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  • Cross Thread problem C#

    - by Frederik Witte
    Hello people - I got this code (lg_log is a listbox, and i want it to log the start_server.bat) Here is the code i got: public void bt_play_Click(object sender, EventArgs e) { lg_log.Items.Add("Starting Mineme server .."); string directory = Directory.GetCurrentDirectory(); var info = new ProcessStartInfo(directory + @"\start_base.bat") {UseShellExecute = false, RedirectStandardOutput = true, CreateNoWindow = true, WorkingDirectory = directory + @"\Servers\Base"}; var proc = new Process { StartInfo = info, EnableRaisingEvents = true }; proc.OutputDataReceived += (obj, args) => { if (args.Data != null) { lg_log.Items.Add(args.Data); } }; proc.Start(); proc.BeginOutputReadLine(); lg_log.Items.Add("Server is now running!"); proc.WaitForExit(); } When i run this, i'll get an error .. Anybody can help me? I'll rate the answer up! :D Edit: The error i get is this: System.InvalidOperationException Hope it helps :) The error comes at the lg_log.Items.Add(args.Data); code line

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  • What is the fastest (possibly unsafe) way to read a byte[]?

    - by Aidiakapi
    I'm working on a server project in C#, and after a TCP message is received, it is parsed, and stored in a byte[] of exact size. (Not a buffer of fixed length, but a byte[] of an absolute length in which all data is stored.) Now for reading this byte[] I'll be creating some wrapper functions (also for compatibility), these are the signatures of all functions I need: public byte ReadByte(); public sbyte ReadSByte(); public short ReadShort(); public ushort ReadUShort(); public int ReadInt(); public uint ReadUInt(); public float ReadFloat(); public double ReadDouble(); public string ReadChars(int length); public string ReadString(); The string is a \0 terminated string, and is probably encoded in ASCII or UTF-8, but I cannot tell that for sure, since I'm not writing the client. The data exists of: byte[] _data; int _offset; Now I can write all those functions manually, like this: public byte ReadByte() { return _data[_offset++]; } public sbyte ReadSByte() { byte r = _data[_offset++]; if (r >= 128) return (sbyte)(r - 256); else return (sbyte)r; } public short ReadShort() { byte b1 = _data[_offset++]; byte b2 = _data[_offset++]; if (b1 >= 128) return (short)(b1 * 256 + b2 - 65536); else return (short)(b1 * 256 + b2); } public short ReadUShort() { byte b1 = _data[_offset++]; return (short)(b1 * 256 + _data[_offset++]); } But I wonder if there's a faster way, not excluding the use of unsafe code, since this seems a little bit too much work for simple processing.

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  • XNA Multi-Thread Jitters

    - by Ice Phoenix
    Hi guys, brand new question. Just implemented multi-threading into my XNA game as it was unable to keep up with using 1 processor. MT is all implemented fine and everything, however the player seems to jitter all over the spot every now and then. I originally thought it was a loss of data between the update and render, but even when i did the player update in the render it did the same thing. It's not a memory/processor issue as i'm no where near maxing out my RAM or processors. It's strange aswell because none of the other entities in the game seem to have any of these issues. Any ideas at all??

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  • How do I know if a boost thread is done ?

    - by jules
    I am using boost::thread to process messages in a queue. When a first message comes I start a message processing thread. When a second message comes I check if the message processing thread is done. if it is done I start a new one if it is not done I don nothing. How do I know if the thread is done ? I tried with joinable() but it is not working, as when the thread is done, it is still joinable. I also tried to interrupt the process at once, and add an interruption point at the end of my thread, but it did not work. Thanks

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  • Command Not working in separate thread in J2me.

    - by RishiPatel
    I am creating a bluetooth application. I created a simple midlet with a exit command and i create a thread for finding the service and discovering the device. While doing so it displays a animated screen on which i added the parent commandListener for exit command. After successful connection both user is represented with greetings(Current screen calls the parent Display method setCurrent for displaying itself). This screen also have CommandListener set to the parent. Now i want to add few more commands. I Implemented the CommandLIstener Interface in this class, added few commands but the commands are not working. I dont whats wen wrong. I am giving u Code snippets to fully describle my issue : - package name Imports here public class MyMidlet extends MIDlet implements CommandListener { public CommandListener theListener; public Display theDisplay; public Command exitCommand; public MyMidlet() { // Retrieve the display for this MIDlet //Create the initial screen } public void startApp() throws MIDletStateChangeException { } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void commandAction(Command c, Displayable d) { // Determine if the exit command was selected if (c == exitCommand) { //End application here notifyDestroyed(); } else { //Start the new thread here } } } Now here is the code for the class which is invoked by the above midlet in a separate thread; package here; imports here public class MyService implements Runnable, CommandListener { private MyMidlet parent; private StreamConnection conn; private OutputStream output; private InputStream input; public Command sendCommand; private TextField messageToSend Form form; public BChatService(boolean isServer, BChatMidlet parent) { //some stuff here this.parent = parent; } public void run() { //functino for showing animation here try { input = conn.openInputStream(); output = conn.openOutputStream(); } catch (IOException e) { displayError("IO Error", "An error occurred while opening " + "the input and output streams" + "(IOException: " + e.getMessage() + ")"); try { conn.close(); } catch (Exception ex) { } return; } // Create the Form here when service is discoverd and greets the users Command sendCommand = new Command("Send", Command.ITEM, 2); exitCommand = new Command("Exit", Command.EXIT, 1); form.addCommand(exitCommand); form.addCommand(sendCommand); parent.theDisplay.setCurrent(form); form.setCommandListener(this); public void commandAction(Command c, Displayable d) { if (c == exitCommand) { // End the game parent.destroyApp(true); parent.notifyDestroyed(); } if(c == sendCommand) { form.append("SOme text here"); } } } When i select the Send command, the string doesnt append in form neither exit command works. What can be the possible cause for it?? I need to implement this functionality...Is there any other way to achieve this??

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  • Java: Allowing the child thread to kill itself on InterruptedException?

    - by Zombies
    I am using a ThreadPool via ExecutorService. By calling shutDownNow() it interrupts all running threads in the pool. When this happens I want these threads to give up their resources (socket and db connections) and simply die, but without continuing to run anymore logic, eg: inserting anything into the DB. What is the simplest way to achieve this? Bellow is some sample code: public void threadTest() { Thread t = new Thread(new Runnable() { public void run() { try { Thread.sleep(999999); } catch (InterruptedException e) { //invoke thread suicide logic here } } }); t.start(); t.interrupt(); try { Thread.sleep(4000); } catch (InterruptedException e) { } }

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  • Why wait should always be in synchronized block

    - by diy
    Hi gents, We all know that in order to invoke Object.wait() , this call must be placed in synchronized block,otherwise,IllegalMonitorStateException is thrown.But what's the reason for making this restriction?I know that wait() releases the monitor, but why do we need to explicitly acquire the monitor by making particular block synchronized and then release the monitor by calling wait() ? What is the potential damage if it was possible to invoke wait() outside synch block, retaining it's semantics - suspending the caller thread ? Thanks in advance

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  • Noise with multi-threaded raytracer

    - by herber88
    This is my first multi-threaded implementation, so it's probably a beginners mistake. The threads handle the rendering of every second row of pixels (so all rendering is handled within each thread). The problem persists if the threads render the upper and lower parts of the screen respectively. Both threads read from the same variables, can this cause any problems? From what I've understood only writing can cause concurrency problems... Can calling the same functions cause any concurrency problems? And again, from what I've understood this shouldn't be a problem... The only time both threads write to the same variable is when saving the calculated pixel color. This is stored in an array, but they never write to the same indices in that array. Can this cause a problem? Multi-threaded rendered image (Spam prevention stops me from posting images directly..) Ps. I use the exactly same implementation in both cases, the ONLY difference is a single vs. two threads created for the rendering.

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  • how to emulate thread local storage at user space in C++ ?

    - by vprajan
    I am working on a mobile platform over Nucleus RTOS. It uses Nucleus Threading system but it doesn't have support for explicit thread local storage i.e, TlsAlloc, TlsSetValue, TlsGetValue, TlsFree APIs. The platform doesn't have user space pthreads as well. I found that __thread storage modifier is present in most of the C++ compilers. But i don't know how to make it work for my kind of usage. How does __thread keyword can be mapped with explicit thread local storage? I read many articles but nothing is so clear for giving me the following basic information will __thread variable different for each thread ? How to write to that and read from it ? does each thread has exactly one copy of the variable ? following is the pthread based implementation: pthread_key_t m_key; struct Data : Noncopyable { Data(T* value, void* owner) : value(value), owner(owner) {} int* value; }; inline ThreadSpecific() { int error = pthread_key_create(&m_key, destroy); if (error) CRASH(); } inline ~ThreadSpecific() { pthread_key_delete(m_key); // Does not invoke destructor functions. } inline T* get() { Data* data = static_cast<Data*>(pthread_getspecific(m_key)); return data ? data->value : 0; } inline void set(T* ptr) { ASSERT(!get()); pthread_setspecific(m_key, new Data(ptr, this)); } How to make the above code use __thread way to set & get specific value ? where/when does the create & delete happen? If this is not possible, how to write custom pthread_setspecific, pthread_getspecific kind of APIs. I tried using a C++ global map and index it uniquely for each thread and retrieved data from it. But it didn't work well.

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  • How to kill a thread immediately from another thread in java?

    - by Sara
    Hi, is there anyway to kill a thread or interrupt it immediately. Like in one of my thread, i call a method which takes time to execute (2-4 seconds). This method is in a while(boolean flag) block, so i can interrupt it from the main thread. But the problem is, if i interrupt it; it will wait till the executing loop is finished and then on next conditional check, it will stop execution. I want it to stop right then. Is there anyway to do this?

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  • Perl TCP Server handling multiple Client connections

    - by Matt
    I'll preface this by saying I have minimal experience with both Perl and Socket programming, so I appreciate any help I can get. I have a TCP Server which needs to handle multiple Client connections simultaneously and be able to receive data from any one of the Clients at any time and also be able to send data back to the Clients based on information it's received. For example, Client1 and Client2 connect to my Server. Client2 sends "Ready", the server interprets that and sends "Go" to Client1. The following is what I have written so far: my $sock = new IO::Socket::INET { LocalHost => $host, // defined earlier in code LocalPort => $port, // defined earlier in code Proto => 'tcp', Listen => SOMAXCONN, Reuse => 1, }; die "Could not create socket $!\n" unless $sock; while ( my ($new_sock,$c_addr) = $sock->accept() ) { my ($client_port, $c_ip) = sockaddr_in($c_addr); my $client_ipnum = inet_ntoa($c_ip); my $client_host = ""; my @threads; print "got a connection from $client_host", "[$client_ipnum]\n"; my $command; my $data; while ($data = <$new_sock>) { push @threads, async \&Execute, $data; } } sub Execute { my ($command) = @_; // if($command) = "test" { // send "go" to socket1 print "Executing command: $command\n"; system($command); } I know both of my while loops will be blocking and I need a way to implement my accept command as a thread, but I'm not sure the proper way of writing it.

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  • Cleanest Way to Invoke Cross-Thread Events

    - by Nick
    I find that the .NET event model is such that I'll often be raising an event on one thread and listening for it on another thread. I was wondering what the cleanest way to marshal an event from a background thread onto my UI thread is. Based on the community suggestions, I've used this: // earlier in the code mCoolObject.CoolEvent+= new CoolObjectEventHandler(mCoolObject_CoolEvent); // then private void mCoolObject_CoolEvent(object sender, CoolObjectEventArgs args) { if (InvokeRequired) { CoolObjectEventHandler cb = new CoolObjectEventHandler( mCoolObject_CoolEvent); Invoke(cb, new object[] { sender, args }); return; } // do the dirty work of my method here }

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  • Thread safety in C# arrays

    - by Betamoo
    Does having 2 different threads : one reading from a C# array (e.g from first location), and another one writing to the same C# array but to a different location(e.g to the last location) is thread safe or not? (And I mean here without locking reading nor writing)

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  • DataGridView cells not editable when using an outside thread call

    - by joslinm
    Hi, I'm not able to edit my datagridview cells when a number of identical calls takes place on another thread. Here's the situation: Dataset table is created in the main window The program receives in files and processes them on a background thread in class TorrentBuilder : BackgroundWorker creating an array objects of another class Torrent My program receives those objects from the BW result and adds them into the dataset The above happens either on my main window thread or in another thread: I have a separate thread watching a folder for files to come in, and when they do come in, they proceed to call TorrentBuilder.RunWorkerAsynch() from that thread, receive the result, and call an outside class that adds the Torrent objects into the table. When the files are received by the latter thread, the datagridview isn't editable. All of the values come up properly into the datagridview, but when I click on a cell to edit it: I can write letters and everything, but when I click out of it, it immediately reverts back to its original value. If I restart the program, I can edit the same cells just fine. If the values are freshly added from the main window thread, I can edit the cells just fine. The outside thread is called from my main window thread, and sits there in the background. I don't believe it to be ReadOnly because I would have gotten an exception. Here's some code: From my main window class: private void dataGridView_DragDrop(object sender, DragEventArgs e) { ArrayList al = new ArrayList(); string[] files = (string[])e.Data.GetData(DataFormats.FileDrop); foreach (string file in files) { string extension = Path.GetExtension(file); if (Path.GetExtension(file).Equals(".zip") || Path.GetExtension(file).Equals(".rar")) { foreach (string unzipped in dh.UnzipFile(file)) al.Add(unzipped); } else if (Path.GetExtension(file).Equals(".torrent")) { al.Add(file); } } dataGridViewProgressBar.Visible = true; tb.RunWorkerCompleted += new RunWorkerCompletedEventHandler(tb_DragDropCompleted); tb.ProgressChanged += new ProgressChangedEventHandler(tb_DragDropProgress); tb.RunWorkerAsync() } void tb_DragDropCompleted(object sender, RunWorkerCompletedEventArgs e) { data.AddTorrents((Torrent[])e.Result); builder.Dispose(); dh.MoveProcessedFiles(data); dataGridViewProgressBar.Visible = false; } From my outside Thread while (autocheck) { if (torrentFiles != null) { builder.RunWorkerAsync(torrentFiles); while (builder.IsBusy) Thread.Sleep(500); } } void builder_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e) { data.AddTorrents((Torrent[])e.Result); builder.Dispose(); dh.MoveProcessedFiles(xml); data.Save(); //Save just does an `AcceptChanges()` and saves to a XML file }

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  • What are common uses of condition variables in C++?

    - by jasonline
    I'm trying to learn about condition variables. I would like to know what are the common situations where condition variables are used. One example is in a blocking queue, where two threads access the queue - the producer thread pushes an item into the queue, while the consumer thread pops an item from the queue. If the queue is empty, the consumer thread is waiting until a signal is sent by the producer thread. What are other design situations where you need a condition variable to be used?

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  • Is it safe to use a boolean flag to stop a thread from running in C#

    - by Lirik
    My main concern is with the boolean flag... is it safe to use it without any synchronization? I've read in several places that it's atomic. class MyTask { private ManualResetEvent startSignal; private CountDownLatch latch; private bool running; MyTask(CountDownLatch latch) { running = false; this.latch = latch; startSignal = new ManualResetEvent(false); } // A method which runs in a thread public void Run() { startSignal.WaitOne(); while(running) { startSignal.WaitOne(); //... some code } latch.Signal(); } public void Stop() { running = false; startSignal.Set(); } public void Start() { running = true; startSignal.Set(); } public void Pause() { startSignal.Reset(); } public void Resume() { startSignal.Set(); } } Is this a safe way to design a task? Any suggestions, improvements, comments? Note: I wrote my custom CountDownLatch class in case you're wondering where I'm getting it from.

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  • What is wrong with my @synchronized block?

    - by hyn
    I have 2 threads in my application, a game update thread and render/IO/main thread. My update thread updates the game state, and the render thread renders the scene based on the updated values of the game state models and a few other variables stored inside an object (gameEngine). The render thread gets executed while the game thread is still updating, which is a problem, so it appeared to me the solution is to use @synchronized like this: @synchronized(gameEngine) { [gameEngine update]; nextUpdate = now + GAME_UPDATE_INTERVAL; gameEngine.lastGameUpdateInterval = now - lastUpdate; gameEngine.lastGameUpdateTime = now; lastUpdate = now; } But the render thread still accesses the gameEngine object between -update and the last 3 lines of the block. Why is this?

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  • Handling a Long Running jsp request on the server using Ajax and threads

    - by John Blue
    I am trying to implement a solution for a long running process on the server where it is taking about 10 min to process a pdf generation request. The browser bored/timesout at the 5 mins. I was thinking to deal with this using a Ajax and threads. I am using regular javascript for ajax. But I am stuck with it. I have reached till the point where it sends the request to the servlet and the servlet starts the thread.Please see the below code public class HelloServlet extends javax.servlet.http.HttpServlet implements javax.servlet.Servlet { protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { } protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { System.out.println("POST request!!"); LongProcess longProcess = new LongProcess(); longProcess.setDaemon(true); longProcess.start(); request.getSession().setAttribute("longProcess", longProcess); request.getRequestDispatcher("index.jsp").forward(request, response); } } class LongProcess extends Thread { public void run() { System.out.println("Thread Started!!"); while (progress < 10) { try { sleep(2000); } catch (InterruptedException ignore) {} progress++; } } } Here is my AJax call <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html><head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>My Title</title> <script language="JavaScript" > function getXMLObject() //XML OBJECT { var xmlHttp = false; xmlHttp = new XMLHttpRequest(); //For Mozilla, Opera Browsers return xmlHttp; // Mandatory Statement returning the ajax object created } var xmlhttp = new getXMLObject(); //xmlhttp holds the ajax object function ajaxFunction() { xmlhttp.open("GET","HelloServlet" ,true); xmlhttp.onreadystatechange = handleServerResponse; xmlhttp.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); xmlhttp.send(null); } function handleServerResponse() { if (xmlhttp.readyState == 4) { if(xmlhttp.status == 200) { document.forms[0].myDiv.value = xmlhttp.responseText; setTimeout(ajaxFunction(), 2000); } else { alert("Error during AJAX call. Please try again"); } } } function openPDF() { document.forms[0].method = "POST"; document.forms[0].action = "HelloServlet"; document.forms[0].submit(); } function stopAjax(){ clearInterval(intervalID); } </script> </head> <body><form name="myForm"> <table><tr><td> <INPUT TYPE="BUTTON" NAME="Download" VALUE="Download Queue ( PDF )" onclick="openPDF();"> </td></tr> <tr><td> Current status: <div id="myDiv"></div>% </td></tr></table> </form></body></html> But I dont know how to proceed further like how will the thread communicate the browser that the process has complete and how should the ajax call me made and check the status of the request. Please let me know if I am missing some pieces. Any suggestion if helpful.

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  • Using the windows api and C++, how could I load an exe from the hard drive and run it in its own thread?

    - by returneax
    For the sake of learning I'm trying to do what the OS does when launching a program ie. parsing a PE file and giving it a thread of execution. If I have two exe's one called foo.exe and the other bar.exe, how could I have foo.exe load the contents of bar.exe into memory then have it execute from there in its own thread? I know how to get it into memory using MapViewOfFile or by simple loading the contents on the hard drive into a buffer. I'm assuming simply copying the contents of bar.exe on disk into its own suspended thread and running it wouldn't work. I am semi-familiar with PE file internals. All help is very much appreciated, of course :)

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  • synchronized in java - Proper use

    - by ZoharYosef
    I'm building a simple program to use in multi processes (Threads). My question is more to understand - when I have to use a reserved word synchronized? Do I need to use this word in any method that affects the bone variables? I know I can put it on any method that is not static, but I want to understand more. thank you! here is the code: public class Container { // *** data members *** public static final int INIT_SIZE=10; // the first (init) size of the set. public static final int RESCALE=10; // the re-scale factor of this set. private int _sp=0; public Object[] _data; /************ Constructors ************/ public Container(){ _sp=0; _data = new Object[INIT_SIZE]; } public Container(Container other) { // copy constructor this(); for(int i=0;i<other.size();i++) this.add(other.at(i)); } /** return true is this collection is empty, else return false. */ public synchronized boolean isEmpty() {return _sp==0;} /** add an Object to this set */ public synchronized void add (Object p){ if (_sp==_data.length) rescale(RESCALE); _data[_sp] = p; // shellow copy semantic. _sp++; } /** returns the actual amount of Objects contained in this collection */ public synchronized int size() {return _sp;} /** returns true if this container contains an element which is equals to ob */ public synchronized boolean isMember(Object ob) { return get(ob)!=-1; } /** return the index of the first object which equals ob, if none returns -1 */ public synchronized int get(Object ob) { int ans=-1; for(int i=0;i<size();i=i+1) if(at(i).equals(ob)) return i; return ans; } /** returns the element located at the ind place in this container (null if out of range) */ public synchronized Object at(int p){ if (p>=0 && p<size()) return _data[p]; else return null; }

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  • C# What would happen to GC if I run process with priority = RealTime?

    - by Bobb
    I have a C# app which runs with priority RealTime. It was all fine until I made few hectic changes in past 2 days. Now it runs out of memory in few hours. I am trying to find whether it is a memory leak I created of this is because I consume lot more objects than before and GC simply cant collect them because it runs with same priority. My question is - what could happen to GC when it tries to collect objects in application with RealTime priority (there is also at least one thread running with Highest thread priority)? (P.S. by realtime priority I mean Process.GetCurrentProcess().PriorityClass = ProcessPriorityClass.RealTime)

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  • Design for fastest page download

    - by mexxican
    I have a file with millions of URLs/IPs and have to write a program to download the pages really fast. The connection rate should be at least 6000/s and file download speed at least 2000 with avg. 15kb file size. The network bandwidth is 1 Gbps. My approach so far has been: Creating 600 socket threads with each having 60 sockets and using WSAEventSelect to wait for data to read. As soon as a file download is complete, add that memory address(of the downloaded file) to a pipeline( a simple vector ) and fire another request. When the total download is more than 50Mb among all socket threads, write all the files downloaded to the disk and free the memory. So far, this approach has been not very successful with the rate at which I could hit not shooting beyond 2900 connections/s and downloaded data rate even less. Can somebody suggest an alternative approach which could give me better stats. Also I am working windows server 2008 machine with 8 Gig of memory. Also, do we need to hack the kernel so as we could use more threads and memory. Currently I can create a max. of 1500 threads and memory usage not going beyond 2 gigs [ which technically should be much more as this is a 64-bit machine ]. And IOCP is out of question as I have no experience in that so far and have to fix this application today. Thanks Guys!

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  • Thread-safe use of a singleton's members

    - by Anthony Mastrean
    I have a C# singleton class that multiple classes use. Is access through Instance to the Toggle() method thread-safe? If yes, by what assumptions, rules, etc. If no, why and how can I fix it? public class MyClass { private static readonly MyClass instance = new MyClass(); public static MyClass Instance { get { return instance; } } private int value = 0; public int Toggle() { if(value == 0) { value = 1; } else if(value == 1) { value = 0; } return value; } }

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