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  • Animate and Move ImageButton or ImageView in Andriod

    - by Ramesh
    hi ... i am new to Android, i am creating game app. i have 3 images in screen. if i click the image it should animate ie it should show open and close that particular image. Then i have to shift the images. ie i want to swap first and second and second with third. can u help me with coding.

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  • Is there a common practice how to make freeing memory for Garbage Collector easier in .NET?

    - by MartyIX
    I've been thinking if there's a way how to speed up freeing memory in .NET. I'm creating a game in .NET (only managed code) where no significant graphics is needed but still I would like to write it properly in order to not to lose performance for nothing. For example is it useful to assign null value to objects that are not longer needed? I see this in a few samples over Internet. Thanks for answers!

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  • Non class files with Java Web Start

    - by Michael Munsey
    How do you distribute other files needed by your application that aren't in a jar file? For example, the application at http://www.javabeginner.com/java-swing/java-swing-shuffle-game . The download contains Shuffle.jar, Shuffle.bat, Score.dat, and an images folder with 3 images in it. I can see possibly putting the images directly in Shuffle.jar, but you wouldn't want to put Score.dat in the jar file because it changes. Is there somewhere you could identify this type of file in the jnlp?

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  • How to save a png image to camera roll?

    - by Napolit
    I'd like to save screenshots from my game to camera roll. Right now I'm using UIImageWriteToSavedPhotosAlbum which saves the image in jpg format with way too much ugly jpg artifacts. Is there a way to save an UIImage in png format to camera roll?

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  • replace NA in an R vector with adjacent values

    - by pssguy
    I have a dataframe which has merged player and team data for soccer seasons So for a particular player in a specific season I have data like df <- data.frame(team=c(NA,"CRP",NA,"CRP","CRP",NA), player=c(NA,"Ed",NA,"Ed","Ed",NA), playerGame= c(NA,1,NA,2,3,NA), teamGame =c(1,2,3,4,5,6)) Where the NA's indicate that the player did not appear in that specific team game How would I most efficiently replace the team and player NA's with "CRP" and "Ed" respectively and have a plGame output of, in this instance, 0,1,1,2,3,3

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  • Why do I get a WCF timeout even though my service call and callback are successful?

    - by KallDrexx
    I'm playing around with hooking up an in-game console to a WCF interface, so an external application can send console commands and receive console output. To accomplish this I created the following service contracts: public interface IConsoleNetworkCallbacks { [OperationContract(IsOneWay = true)] void NewOutput(IEnumerable<string> text, string category); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IConsoleNetworkCallbacks))] public interface IConsoleInterface { [OperationContract] void ProcessInput(string input); [OperationContract] void ChangeCategory(string category); } On the server I implemented it with: public class ConsoleNetworkInterface : IConsoleInterface, IDisposable { public ConsoleNetworkInterface() { ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler); } public void Dispose() { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); } public void ProcessInput(string input) { ConsoleManager.Instance.ProcessInput(input); } public void ChangeCategory(string category) { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler, category); } protected void OutputHandler(IEnumerable<string> text, string category) { var callbacks = OperationContext.Current.GetCallbackChannel<IConsoleNetworkCallbacks>(); callbacks.NewOutput(text, category); } } On the client I implemented the callback with: public class Callbacks : IConsoleNetworkCallbacks { public void NewOutput(IEnumerable<string> text, string category) { MessageBox.Show(string.Format("{0} lines received for '{1}' category", text.Count(), category)); } } Finally, I establish the service host with the following class: public class ConsoleServiceHost : IDisposable { protected ServiceHost _host; public ConsoleServiceHost() { _host = new ServiceHost(typeof(ConsoleNetworkInterface), new Uri[] { new Uri("net.pipe://localhost") }); _host.AddServiceEndpoint(typeof(IConsoleInterface), new NetNamedPipeBinding(), "FrbConsolePipe"); _host.Open(); } public void Dispose() { _host.Close(); } } and use the following code on my client to establish the connection: protected Callbacks _callbacks; protected IConsoleInterface _proxy; protected void ConnectToConsoleServer() { _callbacks = new Callbacks(); var factory = new DuplexChannelFactory<IConsoleInterface>(_callbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/FrbConsolePipe")); _proxy = factory.CreateChannel(); _proxy.ProcessInput("Connected"); } So what happens is that my ConnectToConsoleServer() is called and then it gets all the way to _proxy.ProcessInput("Connected");. In my game (on the server) I immediately see the output caused by the ProcessInput call, but the client is still stalled on the _proxy.ProcessInput() call. After a minute my client gets a JIT TimeoutException however at the same time my MessageBox message appears. So obviously not only is my command being sent immediately, my callback is being correctly called. So why am I getting a timeout exception? Note: Even removing the MessageBox call, I still have this issue, so it's not an issue of the GUI blocking the callback response.

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  • Visual C# Express 2010: how to set language to C# 2.0

    - by luqui
    I am using Visual C# Express 2010 to develop an application for the Unity3D game engine, which only supports C# 2.0. That is, I am only using it to edit code, but the compilation is done by Unity. I'm wondering if there is a way to configure Visual C# to edit C# 2.0, so that, for example, it yells if I (out of habit) try to use a var declaration or foo => bar function. Thanks!

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  • Can Firefox Plugin, Greasmonkey, be detected by Web Servers?

    - by Babar
    Hi, My friend's account for some Facebook game was suspended on the grounds that he had Greasemonkey installed on his browser. He is asked to uninstall Greasemonkey and account has been restored. My question is how can a web server detect a client side plugin presence? I assume that Greasemonkey or greasemonkey scripts operate on the client side only so it would not be possible for the server to detect it. Thanks.

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  • Show and Fade UIImageView after 2 Seconds

    - by user1536432
    I am working on a notification system in my iPhone game and want an image to pop up on the screen and automatically fade after 2 seconds. User clicks a button that calls the method "popupImage" An image appears on the screen in a designated spot, it doesn't need to fade in The image fades out by itself after being on the screen for 2 seconds. Is there any way of doing this? Thanks ahead of time.

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  • Collision Detection for arbitrarily sized, positioned and rotated rectangles in XNA

    - by Stefan
    I'm working with xna in C# and in my game I will have a variety of space ships flying all over the place. They will each have an arbitrary rotation, size and position in space and I need a method to determine when they collide. Ideally the method would take two Rectangles, two doubles and two Vector2s for size, rotation and position respectively and return a boolean that indicates whether they have intersected or not.

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  • Filtering constant noise out of a sound stream

    - by tur1ng
    After watching the first game of the FIFA worldcup I was very annoyed by the sound of the Vuvuzelas. A theoretical question came up about filtering that noise out of the sound stream. What algorithms are needed to remove such a "constant" noise and is it possible to keep the quality of other background sounds?

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  • How can I run an external program from C and parse its output?

    - by Josh Matthews
    I've got a utility that outputs a list of files required by a game. How can I run that utility within a C program and grab its output so I can act on it within the same program? UPDATE: Good call on the lack of information. The utility spits out a series of strings, and this is supposed to be complete portable across Mac/Windows/Linux. Please note, I'm looking for a programmatic way to execute the utility and retain its output (which goes to stdout).

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  • Load a Lua script into a table named after filename

    - by Homeliss
    I load scripts using luaL_loadfile and then lua_pcall from my game, and was wondering if instead of loading them into the global table, I could load them into a table named after their filename? For example: I have I file called "Foo.lua", which contains this: function DoSomething() --something end After loading it I want to be able to access it like: Foo.DoSomething() Thanks!

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  • event handling in C++

    - by Max
    Hi. I'm writing a game in C++, and I'm trying to get it to recognize keyboard and mouse events. Google tells me that boost.signal is suitable for event handling, but none of the code samples or tutorials I've found tell me how to associate a keypress or mouseclick with a function. Can anyone shed any light on this?

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  • How to store data with N columns

    - by iconiK
    I need a way to store an int for N columns. Basically what I have is this: Armies: ArmyID - UINT UnitCount1 - UINT UnitCount2 - UINT UnitCount3 - UINT UnitCount4 - UINT ... I can't possible add a column for each and every unit, so I need a fast way to store the number of each units in an army (you might have guesses it's for a game by now). Using XML is not an option as it will be dead slow.

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  • Can I user a layout on the android to render just part of an image at a time?

    - by gamernb
    I have an image file that has all the character sprites that I will be using in a game, and I want to make a layout that will allow the user to cycle through each image to be able to pick which one they want. So, I have one large image, and I need to render just a small (32 x 32) section of it at a time. Is that possible with the layouts or will I have to use a canvas, and manually do most of this?

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  • BECOMING A JAVA PROGRAMMAR

    - by ANKIT
    SUR I HAVE NO KNOWLEDGE OF JAVA .BUT I DEFINTELY WANT TO BECOME A JAVA PROGRAMMER. AND I WANT TO MAKE MY OWN GAME WITH THE HELP OF JAVA . SUGEST ME THE RIGHT PATH . AND HOW SHOULD I PROCEEDE WITH MY CAREER

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  • Missing part of the image when taking screenshot while supporting Retina Display

    - by Spaft
    I'm currently working on enabling support for retina display for my game. In the game, we have a feature that the user can take screenshot. We are using these part of code we found online a while ago and it's working fine when we are not supporting retina display: CCDirector* director = [CCDirector sharedDirector]; CGSize size = [director winSizeInPixels]; //Create buffer for pixels GLuint bufferLength = size.width * size.height * 4; GLubyte* buffer = (GLubyte*)malloc(bufferLength); //Read Pixels from OpenGL glReadPixels(0, 100, size.width, size.height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); //Make data provider with data. CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLength, NULL); //Configure image int bitsPerComponent = 8; int bitsPerPixel = 32; int bytesPerRow = 4 * size.width; CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; CGImageRef iref = CGImageCreate(size.width, size.height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent); uint32_t* pixels = (uint32_t*)malloc(bufferLength); CGContextRef context = CGBitmapContextCreate(pixels, size.width, size.height, 8, size.width * 4, CGImageGetColorSpace(iref), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0f, -1.0f); switch (director.deviceOrientation) { case CCDeviceOrientationPortrait: break; case CCDeviceOrientationPortraitUpsideDown: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(180)); CGContextTranslateCTM(context, -size.width, -size.height); break; case CCDeviceOrientationLandscapeLeft: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(-90)); CGContextTranslateCTM(context, -size.width, 0); break; case CCDeviceOrientationLandscapeRight: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(90)); CGContextTranslateCTM(context, size.width * 0.5f, -size.height); break; } CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, size.width, size.height), iref); UIImage *outputImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; //Dealloc CGDataProviderRelease(provider); CGImageRelease(iref); CGContextRelease(context); free(buffer); free(pixels); return outputImage; But when we enabled retina display in cocos 0.99.5. This functionality is a little messed up since it will miss a little left part of the image while the high is still correct. So I'm wondering if there is anything wrong with the code or am I doing anything wrong here? Thank you in advance for any reply!

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  • Quaternion Cameras and projectile vectors

    - by Tom J Nowell
    In our software we have a camera based on mouse movement, and a quarternion at its heart. We want to fire projectiles from this position, which we can do, however we want to use the camera to aim. The projectile takes a vector which it will add to its position each game frame. How do we acquire such a vector from a given camera/quaternion?

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  • Facebook IE9 Javascript error

    - by Yannick Richard
    This morning our game is not working on my computer under IE9. The error I get is: access denied on http://static.ak.fbcdn.net/rsrc.php/v1/yL/r/X3oFUDWWu05.js When I load this URL in Chrome, FF, and IE 8, everything works fine. But under IE9 I have the following error: 'window is undefined' Error : 800A1391 Execution Error Microsoft JScript This is a Facebook script that I have no control over. I've cleared my cache but still get the error. Any ideas?

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  • Allocation of IP Address in Ad hoc systems

    - by Kasturi
    Me and my friends play Age of Empires every weekend and create an Ad-hoc network each time before playing. But each time we all get the SAME IP Address even if a new ad-hoc network is created. Is this something to do with the Game's algorithm or does the laptop remember our previous IP Address. EDIT: What is the algorithm that is used to distribute the IP Addresses? If the algorithm uses random function how come same IP addresses are being allocated.

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