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  • Integrated ads in phone apps - how to avoid wasting battery?

    - by Jarede
    Considering the PCWorld review that came out in March: Free Android Apps Packed with Ads are Major Battery Drains ...Researchers from Purdue University in collaboration with Microsoft claim that third-party advertising in free smartphone apps can be responsible for as much as 65 percent to 75 percent of an app's energy consumption... Is there a best practice for integrating advert support into mobile applications, so as to not drain user battery too much? ...When you fire up Angry Birds on your Android phone, the researchers found that the core gaming component only consumes about 18 percent of total app energy. The biggest battery suck comes from the software powering third-party ads and analytics accounting for 45 percent of total app energy, according to the study... Has anyone invoked better ways of keeping away from the "3G Tail", as the report puts it? Is it better/possible to download a large set of adverts that are cached for a few hours, and using them to populate your ad space, to avoid constant use of the Wi-Fi/3G radios? Are there any best practices for the inclusion of adverts in mobile apps?

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  • OTN APAC Tour 2012: Bangkok, Thailand - Oct 22, 2012

    - by Mike Dietrich
    Roy had done some of the South America OTN Tour 2012 dates earlier this year in Peru and Chile. And I'm looking forward to present next Monday, October 22nd, 2012, on the OTN Tour 2012 in Bangkok, Thailand. The event will be held at the Eastin Grand Hotel in Bangkok. Register today for the OTN APAC Tour 2012 in Bangkok, Thailand! Presentations will include: 9:30am - 10:15am:Best Practices for Upgrading to Oracle Database 11.2 1:00pm - 1:45pm:How to improve Upgrade Performance - Real Speed, Real Customers, Real Secrets 2:45pm - 3:30pm:Oracle Data Pump: Overview and Best Practices Plus presentations  about Security, RMAN and other topics by Francisco Alvarez and others. Please find the complete agenda here. Looking forward to meet you on Monday - CU there

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  • If-else statement comments [closed]

    - by Jin35
    Possible Duplicate: What is a good way to comment if-else-clauses? What is the best way to write comments for if-else statement? There is possible ways: A. //first comment if (condition) { ... } //second comment else { ... } B. if (condition) { //first comment ... } else { //second comment ... } C. if (condition) { //first comment ... } else { //second comment ... } Which one is the best, or there is some better possibilities?

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  • Colour scheme for editor - guidelines or medical reccomendations

    - by Kevin D
    Is anyone aware of any studies on what colour scheme is best for use in multi-coloured text based computer work? Specifically in terms of reducing eye strain. For instance is a black back ground and light text best? Should it be a dark colour rather than going all the way to black? I've seen the questions on this site about "which is your favourite" that is not what I am after. I also aware that my question may be to specific asking for a colour scheme, if anyone could link me to some guidelines instead that would be appreciated as well. I'm concious of the fact that anyone using a computer is really using it for text based work but with the multitude of colours used to convey information within our modern IDEs I feel this is a good StackExchange site for this question.

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  • Procedural Planets, Heightmaps and Textures

    - by henryprescott
    I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM related. At the moment I am drawing a cube with VBOs and mapping onto a sphere. I am familiar with most fractal heightmap generating techniques and have already implemented my own version of midpoint displacement (not that useful in this case I know). My question is, what is the best way to procedurally generate the heightmap. I have looked at libnoise which allows me to make tilable heightmaps/textures, but as far as I can see I would need to generate a net like this. Leaving the tiling obvious. Could anyone advise me on the best route to take? Any input would be much appreciated.

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  • Need to set up shared storage for Guest virtual machines that are running on a Xen host

    - by Sajith
    My environment: I am doing these things at home with the purpose of learning about virtualization techniques. My machine have quad core processor that supports Intel-VT and 8GB RAM. XEN is the virtualization platform. In short, all domUs are LVM based. Mainly I have two questions; I need to have shared storage for these VMs. Something like NFS / NAS / iSCSI etc. However, I don't know which one is the best solution. Therefore, can someone tell me which suits best? Please note that, this shared storage need to be accessed by the other physical machines in the network. How to implement the selected solution for question #1? Any tutorials / guidelines / ebooks will be a great help and highly appreciated. Thank you in advance :)

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  • Simplicity-efficiency tradeoff

    - by sarepta
    The CTO called to inform me of a new project and in the process told me that my code is weird. He explained that my colleagues find it difficult to understand due to the overly complex, often new concepts and technologies used, which they are not familiar with. He asked me to maintain a simple code base and to think of the others that will inherit my changes. I've put considerable time into mastering LINQ and thread-safe coding. However, others don't seem to care nor are impressed by anything other than their paycheck. Do I have to keep it simple (stupid), just because others are not familiar with best practices and efficient coding? Or should I continue to do what I find best and write code my way?

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  • Resolution Independent 2D Rendering in XNA

    - by AttackingHobo
    I am trying to figure out the best way to render a 2d game at any resolution. I am currently rendering the game at 1920x1200. I am trying scale the game to any user selected resolution without changing the way I am rendering, or game logic. What is the best way to scale a game to any arbitrary resolution? Edit: I am trying to achieve this: http://www.david-amador.com/2010/03/xna-2d-independent-resolution-rendering/ but I think the code he has is for a different version of XNA because I cannot find that method overload he uses.

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  • Ask the Readers: How Do You Score Free Wi-Fi While Traveling?

    - by Jason Fitzpatrick
    The holiday season is in full swing and that means many of us will be traveling–and searching for Wi-Fi nodes in the process. Help your fellow readers out by sharing your best Wi-Fi finding tips and tricks. Internet access is a necessity for the modern traveler but finding it is a bit more difficult than simply plugging into your home Wi-Fi. This week we want to hear all about your tips, tricks, and methods for scoring free Wi-Fi service in your interstate (and even international) travels. How do you keep the bounty of the internet flowing to your laptops, netbooks, tablets, and smart phones as you traverse the world? Sound off in the comments with your best tips and then check back on Friday for the What You Said roundup. HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • Build in better usability with UX Direct

    - by JuergenKress
    The Oracle Applications User Experience team has created a program called Oracle UX Direct to provide customers, partners, and consultants in the enterprise industry with design best-practices and tools that they can leverage to make their enterprise implementations more successful. Read the Voice of User Experience, or VoX, blog to learn more about why the program was created, and visit the UX Direct web site to find out how to introduce design thinking during the implementation stage. Create a solution that best fits the needs of users from the beginning. Read more about UX Direct on VoX. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: UX,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • How do games make money? What models do they use?

    - by cable729
    I'm trying to research the ways in which games make money. I want to know more about the models they use (free/premium, trial/subscription, free-to-play with micro-transactions, etc.). In addition, I want information on which models work for which games, what models are best for which age groups, etc. I've tried my best to find information, and Google hasn't turned anything up at all. I think I'll stop by my University's library and see if there's anything there. This may seem like a broad question, but I'm looking for links and titles of books, not typed-out answers.

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  • Peer code review for full application

    - by bswinnerton
    My sincerest apologies if this is the wrong place to post something like this, but this seemed like the best fit. I was wondering if there are any websites or resources for a full site peer code review. I'm new to Ruby specifically and want to make sure that my logic is following the overall best standards. I've pieced together multiple different tutorials and I feel like while my understanding is getting better, it'd be great if the overall structure of such an application could be critiqued, and for someone that doesn't really know another Ruby developer - I find that I've run into a roadblock and don't want to develop bad habits now.

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  • Google I/O 2012 - Android WebView

    Google I/O 2012 - Android WebView Nicolas Roard Hundred of thousands of Android applications use WebView to display HTML content. In Android 4.0 it's hardware-accelerated, which allows support for HTML5 features such as inline video, CSS 3d, CSS animations, and overflow elements. This talk will give an overview of the underlying implementation in ICS, explain how to best take advantage of WebView in your application, and cover best practices for high-performance HTML code. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 83 3 ratings Time: 52:04 More in Science & Technology

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  • Looking for articles/books on: How do games make money? What models do they use?

    - by cable729
    I'm trying to research the ways in which games make money. I want to know more about the models they use (free/premium, trial/subscription, free-to-play with micro-transactions, etc.). In addition, I want information on which models work for which games, what models are best for which age groups, etc. I've tried my best to find information, and Google hasn't turned anything up at all. I think I'll stop by my University's library and see if there's anything there. This may seem like a broad question, but I'm looking for links and titles of books, not typed-out answers.

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  • So long Oracle

    - by Roger Brinkley
    This Friday (November 1, 2013) is my last day at Oracle. After Publishing almost 150 Java Spotlight Podcasts with over 800,000 downloads plus another 95 Mobile and Embedded Podcasts Being a founding member of Java.Net with the Desktop Community Starting and founding 3 separate Java.Net Communities. Visiting every continent save one and several cities around the world Traveling to more cities in Brazil than most Brazilians. Speaking at all major Java conferences and lots of Java User Groups Being the longest serving JavaOne Track Lead Meeting, working, and interviewing the best of the best in the Java community Creating JavaHelp the online help system for the Java Platform Most importantly having lots of fun (who else played hickory golf in 6 continents in one year) Its time for me to move on! I'll now be publishing content at http://www.rogerbrinkleyblog.info/ now onwards. Read my new blog to learn about my new adventures!

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  • Tips for building an AI for a 2D racing game

    - by declique
    I have a school project to build an AI for a 2D racing game in which it will compete with several other AIs (no collision). We are given a black and white bitmap image of the racing track, we are allowed to choose basic stats for our car (handling, acceleration, max speed and brakes) after we receive the map. The AI connects to the game's server and gives to it several times a second numbers for the current acceleration and steering. The language I chose is C++, by the way. The questions are: What is the best strategy or algorithm (since I want to try and win)? I currently have in mind some ideas found on the net and one or two of my own, but I would like before I start to code that my perspective is one of the best. What good books are there on that matter? What sites should I refer to?

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  • 12.10 on Elitebook 8560w w/ WUBI

    - by iSeth
    I am trying dual boot Windows 7 and Ubuntu on my Elitebook 8560w via WUBI. Between Microsoft and HP they used up all my primary partitions so I decided WUBI was the best way to go. It all goes smoothly until I reboot to finish the installation, then it hangs at copying files. It always freezes here: debconf (filter): widget found for ubiquity/install/title debconf (filter): -- 0 OK It also says something about "so and so might freeze best to kill it" but I didn't get it written down. Can anybody tell me what that means? EDIT: This is what it says (In Full): ubuntu kernel: [365.130914] [<c1064d607] ? kthread_freezable_should_stop+0x60/0x60 ubuntu kernel: [365.130914] [<c15d04fe7] kernel_thread_helper+0x6/0x10 debconf (filter): <-- progress set 49 debconf (filter): widget found for ubiquity/install/title debconf (filter): -- 0 OK debconf (filter): <-- progress set 50

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  • Resources for a fighting game

    - by David
    As the title says, I need resources for a 2D fighting game for the PC. The game is being made by me and two close friends. I'm thinking of using the FlatRedBall engine and either Allegro Sprite Editor or Amiga DPaint for the sprites, but I don't know is there is anything better for a more or less beginner in video game making. So my questions are as follows, what would be the best engine to use so that we could also sell the game later on, (I don't really care what language I'd have to use) and what would be the best thing to use for sprite creating? I would really appreciate any help given.

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  • Verify uniqueness of new content

    - by rogerkk
    I'm working on a review site, where there is a minor issue with almost duplicate reviews across items. Just a few words are changed. It would be very nice to be able to uncover these duplicates before they are approved by a moderator, and I'm hoping someone could chime in on the best strategy to get there. The site is running Ruby on Rails on a Postgres database and using Thinking Sphinx for search (all on Heroku), and so far the best option I see is to be pulling all the reviews out of the db and using a module like amatch to compare the strings. Not very efficient, so in this case I guess I'll have to limit the number/age of reviews to scan for dupes. Anyone got a better idea?

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  • How to implement instant communication between iPad and iPhone through the net?

    - by Alexandergre
    What is the best way to implement this: 1.iphone/webBrowser user selects some products (a,b,c) to buy 2.the chosen products most appear on the iPad located in the Store. using a UITableView perhaps. 3.The store staff then decide if the products are available in 10, 20 or 30 minutes for pick up. 4.When the store staff chose the time(10,20,30 minutes) it must appear/communicate back to the users web browser or iPhone. 5.buyer comes to the store to pick up the products he buyed! Im not really good in this kind of communication stuff! I need help! what is the best way to implement this? are there external api/plugin I could use? I already have an ftp server. I can do all the graphics and User interactions. the only problem for is the communication between the devices? Thanks for help.

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  • how to deal with parallel programming

    - by nkint
    Hi. I know that parallel programming is a big resource in computer graphics, with moder machines, and mayebe a computing model that will be grow up in the near future (is this trend true?). I want to know what is the best way to deal with it. there is some practical general purpose usefulness in studying processor n-dimensional mesh, or bitonic sort in p-ram machines or it's only theory for domain specific hardware used in real particular signal elaborations of scientific simulations? Is this the best way to acquire the know how for how to become acquainted with cuda or opencl? (i'm interested in computer graphics applications) and why functional programming is so important to understand parallel computing? ps: as someone has advice me i have forked this discussion from http://stackoverflow.com/questions/4908677/how-to-deal-with-parallel-programming

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  • Tips for managing internal and external links using WordPress [closed]

    - by keruilin
    So I'm looking for ways to optimize my site for user and search engine purposes. I've read several articles and looked at several different plugins. To say the least, I'm thoroughly confused as what are the best practices for managing internal and external links. Here is a list of some of my questions: Which internal links should be set to "nofollow"? Which external links should be set to "nofollow"? To what degree does actively managing links contribute to your PR? Should you use "nofollow" blindly on all links in comments? If a link to an external site is broken (404 or whatever), should you "nofollow" that link? What about "noindex"? As you can see, lots of questions. I'm hoping that you experienced webmasters can give a newb some best-practice advice.

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