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  • Moq a function with 5+ parameters and access invocation arguments.

    - by beerncircus
    I have a function I want to Moq. The problem is that it takes 5 parameters. The framework only contains Action<T1,T2,T3,T4> and Moq's generic CallBack() only overloads Action and the four generic versions. Is there an elegant workaround for this? This is what I want to do: public class Filter : IFilter { public int Filter(int i1, int i2, int i3, int i4, int i5){return 0;} } //Moq code: var mocker = new Mock<IFilter>(); mocker.Setup(x => x.Filter( It.IsAny<int>(), It.IsAny<int>(), It.IsAny<int>(), It.IsAny<int>(), It.IsAny<int>(), It.IsAny<int>()) .Callback ( (int i1, int i2, int i3, int i4, int i5) => i1 * 2 ); Moq doesn't allow this because there is no generic Action that takes 5+ parameters. I've resorted to making my own stub. Obviously, it would be better to use Moq with all of its verifications, etc.

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  • How to create a high quality icon for my Windows application?

    - by Patrick Klug
    If you are running Windows with a higher DPI setting you will notice that most application icons on the desktop look terrible. Even high profile application icons such as Google Chrome look terrible while for example Firefox, Skype and MS Office icons look sharp: (example) I suspect that most icons look blurry because a lower resolution icon is scaled up rather than using a higher resolution icon. I want to give my application a high quality icon and can't seem to convince Windows to use the higher resolution icon. I have created a multi-resolution icon with the free icon editor IcoFX. The icon is provided in 16x16, 24x24, 32x32,48x48, 128x128 and 256x256 (!) (all in 32 bit including alpha channel) yet Windows seems to use the 128x128 version of the icon on the desktop and scale it up which looks terrible. (I am using Windows 7 - 64 bit - the icon is placed by means of setting up a shortcut in the msi (created via Visual Studio 2008 Setup Project) and pointing it to the .ico file that contains the multi-resolution icon) I have tried removing the 128x128 icon but to no avail. Interestingly in Windows Explorer the icon looks great even when using the Extra Large Icon setting. How can I create a high quality desktop icon that looks great on higher DPI settings on Windows?

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  • What is the correct way to create dynamic javascript in ASP.net MVC2?

    - by sabbour
    I'm creating a Google Maps partial view/user control in my project that is passed a strongly typed list of objects containing latitude and longitude values. Currently, this is the code I have for the partial: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<IEnumerable<Project.Models.Entities.Location>>" %> <!-- Place for google to put the map --> <div id="report_map_canvas" style="width: 100%; height: 728px; margin-bottom: 2px;"> </div> <script type='text/javascript'> google.load("maps", "2"); $(document).ready(initializeMap); function initializeMap() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById('report_map_canvas')); map.setCenter(new GLatLng(51.5, -0.1167), 2); <% foreach (var item in Model) { %> map.addOverlay(new GMarker(new GLatLng('<%= Html.Encode(item.latitude)%>','<%= Html.Encode(item.longitude)%>'),{ title: '<%= Html.Encode(String.Format("{0:F}",item.speed)) %> km/h '})); <% } %> map.setUIToDefault(); } } </script> Is it right to dynamically create the javascript file this way by looping over the list and emitting javascript? Is there a better way to do it?

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  • How can I create a dynamic LINQ query in C# with possible multiple group by clauses?

    - by FordPrefect141
    I have been a programmer for some years now but I am a newcomer to LINQ and C# so forgive me if my question sounds particularly stupid. I hope someone may be able to point me in the right direction. My task is to come up with the ability to form a dynamic multiple group by linq query within a c# script using a generic list as a source. For example, say I have a list containing multiple items with the following structure: FieldChar1 - character FieldChar2 - character FieldChar3 - character FieldNum1 - numeric FieldNum2 - numeric In a nutshell I want to be able to create a LINQ query that will sum FieldNum1 and FieldNum2 grouped by any one, two or all three of the FieldChar fields that will be decided at runtime depending on the users requirements as well as selecting the FieldChar fields in the same query. I have the dynamic.cs in my project which icludes a GroupByMany extension method but I have to admit I am really not sure how to put these to use. I am able to get the desired results if I use a query with hard-wired group by requests but not dynamically. Apologies for any erroneous nomenclature, I am new to this language but any advice would be most welcome. Many thanks Alex

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  • Why is my Python OpenGL render2DTexture function so slow?

    - by Barakat
    SOLVED: The problem was actually using time.time() every CPU cycle to see whether the next frame should be drawn or not. The time it takes to execute time.time() was having an impact on the FPS. I made this function for drawing 2D textures as images in a 2D view in my OpenGL application. After doing some testing I found that it takes up 1-2 fps per texture. I know I am probably doing something wrong in this code. Any ideas? I am limiting the FPS to 60. Edit: When I disable the texture rendering it adds about 15% fps back. When I disabled text rendering it adds about 15% fps back. When i disable both barely any fps is consumed anymore. IE: 20 out of 60 fps with both on. 30 out of 60 when one is disabled. 58 out of 60 when both are disabled. When rendering the text on a button ( the control I'm using to test this ), it only "prepares" the text when the button label is set. Updated code, still running at the same speed but still works the same: def render2DTexture( self, texture, rect, texrect ): glEnable( GL_TEXTURE_2D ) glBindTexture( GL_TEXTURE_2D, texture ) glBegin( GL_QUADS ) glTexCoord2f( texrect.left, texrect.bottom ) glVertex2i( rect.left, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.bottom ) glVertex2i( rect.left + rect.right, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.top ) glVertex2i( rect.left + rect.right, self.windowSize[1] - ( rect.top + rect.bottom ) ) glTexCoord2f( texrect.left, texrect.top ) glVertex2i( rect.left, self.windowSize[1] - ( rect.top + rect.bottom ) ) glEnd() glDisable( GL_TEXTURE_2D ) def prepareText( self, text, fontFace, color ): self.loadFont( fontFace ) bmp = self.fonts[ fontFace ].render( text, 1, color ) return ( pygame.image.tostring( bmp, 'RGBA', 1 ), bmp.get_width(), bmp.get_height() ) def renderText( self, pText, position ): glRasterPos2i( position[0], self.windowSize[1] - ( position[1] + pText[2] ) ) glDrawPixels( pText[1], pText[2], GL_RGBA, GL_UNSIGNED_BYTE, pText[0] )

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  • How do I create and use a junction table in Rails?

    - by Thierry Lam
    I have the following data: A post called Hello has categories greet Another post called Hola has categories greet, international My schema is: create_table "posts", :force => true do |t| t.string "name" t.datetime "created_at" t.datetime "updated_at" end create_table "categories", :force => true do |t| t.string "name" t.datetime "created_at" t.datetime "updated_at" end create_table "posts_categories", :force => true do |t| t.integer "post_id" t.integer "category_id" t.datetime "created_at" t.datetime "updated_at" end After reading the Rails guide, the most suitable relationship for the above seems to be: class Post < ActiveRecord::Base has_and_belongs_to_many :categories end class Category < ActiveRecord::Base has_and_belongs_to_many :posts end My junction table also seems to have a primary key. I think I need to get rid of it. What's the initial migration command to generate a junction table in Rails? What's the best course of action, should I drop posts_categories and re-create it or just drop the primary key column? Does the junction table have a corresponding model? I have used scaffold to generate the junction table code, should I get rid of the extra code? Assuming all the above has been fixed and is working properly, how do I query all posts and display them along with their named categories in the view. For example: Post #1 - hello, categories: greet Post #2 - hola, categories: greet, international

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  • Mixed Mode C++ DLL function call failure when app launched from network share. Called from unmanage

    - by Steve
    Mixed-mode DLL called from native C application fails to load: An unhandled exception of type 'System.IO.FileLoadException' occurred in Unknown Module. Additional information: Could not load file or assembly 'XXSharePoint, Version=0.0.0.0, Culture=neutral, PublicKeyToken=e0fbc95fd73fff47' or one of its dependencies. Failed to grant minimum permission requests. (Exception from HRESULT: 0x80131417) My environment is: Native C application calling a mixed mode C++ DLL, which then loads a C# DLL.. This works correctly when loaded from a local drive, but when launched from a network drive, it fails with the above messages. The call to LoadLibrary succeeds, as does the GetProcAddress. The load error happens when I call the function. I have digitally signed the C application, and I've performed "strong name" signing on the 2 DLLs. The PublickKeyToken in the message above does match the named DLL. I have also issued the CASPOLcommands on my client to grant FullTrust to that strong name keytoken. When that failed to work, I tried the CASPOL command to grant FullTrust to the URL of the network drive (including path to my application's directory); no change in results. I tried removing all dependencies, so that there was just the initial mixed-mode DLL... I replaced the bodies of all the functions with just a return of a "success" integer value. Results unchanged. Only when I changed it from Mixed Mode to Win32, and changed the Configuration Properties General Common Language Runtime Support from "Common Language Runtime Support" to "No Common Language Runtime Support" did calling the DLL produce the expected result (just returned the "success" integer return value).

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  • How to have a policy class implement a virtual function?

    - by dehmann
    I'm trying to design a policy-based class, where a certain interface is implemented by the policy itself, so the class derives from the policy, which itself is a template (I got this kind of thinking from Alexandrescu's book): #include <iostream> #include <vector> class TestInterface { public: virtual void test() = 0; }; class TestImpl1 { public: void test() {std::cerr << "Impl1" << std::endl;} }; template<class TestPolicy> class Foo : public TestInterface, TestPolicy { }; Then, in the main() function, I call test() on (potentially) various different objects that all implement the same interface: int main() { std::vector<TestInterface*> foos; foos.push_back(new Foo<TestImpl1>()); foos[0]->test(); delete foos[0]; return 0; } It doesn't compile, though, because the following virtual functions are pure within ‘Foo<TestImpl1>’: virtual void TestInterface::test() I thought TestInterface::test() is implemented because we derive from TestImpl1?

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  • CSS style to create an HTML with an image on left and input text boxes on right that fills all space

    - by dafi
    I need to create an HTML page (a JqueryUI dialog but this isn't the problem) containing an image on left (size is fixed to 75x75) and on right some input text boxes, input boxes must resize to all remaining space. You can see an example at http://img683.imageshack.us/img683/5412/19483174.jpg The problem is that when I resize the dialog controls move under image as shown at http://img510.imageshack.us/img510/4817/44749696.jpg How can I resolve this problem in all browser and if possible using only CSS? Below I show my HTML code and the CSS I'm using HTML code <div id="dialog-form" title="Modify Post"> <form action=""> <fieldset> <img id="dialog-modify-thumb" src="http://dummyimage.com/75x75/000/fff" alt="" width="75" height="75"/> <div id="dialog-modify-controls"> <label for="dialog-modify-caption">Caption</label> <input type="text" name="dialog-modify-caption" id="dialog-modify-caption"/> <br/> <label for="dialog-modify-tags">Tags</label> <input type="text" name="dialog-modify-tags" id="dialog-modify-tags"/> <br/> <label for="dialog-modify-publish-date">Publish Date</label> <input type="text" name="dialog-modify-publish-date" id="dialog-modify-publish-date"/> </div> </fieldset> </form> </div> The CSS #dialog-modify-thumb { margin-right: 3px; border: 1px solid; display: block; float:left; } #dialog-form input[type='text'] { width: 100%; } #dialog-modify-controls { float: right; width:100%; }

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  • What is the difference between using MD5.Create and MD5CryptoServiceProvider?

    - by byte
    In the .NET framework there are a couple of ways to calculate an MD5 hash it seems, however there is something I don't understand; What is the distinction between the following? What sets them apart from eachother? They seem to product identical results: public static string GetMD5Hash(string str) { MD5CryptoServiceProvider md5 = new MD5CryptoServiceProvider(); byte[] bytes = ASCIIEncoding.Default.GetBytes(str); byte[] encoded = md5.ComputeHash(bytes); StringBuilder sb = new StringBuilder(); for (int i = 0; i < encoded.Length; i++) sb.Append(encoded[i].ToString("x2")); return sb.ToString(); } public static string GetMD5Hash2(string str) { System.Security.Cryptography.MD5 md5 = System.Security.Cryptography.MD5.Create(); byte[] bytes = Encoding.Default.GetBytes(str); byte[] encoded = md5.ComputeHash(bytes); StringBuilder sb = new StringBuilder(); for (int i = 0; i < encoded.Length; i++) sb.Append(encoded[i].ToString("x2")); return sb.ToString(); }

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  • How to create a Binary Tree from a General Tree?

    - by mno4k
    I have to solve the following constructor for a BinaryTree class in java: BinaryTree(GeneralTree<T> aTree) This method should create a BinaryTree (bt) from a General Tree (gt) as follows: Every Vertex from gt will be represented as a leaf in bt. If gt is a leaf, then bt will be a leaf with the same value as gt If gt is not a leaf, then bt will be constructed as an empty root, a left subTree (lt) and a right subTree (lr). Lt is a stric binary tree created from the oldest subtree of gt (the left-most subtree) and lr is a stric binary tree created from gt without its left-most subtree. The frist part is trivial enough, but the second one is giving me some trouble. I've gotten this far: public BinaryTree(GeneralTree<T> aTree){ if (aTree.isLeaf()){ root= new BinaryNode<T>(aTree.getRootData()); }else{ root= new BinaryNode<T>(null); // empty root LinkedList<GeneralTree<T>> childs = aTree.getChilds(); // Childs of the GT are implemented as a LinkedList of SubTrees child.begin(); //start iteration trough list BinaryTree<T> lt = new BinaryTree<T>(childs.element(0)); // first element = left-most child this.addLeftChild(lt); aTree.DeleteChild(hijos.elemento(0)); BinaryTree<T> lr = new BinaryTree<T>(aTree); this.addRightChild(lr); } } Is this the right way? If not, can you think of a better way to solve this? Thank you!

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  • In languages which create a new scope each time in a loop block, a new local copy of the local loop

    - by Jian Lin
    It seems that in language like C, Java, and Ruby (as opposed to Javascript), a new scope is created for each iteration of a loop block, and the local variable defined for the loop is actually made into a local variable every single time and recorded in this new scope? For example, in Ruby: p RUBY_VERSION $foo = [] (1..5).each do |i| $foo[i] = lambda { p i } end (1..5).each do |j| $foo[j].call() end the print out is: [MacBook01:~] $ ruby scope.rb "1.8.6" 1 2 3 4 5 [MacBook01:~] $ So, it looks like when a new scope is created, a new local copy of i is also created and recorded in this new scope, so that when the function is executed at a later time, the "i" is found in those scope chains as 1, 2, 3, 4, 5 respectively. Is this true? (It sounds like a heavy operation). Contrast that with p RUBY_VERSION $foo = [] i = 0 (1..5).each do |i| $foo[i] = lambda { p i } end (1..5).each do |j| $foo[j].call() end This time, the i is defined before entering the loop, so Ruby 1.8.6 will not put this i in the new scope created for the loop block, and therefore when the i is looked up in the scope chain, it always refer to the i that was in the outside scope, and give 5 every time: [MacBook01:~] $ ruby scope2.rb "1.8.6" 5 5 5 5 5 [MacBook01:~] $ I heard that in Ruby 1.9, i will be treated as a local defined for the loop even when there is an i defined earlier? The operation of creating a new scope, creating a new local copy of i each time through the loop seems heavy, as it seems it wouldn't have matter if we are not invoking the functions at a later time. So when the functions don't need to be invoked at a later time, could the interpreter and the compiler to C / Java try to optimize it so that there is not local copy of i each time?

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  • How can I test that my hash function is good in terms of max-load?

    - by philcolbourn
    I have read through various papers on the 'Balls and Bins' problem and it seems that if a hash function is working right (ie. it is effectively a random distribution) then the following should/must be true if I hash n values into a hash table with n slots (or bins): Probability that a bin is empty, for large n is 1/e. Expected number of empty bins is n/e. Probability that a bin has k collisions is <= 1/k!. Probability that a bin has at least k collisions is <= (e/k)**k. These look easy to check. But the max-load test (the maximum number of collisions with high probability) is usually stated vaguely. Most texts state that the maximum number of collisions in any bin is O( ln(n) / ln(ln(n)) ). Some say it is 3*ln(n) / ln(ln(n)). Other papers mix ln and log - usually without defining them, or state that log is log base e and then use ln elsewhere. Is ln the log to base e or 2 and is this max-load formula right and how big should n be to run a test? This lecture seems to cover it best, but I am no mathematician. http://pages.cs.wisc.edu/~shuchi/courses/787-F07/scribe-notes/lecture07.pdf BTW, with high probability seems to mean 1 - 1/n.

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  • jsTree: How to create a new ID for the new added node?

    - by marknt15
    Hi, I can normally get the ID of the default tree nodes but my problem is onCreate then jsTree will add a new node but it doesn't have an ID. My question is how can I add an ID to the newly created tree node? What I'm thinking to do is adding the ID HTML attribute to the newly created tree node but how? I need to get the ID of all of the nodes because it will serve as a reference for the node's respective div storage. HTML code: <div class="demo" id="demo_1"> <ul> <li id="phtml_1" class="file"><a href="#"><ins>&nbsp;</ins>Root node 1</a></li> <li id="phtml_2" class="file"><a href="#"><ins>&nbsp;</ins>Root node 2</a></li> </ul> </div> JS code: $("#demo_1").tree({ ui : { theme_name : "apple" }, callback : { onrename : function (NODE, TREE_OBJ) { alert(TREE_OBJ.get_text(NODE)); alert($(NODE).attr('id')); } } }); Cheers, Mark

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  • How to create column of type password in gridview?

    - by Preeti
    Hi, I am creating an application in which user selects files and provides credentials to open that file. For that i have created three columns in a gridview. User enters password in password column. I want to display '*' in place of characters like we can create a textbox of password type. I have tried this code on 'GridView_CellClick' event : if (GridView.Columns[e.ColumnIndex].HeaderText == "Password") { txtPassword[e.RowIndex] = new TextBox(); txtPassword[e.RowIndex].Name = "txtPassword"+e.RowIndex; txtPassword[e.RowIndex].PasswordChar = '*'; txtPassword[e.RowIndex].Visible = true; txtPassword[e.RowIndex].TextChanged += new if (GridView.CurrentCell.Value == null) txtPassword[e.RowIndex].Text = ""; else txtPassword[e.RowIndex].Text = GridView.CurrentCell.Value.ToString(); txtPassword[e.RowIndex].Location = GridView.GetCellDisplayRectangle(e.ColumnIndex, e.RowIndex + 1, false).Location; txtPassword[e.RowIndex].Size = GridView.GetCellDisplayRectangle(e.ColumnIndex, e.RowIndex + 1, false).Size; txtPassword[e.RowIndex].Visible = true; txtPassword[e.RowIndex].Focus(); } But in above solution characters are displayed. How can i solve this problem???

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  • how to initialize and implement the matrix inside the function in objective-C?

    - by Rajendra Bhole
    Hi, I want to develop an application in which i want to be initialize the matrix for manipulation. The code as follows, struct pixel { Byte r, g, b,a; int count; }; (NSInteger) processImage1: (UIImage*) image { struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; while (numberOfPixels &gt; 0) { if (pixels->r == 254 || pixels->g == 77 || pixels->b==254) { numberOfRedPixels++; } pixels++; numberOfPixels--; } CGContextRelease(context); } free(pixels); } return 1; } I want to implement the matrix inside the function of - (NSInteger) processImage1: (UIImage*) image {} The matrix should have be row = image.size.width and column = image.size.height.

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  • Why function Ellipse(...) are needed twice here to draw an ellipse?

    - by John Son
    MFC: I read this code which is to draw an ellipse (not solid interior), but I cannot understand why function "pDC-Ellipse(...)" is needed twice here? CDC *pDC=GetDC(); CPen pen; CBrush brush; getpen(pen,pDC,col,bol); if(do_what>=DRAW_LINE&&do_what<=DRAW_RRECT){ p->p[0]=start; p->p[1]=end; if(sol==1){ getbrush(brush,pDC,col); } if(do_what==DRAW_LINE){ pDC->MoveTo(start); pDC->LineTo(end); } else if(do_what==DRAW_ELLIPSE||do_what==DRAW_CIRCLE){ pDC->SetROP2(R2_NOT); assist=start; if(do_what==DRAW_CIRCLE){ assist.y=end.y-end.x+start.x; } pDC->Ellipse(start.x,assist.y,end.x,end.y); pDC->SetROP2(R2_COPYPEN); if(sol==0){ pDC->SelectStockObject(NULL_BRUSH); } if(do_what==DRAW_CIRCLE){ assist.y=point.y-point.x+start.x; } pDC->Ellipse(start.x,assist.y,point.x,point.y); end=point; } } If I remove the first one, the ellipse will be black solid inside. If I remove the second one, the ellipse will never be drawn but disappears when left mouse button is up. the dialog: when moving mouse: mouse moving when mouse button pops: mouse button pops Besides, what color of CBrush is if I use "CBrush brush; pDC-Ellipse(start.x,assist.y,end.x,end.y);"

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  • How do I create JavaScript escape sequences in PHP?

    - by ordinarytoucan
    I'm looking for a way to create valid UTF-16 JavaScript escape sequence characters (including surrogate pairs) from within PHP. I'm using the code below to get the UTF-32 code points (from a UTF-8 encoded character). This works as JavaScript escape characters (eg. '\u00E1' for 'á') - until you get into the upper ranges where you get surrogate pairs (eg '??' comes out as '\u1D715' but should be '\uD835\uDF15')... function toOrdinal($chr) { if (ord($chr{0}) >= 0 && ord($chr{0}) <= 127) { return ord($chr{0}); } elseif (ord($chr{0}) >= 192 && ord($chr{0}) <= 223) { return (ord($chr{0}) - 192) * 64 + (ord($chr{1}) - 128); } elseif (ord($chr{0}) >= 224 && ord($chr{0}) <= 239) { return (ord($chr{0}) - 224) * 4096 + (ord($chr{1}) - 128) * 64 + (ord($chr{2}) - 128); } elseif (ord($chr{0}) >= 240 && ord($chr{0}) <= 247) { return (ord($chr{0}) - 240) * 262144 + (ord($chr{1}) - 128) * 4096 + (ord($chr{2}) - 128) * 64 + (ord($chr{3}) - 128); } elseif (ord($chr{0}) >= 248 && ord($chr{0}) <= 251) { return (ord($chr{0}) - 248) * 16777216 + (ord($chr{1}) - 128) * 262144 + (ord($chr{2}) - 128) * 4096 + (ord($chr{3}) - 128) * 64 + (ord($chr{4}) - 128); } elseif (ord($chr{0}) >= 252 && ord($chr{0}) <= 253) { return (ord($chr{0}) - 252) * 1073741824 + (ord($chr{1}) - 128) * 16777216 + (ord($chr{2}) - 128) * 262144 + (ord($chr{3}) - 128) * 4096 + (ord($chr{4}) - 128) * 64 + (ord($chr{5}) - 128); } } How do I adapt this code to give me proper UTF-16 code points? Thanks!

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  • How do I create a custom text field in Tapestry5 that renders some Javascript onto the page?

    - by shane87
    I have been trying to create a custom textfield in tapestry which will render some javascript when it gains focus. But I have been having trouble trying to find an example of this. Here is some of the code i have started off with: package asc.components; import org.apache.tapestry5.ComponentResources; import org.apache.tapestry5.Field; import org.apache.tapestry5.annotations.Parameter; import org.apache.tapestry5.ioc.annotations.Inject; import org.apache.tapestry5.services.ComponentDefaultProvider; public class DahserTextField implements Field { @Parameter (defaultPrefix = "literal") private String label; @Inject private ComponentResources resources; @Inject private ComponentDefaultProvider defaultProvider; @Parameter private boolean disabled; @Parameter private boolean required; String defaultLabel(){ return defaultProvider.defaultLabel(resources); } public String getControlName() { return null; } public String getLabel() { return label; } public boolean isDisabled() { return disabled; } public boolean isRequired() { return required; } public String getClientId() { return resources.getId(); } } I have been unsure on what to do next. I do not know what to put into the .tml file. I would be grateful if anyone could help or point me in the right direction.

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  • How can I create object in abstract class without having knowledge of implementation?

    - by Greg
    Hi, Is there a way to implement the "CreateNode" method in my library abstract below? Or can this only be done in client code outside the library? I current get the error "Cannot create an instance of the abstract class or interface 'ToplogyLibrary.AbstractNode" public abstract class AbstractTopology<T> { // Properties public Dictionary<T, AbstractNode<T>> Nodes { get; private set; } public List<AbstractRelationship<T>> Relationships { get; private set; } // Constructors protected AbstractTopology() { Nodes = new Dictionary<T, AbstractNode<T>>(); } // Methods public AbstractNode<T> CreateNode() { var node = new AbstractNode<T>(); // ** Does not work ** Nodes.Add(node.Key, node); } } } public abstract class AbstractNode<T> { public T Key { get; set; } } public abstract class AbstractRelationship<T> { public AbstractNode<T> Parent { get; set; } public AbstractNode<T> Child { get; set; } }

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  • Trying to Create a ToolBar with an ImageList, not working.

    - by blaquee
    Im trying to get my toolbar to work, with an imagelist. The images are png's and are individual So i was adding them in the ImageList in succession. But it wasnt working, Here is the code to add the Image to the ImageList HIMAGELIST CreateToolBarImages( HINSTANCE hInst) { HIMAGELIST v_ImageList = NULL; //IMAGE_LIST v_Img; HICON hIcon; HBITMAP hBit; COLORMAP cMap; COLORREF fromColor = RGB( 0,0,0 ); InitCommonControls(); v_ImageList = ImageList_Create( 32,32, ILC_MASK, 1,1 ); cMap.from = fromColor; cMap.to = ::GetSysColor ( COLOR_BTNFACE ); hBit = CreateMappedBitmap( hInst, IDB_CONSOLE, 0, &cMap, 1 ); //hBit = LoadBitmap( hInst, MAKEINTRESOURCE(IDB_CONSOLE) ); consoleImg = ImageList_Add( v_ImageList, hBit, 0 ); if( consoleImg == -1 ) return NULL; DeleteObject( hBit ); Then i create The ToolBar, but it fails at the Image function. HWND CreateToolBarButton( HWND hWndParent ) { const int ImageID = 0; const int numB = 1; COLORREF iColor; HWND hToolBar = CreateWindowEx( 0, TOOLBARCLASSNAME, NULL, WS_CHILD |TBSTYLE_LIST |TBSTYLE_FLAT | WS_VISIBLE, 0,0,0,0, hWndParent, NULL, g_hInst, NULL ); if( hToolBar == NULL ) return NULL; HIMAGELIST ImgList = CreateToolBarImages ( g_hInst); if( ImgList == NULL ) MessageBox( hWndParent, L"No Tool Images", L"BOB", MB_OK ); return NULL; Is there something im missing? or not doing?

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  • Objective-C function dispatch collisions; Or, how to achieve "namespaces"?

    - by fbrereto
    I have an application for Mac OS X that supports plugins that are intended to be loaded at the same time. Some of these plugins are built on top of a Cocoa framework that may receive updates in one plugin but not another. Given Objective-C's current method for function dispatching, any call from any plugin to a given Objective-C routine will go to the same routine every time. That means plugin A can find itself inside plugin B with a trivial Objective-C call! Obviously what we're looking for is for each plugin to interact with its own version of the framework upon which it was built. I have been reading some on Objective-C and this particular need, but haven't found a definitive solution for it yet. Update: My use of the word "framework" above is misleading: the framework is a statically-linked library, built into the plugin(s) that need it. The way Objective-C handles dispatching, however, even these statically linked pieces of disparate code will co-mingle in the Objective-C dispatcher, leading to unintended consequences. Update 2: I'm still a bit fuzzy on the answer provided here, as it doesn't seem to propose a solution as much as an unproven hypothesis.

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  • Why can't I pass an argument to create this window using wxpython?

    - by somefreakingguy
    I am trying to learn how to make a GUI in python! Following an online tutorial, I found that the following code 'works' in creating an empty window: import wx from sys import argv class bucky(wx.Frame): def __init__(self, parent, id): wx.Frame.__init__(self, parent, id, 'Frame aka window', size=(300, 200)) if __name__=='__main__': app=wx.PySimpleApp() frame=bucky(parent=None,id=-1) frame.Show() app.MainLoop() That gives me a window, which is great. However, what if I want to get an argument passed onto the program to determine the window size? I thought something like this ought to do the trick: import wx from sys import argv script, x, y = argv class mywindow(wx.Frame): def __init__(self, parent, id): wx.Frame.__init__(self, parent, id, 'Frame aka window', size=(x, y)) if __name__=='__main__': app=wx.PySimpleApp() frame=mywindow(parent=None,id=-1) frame.Show() app.MainLoop() But, alas, that does not work! Nor does the raw_input() function pass on the value. I keep getting the following error: C:/Python26/pythonw.exe -u "C:/Documents and Settings/Owner/Desktop/wz.py" File "C:/Documents and Settings/Owner/Desktop/wz.py", line 8 wx.Frame.__init__(self, parent, id, 'Frame aka window', size=(x y)) ^ SyntaxError: invalid syntax Thanks for the help!

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  • How can I create objects based on dump file memory in a WinDbg extension?

    - by pj4533
    I work on a large application, and frequently use WinDbg to diagnose issues based on a DMP file from a customer. I have written a few small extensions for WinDbg that have proved very useful for pulling bits of information out of DMP files. In my extension code I find myself dereferencing c++ class objects in the same way, over and over, by hand. For example: Address = GetExpression("somemodule!somesymbol"); ReadMemory(Address, &addressOfPtr, sizeof(addressOfPtr), &cb); // get the actual address ReadMemory(addressOfObj, &addressOfObj, sizeof(addressOfObj), &cb); ULONG offset; ULONG addressOfField; GetFieldOffset("somemodule!somesymbolclass", "somefield", &offset); ReadMemory(addressOfObj+offset, &addressOfField, sizeof(addressOfField), &cb); That works well, but as I have written more extensions, with greater functionality (and accessing more complicated objects in our applications DMP files), I have longed for a better solution. I have access to the source of our own application of course, so I figure there should be a way to copy an object out of a DMP file and use that memory to create an actual object in the debugger extension that I can call functions on (by linking in dlls from our application). This would save me the trouble of pulling things out of the DMP by hand. Is this even possible? I tried obvious things like creating a new object in the extension, then overwriting it with a big ReadMemory directly from the DMP file. This seemed to put the data in the right fields, but freaked out when I tried to call a function. I figure I am missing something...maybe c++ pulls some vtable funky-ness that I don't know about? My code looks similar to this: SomeClass* thisClass = SomeClass::New(); ReadMemory(addressOfObj, &(*thisClass), sizeof(*thisClass), &cb);

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  • does lucene search function work in large size document?

    - by shaon-fan
    Hi,there I have a problem when do search with lucene. First, in lucene indexing function, it works well to huge size document. such as .pst file, the outlook mail storage. It can build indexing file include all the information of .pst. The only problem is to large sometimes, include very much words. So when i search using lucene, it only can process the front part of this indexing file, if one word come out the back part of the indexing file, it couldn't find this word and no hits in result. But when i separate this indexing file to several parts in stupid way when debugging, and searching every parts, it can work well. So i want to know how to separate indexing file, how much size should be the limit of searching? cheers and wait 4 reply. ++++++++++++++++++++++++++++++++++++++++++++++++++ hi,there, follow Coady siad, i set the length to max 2^31-1. But the search result still can't include what i want. simply, i convert the doc word to string array[] to analyze, one doc word has 79680 words include the space and any symbol. when i search certain word, it just return 300 count, actually it has more than 300 results. The same reason, when i search a word in back part of the doc, it also couldn't find. //////////////set the length idexwriter.SetMaxFieldLength(2147483647); ////////////////////search IndexSearcher searcher = new ndexSearcher(Program.Parameters["INDEX_LOCATION"].ToString()); Hits hits = searcher.Search(query); This is my code, as others same. I found that problem when i need to count every word hits in a doc. So i also found it couldn't search word in back part of doc. pls help me to find, is there any set searcher length somewhere? how u meet this problem.

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