Message, "Email", MessageBoxButtons.OK, MessageBoxIcon.Error) End Try End Sub I'm running this two subs using two different Threads. Public th As New Thread(New ThreadStart(AddressOf StartFirstPrint)) Public th4 As New Thread(New ThreadStart(AddressOf sendFirstEmail)) Here is the code of StartFirstPrint and sendFirstEmail Public Sub StartFirstPrint() Do While thCont Try Dim frm As New frmPrint() 'frm.MdiParent = Me frm.StartPrinting() Catch ex As Exception End Try Loop End Sub Public Sub sendFirstEmail() Do While thCont Try Dim frmSNDEmail As New frmEmail frmSNDEmail.SendEmails() Catch ex As Exception End Try Loop End Sub the thCont is a public boolean variable that specifies when to shop those threads. Most Of the time this works very well. But some times it gives errors Like the following image I don't know why is this occurring. Please help me.

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  • Servlet 3 spec and ThreadLocal

    - by mindas
    As far as I know, Servlet 3 spec introduces asynchronous processing feature. Among other things, this will mean that the same thread can and will be reused for processing another, concurrent, HTTP request(s). This isn't revolutionary, at least for people who worked with NIO before. Anyway, this leads to another important thing: no ThreadLocal variables as a temporary storage for the request data. Because if the same thread suddenly becomes the carrier thread to a different HTTP request, request-local data will be exposed to another request. All of that is my pure speculation based on reading articles, I haven't got time to play with any Servlet 3 implementations (Tomcat 7, GlassFish 3.0.X, etc.). So, the questions: Am I correct to assume that ThreadLocal will cease to be a convenient hack to keep the request data? Has anybody played with any of Servlet 3 implementations and tried using ThreadLocals to prove the above? Apart from storing data inside HTTP Session, are there any other similar easy-to-reach hacks you could possibly advise?

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  • Parallel Processing Simulation in Javascript

    - by le_havre
    Hello, I'm new to JavaScript so forgive me for being a n00b. When there's intensive calculation required, it more than likely involves loops that are recursive or otherwise. Sometimes this may mean having am recursive loop that runs four functions and maybe each of those functions walks the entire DOM tree, read positions and do some math for collision detection or whatever. While the first function is walking the DOM tree, the next one will have to wait its for the first one to finish, and so forth. Instead of doing this, why not launch those loops-within-loops separately, outside the programs, and act on their calculations in another loop that runs slower because it isn't doing those calculations itself? Retarded or clever? Thanks in advance!

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  • Capturing stdout from an imported module in wxpython and sending it to a textctrl, without blocking the GUI

    - by splafe
    There are alot of very similar questions to this but I can't find one that applies specifically to what I'm trying to do. I have a simulation (written in SimPy) that I'm writing a GUI for, the main output of the simulation is text - to the console from 'print' statements. Now, I thought the simplest way would be to create a seperate module GUI.py, and import my simulation program into it: import osi_model I want all the print statements to be captured by the GUI and appear inside a Textctrl, which there's countless examples of on here, along these lines: class MyFrame(wx.Frame): def __init__(self, *args, **kwds): <general frame initialisation stuff..> redir=RedirectText(self.txtCtrl_1) sys.stdout=redir class RedirectText: def __init__(self,aWxTextCtrl): self.out=aWxTextCtrl def write(self,string): self.out.WriteText(string) I am also starting my simulation from a 'Go' button: def go_btn_click(self, event): print 'GO' self.RT = threading.Thread(target=osi_model.RunThis()) self.RT.start() This all works fine, and the output from the simulation module is captured by the TextCtrl, except the GUI locks up and becomes unresponsive - I still need it to be accessible (at the very minimum to have a 'Stop' button). I'm not sure if this is a botched attempt at creating a new thread that I've done here, but I assume a new thread will be needed at some stage in this process. People suggest using wx.CallAfter, but I'm not sure how to go about this considering the imported module doesn't know about wx, and also I can't realistically go through the entire simulation architecture and change all the print statements to wx.CallAfter, and any attempt to capture the shell from inside the imported simulation program leads to the program crashing. Does anybody have any ideas about how I can best achieve this? So all I really need is for all console text to be captured by a TextCtrl while the GUI remains responsive, and all text is solely coming from an imported module. (Also, secondary question regarding a Stop button - is it bad form to just kill the simulation thread?). Thanks, Duncan

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  • c++11 atomic ordering: extended total order memory_order_seq_cst for locks

    - by itaj
    There's this note in c++11 29.3-p3: [ Note: Although it is not explicitly required that S include locks, it can always be extended to an order that does include lock and unlock operations, since the ordering between those is already included in the "happens before" ordering. - end note ] What does it mean by "always"? I can understand that any certain implementation can be designed to support such an extended S. But in some general implementation that wasn't designed for it, I don't see that S can be extended so. I had sent this question to comp.std.c++ but got no answers there. http://groups.google.com/group/comp.std.c++/browse_frm/thread/5242fa70d0594d1b#

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  • BackgroundWorker

    - by vdh_ant
    Hi guys I'm working on some code that calls a service. This service call could fail and if it does I want the system to try again until it works or too much time has passed. I am wondering where I am going wrong as the following code doesn't seem to be working correctly... It randomly only does one to four loops... protected virtual void ProcessAsync(object data, int count) { var worker = new BackgroundWorker(); worker.DoWork += (sender, e) => { throw new InvalidOperationException("oh shiznit!"); }; worker.RunWorkerCompleted += (sender, e) => { //If an error occurs we need to tell the data about it if (e.Error != null) { count++; System.Threading.Thread.Sleep(count * 5000); if (count <= 10) { if (count % 5 == 0) this.Logger.Fatal("LOAD ERROR - The system can't load any data", e.Error); else this.Logger.Error("LOAD ERROR - The system can't load any data", e.Error); this.ProcessAsync(data, count); } } }; worker.RunWorkerAsync(); } Cheers Anthony

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  • What are some good ways to do intermachine locking?

    - by mike
    Our server cluster consists of 20 machines, each with 10 pids of 5 threads. We'd like some way to prevent any two threads, in any pid, on any machine, from modifying the same object at the same time. Our code's written in Python and runs on Linux, if that helps narrow things down. Also, it's a pretty rare case that two such threads want to do this, so we'd prefer something that optimizes the "only one thread needs this object" case to be really fast, even if it means that the "one thread has locked this object and another one needs it" case isn't great. What are some of the best practices?

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  • performSelectorInBackground, notify other viewcontroller when done.

    - by Michiel
    Hi, I have a method used to save an image when the user clicks Save. I use performSelectorInBackground to save the image, the viewcontroller is popped and the previous viewcontroller is shown. I want the table (on the previousUIViewController) to reload its data when the imagesaving is done. How can I do this? The save method is called like this: [self performSelectorInBackground:@selector(saveImage) withObject:nil]; [self.navigationController popViewControllerAnimated:YES];

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  • non blocking client server chat application in java using nio

    - by Amith
    I built a simple chat application using nio channels. I am very much new to networking as well as threads. This application is for communicating with server (Server / Client chat application). My problem is that multiple clients are not supported by the server. How do I solve this problem? What's the bug in my code? public class Clientcore extends Thread { SelectionKey selkey=null; Selector sckt_manager=null; public void coreClient() { System.out.println("please enter the text"); BufferedReader stdin=new BufferedReader(new InputStreamReader(System.in)); SocketChannel sc = null; try { sc = SocketChannel.open(); sc.configureBlocking(false); sc.connect(new InetSocketAddress(8888)); int i=0; while (!sc.finishConnect()) { } for(int ii=0;ii>-22;ii++) { System.out.println("Enter the text"); String HELLO_REQUEST =stdin.readLine().toString(); if(HELLO_REQUEST.equalsIgnoreCase("end")) { break; } System.out.println("Sending a request to HelloServer"); ByteBuffer buffer = ByteBuffer.wrap(HELLO_REQUEST.getBytes()); sc.write(buffer); } } catch (IOException e) { e.printStackTrace(); } finally { if (sc != null) { try { sc.close(); } catch (Exception e) { e.printStackTrace(); } } } } public void run() { try { coreClient(); } catch(Exception ej) { ej.printStackTrace(); }}} public class ServerCore extends Thread { SelectionKey selkey=null; Selector sckt_manager=null; public void run() { try { coreServer(); } catch(Exception ej) { ej.printStackTrace(); } } private void coreServer() { try { ServerSocketChannel ssc = ServerSocketChannel.open(); try { ssc.socket().bind(new InetSocketAddress(8888)); while (true) { sckt_manager=SelectorProvider.provider().openSelector(); ssc.configureBlocking(false); SocketChannel sc = ssc.accept(); register_server(ssc,SelectionKey.OP_ACCEPT); if (sc == null) { } else { System.out.println("Received an incoming connection from " + sc.socket().getRemoteSocketAddress()); printRequest(sc); System.err.println("testing 1"); String HELLO_REPLY = "Sample Display"; ByteBuffer buffer = ByteBuffer.wrap(HELLO_REPLY.getBytes()); System.err.println("testing 2"); sc.write(buffer); System.err.println("testing 3"); sc.close(); }}} catch (IOException e) { e.printStackTrace(); } finally { if (ssc != null) { try { ssc.close(); } catch (IOException e) { e.printStackTrace(); } } } } catch(Exception E) { System.out.println("Ex in servCORE "+E); } } private static void printRequest(SocketChannel sc) throws IOException { ReadableByteChannel rbc = Channels.newChannel(sc.socket().getInputStream()); WritableByteChannel wbc = Channels.newChannel(System.out); ByteBuffer b = ByteBuffer.allocate(1024); // read 1024 bytes while (rbc.read(b) != -1) { b.flip(); while (b.hasRemaining()) { wbc.write(b); System.out.println(); } b.clear(); } } public void register_server(ServerSocketChannel ssc,int selectionkey_ops)throws Exception { ssc.register(sckt_manager,selectionkey_ops); }} public class HelloClient { public void coreClientChat() { Clientcore t=new Clientcore(); new Thread(t).start(); } public static void main(String[] args)throws Exception { HelloClient cl= new HelloClient(); cl.coreClientChat(); }} public class HelloServer { public void coreServerChat() { ServerCore t=new ServerCore(); new Thread(t).start(); } public static void main(String[] args) { HelloServer st= new HelloServer(); st.coreServerChat(); }}

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  • Need help understanding .net ThreadPool

    - by Meredith
    I am trying to understand what ThreadPool does, I have this .NET example: class Program { static void Main() { int c = 2; // Use AutoResetEvent for thread management AutoResetEvent[] arr = new AutoResetEvent[50]; for (int i = 0; i < arr.Length; ++i) { arr[i] = new AutoResetEvent(false); } // Set the number of minimum threads ThreadPool.SetMinThreads(c, 4); // Enqueue 50 work items that run the code in this delegate function for (int i = 0; i < arr.Length; i++) { ThreadPool.QueueUserWorkItem(delegate(object o) { Thread.Sleep(100); arr[(int)o].Set(); // Signals completion }, i); } // Wait for all tasks to complete WaitHandle.WaitAll(arr); } } Does this run 50 "tasks", in groups of 2 (int c) until they all finish? Or I am not understanding what it really does.

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  • Using lock(obj) inside a recursive call

    - by Amby
    As per my understanding a lock is not released until the runtime completes the code block of the lock(obj) ( because when the block completes it calls Monitor.Exit(obj). With this understanding i am not able to understand the reason behind the behaviour of the following code. private static string obj = ""; private static void RecurseSome(int number) { Console.WriteLine(number); lock (obj) { RecurseSome(++number); } } //Call: RecurseSome(0) //Output: 0 1 2 3...... stack overflow exception There must be some concept that i am missing. Please help.

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  • How to prevent the other threads from accessing a method when one thread is accessing a method?

    - by geeta
    I want to search for a string in 10 files and write the matching lines to a single file. I wrote the matching lines from each file to 10 output files(o/p file1,o/p file2...) and then copied those to a single file using 10 threads. But the output single file has mixed output(one line from o/p file1,another line from o/p file 2 etc...) because its accessed simultaneously by many threads. If I wait for all threads to complete and then write the single file it will be much slower. I want the output file to be written by one thread at a time. What should i do? My source code:(only writing to single file method) public void WriteSingle(File output_file,File final_output) throws IOException { synchronized(output_file){ System.out.println("Writing Single file"); FileOutputStream fo = new FileOutputStream(final_output,true); FileChannel fi = fo.getChannel(); FileInputStream fs = new FileInputStream(output_file); FileChannel fc = fs.getChannel(); int maxCount = (64 * 1024 * 1024) - (32 * 1024); long size = fc.size(); long position = 0; while (position < size) { position += fc.transferTo(position, maxCount, fi); } } }

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  • Are there any tools to optimize the number of consumer and producer threads on a JMS queue?

    - by lindelof
    I'm working on an application that is distributed over two JBoss instances and that produces/consumes JMS messages on several JMS queues. When we configured the application we had to determine which threading model we would use, in particular the number of producing and consuming threads per queue. We have done this in a rather ad-hoc fashion but after reading the most recent columns by Herb Sutter in Dr Dobbs (in particular this one) I would like to size our threads in a more rigorous manner. Are there any methods/tools to measure the throughput of JMS queues (in particular JBoss Messaging queues) as a function of the number of producing/consuming threads?

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • Efficiently display file status when using background thread

    - by schmoopy
    How can i efficiently display the status of a file when using a background thread? For instance, lets say i have a 100MB file: when i do the code below via a thread (just as an example) it runs in about 1 min: foreach(byte b in file.bytes) { WriteByte(b, xxx); } But... if i want to update the user i have to use a delegate to update the UI from the main thread, the code below takes - FOREVER - literally i don't know how long im still waiting, ive created this post and its not even 30% done. int total = file.length; int current = 0; foreach(byte b in file.bytes) { current++; UpdateCurrentFileStatus(current, total); WriteByte(b, xxx); } public delegate void UpdateCurrentFileStatus(int cur, int total); public void UpdateCurrentFileStatus(int cur, int total) { // Check if invoke required, if so create instance of delegate // the update the UI if(this.InvokeRequired) { } else { UpdateUI(...) } }

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