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  • How do I know if a boost thread is done ?

    - by jules
    I am using boost::thread to process messages in a queue. When a first message comes I start a message processing thread. When a second message comes I check if the message processing thread is done. if it is done I start a new one if it is not done I don nothing. How do I know if the thread is done ? I tried with joinable() but it is not working, as when the thread is done, it is still joinable. I also tried to interrupt the process at once, and add an interruption point at the end of my thread, but it did not work. Thanks

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  • What are common uses of condition variables in C++?

    - by jasonline
    I'm trying to learn about condition variables. I would like to know what are the common situations where condition variables are used. One example is in a blocking queue, where two threads access the queue - the producer thread pushes an item into the queue, while the consumer thread pops an item from the queue. If the queue is empty, the consumer thread is waiting until a signal is sent by the producer thread. What are other design situations where you need a condition variable to be used?

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  • Multiple things at once (Threads?)

    - by Jonathan
    All, What is a really simple way of having a program do more than one thing at once, even if the computer does not necessarily have multiple 'cores'. Can I do this by creating more than one Thread? My goal is to be able to have two computers networked (through Sockets) to respond to each-other's requests, while my program will at the same time be able to be managing a UI. I want the server to potentially handle more than one client at the same time as well. My understanding is that the communication is done with BufferedReader.readLine() and PrintWriter.println(). My problem is that I want the server to be waiting on multiple readLine() requests, and also be doing other things. How do I handle this? Many thanks, Jonathan

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  • What happens to an instance of ServerSocket blocked inside accept(), when I drop all references to i

    - by Hanno Fietz
    In a multithreaded Java application, I just tracked down a strange-looking bug, realizing that what seemed to be happening was this: one of my objects was storing a reference to an instance of ServerSocket on startup, one thread would, in its main loop in run(), call accept() on the socket while the socket was still waiting for a connection, another thread would try to restart the component under some conditions, the restart process missed the cleanup sequence before it reached the initialization sequence as a result, the reference to the socket was overwritten with a new instance, which then wasn't able to bind() anymore the socket which was blocking inside the accept() wasn't accessible anymore, leaving a complete shutdown and restart of the application as the only way to get rid of it. Which leaves me wondering: with no references left to the ServerSocket instance, what would free the socket for a new connection? At what point would the ServerSocket become garbage collected? In general, what are good practices I can follow to avoid this type of bug?

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  • Will this make the object thread-safe?

    - by sharptooth
    I have a native Visual C++ COM object and I need to make it completely thread-safe to be able to legally mark it as "free-threaded" in th system registry. Specifically I need to make sure that no more than one thread ever accesses any member variable of the object simultaneously. The catch is I'm almost sure that no sane consumer of my COM object will ever try to simultaneously use the object from more than one thread. So I want the solution as simple as possible as long as it meets the requirement above. Here's what I came up with. I add a mutex or critical section as a member variable of the object. Every COM-exposed method will acquire the mutex/section at the beginning and release before returning control. I understand that this solution doesn't provide fine-grained access and this might slow execution down, but since I suppose simultaneous access will not really occur I don't care of this. Will this solution suffice? Is there a simpler solution?

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  • What is wrong with my @synchronized block?

    - by hyn
    I have 2 threads in my application, a game update thread and render/IO/main thread. My update thread updates the game state, and the render thread renders the scene based on the updated values of the game state models and a few other variables stored inside an object (gameEngine). The render thread gets executed while the game thread is still updating, which is a problem, so it appeared to me the solution is to use @synchronized like this: @synchronized(gameEngine) { [gameEngine update]; nextUpdate = now + GAME_UPDATE_INTERVAL; gameEngine.lastGameUpdateInterval = now - lastUpdate; gameEngine.lastGameUpdateTime = now; lastUpdate = now; } But the render thread still accesses the gameEngine object between -update and the last 3 lines of the block. Why is this?

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  • pthread_create followed by pthread_detach still results in possibly lost error in Valgrind.

    - by alesplin
    I'm having a problem with Valgrind telling me I have some memory possible lost: ==23205== 544 bytes in 2 blocks are possibly lost in loss record 156 of 265 ==23205== at 0x6022879: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==23205== by 0x540E209: allocate_dtv (in /lib/ld-2.12.1.so) ==23205== by 0x540E91D: _dl_allocate_tls (in /lib/ld-2.12.1.so) ==23205== by 0x623068D: pthread_create@@GLIBC_2.2.5 (in /lib/libpthread-2.12.1.so) ==23205== by 0x758D66: MTPCreateThreadPool (MTP.c:290) ==23205== by 0x405787: main (MServer.c:317) The code that creates these threads (MTPCreateThreadPool) basically gets an index into a block of waiting pthread_t slots, and creates a thread with that. TI becomes a pointer to a struct that has a thread index and a pthread_t. (simplified/sanitized): for (tindex = 0; tindex < NumThreads; tindex++) { int rc; TI = &TP->ThreadInfo[tindex]; TI->ThreadID = tindex; rc = pthread_create(&TI->ThreadHandle,NULL,MTPHandleRequestsLoop,TI); /* check for non-success that I've omitted */ pthread_detach(&TI->ThreadHandle); } Then we have a function MTPDestroyThreadPool that loops through all the threads we created and cancels them (since the MTPHandleRequestsLoop doesn't exit). for (tindex = 0; tindex < NumThreads; tindex++) { pthread_cancel(TP->ThreadInfo[tindex].ThreadHandle); } I've read elsewhere (including other questions here on SO) that detaching a thread explicitly would prevent this possibly lost error, but it clearly isn't. Any thoughts?

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  • How to stop Interruptible Threads in Java

    - by Dr.Lesh
    I have a Java application that I CAN'T EDIT that starts a Thread wich has this run method: public void run(){ while(true){ System.out.println("Something"); } } And at a certain moment I wanna stop it, but if I use thread.interrupt(); it won't work. If I use thread.stop(); it works, but this method is deprecated and its use is discouraged because soon it will be removed from JVM. Does anyone knows how to do it? Thank you.

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  • How to kill a thread immediately from another thread in java?

    - by Sara
    Hi, is there anyway to kill a thread or interrupt it immediately. Like in one of my thread, i call a method which takes time to execute (2-4 seconds). This method is in a while(boolean flag) block, so i can interrupt it from the main thread. But the problem is, if i interrupt it; it will wait till the executing loop is finished and then on next conditional check, it will stop execution. I want it to stop right then. Is there anyway to do this?

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  • C++ WIN32: Short multitasking example

    - by Con Current
    I searched for examples on how to create a simple multithreaded app that does something similar to this: #include <iostream> using namespace std; int myConcurrentFunction( ) { while( 1 ) { cout << "b" << endl; } } int main( ) { // Start a new thread for myConcurrentFunction while( 1 ) { cout << "a" << endl; } } How can I get the above to output a and b "randomly" by starting a new thread instead of just calling myConcurrentFunction normally? I mean: What is the minimal code for it? Is it really only one function I have to call? What files do I need to include? I use MSVC 2010, Win32

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  • How can I use multi-threading with a "for" or "foreach" loop?

    - by saafh
    I am trying to run the for loop in a separate thread so that the UI should be responsive and the progress bar is visible. The problem is that I don't know how to do that :). In this code, the process starts in a separate thread, but the next part of the code is executed at the same time. The messageBox is displayed and the results are never returned (e.g. the listbox's selected index property is never set). It doesn't work even if I use, "taskEx.delay()". TaskEx.Run(() => { for (int i = 0; i < sResults.Count(); i++) { if (sResults.ElementAt(i).DisplayIndexForSearchListBox.Trim().Contains(ayaStr)) { lstGoto.SelectedIndex = i; lstGoto_SelectionChanged(lstReadingSearchResults, null); IsIndexMatched = true; break; } } }); //TaskEx.delay(1000); if (IsIndexMatched == true) stkPanelGoto.Visibility = Visibility.Collapsed; else //the index didn't match { MessagePrompt.ShowMessage("The test'" + ayaStr + "' does not exist.", "Warning!"); } Could anyone please tell me how can I use multi-threading with a "for" or "foreach" loop?

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  • Perl TCP Server handling multiple Client connections

    - by Matt
    I'll preface this by saying I have minimal experience with both Perl and Socket programming, so I appreciate any help I can get. I have a TCP Server which needs to handle multiple Client connections simultaneously and be able to receive data from any one of the Clients at any time and also be able to send data back to the Clients based on information it's received. For example, Client1 and Client2 connect to my Server. Client2 sends "Ready", the server interprets that and sends "Go" to Client1. The following is what I have written so far: my $sock = new IO::Socket::INET { LocalHost => $host, // defined earlier in code LocalPort => $port, // defined earlier in code Proto => 'tcp', Listen => SOMAXCONN, Reuse => 1, }; die "Could not create socket $!\n" unless $sock; while ( my ($new_sock,$c_addr) = $sock->accept() ) { my ($client_port, $c_ip) = sockaddr_in($c_addr); my $client_ipnum = inet_ntoa($c_ip); my $client_host = ""; my @threads; print "got a connection from $client_host", "[$client_ipnum]\n"; my $command; my $data; while ($data = <$new_sock>) { push @threads, async \&Execute, $data; } } sub Execute { my ($command) = @_; // if($command) = "test" { // send "go" to socket1 print "Executing command: $command\n"; system($command); } I know both of my while loops will be blocking and I need a way to implement my accept command as a thread, but I'm not sure the proper way of writing it.

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  • Cleanest Way to Invoke Cross-Thread Events

    - by Nick
    I find that the .NET event model is such that I'll often be raising an event on one thread and listening for it on another thread. I was wondering what the cleanest way to marshal an event from a background thread onto my UI thread is. Based on the community suggestions, I've used this: // earlier in the code mCoolObject.CoolEvent+= new CoolObjectEventHandler(mCoolObject_CoolEvent); // then private void mCoolObject_CoolEvent(object sender, CoolObjectEventArgs args) { if (InvokeRequired) { CoolObjectEventHandler cb = new CoolObjectEventHandler( mCoolObject_CoolEvent); Invoke(cb, new object[] { sender, args }); return; } // do the dirty work of my method here }

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  • Handling a Long Running jsp request on the server using Ajax and threads

    - by John Blue
    I am trying to implement a solution for a long running process on the server where it is taking about 10 min to process a pdf generation request. The browser bored/timesout at the 5 mins. I was thinking to deal with this using a Ajax and threads. I am using regular javascript for ajax. But I am stuck with it. I have reached till the point where it sends the request to the servlet and the servlet starts the thread.Please see the below code public class HelloServlet extends javax.servlet.http.HttpServlet implements javax.servlet.Servlet { protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { } protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { System.out.println("POST request!!"); LongProcess longProcess = new LongProcess(); longProcess.setDaemon(true); longProcess.start(); request.getSession().setAttribute("longProcess", longProcess); request.getRequestDispatcher("index.jsp").forward(request, response); } } class LongProcess extends Thread { public void run() { System.out.println("Thread Started!!"); while (progress < 10) { try { sleep(2000); } catch (InterruptedException ignore) {} progress++; } } } Here is my AJax call <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html><head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>My Title</title> <script language="JavaScript" > function getXMLObject() //XML OBJECT { var xmlHttp = false; xmlHttp = new XMLHttpRequest(); //For Mozilla, Opera Browsers return xmlHttp; // Mandatory Statement returning the ajax object created } var xmlhttp = new getXMLObject(); //xmlhttp holds the ajax object function ajaxFunction() { xmlhttp.open("GET","HelloServlet" ,true); xmlhttp.onreadystatechange = handleServerResponse; xmlhttp.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); xmlhttp.send(null); } function handleServerResponse() { if (xmlhttp.readyState == 4) { if(xmlhttp.status == 200) { document.forms[0].myDiv.value = xmlhttp.responseText; setTimeout(ajaxFunction(), 2000); } else { alert("Error during AJAX call. Please try again"); } } } function openPDF() { document.forms[0].method = "POST"; document.forms[0].action = "HelloServlet"; document.forms[0].submit(); } function stopAjax(){ clearInterval(intervalID); } </script> </head> <body><form name="myForm"> <table><tr><td> <INPUT TYPE="BUTTON" NAME="Download" VALUE="Download Queue ( PDF )" onclick="openPDF();"> </td></tr> <tr><td> Current status: <div id="myDiv"></div>% </td></tr></table> </form></body></html> But I dont know how to proceed further like how will the thread communicate the browser that the process has complete and how should the ajax call me made and check the status of the request. Please let me know if I am missing some pieces. Any suggestion if helpful.

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  • Mouse move and thread

    - by bsebi
    When I move the mouse over the window, the program runs much faster (cc. 3 times). This is a real time webcam .Net/Mono application running on a MacBook. On Windows works perfect. Is this maybe a power saving function of the laptop? The code: Thread t = new Thread(Foo); t.Priority = ThreadPriority.Highest; // I've tried without priority too, doesn't matter t.Start(); ... void Foo() { while (true) { ++k; // then write k to the window somehow } }

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  • Python Terminated Thread Cannot Restart

    - by Mel Kaye
    Hello, I have a thread that gets executed when some action occurs. Given the logic of the program, the thread cannot possibly be started while another instance of it is still running. Yet when I call it a second time, I get a "RuntimeError: thread already started" error. I added a check to see if it is actually alive using the Thread.is_alive() function, and it is actually dead. What am I doing wrong? I can provide more details as are needed.

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  • Understanding java's native threads and the jvm

    - by Moev4
    I understand that the jvm is itself an application that turns the bytecode of the java executable into native machine code, but when using native threads I have some questions that I just cannot seem to answer. Does every thread create their own instance of the jvm to handle their particular execution? If not then does the jvm have to have some way to schedule which thread it will handle next, if so wouldn't this render the multi-threaded nature of java useless since only one thread can be ran at a time?

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  • Command Not working in separate thread in J2me.

    - by RishiPatel
    I am creating a bluetooth application. I created a simple midlet with a exit command and i create a thread for finding the service and discovering the device. While doing so it displays a animated screen on which i added the parent commandListener for exit command. After successful connection both user is represented with greetings(Current screen calls the parent Display method setCurrent for displaying itself). This screen also have CommandListener set to the parent. Now i want to add few more commands. I Implemented the CommandLIstener Interface in this class, added few commands but the commands are not working. I dont whats wen wrong. I am giving u Code snippets to fully describle my issue : - package name Imports here public class MyMidlet extends MIDlet implements CommandListener { public CommandListener theListener; public Display theDisplay; public Command exitCommand; public MyMidlet() { // Retrieve the display for this MIDlet //Create the initial screen } public void startApp() throws MIDletStateChangeException { } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void commandAction(Command c, Displayable d) { // Determine if the exit command was selected if (c == exitCommand) { //End application here notifyDestroyed(); } else { //Start the new thread here } } } Now here is the code for the class which is invoked by the above midlet in a separate thread; package here; imports here public class MyService implements Runnable, CommandListener { private MyMidlet parent; private StreamConnection conn; private OutputStream output; private InputStream input; public Command sendCommand; private TextField messageToSend Form form; public BChatService(boolean isServer, BChatMidlet parent) { //some stuff here this.parent = parent; } public void run() { //functino for showing animation here try { input = conn.openInputStream(); output = conn.openOutputStream(); } catch (IOException e) { displayError("IO Error", "An error occurred while opening " + "the input and output streams" + "(IOException: " + e.getMessage() + ")"); try { conn.close(); } catch (Exception ex) { } return; } // Create the Form here when service is discoverd and greets the users Command sendCommand = new Command("Send", Command.ITEM, 2); exitCommand = new Command("Exit", Command.EXIT, 1); form.addCommand(exitCommand); form.addCommand(sendCommand); parent.theDisplay.setCurrent(form); form.setCommandListener(this); public void commandAction(Command c, Displayable d) { if (c == exitCommand) { // End the game parent.destroyApp(true); parent.notifyDestroyed(); } if(c == sendCommand) { form.append("SOme text here"); } } } When i select the Send command, the string doesnt append in form neither exit command works. What can be the possible cause for it?? I need to implement this functionality...Is there any other way to achieve this??

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  • how to implement a message pump in Non-UI thread in .net?

    - by Benny
    how to implement a message pump in non-ui thread? what i want is that the message can be an object or a command, say an Action/Func, etc. do i have to use separate queue for different type of message? say one queue for object, one queue for Action/Function? Given that the type of messages vary, how to implement it?

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  • C++ Multithreaded server help

    - by kisplit
    Hello all, I'm working on a multithreaded server in c++ using boost-asio. Currently a design problem I'm running into deals with erasing a connection. I have a single server instance which holds a vector of connection objects. These connections receive commands which I parse. One command in particular deals with sending data to ALL connections in my vector. Now when a connection disconnects I'm currently erasing this connection from the vector and calling the destructor. It seems like I'm going to run into problems when someone 'SendAll' at the same time someone 'Disconnect'. Could anyone recommend a better design or just point me in the right direction? Any help greatly appreciated. Thanks

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  • ThreadExceptionEventHandler and invoking delegates

    - by QmunkE
    If I assign a ThreadExceptionEventHandler to Application.ThreadException, why when I invoke a delegate method using a control on the main application thread are any exceptions thrown by that delegate not triggering the event handler? i.e. static void Main() { ... Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.Error.Write("A thread exception occurred!"); } ... private void Form1_Load(object sender, EventArgs e) { Thread syncThread = new Thread(new ThreadStart(this.ThrowException)); syncThread.Start(); } private void ThrowException() { button1.Invoke(new MethodInvoker(delegate { // Not handled by ThreadExceptionEventHandler? throw new Exception(); })); } The context on this is that I have a background thread started from a form which is throwing an unhandled exception which terminates the application. I know this thread is going to be unreliable since it is network connectivity reliant and so subject to being terminated at any point, but I'm just interested as to why this scenario doesn't play out as I expect?

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  • What is the fastest (possibly unsafe) way to read a byte[]?

    - by Aidiakapi
    I'm working on a server project in C#, and after a TCP message is received, it is parsed, and stored in a byte[] of exact size. (Not a buffer of fixed length, but a byte[] of an absolute length in which all data is stored.) Now for reading this byte[] I'll be creating some wrapper functions (also for compatibility), these are the signatures of all functions I need: public byte ReadByte(); public sbyte ReadSByte(); public short ReadShort(); public ushort ReadUShort(); public int ReadInt(); public uint ReadUInt(); public float ReadFloat(); public double ReadDouble(); public string ReadChars(int length); public string ReadString(); The string is a \0 terminated string, and is probably encoded in ASCII or UTF-8, but I cannot tell that for sure, since I'm not writing the client. The data exists of: byte[] _data; int _offset; Now I can write all those functions manually, like this: public byte ReadByte() { return _data[_offset++]; } public sbyte ReadSByte() { byte r = _data[_offset++]; if (r >= 128) return (sbyte)(r - 256); else return (sbyte)r; } public short ReadShort() { byte b1 = _data[_offset++]; byte b2 = _data[_offset++]; if (b1 >= 128) return (short)(b1 * 256 + b2 - 65536); else return (short)(b1 * 256 + b2); } public short ReadUShort() { byte b1 = _data[_offset++]; return (short)(b1 * 256 + _data[_offset++]); } But I wonder if there's a faster way, not excluding the use of unsafe code, since this seems a little bit too much work for simple processing.

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