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  • using qsub (sge) with multi-threaded applications

    - by dan12345
    i wanted to submit a multi-threaded job to the cluster network i'm working with - but the man page about qsub is not clear how this is done - By default i guess it just sends it as a normal job regardless of the multi-threading - but this might cause problems, i.e. sending many multi-threaded jobs to the same computer, slowing things down. Does anyone know how to accomplish this? thanks. The batch server system is sge.

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  • Asynchronous Delegates Vs Thread/ThreadPool?

    - by claws
    Hello, I need to execute 3 parallel tasks and after completion of each task they should call the same function which prints out the results. I don't understand in .net why we have Asychronous calling (delegate.BeginInvoke() & delegate.EndInvoke()) as well as Thread class? I'm little confused which one to use when? Now in this particular case, what should I use Asychronous calling or Thread class? I'm using C#.

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  • passing pipe to threads

    - by alaamh
    I see it's easy to open pipe between two process using fork, but how we can passing open pipe to threads. Assume we need to pass out of PROGRAM A to PROGRAM B "may by more than one thread", PROGRAM B send his output to PROGRAM C #include <stdio.h> #include <stdlib.h> #include <pthread.h> struct targ_s { int fd_reader; }; void *thread1(void *arg) { struct targ_s *targ = (struct targ_s*) arg; int status, fd[2]; pid_t pid; pipe(fd); pid = fork(); if (pid == 0) { dup2(STDIN_FILENO, targ->fd_reader); close(fd[0]); dup2(fd[1], STDOUT_FILENO); close(fd[1]); execvp ("PROGRAM B", NULL); exit(1); } else { close(fd[1]); dup2(fd[0], STDIN_FILENO); close(fd[0]); execl("PROGRAM C", NULL); wait(&status); return NULL; } } int main(void) { FILE *fpipe; char *command = "PROGRAM A"; char buffer[1024]; if (!(fpipe = (FILE*) popen(command, "r"))) { perror("Problems with pipe"); exit(1); } char* outfile = "out.dat"; FILE* f = fopen (outfile, "wb"); int fd = fileno( f ); struct targ_s targ; targ.fd_reader = fd; pthread_t thid; if (pthread_create(&thid, NULL, thread1, &targ) != 0) { perror("pthread_create() error"); exit(1); } int len; while (read(fpipe, buffer, sizeof (buffer)) != 0) { len = strlen(buffer); write(fd, buffer, len); } pclose(fpipe); return (0); }

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  • Is ReaderWriterLockSlim.EnterUpgradeableReadLock() essentially the same as Monitor.Enter()?

    - by Neil Barnwell
    So I have a situation where I may have many, many reads and only the occasional write to a resource shared between multiple threads. A long time ago I read about ReaderWriterLock, and have read about ReaderWriterGate which attempts to mitigate the issue where many writes coming in trump reads and hurt performance. However, now I've become aware of ReaderWriterLockSlim... From the docs, I believe that there can only be one thread in "upgradeable mode" at any one time. In a situation where the only access I'm using is EnterUpgradeableReadLock() (which is appropriate for my scenario) then is there much difference to just sticking with lock(){}? Here's the excerpt: A thread that tries to enter upgradeable mode blocks if there is already a thread in upgradeable mode, if there are threads waiting to enter write mode, or if there is a single thread in write mode. Or, does the recursion policy make any difference to this?

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  • java methods and race condition in a jsp/servlets application.

    - by A.S al-shammari
    Hi. Suppose that I have a method called doSomething() and I want to use this method in a multithreaded application (each servlet inherits from HttpServlet).I'm wondering if it is possible that a race condition will occur in the following cases: doSomething() is not staic method and it writes values to a database. doSomething() is static method but it does not write values to a database. what I have noticed that many methods in my application may lead to a race condition or dirty read/write. for example , I have a Poll System , and for each voting operation, a certain method will change a single cell value for that poll as the following: [poll_id | poll_data ] [1 | {choice_1 : 10, choice_2 : 20}] will the JSP/Servlets app solve these issues by itself, or I have to solve all that by myself? Thanks..

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  • Optimizing a shared buffer in a producer/consumer multithreaded environment

    - by Etan
    I have some project where I have a single producer thread which writes events into a buffer, and an additional single consumer thread which takes events from the buffer. My goal is to optimize this thing for a single machine to achieve maximum throughput. Currently, I am using some simple lock-free ring buffer (lock-free is possible since I have only one consumer and one producer thread and therefore the pointers are only updated by a single thread). #define BUF_SIZE 32768 struct buf_t { volatile int writepos; volatile void * buffer[BUF_SIZE]; volatile int readpos;) }; void produce (buf_t *b, void * e) { int next = (b->writepos+1) % BUF_SIZE; while (b->readpos == next); // queue is full. wait b->buffer[b->writepos] = e; b->writepos = next; } void * consume (buf_t *b) { while (b->readpos == b->writepos); // nothing to consume. wait int next = (b->readpos+1) % BUF_SIZE; void * res = b->buffer[b->readpos]; b->readpos = next; return res; } buf_t *alloc () { buf_t *b = (buf_t *)malloc(sizeof(buf_t)); b->writepos = 0; b->readpos = 0; return b; } However, this implementation is not yet fast enough and should be optimized further. I've tried with different BUF_SIZE values and got some speed-up. Additionaly, I've moved writepos before the buffer and readpos after the buffer to ensure that both variables are on different cache lines which resulted also in some speed. What I need is a speedup of about 400 %. Do you have any ideas how I could achieve this using things like padding etc?

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  • remote function with pthread

    - by user311130
    Hi all, I wrote some code in c, using pthread (I configured the linker and compiler in eclipse IDE first). #include <pthread.h> #include "starter.h" #include "UI.h" Page* MM; Page* Disk; PCB* all_pcb_array; void* display_prompt(void *id){ printf("Hello111\n"); return NULL; } int main(int argc, char** argv) { printf("Hello\n"); pthread_t *thread = (pthread_t*) malloc (sizeof(pthread_t)); pthread_create(thread, NULL, display_prompt, NULL); printf("Hello\n"); return 1; } that works fine. However, when I move display_prompt to UI.h no "Hello111 " output is printed. anyone know how to solve that? Elad

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  • Diffrernce between BackgroundWorker.ReportProgress() and Control.Invoke()

    - by ohadsc
    What is the difference between options 1 and 2 in the following? private void BGW_DoWork(object sender, DoWorkEventArgs e) { for (int i=1; i<=100; i++) { string txt = i.ToString(); if (Test_Check.Checked) //OPTION 1 Test_BackgroundWorker.ReportProgress(i, txt); else //OPTION 2 this.Invoke((Action<int, string>)UpdateGUI, new object[] {i, txt}); } } private void BGW_ProgressChanged(object sender, ProgressChangedEventArgs e) { UpdateGUI(e.ProgressPercentage, (string)e.UserState); } private void UpdateGUI(int percent, string txt) { Test_ProgressBar.Value = percent; Test_RichTextBox.AppendText(txt + Environment.NewLine); } Looking at reflector, the Control.Invoke() appears to use: this.FindMarshalingControl().MarshaledInvoke(this, method, args, 1); whereas BackgroundWorker.Invoke() appears to use: this.asyncOperation.Post(this.progressReporter, args); (I'm just guessing these are the relevant function calls.) If I understand correctly, BGW Posts to the WinForms window its progress report request, whereas Control.Invoke uses a CLR mechanism to invoke on the right thread. Am I close? And if so, what are the repercussions of using either ? Thanks

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  • Dynamically refresh JTextArea as processing occurs?

    - by digiarnie
    I am trying to create a very simple Swing UI that logs information onto the screen via a JTextArea as processing occurs in the background. When the user clicks a button, I want each call to: textArea.append(someString + "\n"); to immediately show up in the UI. At the moment, the JTextArea does not show all log information until the processing has completed after clicking the button. How can I get it to refresh dynamically?

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  • How do I make my ArrayList Thread-Safe? Another approach to problem in Java?

    - by thechiman
    I have an ArrayList that I want to use to hold RaceCar objects that extend the Thread class as soon as they are finished executing. A class, called Race, handles this ArrayList using a callback method that the RaceCar object calls when it is finished executing. The callback method, addFinisher(RaceCar finisher), adds the RaceCar object to the ArrayList. This is supposed to give the order in which the Threads finish executing. I know that ArrayList isn't synchronized and thus isn't thread-safe. I tried using the Collections.synchronizedCollection(c Collection) method by passing in a new ArrayList and assigning the returned Collection to an ArrayList. However, this gives me a compiler error: Race.java:41: incompatible types found : java.util.Collection required: java.util.ArrayList finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); Here is the relevant code: public class Race implements RaceListener { private Thread[] racers; private ArrayList finishingOrder; //Make an ArrayList to hold RaceCar objects to determine winners finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); //Fill array with RaceCar objects for(int i=0; i<numberOfRaceCars; i++) { racers[i] = new RaceCar(laps, inputs[i]); //Add this as a RaceListener to each RaceCar ((RaceCar) racers[i]).addRaceListener(this); } //Implement the one method in the RaceListener interface public void addFinisher(RaceCar finisher) { finishingOrder.add(finisher); } What I need to know is, am I using a correct approach and if not, what should I use to make my code thread-safe? Thanks for the help!

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  • Unresponsive UI when using BeginInvoke

    - by Kazoom
    Bckground I have a networked application written in C#. my server program has a UI and several communication threads, that read from tcp sockets and display messages on controller UI. Communication with each client is done through a seprate thread. When i recieve some stream of messages from one client , the thread for that client writes on UI, which is a richtextbox on a Form. I call SetTextHelper(string text) method of the form. which looks like this private delegate void MyTextUpdateHandler(string text); public void SetTextHelper(string text) { BeginInvoke(new MyTextUpdateHandler(SetText), new object[] { text }); } public setText(string text) { richtext.Text= text; } Question - If i use BeginInvoke my UI is entirely unresponsive when i m writing large stream of data to UI - Invoke solves that problem, but i read that for multi threaded environment where many thereads are sharing same resource Invoke can lead to deadlocks I share the common ichtextbox between around 16 threads - What would be a good desing for my situation?

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  • How can two threads access a common array of buffers with minimal blocking ? (c#)

    - by Jelly Amma
    Hello, I'm working on an image processing application where I have two threads on top of my main thread: 1 - CameraThread that captures images from the webcam and writes them into a buffer 2 - ImageProcessingThread that takes the latest image from that buffer for filtering. The reason why this is multithreaded is because speed is critical and I need to have CameraThread to keep grabbing pictures and making the latest capture ready to pick up by ImageProcessingThread while it's still processing the previous image. My problem is about finding a fast and thread-safe way to access that common buffer and I've figured that, ideally, it should be a triple buffer (image[3]) so that if ImageProcessingThread is slow, then CameraThread can keep on writing on the two other images and vice versa. What sort of locking mechanism would be the most appropriate for this to be thread-safe ? I looked at the lock statement but it seems like it would make a thread block-waiting for another one to be finished and that would be against the point of triple buffering. Thanks in advance for any idea or advice. J.

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  • Capturing stdout from an imported module in wxpython and sending it to a textctrl, without blocking the GUI

    - by splafe
    There are alot of very similar questions to this but I can't find one that applies specifically to what I'm trying to do. I have a simulation (written in SimPy) that I'm writing a GUI for, the main output of the simulation is text - to the console from 'print' statements. Now, I thought the simplest way would be to create a seperate module GUI.py, and import my simulation program into it: import osi_model I want all the print statements to be captured by the GUI and appear inside a Textctrl, which there's countless examples of on here, along these lines: class MyFrame(wx.Frame): def __init__(self, *args, **kwds): <general frame initialisation stuff..> redir=RedirectText(self.txtCtrl_1) sys.stdout=redir class RedirectText: def __init__(self,aWxTextCtrl): self.out=aWxTextCtrl def write(self,string): self.out.WriteText(string) I am also starting my simulation from a 'Go' button: def go_btn_click(self, event): print 'GO' self.RT = threading.Thread(target=osi_model.RunThis()) self.RT.start() This all works fine, and the output from the simulation module is captured by the TextCtrl, except the GUI locks up and becomes unresponsive - I still need it to be accessible (at the very minimum to have a 'Stop' button). I'm not sure if this is a botched attempt at creating a new thread that I've done here, but I assume a new thread will be needed at some stage in this process. People suggest using wx.CallAfter, but I'm not sure how to go about this considering the imported module doesn't know about wx, and also I can't realistically go through the entire simulation architecture and change all the print statements to wx.CallAfter, and any attempt to capture the shell from inside the imported simulation program leads to the program crashing. Does anybody have any ideas about how I can best achieve this? So all I really need is for all console text to be captured by a TextCtrl while the GUI remains responsive, and all text is solely coming from an imported module. (Also, secondary question regarding a Stop button - is it bad form to just kill the simulation thread?). Thanks, Duncan

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  • Pass a Message From Thread to Update UI

    - by Jay Dee
    Ive created a new thread for a file browser. The thread reads the contents of a directory. What I want to do is update the UI thread to draw a graphical representation of the files and folders. I know I can't update the UI from within a new thread so what I want to do is: whilst the file scanning thread iterates through a directories files and folders pass a file path string back to the UI thread. The handler in the UI thread then draws the graphical representation of the file passed back. public class New_Project extends Activity implements Runnable { private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { Log.d("New Thread","Proccess Complete."); Intent intent = new Intent(); setResult(RESULT_OK, intent); finish(); } }; public void getFiles(){ //if (!XMLEFunctions.canReadExternal(this)) return; pd = ProgressDialog.show(this, "Reading Directory.", "Please Wait...", true, false); Log.d("New Thread","Called"); Thread thread = new Thread(this); thread.start(); } public void run() { Log.d("New Thread","Reading Files"); getFiles(); handler.sendEmptyMessage(0); } public void getFiles() { for (int i=0;i<=allFiles.length-1;i++){ //I WANT TO PASS THE FILE PATH BACK TU A HANDLER IN THE UI //SO IT CAN BE DRAWN. **passFilePathBackToBeDrawn(allFiles[i].toString());** } } }

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  • How to synchronize threads in python?

    - by Eric
    I have two threads in python (2.7). I start them at the beginning of my program. While they execute, my program reaches the end and exits, killing both of my threads before waiting for resolution. I'm trying to figure out how to wait for both threads to finish before exiting. def connect_cam(ip, execute_lock): try: conn = TelnetConnection.TelnetClient(ip) execute_lock.acquire() ExecuteUpdate(conn, ip) execute_lock.release() except ValueError: pass execute_lock = thread.allocate_lock() thread.start_new_thread(connect_cam, ( headset_ip, execute_lock ) ) thread.start_new_thread(connect_cam, ( handcam_ip, execute_lock ) ) In .NET I would use something like WaitAll() but I haven't found the equivalent in python. In my scenario, TelnetClient is a long operation which may result in a failure after a timeout.

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  • Thread.sleep vs Monitor.Wait vs RegisteredWaitHandle?

    - by Royi Namir
    (the following items has different goals , but im interesting knowing how they "PAUSEd") questions Thread.sleep - Does it impact performance on a system ?does it tie up a thread with its wait ? what about Monitor.Wait ? what is the difference in the way they "wait"? do they tie up a thread with their wait ? what aboutRegisteredWaitHandle ? This method accepts a delegate that is executed when a wait handle is signaled. While it’s waiting, it doesn’t tie up a thread. so some thread are paused and can be woken by a delegate , while others just wait ? spin ? can someone please make things clearer ? edit http://www.albahari.com/threading/part2.aspx

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  • Threads to make video out of images

    - by masood
    updates: I think/ suspect the imageIO is not thread safe. shared by all threads. the read() call might use resources that are also shared. Thus it will give the performance of a single thread no matter how many threads used. ? if its correct . what is the solution (in practical code) Single request and response model at one time do not utilizes full network/internet bandwidth, thus resulting in low performance. (benchmark is of half speed utilization or even lower) This is to make a video out of an IP cam that gives a new image on each request. http://149.5.43.10:8001/snapshot.jpg It makes a delay of 3 - 8 seconds no matter what I do. Changed thread no. and thread time intervals, debugged the code by System.out.println statements to see if threads work. All seems normal. Any help? Please show some practical code. You may modify mine. This code works (javascript) with much smoother frame rate and max bandwidth usage. but the later code (java) dont. same 3 to 8 seconds gap. <!DOCTYPE html> <html> <head> <script type="text/javascript"> (function(){ var img="/*url*/"; var interval=50; var pointer=0; function showImg(image,idx) { if(idx<=pointer) return; document.body.replaceChild(image,document.getElementsByTagName("img")[0]); pointer=idx; preload(); } function preload() { var cache=null,idx=0;; for(var i=0;i<5;i++) { idx=Date.now()+interval*(i+1); cache=new Image(); cache.onload=(function(ele,idx){return function(){showImg(ele,idx);};})(cache,idx); cache.src=img+"?"+idx; } } window.onload=function(){ document.getElementsByTagName("img")[0].onload=preload; document.getElementsByTagName("img")[0].src="/*initial url*/"; }; })(); </script> </head> <body> <img /> </body> </html> and of java (with problem) : package camba; import java.applet.Applet; import java.awt.Button; import java.awt.Graphics; import java.awt.Image; import java.awt.Label; import java.awt.Panel; import java.awt.TextField; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.net.URL; import java.security.Timestamp; import java.util.Date; import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicBoolean; import javax.imageio.ImageIO; public class Camba extends Applet implements ActionListener{ Image img; TextField textField; Label label; Button start,stop; boolean terminate = false; long viewTime; public void init(){ label = new Label("please enter camera URL "); add(label); textField = new TextField(30); add(textField); start = new Button("Start"); add(start); start.addActionListener(this); stop = new Button("Stop"); add(stop); stop.addActionListener(this); } public void actionPerformed(ActionEvent e){ Button source = (Button)e.getSource(); if(source.getLabel() == "Start"){ for (int i = 0; i < 7; i++) { myThread(50*i); } System.out.println("start..."); } if(source.getLabel() == "Stop"){ terminate = true; System.out.println("stop..."); } } public void paint(Graphics g) { update(g); } public void update(Graphics g){ try{ viewTime = System.currentTimeMillis(); g.drawImage(img, 100, 100, this); } catch(Exception e) { e.printStackTrace(); } } public void myThread(final int sleepTime){ new Thread(new Runnable() { public void run() { while(!terminate){ try { TimeUnit.MILLISECONDS.sleep(sleepTime); } catch (InterruptedException ex) { ex.printStackTrace(); } long requestTime= 0; Image tempImage = null; try { URL pic = null; requestTime= System.currentTimeMillis(); pic = new URL(getDocumentBase(), textField.getText()); tempImage = ImageIO.read(pic); } catch(Exception e) { e.printStackTrace(); } if(requestTime >= /*last view time*/viewTime){ img = tempImage; Camba.this.repaint(); } } }}).start(); System.out.println("thread started..."); } }

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  • Testing approach for multi-threaded software

    - by Shane MacLaughlin
    I have a piece of mature geospatial software that has recently had areas rewritten to take better advantage of the multiple processors available in modern PCs. Specifically, display, GUI, spatial searching, and main processing have all been hived off to seperate threads. The software has a pretty sizeable GUI automation suite for functional regression, and another smaller one for performance regression. While all automated tests are passing, I'm not convinced that they provide nearly enough coverage in terms of finding bugs relating race conditions, deadlocks, and other nasties associated with multi-threading. What techniques would you use to see if such bugs exist? What techniques would you advocate for rooting them out, assuming there are some in there to root out? What I'm doing so far is running the GUI functional automation on the app running under a debugger, such that I can break out of deadlocks and catch crashes, and plan to make a bounds checker build and repeat the tests against that version. I've also carried out a static analysis of the source via PC-Lint with the hope of locating potential dead locks, but not had any worthwhile results. The application is C++, MFC, mulitple document/view, with a number of threads per doc. The locking mechanism I'm using is based on an object that includes a pointer to a CMutex, which is locked in the ctor and freed in the dtor. I use local variables of this object to lock various bits of code as required, and my mutex has a time out that fires my a warning if the timeout is reached. I avoid locking where possible, using resource copies where possible instead. What other tests would you carry out?

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  • ReaderWriterLockSlim and Pulse/Wait

    - by Jono
    Is there an equivalent of Monitor.Pulse and Monitor.Wait that I can use in conjunction with a ReaderWriterLockSlim? I have a class where I've encapsulated multi-threaded access to an underlying queue. To enqueue something, I acquire a lock that protects the underlying queue (and a couple of other objects) then add the item and Monitor.Pulse the locked object to signal that something was added to the queue. public void Enqueue(ITask task) { lock (mutex) { underlying.Enqueue(task); Monitor.Pulse(mutex); } } On the other end of the queue, I have a single background thread that continuously processes messages as they arrive on the queue. It uses Monitor.Wait when there are no items in the queue, to avoid unnecessary polling. (I consider this to be good design, but any flames (within reason) are welcome if they help me learn otherwise.) private void DequeueForProcessing(object state) { while (true) { ITask task; lock (mutex) { while (underlying.Count == 0) { Monitor.Wait(mutex); } task = underlying.Dequeue(); } Process(task); } } As more operations are added to this class (requiring read-only access to the lock protected underlying), someone suggested using ReaderWriterLockSlim. I've never used the class before, and assuming it can offer some performance benefit, I'm not against it, but only if I can keep the Pulse/Wait design.

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  • How to handle all unhandled exceptions when using Task Parallel Library?

    - by Buu Nguyen
    I'm using the TPL (Task Parallel Library) in .NET 4.0. I want to be able to centralize the handling logic of all unhandled exceptions by using the Thread.GetDomain().UnhandledException event. However, in my application, the event is never fired for threads started with TPL code, e.g. Task.Factory.StartNew(...). The event is indeed fired if I use something like new Thread(threadStart).Start(). This MSDN article suggests to use Task#Wait() to catch the AggregateException when working with TPL, but that is not I want because it is not "centralized" enough a mechanism. Does anyone experience same problem at all or is it just me? Do you have any solution for this?

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  • Simple multi-threading - combining statements to two lines.

    - by Adam
    If I have: ThreadStart starter = delegate { MessageBox.Show("Test"); }; new Thread(starter).Start(); How can I combine this into one line of code? I've tried: new Thread(delegate { MessageBox.Show("Test"); }).Start(); But I get this error: The call is ambiguous between the following methods or properties: 'System.Threading.Thread.Thread(System.Threading.ThreadStart)' and 'System.Threading.Thread.Thread(System.Threading.ParameterizedThreadStart)'

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  • Different standard streams per POSIX thread

    - by Roman Nikitchenko
    Is there any possibility to achieve different redirections for standard output like printf(3) for different POSIX thread? What about standard input? I have lot of code based on standard input/output and I only can separate this code into different POSIX thread, not process. Linux operation system, C standard library. I know I can refactor code to replace printf() to fprintf() and further in this style. But in this case I need to provide some kind of context which old code doesn't have. So doesn't anybody have better idea (look into code below)? #include <pthread.h> #include <stdio.h> void* different_thread(void*) { // Something to redirect standard output which doesn't affect main thread. // ... // printf() shall go to different stream. printf("subthread test\n"); return NULL; } int main() { pthread_t id; pthread_create(&id, NULL, different_thread, NULL); // In main thread things should be printed normally... printf("main thread test\n"); pthread_join(id, NULL); return 0; }

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