Search Results

Search found 1638 results on 66 pages for 'multithreading'.

Page 37/66 | < Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >

  • Creating WPF components in background thread

    - by mizipzor
    Im working on a reporting system, a series of DocumentPage are to be created through a DocumentPaginator. These documents include a number of WPF components that are to be instantiated so the paginator includes the correct things when later sent to the XpsDocumentWriter (which in turn is sent to the actual printer). My problem now is that the DocumentPage instances take quite a while to create (enough for Windows to mark the application as frozen) so I tried to create them in a background thread, which is problematic since WPF expects the attributes on them to be set from the GUI thread. I would also like to have a progress bar showing up, indicating how many pages have been created so far. Thus, it looks like Im trying to get two things to happen in parallell on the GUI. The problem is hard to explain and Im really not sure how to tackle it. In short: Create a series of DocumentPage's. These include WPF components These are to be created on a background thread, or use some other trick so the application isnt frozen. After each page is created, a WPF ProgressBar should be updated. If there is no decent way to do this, alternate solutions and approaches are more than welcome.

    Read the article

  • java methods and race condition in a jsp/servlets application.

    - by A.S al-shammari
    Hi. Suppose that I have a method called doSomething() and I want to use this method in a multithreaded application (each servlet inherits from HttpServlet).I'm wondering if it is possible that a race condition will occur in the following cases: doSomething() is not staic method and it writes values to a database. doSomething() is static method but it does not write values to a database. what I have noticed that many methods in my application may lead to a race condition or dirty read/write. for example , I have a Poll System , and for each voting operation, a certain method will change a single cell value for that poll as the following: [poll_id | poll_data ] [1 | {choice_1 : 10, choice_2 : 20}] will the JSP/Servlets app solve these issues by itself, or I have to solve all that by myself? Thanks..

    Read the article

  • passing pipe to threads

    - by alaamh
    I see it's easy to open pipe between two process using fork, but how we can passing open pipe to threads. Assume we need to pass out of PROGRAM A to PROGRAM B "may by more than one thread", PROGRAM B send his output to PROGRAM C #include <stdio.h> #include <stdlib.h> #include <pthread.h> struct targ_s { int fd_reader; }; void *thread1(void *arg) { struct targ_s *targ = (struct targ_s*) arg; int status, fd[2]; pid_t pid; pipe(fd); pid = fork(); if (pid == 0) { dup2(STDIN_FILENO, targ->fd_reader); close(fd[0]); dup2(fd[1], STDOUT_FILENO); close(fd[1]); execvp ("PROGRAM B", NULL); exit(1); } else { close(fd[1]); dup2(fd[0], STDIN_FILENO); close(fd[0]); execl("PROGRAM C", NULL); wait(&status); return NULL; } } int main(void) { FILE *fpipe; char *command = "PROGRAM A"; char buffer[1024]; if (!(fpipe = (FILE*) popen(command, "r"))) { perror("Problems with pipe"); exit(1); } char* outfile = "out.dat"; FILE* f = fopen (outfile, "wb"); int fd = fileno( f ); struct targ_s targ; targ.fd_reader = fd; pthread_t thid; if (pthread_create(&thid, NULL, thread1, &targ) != 0) { perror("pthread_create() error"); exit(1); } int len; while (read(fpipe, buffer, sizeof (buffer)) != 0) { len = strlen(buffer); write(fd, buffer, len); } pclose(fpipe); return (0); }

    Read the article

  • Limiting the number of threads executing a method at a single time.

    - by Steve_
    We have a situation where we want to limit the number of paralell requests our application can make to its application server. We have potentially 100+ background threads running that will want to at some point make a call to the application server but only want 5 threads to be able to call SendMessage() (or whatever the method will be) at any one time. What is the best way of achieving this? I have considered using some sort of gatekeeper object that blocks threads coming into the method until the number of threads executing in it has dropped below the threshold. Would this be a reasonable solution or am I overlooking the fact that this might be dirty/dangerous? We are developing in C#.NET 3.5. Thanks, Steve

    Read the article

  • .NET Windows Service, threads and garbage collection (possible memory leaks)

    - by Evgeny
    I am developing a .NET Windows service that is creating a couple of threads and then uses these threads to send print jobs to printers (there is a thread for each printer). I have some issues which sometimes can be fixed by restarting the service. Some issues also arise when the service has been running for a while. This makes me suspect a possible memory leak. So, a couple of questions: Would a garbage collector collect an object if it was created inside a thread, or will the object exist until the thread is stopped/terminated? What tools can I use to monitor the amount of memory used by a Windows service and by a thread that I am starting programmatically?

    Read the article

  • Issue with Java join() method.

    - by gmunk
    First of all here are some code snippets: http://pastebin.com/9ZCwekXs http://pastebin.com/TtLLXPYP I'm trying to animate some images. The thing is that I want the main thread to wait for the animation thread to finish and then to continue. I searched around, read a little bit and decided to use the join() method. It perfectly waits for the thread to finish but I doesn't animate correctly. The repaint() method gets called 2 times instead of nine. I think maybe the problem is because I used singletons. Here is the singleton implementation. http://pastebin.com/bA3qLZJE

    Read the article

  • Dynamically refresh JTextArea as processing occurs?

    - by digiarnie
    I am trying to create a very simple Swing UI that logs information onto the screen via a JTextArea as processing occurs in the background. When the user clicks a button, I want each call to: textArea.append(someString + "\n"); to immediately show up in the UI. At the moment, the JTextArea does not show all log information until the processing has completed after clicking the button. How can I get it to refresh dynamically?

    Read the article

  • Thread.sleep vs Monitor.Wait vs RegisteredWaitHandle?

    - by Royi Namir
    (the following items has different goals , but im interesting knowing how they "PAUSEd") questions Thread.sleep - Does it impact performance on a system ?does it tie up a thread with its wait ? what about Monitor.Wait ? what is the difference in the way they "wait"? do they tie up a thread with their wait ? what aboutRegisteredWaitHandle ? This method accepts a delegate that is executed when a wait handle is signaled. While it’s waiting, it doesn’t tie up a thread. so some thread are paused and can be woken by a delegate , while others just wait ? spin ? can someone please make things clearer ? edit http://www.albahari.com/threading/part2.aspx

    Read the article

  • Does my Dictionary must use locking mechanism?

    - by theateist
    Many threads have access to summary. Each thread will have an unique key for accessing the dictionary; Dictionary<string, List<Result>> summary; Do I need locking for following operations? summary[key] = new List<Result>() summary[key].Add(new Result()); It seems that I don't need locking because each thread will access dictionary with different key, but won't the (1) be problematic because of adding concurrently new record to dictionary with other treads?

    Read the article

  • remote function with pthread

    - by user311130
    Hi all, I wrote some code in c, using pthread (I configured the linker and compiler in eclipse IDE first). #include <pthread.h> #include "starter.h" #include "UI.h" Page* MM; Page* Disk; PCB* all_pcb_array; void* display_prompt(void *id){ printf("Hello111\n"); return NULL; } int main(int argc, char** argv) { printf("Hello\n"); pthread_t *thread = (pthread_t*) malloc (sizeof(pthread_t)); pthread_create(thread, NULL, display_prompt, NULL); printf("Hello\n"); return 1; } that works fine. However, when I move display_prompt to UI.h no "Hello111 " output is printed. anyone know how to solve that? Elad

    Read the article

  • How to update GUI thread/class from worker thread/class?

    - by user315182
    First question here so hello everyone. The requirement I'm working on is a small test application that communicates with an external device over a serial port. The communication can take a long time, and the device can return all sorts of errors. The device is nicely abstracted in its own class that the GUI thread starts to run in its own thread and has the usual open/close/read data/write data basic functions. The GUI is also pretty simple - choose COM port, open, close, show data read or errors from device, allow modification and write back etc. The question is simply how to update the GUI from the device class? There are several distinct types of data the device deals with so I need a relatively generic bridge between the GUI form/thread class and the working device class/thread. In the GUI to device direction everything works fine with [Begin]Invoke calls for open/close/read/write etc. on various GUI generated events. I've read the thread here (How to update GUI from another thread in C#?) where the assumption is made that the GUI and worker thread are in the same class. Google searches throw up how to create a delegate or how to create the classic background worker but that's not at all what I need, although they may be part of the solution. So, is there a simple but generic structure that can be used? My level of C# is moderate and I've been programming all my working life, given a clue I'll figure it out (and post back)... Thanks in advance for any help.

    Read the article

  • Lockless queue implementation ends up having a loop under stress

    - by Fozi
    I have lockless queues written in C in form of a linked list that contains requests from several threads posted to and handled in a single thread. After a few hours of stress I end up having the last request's next pointer pointing to itself, which creates an endless loop and locks up the handling thread. The application runs (and fails) on both Linux and Windows. I'm debugging on Windows, where my COMPARE_EXCHANGE_PTR maps to InterlockedCompareExchangePointer. This is the code that pushes a request to the head of the list, and is called from several threads: void push_request(struct request * volatile * root, struct request * request) { assert(request); do { request->next = *root; } while(COMPARE_EXCHANGE_PTR(root, request, request->next) != request->next); } This is the code that gets a request from the end of the list, and is only called by a single thread that is handling them: struct request * pop_request(struct request * volatile * root) { struct request * volatile * p; struct request * request; do { p = root; while(*p && (*p)->next) p = &(*p)->next; // <- loops here request = *p; } while(COMPARE_EXCHANGE_PTR(p, NULL, request) != request); assert(request->next == NULL); return request; } Note that I'm not using a tail pointer because I wanted to avoid the complication of having to deal with the tail pointer in push_request. However I suspect that the problem might be in the way I find the end of the list. There are several places that push a request into the queue, but they all look generaly like this: // device->requests is defined as struct request * volatile requests; struct request * request = malloc(sizeof(struct request)); if(request) { // fill out request fields push_request(&device->requests, request); sem_post(device->request_sem); } The code that handles the request is doing more than that, but in essence does this in a loop: if(sem_wait_timeout(device->request_sem, timeout) == sem_success) { struct request * request = pop_request(&device->requests); // handle request free(request); } I also just added a function that is checking the list for duplicates before and after each operation, but I'm afraid that this check will change the timing so that I will never encounter the point where it fails. (I'm waiting for it to break as I'm writing this.) When I break the hanging program the handler thread loops in pop_request at the marked position. I have a valid list of one or more requests and the last one's next pointer points to itself. The request queues are usually short, I've never seen more then 10, and only 1 and 3 the two times I could take a look at this failure in the debugger. I thought this through as much as I could and I came to the conclusion that I should never be able to end up with a loop in my list unless I push the same request twice. I'm quite sure that this never happens. I'm also fairly sure (although not completely) that it's not the ABA problem. I know that I might pop more than one request at the same time, but I believe this is irrelevant here, and I've never seen it happening. (I'll fix this as well) I thought long and hard about how I can break my function, but I don't see a way to end up with a loop. So the question is: Can someone see a way how this can break? Can someone prove that this can not? Eventually I will solve this (maybe by using a tail pointer or some other solution - locking would be a problem because the threads that post should not be locked, I do have a RW lock at hand though) but I would like to make sure that changing the list actually solves my problem (as opposed to makes it just less likely because of different timing).

    Read the article

  • Testing approach for multi-threaded software

    - by Shane MacLaughlin
    I have a piece of mature geospatial software that has recently had areas rewritten to take better advantage of the multiple processors available in modern PCs. Specifically, display, GUI, spatial searching, and main processing have all been hived off to seperate threads. The software has a pretty sizeable GUI automation suite for functional regression, and another smaller one for performance regression. While all automated tests are passing, I'm not convinced that they provide nearly enough coverage in terms of finding bugs relating race conditions, deadlocks, and other nasties associated with multi-threading. What techniques would you use to see if such bugs exist? What techniques would you advocate for rooting them out, assuming there are some in there to root out? What I'm doing so far is running the GUI functional automation on the app running under a debugger, such that I can break out of deadlocks and catch crashes, and plan to make a bounds checker build and repeat the tests against that version. I've also carried out a static analysis of the source via PC-Lint with the hope of locating potential dead locks, but not had any worthwhile results. The application is C++, MFC, mulitple document/view, with a number of threads per doc. The locking mechanism I'm using is based on an object that includes a pointer to a CMutex, which is locked in the ctor and freed in the dtor. I use local variables of this object to lock various bits of code as required, and my mutex has a time out that fires my a warning if the timeout is reached. I avoid locking where possible, using resource copies where possible instead. What other tests would you carry out?

    Read the article

  • Parallel Task In C#.net

    - by Test123
    I have C#.net application. I wanted to run my application In Thread. But because of third party dll it dont allow to use application in multiThread. There is one object in thrid party dll ,which only allow to create instance at one time only. When i manually run application exe instnace multiple time & process my data it process successfully..(might because of each exe run with its application domain) Same thing i require to implement from C# code. for that i have created dll which can accessible by Type.GetTypeFromProgID()..but multiple dll instnace creating same problem. Is there any way i could achive manual parallelism through code to process same exe code in multiple application domain?

    Read the article

  • Is ReaderWriterLockSlim.EnterUpgradeableReadLock() essentially the same as Monitor.Enter()?

    - by Neil Barnwell
    So I have a situation where I may have many, many reads and only the occasional write to a resource shared between multiple threads. A long time ago I read about ReaderWriterLock, and have read about ReaderWriterGate which attempts to mitigate the issue where many writes coming in trump reads and hurt performance. However, now I've become aware of ReaderWriterLockSlim... From the docs, I believe that there can only be one thread in "upgradeable mode" at any one time. In a situation where the only access I'm using is EnterUpgradeableReadLock() (which is appropriate for my scenario) then is there much difference to just sticking with lock(){}? Here's the excerpt: A thread that tries to enter upgradeable mode blocks if there is already a thread in upgradeable mode, if there are threads waiting to enter write mode, or if there is a single thread in write mode. Or, does the recursion policy make any difference to this?

    Read the article

  • How to manage db connections on server?

    - by simpatico
    I have a severe problem with my database connection in my web application. Since I use a single database connection for the whole application from singleton Database class, if i try concurrent db operations (two users) the database rollsback the transactions. This is my static method used: All threads/servlets call static Database.doSomething(...) methods, which in turn call the the below method. private static /* synchronized*/ Connection getConnection(final boolean autoCommit) throws SQLException { if (con == null) { con = new MyRegistrationBean().getConnection(); } con.setAutoCommit(true); //TODO return con; } What's the recommended way to manage this db connection/s I have, so that I don't incurr in the same problem.

    Read the article

  • Fixed strptime exception with thread lock, but slows down the program

    - by eWizardII
    I have the following code, which when is running inside of a thread (the full code is here - https://github.com/eWizardII/homobabel/blob/master/lovebird.py) for null in range(0,1): while True: try: with open('C:/Twitter/tweets/user_0_' + str(self.id) + '.json', mode='w') as f: f.write('[') threadLock.acquire() for i, seed in enumerate(Cursor(api.user_timeline,screen_name=self.ip).items(200)): if i>0: f.write(", ") f.write("%s" % (json.dumps(dict(sc=seed.author.statuses_count)))) j = j + 1 threadLock.release() f.write("]") except tweepy.TweepError, e: with open('C:/Twitter/tweets/user_0_' + str(self.id) + '.json', mode='a') as f: f.write("]") print "ERROR on " + str(self.ip) + " Reason: ", e with open('C:/Twitter/errors_0.txt', mode='a') as a_file: new_ii = "ERROR on " + str(self.ip) + " Reason: " + str(e) + "\n" a_file.write(new_ii) break Now without the thread lock I generate the following error: Exception in thread Thread-117: Traceback (most recent call last): File "C:\Python27\lib\threading.py", line 530, in __bootstrap_inner self.run() File "C:/Twitter/homobabel/lovebird.py", line 62, in run for i, seed in enumerate(Cursor(api.user_timeline,screen_name=self.ip).items(200)): File "build\bdist.win-amd64\egg\tweepy\cursor.py", line 110, in next self.current_page = self.page_iterator.next() File "build\bdist.win-amd64\egg\tweepy\cursor.py", line 85, in next items = self.method(page=self.current_page, *self.args, **self.kargs) File "build\bdist.win-amd64\egg\tweepy\binder.py", line 196, in _call return method.execute() File "build\bdist.win-amd64\egg\tweepy\binder.py", line 182, in execute result = self.api.parser.parse(self, resp.read()) File "build\bdist.win-amd64\egg\tweepy\parsers.py", line 75, in parse result = model.parse_list(method.api, json) File "build\bdist.win-amd64\egg\tweepy\models.py", line 38, in parse_list results.append(cls.parse(api, obj)) File "build\bdist.win-amd64\egg\tweepy\models.py", line 49, in parse user = User.parse(api, v) File "build\bdist.win-amd64\egg\tweepy\models.py", line 86, in parse setattr(user, k, parse_datetime(v)) File "build\bdist.win-amd64\egg\tweepy\utils.py", line 17, in parse_datetime date = datetime(*(time.strptime(string, '%a %b %d %H:%M:%S +0000 %Y')[0:6])) File "C:\Python27\lib\_strptime.py", line 454, in _strptime_time return _strptime(data_string, format)[0] File "C:\Python27\lib\_strptime.py", line 300, in _strptime _TimeRE_cache = TimeRE() File "C:\Python27\lib\_strptime.py", line 188, in __init__ self.locale_time = LocaleTime() File "C:\Python27\lib\_strptime.py", line 77, in __init__ raise ValueError("locale changed during initialization") ValueError: locale changed during initialization The problem is with thread lock on, each thread runs itself serially basically, and it takes way to long for each loop to run for there to be any advantage to having a thread anymore. So if there isn't a way to get rid of the thread lock, is there a way to have it run the for loop inside of the try statement faster?

    Read the article

  • C#, Can I check on a lock without trying to acquire it?

    - by Biff MaGriff
    Hello, I have a lock in my c# web app that prevents users from running the update script once it has started. I was thinking I would put a notification in my master page to let the user know that the data isn't all there yet. Currently I do my locking like so. protected void butRefreshData_Click(object sender, EventArgs e) { Thread t = new Thread(new ParameterizedThreadStart(UpdateDatabase)); t.Start(this); //sleep for a bit to ensure that javascript has a chance to get rendered Thread.Sleep(100); } public static void UpdateDatabase(object con) { if (Monitor.TryEnter(myLock)) { Updater.RepopulateDatabase(); Monitor.Exit(myLock); } else { Common.RegisterStartupScript(con, AlreadyLockedJavaScript); } } And I do not want to do if(Monitor.TryEnter(myLock)) Monitor.Exit(myLock); else //show processing labal As I imagine there is a slight possibility that it might display the notification when it isn't actually running. Is there an alternative I can use? Edit: Hi Everyone, thanks a lot for your suggestions! Unfortunately I couldn't quite get them to work... However I combined the ideas on 2 answers and came up with my own solution.

    Read the article

  • Polling servers at the same port - Threads and Java

    - by John
    Hi there. I'm currently busy working on an IP ban tool for the early versions of Call of Duty 1. (Apparently such a feature wasn't implemented in these versions). I've finished a single threaded application but it won't perform well enough for multiple servers, which is why I am trying to implement threading. Right now, each server has its own thread. I have a Networking class, which has a method; "GetStatus" -- this method is synchronized. This method uses a DatagramSocket to communicate with the server. Since this method is static and synchronized, I shouldn't get in trouble and receive a whole bunch of "Address already in use" exceptions. However, I have a second method named "SendMessage". This method is supposed to send a message to the server. How can I make sure "SendMessage" cannot be invoked when there's already a thread running in "GetStatus", and the other way around? If I make both synchronized, I will still get in trouble if Thread A is opening a socket on Port 99999 and invoking "SendMessage" while Thread B is opening a socket on the same port and invoking "GetStatus"? (Game servers are usually hosted on the same ports) I guess what I am really after is a way to make an entire class synchronized, so that only one method can be invoked and run at a time by a single thread. Hope that what I am trying to accomplish/avoid is made clear in this text. Any help is greatly appreciated.

    Read the article

  • pthread_exit and/or pthread_join causing Abort and SegFaults.

    - by MJewkes
    The following code is a simple thread game, that switches between threads causing the timer to decrease. It works fine for 3 threads, causes and Abort(core dumped) for 4 threads, and causes a seg fault for 5 or more threads. Anyone have any idea why this might be happening? #include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <errno.h> #include <assert.h> int volatile num_of_threads; int volatile time_per_round; int volatile time_left; int volatile turn_id; int volatile thread_running; int volatile can_check; void * player (void * id_in){ int id= (int)id_in; while(1){ if(can_check){ if (time_left<=0){ break; } can_check=0; if(thread_running){ if(turn_id==id-1){ turn_id=random()%num_of_threads; time_left--; } } can_check=1; } } pthread_exit(NULL); } int main(int argc, char *args[]){ int i; int buffer; pthread_t * threads =(pthread_t *)malloc(num_of_threads*sizeof(pthread_t)); thread_running=0; num_of_threads=atoi(args[1]); can_check=0; time_per_round = atoi(args[2]); time_left=time_per_round; srandom(time(NULL)); //Create Threads for (i=0;i<num_of_threads;i++){ do{ buffer=pthread_create(&threads[i],NULL,player,(void *)(i+1)); }while(buffer == EAGAIN); } can_check=1; time_left=time_per_round; turn_id=random()%num_of_threads; thread_running=1; for (i=0;i<num_of_threads;i++){ assert(!pthread_join(threads[i], NULL)); } return 0; }

    Read the article

  • Windows Service suddenly doing nothing

    - by TB
    Hi, My windows service is using a Thread (not a timer) which is always looping and sleeps for 1 second every loop using : evet.WaitOne(interval); When I start the service it works fine and I can see in the task manager that it is running, consuming and releasing memory, consuming processor ... etc that is all normal, but after a while (random amount of time) the service simply stops!! it is still there in the task manager but it is not consuming any processor work now and its consumption to the memory is not changing. it simply (died but still there in the task manager like a Zombie). I know that many exceptions might have happened during running the service (it is really doing many things) but all those exceptions are handled in Try catch blocks, so why is my "always looping" thread stops ??? This thread also logs every time he loops, when he is freezig in this way he is not logging anything (of course)

    Read the article

  • How to automatically run in the background?

    - by Hun1Ahpu
    I'm not sure that it's not implemented yet, I hope that it is. But I know that in .Net programmers should manually run time-consuming task in the background thread. So every time we handle some UI event and we understand that this will take some time we also understand that this will hang UI thread and our application. And then we make all this Background work things and handle callbacks or whatever. So my question is: Is there in some language/platform a mechanism that will automatically run time-consuming tasks in the background and will do all related work itself? So we just write the code for handling specific UI event and this code will be somehow detected as time-consuming and will be executed in background. And if there isn't, then why?

    Read the article

< Previous Page | 33 34 35 36 37 38 39 40 41 42 43 44  | Next Page >