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  • Hotkey to toggle checkboxes does opposite

    - by Joel Harris
    In this jsFiddle, I have a table with checkboxes in the first column. The master checkbox in the table header functions as expected toggling the state of all the checkboxes in the table when it is clicked. I have set up a hotkey for "shift-x" to toggle the master checkbox. The desired behavior when using the hotkey is: The master checkbox is toggled The child checkboxes each have their checked state set to match the master But what is actually happening is the opposite... The child checkboxes each have their checked state set to match the master The master checkbox is toggled Here is the relevant code $(".master-select").click(function(){ $(this).closest("table").find("tbody .row-select").prop('checked', this.checked); }); function tickAllCheckboxes() { var master = $(".master-select").click(); } //using jquery.hotkeys.js to assign hotkey $(document).bind('keydown', 'shift+x', tickAllCheckboxes); This results in the child checkboxes having the opposite checked state of the master checkbox. Why is that happening? A fix would be nice, but I'm really after an explanation so I can understand what is happening.

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  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

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  • Parsing two-dimensional text

    - by alexbw
    I need to parse text files where relevant information is often spread across multiple lines in a nonlinear way. An example: 1234 1 IN THE SUPERIOR COURT OF THE STATE OF SOME STATE 2 IN AND FOR THE COUNTY OF SOME COUNTY 3 UNLIMITED JURISDICTION 4 --o0o-- 5 6 JOHN SMITH and JILL SMITH, ) ) 7 Plaintiffs, ) ) 8 vs. ) No. 12345 ) 9 ACME CO, et al., ) ) 10 Defendants. ) ___________________________________) I need to pull out Plaintiff and Defendant identities. These transcripts have a very wide variety of formattings, so I can't always count on those nice parentheses being there, or the plaintiff and defendant information being neatly boxed off, e.g.: 1 SUPREME COURT OF THE STATE OF SOME OTHER STATE COUNTY OF COUNTYVILLE 2 First Judicial District Important Litigation 3 --------------------------------------------------X THIS DOCUMENT APPLIES TO: 4 JOHN SMITH, 5 Plaintiff, Index No. 2000-123 6 DEPOSITION 7 - against - UNDER ORAL EXAMINATION 8 OF JOHN SMITH, 9 Volume I 10 ACME CO, et al, 11 Defendants. 12 --------------------------------------------------X The two constants are: "Plaintiff" will occur after the name of the plaintiff(s), but not necessarily on the same line. Plaintiffs and defendants' names will be in upper case. Any ideas?

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  • Admob banner not getting remove from superview

    - by Gamer
    I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time game getting crash also. I am not getting how admob banner is comes in every class in fact i have not declare in Rootviewcontroller class. can any one suggest me how to integrate Admob in cocos2d game, i want Admob banner in particular classes not in every class, I am using latest google admob sdk, my code is below: Thanks in advance ` -(void)AdMob{ NSLog(@"ADMOB"); CGSize winSize = [[CCDirector sharedDirector]winSize]; // Create a view of the standard size at the bottom of the screen. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-364, size.height - GAD_SIZE_728x90.height, GAD_SIZE_728x90.width, GAD_SIZE_728x90.height)]; } else { // It's an iPhone bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-160, size.height - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; } if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { bannerView_.adUnitID =@"a15062384653c9e"; } else { bannerView_.adUnitID =@"a15062392a0aa0a"; } bannerView_.rootViewController = self; [[[CCDirector sharedDirector]openGLView]addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; GADRequest *request = [[GADRequest alloc] init]; request.testing = [NSArray arrayWithObjects: GAD_SIMULATOR_ID, nil]; // Simulator [bannerView_ loadRequest:request]; } //best practice for removing the barnnerView_ -(void)removeSubviews{ NSArray* subviews = [[CCDirector sharedDirector]openGLView].subviews; for (id SUB in subviews){ [(UIView*)SUB removeFromSuperview]; [SUB release]; } NSLog(@"remove from view"); } //this makes the refreshTimer count -(void)targetMethod:(NSTimer *)theTimer{ //INCREASE OF THE TIMER AND SECONDS elapsedTime++; seconds++; //INCREASE OF THE MINUTOS EACH 60 SECONDS if (seconds>=60) { seconds=0; minutes++; [self removeSubviews]; [self AdMob]; } NSLog(@"TIME: %02d:%02d", minutes, seconds); } `

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  • What programming language is this?

    - by Richard M.
    I recently stumbled over a very odd source listing on a rather old programming-related site (lost it somewhere in my browser history as I didn't care about it at first). I think that this is part of a simple (console-based?) snake game. I searched and searched but didn't find a language that looked somwhat like this. This seems like a mix of Python, Ruby and C++. What the hell? What programming-language is the below source listing written in? Maybe you can figure it out? my Snake.hasProps { length parts xDir yDir } & hasMethods { init: length = 0 parts[0].x,y = 5 move: parts[ 0 ].x,y.!add xDir | yDir # Move the head map parts(i,v): parts[ i ] = parts[ i + 1 ] checkBiteSelf checkFeed checkBiteSelf: part } my SnakePart.hasProps { x y } fork SnakePart to !Feed my Game.hasProps { frameTime = 30 } & hasMethods { init: mainloop mainloop: sys.util.sleep frameTime Snake.move Field.getInput -> Snake.xDir | Snake.yDir Field.reDraw with Snake & Feed & Game # For FPS } main.isMethod { game.init }

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  • Animating translation and scaling of view in Android

    - by hgpc
    I have to animate a view from state A to B with changes to its scale, position and scrolling. I know everything about state A (widthA, heightA, topA, leftA, scrollXA, scrollYA) and state B (widthB, heightB, topB, leftB, scrollXB, scrollYB). So far I wrote the following code: AnimationSet animation = new AnimationSet(true); int toXDelta; // What goes here? int toYDelta; // What goes here? TranslateAnimation translateAnimation = new TranslateAnimation(1, toXDelta, 1, toYDelta); translateAnimation.setDuration(duration); animation.addAnimation(translateAnimation); float scale = (float) widthB / (float) widthA; ScaleAnimation scaleAnimation = new ScaleAnimation(1, scale, 1, scale); scaleAnimation.setDuration(duration); animation.addAnimation(scaleAnimation); animation.setAnimationListener(new AnimationListener() { @Override public void onAnimationEnd(Animation arg0) { view.clearAnimation(); // Change view to state B } @Override public void onAnimationRepeat(Animation arg0) {} @Override public void onAnimationStart(Animation arg0) {} }); view.startAnimation(animation); Is this the right way to do this? If so, how should I calculate the values of toXDelta and toYDelta? I'm having trouble finding the exact formula. Thanks!

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  • How to modify a xml file using PHP? use a node to retrieve the value of new child nodes and add them

    - by Avinash Sonee
    I have pasted the example of what I need here : http://pastie.org/1005178 I have a xml file with say the following info <state> <info> <name>hello</name> <zip>51678</zip> </info> <info> <name>world</name> <zip>54678</zip> </info> </state> Now I need to create a new xml file which has the following <state> <info> <name>hello</name> <zip>51678</zip> <lat>17.89</lat> <lon>78.90</lon> </info> <info> <name>world</name> <zip>54678</zip> <lat>16.89</lat> <lon>83.45</lon> </info> </state> So, basically I need to add lat and lon nodes to each info element. these lat and lon correspond to the zip code which are stored in a mysql file which contains 3 fields - pin, lat and lon How do i do this recursively. I have say 1000 info elements in a file Please give me a sample code because I have already tried using simplexml and read the documentation but doesn't see to understand it properly

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  • How to best launch C++ application from web page

    - by JB
    I guess there are two parts to this question, one technical and one best practice for security and doing things "right". I'm working on a little game using C++ / directx but I would like to be able to launch it from a web page by someone clicking on a link on that page. Ideally I would like the first time they clicked for it to launch an installer downloads and installs the game on their machine, and then the next time to launch an application which updates the game from a web site if it's old and then launches it. I have no problems with the expected security popups and questions the first time it runs. I want people to be certain what they are installing and understand what they are doing. But it would be nice if once it is installed they could run it with the minimum of fuss. My question then is what technologies I could use to do this? I'm thinking that it would need a browser plugin and an activex control so that first time you'd install that, and subsequently the control/plugin would be able to launch the game. I'm not sure that under newer browser secuity models that a plugin would have the permissions to be able to run an installer though or silently invoke applications on the client machine even if they are already installed. Is there a more sensible way to achive what I want to achieve? And I'm worried about the security aspects too. I want this to be convenient for users but I of course want to do it "right". I know this can be done as I've seen several mmorpg type games that launch in this way from the browser now but it's not entirely clear to me how they've done it.

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  • django simple approach to multi-field search

    - by Scott Willman
    I have a simple address book app that I want to make searchable. The model would look something like: class Address(models.Model): address1 = models.CharField("Address Line 1", max_length=128) address2 = models.CharField("Address Line 2", max_length=128) city = models.CharField("City", max_length=128) state = models.CharField("State", max_length=24) zipCode = models.CharField("Zip Code", max_length=24) def __unicode__(self): return "%s %s, %s, %s, %s" % (self.address1, self.address2, self.city, self.state, self.zipCode) class Entry(models.Model): name = models.CharField("Official School Name", max_length=128) createdBy = models.ForeignKey(User) address = models.ForeignKey(Address, unique=True) def __unicode__(self): return "%s - %s, %s" % (self.name, self.address.city, self.address.state) I want the searching to be fairly loose, like: Bank of America Los Angeles 91345. It seems like I want a field that contains all of those elements into one that I can search, but that also seems redundant. I was hoping I could add a method to the Entry model like this: def _getSearchText(self): return "%s %s %s" % (self.name, self.address, self.mascot) searchText = property(_getSearchText) ...and search that as a field, but I suppose that's wishful thinking... How should I approach this using basic Django and SqLite (this is a learning exercise). Thank you!!

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  • NHibernate / Fluent - Mapping multiple objects to single lookup table

    - by Al
    Hi all I am struggling a little in getting my mapping right. What I have is a single self joined table of look up values of certain types. Each lookup can have a parent, which can be of a different type. For simplicities sake lets take the Country and State example. So the lookup table would look like this: Lookups Id Key Value LookupType ParentId - self joining to Id base class public class Lookup : BaseEntity { public Lookup() {} public Lookup(string key, string value) { Key = key; Value = value; } public virtual Lookup Parent { get; set; } [DomainSignature] [NotNullNotEmpty] public virtual LookupType LookupType { get; set; } [NotNullNotEmpty] public virtual string Key { get; set; } [NotNullNotEmpty] public virtual string Value { get; set; } } The lookup map public class LookupMap : IAutoMappingOverride<DBLookup> { public void Override(AutoMapping<Lookup> map) { map.Table("Lookups"); map.References(x => x.Parent, "ParentId").ForeignKey("Id"); map.DiscriminateSubClassesOnColumn<string>("LookupType").CustomType(typeof(LookupType)); } } BASE SubClass map for subclasses public class BaseLookupMap : SubclassMap where T : DBLookup { protected BaseLookupMap() { } protected BaseLookupMap(LookupType lookupType) { DiscriminatorValue(lookupType); Table("Lookups"); } } Example subclass map public class StateMap : BaseLookupMap<State> { protected StateMap() : base(LookupType.State) { } } Now I've almost got my mappings set, however the mapping is still expecting a table-per-class setup, so is expecting a 'State' table to exist with a reference to the states Id in the Lookup table. I hope this makes sense. This doesn't seem like an uncommon approach when wanting to keep lookup-type values configurable. Thanks in advance. Al

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  • Is it possible to guarantee a unique id for multiple items using the same id variable at a point in

    - by Scarface
    First of all, do not be overwhelmed by the long code, I just put it for reference...I have a function that preg_replaces content and puts it in a jquery dialog box with a matching open-link. For example, if there is a paragraph with two matches, they will be put inside two divs, and a jquery dialog function will be echoed twice; one for each div. While this works for one match, if there are multiple matches, it does not. I am not sure how to distribute unique ids at a point in time for each of the divs and matching dialog open-scripts. Keep in mind, I removed the preg replace function since it kind of complicates the problem. If anyone has any ideas, they will be greatly appreciated. <?php $id=uniqid(); $id2=uniqid(); echo "<div id=\"$id2\"> </div>"; ?> $.ui.dialog.defaults.bgiframe = true; $(function() { $("<?php echo"#$id2"; ?>").dialog({hide: 'clip', modal: true ,width: 600,height: 350,position: 'center', show: 'clip',stack: true,title: 'title', minHeight: 25, minWidth: 100, autoOpen: false}); $('<?php echo"#$id"; ?>').click(function() { $('<?php echo"#$id2"; ?>').dialog('open'); }) .hover( function(){ $(this).addClass("ui-state-hover"); }, function(){ $(this).removeClass("ui-state-hover"); } ).mousedown(function(){ $(this).addClass("ui-state-active"); }) .mouseup(function(){ $(this).removeClass("ui-state-active"); }); });

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  • Can I make TCP/IP session to run less than 60 seconds?

    - by Pavel
    Our server is overloaded with TCP/IP sessions, we have 1200 - 1500 of them. Most of them are hanging in TIME_OUT state. It turns out that a connection in TIME_OUT state occupies a socket until 60 second time-out is elapsed. The problem is that the server gets unresponsive and many clients are not getting served. I have made a simple test: download an XML file from the server with Internet Explorer 8.0 The download finishes in a fraction of second. But then I see that the TCP/IP connection is hanging in TIME_OUT state for 60 seconds. Is there any way to get rid of TIME_OUT waiting or make it less to free the socket for new connections? I understand why TCP/IP connection enters TIME_OUT state, but I don't understand why Internet Explorer does not close the connection after the XML file download is over. The details. Our server runs web service written in Perl (mod-perl). The service provides weather data to clients. Client is a Flash appication (actually Flash ActiveX control embedded in Windows application). Apache "Keep Alive" option is set to 0

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  • angular bootstrap typeahead bug

    - by Mohammad Akbari
    i use angular bootstrap typeahead (this lib ui-bootstrap-tpls.js ) in my app, when use two typeahead in one scope, only one work well, and other not work, this is my code angular.module('plunker', ['ui.bootstrap']); function TypeaheadCtrl($scope) { $scope.selected = undefined; $scope.selected2 = undefined; $scope.states = ['Alabama', 'Alaska','California', 'Hawaii', 'Wisconsin', 'Wyoming']; } <html ng-app="plunker"> <head> <title></title> <link href="lib/angular-bootstrap/bootstrap.css" rel="stylesheet" /> <script src="lib/angular/angular.js"></script> <script src="lib/angular-bootstrap/ui-bootstrap-tpls-0.3.0.min.js"></script> <script src="app.js"></script> </head> <body> <div class='container-fluid' ng-controller="TypeaheadCtrl"> <pre>Model: {{selected| json}}</pre> <input type="text" ng-model="selected" typeahead="state for state in states | filter:$viewValue"> <input type="text" ng-model="selected2" typeahead="state for state in states | filter:$viewValue"> </div> </body> please check this and help.

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  • Running a Model::find in for loop in cakephp v1.3

    - by Gaurav Sharma
    Hi all, How can I achieve the following result in cakephp: In my application a Topic is related to category, category is related to city and city is finally related to state in other words: topic belongs to category, category belongs to city , city belongs to state.. Now in the Topic controller's index action I want to find out all the topics and it's city and state. How can I do this. I can easily do this using a custom query ($this-Model-query() function ) but then I will be facing pagination difficulties. I tried doing like this function index() { $this->Topic->recursive = 0; $topics = $this->paginate(); for($i=0; $i<count($topics);$i++) { $topics[$i]['City'] = $this->Topic->Category->City->find('all', array('conditions' => array('City.id' => $topics[$i]['Category']['city_id']))); } $this->set(compact('messages')); } The method that I have adopted is not a good one (running query in a loop) Using the recursive property and setting it to highest value (2) will degrade performance and is not going to yield me state information. How shall I solve this ? Please help Thanks

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  • efficient android rendering

    - by llll
    I've read quite a few tutorials on game programming on android, and all of them provide basically the same solution as to drawing the game, that is having a dedicated thread spinning like this: public void run() { while(true) { if(!surfaceHolder.getSurface().isValid()) continue; Canvas canvas = surfaceHolder.lockCanvas(); drawGame(canvas); /* do actual drawing here */ surfaceHolder.unlockCanvasAndPost(canvas); } } now I'm wondering, isn't this wasteful? Suppose I've a game with very simple graphics, so that the actual time in drawGame is little; then I'm going to draw the same things on and on, stealing cpu from the other threads; a possibility could be skipping the drawing and sleeping a bit if the game state hasn't changed, which I could check by having the state update thread mantaining a suitable status flag. But maybe there are other options. For example, couldn'it be possible to synchronize with rendering, so that I don't post updates too often? Or am I missing something and that is precisely what lockCanvas does, that is it blocks and burns no cpu until proper time? Thanks in advance L.

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  • What is the best Design/Way to keep user connected ?

    - by Fasih Hansmukh
    Am working on a POC for self learning in which I want to keep my user connected in LIVE pattern. For example, A game in which 4 user can play at a time , here I need to keep this user connected to my game . M not good at Socket type of programming and love to do that in Services way.What i wana know is 'What is the best way of doing this'. According to my initial Brain Storming, I have decided that I will use SilverLight(In Browser Or Out of Browser) as Front end [I have no issue in that]. I m more concern in back end. Either I make an handler or make a WCF service or use full duplex service and use pooling mechanism for that. As a random thought I come up with a Timer type logic that will fire every after 10 seconds at clients end and get status like Is it now Its turn to roll a dice Home many user left (in case if some of them left) What are connected user status in game like there score/points ect and update game view according to this at his end Kindly place your best answers here that will help me to learn this. Regards and thanks in Advance EDIT: Starting Bounty as i need more feedback. FH

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  • Is this a good starting point for iptables in Linux?

    - by sbrattla
    Hi, I'm new to iptables, and i've been trying to put together a firewall which purpose is to protect a web server. The below rules are the ones i've put together so far, and i would like to hear if the rules makes sense - and wether i've left out anything essential? In addition to port 80, i also need to have port 3306 (mysql) and 22 (ssh) open for external connections. Any feedback is highly appreciated! #!/bin/sh # Clear all existing rules. iptables -F # ACCEPT connections for loopback network connection, 127.0.0.1. iptables -A INPUT -i lo -j ACCEPT # ALLOW established traffic iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT # DROP packets that are NEW but does not have the SYN but set. iptables -A INPUT -p tcp ! --syn -m state --state NEW -j DROP # DROP fragmented packets, as there is no way to tell the source and destination ports of such a packet. iptables -A INPUT -f -j DROP # DROP packets with all tcp flags set (XMAS packets). iptables -A INPUT -p tcp --tcp-flags ALL ALL -j DROP # DROP packets with no tcp flags set (NULL packets). iptables -A INPUT -p tcp --tcp-flags ALL NONE -j DROP # ALLOW ssh traffic (and prevent against DoS attacks) iptables -A INPUT -p tcp --dport ssh -m limit --limit 1/s -j ACCEPT # ALLOW http traffic (and prevent against DoS attacks) iptables -A INPUT -p tcp --dport http -m limit --limit 5/s -j ACCEPT # ALLOW mysql traffic (and prevent against DoS attacks) iptables -A INPUT -p tcp --dport mysql -m limit --limit 25/s -j ACCEPT # DROP any other traffic. iptables -A INPUT -j DROP

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  • Compromising design & code quality to integrate with existing modules

    - by filip-fku
    Greetings! I inherited a C#.NET application I have been extending and improving for a while now. Overall it was obviously a rush-job (or whoever wrote it was seemingly less competent than myself). The app pulls some data from an embedded device & displays and manipulates it. At the core is a communications thread in the main application form which executes a 600+ lines of code method which calls functions all over the place, implementing a state machine - lots of if-state-then-do type code. Interaction with the device is done by setting the state/mode globally and letting the thread do it's thing. (This is just one example of the badness of the code - overall it is not very OO-like, it reminds of the style of embedded C code the device firmware is written in). My problem is that this piece of code is central to the application. The software, communications protocol or device firmware are not documented at all. Obviously to carry on with my work I have to interact with this code. What I would like some guidance on, is whether it is worth scrapping this code & trying to piece together something more reasonable from the information I can reverse engineer? I can't decide! The reason I don't want to refactor is because the code already works, and changing it will surely be a long, laborious and unpleasant task. On the flip side, not refactoring means I have to sometimes compromise the design of other modules so that I may call my code from this state machine! I've heard of "If it ain't broke don't fix it!", so I am wondering if it should apply when "it" is influencing the design of future code! Any advice would be appreciated! Thanks!

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  • How can get unique values from data table using dql?

    - by piemesons
    I am having a table in which there is a column in which various values are stored.i want to retrieve unique values from that table using dql. Doctrine_Query::create() ->select('rec.school') ->from('Records rec') ->where("rec.city='$city' ") ->execute(); Now i want only unique values. Can anybody tell me how to do that... Edit Table Structure: CREATE TABLE IF NOT EXISTS `records` ( `id` int(11) NOT NULL AUTO_INCREMENT, `state` varchar(255) COLLATE utf8_unicode_ci DEFAULT NULL, `city` varchar(255) COLLATE utf8_unicode_ci DEFAULT NULL, `school` varchar(255) COLLATE utf8_unicode_ci DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci AUTO_INCREMENT=16334 ; This is the Query I am using: Doctrine_Query::create() ->select('DISTINCT rec.city') ->from('Records rec') ->where("rec.state = '$state'") // ->getSql(); ->execute(); Generting Sql for this gives me: SELECT DISTINCT r.id AS r__id, r.city AS r__city FROM records r WHERE r.state = 'AR' Now check the sql generated:::: DISTINCT is on 'id' column where as i want Distinct on city column. Anybody know how to fix this. EDIT2 Id is unique cause its an auto incremental value.Ya i have some real duplicates in city column like: Delhi and Delhi. Right.. Now when i am trying to fetch data from it, I am getting Delhi two times. How can i make query like this: select DISTINCT rec.city where state="xyz"; Cause this will give me the proper output. EDIT3: Anybody who can tell me how to figure out this query..???

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  • How to use ID selector after jQuery html()

    - by user555617
    It's amazing to try to understand why the function alert("hello") is not generated after clicking more than once... There is some method to do this function is executed? Note that doesn't work after update using html() involving id "press" in button. Any idea? See: http://jsbin.com/atuqu3 JavaScript: $(document).ready(function (){ $("#press").click(function() { $("#relation-states").html('<select id="state" name="state"> <option value="Texas">Texas</option> </select><button id="press" type="button" title="" aria-haspopup="true" style="width: 175px;"><span>Select an item</span></button>');; alert("hello"); }); }); HTML: <div id="relation-states"> <select id="state" name="state"> <option value="New York">New York</option> </select> <button id="press" type="button" title="" aria-haspopup="true" style="width: 175px;"><span>Select an item</span></button> </div>

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  • XSLT special characters

    - by Apurv
    In the following XSL transformation how do I output the '<' and '' symbol? Input XML: <TestResult bugnumber="3214" testname="display.methods::close->test_ManyInvoke" errortype="Failure"><ErrorMessage><![CDATA[calling close() method failed - expected:<2>]]></ErrorMessage> XSLT: <xsl:template match="TestResult"> <xsl:variable name="errorMessage"> <xsl:value-of select="ErrorMessage" disable-output-escaping="yes"/> </xsl:variable> <Test name='{@testname}'> <TestResult> <Passed>false</Passed> <State>failure</State> <Metadata> <Entry name='bugnumber' value='{@bugnumber}' /> </Metadata> <TestOutput> <Metadata> <Entry name='ErrorMessage' value='{$errorMessage}' /> </Metadata> </TestOutput> </TestResult> </Test> </xsl:template> Output XML: <Test name="display.methods::close-&gttest_ManyInvoke"> <TestResult> <Passed>false</Passed> <State>failure</State> <Metadata> <Entry name="bugnumber" value="3214"/> </Metadata> <TestOutput> <Metadata> <Entry name="ErrorMessage" value="calling close() method failed - expected:&lt;2&gt;"/> </Metadata> </TestOutput> </TestResult> </Test>

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  • Event Source Live streaming in Ruby on rails onError method

    - by kishorebjv
    I'm trying to implement basic rails4 code with eventsource API & Action controller live, Everything is fine but I'm not able to reach event listner . Controller code: class HomeController < ApplicationController include ActionController::Live def tester response.headers["Content-Type"] = "text/event-stream" 3.times do |n| response.stream.write "message: hellow world! \n\n" sleep 2 end end Js code: var evSource = new EventSource("/home/tester"); evSource.onopen = function (e) { console.log("OPEN state \n"+e.data); }; evSource.addEventListener('message',function(e){ console.log("EventListener .. code.."); },false); evSource.onerror = function (e) { console.log("Error State \n\n"+e.data); }; & When i reloading the page, My console output was "OPEN state" & then "Error State" as output.. event-listener code was not displaying . 1.When I'm curling the page, "message: Hellow world!" was displaying. 2.I changed in development.rb config.cache_classes = true config.eager_load = true 3. My browsers are chrome & firefox are latest versions, so no issues with them, Where I'm missing? suggestions please!

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  • Object inside of array -- works in one scope but not in another?

    - by Earlz
    Ok I've been learning some of the more advanced aspects of Javascript and now trying to use this I'm stuck. Here is my code: function Data(){} function init(state){ var item; item=new Data(); item.fieldrid=17; item.description='foo'; state.push(item); }; function findInState(state,fieldrid) { for (var item in state) { alert(item.fieldrid); //prints undefined if (item.fieldrid == fieldrid) { return item; } } return null; } var s=[]; init(s); alert(s[0].fieldrid); //prints 17 (expected) alert(findInState(s,17).fieldrid); //exception here. function returns null. A running example is here at jsbin Why does this not work? I would expect the alert in findInState to yield 17 but instead it yields undefined. What am I doing wrong?

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  • How can show data from another form

    - by Michael Quiles
    This is basically a tic tac toe game, and I have another form called Winner.cs when a player wins I want it to call the form (this part works) and then I want it to say xWinner.label =b1.text"" + has won the game!. the part I cant get to work is displaying the text in the winners form label. There's an example of a message box that commented out for reference instead of b1.text using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace MyGame { public class Result1 { static private int[,] Winners = new int[,] { {0,1,2}, {3,4,5}, {6,7,8}, {0,3,6}, {1,4,7}, {2,5,8}, {0,4,8}, {2,4,6}, }; static public bool CheckWinner(Button[] myControls) { bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0], b = Winners[i, 1], c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { b1.BackColor = b2.BackColor = b3.BackColor = System.Drawing.Color.LightCoral; b1.Font = b2.Font = b3.Font = new System.Drawing.Font("Microsoft Sans Serif", 32F, System.Drawing.FontStyle.Italic & System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); gameOver = true; Form xWinnerForm = new xWinnerForm(); xWinnerForm.Show(); //MessageBox.Show(b1.Text + " .... Wins the game!", "Game End", MessageBoxButtons.OK); //break; } } return gameOver; } } }

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  • How to update attributes without valitation

    - by Brian Roisentul
    I've got a model with its validations, and I found out that I can't update an attribute without validating the object before. I already tried to add on => :create syntax at the end of each validation line, but I got the same results. My announcement model have the following validations: validates_presence_of :title validates_presence_of :description validates_presence_of :announcement_type_id validate :validates_publication_date validate :validates_start_date validate :validates_start_end_dates validate :validates_category validate :validates_province validates_length_of :title, :in => 6..255, :on => :save validates_length_of :subtitle, :in => 0..255, :on => :save validates_length_of :subtitle, :in => 0..255, :on => :save validates_length_of :place, :in => 0..50, :on => :save validates_numericality_of :vacants, :greater_than_or_equal_to => 0, :only_integer => true validates_numericality_of :price, :greater_than_or_equal_to => 0, :only_integer => true My rake task does the following: task :announcements_expiration => :environment do announcements = Announcement.expired announcements.each do |a| #Gets the user that owns the announcement user = User.find(a.user_id) puts a.title + '...' a.state = 'deactivated' if a.update_attributes(:state => a.state) puts 'state changed to deactivated' else a.errors.each do |e| puts e end end end This throws all the validation exceptions for that model, in the output. Does anybody how to update an attribute without validating the model?

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