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  • How can I asynchronously monitor a file in Perl?

    - by Hussain
    I am wondering if it is possible, and if so how, one could create a perl script that constantly monitors a file/db, and then call a subroutine to perform text processing if the file is changed. I'm pretty sure this would be possible using sockets, but this needs to be used for a webchat application on a site running on a shared host, and I'm not so sure sockets would be allowed on it. The basic idea is: create a listener for a chat file/database when the file is updated with a new message, call a subroutine the called subroutine will send the new message back to the browser to be displayed Thanks in advance.

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  • Perl: Asynchronous file monitoring

    - by Hussain
    I am wondering if it is possible, and if so how, one could create a perl script that constantly monitors a file/db, and then call a subroutine to perform text processing if the file is changed. I'm pretty sure this would be possible using sockets, but this needs to be used for a webchat application on a site running on a shared host, and I'm not so sure sockets would be allowed on it. The basic idea is: -create a listener for a chat file/database -when the file is updated with a new message, call a subroutine -the called subroutine will send the new message back to the browser to be displayed Thanks in advance.

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  • Does TCP actually define 'TCP server' and 'TCP clients'? [closed]

    - by mjn
    In the Wikipedia article, TCP communication is explained using the terms 'client' and 'server'. It also uses the word 'peers'. But TCP actually does not define "TCP clients" and "TCP servers" - In the RFC 675 document (SPECIFICATION OF INTERNET TRANSMISSION CONTROL PROGRAM), the word "client" never appears. The RFC explains that TCP is used to connect processes over ports (sockets), and that 'A pair of sockets form a CONNECTION which can be used to carry data in either direction [i.e. full duplex]. Calling the originating party the "client" seems to be common practice. But this client/server communication model is not always applicable to TCP communication. For example take peer-to-peer networks. Calling all processes which open a socket (and wait for incoming connections from peers) "TCP servers", sounds wrong to me. I would not call my uncle's telephone device a "Telephony server" if I dial his phone number and he picks up.

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  • How can I communicate between Windows 8 and WP8 apps using ssl?

    - by Clay Shannon
    I'm considering using either raw notifications (WNS) or sockets for communication between a Windows 8 and WP8 app. I've found some samples for using sockets but my question[s] here are: does WP8 support sending/receiving messages over ssl and, if so, how is it done? Something I need to be true or find a workaround for is that the Windows 8 app has a permanent IPAddress to which the phone app will send its updates. Typically, a tablet will be running Windows 8 app, always listening for incoming messages; the phone app will periodically send messages.

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  • Autocad 2014 - Positioning electrical objects for plans (icons and symbols, not actual objects)

    - by zazkapulsk
    I am using Autocad to design my home. I am at a phase where I want to set the location for the switches, lighting fixtures, power sockets, communication sockets etc. I am thinking of something like this http://www.the-house-plans-guide.com/electrical-blueprint-symbols.html. I am not interested in placing specific lighting fixtures or rendering them, just putting the symbol and distances for the symbol. I can use Autocad Electrical, but that's a GIANT overshoot. What am I missing? Thanks.

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  • TDD, Unit Test and architectural changes

    - by Leandro
    I'm writing an RPC middleware in C++. I have a class named RPCClientProxy that contains a socket client inside: class RPCClientProxy { ... private: Socket* pSocket; ... } The constructor: RPCClientProxy::RPCClientProxy(host, port) { pSocket = new Socket(host, port); } As you can see, I don't need to tell the user that I have a socket inside. Although, to make unit tests for my proxies it would be necessary to create mocks for sockets and pass them to the proxies, and to do so I must use a setter or pass a factory to the sockets in the proxies's constructors. My question: According to TDD, is it acceptable to do it ONLY because the tests? As you can see, these changes would change the way the library is used by a programmer.

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  • Does a servlet-based stack have significant overheads?

    - by John
    I don't know if it's simply because page-loads take a little time, or the way servlets have an abstraction framework above the 'bare metal' of HTTP, or just because of the "Enterprise" in Jave-EE, but in my head I have the notion that a servlet-based app is inherently adding overhead compared to a Java app which simply deals with sockets directly. Forget web-pages, imagine instead a Java server app where you send it a question over an HTTP request and it looks up an answer from memory and returns the answer in the response. You can easily write a Java socket-based app which does this, you can also do a servlet approach and get away from the "bare metal" of sockets. Is there any measurable performance impact to be expected implementing the same approach using Servlets rather than a custom socket-based HTTP listening app? And yes, I am hazy on the exact data sent in HTTP requests and I know it's a vague question. It's really about whether servlet implementations have lots of layers of indirection or anything else that would add up to a significant overhead per call, where by significant I mean maybe an additional 0.1s or more.

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  • How to redirect http requests to https (nginx)

    - by spuder
    There appear to be many questions and guides out there that instruct how to setup nginx to redirect http requests to https. Many are outdated, or just flat out wrong. # MANAGED BY PUPPET upstream gitlab { server unix:/home/git/gitlab/tmp/sockets/gitlab.socket; } # setup server with or without https depending on gitlab::gitlab_ssl variable server { listen *:80; server_name gitlab.localdomain; server_tokens off; root /nowhere; rewrite ^ https://$server_name$request_uri permanent; } server { listen *:443 ssl default_server; server_name gitlab.localdomain; server_tokens off; root /home/git/gitlab/public; ssl on; ssl_certificate /etc/ssl/certs/ssl-cert-snakeoil.pem; ssl_certificate_key /etc/ssl/private/ssl-cert-snakeoil.key; ssl_protocols SSLv3 TLSv1 TLSv1.1 TLSv1.2; ssl_ciphers AES:HIGH:!ADH:!MDF; ssl_prefer_server_ciphers on; # individual nginx logs for this gitlab vhost access_log /var/log/nginx/gitlab_access.log; error_log /var/log/nginx/gitlab_error.log; location / { # serve static files from defined root folder;. # @gitlab is a named location for the upstream fallback, see below try_files $uri $uri/index.html $uri.html @gitlab; } # if a file, which is not found in the root folder is requested, # then the proxy pass the request to the upsteam (gitlab puma) location @gitlab { proxy_read_timeout 300; # https://github.com/gitlabhq/gitlabhq/issues/694 proxy_connect_timeout 300; # https://github.com/gitlabhq/gitlabhq/issues/694 proxy_redirect off; proxy_set_header X-Forwarded-Proto $scheme; proxy_set_header X-Forwarded-Ssl on; proxy_set_header Host $http_host; proxy_set_header X-Real-IP $remote_addr; proxy_pass http://gitlab; } } I've restarted after every configuration change, and yet I still only get the 'Welcome to nginx' page when visiting http://192.168.33.10. whereas https://192.168.33.10 works perfectly. Why will nginx still not redirect http requests to https? I've also tried the following configurations listen *:80; server_name <%= @fqdn %>; #root /nowhere; #rewrite ^ https://$server_name$request_uri? permanent; #rewrite ^ https://$server_name$request_uri permanent; #return 301 https://$server_name$request_uri; #return 301 http://$server_name$request_uri; #return 301 http://192.168.33.10$request_uri; return 301 http://$host$request_uri; The logs tailf /var/log/nginx/access.log 192.168.33.1 - - [22/Oct/2013:03:41:39 +0000] "GET / HTTP/1.1" 304 0 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10.8; rv:24.0) Gecko/20100101 Firefox/24.0" 192.168.33.1 - - [22/Oct/2013:03:44:43 +0000] "GET / HTTP/1.1" 200 133 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10.8; rv:24.0) Gecko/20100101 Firefox/24.0" tailf /var/log/nginx/gitlab_error.lob 2013/10/22 02:29:14 [crit] 27226#0: *1 connect() to unix:/home/git/gitlab/tmp/sockets/gitlab.socket failed (2: No such file or directory) while connecting to upstream, client: 192.168.33.1, server: gitlab.localdomain, request: "GET / HTTP/1.1", upstream: "http://unix:/home/git/gitlab/tmp/sockets/gitlab.socket:/", host: "192.168.33.10" Resources http://wiki.nginx.org/Pitfalls How to make nginx redirect How to force or redirect to SSL in nginx? nginx ssl redirect Nginx & Https Redirection https://www.tinywp.in/301-redirect-wordpress/ How to force or redirect to SSL in nginx?

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  • Setting up an SSL Certificate in Apache

    When the HTTP protocol was designed, it was assumed that data transmission would be secure. Times have changed and network security has become much more important to us, especially for certain tasks. Sukrit Dhandhania shows you how to set up Secure Sockets Layer.

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  • WebSocket and Java EE 7 - Getting Ready for JSR 356 (TOTD #181)

    - by arungupta
    WebSocket is developed as part of HTML 5 specification and provides a bi-directional, full-duplex communication channel over a single TCP socket. It provides dramatic improvement over the traditional approaches of Polling, Long-Polling, and Streaming for two-way communication. There is no latency from establishing new TCP connections for each HTTP message. There is a WebSocket API and the WebSocket Protocol. The Protocol defines "handshake" and "framing". The handshake defines how a normal HTTP connection can be upgraded to a WebSocket connection. The framing defines wire format of the message. The design philosophy is to keep the framing minimum to avoid the overhead. Both text and binary data can be sent using the API. WebSocket may look like a competing technology to Server-Sent Events (SSE), but they are not. Here are the key differences: WebSocket can send and receive data from a client. A typical example of WebSocket is a two-player game or a chat application. Server-Sent Events can only push data data to the client. A typical example of SSE is stock ticker or news feed. With SSE, XMLHttpRequest can be used to send data to the server. For server-only updates, WebSockets has an extra overhead and programming can be unecessarily complex. SSE provides a simple and easy-to-use model that is much better suited. SSEs are sent over traditional HTTP and so no modification is required on the server-side. WebSocket require servers that understand the protocol. SSE have several features that are missing from WebSocket such as automatic reconnection, event IDs, and the ability to send arbitrary events. The client automatically tries to reconnect if the connection is closed. The default wait before trying to reconnect is 3 seconds and can be configured by including "retry: XXXX\n" header where XXXX is the milliseconds to wait before trying to reconnect. Event stream can include a unique event identifier. This allows the server to determine which events need to be fired to each client in case the connection is dropped in between. The data can span multiple lines and can be of any text format as long as EventSource message handler can process it. WebSockets provide true real-time updates, SSE can be configured to provide close to real-time by setting appropriate timeouts. OK, so all excited about WebSocket ? Want to convert your POJOs into WebSockets endpoint ? websocket-sdk and GlassFish 4.0 is here to help! The complete source code shown in this project can be downloaded here. On the server-side, the WebSocket SDK converts a POJO into a WebSocket endpoint using simple annotations. Here is how a WebSocket endpoint will look like: @WebSocket(path="/echo")public class EchoBean { @WebSocketMessage public String echo(String message) { return message + " (from your server)"; }} In this code "@WebSocket" is a class-level annotation that declares a POJO to accept WebSocket messages. The path at which the messages are accepted is specified in this annotation. "@WebSocketMessage" indicates the Java method that is invoked when the endpoint receives a message. This method implementation echoes the received message concatenated with an additional string. The client-side HTML page looks like <div style="text-align: center;"> <form action=""> <input onclick="send_echo()" value="Press me" type="button"> <input id="textID" name="message" value="Hello WebSocket!" type="text"><br> </form></div><div id="output"></div> WebSocket allows a full-duplex communication. So the client, a browser in this case, can send a message to a server, a WebSocket endpoint in this case. And the server can send a message to the client at the same time. This is unlike HTTP which follows a "request" followed by a "response". In this code, the "send_echo" method in the JavaScript is invoked on the button click. There is also a <div> placeholder to display the response from the WebSocket endpoint. The JavaScript looks like: <script language="javascript" type="text/javascript"> var wsUri = "ws://localhost:8080/websockets/echo"; var websocket = new WebSocket(wsUri); websocket.onopen = function(evt) { onOpen(evt) }; websocket.onmessage = function(evt) { onMessage(evt) }; websocket.onerror = function(evt) { onError(evt) }; function init() { output = document.getElementById("output"); } function send_echo() { websocket.send(textID.value); writeToScreen("SENT: " + textID.value); } function onOpen(evt) { writeToScreen("CONNECTED"); } function onMessage(evt) { writeToScreen("RECEIVED: " + evt.data); } function onError(evt) { writeToScreen('<span style="color: red;">ERROR:</span> ' + evt.data); } function writeToScreen(message) { var pre = document.createElement("p"); pre.style.wordWrap = "break-word"; pre.innerHTML = message; output.appendChild(pre); } window.addEventListener("load", init, false);</script> In this code The URI to connect to on the server side is of the format ws://<HOST>:<PORT>/websockets/<PATH> "ws" is a new URI scheme introduced by the WebSocket protocol. <PATH> is the path on the endpoint where the WebSocket messages are accepted. In our case, it is ws://localhost:8080/websockets/echo WEBSOCKET_SDK-1 will ensure that context root is included in the URI as well. WebSocket is created as a global object so that the connection is created only once. This object establishes a connection with the given host, port and the path at which the endpoint is listening. The WebSocket API defines several callbacks that can be registered on specific events. The "onopen", "onmessage", and "onerror" callbacks are registered in this case. The callbacks print a message on the browser indicating which one is called and additionally also prints the data sent/received. On the button click, the WebSocket object is used to transmit text data to the endpoint. Binary data can be sent as one blob or using buffering. The HTTP request headers sent for the WebSocket call are: GET ws://localhost:8080/websockets/echo HTTP/1.1Origin: http://localhost:8080Connection: UpgradeSec-WebSocket-Extensions: x-webkit-deflate-frameHost: localhost:8080Sec-WebSocket-Key: mDbnYkAUi0b5Rnal9/cMvQ==Upgrade: websocketSec-WebSocket-Version: 13 And the response headers received are Connection:UpgradeSec-WebSocket-Accept:q4nmgFl/lEtU2ocyKZ64dtQvx10=Upgrade:websocket(Challenge Response):00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00 The headers are shown in Chrome as shown below: The complete source code shown in this project can be downloaded here. The builds from websocket-sdk are integrated in GlassFish 4.0 builds. Would you like to live on the bleeding edge ? Then follow the instructions below to check out the workspace and install the latest SDK: Check out the source code svn checkout https://svn.java.net/svn/websocket-sdk~source-code-repository Build and install the trunk in your local repository as: mvn install Copy "./bundles/websocket-osgi/target/websocket-osgi-0.3-SNAPSHOT.jar" to "glassfish3/glassfish/modules/websocket-osgi.jar" in your GlassFish 4 latest promoted build. Notice, you need to overwrite the JAR file. Anybody interested in building a cool application using WebSocket and get it running on GlassFish ? :-) This work will also feed into JSR 356 - Java API for WebSocket. On a lighter side, there seems to be less agreement on the name. Here are some of the options that are prevalent: WebSocket (W3C API, the URL is www.w3.org/TR/websockets though) Web Socket (HTML5 Demos - html5demos.com/web-socket) Websocket (Jenkins Plugin - wiki.jenkins-ci.org/display/JENKINS/Websocket%2BPlugin) WebSockets (Used by Mozilla - developer.mozilla.org/en/WebSockets, but use WebSocket as well) Web sockets (HTML5 Working Group - www.whatwg.org/specs/web-apps/current-work/multipage/network.html) Web Sockets (Chrome Blog - blog.chromium.org/2009/12/web-sockets-now-available-in-google.html) I prefer "WebSocket" as that seems to be most common usage and used by the W3C API as well. What do you use ?

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  • What’s new in Silverlight 4 RC?

    - by pluginbaby
    I am here in Las Vegas for MIX10 where Scott Guthrie announced today the release of Silverlight 4 RC and the Visual Studio 2010 tools. You can now install VS2010 RC!!! As always, downloads links are here: www.silverlight.net He also said that the final version of Silverlight 4 will come next month (so april)! 4 months ago, I wrote a blog post on the new features of Silverlight 4 beta, so… what’s new in the RC ?   Rich Text · RichTextArea renamed to RichTextBox · Text position and selection APIs · “Xaml” property for serializing text content · XAML clipboard format · FlowDirection support on Runs tag · “Format then type” support when dragging controls to the designer · Thai/Vietnamese/Indic support · UI Automation Text pattern   Networking · UploadProgress support (Client stack) · Caching support (Client stack) · Sockets security restrictions removal (Elevated Trust) · Sockets policy file retrieval via HTTP · Accept-Language header   Out of Browser (Elevated Trust) · XAP signing · Silent install and emulation mode · Custom window chrome · Better support for COM Automation · Cancellable shutdown event · Updated security dialogs   Media · Pinned full-screen mode on secondary display · Webcam/Mic configuration preview · More descriptive MediaSourceStream errors · Content & Output protection updates · Updates to H.264 content protection (ClearNAL) · Digital Constraint Token · CGMS-A · Multicast · Graphics card driver validation & revocation   Graphics and Printing · HW accelerated Perspective Transforms · Ability to query page size and printable area · Memory usage and perf improvements   Data · Entity-level validation support of INotifyDataErrorInfo for DataGrid · XPath support for XML   Parser · New architecture enables future innovation · Performance and stability improvements · XmlnsPrefix & XmlnsDefinition attributes · Support setting order-dependent properties   Globalization & Localization · Support for 31 new languages · Arabic, Hebrew and Thai input on Mac · Indic support   More … · Update to DeepZoom code base with HW acceleration · Support for Private mode browsing · Google Chrome support (Windows) · FrameworkElement.Unloaded event · HTML Hosting accessibility · IsoStore perf improvements · Native hosting perf improvements (e.g., Bing Toolbar) · Consistency with Silverlight for Mobile APIs and Tooling · SDK   - System.Numerics.dll   - Dynamic XAP support (MEF)   - Frame/Navigation refresh support   That’s a lot!   You will find more details on the following links: http://timheuer.com/blog/archive/2010/03/15/whats-new-in-silverlight-4-rc-mix10.aspx http://www.davidpoll.com/2010/03/15/new-in-the-silverlight-4-rc-xaml-features/   Technorati Tags: Silverlight

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  • GDC 2012: The Bleeding Edge of Open Web Tech

    GDC 2012: The Bleeding Edge of Open Web Tech (Pre-recorded GDC content) Web browsers from mobile to desktop devices are in a constant state of growth enabling ever richer and pervasive games. This presentation by Google software engineer Vincent Scheib focuses on the latest developments in client side web technologies, such as Web Sockets, WebGL, File API, Mouse Lock, Gamepads, Web Audio API and more. Speaker: Vincent Scheib From: GoogleDevelopers Views: 1279 31 ratings Time: 48:33 More in Science & Technology

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  • HP ProLiant DL980-Oracle TPC-C Benchmark spat

    - by jchang
    The Register reported a spat between HP and Oracle on the TPC-C benchmark. Per above, HP submitted a TPC-C result of 3,388,535 tpm-C for their ProLiant DL980 G7 (8 Xeon X7560 processors), with a cost of $0.63 per tpm-C. Oracle has refused permission to publish. Late last year (2010) Oracle published a result of 30M tpm-C for a 108 processors (sockets) SPARC cluster ($30M complete system cost). Oracle is now comparing this to the HP Superdome result from 2007 of 4M tpm-C at $2.93 per tpm-C, calling...(read more)

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  • Looking to trade a 1U HP Proliant DL360 G5 in exchange for a small linux VPS

    - by user597875
    I have a 1U HP Proliant DL360 G5 that I have no place to rack and would like to trade it for a small linux VPS. If interested let me know... Here are the specs of the server: Model: Intel Xeon CPU 5150 @ 2.66GHz, 4MB L2 Cache Processor Speed: 2.7GHz Processor Sockets: 2 Processor Cores per Socket: 2 Logical Processors: 4 8GB of memory 4x72GB 10k SAS drives Manufacturer: HP Model: Proliant DL360 G5 BIOS Version: P58

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  • Apache / MySql is not running. What is wrong?

    - by Valeriu
    I installed lampp / xampp on my Ubuntu 12.04. After installing, Apache and MySQL were running properly. Now, they're not. Here's what I get when I try to run apache: Command: /etc/init.d/apache2 start Result: * Starting web server apache2 /usr/sbin/apache2ctl: 87: ulimit: error setting limit (Operation not permitted) (13)Permission denied: make_sock: could not bind to address 0.0.0.0:80 no listening sockets available, shutting down Unable to open logs Action 'start' failed. The Apache error log may have more information.

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  • Code Design question, circular reference across classes?

    - by dsollen
    I have no code here, as this is more of a design question (I assume this is still the best place to ask it). I have a very simple server in java which stores a mapping between certain values and UUID which are to be used by many systems across multiple platforms. It accepts a connection from a client and creates a clientSocket which stores the socket and all the other relevant data unique to that connection. Each clientSocket will run in their own thread and will block on the socket waiting for a read. I expect very little strain on this system, it will rarely get called, but when it does get a call it will need to respond quickly and due to the risk of it having a peak time with multiple calls coming in at once threaded is still better. Each thread has a reference to a Mapper class which stores the mapping of UUID which it's reporting to others (with proper synchronization of course). This all works until I have to add a new UUID to the list. When this happens I want to report to all clients that care about that particular UUID that a new one was added. I can't multicast (limitation of the system I'm running on) so I'm having each socket send the message to the client through the established socket. However, since each thread only knows about the socket it's waiting on I didn't have a clear method of looking up every thread/socket that cares about the data to inform them of the new UUID. Polling is out mostly because it seems a little too convoluted to try to maintain a list of newly added UUID. My solution as of now is to have the 'parent' class which creates the mapper class and spawns all the threads pass itself as an argument to the mapper. Then when the mapper creates a new UUID it can make a call to the parent class telling it to send out updates to all the other sockets that care about the change. I'm concerned that this may be a bad design due to the use of a circular reference; parent has a reference to mapper (to pass it to new ClientSocket threads) and mapper points to parent. It doesn't really feel like a bad design to me but I wanted to check since circular references are suppose to be bad. Note: I realize this means that the thread associated with whatever socket originally received the request that spawned the creation of a UUID is going to pay the 'cost' of outputting to all the other clients that care about the new UUID. I don't care about this; as I said I suspect the client to receive only intermittent messages. It's unlikely for one socket to receive multiple messages at one time, and there won't be that many sockets so it shouldn't take too long to send messages to each of them. Perhaps later I'll fix the fact that I'm saddling higher work load on whatever unfortunate thread gets the first request; but for now I think it's fine.

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  • Volume control doesn't work for headphones

    - by Hendekagon
    Fresh install of 11.10 and the gnome panel's volume control doesn't work for headphones but does work for speakers on my laptop. In sound settings I have Internal Audio Analogue Stereo selected for output (Output tab) and Analogue Speakers selected for Connector. When I plug headphones in, the volume control doesn't work and the volume is maximum through the headphones. On a side note, only one of my two headphone sockets produces sound too (whereas both worked in 10.04)

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  • Which game engine for HTML5 + Node.js

    - by Chrene
    I want to create a realtime multiplayer game using and HTML5. I want to use node.js as the server, and I only need to be able to render images in a canvas, play some sounds, and do some basic animations. The gameloop should be done in the server, and the client should do callback via sockets to render the canvas. I am not going to spend any money on the engine, and I don't want to use cocos2d-javascript.

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  • Does anybody develops Java desktop applications? [closed]

    - by Eirc man
    I was just wondering if there are there developers making java software for desktops. Is it even worth it, do any developers do that for living. I am making a chat application using sockets and and java GUI, just for fun, but then I wanted to see some examples of desktop apps, but did not find many. I have heard that Netbeans, is made using java, but the Netbeans in my Windows to me it seems like any other native Windows application

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  • How to run an application using sudo without a password?

    - by tutuca
    ... but still be required for applications that need admin privilegies? In order to allow the following: $ apache2ctl restart httpd not running, trying to start (13)Permission denied: make_sock: could not bind to address 0.0.0.0:80 no listening sockets available, shutting down Unable to open logs $ sudo !! sudo apache2ctl restart #no password asked $ #works! For reference I've seen this setup on amazon's e3 instances Any idea?

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  • Why Do You Need SSL Certificate

    SSL (Secure Sockets Layer) is an encrypting modus operandi that ensures the en route security of the personal details processed by the browser to the server. We all know that online shopping is prefe... [Author: Jack Melde - Computers and Internet - May 01, 2010]

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  • External DNS and IIS Webserver requirement for Outlook Anywhere 2007 ?

    - by Albert Widjaja
    Hi, I just would like some clarification about which External hostname / DNS entries that I need to publish in my external facing DNS server to enable Outlook Anywhere on my Exchange Server 2007 for external user: ExCAS01.domain.com - Exchange CAS A Record Autodiscover.domain.com - Autodiscover CNAME to the CAS Server above _autodiscover._tcp.domain.com - SRV type record and do I have to expect anything by typing this address in bowser "https://autodiscover.domain.com/AutoDiscover/AutoDiscover.xml" ? because i get request time out at the moment. here are the error log from https://testexchangeconnectivity.com: Host Excas01.domain.com couldn't be resolved in DNS Exception details: Message: The requested name is valid, but no data of the requested type was found Type: System.Net.Sockets.SocketException Stack trace: at System.Net.Dns.GetAddrInfo(String name) at System.Net.Dns.InternalGetHostByName(String hostName, Boolean includeIPv6) at System.Net.Dns.GetHostAddresses(String hostNameOrAddress) at Microsoft.Exchange.Tools.ExRca.Tests.ResolveHostTest.PerformTestReally() Host autodiscover.domain.com couldn't be resolved in DNS Exception details: Message: The requested name is valid, but no data of the requested type was found Type: System.Net.Sockets.SocketException Stack trace: at System.Net.Dns.GetAddrInfo(String name) at System.Net.Dns.InternalGetHostByName(String hostName, Boolean includeIPv6) at System.Net.Dns.GetHostAddresses(String hostNameOrAddress) at Microsoft.Exchange.Tools.ExRca.Tests.ResolveHostTest.PerformTestReally() Attempting to locate SRV record _autodiscover._tcp.domain.com in DNS. The Autodiscover SRV record wasn't found in DNS.

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  • New Computer freezing up at random

    - by Benjamin Frost
    Since I built my system about 4 weeks ago I'v been getting random freezes, Sometimes it can happen directly after startup and sometimes it wont freeze up for 3-4 days of 24/7 running. It seems to be happening under all stress loads but mainly when the CPU is under 10% load. It doesn't give me a BSOD or anything, it simply just freezes and repeats the last sound before the freeze until I shut it down by the power button. I'v re-seated everything in the system except the CPU, Cleaned the RAM sockets and gold fittings. None of the components have been clocked above their factory settings as of yet, don't want to overclock them until I sort out these freezes. Temps are all well under the rated max temps, the highest the temps have been are below CPU: Low load: 16-21°C Full Load (100%) 40-43°C *(From HWMonitor by CPUID) GPU 1: Low Load: 25-30°C Full Load (100%): 45-50°C GPU 2: Low Load: 23-27°C Full Load (100%): 45-50°C *(GPU Temps from Catalyst Control Center) General Case temps Rear: 18-20°C Mid: 20-21°C Front (HDD/SSD Bays): 14-19°C (Case temps may be a little off as it's from the Kaze master pro fan controller) I have Un-installed EVERY driver for Motherboard, GPU & Soundcard and Re-installed twice. Windows is all up to date. To date i'v tried the following Running Memtest for 24 hrs straight, No errors Running Memtest on each individual RAM modules, No errors Reseated everything except the CPU Cleaned DIMM Sockets and Gold inputs Tested the Graphics cards 1 at a time Re-arranged all the SATA devices to run on Chipset controlled ports Re-installing all drivers OS: Win7 Professional 64bit Motherboard: ASRock X79 Extreme9 CPU: i7 3930k 3.2GHz GPU: Sapphire 7950 OC Edition V2 (2 card Crossfire) RAM: G.Skill Ripjaws Z F3-17000CL11Q-16GBZL 16GB (4x4GB) DDR3 Boot Drive: OCZ Agility 4 128GB Data Drive 1: Western Digital Black 2TB Data Drive 2: Western Digital Black 2TB Data Drive 3: Western Digital Green 3TB Power Supply: Corsair AX1200 Gold

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