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  • How to debug a native Java crash on Linux?

    - by Paul J. Lucas
    I've seen this question and this article on how to debug a native Java crash. The article is with respect to Windows. What are the equivalent debugging aids on Linux? Note: All I have is this crash log from a user in the field. I do not have access to the machine on which the crash occurred. Update: I am pretty sure the crash is due to JNI code we have. I never meant to imply that it was the JVM itself that was faulty. Per request, here is the crash dump (or as much of it as will fit in the 30K stackoverflow limit): # # An unexpected error has been detected by Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x06300e76, pid=9983, tid=4106996592 # # Java VM: Java HotSpot(TM) Client VM (1.6.0_03-b05 mixed mode, sharing) # Problematic frame: # V [libjvm.so+0x300e76] # # If you would like to submit a bug report, please visit: # http://java.sun.com/webapps/bugreport/crash.jsp # --------------- T H R E A D --------------- Current thread (0x0922e000): VMThread [id=9985] siginfo:si_signo=11, si_errno=0, si_code=1, si_addr=0x00000008 Registers: EAX=0x00000008, EBX=0x88a829b3, ECX=0x88a829b0, EDX=0xa7d6c1dc ESP=0xf4cbba5c, EBP=0xf4cbba68, ESI=0xa7d6d1d8, EDI=0x00000404 EIP=0x06300e76, CR2=0x00000008, EFLAGS=0x00010202 Top of Stack: (sp=0xf4cbba5c) 0xf4cbba5c: a7d6c1c8 0920cc30 aa0de5c0 f4cbba98 0xf4cbba6c: 063517d7 cf8f2a20 a7d6c1c8 0920cc30 0xf4cbba7c: 0920cc30 00000000 00000000 6d224c40 0xf4cbba8c: 00000001 f4cbbbb0 0920b440 f4cbbab8 0xf4cbba9c: 061dd4df 0920cc30 f4cbbb10 f4cbbac8 0xf4cbbaac: 0633cb7e 0643b5b8 f4492968 f4cbbad8 0xf4cbbabc: 061dcd68 f4cbbaf0 0920cc30 f4cbbaf8 0xf4cbbacc: 061df31e f4cbbb10 d4cbcc2c f4cbbb08 Instructions: (pc=0x06300e76) 0x06300e66: 82 39 f2 73 34 90 8d 74 26 00 8b 02 85 c0 74 22 0x06300e76: 8b 18 80 3d 45 10 42 06 00 74 0c 89 d8 31 c9 83 Stack: [0xf4c3c000,0xf4cbd000), sp=0xf4cbba5c, free space=510k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) V [libjvm.so+0x300e76] V [libjvm.so+0x3517d7] V [libjvm.so+0x1dd4df] V [libjvm.so+0x1dcd68] V [libjvm.so+0x1dc3cc] V [libjvm.so+0x1d4c52] V [libjvm.so+0x1d32cc] V [libjvm.so+0x1d4229] V [libjvm.so+0x1dc82a] V [libjvm.so+0x1d1d34] V [libjvm.so+0x186125] V [libjvm.so+0x1d20bc] V [libjvm.so+0x3b2cbe] V [libjvm.so+0x3c5037] V [libjvm.so+0x3c46bc] V [libjvm.so+0x3c488a] V [libjvm.so+0x3c446f] V [libjvm.so+0x30b719] C [libpthread.so.0+0x5cb2] VM_Operation (0xf2b60728): generation collection for allocation, mode: safepoint, requested by thread 0x09449c00 --------------- P R O C E S S --------------- Java Threads: ( = current thread ) 0x092afc00 JavaThread "RawImageCache" daemon [_thread_blocked, id=10026] 0xf37d1000 JavaThread "TimerQueue" daemon [_thread_blocked, id=10022] 0x09410000 JavaThread "SunTileScheduler0Standard7" daemon [_thread_blocked, id=10021] 0x0940f000 JavaThread "SunTileScheduler0Standard6" daemon [_thread_blocked, id=10020] 0x0946fc00 JavaThread "SunTileScheduler0Standard5" daemon [_thread_blocked, id=10019] 0x0946e800 JavaThread "SunTileScheduler0Standard4" daemon [_thread_blocked, id=10018] 0x0946d400 JavaThread "SunTileScheduler0Standard3" daemon [_thread_blocked, id=10017] 0x0946c000 JavaThread "SunTileScheduler0Standard2" daemon [_thread_blocked, id=10016] 0x0946ac00 JavaThread "SunTileScheduler0Standard1" daemon [_thread_blocked, id=10015] 0x0946a000 JavaThread "SunTileScheduler0Standard0" daemon [_thread_blocked, id=10014] 0x0944a800 JavaThread "Image List Poller" [_thread_blocked, id=10012] 0x09449c00 JavaThread "Image Task Queue" [_thread_blocked, id=10011] 0xf37e3c00 JavaThread "Laf-Widget fade tracker" [_thread_blocked, id=10010] 0x094abc00 JavaThread "FileCacheMonitor" daemon [_thread_blocked, id=10009] 0xf37e3800 JavaThread "DestroyJavaVM" [_thread_blocked, id=9984] 0xf37ee400 JavaThread "Thread-6" daemon [_thread_blocked, id=10006] 0xf3a7c800 JavaThread "DirectoryMonitor.MonitorThread" daemon [_thread_blocked, id=10005] 0xf3a73800 JavaThread "AWT Watchdog" daemon [_thread_blocked, id=10004] 0xf3adb800 JavaThread "TileReaper" daemon [_thread_blocked, id=10003] 0x093c3c00 JavaThread "process reaper" daemon [_thread_in_native, id=10001] 0x093ac800 JavaThread "Timer-0" daemon [_thread_blocked, id=9999] 0x093a8c00 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=9997] 0x093a8000 JavaThread "AWT-Shutdown" [_thread_blocked, id=9996] 0x09378c00 JavaThread "AWT-XAWT" daemon [_thread_blocked, id=9994] 0x09368400 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=9993] 0x09350000 JavaThread "Thread-1" daemon [_thread_blocked, id=9992] 0x0923b400 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=9990] 0x09239c00 JavaThread "CompilerThread0" daemon [_thread_blocked, id=9989] 0x09238800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=9988] 0x09230800 JavaThread "Finalizer" daemon [_thread_blocked, id=9987] 0x0922f400 JavaThread "Reference Handler" daemon [_thread_blocked, id=9986] Other Threads: =0x0922e000 VMThread [id=9985] 0x09245000 WatcherThread [id=9991] VM state:at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: ([mutex/lock_event]) [0x09205178/0x092051a0] Threads_lock - owner thread: 0x0922e000 [0x09205638/0x09205650] Heap_lock - owner thread: 0x09449c00 Heap def new generation total 83968K, used 9280K [0x55600000, 0x5b110000, 0x5ec40000) eden space 74688K, 0% used [0x55600000, 0x55600000, 0x59ef0000) from space 9280K, 100% used [0x5a800000, 0x5b110000, 0x5b110000) to space 9280K, 0% used [0x59ef0000, 0x59ef0000, 0x5a800000) tenured generation total 1233640K, used 1233529K [0x5ec40000, 0xaa0fa000, 0xcf800000) the space 1233640K, 99% used [0x5ec40000, 0xaa0de5c0, 0x8b4af400, 0xaa0fa000) compacting perm gen total 13312K, used 13175K [0xcf800000, 0xd0500000, 0xd3800000) the space 13312K, 98% used [0xcf800000, 0xd04ddd70, 0xd04dde00, 0xd0500000) ro space 8192K, 69% used [0xd3800000, 0xd3d8f608, 0xd3d8f800, 0xd4000000) rw space 12288K, 57% used [0xd4000000, 0xd46eee98, 0xd46ef000, 0xd4c00000) Dynamic libraries: [ snip ] VM Arguments: jvm_args: -Dinstall4j.jvmDir=/home/berbmit/bin/LightZone/jre -Dinstall4j.appDir=/home/berbmit/bin/LightZone -Dexe4j.moduleName=/home/berbmit/bin/LightZone/LightZone -Dcom.lightcrafts.licensetype=ESD -Xmx2000000k java_command: com.install4j.runtime.Launcher launch com.lightcrafts.platform.linux.LinuxLauncher true false /home/berbmit/bin/LightZone/LightZone.log /home/berbmit/bin/LightZone/LightZone.log false true false true true -1 -1 20 20 Arial 0,0,0 8 500 20 40 Arial 0,0,0 8 500 -1 Launcher Type: SUN_STANDARD Environment Variables: PATH=/home/berbmit/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games USERNAME=berbmit LD_LIBRARY_PATH=/home/berbmit/bin/LightZone/jre/lib/i386/client:/home/berbmit/bin/LightZone/jre/lib/i386:/home/berbmit/bin/LightZone/jre/../lib/i386:/home/berbmit/bin/LightZone/.: SHELL=/bin/bash DISPLAY=:0.0 Signal Handlers: SIGSEGV: [libjvm.so+0x3b29c0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGBUS: [libjvm.so+0x3b29c0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGFPE: [libjvm.so+0x309ec0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGPIPE: SIG_IGN, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGILL: [libjvm.so+0x309ec0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGUSR1: SIG_DFL, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGUSR2: [libjvm.so+0x30bef0], sa_mask[0]=0x00000000, sa_flags=0x10000004 SIGHUP: [libjvm.so+0x30b910], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGINT: [libjvm.so+0x30b910], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGQUIT: [libjvm.so+0x30b910], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGTERM: [libjvm.so+0x30b910], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGUSR2: [libjvm.so+0x30bef0], sa_mask[0]=0x00000000, sa_flags=0x10000004 --------------- S Y S T E M --------------- OS:squeeze/sid uname:Linux 2.6.35-23-generic #41-Ubuntu SMP Wed Nov 24 11:55:36 UTC 2010 x86_64 libc:glibc 2.12.1 NPTL 2.12.1 rlimit: STACK 8192k, CORE 0k, NPROC infinity, NOFILE 1024, AS infinity load average:0.67 0.54 0.36 CPU:total 8 (8 cores per cpu, 2 threads per core) family 6 model 10 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, ht Memory: 4k page, physical 8191552k(3359308k free), swap 1016828k(1016828k free) vm_info: Java HotSpot(TM) Client VM (1.6.0_03-b05) for linux-x86, built on Sep 24 2007 22:45:46 by "java_re" with gcc 3.2.1-7a (J2SE release)

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  • ExpressionEngine Segment Variables Lost on Site Index Page

    - by Jesse Bunch
    Hey Everyone, I've been messing with this for days now and can't seem to figure it out. I am trying to pass a 2nd segment variable to my client's index page. The URL I'm trying is: http://www.compupay.com/site/CSCPA/. The problem is, rather than showing the site's index page with the segment variable of "CSCPA" still in the URL, it shows the index page with no segment variables. Initially, I thought it was a .htaccess problem but I couldn't find anything in it that seemed out of whack. Any ideas? I am posting the .htaccess file so another pair of eyes can see it. Thanks for the help! # -- LG .htaccess Generator Start -- # .htaccess generated by LG .htaccess Generator v1.0.0 # http://leevigraham.com/cms-customisation/expressionengine/addon/lg-htaccess-generator/ # secure .htaccess file <Files .htaccess> order allow,deny deny from all </Files> # Dont list files in index pages IndexIgnore * #URL Segment Support AcceptPathInfo On Options +FollowSymLinks #Redirect old incoming links Redirect 301 /contactus.cfm http://www.compupay.com/about_compupay/contact_us/ Redirect 301 /Internet_Payroll.cfm http://www.compupay.com/payroll_solutions/c/online_payroll/ Redirect 301 /Internet_Payroll_XpressPayroll.cfm http://www.compupay.com/payroll_solutions/xpresspayroll/ Redirect 301 /about_compupay.cfm http://www.compupay.com/about_compupay/news/ Redirect 301 /after_payroll.cfm http://www.compupay.com/after_payroll_solutions/ Redirect 301 /news101507.cfm http://www.compupay.com/about_compupay/news/ Redirect 301 /quote.cfm http://www.compupay.com/payroll_solutions/get_a_free_quote/ Redirect 301 /solution_finder_sm.cfm http://www.compupay.com/ Redirect 301 /state_payroll/mississippi_payroll.cfm http://www.compupay.com/resource_center/state_resources/ Redirect 301 /state_payroll/washington_payroll.cfm http://www.compupay.com/resource_center/state_resources/ #Redirect for old top linked to pages Redirect 301 /Payroll_Services.cfm http://www.compupay.com/payroll_solutions/ Redirect 301 /About_CompuPay.cfm http://www.compupay.com/about_compupay/ Redirect 301 /Partnerships.cfm http://www.compupay.com/business_partner_solutions/ Redirect 301 /about_compupay.cfm?subpage=393 http://www.compupay.com/about_compupay/ Redirect 301 /quote.cfm http://www.compupay.com/payroll_solutions/get_a_free_quote/ Redirect 301 /After_Payroll.cfm http://www.compupay.com/after_payroll_solutions/ Redirect 301 /Accountant_Services.cfm http://www.compupay.com/accountant_solutions/ Redirect 301 /careers/careers_payroll.cfm http://www.compupay.com/about_compupay/careers/ Redirect 301 /Industry_Resources.cfm http://www.compupay.com/resource_center/ Redirect 301 /Client_Resources.cfm http://www.compupay.com/resource_center/client_login/ Redirect 301 /client_resources.cfm?subpage=375 http://www.compupay.com/resource_center/client_login/ Redirect 301 /solution_finder_sm.cfm http://www.compupay.com/payroll_solutions/ Redirect 301 /Internet_Payroll_PowerPayroll.cfm http://www.compupay.com/payroll_solutions/powerpayroll/ Redirect 301 /Payroll_Outsourcing.cfm http://www.compupay.com/payroll_solutions/why_outsource/ Redirect 301 /Phone_Payroll_Fax_Payroll.cfm http://www.compupay.com/payroll_solutions/phone_fax_payroll/ Redirect 301 /contactus.cfm http://www.compupay.com/about_compupay/contact_us/ Redirect 301 /state_payroll/iowa_payroll.cfm http://www.compupay.com/resource_center/state_resources/ Redirect 301 /Construction_Payroll.cfm http://www.compupay.com/payroll_solutions/specialty_payroll/ Redirect 301 /PC_Payroll.cfm http://www.compupay.com/payroll_solutions/c/pc_payroll/ Redirect 301 /state_payroll/washington_payroll.cfm http://www.compupay.com/resource_center/state_resources/ Redirect 301 /Internet_Payroll_XpressPayroll.cfm http://www.compupay.com/payroll_solutions/xpresspayroll/ Redirect 301 /accountant_services.cfm?subpage=404 http://www.compupay.com/accountant_solutions/ Redirect 301 /after_payroll.cfm http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=361 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=362 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=363 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=364 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=365 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=366 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=367 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=368 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=369 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=416 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /payload_payroll.cfm http://www.compupay.com/payroll_solutions/payload/ Redirect 301 /payroll_services.cfm?subpage=358 http://www.compupay.com/payroll_solutions/ Redirect 301 /payroll_services.cfm?subpage=399 http://www.compupay.com/payroll_solutions/ Redirect 301 /payroll_services.cfm?subpage=409 http://www.compupay.com/payroll_solutions/ Redirect 301 /payroll_services.cfm?subpage=413 http://www.compupay.com/payroll_solutions/ Redirect 301 /payroll_services.cfm?subpage=418 http://www.compupay.com/payroll_solutions/ Redirect 301 /state_payroll/mississippi_payroll.cfm http://www.compupay.com/resource_center/state_resources/ <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / # Remove the www # RewriteCond %{HTTP_HOST} ^www\.(.+)$ [NC] # RewriteRule ^ http://%{HTTP_HOST}%{REQUEST_URI} [L,R=301] # Force www RewriteCond %{HTTP_HOST} !^www.compupay.com$ [NC] RewriteRule ^(.*)$ http://www.compupay.com/$1 [R=301,L] # Add a trailing slash to paths without an extension RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_URI} !(\.[a-zA-Z0-9]{1,5}|/)$ RewriteRule ^(.*)$ $1/ [L,R=301] #Legacy Partner Link Redirect RewriteCond %{QUERY_STRING} partnerCode=(.*) [NC] RewriteRule compupay_payroll.cfm site/%1? [R=301,L] # Catch any remaining requests for .cfm files RewriteCond %{REQUEST_URI} \.cfm RewriteRule ^.*$ http://www.compupay.com/ [R=301,L] #Expression Engine RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /index.php?/$1 [L] AcceptPathInfo On </IfModule> # Remove IE image toolbar <FilesMatch "\.(html|htm|php)$"> Header set imagetoolbar "no" </FilesMatch> # enable gzip compression <FilesMatch "\.(js|css|php)$"> SetOutputFilter DEFLATE </FilesMatch> #Deal with ETag <IfModule mod_headers.c> <FilesMatch "\.(ico|flv|jpg|jpeg|png|gif)$"> Header unset Last-Modified </FilesMatch> <FilesMatch "\.(ico|flv|jpg|jpeg|png|gif|js|css|swf)$"> Header unset ETag FileETag None Header set Cache-Control "public" </FilesMatch> </IfModule> <IfModule mod_expires.c> <FilesMatch "\.(ico|flv|jpg|jpeg|png|gif|css|js)$"> ExpiresActive on ExpiresDefault "access plus 1 year" </FilesMatch> </IfModule> #Force Download PDFs <FilesMatch "\.(?i:pdf)$"> ForceType application/octet-stream Header set Content-Disposition attachment </FilesMatch> #Increase Upload Size php_value upload_max_filesize 5M php_value post_max_size 5M # -- LG .htaccess Generator End --

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  • Three ways to upload/post/convert iMovie to YouTube

    - by user351686
    For Mac users, iMovie is probably a convenient tool for making, editing their own home movies so as to upload to YouTube for sharing with more people. However, uploading iMovie files to YouTube can't be always a smooth run, I did notice many people complaining about it. This article is delivered for guiding those who are haunted by the nightmare by providing three common ways to upload iMovie files to YouTube. YouTube and iMovie YouTube is the most popular video sharing website for users to upload, share and view videos. It empowers anyone with an Internet connection the ability to upload video clips and share them with friends, family and the world. Users are invited to leave comments, pick favourites, send messages to each other and watch videos sorted into subjects and channels. YouTube accepts videos uploaded in most container formats, including WMV (Windows Media Video), 3GP (Cell Phones), AVI (Windows), MOV (Mac), MP4 (iPod/PSP), FLV (Adobe Flash), MKV (H.264). These include video codecs such as MP4, MPEG and WMV. iMovie is a common video editing software application comes with every Mac for users to edit their own home movies. It imports video footage to the Mac using either the Firewire interface on most MiniDV format digital video cameras, the USB port, or by importing the files from a hard drive where users can edit the video clips, add titles, and add music. Since 1999, eight versions of iMovie have been released by Apple, each with its own functions and characteristic, and each of them deal with videos in a way more or less different. But the most common formats handled with iMovie if specialty discarded as far as to my research are MOV, DV, HDV, MPEG-4. Three ways for successful upload iMovie files to YouTube Solution one and solution two suitable for those who are 100 certainty with their iMovie files which are fully compatible with YouTube. For smooth uploading, you are required to get a YouTube account first. Solution 1: Directly upload iMovie to YouTube Step 1: Launch iMovie, select the project you want to upload in YouTube. Step 2: Go to the file menu, click Share, select Export Movie Step 3: Specify the output file name and directory and then type the video type and video size. Solution 2: Post iMovie to YouTube straightly Step 1: Launch iMovie, choose the project you want to post in YouTube Step 2: From the Share menu, choose YouTube Step 3: In the pop-up YouTube windows, specify the name of your YouTube account, the password, choose the Category and fill in the description and tags of the project. Tick Make this movie more private on the bottom of the window, if possible, to limit those who can view the project. Click Next, and then click Publish. iMovie will automatically export and upload the movie to YouTube. Step 4: Click Tell a Friend to email friends and your family about your film. You are also allowed to copy the URL from Tell a Friend window and paste it into an email you created in your favourite email application if you like. Anyone you send to email to will be able to follow the URL directly to your movie. Note: Videos uploaded to YouTube are limited to ten minutes in length and a file size of 2GB. Solution 3: Upload to iMovie after conversion If neither of the above mentioned method works, there is still a third way to turn to. Sometimes, your iMovie files may not be recognized by YouTube due to the versions of iMovie (settings and functions may varies among versions), video itself (video format difference because of file extension, resolution, video size and length), compatibility (videos that are completely incompatible with YouTube). In this circumstance, the best and reliable method is to convert your iMovie files to YouTube accepted files, iMovie to YouTube converter will be inevitably the ideal choice. iMovie to YouTube converter is an elaborately designed tool for convert iMovie files to YouTube workable WMV, 3GP, AVI, MOV, MP4, FLV, MKV for smooth uploading with hard-to-believe conversion speed and second to none output quality. It can also convert between almost all popular popular file formats like AVI, WMV, MPG, MOV, VOB, DV, MP4, FLV, 3GP, RM, ASF, SWF, MP3, AAC, AC3, AIFF, AMR, WAV, WMA etc so as to put on various portable devices, import to video editing software or play on vast amount video players. iMovie to YouTube converter can also served as an excellent video editing tool to meet your specific program requirements. For example, you can cut your video files to a certain length, or split your video files to smaller ones and select the proper resolution suitable for demands of YouTube by Clip or Settings separately. Crop allows you to cut off unwanted black edges from your videos. Besides, you can also have a good command of the whole process or snapshot your favourite pictures from the preview window. More can be expected if you have a try.

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  • MySQL Binary Storage using BLOB VS OS File System: large files, large quantities, large problems.

    - by Quantico773
    Hi Guys, Versions I am running (basically latest of everything): PHP: 5.3.1 MySQL: 5.1.41 Apache: 2.2.14 OS: CentOS (latest) Here is the situation. I have thousands of very important documents, ranging from customer contracts to voice signatures (recordings of customer authorisation for contracts), with file types including, but not limited to jpg, gif, png, tiff, doc, docx, xls, wav, mp3, pdf, etc. All of these documents are currently stored on several servers including Windows 32 bit, CentOS and Mac, among others. Some files are also stored on employees desktop computers and laptops, and some are still hard copies stored in hundreds of boxes and filing cabinets. Now because customers or lawyers could demand evidence of contracts at any time, my company has to be able to search and locate the correct document(s) effectively, for this reason ALL of these files have to be digitised (if not already) and correlated into some sort of order for searching and accessing. As the programmer, I have created a full Customer Relations Management tool that the whole company uses. This includes Customer Profiles management, Order and job Tracking tools, Job/sale creation and management modules, etc, and at the moment any file that is needed at a customer profile level (drivers licence, credit authority, etc) or at a job/sale level (contracts, voice signatures, etc) can be uploaded to the server and sits in a parent/child hierarchy structure, just like Windows Explorer or any other typical file managment model. The structure appears as such: drivers_license |- DL_123.jpg voice_signatures |- VS_123.wav |- VS_4567.wav contracts So the files are uplaoded using PHP and Apache, and are stored in the file system of the OS. At the time of uploading, certain information about the file(s) is stored in a MySQL database. Some of the information stored is: TABLE: FileUploads FileID CustomerID (the customer id that the file belongs to, they all have this.) JobID/SaleID (the id of the job/sale associated, if any.) FileSize FileType UploadedDateTime UploadedBy FilePath (the directory path the file is stored in.) FileName (current file name of uploaded file, combination of CustomerID and JobID/SaleID if applicable.) FileDescription OriginalFileName (original name of the source file when uploaded, including extension.) So as you can see, the file is linked to the database by the File Name. When I want to provide a customers' files for download to a user all I have to do is "SELECT * FROM FileUploads WHERE CustomerID = 123 OR JobID = 2345;" and this will output all the file details I require, and with the FilePath and FileName I can provide the link for download. http... server / FilePath / FileName There are a number of problems with this method: Storing files in this "database unconcious" environment means data integrity is not kept. If a record is deleted, the file may not be deleted also, or vice versa. Files are strewn all over the place, different servers, computers, etc. The file name is the ONLY thing matching the binary to the database and customer profile and customer records. etc, etc. There are so many reasons, some of which are described here: http://www.dreamwerx.net/site/article01 . Also there is an interesting article here too: sietch.net/ViewNewsItem.aspx?NewsItemID=124 . SO, after much research I have pretty much decided I am going to store ALL of these files in the database, as a BLOB or LONGBLOB, but there are still many considerations before I do this. I know that storing them in the database is a viable option, however there are a number of methods of storing them. I also know storing them is one thing; correlating and accessing them in a manageable way is another thing entirely. The article provided at this link: dreamwerx.net/site/article01 describes a way of splitting the uploaded binary files into 64kb chunks and storing each chunk with the FileID, and then streaming the actual binary file to the client using headers. This is a really cool idea since it alleviates preassure on the servers memory; instead of loading an entire 100mb file into the RAM and then sending it to the client, it is doing it 64kb at a time. I have tried this (and updated his scripts) and this is totally successful, in a very small frame of testing. So if you are in agreeance that this method is a viable, stable and robust long-term option to store moderately large files (1kb to couple hundred megs), and large quantities of these files, let me know what other considerations or ideas you have. Also, I am considering getting a current "File Management" PHP script that gives an interface for managing files stored in the File System and converting it to manage files stored in the database. If there is already any software out there that does this, please let me know. I guess there are many questions I could ask, and all the information is up there ^^ so please, discuss all aspects of this and we can pass ideas back and forth and teach each other. Cheers, Quantico773

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  • Webcam api error when accessed from ASP.NET Server-side code

    - by Eyla
    I'm tring to use webcam api with asp.net and C#. I included all the library and references I needed for that. the original code I'm use was for windows application and I'm trying to convert it to asp.net web application. I have start capturing button when I click it, it should start capturing but it gives me an error. the error at this line: hHwnd = capCreateCaptureWindowA(iDevice.ToString(), (WS_VISIBLE | WS_CHILD), 0, 0, 640, 480, picCapture.Handle.ToInt32(), 0); and the error message is: Error 1 'System.Web.UI.WebControls.Image' does not contain a definition for 'Handle' and no extension method 'Handle' accepting a first argument of type 'System.Web.UI.WebControls.Image' could be found (are you missing a using directive or an assembly reference?) C:\Users\Ali\Documents\Visual Studio 2008\Projects\Conference\Conference\Conference1.aspx.cs 63 117 Conference Please advice!! ................................................ here is the complete code ........................................... using System; using System.Collections; using System.Drawing; using System.ComponentModel; using System.Windows.Forms; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Runtime.InteropServices; using System.Drawing.Imaging; using System.Net; using System.Net.Sockets; using System.Threading; using System.IO; namespace Conference { public partial class Conference1 : System.Web.UI.Page { #region WebCam API const short WM_CAP = 1024; const int WM_CAP_DRIVER_CONNECT = WM_CAP + 10; const int WM_CAP_DRIVER_DISCONNECT = WM_CAP + 11; const int WM_CAP_EDIT_COPY = WM_CAP + 30; const int WM_CAP_SET_PREVIEW = WM_CAP + 50; const int WM_CAP_SET_PREVIEWRATE = WM_CAP + 52; const int WM_CAP_SET_SCALE = WM_CAP + 53; const int WS_CHILD = 1073741824; const int WS_VISIBLE = 268435456; const short SWP_NOMOVE = 2; const short SWP_NOSIZE = 1; const short SWP_NOZORDER = 4; const short HWND_BOTTOM = 1; int iDevice = 0; int hHwnd; [System.Runtime.InteropServices.DllImport("user32", EntryPoint = "SendMessageA")] static extern int SendMessage(int hwnd, int wMsg, int wParam, [MarshalAs(UnmanagedType.AsAny)] object lParam); [System.Runtime.InteropServices.DllImport("user32", EntryPoint = "SetWindowPos")] static extern int SetWindowPos(int hwnd, int hWndInsertAfter, int x, int y, int cx, int cy, int wFlags); [System.Runtime.InteropServices.DllImport("user32")] static extern bool DestroyWindow(int hndw); [System.Runtime.InteropServices.DllImport("avicap32.dll")] static extern int capCreateCaptureWindowA(string lpszWindowName, int dwStyle, int x, int y, int nWidth, short nHeight, int hWndParent, int nID); [System.Runtime.InteropServices.DllImport("avicap32.dll")] static extern bool capGetDriverDescriptionA(short wDriver, string lpszName, int cbName, string lpszVer, int cbVer); private void OpenPreviewWindow() { int iHeight = 320; int iWidth = 200; // // Open Preview window in picturebox // hHwnd = capCreateCaptureWindowA(iDevice.ToString(), (WS_VISIBLE | WS_CHILD), 0, 0, 640, 480, picCapture.Handle.ToInt32(), 0); // // Connect to device // if (SendMessage(hHwnd, WM_CAP_DRIVER_CONNECT, iDevice, 0) == 1) { // // Set the preview scale // SendMessage(hHwnd, WM_CAP_SET_SCALE, 1, 0); // // Set the preview rate in milliseconds // SendMessage(hHwnd, WM_CAP_SET_PREVIEWRATE, 66, 0); // // Start previewing the image from the camera // SendMessage(hHwnd, WM_CAP_SET_PREVIEW, 1, 0); // // Resize window to fit in picturebox // SetWindowPos(hHwnd, HWND_BOTTOM, 0, 0, iWidth, iHeight, (SWP_NOMOVE | SWP_NOZORDER)); } else { // // Error connecting to device close window // DestroyWindow(hHwnd); } } private void ClosePreviewWindow() { // // Disconnect from device // SendMessage(hHwnd, WM_CAP_DRIVER_DISCONNECT, iDevice, 0); // // close window // DestroyWindow(hHwnd); } #endregion protected void Page_Load(object sender, EventArgs e) { } protected void btnStart_Click(object sender, EventArgs e) { int iDevice = int.Parse(device_number_textBox.Text); OpenPreviewWindow(); } } }

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  • Asp.Net Login control (Visual Web Dev)

    - by craig
    This is the code when you take the Login control from the toolbox. <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <asp:Login ID="Login1" runat="server" onauthenticate="Login1_Authenticate" BackColor="#F7F7DE" BorderColor="#CCCC99" BorderStyle="Solid" BorderWidth="1px" Font-Names="Verdana" Font-Size="10pt"> <LayoutTemplate> <table border="0" cellpadding="1" cellspacing="0" style="border-collapse:collapse;"> <tr> <td> <table border="0" cellpadding="0"> <tr> <td align="center" colspan="2"> Log In</td> </tr> <tr> <td align="right"> <asp:Label ID="UserNameLabel" runat="server" AssociatedControlID="UserName">User Name:</asp:Label> </td> <td> <asp:TextBox ID="UserName" runat="server" ></asp:TextBox> <asp:RequiredFieldValidator ID="UserNameRequired" runat="server" ControlToValidate="UserName" ErrorMessage="User Name is required." ToolTip="User Name is required." ValidationGroup="Login1">*</asp:RequiredFieldValidator> </td> </tr> <tr> <td align="right"> <asp:Label ID="PasswordLabel" runat="server" AssociatedControlID="Password">Password:</asp:Label> </td> <td> <asp:TextBox ID="Password" runat="server" TextMode="Password"></asp:TextBox> <asp:RequiredFieldValidator ID="PasswordRequired" runat="server" ControlToValidate="Password" ErrorMessage="Password is required." ToolTip="Password is required." ValidationGroup="Login1">*</asp:RequiredFieldValidator> </td> </tr> <tr> <td colspan="2"> <asp:CheckBox ID="RememberMe" runat="server" Text="Remember me next time." /> </td> </tr> <tr> <td align="center" colspan="2" style="color:Red;"> <asp:Literal ID="FailureText" runat="server" EnableViewState="False"></asp:Literal> </td> </tr> <tr> <td align="right" colspan="2"> <asp:Button ID="LoginButton" runat="server" CommandName="Login" Text="Log In" ValidationGroup="Login1" onclick="LoginButton_Click" /> </td> </tr> </table> </td> </tr> </table> </LayoutTemplate> <TitleTextStyle BackColor="#6B696B" Font-Bold="True" ForeColor="#FFFFFF" /> </asp:Login> </div> </form> </body> </html> Part of my aspx.cs protected void LoginButton_Click(object sender, EventArgs e) { String sUserName = UserName.Text; String sPassword = Password.Text; Error 1 The name 'UserName' does not exist in the current context Error 2 The name 'Password' does not exist in the current context Error 3 'ASP.default_aspx' does not contain a definition for 'Login1_Authenticate' and no extension method 'Login1_Authenticate' accepting a first argument of type 'ASP.default_aspx' could be found (are you missing a using directive or an assembly reference?) What am I doing wrong?

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  • Where is the virtual function call overhead?

    - by Semen Semenych
    Hello everybody, I'm trying to benchmark the difference between a function pointer call and a virtual function call. To do this, I have written two pieces of code, that do the same mathematical computation over an array. One variant uses an array of pointers to functions and calls those in a loop. The other variant uses an array of pointers to a base class and calls its virtual function, which is overloaded in the derived classes to do absolutely the same thing as the functions in the first variant. Then I print the time elapsed and use a simple shell script to run the benchmark many times and compute the average run time. Here is the code: #include <iostream> #include <cstdlib> #include <ctime> #include <cmath> using namespace std; long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p) { return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) - ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec); } void function_not( double *d ) { *d = sin(*d); } void function_and( double *d ) { *d = cos(*d); } void function_or( double *d ) { *d = tan(*d); } void function_xor( double *d ) { *d = sqrt(*d); } void ( * const function_table[4] )( double* ) = { &function_not, &function_and, &function_or, &function_xor }; int main(void) { srand(time(0)); void ( * index_array[100000] )( double * ); double array[100000]; for ( long int i = 0; i < 100000; ++i ) { index_array[i] = function_table[ rand() % 4 ]; array[i] = ( double )( rand() / 1000 ); } struct timespec start, end; clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start); for ( long int i = 0; i < 100000; ++i ) { index_array[i]( &array[i] ); } clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end); unsigned long long time_elapsed = timespecDiff(&end, &start); cout << time_elapsed / 1000000000.0 << endl; } and here is the virtual function variant: #include <iostream> #include <cstdlib> #include <ctime> #include <cmath> using namespace std; long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p) { return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) - ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec); } class A { public: virtual void calculate( double *i ) = 0; }; class A1 : public A { public: void calculate( double *i ) { *i = sin(*i); } }; class A2 : public A { public: void calculate( double *i ) { *i = cos(*i); } }; class A3 : public A { public: void calculate( double *i ) { *i = tan(*i); } }; class A4 : public A { public: void calculate( double *i ) { *i = sqrt(*i); } }; int main(void) { srand(time(0)); A *base[100000]; double array[100000]; for ( long int i = 0; i < 100000; ++i ) { array[i] = ( double )( rand() / 1000 ); switch ( rand() % 4 ) { case 0: base[i] = new A1(); break; case 1: base[i] = new A2(); break; case 2: base[i] = new A3(); break; case 3: base[i] = new A4(); break; } } struct timespec start, end; clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start); for ( int i = 0; i < 100000; ++i ) { base[i]->calculate( &array[i] ); } clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end); unsigned long long time_elapsed = timespecDiff(&end, &start); cout << time_elapsed / 1000000000.0 << endl; } My system is LInux, Fedora 13, gcc 4.4.2. The code is compiled it with g++ -O3. The first one is test1, the second is test2. Now I see this in console: [Ignat@localhost circuit_testing]$ ./test2 && ./test2 0.0153142 0.0153166 Well, more or less, I think. And then, this: [Ignat@localhost circuit_testing]$ ./test2 && ./test2 0.01531 0.0152476 Where are the 25% which should be visible? How can the first executable be even slower than the second one? I'm asking this because I'm doing a project which involves calling a lot of small functions in a row like this in order to compute the values of an array, and the code I've inherited does a very complex manipulation to avoid the virtual function call overhead. Now where is this famous call overhead?

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  • What add-in/workbench framework is the best .NET alternative to Eclipse RCP?

    - by Winston Fassett
    I'm looking for a plugin-based application framework that is comparable to the Eclipse Plugin Framework, which to my simple mind consists of: a core plugin management framework (Equinox / OSGI), which provides the ability to declare extension endpoints and then discover and load plugins that service those endpoints. (this is different than Dependency Injection, but admittedly the difference is subtle - configuration is highly de-centralized, there are versioning concerns, it might involve an online plugin repository, and most importantly to me, it should be easy for the user to add plugins without needing to know anything about the underlying architecture / config files) many layers of plugins that provide a basic workbench shell with concurrency support, commands, preference sheets, menus, toolbars, key bindings, etc. That is just scratching the surface of the RCP, which itself is meant to serve as the foundation of your application, which you build by writing / assembling even more plugins. Here's what I've gleaned from the internet in the past couple of days... As far as I can tell, there is nothing in the .NET world that remotely approaches the robustness and maturity of the Eclipse RCP for Java but there are several contenders that do either #1 or #2 pretty well. (I should also mention that I have not made a final decision on WinForms vs WPF, so I'm also trying to understand the level of UI coupling in any candidate framework. I'm also wondering about platform coupling and source code licensing) I must say that the open-source stuff is generally less-documented but easier to understand, while the MS stuff typically has more documentation but is less accessible, so that with many of the MS technologies, I'm left wondering what they actually do, in a practical sense. These are the libraries I have found: SharpDevelop The first thing I looked at was SharpDevelop, which does both #1 and also #2 in a basic way (no insult to SharpDevelop, which is admirable - I just mean more basic than Eclipse RCP). However, SharpDevelop is an application more than a framework, and there are basic assumptions and limitations there (i.e. being somewhat coupled to WinForms). Still, there are some articles on CodeProject explaining how to use it as the foundation for an application. System.Addins It appears that System.Addins is meant to provide a robust add-in loading framework, with some sophisticated options for loading assemblies with varying levels of trusts and even running the out of process. It appears to be primarily code-based, and pretty code-heavy, with lots of assemblies that serve to insulate against versioning issues., using Guidance Automation to generate a good deal of code. So far I haven't found many System.AddIns articles that illustrate how it could be used to build something like an Eclipse RCP, and many people seem to be wringing their hands about its complexity. Mono.Addins It appears that Mono.Addins was influenced by System.Addins, SharpDevelop, and MonoDevelop. It seems to provide the basics from System.Addins, with less sophisticated options for plugin loading, but more simplicity, with attribute-based registration, XML manifests, and the infrastructure for online plugin repositories. It has a pretty good FAQ and documentation, as well as a fairly robust set of examples that really help paint a picture of how to develop an architecture like that of SharpDevelop or Eclipse. The examples use GTK for UI, but the framework itself is not coupled to GTK. So it appears to do #1 (add-in loading) pretty well and points the way to #2 (workbench framework). It appears that Mono.Addins was derived from MonoDevelop, but I haven't actually looked at whether MonoDevelop provides a good core workbench framework. Managed Extensibility Framework This is what everyone's talking about at the moment, and it's slowly getting clearer what it does, but I'm still pretty fuzzy, even after reading several posts on SO. The official word is that it "can live side-by-side" with System.Addins. However, it doesn't reference it and it appears to reproduce some of its functionality. It seems to me, then, that it is a simpler, more accessible alternative to System.Addins. It appears to be more like Mono.Addins in that it provides attribute-based wiring. It provides "catalogs" that can be attribute-based or directory-based. It does not seem to provide any XML or manifest-based wiring. So far I haven't found much documentation and the examples seem to be kind of "magical" and more reminiscent of attribute-based DI, despite the clarifications that MEF is not a DI container. Its license just got opened up, but it does reference WindowsBase -- not sure if that means it's coupled to Windows. Acropolis I'm not sure what this is. Is it MEF, or something that is still coming? Composite Application Blocks There are WPF and Winforms Composite Application blocks that seem to provide much more of a workbench framework. I have very little experience with these but they appear to rely on Guidance Automation quite a bit are obviously coupled with the UI layers. There are a few examples of combining MEF with these application blocks. I've done the best I could to answer my own question here, but I'm really only scratching the surface, and I don't have experience with any of these frameworks. Hopefully some of you can add more detail about the frameworks you have experience with. It would be great if we could end up with some sort of comparison matrix.

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  • Printing an array in a method, from a different class?

    - by O.Lodhi
    Hello All, I'm a fairly inexperienced programmer, and i'm currently working on a Console Application project. It's basically a little 'mathematics game'; the application generates two random numbers, that have either been added, subtracted, multiplied or divided against each other randomly. The answer is shown on screen and the user has to pick from the menu which is the right mathematical operator, once the correct answer is picked the application then displays on screen how long it took for the user in milliseconds to input the correct answer. Now I want to save the times of the players in an array that can be called up later with all the scores. I need to include a method in this programme and I figured a method to save the times into an array would be suitable. I seem to have stumbled across a little problem though. I'm not quite sure what's wrong: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Mathgame { class Program { } class arrayclass { public static void saveInArray(int duration) { int[] TopTenScores = {000,1000,2000,3000,4000,5000,6000,7000,8000,9000}; if (duration < 1000) { duration = TopTenScores[000]; } else if ((duration >= 1000) && (duration <= 1999)) { duration = TopTenScores[1000]; } else if ((duration >= 2000) && (duration <= 2999)) { duration = TopTenScores[2000]; } else if ((duration >= 3000) && (duration <= 3999)) { duration = TopTenScores[3000]; } else if ((duration >= 4000) && (duration <= 4999)) { duration = TopTenScores[4000]; } else if ((duration >= 5000) && (duration <= 5999)) { duration = TopTenScores[5000]; } else if ((duration >= 6000) && (duration <= 6999)) { duration = TopTenScores[6000]; } else if ((duration >= 7000) && (duration <= 7999)) { duration = TopTenScores[7000]; } else if ((duration >= 8000) && (duration <= 8999)) { duration = TopTenScores[8000]; } else if ((duration >= 9000) && (duration <= 9999)) { duration = TopTenScores[9000]; } Console.WriteLine(TopTenScores); } static void Main(string[] args) { int intInput, num1, num2, incorrect, array1; float answer; string input; System.Random randNum = new System.Random(); Console.WriteLine("Welcome to the Maths game!"); Console.WriteLine("(Apologies for the glitchiness!)"); Console.WriteLine(); Console.WriteLine("Please choose from the following options:"); Console.WriteLine(); retry: Console.WriteLine("1 - Test your Maths against the clock!"); Console.WriteLine("2 - Exit the application."); Console.WriteLine("3 - Top scores"); Console.WriteLine(); input = Console.ReadLine(); intInput = int.Parse(input); if (intInput == 1) { goto start; } else if (intInput == 2) { goto fin; } else if (intInput == 3) { array1 = array1.saveInArray; goto retry; } Now, in the last 'else if' statement in the code, you can see my variable array1 trying to call the method, but no matter what I do I keep getting errors. This is the only error I have at the moment, but I have a feeling soon as I resolve that error, another will come up. For now i'm just determined to get past this error: 'int' does not contain a definition for 'saveInArray' and no extension method 'saveInArray' accepting a first argument of type 'int' could be found (are you missing a using directive or an assembly reference?). Any help would be kindly appreciated, apologies in advanced for my ugly written code! And thank you to any help that I receive! Regards, Omar.

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  • Graphics.MeasureCharacterRanges giving wrong size calculations in C#.Net?

    - by Owen Blacker
    I'm trying to render some text into a specific part of an image in a Web Forms app. The text will be user entered, so I want to vary the font size to make sure it fits within the bounding box. I have code that was doing this fine on my proof-of-concept implementation, but I'm now trying it against the assets from the designer, which are larger, and I'm getting some odd results. I'm running the size calculation as follows: StringFormat fmt = new StringFormat(); fmt.Alignment = StringAlignment.Center; fmt.LineAlignment = StringAlignment.Near; fmt.FormatFlags = StringFormatFlags.NoClip; fmt.Trimming = StringTrimming.None; int size = __startingSize; Font font = __fonts.GetFontBySize(size); while (GetStringBounds(text, font, fmt).IsLargerThan(__textBoundingBox)) { context.Trace.Write("MyHandler.ProcessRequest", "Decrementing font size to " + size + ", as size is " + GetStringBounds(text, font, fmt).Size() + " and limit is " + __textBoundingBox.Size()); size--; if (size < __minimumSize) { break; } font = __fonts.GetFontBySize(size); } context.Trace.Write("MyHandler.ProcessRequest", "Writing " + text + " in " + font.FontFamily.Name + " at " + font.SizeInPoints + "pt, size is " + GetStringBounds(text, font, fmt).Size() + " and limit is " + __textBoundingBox.Size()); I then use the following line to render the text onto an image I'm pulling from the filesystem: g.DrawString(text, font, __brush, __textBoundingBox, fmt); where: __fonts is a PrivateFontCollection, PrivateFontCollection.GetFontBySize is an extension method that returns a FontFamily RectangleF __textBoundingBox = new RectangleF(150, 110, 212, 64); int __minimumSize = 8; int __startingSize = 48; Brush __brush = Brushes.White; int size starts out at 48 and decrements within that loop Graphics g has SmoothingMode.AntiAlias and TextRenderingHint.AntiAlias set context is a System.Web.HttpContext (this is an excerpt from the ProcessRequest method of an IHttpHandler) The other methods are: private static RectangleF GetStringBounds(string text, Font font, StringFormat fmt) { CharacterRange[] range = { new CharacterRange(0, text.Length) }; StringFormat myFormat = fmt.Clone() as StringFormat; myFormat.SetMeasurableCharacterRanges(range); using (Graphics g = Graphics.FromImage(new Bitmap( (int) __textBoundingBox.Width - 1, (int) __textBoundingBox.Height - 1))) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; Region[] regions = g.MeasureCharacterRanges(text, font, __textBoundingBox, myFormat); return regions[0].GetBounds(g); } } public static string Size(this RectangleF rect) { return rect.Width + "×" + rect.Height; } public static bool IsLargerThan(this RectangleF a, RectangleF b) { return (a.Width > b.Width) || (a.Height > b.Height); } Now I have two problems. Firstly, the text sometimes insists on wrapping by inserting a line-break within a word, when it should just fail to fit and cause the while loop to decrement again. I can't see why it is that Graphics.MeasureCharacterRanges thinks that this fits within the box when it shouldn't be word-wrapping within a word. This behaviour is exhibited irrespective of the character set used (I get it in Latin alphabet words, as well as other parts of the Unicode range, like Cyrillic, Greek, Georgian and Armenian). Is there some setting I should be using to force Graphics.MeasureCharacterRanges only to be word-wrapping at whitespace characters (or hyphens)? This first problem is the same as post 2499067. Secondly, in scaling up to the new image and font size, Graphics.MeasureCharacterRanges is giving me heights that are wildly off. The RectangleF I am drawing within corresponds to a visually apparent area of the image, so I can easily see when the text is being decremented more than is necessary. Yet when I pass it some text, the GetBounds call is giving me a height that is almost double what it's actually taking. Using trial and error to set the __minimumSize to force an exit from the while loop, I can see that 24pt text fits within the bounding box, yet Graphics.MeasureCharacterRanges is reporting that the height of that text, once rendered to the image, is 122px (when the bounding box is 64px tall and it fits within that box). Indeed, without forcing the matter, the while loop iterates to 18pt, at which point Graphics.MeasureCharacterRanges returns a value that fits. The trace log excerpt is as follows: Decrementing font size to 24, as size is 193×122 and limit is 212×64 Decrementing font size to 23, as size is 191×117 and limit is 212×64 Decrementing font size to 22, as size is 200×75 and limit is 212×64 Decrementing font size to 21, as size is 192×71 and limit is 212×64 Decrementing font size to 20, as size is 198×68 and limit is 212×64 Decrementing font size to 19, as size is 185×65 and limit is 212×64 Writing VENNEGOOR of HESSELINK in DIN-Black at 18pt, size is 178×61 and limit is 212×64 So why is Graphics.MeasureCharacterRanges giving me a wrong result? I could understand it being, say, the line height of the font if the loop stopped around 21pt (which would visually fit, if I screenshot the results and measure it in Paint.Net), but it's going far further than it should be doing because, frankly, it's returning the wrong damn results. Any and all help gratefully received. Thanks!

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  • Need help debugging a PHP 5 SOAP hello world application

    - by WarDoGG
    I've been trying to get PHP 5 SOAP extension to work after reading every tutorial there is on the web, but to no avail. This has been very frustrating and i would really appreciate it if someone could point out where i am going wrong and why. Thanks for your help in advance, and any more details needed i'll oblige. The WSDL is as follows : <?xml version="1.0" encoding="utf-8"?> <wsdl:definitions name="test" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:tm="http://microsoft.com/wsdl/mime/textMatching/" xmlns:soapenc="http://schemas.xmlsoap.org/soap/encoding/" xmlns:mime="http://schemas.xmlsoap.org/wsdl/mime/" xmlns:tns="http://tempuri.org/" xmlns:s1="http://microsoft.com/wsdl/types/" xmlns:s="http://www.w3.org/2001/XMLSchema" xmlns:soap12="http://schemas.xmlsoap.org/wsdl/soap12/" xmlns:http="http://schemas.xmlsoap.org/wsdl/http/" targetNamespace="http://tempuri.org/" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/"> <wsdl:types> <s:schema elementFormDefault="qualified" targetNamespace="http://tempuri.org/"> <s:import namespace="http://microsoft.com/wsdl/types/" /> <s:element name="getUser"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="username" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="password" type="s:string" /> </s:sequence> </s:complexType> </s:element> <s:element name="getUserResponse"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="getUserResult" type="tns:bookUser" /> </s:sequence> </s:complexType> </s:element> <s:complexType name="bookUser"> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="ID" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="GUID" type="s1:guid" /> <s:element minOccurs="0" maxOccurs="1" name="login" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="pass" type="s:string" /> </s:sequence> </s:complexType> </s:schema> </wsdl:types> <wsdl:message name="getUserSoapIn"> <wsdl:part name="parameters" element="tns:getUser" /> </wsdl:message> <wsdl:message name="getUserSoapOut"> <wsdl:part name="parameters" element="tns:getUserResponse" /> </wsdl:message> <wsdl:portType name="test"> <wsdl:operation name="getUser"> <wsdl:input message="tns:getUserSoapIn" /> <wsdl:output message="tns:getUserSoapOut" /> </wsdl:operation> </wsdl:portType> <wsdl:binding name="testBinding" type="tns:test"> <soap:binding style="document" transport="http://schemas.xmlsoap.org/soap/http" /> <wsdl:operation name="getUser"> <soap:operation soapAction="http://tempuri.org/getUser" /> <wsdl:input> <soap:body use="literal" /> </wsdl:input> <wsdl:output> <soap:body use="literal" /> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:service name="testService"> <wsdl:port name="testPort" binding="tns:testBinding"> <soap:address location="http://127.0.0.1/index.php" /> </wsdl:port> </wsdl:service> </wsdl:definitions> The code for the server : <?php function getUser($param) { return array( 'bookUser'=>array ( 'ID'=>1, 'GUID'=>2, 'login'=>$param->username, 'pass'=>$param->password ) ); } ini_set("soap.wsdl_cache_enabled", "0"); // disabling WSDL cache $server = new SoapServer("http://127.0.0.1/1.wsdl"); $server->addFunction("getUser"); $server->handle(); ?> and the code for the client : $client = new SoapClient("http://127.0.0.1/index.php?wsdl", array('exceptions' => 0)); try { $arr_data = array ( array ( 'username'=>'xyz', 'password'=>'abc' ) ); print_r($client->__soapCall("getUser",$arr_data)); } catch (SoapFault $result) { print_r($result); }

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  • Rename image file on upload php

    - by blasteralfred
    Hi, I have a form which uploads and re sizes image. The html file file submits data to a php file. The script is as follows; Index.html <form action="resizer.php" method="post" enctype="multipart/form-data"> Image: <input type="file" name="file" /> <input type="submit" name="submit" value="upload" /> </form> Resizer.php <?php require_once('imageresizer.class.php'); $imagename = "myimagename"; //Path To Upload Directory $dirpath = "uploaded/"; //MAX WIDTH AND HEIGHT OF IMAGE $max_height = 100; $max_width = 100; //Create Image Control Object - Parameters(file name, file tmp name, file type, directory path) $resizer = new ImageResizer($_FILES['file']['name'],$_FILES['file']['tmp_name'],$dirpath); //RESIZE IMAGE - Parameteres(max height, max width) $resizer->resizeImage($max_height,$max_width); //Display Image $resizer->showResizedImage(); ?> imageresizer.class.php <?php class ImageResizer{ public $file_name; public $tmp_name; public $dir_path; //Set variables public function __construct($file_name,$tmp_name,$dir_path){ $this->file_name = $file_name; $this->tmp_name = $tmp_name; $this->dir_path = $dir_path; $this->getImageInfo(); $this->moveImage(); } //Move the uploaded image to the new directory and rename public function moveImage(){ if(!is_dir($this->dir_path)){ mkdir($this->dir_path,0777,true); } if(move_uploaded_file($this->tmp_name,$this->dir_path.'_'.$this->file_name)){ $this->setFileName($this->dir_path.'_'.$this->file_name); } } //Define the new filename public function setFileName($file_name){ $this->file_name = $file_name; return $this->file_name; } //Resize the image function with new max height and width public function resizeImage($max_height,$max_width){ $this->max_height = $max_height; $this->max_width = $max_width; if($this->height > $this->width){ $ratio = $this->height / $this->max_height; $new_height = $this->max_height; $new_width = ($this->width / $ratio); } elseif($this->height < $this->width){ $ratio = ($this->width / $this->max_width); $new_width = $this->max_width; $new_height = ($this->height / $ratio); } else{ $new_width = $this->max_width; $new_height = $this->max_height; } $thumb = imagecreatetruecolor($new_width, $new_height); switch($this->file_type){ case 1: $image = imagecreatefromgif($this->file_name); break; case 2: $image = imagecreatefromjpeg($this->file_name); break; case 3: $image = imagecreatefrompng($this->file_name); break; case 4: $image = imagecreatefromwbmp($this->file_name); } imagecopyresampled($thumb, $image, 0, 0, 0, 0, $new_width, $new_height, $this->width, $this->height); switch($this->file_type){ case 1: imagegif($thumb,$this->file_name); break; case 2: imagejpeg($thumb,$this->file_name,100); break; case 3: imagepng($thumb,$this->file_name,0); break; case 4: imagewbmp($thumb,$this->file_name); } imagedestroy($image); imagedestroy($thumb); } public function getImageInfo(){ list($width, $height, $type) = getimagesize($this->tmp_name); $this->width = $width; $this->height = $height; $this->file_type = $type; } public function showResizedImage(){ echo "<img src='".$this->file_name." />"; } public function onSuccess(){ header("location: index.php"); } } ?> Everything is working well. The image will be uploaded in it's original filename and extension with a "_" prefix. But i want to rename the image to "myimagename" on upload, which is a variable in "Resizer.php". How can i make this possible?? Thanks in advance :) blasteralfred

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  • improving conversions to binary and back in C#

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • What does Ruby have that Python doesn't, and vice versa?

    - by Lennart Regebro
    There is a lot of discussions of Python vs Ruby, and I all find them completely unhelpful, because they all turn around why feature X sucks in language Y, or that claim language Y doesn't have X, although in fact it does. I also know exactly why I prefer Python, but that's also subjective, and wouldn't help anybody choosing, as they might not have the same tastes in development as I do. It would therefore be interesting to list the differences, objectively. So no "Python's lambdas sucks". Instead explain what Ruby's lambdas can do that Python's can't. No subjectivity. Example code is good! Don't have several differences in one answer, please. And vote up the ones you know are correct, and down those you know are incorrect (or are subjective). Also, differences in syntax is not interesting. We know Python does with indentation what Ruby does with brackets and ends, and that @ is called self in Python. UPDATE: This is now a community wiki, so we can add the big differences here. Ruby has a class reference in the class body In Ruby you have a reference to the class (self) already in the class body. In Python you don't have a reference to the class until after the class construction is finished. An example: class Kaka puts self end self in this case is the class, and this code would print out "Kaka". There is no way to print out the class name or in other ways access the class from the class definition body in Python. All classes are mutable in Ruby This lets you develop extensions to core classes. Here's an example of a rails extension: class String def starts_with?(other) head = self[0, other.length] head == other end end Ruby has Perl-like scripting features Ruby has first class regexps, $-variables, the awk/perl line by line input loop and other features that make it more suited to writing small shell scripts that munge text files or act as glue code for other programs. Ruby has first class continuations Thanks to the callcc statement. In Python you can create continuations by various techniques, but there is no support built in to the language. Ruby has blocks With the "do" statement you can create a multi-line anonymous function in Ruby, which will be passed in as an argument into the method in front of do, and called from there. In Python you would instead do this either by passing a method or with generators. Ruby: amethod { |here| many=lines+of+code goes(here) } Python: def function(here): many=lines+of+code goes(here) amethod(function) Interestingly, the convenience statement in Ruby for calling a block is called "yield", which in Python will create a generator. Ruby: def themethod yield 5 end themethod do |foo| puts foo end Python: def themethod(): yield 5 for foo in themethod: print foo Although the principles are different, the result is strikingly similar. Python has built-in generators (which are used like Ruby blocks, as noted above) Python has support for generators in the language. In Ruby you could use the generator module that uses continuations to create a generator from a block. Or, you could just use a block/proc/lambda! Moreover, in Ruby 1.9 Fibers are, and can be used as, generators. docs.python.org has this generator example: def reverse(data): for index in range(len(data)-1, -1, -1): yield data[index] Contrast this with the above block examples. Python has flexible name space handling In Ruby, when you import a file with require, all the things defined in that file will end up in your global namespace. This causes namespace pollution. The solution to that is Rubys modules. But if you create a namespace with a module, then you have to use that namespace to access the contained classes. In Python, the file is a module, and you can import its contained names with from themodule import *, thereby polluting the namespace if you want. But you can also import just selected names with from themodule import aname, another or you can simply import themodule and then access the names with themodule.aname. If you want more levels in your namespace you can have packages, which are directories with modules and an __init__.py file. Python has docstrings Docstrings are strings that are attached to modules, functions and methods and can be introspected at runtime. This helps for creating such things as the help command and automatic documentation. def frobnicate(bar): """frobnicate takes a bar and frobnicates it >>> bar = Bar() >>> bar.is_frobnicated() False >>> frobnicate(bar) >>> bar.is_frobnicated() True """ Python has more libraries Python has a vast amount of available modules and bindings for libraries. Python has multiple inheritance Ruby does not ("on purpose" -- see Ruby's website, see here how it's done in Ruby). It does reuse the module concept as a sort of abstract classes. Python has list/dict comprehensions Python: res = [x*x for x in range(1, 10)] Ruby: res = (0..9).map { |x| x * x } Python: >>> (x*x for x in range(10)) <generator object <genexpr> at 0xb7c1ccd4> >>> list(_) [0, 1, 4, 9, 16, 25, 36, 49, 64, 81] Ruby: p = proc { |x| x * x } (0..9).map(&p) Python: >>> {x:str(y*y) for x,y in {1:2, 3:4}.items()} {1: '4', 3: '16'} Ruby: >> Hash[{1=>2, 3=>4}.map{|x,y| [x,(y*y).to_s]}] => {1=>"4", 3=>"16"} Python has decorators Things similar to decorators can be created in Ruby, and it can also be argued that they aren't as necessary as in Python.

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  • C# Reading and Writing a Char[] to and from a Byte[] - Updated with Solution

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank Solution Here's my solution should anyone want it. If you have a better way of doing then let me know please. First I created a new class for the array: public class CharArrayList : ArrayList { char[] arr; private byte[] blob; private int length = 0; private int position = 0; public CharArrayList( byte[] blob, int position, int length ) { this.blob = blob; this.length = length; this.position = position; PopulateInternalArray(); SetArray(); } private void PopulateInternalArray() { arr = blob.ToCharArray( position, length ); } private void SetArray() { foreach ( char c in arr ) { this.Add( c ); } } private void UpdateInternalArray() { this.Clear(); SetArray(); } public char this[int i] { get { return arr[i]; } set { arr[i] = value; UpdateInternalArray(); } } } Then I created a couple of extension methods to help with converting to a byte[] public static byte[] ToByteArray( this CharArrayList c ) { byte[] b = new byte[c.Count]; for ( int i = 0; i < c.Count; i++ ) { b[i] = Convert.ToChar( c[i] ).ToByte(); } return b; } public static byte[] ToByteArray( this CharArrayList c, byte[] blob, int position, int length ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, position, length ); return b; } So to read and write to the object: private CharArrayList _usercaplass; public CharArrayList usercaplas { get { if ( _usercaplass == null ) _usercaplass = new CharArrayList( _tariffBlob, 2035, 100 ); return _usercaplass; } set { _usercaplass = value; _usercaplass.ToByteArray( _tariffBlob, 2035, 100 ); } } As mentioned before its not an ideal solutions as I have to have private variables and extra code in the setter but I couldnt see a way around it.

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  • When building a web Application project, TFS 2008 Builds two spearate projects in the _PublishedFold

    - by Steve Johnson
    Hi all, I am trying to a perform build automation on one of web application projects built using VS 2008. The _PublishedWebSites contains two folders: Web and Deploy. I just want the TFS 2008 to generate only the Deploy Folder and Not the Web Folder. Here is my TFSBuild.proj File <Project ToolsVersion="3.5" DefaultTargets="Compile" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\Microsoft\VisualStudio\TeamBuild\Microsoft.TeamFoundation.Build.targets" /> <Import Project="$(MSBuildExtensionsPath)\Microsoft\WebDeployment\v9.0\Microsoft.WebDeployment.targets" /> <ItemGroup> <SolutionToBuild Include="$(BuildProjectFolderPath)/../../Development/Main/MySoftware.sln"> <Targets></Targets> <Properties></Properties> </SolutionToBuild> </ItemGroup> <ItemGroup> <ConfigurationToBuild Include="Release|AnyCPU"> <FlavorToBuild>Release</FlavorToBuild> <PlatformToBuild>Any CPU</PlatformToBuild> </ConfigurationToBuild> </ItemGroup> <!--<ItemGroup> <SolutionToBuild Include="$(BuildProjectFolderPath)/../../Development/Main/MySoftware.sln"> <Targets></Targets> <Properties></Properties> </SolutionToBuild> </ItemGroup> <ItemGroup> <ConfigurationToBuild Include="Release|x64"> <FlavorToBuild>Release</FlavorToBuild> <PlatformToBuild>x64</PlatformToBuild> </ConfigurationToBuild> </ItemGroup>--> <ItemGroup> <AdditionalReferencePath Include="C:\3PR" /> </ItemGroup> <Target Name="GetCopyToOutputDirectoryItems" Outputs="@(AllItemsFullPathWithTargetPath)" DependsOnTargets="AssignTargetPaths;_SplitProjectReferencesByFileExistence"> <!-- Get items from child projects first. --> <MSBuild Projects="@(_MSBuildProjectReferenceExistent)" Targets="GetCopyToOutputDirectoryItems" Properties="%(_MSBuildProjectReferenceExistent.SetConfiguration); %(_MSBuildProjectReferenceExistent.SetPlatform)" Condition="'@(_MSBuildProjectReferenceExistent)'!=''"> <Output TaskParameter="TargetOutputs" ItemName="_AllChildProjectItemsWithTargetPathNotFiltered"/> </MSBuild> <!-- Remove duplicates. --> <RemoveDuplicates Inputs="@(_AllChildProjectItemsWithTargetPathNotFiltered)"> <Output TaskParameter="Filtered" ItemName="_AllChildProjectItemsWithTargetPath"/> </RemoveDuplicates> <!-- Target outputs must be full paths because they will be consumed by a different project. --> <CreateItem Include="@(_AllChildProjectItemsWithTargetPath->'%(FullPath)')" Exclude= "$(BuildProjectFolderPath)/../../Development/Main/Web/Bin*.pdb; *.refresh; *.vshost.exe; *.manifest; *.compiled; $(BuildProjectFolderPath)/../../Development/Main/Web/Auth/MySoftware.dll; $(BuildProjectFolderPath)/../../Development/Main/Web/BinApp_Web_*.dll;" Condition="'%(_AllChildProjectItemsWithTargetPath.CopyToOutputDirectory)'=='Always' or '%(_AllChildProjectItemsWithTargetPath.CopyToOutputDirectory)'=='PreserveNewest'" > <Output TaskParameter="Include" ItemName="AllItemsFullPathWithTargetPath"/> <Output TaskParameter="Include" ItemName="_SourceItemsToCopyToOutputDirectoryAlways" Condition="'%(_AllChildProjectItemsWithTargetPath.CopyToOutputDirectory)'=='Always'"/> <Output TaskParameter="Include" ItemName="_SourceItemsToCopyToOutputDirectory" Condition="'%(_AllChildProjectItemsWithTargetPath.CopyToOutputDirectory)'=='PreserveNewest'"/> </CreateItem> </Target> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.WebDeployment.targets. <Target Name="BeforeBuild"> </Target> <Target Name="BeforeMerge"> </Target> <Target Name="AfterMerge"> </Target> <Target Name="AfterBuild"> </Target> --> </Project> I want to build everything that the builtin Deploy project is doing for me. But i dont want the generated Web Project as it conatains App_Web_xxxx.dll assemblies instead of a single compiled assembly. Please help. Thanks

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  • Extended with advice: Moving block wont work in Javascript

    - by Mack
    Hello Note: this is an extension of a question I just asked, i have made the edits & taken the advice but still no luck I am trying to make a webpage where when you click a link, the link moves diagonally every 100 milliseconds. So I have my Javascript, but right now when I click the link nothing happens. I have run my code through JSLint (therefore changed comaprisions to === not ==, thats weird in JS?). I get this error from JSLink though: Error: Implied global: self 15,38, document 31 What do you think I am doing wrong? <script LANGUAGE="JavaScript" type = "text/javascript"> <!-- var block = null; var clockStep = null; var index = 0; var maxIndex = 6; var x = 0; var y = 0; var timerInterval = 100; // milliseconds var xPos = null; var yPos = null; function moveBlock() { if ( index < 0 || index >= maxIndex || block === null || clockStep === null ) { self.clearInterval( clockStep ); return; } block.style.left = xPos[index] + "px"; block.style.top = yPos[index] + "px"; index++; } function onBlockClick( blockID ) { if ( clockStep !== null ) { return; } block = document.getElementById( blockID ); index = 0; x = number(block.style.left); // parseInt( block.style.left, 10 ); y = number(block.style.top); // parseInt( block.style.top, 10 ); xPos = new Array( x+10, x+20, x+30, x+40, x+50, x+60 ); yPos = new Array( y-10, y-20, y-30, y-40, y-50, y-60 ); clockStep = self.SetInterval( moveBlock(), timerInterval ); } --> </script> <style type="text/css" media="all"> <!-- @import url("styles.css"); #blockMenu { z-index: 0; width: 650px; height: 600px; background-color: blue; padding: 0; } #block1 { z-index: 30; position: relative; top: 10px; left: 10px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block2 { z-index: 30; position: relative; top: 50px; left: 220px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block3 { z-index: 30; position: relative; top: 50px; left: 440px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block4 { z-index: 30; position: relative; top: 0px; left: 600px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block1 a { display: block; width: 100%; height: 100%; } #block2 a { display: block; width: 100%; height: 100%; } #block3 a { display: block; width: 100%; height: 100%; } #block4 a { display: block; width: 100%; height: 100%; } #block1 a:hover { background-color: green; } #block2 a:hover { background-color: green; } #block3 a:hover { background-color: green; } #block4 a:hover { background-color: green; } #block1 a:active { background-color: yellow; } #block2 a:active { background-color: yellow; } #block3 a:active { background-color: yellow; } #block4 a:active { background-color: yellow; } --> </style>

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  • What's wrong with Bundler working with RubyGems to push a Git repo to Heroku?

    - by stanigator
    I've made sure that all the files are in the root of the repository as recommended in this discussion. However, as I follow the instructions in this section of the book, I can't get through the section without the problems. What do you think is happening with my system that's causing the error? I have no clue at the moment of what the problem means despite reading the following in the log. Thanks in advance for your help! stanley@ubuntu:~/rails_sample/first_app$ git push heroku master Warning: Permanently added the RSA host key for IP address '50.19.85.156' to the list of known hosts. Counting objects: 96, done. Compressing objects: 100% (79/79), done. Writing objects: 100% (96/96), 28.81 KiB, done. Total 96 (delta 22), reused 0 (delta 0) -----> Heroku receiving push -----> Ruby/Rails app detected -----> Installing dependencies using Bundler version 1.2.0.pre Running: bundle install --without development:test --path vendor/bundle --binstubs bin/ --deployment Fetching gem metadata from https://rubygems.org/....... Installing rake (0.9.2.2) Installing i18n (0.6.0) Installing multi_json (1.3.5) Installing activesupport (3.2.3) Installing builder (3.0.0) Installing activemodel (3.2.3) Installing erubis (2.7.0) Installing journey (1.0.3) Installing rack (1.4.1) Installing rack-cache (1.2) Installing rack-test (0.6.1) Installing hike (1.2.1) Installing tilt (1.3.3) Installing sprockets (2.1.3) Installing actionpack (3.2.3) Installing mime-types (1.18) Installing polyglot (0.3.3) Installing treetop (1.4.10) Installing mail (2.4.4) Installing actionmailer (3.2.3) Installing arel (3.0.2) Installing tzinfo (0.3.33) Installing activerecord (3.2.3) Installing activeresource (3.2.3) Installing coffee-script-source (1.3.3) Installing execjs (1.3.2) Installing coffee-script (2.2.0) Installing rack-ssl (1.3.2) Installing json (1.7.3) with native extensions Installing rdoc (3.12) Installing thor (0.14.6) Installing railties (3.2.3) Installing coffee-rails (3.2.2) Installing jquery-rails (2.0.2) Using bundler (1.2.0.pre) Installing rails (3.2.3) Installing sass (3.1.18) Installing sass-rails (3.2.5) Installing sqlite3 (1.3.6) with native extensions Gem::Installer::ExtensionBuildError: ERROR: Failed to build gem native extension. /usr/local/bin/ruby extconf.rb checking for sqlite3.h... no sqlite3.h is missing. Try 'port install sqlite3 +universal' or 'yum install sqlite-devel' and check your shared library search path (the location where your sqlite3 shared library is located). *** extconf.rb failed *** Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Provided configuration options: --with-opt-dir --without-opt-dir --with-opt-include --without-opt-include=${opt-dir}/include --with-opt-lib --without-opt-lib=${opt-dir}/lib --with-make-prog --without-make-prog --srcdir=. --curdir --ruby=/usr/local/bin/ruby --with-sqlite3-dir --without-sqlite3-dir --with-sqlite3-include --without-sqlite3-include=${sqlite3-dir}/include --with-sqlite3-lib --without-sqlite3-lib=${sqlite3-dir}/lib --enable-local --disable-local Gem files will remain installed in /tmp/build_3tplrxvj7qa81/vendor/bundle/ruby/1.9.1/gems/sqlite3-1.3.6 for inspection. Results logged to /tmp/build_3tplrxvj7qa81/vendor/bundle/ruby/1.9.1/gems/sqlite3-1.3.6/ext/sqlite3/gem_make.out An error occurred while installing sqlite3 (1.3.6), and Bundler cannot continue. Make sure that `gem install sqlite3 -v '1.3.6'` succeeds before bundling. ! ! Failed to install gems via Bundler. ! ! Heroku push rejected, failed to compile Ruby/rails app To [email protected]:growing-mountain-2788.git ! [remote rejected] master -> master (pre-receive hook declined) error: failed to push some refs to '[email protected]:growing-mountain-2788.git' ------Gemfile------------------------ As requested, here's the auto-generated gemfile: source 'https://rubygems.org' gem 'rails', '3.2.3' # Bundle edge Rails instead: # gem 'rails', :git => 'git://github.com/rails/rails.git' gem 'sqlite3' gem 'json' # Gems used only for assets and not required # in production environments by default. group :assets do gem 'sass-rails', '~> 3.2.3' gem 'coffee-rails', '~> 3.2.1' # See https://github.com/sstephenson/execjs#readme for more supported runtimes # gem 'therubyracer', :platform => :ruby gem 'uglifier', '>= 1.0.3' end gem 'jquery-rails' # To use ActiveModel has_secure_password # gem 'bcrypt-ruby', '~> 3.0.0' # To use Jbuilder templates for JSON # gem 'jbuilder' # Use unicorn as the app server # gem 'unicorn' # Deploy with Capistrano # gem 'capistrano' # To use debugger # gem 'ruby-debug'

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  • How do i call bash script function using exec function by passing parameter in php?

    - by Stan
    I have created a bash script that install magento in a cpanel. but i have a problem regarding the exec function. $function_path = Mage::getBaseDir()."/media/installer/function.sh"; exec("$function_path $db_host $db_name $db_user $db_pass $url $ad_user $ad_pass $ad_email"); This the bash shell script function.sh #!/bin/bash magento_detail $dbhost $dbname $dbuser $dbpass $url $admin_username $admin_password $admin_email function magento_detail() { stty erase '^?' echo "To install Magento, you will need a blank database ready with a user assigned to it." echo -n "Do you have all of your database information" dbinfo = "y" echo $dbinfo if [ "$dbinfo" -eq 'y' ] then echo "Database Host (usually localhost) : $dbhost " echo "Database Name : $dbname " echo "Database User : $dbuser " echo "Database Password : $dbpass " echo "Store Url : $url " echo "Admin Username : $admin_username " echo "Admin Password : $admin_password " echo "Admin Email Address : $admin_email " echo -n "Include Sample Data? (y/n) " echo sample = "y" if [ "$sample" -eq "y" ]; then echo echo "Now installing Magento with sample data..." echo echo "Downloading packages..." echo wget http://www.magentocommerce.com/downloads/assets/1.5.1.0/magento-1.5.1.0.tar.gz wget http://www.magentocommerce.com/downloads/assets/1.2.0/magento-sample-data-1.2.0.tar.gz echo echo "Extracting data..." echo tar -zxvf magento-1.5.1.0.tar.gz tar -zxvf magento-sample-data-1.2.0.tar.gz echo echo "Moving files..." echo mv magento-sample-data-1.2.0/media/* magento/media/ mv magento-sample-data-1.2.0/magento_sample_data_for_1.2.0.sql magento/data.sql mv magento/index.php magento/.htaccess ./$test1 echo echo "Setting permissions..." echo chmod o+w var var/.htaccess app/etc chmod -R o+w media echo echo "Importing sample products..." echo mysql -h $dbhost -u $dbuser -p$dbpass $dbname < data.sql echo echo "Initializing PEAR registry..." echo chmod 550 mage ./mage mage-setup . echo echo "Downloading packages..." echo echo echo "Cleaning up files..." echo rm -rf downloader/pearlib/cache/* downloader/pearlib/download/* rm -rf magento/ magento-sample-data-1.2.0/ rm -rf magento-1.5.1.0.tar.gz magento-sample-data-1.2.0.tar.gz data.sql rm -rf index.php.sample .htaccess.sample php.ini.sample LICENSE.txt STATUS.txt data.sql echo echo "Installing Magento..." echo php -f install.php --license_agreement_accepted "yes" --locale "en_US" --timezone "America/Los_Angeles" --default_currency "USD" --db_host "$dbhost" --db_name "$dbname" --db_user "$dbuser" --db_pass "$dbpass" --url "$url" --use_rewrites "yes" --use_secure "no" --secure_base_url "" --use_secure_admin "no" --admin_email "$admin_email" --admin_username "$admin_username" --admin_password "$admin_password" echo echo "Finished installing Magento" echo exit else echo "Now installing Magento without sample data..." echo echo "Downloading packages..." echo wget http://www.magentocommerce.com/downloads/assets/1.5.1.0/magento-1.5.1.0.tar.gz echo echo "Extracting data..." echo tar -zxvf magento-1.5.1.0.tar.gz echo echo "Moving files..." echo mv magento/* magento/.htaccess . echo echo "Setting permissions..." echo chmod o+w var var/.htaccess app/etc chmod -R o+w media echo echo "Initializing PEAR registry..." echo chmod 550 mage ./mage mage-setup . echo echo "Downloading packages..." echo echo echo "Cleaning up files..." echo rm -rf downloader/pearlib/cache/* downloader/pearlib/download/* rm -rf magento/ magento-1.5.1.0.tar.gz rm -rf index.php.sample .htaccess.sample php.ini.sample LICENSE.txt STATUS.txt echo echo "Installing Magento..." echo php -f install.php --license_agreement_accepted "yes" --locale "en_US" --timezone "America/Los_Angeles" --default_currency "USD" --db_host "$dbhost" --db_name "$dbname" --db_user "$dbuser" --db_pass "$dbpass" --url "$url" --use_rewrites "yes" --use_secure "no" --secure_base_url "" --use_secure_admin "no" --admin_email "$admin_email" --admin_username "$admin_username" --admin_password "$admin_password" echo echo "Finished installing Magento else part" exit fi else echo "Please setup a database first. Don't forget to assign a database user!" exit fi }` when i run this exec command,at that time it calls bash script function magento_installer() which contains arguments $db_host $db_name $db_user $db_pass $url $ad_user $ad_pass $ad_email. above arguments i'll pass in exec command to call magento_installer() function of bash script. so, is it right way of calling a bash script function? It directly goes to the last step of if condition and prints "Please setup a database first. Don't forget to assign a database user!". It cant enter it in if condition and directly goes to else condition. so please help me?

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  • When building a web application project, TFS 2008 builds two separate projects in _PublishedFolder.

    - by Steve Johnson
    I am trying to perform build automation on one of my web application projects built using VS 2008. The _PublishedWebSites contains two folders: Web and Deploy. I want TFS 2008 to generate only the deploy folder and not the web folder. Here is my TFSBuild.proj file: <Project ToolsVersion="3.5" DefaultTargets="Compile" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\Microsoft\VisualStudio\TeamBuild\Microsoft.TeamFoundation.Build.targets" /> <Import Project="$(MSBuildExtensionsPath)\Microsoft\WebDeployment\v9.0\Microsoft.WebDeployment.targets" /> <ItemGroup> <SolutionToBuild Include="$(BuildProjectFolderPath)/../../Development/Main/MySoftware.sln"> <Targets></Targets> <Properties></Properties> </SolutionToBuild> </ItemGroup> <ItemGroup> <ConfigurationToBuild Include="Release|AnyCPU"> <FlavorToBuild>Release</FlavorToBuild> <PlatformToBuild>Any CPU</PlatformToBuild> </ConfigurationToBuild> </ItemGroup> <!--<ItemGroup> <SolutionToBuild Include="$(BuildProjectFolderPath)/../../Development/Main/MySoftware.sln"> <Targets></Targets> <Properties></Properties> </SolutionToBuild> </ItemGroup> <ItemGroup> <ConfigurationToBuild Include="Release|x64"> <FlavorToBuild>Release</FlavorToBuild> <PlatformToBuild>x64</PlatformToBuild> </ConfigurationToBuild> </ItemGroup>--> <ItemGroup> <AdditionalReferencePath Include="C:\3PR" /> </ItemGroup> <Target Name="GetCopyToOutputDirectoryItems" Outputs="@(AllItemsFullPathWithTargetPath)" DependsOnTargets="AssignTargetPaths;_SplitProjectReferencesByFileExistence"> <!-- Get items from child projects first. --> <MSBuild Projects="@(_MSBuildProjectReferenceExistent)" Targets="GetCopyToOutputDirectoryItems" Properties="%(_MSBuildProjectReferenceExistent.SetConfiguration); %(_MSBuildProjectReferenceExistent.SetPlatform)" Condition="'@(_MSBuildProjectReferenceExistent)'!=''"> <Output TaskParameter="TargetOutputs" ItemName="_AllChildProjectItemsWithTargetPathNotFiltered"/> </MSBuild> <!-- Remove duplicates. --> <RemoveDuplicates Inputs="@(_AllChildProjectItemsWithTargetPathNotFiltered)"> <Output TaskParameter="Filtered" ItemName="_AllChildProjectItemsWithTargetPath"/> </RemoveDuplicates> <!-- Target outputs must be full paths because they will be consumed by a different project. --> <CreateItem Include="@(_AllChildProjectItemsWithTargetPath->'%(FullPath)')" Exclude= "$(BuildProjectFolderPath)/../../Development/Main/Web/Bin*.pdb; *.refresh; *.vshost.exe; *.manifest; *.compiled; $(BuildProjectFolderPath)/../../Development/Main/Web/Auth/MySoftware.dll; $(BuildProjectFolderPath)/../../Development/Main/Web/BinApp_Web_*.dll;" Condition="'%(_AllChildProjectItemsWithTargetPath.CopyToOutputDirectory)'=='Always' or '%(_AllChildProjectItemsWithTargetPath.CopyToOutputDirectory)'=='PreserveNewest'" > <Output TaskParameter="Include" ItemName="AllItemsFullPathWithTargetPath"/> <Output TaskParameter="Include" ItemName="_SourceItemsToCopyToOutputDirectoryAlways" Condition="'%(_AllChildProjectItemsWithTargetPath.CopyToOutputDirectory)'=='Always'"/> <Output TaskParameter="Include" ItemName="_SourceItemsToCopyToOutputDirectory" Condition="'%(_AllChildProjectItemsWithTargetPath.CopyToOutputDirectory)'=='PreserveNewest'"/> </CreateItem> </Target> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.WebDeployment.targets. <Target Name="BeforeBuild"> </Target> <Target Name="BeforeMerge"> </Target> <Target Name="AfterMerge"> </Target> <Target Name="AfterBuild"> </Target> --> </Project> I want to build everything that the builtin Deploy project is doing for me. But I don't want the generated web project as it contains App_Web_xxxx.dll assemblies instead of a single compiled assembly. How can I do this?

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  • No module named sqlalchemy when installing ckanext-viewhelpers

    - by kean23
    I'm using CKAN as my open data portal and am trying to install the ckanext-viewhelpers Extension by following the instructions at https://github.com/ckan/ckanext-viewhelpers. /usr/lib/ckan/default/src/ckanext-viewhelpers-master$ sudo python setup.py installChecking .pth file support in /usr/local/lib/python2.7/dist-packages/ /usr/bin/python -E -c pass TEST PASSED: /usr/local/lib/python2.7/dist-packages/ appears to support .pth files running bdist_egg running egg_info writing ckanext_viewhelpers.egg-info/PKG-INFO writing namespace_packages to ckanext_viewhelpers.egg-info/namespace_packages.txt writing top-level names to ckanext_viewhelpers.egg-info/top_level.txt writing dependency_links to ckanext_viewhelpers.egg-info/dependency_links.txt writing entry points to ckanext_viewhelpers.egg-info/entry_points.txt reading manifest file 'ckanext_viewhelpers.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'ckanext_viewhelpers.egg-info/SOURCES.txt' installing library code to build/bdist.linux-x86_64/egg running install_lib running build_py creating build/bdist.linux-x86_64/egg creating build/bdist.linux-x86_64/egg/ckanext copying build/lib.linux-x86_64-2.7/ckanext/__init__.py -> build/bdist.linux-x86_64/egg/ckanext creating build/bdist.linux-x86_64/egg/ckanext/viewhelpers copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/plugin.py -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/__init__.py -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers creating build/bdist.linux-x86_64/egg/ckanext/viewhelpers/tests copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/tests/__init__.py -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/tests copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/tests/test_view.py -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/tests creating build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public creating build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public/vendor copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/public/vendor/queryStringToJSON.js -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public/vendor copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/public/resource.config -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/public/filters_form.css -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/public/filters.js -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/public/filters_form.js -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public byte-compiling build/bdist.linux-x86_64/egg/ckanext/__init__.py to __init__.pyc byte-compiling build/bdist.linux-x86_64/egg/ckanext/viewhelpers/plugin.py to plugin.pyc byte-compiling build/bdist.linux-x86_64/egg/ckanext/viewhelpers/__init__.py to __init__.pyc byte-compiling build/bdist.linux-x86_64/egg/ckanext/viewhelpers/tests/__init__.py to __init__.pyc byte-compiling build/bdist.linux-x86_64/egg/ckanext/viewhelpers/tests/test_view.py to test_view.pyc creating build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/PKG-INFO -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/SOURCES.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/dependency_links.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/entry_points.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/namespace_packages.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/not-zip-safe -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/top_level.txt -> build/bdist.linux-x86_64/egg/EGG-INFO creating 'dist/ckanext_viewhelpers-0.1-py2.7.egg' and adding 'build/bdist.linux-x86_64/egg' to it removing 'build/bdist.linux-x86_64/egg' (and everything under it) Processing ckanext_viewhelpers-0.1-py2.7.egg removing '/usr/local/lib/python2.7/dist-packages/ckanext_viewhelpers-0.1-py2.7.egg' (and everything under it) creating /usr/local/lib/python2.7/dist-packages/ckanext_viewhelpers-0.1-py2.7.egg Extracting ckanext_viewhelpers-0.1-py2.7.egg to /usr/local/lib/python2.7/dist-packages ckanext-viewhelpers 0.1 is already the active version in easy-install.pth Installed /usr/local/lib/python2.7/dist-packages/ckanext_viewhelpers-0.1-py2.7.egg Processing dependencies for ckanext-viewhelpers==0.1 Finished processing dependencies for ckanext-viewhelpers==0.1 However I am faced with this error which I could not solve after adding viewhelpers in my CKAN config file. paster serve /etc/ckan/default/development.ini Traceback (most recent call last): File "/usr/bin/paster", line 4, in <module> command.run() File "/usr/lib/python2.7/dist-packages/paste/script/command.py", line 104, in run invoke(command, command_name, options, args[1:]) File "/usr/lib/python2.7/dist-packages/paste/script/command.py", line 143, in invoke exit_code = runner.run(args) File "/usr/lib/python2.7/dist-packages/paste/script/command.py", line 238, in run result = self.command() File "/usr/lib/python2.7/dist-packages/paste/script/serve.py", line 284, in command relative_to=base, global_conf=vars) File "/usr/lib/python2.7/dist-packages/paste/script/serve.py", line 321, in loadapp **kw) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 247, in loadapp return loadobj(APP, uri, name=name, **kw) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 271, in loadobj global_conf=global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 296, in loadcontext global_conf=global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 320, in _loadconfig return loader.get_context(object_type, name, global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 454, in get_context section) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 476, in _context_from_use object_type, name=use, global_conf=global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 406, in get_context global_conf=global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 296, in loadcontext global_conf=global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 328, in _loadegg return loader.get_context(object_type, name, global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 620, in get_context object_type, name=name) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 646, in find_egg_entry_point possible.append((entry.load(), protocol, entry.name)) File "/usr/lib/python2.7/dist-packages/pkg_resources.py", line 1989, in load entry = __import__(self.module_name, globals(),globals(), ['__name__']) File "/usr/lib/ckan/default/src/ckan/ckan/config/middleware.py", line 9, in <module> import sqlalchemy as sa ImportError: No module named sqlalchemyckanext-viewhelpers

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  • Perl LWP::UserAgent mishandling UTF-8 response

    - by RedGrittyBrick
    When I use LWP::UserAgent to retrieve content encoded in UTF-8 it seems LWP::UserAgent doesn't handle the encoding correctly. Here's the output after setting the Command Prompt window to Unicode by the command chcp 65001 Note that this initially gives the appearance that all is well, but I think it's just the shell reassembling bytes and decoding UTF-8, From the other output you can see that perl itself is not handling wide characters correctly. C:\perl getutf8.pl ====================================================================== HTTP/1.1 200 OK Connection: close Date: Fri, 31 Dec 2010 19:24:04 GMT Accept-Ranges: bytes Server: Apache/2.2.8 (Win32) PHP/5.2.6 Content-Length: 75 Content-Type: application/xml; charset=utf-8 Last-Modified: Fri, 31 Dec 2010 19:20:18 GMT Client-Date: Fri, 31 Dec 2010 19:24:04 GMT Client-Peer: 127.0.0.1:80 Client-Response-Num: 1 <?xml version="1.0" encoding="UTF-8"? <nameBudejovický Budvar</name ====================================================================== response content length is 33 ....v....1....v....2....v....3....v....4 <nameBudejovický Budvar</name . . . . v . . . . 1 . . . . v . . . . 2 . . . . v . . . . 3 . . . . 3c6e616d653e427564c49b6a6f7669636bc3bd204275647661723c2f6e616d653e < n a m e B u d ? ? j o v i c k ? ? B u d v a r < / n a m e Above you can see the payload length is 31 characters but Perl thinks it is 33. For confirmation, in the hex, we can see that the UTF-8 sequences c49b and c3bd are being interpreted as four separate characters and not as two Unicode characters. Here's the code #!perl use strict; use warnings; use LWP::UserAgent; my $ua = LWP::UserAgent-new(); my $response = $ua-get('http://localhost/Bud.xml'); if (! $response-is_success) { die $response-status_line; } print '='x70,"\n",$response-as_string(), '='x70,"\n"; my $r = $response-decoded_content((charset = 'UTF-8')); $/ = "\x0d\x0a"; # seems to be \x0a otherwise! chomp($r); # Remove any xml prologue $r =~ s/^<\?.*\?\x0d\x0a//; print "Response content length is ", length($r), "\n\n"; print "....v....1....v....2....v....3....v....4\n"; print $r,"\n"; print ". . . . v . . . . 1 . . . . v . . . . 2 . . . . v . . . . 3 . . . . \n"; print unpack("H*", $r), "\n"; print join(" ", split("", $r)), "\n"; Note that Bud.xml is UTF-8 encoded without a BOM. How can I persuade LWP::UserAgent to do the right thing? P.S. Ultimately I want to translate the Unicode data into an ASCII encoding, even if it means replacing each non-ASCII character with one question mark or other marker. I have accepted Ysth's "upgrade" answer - because I know it is the right thing to do when possible. However I am going to use a work-around (which may depress Tom further): $r = encode("cp437", decode("utf8", $r));

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  • ListView not showing up in fragment

    - by aindurti
    When I insert a listview in a fragment in my application, it doesn't show up after I populate it with items. In fact, the application crashes due to a NullPointerException. Can anybody help me? Here is the detail activity from which I show the fragments. package com.example.sample; import android.content.Intent; import android.os.Bundle; import android.support.v4.app.Fragment; import android.support.v4.app.FragmentTransaction; import android.support.v4.app.NavUtils; import android.widget.ArrayAdapter; import android.widget.ListView; import com.actionbarsherlock.app.ActionBar; import com.actionbarsherlock.app.ActionBar.Tab; import com.actionbarsherlock.app.SherlockFragmentActivity; import com.actionbarsherlock.view.MenuItem; /** * An activity representing a single Course detail screen. This activity is only * used on handset devices. On tablet-size devices, item details are presented * side-by-side with a list of items in a {@link CourseListActivity}. * <p> * This activity is mostly just a 'shell' activity containing nothing more than * a {@link CourseDetailFragment}. */ public class CourseDetailActivity extends SherlockFragmentActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_course_detail); // Show the Up button in the action bar. ActionBar actionBar = getSupportActionBar(); actionBar.setDisplayHomeAsUpEnabled(true); actionBar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS); // initiating both tabs and set text to it. ActionBar.Tab assignTab = actionBar.newTab().setText("Assignments"); ActionBar.Tab schedTab = actionBar.newTab().setText("Schedule"); ActionBar.Tab contactTab = actionBar.newTab().setText("Contact"); // Create three fragments to display content Fragment assignFragment = new Assignments(); Fragment schedFragment = new Schedule(); Fragment contactFragment = new Contact(); assignTab.setTabListener(new MyTabsListener(assignFragment)); schedTab.setTabListener(new MyTabsListener(schedFragment)); contactTab.setTabListener(new MyTabsListener(contactFragment)); actionBar.addTab(assignTab); actionBar.addTab(schedTab); actionBar.addTab(contactTab); ListView listView = (ListView) findViewById(R.id.assignlist); String[] values = new String[] { "Android", "iPhone", "WindowsMobile", "Blackberry", "WebOS", "Ubuntu", "Windows7", "Max OS X", "Linux", "OS/2" }; // First paramenter - Context // Second parameter - Layout for the row // Third parameter - ID of the TextView to which the data is written // Forth - the Array of data ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, android.R.id.text1, values); // Assign adapter to ListView listView.setAdapter(adapter); } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: // This ID represents the Home or Up button. In the case of this // activity, the Up button is shown. Use NavUtils to allow users // to navigate up one level in the application structure. For // more details, see the Navigation pattern on Android Design: // // http://developer.android.com/design/patterns/navigation.html#up-vs-back // NavUtils.navigateUpTo(this, new Intent(this, CourseListActivity.class)); return true; } return super.onOptionsItemSelected(item); } class MyTabsListener implements ActionBar.TabListener { public Fragment fragment; public Fragment fragment2; public MyTabsListener(Fragment fragment) { this.fragment = fragment; } @Override public void onTabReselected(Tab tab, FragmentTransaction ft) { } @Override public void onTabSelected(Tab tab, FragmentTransaction ft) { ft.replace(R.id.main_across, fragment); } @Override public void onTabUnselected(Tab tab, FragmentTransaction ft) { ft.remove(fragment); } } } The fragment that I am currently trying to get working is called the Assignments fragment. As you can see in the CourseDetailActvity, I populate smaple items in the listview to see if it the listview shows up. The fragment gets inflated properly, but when I try to add items to the listview, the application crashes! Here is the logcat. 11-17 11:54:28.037: E/AndroidRuntime(282): FATAL EXCEPTION: main 11-17 11:54:28.037: E/AndroidRuntime(282): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.sample/com.example.sample.CourseDetailActivity}: java.lang.NullPointerException 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.os.Handler.dispatchMessage(Handler.java:99) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.os.Looper.loop(Looper.java:123) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread.main(ActivityThread.java:4627) 11-17 11:54:28.037: E/AndroidRuntime(282): at java.lang.reflect.Method.invokeNative(Native Method) 11-17 11:54:28.037: E/AndroidRuntime(282): at java.lang.reflect.Method.invoke(Method.java:521) 11-17 11:54:28.037: E/AndroidRuntime(282): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 11-17 11:54:28.037: E/AndroidRuntime(282): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 11-17 11:54:28.037: E/AndroidRuntime(282): at dalvik.system.NativeStart.main(Native Method) 11-17 11:54:28.037: E/AndroidRuntime(282): Caused by: java.lang.NullPointerException 11-17 11:54:28.037: E/AndroidRuntime(282): at com.example.sample.CourseDetailActivity.onCreate(CourseDetailActivity.java:66) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) 11-17 11:54:28.037: E/AndroidRuntime(282): ... 11 more

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  • Creating a file upload template in Doctrine ORM

    - by balupton
    Hey all. I'm using Doctrine 1.2 as my ORM for a Zend Framework Project. I have defined the following Model for a File. File: columns: id: primary: true type: integer(4) unsigned: true code: type: string(255) unique: true notblank: true path: type: string(255) notblank: true size: type: integer(4) type: type: enum values: [file,document,image,video,audio,web,application,archive] default: unknown notnull: true mimetype: type: string(20) notnull: true width: type: integer(2) unsigned: true height: type: integer(2) unsigned: true Now here is the File Model php class (just skim through for now): <?php /** * File * * This class has been auto-generated by the Doctrine ORM Framework * * @package ##PACKAGE## * @subpackage ##SUBPACKAGE## * @author ##NAME## <##EMAIL##> * @version SVN: $Id: Builder.php 6365 2009-09-15 18:22:38Z jwage $ */ class File extends BaseFile { public function setUp ( ) { $this->hasMutator('file', 'setFile'); parent::setUp(); } public function setFile ( $file ) { global $Application; // Configuration $config = array(); $config['bal'] = $Application->getOption('bal'); // Check the file if ( !empty($file['error']) ) { $error = $file['error']; switch ( $file['error'] ) { case UPLOAD_ERR_INI_SIZE : $error = 'ini_size'; break; case UPLOAD_ERR_FORM_SIZE : $error = 'form_size'; break; case UPLOAD_ERR_PARTIAL : $error = 'partial'; break; case UPLOAD_ERR_NO_FILE : $error = 'no_file'; break; case UPLOAD_ERR_NO_TMP_DIR : $error = 'no_tmp_dir'; break; case UPLOAD_ERR_CANT_WRITE : $error = 'cant_write'; break; default : $error = 'unknown'; break; } throw new Doctrine_Exception('error-application-file-' . $error); return false; } if ( empty($file['tmp_name']) || !is_uploaded_file($file['tmp_name']) ) { throw new Doctrine_Exception('error-application-file-invalid'); return false; } // Prepare config $file_upload_path = realpath($config['bal']['files']['upload_path']) . DIRECTORY_SEPARATOR; // Prepare file $filename = $file['name']; $file_old_path = $file['tmp_name']; $file_new_path = $file_upload_path . $filename; $exist_attempt = 0; while ( file_exists($file_new_path) ) { // File already exists // Pump exist attempts ++$exist_attempt; // Add the attempt to the end of the file $file_new_path = $file_upload_path . get_filename($filename,false) . $exist_attempt . get_extension($filename); } // Move file $success = move_uploaded_file($file_old_path, $file_new_path); if ( !$success ) { throw new Doctrine_Exception('Unable to upload the file.'); return false; } // Secure $file_path = realpath($file_new_path); $file_size = filesize($file_path); $file_mimetype = get_mime_type($file_path); $file_type = get_filetype($file_path); // Apply $this->path = $file_path; $this->size = $file_size; $this->mimetype = $file_mimetype; $this->type = $file_type; // Apply: Image if ( $file_type === 'image' ) { $image_dimensions = image_dimensions($file_path); if ( !empty($image_dimensions) ) { // It is not a image we can modify $this->width = 0; $this->height = 0; } else { $this->width = $image_dimensions['width']; $this->height = $image_dimensions['height']; } } // Done return true; } /** * Download the File * @return */ public function download ( ) { global $Application; // File path $file_upload_path = realpath($config['bal']['files']['upload_path']) . DIRECTORY_SEPARATOR; $file_path = $file_upload_path . $this->file_path; // Output result and download become_file_download($file_path, null, null); die(); } public function postDelete ( $Event ) { global $Application; // Prepare $Invoker = $Event->getInvoker(); // Configuration $config = array(); $config['bal'] = $Application->getOption('bal'); // File path $file_upload_path = realpath($config['bal']['files']['upload_path']) . DIRECTORY_SEPARATOR; $file_path = $file_upload_path . $this->file_path; // Delete the file unlink($file_path); // Done return true; } } What I am hoping to accomplish is so that the above custom functionality within my model file can be turned into a validator, template, or something along the lines. So hopefully I can do something like: File: actAs: BalFile: columns: id: primary: true type: integer(4) unsigned: true code: type: string(255) unique: true notblank: true path: type: string(255) notblank: true size: type: integer(4) type: type: enum values: [file,document,image,video,audio,web,application,archive] default: unknown notnull: true mimetype: type: string(20) notnull: true width: type: integer(2) unsigned: true height: type: integer(2) unsigned: true I'm hoping for a validator so that say if I do $File->setFile($_FILE['uploaded_file']); It will provide a validation error, except in all the doctrine documentation it has little on custom validators, especially in the contect of "virtual" fields. So in summary, my question is: How earth can I go about making a template/extension to porting this functionality? I have tried before with templates but always gave up after a day :/ If you could take the time to port the above I would greatly appreciate it.

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  • .NET SerialPort.Read skipps bytes

    - by Lukas Rieger
    Solution Reading the data byte wise via "port.ReadByte" is too slow, the problem is inside the SerialPort class. i changed it to reading bigger chunks via "port.Read" and there are now no buffer overruns. although i found the solution myself, writing it down helped me and maybe someone else has the same problem and finds this via google... (how can i mark it as answered?) EDIT 2 by setting port.ReadBufferSize = 2000000; i can delay the problem for ~30 seconds. so it seems, .Net really is too slow... since my application is not that critical, i just set the buffer to 20MB, but i am still interested in the cause. EDIT i just tested something i had not thought of before (shame on me): port.ErrorReceived += (object self, SerialErrorReceivedEventArgs se_arg) => { Console.Write("| Error: {0} | ", System.Enum.GetName(se_arg.EventType.GetType(), se_arg.EventType)); }; and it seems that i have an overrun. Is the .Net implementation too slow for 500k or is there an error on my side? Original Question i built a very primitive oszilloscope (avr, which sends adc data over uart to an ftdi chip). On the pc side i have a WPF Programm that displays this data. The Protokoll is: two sync bytes (0xaffe) - 14 data bytes - two sync bytes - 14 data bytes - ... i use 16bit values, so inside the 14 data bytes are 7 channels (lsb first). I verified the uC Firmware with hTerm, and it does send and receive everything correct. But, if i try to read the data with C#, sometimes some bytes are lost. The oszilloscop programm is a mess, but i created a small sample application, which has the same symptoms. I added two extension methods to a) read one byte from the COM Port and ignore -1 (EOF) and b) wait for the sync pattern. The sample programm first syncs onto the data stream by waiting for (0xaffe) and then compares the received bytes with the expected values. the loop runs a few times until an assert failed message pops up. I could not find anything about lost bytes via google, any help would be appreciated. Code using System; using System.Collections.Generic; using System.Diagnostics; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SerialTest { public static class SerialPortExtensions { public static byte ReadByteSerial(this SerialPort port) { int i = 0; do { i = port.ReadByte(); } while (i < 0 || i > 0xff); return (byte)i; } public static void WaitForPattern_Ushort(this SerialPort port, ushort pattern) { byte hi = 0; byte lo = 0; do { lo = hi; hi = port.ReadByteSerial(); } while (!(hi == (pattern >> 8) && lo == (pattern & 0x00ff))); } } class Program { static void Main(string[] args) { //500000 8n1 SerialPort port = new SerialPort("COM3", 500000, Parity.None, 8, StopBits.One); port.Open(); port.DiscardInBuffer(); port.DiscardOutBuffer(); //Sync port.WaitForPattern_Ushort(0xaffe); byte hi = 0; byte lo = 0; int val; int n = 0; // Start Loop, the stream is already synced while (true) { //Read 7 16-bit values (=14 Bytes) for (int i = 0; i < 7; i++) { lo = port.ReadByteSerial(); hi = port.ReadByteSerial(); val = ((hi << 8) | lo); Debug.Assert(val != 0xaffe); } //Read two sync bytes lo = port.ReadByteSerial(); hi = port.ReadByteSerial(); val = ((hi << 8) | lo); Debug.Assert(val == 0xaffe); n++; } } } }

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