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  • Error starting postgresql server on ubuntu

    - by xain
    Hi, I recently stopped the postgresql database (that was working perfectly), and after a couple of days, when I try to start it, I get the errors: 2011-01-03 23:56:27 CLST LOG: could not translate host name "localhost", service "5432" to address: Name or service not known 2011-01-03 23:56:27 CLST WARNING: could not create listen socket for

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  • Can't seem to run Apache 2.2 on Ubuntu 10.10 (Maverick Meerkat)

    - by Pam
    Here's my error message when I run sudo apachectl start: (98)Address already in use: make_sock: could not bind to address 127.0.0.1:80 no listening sockets available, shutting down Unable to open logs Action 'start' failed. The Apache error log may have more information. myUser@myMachine:/etc $ sudo apachectl stop httpd (no pid file) not

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  • Closing idle connections with iptables.

    - by kyku
    Hi, I have a server application that does not remove idle connections (resulting from for example client or communication failures). Is it possible to configure iptables to monitor activity on sockets and close connections haven't had any activity for a specified amount of time?

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  • installed mongo using brew but stuck at prompt

    - by user50946
    I have installed mongo using brew on my mac. When I give mongo command I see this MongoDB shell version: 2.4.6 connecting to: test but it stays there and never give me command prompt back anyone else noticed something like this I have reinstalled with no luck. The issue is persistent thanks Logs ***** SERVER RESTARTED *****

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  • Simple Java networking game engine [on hold]

    - by Florian Peschka
    I want to create a simple java networking game and search a networking engine that eases use of sockets etc. I have already read some questions on here and the internet about java networking for games, but many of them were over 10 years old or not really answered. I have no idea whatsoever about what exactly I need to send in terms

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  • Android -> Ruby Server Interface -> Mongodb

    - by MRabRabbit
    I've been wrecking my brain about this for a few days. I'll run my scenario by you and hopefully you can help me. In my head this is how it goes: I have an Android App. I want my Android App to make (function) calls to a MongoDB database via a Ruby Interface on the Server. e.g. Android app sends a HTTP GET ? with the function

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  • How to build a turn-based multiplayer "real time" server

    - by jmosesman
    I want to build a TCG for mobile devices that is multiplayer over the web (not local wifi or bluetooth). As a player plays cards I want the second player to see what is being played in "real time" (within a few seconds). Only one player can play at a time. Server requirements: 1) Continuously listens for input from Player 1

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  • Online Multiplayer Game Architecture [on hold]

    - by Eric
    I am just starting to research online multiplayer game development and I have a high-level architectural question regarding how online multiple games function. I have server-side and client-side programming experience, and I understand how AJAX-esque transfer protocol operates. What I don't understand yet is how online

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  • SPDIF Input not working

    - by BiggJJ
    One of my motherboard has two SPDIF sockets. One input and one output. Under windows these work fine and I am able to achieve what I'm trying here. I want to set Ubuntu up so it will play the Digital input out the Analogue output(normal headphone jack). Under my input devices there is no digital options, and under

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  • Max Degree of Parallelism Server-Side Setting

    - by Tara Kizer
    Recently I opened a case with Microsoft PSS to help us through a severe performance problem on a new system.  As part of that case, the PSS engineer checked our “max degree of parallelism” server-side setting.  It is our standard to use 4 on our production systems that have 16 CPUs (2 sockets,

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  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having

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  • Best design for a memory resident tool

    - by Andrew S.
    I apologize if this tends more toward design that programming, but here goes. What design would you recommend for a database that is Memory resident Must run on windows, linux and (at a stretch) the mac Accept multiple queries simultaneously Have minimum overhead, since a search is expected to

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  • Online & Offline in Web Chat Application

    - by Mohammed Safeer
    I stuck amidst developing a chat web application using php for client side app. I used comet for chat application. And use technique of updating database when someone logout. Thus display offline on other side user. My problem is if someone close browser without logout, how the other side user

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  • How to write a network game? [closed]

    - by Tom Wijsman
    Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load balancing. If you're not experienced with writing a networked game, this is going to be a

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  • How to write a network game?

    - by TomWij
    Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load balancing. If you're not experienced with writing a networked game, this

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