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  • How do I know if a boost thread is done ?

    - by jules
    I am using boost::thread to process messages in a queue. When a first message comes I start a message processing thread. When a second message comes I check if the message processing thread is done. if it is done I start a new one if it is not done I don nothing. How do I know if the thread is done ? I tried with joinable() but it is not working, as when the thread is done, it is still joinable. I also tried to interrupt the process at once, and add an interruption point at the end of my thread, but it did not work. Thanks

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  • Can two threads of the same process produce the same GUID?

    - by mark
    Dear ladies and sirs. If two threads in a process generate a new GUID concurrently using .NET API (Guid.NewGuid()) is it possible that the two GUIDs will be identical? Thanks. UPDATE I want to get practical. I know that it is widely assumed that GUIDs are unique for all practical purposes. I am wondering if I can treat GUIDS produced by the different threads of the same process in the same manner.

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  • Thread-safe use of a singleton's members

    - by Anthony Mastrean
    I have a C# singleton class that multiple classes use. Is access through Instance to the Toggle() method thread-safe? If yes, by what assumptions, rules, etc. If no, why and how can I fix it? public class MyClass { private static readonly MyClass instance = new MyClass(); public static MyClass Instance { get { return instance; } } private int value = 0; public int Toggle() { if(value == 0) { value = 1; } else if(value == 1) { value = 0; } return value; } }

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  • how to emulate thread local storage at user space in C++ ?

    - by vprajan
    I am working on a mobile platform over Nucleus RTOS. It uses Nucleus Threading system but it doesn't have support for explicit thread local storage i.e, TlsAlloc, TlsSetValue, TlsGetValue, TlsFree APIs. The platform doesn't have user space pthreads as well. I found that __thread storage modifier is present in most of the C++ compilers. But i don't know how to make it work for my kind of usage. How does __thread keyword can be mapped with explicit thread local storage? I read many articles but nothing is so clear for giving me the following basic information will __thread variable different for each thread ? How to write to that and read from it ? does each thread has exactly one copy of the variable ? following is the pthread based implementation: pthread_key_t m_key; struct Data : Noncopyable { Data(T* value, void* owner) : value(value), owner(owner) {} int* value; }; inline ThreadSpecific() { int error = pthread_key_create(&m_key, destroy); if (error) CRASH(); } inline ~ThreadSpecific() { pthread_key_delete(m_key); // Does not invoke destructor functions. } inline T* get() { Data* data = static_cast<Data*>(pthread_getspecific(m_key)); return data ? data->value : 0; } inline void set(T* ptr) { ASSERT(!get()); pthread_setspecific(m_key, new Data(ptr, this)); } How to make the above code use __thread way to set & get specific value ? where/when does the create & delete happen? If this is not possible, how to write custom pthread_setspecific, pthread_getspecific kind of APIs. I tried using a C++ global map and index it uniquely for each thread and retrieved data from it. But it didn't work well.

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  • java.lang.OutOfMemoryError: unable to create new native thread for multiple threads

    - by Kaustubh Ranjan Singh
    static class solver implements Runnable { static calculator(problem){ //Some code if(condition) {solver s = new solver(newproblem); new Thread(s).start();} } Public solver(int newproblem) { this.problem = newproblem ; } public void run() { // TODO Auto-generated method stub calculator(promblem); } } i am having a big array maze of 100x100 and i am trying to solve it and i am getting an error java.lang.OutOfMemoryError: unable to create new native thread(after running a code for some times). How can solve this , How can i use ExecutorService i think that will solve the problem or i want something like thisIf Number of generated threads4K then stop the first 100 threads

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  • Handling a Long Running jsp request on the server using Ajax and threads

    - by John Blue
    I am trying to implement a solution for a long running process on the server where it is taking about 10 min to process a pdf generation request. The browser bored/timesout at the 5 mins. I was thinking to deal with this using a Ajax and threads. I am using regular javascript for ajax. But I am stuck with it. I have reached till the point where it sends the request to the servlet and the servlet starts the thread.Please see the below code public class HelloServlet extends javax.servlet.http.HttpServlet implements javax.servlet.Servlet { protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { } protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { System.out.println("POST request!!"); LongProcess longProcess = new LongProcess(); longProcess.setDaemon(true); longProcess.start(); request.getSession().setAttribute("longProcess", longProcess); request.getRequestDispatcher("index.jsp").forward(request, response); } } class LongProcess extends Thread { public void run() { System.out.println("Thread Started!!"); while (progress < 10) { try { sleep(2000); } catch (InterruptedException ignore) {} progress++; } } } Here is my AJax call <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html><head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>My Title</title> <script language="JavaScript" > function getXMLObject() //XML OBJECT { var xmlHttp = false; xmlHttp = new XMLHttpRequest(); //For Mozilla, Opera Browsers return xmlHttp; // Mandatory Statement returning the ajax object created } var xmlhttp = new getXMLObject(); //xmlhttp holds the ajax object function ajaxFunction() { xmlhttp.open("GET","HelloServlet" ,true); xmlhttp.onreadystatechange = handleServerResponse; xmlhttp.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); xmlhttp.send(null); } function handleServerResponse() { if (xmlhttp.readyState == 4) { if(xmlhttp.status == 200) { document.forms[0].myDiv.value = xmlhttp.responseText; setTimeout(ajaxFunction(), 2000); } else { alert("Error during AJAX call. Please try again"); } } } function openPDF() { document.forms[0].method = "POST"; document.forms[0].action = "HelloServlet"; document.forms[0].submit(); } function stopAjax(){ clearInterval(intervalID); } </script> </head> <body><form name="myForm"> <table><tr><td> <INPUT TYPE="BUTTON" NAME="Download" VALUE="Download Queue ( PDF )" onclick="openPDF();"> </td></tr> <tr><td> Current status: <div id="myDiv"></div>% </td></tr></table> </form></body></html> But I dont know how to proceed further like how will the thread communicate the browser that the process has complete and how should the ajax call me made and check the status of the request. Please let me know if I am missing some pieces. Any suggestion if helpful.

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  • synchronized in java - Proper use

    - by ZoharYosef
    I'm building a simple program to use in multi processes (Threads). My question is more to understand - when I have to use a reserved word synchronized? Do I need to use this word in any method that affects the bone variables? I know I can put it on any method that is not static, but I want to understand more. thank you! here is the code: public class Container { // *** data members *** public static final int INIT_SIZE=10; // the first (init) size of the set. public static final int RESCALE=10; // the re-scale factor of this set. private int _sp=0; public Object[] _data; /************ Constructors ************/ public Container(){ _sp=0; _data = new Object[INIT_SIZE]; } public Container(Container other) { // copy constructor this(); for(int i=0;i<other.size();i++) this.add(other.at(i)); } /** return true is this collection is empty, else return false. */ public synchronized boolean isEmpty() {return _sp==0;} /** add an Object to this set */ public synchronized void add (Object p){ if (_sp==_data.length) rescale(RESCALE); _data[_sp] = p; // shellow copy semantic. _sp++; } /** returns the actual amount of Objects contained in this collection */ public synchronized int size() {return _sp;} /** returns true if this container contains an element which is equals to ob */ public synchronized boolean isMember(Object ob) { return get(ob)!=-1; } /** return the index of the first object which equals ob, if none returns -1 */ public synchronized int get(Object ob) { int ans=-1; for(int i=0;i<size();i=i+1) if(at(i).equals(ob)) return i; return ans; } /** returns the element located at the ind place in this container (null if out of range) */ public synchronized Object at(int p){ if (p>=0 && p<size()) return _data[p]; else return null; }

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  • Why is volatile not considered useful in multithreaded C or C++ programming?

    - by Michael E
    As demonstrated in this answer I recently posted, I seem to be confused about the utility (or lack thereof) of volatile in multi-threaded programming contexts. My understanding is this: any time a variable may be changed outside the flow of control of a piece of code accessing it, that variable should be declared to be volatile. Signal handlers, I/O registers, and variables modified by another thread all constitute such situations. So, if you have a global int foo, and foo is read by one thread and set atomically by another thread (probably using an appropriate machine instruction), the reading thread sees this situation in the same way it sees a variable tweaked by a signal handler or modified by an external hardware condition and thus foo should be declared volatile (or, for multithreaded situations, accessed with memory-fenced load, which is probably a better a solution). How and where am I wrong?

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  • how to implement a message pump in Non-UI thread in .net?

    - by Benny
    how to implement a message pump in non-ui thread? what i want is that the message can be an object or a command, say an Action/Func, etc. do i have to use separate queue for different type of message? say one queue for object, one queue for Action/Function? Given that the type of messages vary, how to implement it?

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  • How to kill a thread immediately from another thread in java?

    - by Sara
    Hi, is there anyway to kill a thread or interrupt it immediately. Like in one of my thread, i call a method which takes time to execute (2-4 seconds). This method is in a while(boolean flag) block, so i can interrupt it from the main thread. But the problem is, if i interrupt it; it will wait till the executing loop is finished and then on next conditional check, it will stop execution. I want it to stop right then. Is there anyway to do this?

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  • Design for fastest page download

    - by mexxican
    I have a file with millions of URLs/IPs and have to write a program to download the pages really fast. The connection rate should be at least 6000/s and file download speed at least 2000 with avg. 15kb file size. The network bandwidth is 1 Gbps. My approach so far has been: Creating 600 socket threads with each having 60 sockets and using WSAEventSelect to wait for data to read. As soon as a file download is complete, add that memory address(of the downloaded file) to a pipeline( a simple vector ) and fire another request. When the total download is more than 50Mb among all socket threads, write all the files downloaded to the disk and free the memory. So far, this approach has been not very successful with the rate at which I could hit not shooting beyond 2900 connections/s and downloaded data rate even less. Can somebody suggest an alternative approach which could give me better stats. Also I am working windows server 2008 machine with 8 Gig of memory. Also, do we need to hack the kernel so as we could use more threads and memory. Currently I can create a max. of 1500 threads and memory usage not going beyond 2 gigs [ which technically should be much more as this is a 64-bit machine ]. And IOCP is out of question as I have no experience in that so far and have to fix this application today. Thanks Guys!

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  • pthread_create followed by pthread_detach still results in possibly lost error in Valgrind.

    - by alesplin
    I'm having a problem with Valgrind telling me I have some memory possible lost: ==23205== 544 bytes in 2 blocks are possibly lost in loss record 156 of 265 ==23205== at 0x6022879: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==23205== by 0x540E209: allocate_dtv (in /lib/ld-2.12.1.so) ==23205== by 0x540E91D: _dl_allocate_tls (in /lib/ld-2.12.1.so) ==23205== by 0x623068D: pthread_create@@GLIBC_2.2.5 (in /lib/libpthread-2.12.1.so) ==23205== by 0x758D66: MTPCreateThreadPool (MTP.c:290) ==23205== by 0x405787: main (MServer.c:317) The code that creates these threads (MTPCreateThreadPool) basically gets an index into a block of waiting pthread_t slots, and creates a thread with that. TI becomes a pointer to a struct that has a thread index and a pthread_t. (simplified/sanitized): for (tindex = 0; tindex < NumThreads; tindex++) { int rc; TI = &TP->ThreadInfo[tindex]; TI->ThreadID = tindex; rc = pthread_create(&TI->ThreadHandle,NULL,MTPHandleRequestsLoop,TI); /* check for non-success that I've omitted */ pthread_detach(&TI->ThreadHandle); } Then we have a function MTPDestroyThreadPool that loops through all the threads we created and cancels them (since the MTPHandleRequestsLoop doesn't exit). for (tindex = 0; tindex < NumThreads; tindex++) { pthread_cancel(TP->ThreadInfo[tindex].ThreadHandle); } I've read elsewhere (including other questions here on SO) that detaching a thread explicitly would prevent this possibly lost error, but it clearly isn't. Any thoughts?

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  • What is wrong with my @synchronized block?

    - by hyn
    I have 2 threads in my application, a game update thread and render/IO/main thread. My update thread updates the game state, and the render thread renders the scene based on the updated values of the game state models and a few other variables stored inside an object (gameEngine). The render thread gets executed while the game thread is still updating, which is a problem, so it appeared to me the solution is to use @synchronized like this: @synchronized(gameEngine) { [gameEngine update]; nextUpdate = now + GAME_UPDATE_INTERVAL; gameEngine.lastGameUpdateInterval = now - lastUpdate; gameEngine.lastGameUpdateTime = now; lastUpdate = now; } But the render thread still accesses the gameEngine object between -update and the last 3 lines of the block. Why is this?

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  • Command Not working in separate thread in J2me.

    - by RishiPatel
    I am creating a bluetooth application. I created a simple midlet with a exit command and i create a thread for finding the service and discovering the device. While doing so it displays a animated screen on which i added the parent commandListener for exit command. After successful connection both user is represented with greetings(Current screen calls the parent Display method setCurrent for displaying itself). This screen also have CommandListener set to the parent. Now i want to add few more commands. I Implemented the CommandLIstener Interface in this class, added few commands but the commands are not working. I dont whats wen wrong. I am giving u Code snippets to fully describle my issue : - package name Imports here public class MyMidlet extends MIDlet implements CommandListener { public CommandListener theListener; public Display theDisplay; public Command exitCommand; public MyMidlet() { // Retrieve the display for this MIDlet //Create the initial screen } public void startApp() throws MIDletStateChangeException { } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void commandAction(Command c, Displayable d) { // Determine if the exit command was selected if (c == exitCommand) { //End application here notifyDestroyed(); } else { //Start the new thread here } } } Now here is the code for the class which is invoked by the above midlet in a separate thread; package here; imports here public class MyService implements Runnable, CommandListener { private MyMidlet parent; private StreamConnection conn; private OutputStream output; private InputStream input; public Command sendCommand; private TextField messageToSend Form form; public BChatService(boolean isServer, BChatMidlet parent) { //some stuff here this.parent = parent; } public void run() { //functino for showing animation here try { input = conn.openInputStream(); output = conn.openOutputStream(); } catch (IOException e) { displayError("IO Error", "An error occurred while opening " + "the input and output streams" + "(IOException: " + e.getMessage() + ")"); try { conn.close(); } catch (Exception ex) { } return; } // Create the Form here when service is discoverd and greets the users Command sendCommand = new Command("Send", Command.ITEM, 2); exitCommand = new Command("Exit", Command.EXIT, 1); form.addCommand(exitCommand); form.addCommand(sendCommand); parent.theDisplay.setCurrent(form); form.setCommandListener(this); public void commandAction(Command c, Displayable d) { if (c == exitCommand) { // End the game parent.destroyApp(true); parent.notifyDestroyed(); } if(c == sendCommand) { form.append("SOme text here"); } } } When i select the Send command, the string doesnt append in form neither exit command works. What can be the possible cause for it?? I need to implement this functionality...Is there any other way to achieve this??

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  • multi-threading in MFC

    - by kiddo
    Hello all,in my application there is a small part of function,in which it will read files to get some information,the number of filecount would be utleast 50,So I thought of implementing threading.Say if the user is giving 50 files,I wanted to separate it as 5 *10, 5 thread should be created,so that each thread can handle 10 files which can speed up the process.And also from the below code you can see that some variables are common.I read some articles about threading and I am aware that only one thread should access a variable/contorl at a me(CCriticalStiuation can be used for that).For me as a beginner,I am finding hard to imlplement what I have learned about threading.Somebody please give me some idea with code shown below..thanks in advance file read function:// void CMyClass::GetWorkFilesInfo(CStringArray& dataFilesArray,CString* dataFilesB, int* check,DWORD noOfFiles,LPWSTR path) { CString cFilePath; int cIndex =0; int exceptionInd = 0; wchar_t** filesForWork = new wchar_t*[noOfFiles]; int tempCheck; int localIndex =0; for(int index = 0;index < noOfFiles; index++) { tempCheck = *(check + index); if(tempCheck == NOCHECKBOX) { *(filesForWork+cIndex) = new TCHAR[MAX_PATH]; wcscpy(*(filesForWork+cIndex),*(dataFilesB +index)); cIndex++; } else//CHECKED or UNCHECKED { dataFilesArray.Add(*(dataFilesB+index)); *(check + localIndex) = *(check + index); localIndex++; } } WorkFiles(&cFilePath,dataFilesArray,filesForWork, path, cIndex); dataFilesArray.Add(cFilePath); *(check + localIndex) = CHECKED; }

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  • C# What would happen to GC if I run process with priority = RealTime?

    - by Bobb
    I have a C# app which runs with priority RealTime. It was all fine until I made few hectic changes in past 2 days. Now it runs out of memory in few hours. I am trying to find whether it is a memory leak I created of this is because I consume lot more objects than before and GC simply cant collect them because it runs with same priority. My question is - what could happen to GC when it tries to collect objects in application with RealTime priority (there is also at least one thread running with Highest thread priority)? (P.S. by realtime priority I mean Process.GetCurrentProcess().PriorityClass = ProcessPriorityClass.RealTime)

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  • pthread_join from a signal handler

    - by liv2hak
    I have a capture program which in addition do capturing data and writing it into a file also prints some statistics.The function that prints the statistics static void* report(void) { /*Print statistics*/ } is called roughly every second using an ALARM that expires every second.So The program is like void capture_program() { pthread_t report_thread while(!exit_now) { if(pthread_create(&report_thread,NULL,report,NULL)){ fprintf(stderr,"Error creating reporting thread! \n"); } /* Capturing code -------------- -------------- */ if(doreport) usleep(5); } } void *report(void *param) { while(true) { if(doreport) { doreport = 0 //access some register from hardware usleep(5) } } } The expiry of the timer sets the doreport flag.If this flag is set report() is called which clears the flag.I am using usleep to alternate between two threads in the program.This seems to work fine. I also have a signal handler to handle SIGINT (i.e CTRL+C) static void anysig(int sig) { if (sig != SIGINT) dagutil_set_signal_handler(SIG_DFL); /* Tell the main loop to exit */ exit_now = 1; return; } My question: 1) Is it safe to call pthread_join from inside the signal handler? 2) Should I use exit_now flag for the report thread as well?

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  • VB.net avoiding cross thread exception with extension method

    - by user574632
    Hello I am trying to implement a solution for updating form controls without using a delegate. I am attempting to use the 1st solution on this page: http://www.dreamincode.net/forums/blog/143/entry-2337-handling-the-dreaded-cross-thread-exception/ Imports System.ComponentModel Imports System.Runtime.CompilerServices Public Module MyInvoke <Extension()> _ Public Sub CustomInvoke(Of T As ISynchronizeInvoke)(ByVal control As T, ByVal toPerform As Action(Of T)) If control.InvokeRequired Then control.Invoke(toPerform, New Object() {control}) toPerform(control) End If End Sub End Module The site gives this as example of how to use: Label1.CustomInvoke(l => l.Text = "Hello World!") But i get 'l' is not declared error. As you can see im very new to VB or any OOP. I can get the second solution on that page to work (using delegates) but i have quite a few things to do in this thread and it seems like i would need to write a new delegate sub for each thing, which seems wasteful. What i need to do is select the 1st item from a combobox, update a textbox.text with the selected item, and pass the selected item to a function. Then wait for x seconds and start again, selecting the second item. I can get it to work in a single threaded application, but i need the interface to remain responsive. Any help greatly appreciated. EDIT: OK so changing the syntax worked for the example. However if i change it from Label1.CustomInvoke(Sub(l) l.text = "hello world!") (which worked just fine) to: Dim indexnumber As Integer = 0 ComboBox1.CustomInvoke(Sub(l) l.SelectedIndex = indexnumber) I get a cross threading error as though i didnt even use this method: Cross-thread operation not valid: Control 'ComboBox1' accessed from a thread other than the thread it was created on. So now im back to where i started? Any further help very much appreciated.

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  • REST WCF service locks thread when called using AJAX in an ASP.Net site

    - by Jupaol
    I have a WCF REST service consumed in an ASP.Net site, from a page, using AJAX. I want to be able to call methods from my service async, which means I will have callback handlers in my javascript code and when the methods finish, the output will be updated. The methods should run in different threads, because each method will take different time to complete their task I have the code semi-working, but something strange is happening because the first time I execute the code after compiling, it works, running each call in a different threads but subsequent calls blocs the service, in such a way that each method call has to wait until the last call ends in order to execute the next one. And they are running on the same thread. I have had the same problem before when I was using Page Methods, and I solved it by disabling the session in the page but I have not figured it out how to do the same when consuming WCF REST services Note: Methods complete time (running them async should take only 7 sec and the result should be: Execute1 - Execute3 - Execute2) Execute1 -- 2 sec Execute2 -- 7 sec Execute3 -- 4 sec Output After compiling Output subsequent calls (this is the problem) I will post the code...I'll try to simplify it as much as I can Service Contract [ServiceContract( SessionMode = SessionMode.NotAllowed )] public interface IMyService { // I have other 3 methods like these: Execute2 and Execute3 [OperationContract] [WebInvoke( RequestFormat = WebMessageFormat.Json, ResponseFormat = WebMessageFormat.Json, UriTemplate = "/Execute1", Method = "POST")] string Execute1(string param); } [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] [ServiceBehavior( InstanceContextMode = InstanceContextMode.PerCall )] public class MyService : IMyService { // I have other 3 methods like these: Execute2 (7 sec) and Execute3(4 sec) public string Execute1(string param) { var t = Observable.Start(() => Thread.Sleep(2000), Scheduler.NewThread); t.First(); return string.Format("Execute1 on: {0} count: {1} at: {2} thread: {3}", param, "0", DateTime.Now.ToString(), Thread.CurrentThread.ManagedThreadId.ToString()); } } ASPX page <%@ Page EnableSessionState="False" Title="Home Page" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="RestService._Default" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> <script type="text/javascript"> function callMethodAsync(url, data) { $("#message").append("<br/>" + new Date()); $.ajax({ cache: false, type: "POST", async: true, url: url, data: '"de"', contentType: "application/json", dataType: "json", success: function (msg) { $("#message").append("<br/>&nbsp;&nbsp;&nbsp;" + msg); }, error: function (xhr) { alert(xhr.responseText); } }); } $(function () { $("#callMany").click(function () { $("#message").html(""); callMethodAsync("/Execute1", "hello"); callMethodAsync("/Execute2", "crazy"); callMethodAsync("/Execute3", "world"); }); }); </script> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <input type="button" id="callMany" value="Post Many" /> <div id="message"> </div> </asp:Content> Web.config (relevant) <system.webServer> <modules runAllManagedModulesForAllRequests="true" /> </system.webServer> <system.serviceModel> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" multipleSiteBindingsEnabled="true" /> <standardEndpoints> <webHttpEndpoint> <standardEndpoint name="" helpEnabled="true" automaticFormatSelectionEnabled="true" /> </webHttpEndpoint> </standardEndpoints> </system.serviceModel> Global.asax void Application_Start(object sender, EventArgs e) { RouteTable.Routes.Ignore("{resource}.axd/{*pathInfo}"); RouteTable.Routes.Add(new ServiceRoute("", new WebServiceHostFactory(), typeof(MyService))); }

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  • Using the windows api and C++, how could I load an exe from the hard drive and run it in its own thread?

    - by returneax
    For the sake of learning I'm trying to do what the OS does when launching a program ie. parsing a PE file and giving it a thread of execution. If I have two exe's one called foo.exe and the other bar.exe, how could I have foo.exe load the contents of bar.exe into memory then have it execute from there in its own thread? I know how to get it into memory using MapViewOfFile or by simple loading the contents on the hard drive into a buffer. I'm assuming simply copying the contents of bar.exe on disk into its own suspended thread and running it wouldn't work. I am semi-familiar with PE file internals. All help is very much appreciated, of course :)

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  • Cleanest Way to Invoke Cross-Thread Events

    - by Nick
    I find that the .NET event model is such that I'll often be raising an event on one thread and listening for it on another thread. I was wondering what the cleanest way to marshal an event from a background thread onto my UI thread is. Based on the community suggestions, I've used this: // earlier in the code mCoolObject.CoolEvent+= new CoolObjectEventHandler(mCoolObject_CoolEvent); // then private void mCoolObject_CoolEvent(object sender, CoolObjectEventArgs args) { if (InvokeRequired) { CoolObjectEventHandler cb = new CoolObjectEventHandler( mCoolObject_CoolEvent); Invoke(cb, new object[] { sender, args }); return; } // do the dirty work of my method here }

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  • Where to begin with multi-threaded programming with c++?

    - by zoke
    I'm trying to implement my own IRC client as a personal proejct and I realized I needed a way to read and write from the socket at the same time. I realized I could have a reading thread which reads from the socket in the background and puts data in a queue and I could have another thread which writes data from a queue to the socket. However I have no idea on how to start with multithreaded programing or how to do it with c++. Where do I go from here?

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  • C++ WIN32: Short multitasking example

    - by Con Current
    I searched for examples on how to create a simple multithreaded app that does something similar to this: #include <iostream> using namespace std; int myConcurrentFunction( ) { while( 1 ) { cout << "b" << endl; } } int main( ) { // Start a new thread for myConcurrentFunction while( 1 ) { cout << "a" << endl; } } How can I get the above to output a and b "randomly" by starting a new thread instead of just calling myConcurrentFunction normally? I mean: What is the minimal code for it? Is it really only one function I have to call? What files do I need to include? I use MSVC 2010, Win32

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