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  • mysql left outer join

    - by tirso
    hi to all I have two tables employee and timecard, employee table has fields employee_id,firstname,middlename,lastname and timecard table has fields employee_id,time-in,time-out,tc_date_transaction. I want to select all employee records which have the same employee_id with timecard and date is equal with the current date. If there are no records equal with the current date then return also the records of employee even without time-in,timeout and tc_date_transaction. I have query like this SELECT * FROM employee LEFT OUTER JOIN timecard ON employee.employee_id = timecard.employee_id WHERE tc_date_transaction = "17/06/2010"; result should like this: employee_id,firstname, middlename, lastname,time-in,time-out,tc_date_transaction 1,john,t,cruz,08:00,05:00,17/06/2010 2,mary,j,von,null,null,null any help would greatly appreciated Thanks in advance

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  • StructureMap: Wiring (generic) implementations to an implementation of another type

    - by Jeremy Frey
    If I have an interface: public interface IRepository<T> And an abstract class: public abstract class LinqToSqlRepository<T, TContext> : IRepository<T> where T : class where TContext : DataContext And a whole bunch of implementations of IRepository / LinqToSqlRepository (e.g. AccountRepository, ContactRepository, etc.), what's the best way to to use StructureMap (2.5.3) to generically wire them all up? e.g., I want this code to pass: [Test] public void ShouldWireUpAccountRepositories { var accountRepo = ObjectFactory.GetInstance<IRepository<Account>>(); Assert.IsInstanceOf<AccountRepository>(accountRepo); } Without explicitly writing this: ObjectFactory.Configure(x => x.ForRequestedType<IRepository<Account>>() .TheDefaultIsConcreteType<AccountRepository>()); In the past, we've always created a specific interface on each repository that inherited from the generic one, and used the default scanner to automatically wire all of those instances, but I'd like to be able to ask specifically for an IRepository<Account> without cluttering up the project with additional interfaces / configurations.

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  • Processing CSV File

    - by nettguy
    I am using Sebastien LorionReference CSV reader to process my CSV file in C# 3.0. Say example id|name|dob (Header) 1|sss|19700101 (data) 2|xx|19700201 (data) My Business Object is class Employee { public string ID {get;set;} public string Name {get;set;} public string Dob {get;set;} } I read the CSV stream and stored it in List<string[]> List<string[]> col = new List<string[]>(); using (CsvReader csv = new CsvReader (new StreamReader("D:\\sample.txt"), true, '|')) { col = csv.ToList(); } How to iterate over the list to get each Employee like foreach (var q in col) { foreach (var r in q) { Employee emp=new Employee(); emp.ID =r[0]; emp.Name=r[1]; emp.Dob=r[2]; } } If i call r[0],r[1],r[2] i am getting "index out of range exception".How the process the list to avoid the error?

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  • Session is Closed! NHibernate shouldn't be trying to grab data

    - by Jeremy Holovacs
    I have a UnitOfWork/Service pattern where I populate my model using NHibernate before sending it to the view. For some reason I still get the YSOD, and I don't understand why the object collection is not already populated. My controller method looks like this: public ActionResult PendingRegistrations() { var model = new PendingRegistrationsModel(); using (var u = GetUnitOfWork()) { model.Registrations = u.UserRegistrations.GetRegistrationsPendingAdminApproval(); } return View(model); } The service/unit of work looks like this: public partial class NHUserRegistrationRepository : IUserRegistrationRepository { public IEnumerable<UserRegistration> GetRegistrationsPendingAdminApproval() { var r = from UserRegistration ur in _Session.Query<UserRegistration>() where ur.Status == AccountRegistrationStatus.PendingAdminReview select ur; NHibernateUtil.Initialize(r); return r; } } What am I doing wrong?

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  • Django Initial for a ManyToMany Field

    - by gramware
    I have a form that edits an instance of my model. I would like to use the form to pass all the values as hidden with an inital values of username defaulting to the logged in user so that it becomes a subscribe form. The problem is that the normal initial={'field':value} doesn't seem to work for manytomany fields. how do i go about it? my views.py @login_required def event_view(request,eventID): user = UserProfile.objects.get(pk=request.session['_auth_user_id']) event = events.objects.get(eventID = eventID) if request.method == 'POST': form = eventsSusbcribeForm( request.POST,instance=event) if form.is_valid(): form.save() return HttpResponseRedirect('/events/') else: form = eventsSusbcribeForm(instance=event) return render_to_response('event_view.html', {'user':user,'event':event, 'form':form},context_instance = RequestContext( request )) my forms.py class eventsSusbcribeForm(forms.ModelForm): eventposter = forms.ModelChoiceField(queryset=UserProfile.objects.all(), widget=forms.HiddenInput()) details = forms.CharField(widget=forms.Textarea(attrs={'cols':'50', 'rows':'5'}),label='Enter Event Description here') date = forms.DateField(widget=SelectDateWidget()) class Meta: model = events exclude = ('deleted') def __init__(self, *args, **kwargs): super(eventsSusbcribeForm, self).__init__(*args, **kwargs) self.fields['username'].initial = (user.id for user in UserProfile.objects.filter())

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  • Implementing IComparer<T> For IComparer<DictionaryEntry>

    - by Phil Sandler
    I am using the ObservableSortedDictionary from Dr. WPF. The constructor looks like this: public ObservableSortedDictionary(IComparer<DictionaryEntry> comparer) I am really struggling to create an implementation that satisfies the constructor and works. My current code (that won't compile) is: public class TimeCreatedComparer<T> : IComparer<T> { public int Compare(T x, T y) { var myclass1 = (IMyClass)((DictionaryEntry)x).Value; var myclass2 = (IMyClass)((DictionaryEntry)y).Value; return myclass1.TimeCreated.CompareTo(myclass2.TimeCreated); } } It says I can't cast from T to DictionaryEntry. If I cast directly to IMyClass, it compiles, but I get a runtime error saying I can't cast from DictionaryEntry to IMyClass. At runtime, x and y are instances of DictionaryEntry, which each have the correct IMyClass as their Value.

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  • Cast MyEntity To LinqEntity throw a base controller class

    - by Mohammad Kani
    hi there i design a multilayer we appliction andusing LINQ a my data provider i need to user my own Entites instead o LINQ etities. so i created Entities Project and create my entities in it. when i get data from contex and cast them to my entities , everything is ok. but when i want to cast on of my entities to linq entity , an exception thrown. in my linq entity i add CTYPE operator from and to my entities Exp : Public Class BaseController(Of LinqEntity As {BaseEntity, New}, MyEntity As ModuleEntities.BaseEntityInfo) Implements Interfaces.Base(Of ServiceEntity) 'This methd work fine and cast LinqEntity to MyEntity Public Function GetAll() As List(Of MyEntity ) Dim q = (From x In Context.GetTable(Of LinqEntity)() _ Select x).Cast(Of MyEntityBase) End Function Public Sub Update(ByVal entity As MyEntity) 'here is problem 'cast , direct cast , or anything not work Dim x as LinqEntity = entity Me.Context.GetTable(Of LinqEntity).InsertOnSubmit(entity) Me.Context.SubmiChanges() End Sub

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  • System::IDisposable woes

    - by shadeMe
    public ref class ScriptEditor : public Form { public: typedef map<UInt32, ScriptEditor^> AlMap; static AlMap AllocationMap; Form^ EditorForm; RichTextBox^ EditorBox; StatusBar^ EditorStatusBar; StatusBarPanel^ StatusBarLineNo; void Destroy() { EditorForm->Close(); } ScriptEditor(unsigned int PosX, unsigned int PosY); }; The above code throws an Error C2039: '{dtor}' : is not a member of 'System::IDisposable'. I'm quite lost after having looked into articles that explain how the CLR manages memory. Any advice on getting rid of it would be appreciated. My first dabble in C+++/CLI isn't going too well.

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  • Where to learn about VS debugger 'magic names'

    - by Gael Fraiteur
    If you've ever used Reflector, you probably noticed that the C# compiler generates types, methods, fields, and local variables, that deserve 'special' display by the debugger. For instance, local variables beginning with 'CS$' are not displayed to the user. There are other special naming conventions for closure types of anonymous methods, backing fields of automatic properties, and so on. My question: where to learn about these naming conventions? Does anyone know about some documentation? My objective is to make PostSharp 2.0 use the same conventions. Thank you!

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  • ObservableCollection Implementation

    - by wpfwannabe
    I know I am missing something obvious but I can't seem to implement ObservableCollection in my class below. IE it won't show up in intellsense. Can someone please let me know what I am missing. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using System.Collections.ObjectModel; using System.Reflection; using System.ComponentModel; namespace MyBTOList { public class InventoryListBTO : List<InventoryBTO> { /// <summary> /// Get all inventory records from local database /// </summary> /// <returns></returns> public static InventoryListBTO GetAllInventoryRecords() { return GetInventoryListBO(Inventory.GetAllInventoryRecordsDb()); } } public class InventoryBTO : INotifyPropertyChanged { }

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  • Can't reach the new zend controller/view

    - by Zakaria
    Hi, I've installed Zend Studio 7.1.1 that contains 1.9 framework. For the server side, I use easyphp (very similar to wamp) When I create the project, I obviously obtain this architecture: MyProject |-- application | |-- Bootstrap.php | |-- configs | | `-- application.ini | |-- controllers | | |-- ErrorController.php | | `-- IndexController.php | |-- models | `-- views | |-- helpers | `-- scripts | |-- error | | `-- error.phtml | `-- index | `-- index.phtml |-- library |-- public | |-- .htaccess | `-- index.php `-- tests |-- application | `-- bootstrap.php |-- library | `-- bootstrap.php `-- phpunit.xml To launch the project, I enter: http://127.0.0.1/MonProjet/public/index.php But when I create a new controller (TestController.php) and the associated view (application.views/test/index.phtml) and when I enter: http://127.0.0.1/MonProjet/public/test the browser returns the error : object not found (404). although I activated the mod_rewrite LoadModule rewrite_module modules/mod_rewrite.so So, how can I set the routing mechanism to reach the new controllers and their views? Thank you very much, regards.

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  • How can I run code in a C# class definition each time any instance of the class is deserialized?

    - by Ben
    I am trying to derive a class from ObservableCollection and I need to run just a single line of code each and every time any instance of this class is deserialized. My thought was to do this: [Serializable] public class ObservableCollection2<T> : ObservableCollection<T>, ISerializable { public ObservableCollection2() : base() { } public ObservableCollection2(SerializationInfo info, StreamingContext context) : base(info, context) { // Put additional code here. } void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context) { base.GetObjectData(info, context); } } But I don't have access to those base methods related to serialization. Am I forced to re-write all of the serialization manually?

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  • ASP.NET MVC: post-redirect-get pattern, with only two overloaded action methods

    - by Rafi
    Is it possible to implement post-redirect-get pattern, with two overloaded action methods(One for GET action and the other for POST action) in ASP.NET MVC. In all of the MVC post-redirect-get pattern samples, I have seen three different action methods for the post-redirect-get process, each having different names. Is this really required? For Eg:(Does the code shown below, follows Post-Redirect-Get pattern?) public class SalaryTransferController : Controller { // // GET: /SalaryTransfer/ [HttpGet] public ActionResult Index(int id) { SalaryTransferIndexViewModel vm = new SalaryTransferIndexViewModel(id) { SelectedDivision = DivisionEnum.Contracting }; //Do some processing here return View(vm); } // // POST: /SalaryTransfer/ [HttpPost] public ActionResult Index(SalaryTransferIndexViewModel vm) { bool validationsuccess = false; //validate if (validationsuccess) return RedirectToAction("Index", new {id=1234 }); else return View(vm); } } Thank you for your responses.

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Changing a datatype solely for the purpose of Excel Export in Crystal Reports

    - by yeahumok
    I have a report that has several numerical fields. To fill a project requirement, i had to use the following formula: if {DataTable1.No of Investments}>9999 then '*****' else toText({DataTable1.No of Investments},0) Basically, if the number fed in is bigger than 9999 it turns into * on the report. Now, when i try to export into excel, not only is the data type for all fields, strings...but the * show up versus numbers. I was wondering if there was a way to re-cast this back into a numerical value SOLELY for the purpose of excel exportation so that i'd be able to use excel formulas as well as see numbers instead of asterisks. I'd only be doing data-only excel exports. Any ideas?

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  • In Prism (CAL), how can I RegisterPresenterWithRegion instead of RegisterViewWithRegion

    - by Edward Tanguay
    I have a module in a Prism application and in its initialize method I want to register a presenter instead of a view with a region, i.e. I want to do this: PSEUDO-CODE: regionManager.RegisterPresenterWithRegion( "MainRegion", typeof(Presenters.EditCustomerPresenter)); instead of loading a view like this: regionManager.RegisterViewWithRegion( "MainRegion", typeof(Views.EditCustomerView)); The presenter would of course bring along its own view and ultimately register this view in the region, but it would allow me to bind the presenter to the view in the presenter's constructor instead of binding the two together in XAML (which is more of a decoupled MVVM pattern which I want to avoid here). How can I add a Presenter to a Region instead of a view? namespace Client.Modules.CustomerModule { [Module(ModuleName = "CustomerModule")] public class CustomerModule : IModule { private readonly IRegionManager regionManager; public CustomerModule(IRegionManager regionManager) { this.regionManager = regionManager; } public void Initialize() { regionManager.RegisterViewWithRegion("MainRegion", typeof(Views.EditCustomerView)); } } }

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  • Adding two different Objects by overloading operator+ C++

    - by lampshade
    Hello, I've been trying to figure out how to add a private member from Object A, to a private member from Object B. Both Cat and Dog Class's inheriate from the base class Animal. I have a thrid class 'MyClass', that I want to inheriate the private members of the Cat and Dog class. So in MyClass, I have a friend function to overload the + operator. THe friend function is defined as follows: MyClass operator+(const Dog &dObj, const Cat &cObj); I want to access dObj.age and cObj.age within the above function, invoke by this statement in main: mObj = dObj + cObj; Here is the entire source for a complete reference into the class objects: #include <iostream> #include <vld.h> using namespace std; class Animal { public : Animal() {}; virtual void eat() = 0 {}; virtual void walk() = 0 {}; }; class Dog : public Animal { public : Dog(const char * name, const char * gender, int age); Dog() : name(NULL), gender(NULL), age(0) {}; virtual ~Dog(); void eat(); void bark(); void walk(); private : char * name; char * gender; int age; }; class Cat : public Animal { public : Cat(const char * name, const char * gender, int age); Cat() : name(NULL), gender(NULL), age(0) {}; virtual ~Cat(); void eat(); void meow(); void walk(); private : char * name; char * gender; int age; }; class MyClass : private Cat, private Dog { public : MyClass() : action(NULL) {}; void setInstance(Animal &newInstance); void doSomething(); friend MyClass operator+(const Dog &dObj, const Cat &cObj); private : Animal * action; }; Cat::Cat(const char * name, const char * gender, int age) : name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Cat::~Cat() { delete name; delete gender; age = 0; } void Cat::walk() { cout << name << " is walking now.. " << endl; } void Cat::eat() { cout << name << " is eating now.. " << endl; } void Cat::meow() { cout << name << " says meow.. " << endl; } Dog::Dog(const char * name, const char * gender, int age) : name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Dog::~Dog() { delete name; delete gender; age = 0; } void Dog::eat() { cout << name << " is eating now.. " << endl; } void Dog::bark() { cout << name << " says woof.. " << endl; } void Dog::walk() { cout << name << " is walking now.." << endl; } void MyClass::setInstance(Animal &newInstance) { action = &newInstance; } void MyClass::doSomething() { action->walk(); action->eat(); } MyClass operator+(const Dog &dObj, const Cat &cObj) { MyClass A; //dObj.age; //cObj.age; return A; } int main() { MyClass mObj; Dog dObj("B", "Male", 4); Cat cObj("C", "Female", 5); mObj.setInstance(dObj); // set the instance specific to the object. mObj.doSomething(); // something happens based on which object is passed in dObj.bark(); mObj.setInstance(cObj); mObj.doSomething(); cObj.meow(); mObj = dObj + cObj; return 0; }

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  • Serelization of a class and its sub-class....

    - by Amit
    There is a main class having 2 subClasses(each represent separate entity) and all classes needs to be serialized.. how should I proceed ? My requirement is when I serelize MainClass, I should get the xml for each sub class and main class as well. Thanks in advance... and if my approach is incorrect... correct that as well.. Ex given below... class MainClass { SubClass1 objSubclass1 = null; SubClass2 objSubclass2 = null; public MainClass() { objSubclass1 = new SubClass1(); objSubclass2 = new SubClass2(); } [XmlElement("SubClass1")] public SubClass1 SubClass1 {get {return objSubclass1;} } [XmlElement("SubClass2")] public SubClass2 SubClass2 {get {return objSubclass2;} } } Class SubClass1 { Some properties here... } Class SubClass2 { Some properties here... }

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  • Ruby on Rails: attr_accessor for submodels

    - by williamjones
    I'm working with some models where a lot of a given model's key attributes are actually stored in a submodel. Example: class WikiArticle has_many :revisions has_one :current_revision, :class_name => "Revision", :order => "created_at DESC" end class Revision has_one :wiki_article end The Revision class has a ton of database fields, and the WikiArticle has very few. However, I often have to access a Revision's fields from the context of a WikiArticle. The most important case of this is probably on creating an article. I've been doing that with lots of methods that look like this, one for each field: def description if @description @description elsif current_revision current_revision.description else "" end end def description=(string) @description = string end And then on my save, I save @description into a new revision. This whole thing reminds me a lot of attr_accessor, only it doesn't seem like I can get attr_accessor to do what I need. How can I define an attr_submodel_accessor such that I could just give field names and have it automatically create all those methods the way attr_accessor does?

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  • Save VM properties with EF code first

    - by Julien
    I thought this would be simple but can't find any good examples. public Class BookVm : ImplementsPropertyChanged { public int BookId {get;set;} private bool _favorite; public bool Favorite { get { return _favorite; } set { _favorite = value; OnPropertyChanged("Favorite"); MyDbContext.SaveChanges() // this does not work } } Then in my XAML bound to Book <CheckBox Content="Favorite" IsChecked="{Binding Favorite}" /> How and when do I call SaveChanges() on my DatabaseContext? I don't want to implement a save button. If I intercept the PropertyChange event and call SaveChanges, nothing seems to happen. My object is modified in memory but the database does not see a change. My BookVm class is created on application startup like so: foreach (var book in MyDbContext.Books) Books.Add(book); Where Books is an ObservableCollection<Book> in my MainWindowVm

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  • strategy for observer pattern?

    - by fayer
    I want to use observer pattern for a logging system. We have got logObservers and logObservables. The class that will have to log something will implement iLogObservable and include these methods: private $logObservers = array(); public function addLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function removeLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function write($type, $message) { foreach($this->logObservers as $logObserver) { $logObserver->log($level, $message); ; } } Then I noticed, that a lot of classes that will use logging will have these methods and I have to copy paste. So isn't it better to have these methods in a class I call LogObservable or just Log and then use strategy (instantiate this class inside all classes that will have to log). When I change the methods in Log, all logObservables will be affected. However, I have not seen anyone use observer pattern with strategy pattern yet, but it seems to be very efficient and remove the duplications. What do you think?

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  • c# Generics problem

    - by UpTheCreek
    Can anyone tell me why this does not work? I would have thought the constraint would make it valid. public class ClassA<T> where T : ICommon { public ClassA() { ClassB b = new b(); IEnumerable<T> alist = new IList<T>; b.items = alist; //Error: cannot convert from IEnumerable<T> to IEnumerable<ICommon>' } } public class ClassB { IEnumerable<ICommon> items { get; set;} .... }

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  • Can a CWinApp be placed in a DLL?

    - by jmucchiello
    I'm updating some legacy apps to Visual Studio 10 and am in linker hell. All of these DLLs derive classes from CWinApp and use AfxGetApp() to get access to the object. When I link the DLLs I get unresolved externals that look like global static objects that would get pulled in by a normal app's main(): Shell.lib(SHELL.obj) : error LNK2001: unresolved external symbol "public: static struct CRuntimeClass const CException::classCException" (?classCException@CException@@2UCRuntimeClass@@B) Shell.lib(SHELL.obj) : error LNK2001: unresolved external symbol "public: static struct CRuntimeClass const CFrameWnd::classCFrameWnd" (?classCFrameWnd@CFrameWnd@@2UCRuntimeClass@@B) Shell.lib(SHELL.obj) : error LNK2001: unresolved external symbol "public: static class CRect const CFrameWnd::rectDefault" (?rectDefault@CFrameWnd@@2VCRect@@B) My current combination of ignore default libraries and additional libraries (the method you can easily google to find the answer to linker hell) is: msvcprtd.lib,mfc100d.lib,mfcs100d.lib,libcmtd.lib When I add nafxcwd.lib (the mfc library), these three external symbols resolve but I end up with a bunch of other duplicate symbols (requiring the use of /FORCE:MULTIPLE) and in end __argc and __argv become unresolved. So the basic question is: Can you link a DLL containing a CWinApp in VS10? How do you setup the linker to do it?

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  • How to dynamically set validation messages on properties with a class validation attribute

    - by Dan
    I'm writing Validation attribute that sits on the class but inspects the properties of the class. I want it to set a validation message on each of the properties it finds to be invalid. How do I do this? This is what I have got so far: [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] public class LinkedFieldValidationAttribute : ValidationAttribute { private readonly string[] _properiesToValidate; public LinkedFieldValidationAttribute(params string[] properiesToValidate) { _properiesToValidate = properiesToValidate; } public override bool IsValid(object value) { PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(value); foreach (var propertyName in _properiesToValidate) { var propertyValue = properties.Find(propertyName, false).GetValue(value); //if value is invalid add message from base } //return validity } }

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