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  • C++ vector pointer/reference problem

    - by sub
    Please take a look at this example: #include <iostream> #include <vector> #include <string> using namespace std; class mySubContainer { public: string val; }; class myMainContainer { public: mySubContainer sub; }; void doSomethingWith( myMainContainer &container ) { container.sub.val = "I was modified"; } int main( ) { vector<myMainContainer> vec; /** * Add test data */ myMainContainer tempInst; tempInst.sub.val = "foo"; vec.push_back( tempInst ); tempInst.sub.val = "bar"; vec.push_back( tempInst ); // 1000 lines of random code here int i; int size = vec.size( ); myMainContainer current; for( i = 0; i < size; i ++ ) { cout << i << ": Value before='" << vec.at( i ).sub.val << "'" << endl; current = vec.at( i ); doSomethingWith( current ); cout << i << ": Value after='" << vec.at( i ).sub.val << "'" << endl; } system("pause");//i suck } A hell lot of code for an example, I know. Now so you don't have to spend years thinking about what this [should] do[es]: I have a class myMainContainer which has as its only member an instance of mySubContainer. mySubContainer only has a string val as member. So I create a vector and fill it with some sample data. Now, what I want to do is: Iterate through the vector and make a separate function able to modify the current myMainContainer in the vector. However, the vector remains unchanged as the output tells: 0: Value before='foo' 0: Value after='foo' 1: Value before='bar' 1: Value after='bar' What am I doing wrong? doSomethingWith has to return void, I can't let it return the modified myMainContainer and then just overwrite it in the vector, that's why I tried to pass it by reference as seen in the doSomethingWith definition above.

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  • Contacts activity doesn't return data

    - by Mike
    In my app I simply open the list of activities and when a contact is clicked I attempt to retrieve the name of the contact selected and put it into a string. The app crashes in the onActivityResult() function. I do have the READ_CONTACTS permission set. /** * Opens the contacts activity */ public void openContacts() { Intent intent = new Intent(Intent.ACTION_PICK, People.CONTENT_URI); startActivityForResult(intent, PICK_CONTACT); } @Override public void onActivityResult(int reqCode, int resultCode, Intent data) { super.onActivityResult(reqCode, resultCode, data); switch (reqCode) { case (PICK_CONTACT) : if (resultCode == Activity.RESULT_OK) { Uri contactData = data.getData(); Cursor c = managedQuery(contactData, null, null, null, null); //NullPointerException thrown here, line 102 if (c.moveToFirst()) { String name = c.getString(c.getColumnIndexOrThrow(People.NAME)); FRIEND_NAME = name; showConfirmDialog(name); } } break; } } The following logcat error logs are returned: Any help is appreciated. Thanks

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  • Problem with optional arguments in C #defines

    - by imikedaman
    Hi, I'm having a problem with optional arguments in #define statements in C, or more specifically with gcc 4.2: bool func1(bool tmp) { return false; } void func2(bool tmp, bool tmp2) {} #define CALL(func, tmp, ...) func(tmp, ##__VA_ARGS__) int main() { // this compiles CALL(func2, CALL(func1, false), false); // this fails with: Implicit declaration of function 'CALL' CALL(func2, false, CALL(func1, false)); } That's obviously a contrived example, but does show the problem. Does anyone know how I can get the optional arguments to "resolve" correctly? Additional information: If I remove the ## before _VA_ARGS_, and do something like this: bool func2(bool tmp, bool tmp2) { return false; } #define CALL(func, tmp, ...) func(tmp, __VA_ARGS__) int main() { CALL(func2, false, CALL(func2, false, false)); } That compiles, but it no longer works with zero arguments since it would resolve to func(tmp, )

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  • Declaring a data type dynamically in C++

    - by Bobby
    I want to be able to do the following: I have an array of strings that contain data types: string DataTypeValues[20] = {"char", "unsigned char", "short", "int"}; Then later, I would like to create a variable of one of the data types at runtime. I won't know at compile time what the correct data type should be. So for example, if at runtime I determined a variable x needed to be of type int: DataTypeValues[3] x = 100; Obviously this won't work, so how could I do something like this?

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  • can this keyword be used in an abstract class in java

    - by Reddy
    I tried with below example, it is working fine. I expected it to pick sub-class's value since object won't be created for super class (as it is abstract). But it is picking up super class's field value only. Please help me understand what is the concepts behind this? abstract class SuperAbstract { private int a=2; public void funA() { System.out.println("In SuperAbstract: this.a "+a); } } class SubClass extends SuperAbstract { private int a=34; } I am calling new SubClass.funA(); I am expecting it to print 34, but it is printing 2.

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  • Needs opinions based on design guidelines .

    - by Abu Hamzah
    i am in the process of desigining my domain model and i know its very hard to suggest without knowledge of domain but what i am asking is how to implement or the best way of implementing the baseclass in my domain model. here are few classes: PartialPerson.cs Facilities.cs Visit.cs EntryPoint.cs etc.... my baseclass looks like this: public abstract class BaseClass { public int InfoId { get; } public int PersonId { get; } } here is what i am confused and need help. how do i implement the above baseclass? in the PartialPerson,Facilities,Visit...

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  • PHP and MySQL SELECT problem.

    - by R.I.P.coalMINERS
    Trying to check if a name is already stored in the database from the login user. The name is a set of dynamic arrays entered by the user threw a set of dynamic form fields added by the user. Can some show me how to check and see if the name is already entered by the login user? I know my code can't be right. Thanks! MySQL code. SELECT * FROM names WHERE name = '" . $_POST['name'] . "' AND userID = '$userID' Here is the MySQL table. CREATE TABLE names ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, userID INT NOT NULL, name VARCHAR(255) NOT NULL, meaning VARCHAR(255) NOT NULL, PRIMARY KEY (id) );

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  • What is the best way to expose a callback API - C++

    - by rursw1
    Hi, I have a C++ library that should expose some system\ resource calls as callbacks from the linked application. For example: the interfacing application (which uses this library) can send socket management callback functions - send, receive, open, close etc., and the library will use this implementation in stead of the library's implementation. (This way enables the application to manage the sockets by itself, can be useful). This library has to expose also more callbacks, like, for example, a password validation, so I wonder if there is a preferred method to expose the callback sending option in one API. Something like: int AddCallbackFunc (int functionCallbackType, <generic function prototype>, <generic way to pass some additional arguments>) Then within my library I will assign the callback to the appropriate function pointer according to the functionCallbackType parameter. Is there any way to implement it in a generic way which will fit ANY function prototype and ANY additional arguments? Your help will be more than appreciated... Thanks!

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  • Problem with handling click event of bitmap

    - by shaina
    i am using navigationClick method to handle click event of Bitmap images & Buttons it works fine when i dont use VerticalFieldManger . But when i adjust positions of field using this field manager then it doesnt capture click event of all controls just on capture Index(0) click which i think is verticalFieldmanager not other (Bitmaps & Buttons fields) Plzzzzzz help how to resolve it code is protected boolean navigationClick(int status, int time) { Field field = this.getFieldWithFocus(); if(field.getIndex()==0) { Dialog.alert("Index 0 (bitmaP) clicked"); } if(field.getIndex()==1) { Dialog.alert("Index 1(Button 1) clicked"); } if(field.getIndex()==2) { Dialog.alert("Index 2 (Button2) Clicked"); } if(field.getIndex()==3) { Dialog.alert("Index 3(bitmap2) Clicked"); } }

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  • MySQL Query, Date Range From "Blacklist"

    - by erbaker
    I have 2 databases. One is properties and the other is dates. In dates I have associated the land_id and a date (In YYYYMMDD format) which means that the date is not available. I need to formulate a query that a user can specify a start and end date, and then choose a property for which dates are available (not in the date database). How do airline and hotel websites do this kind of logic? I was thinking about taking the date range and picking all days in between and doing a query where the dates do not match and ordering it by number of results, but I can see how that could easily turn into an intense query. CREATE TABLE IF NOT EXISTS `dates` ( `id` int(11) NOT NULL AUTO_INCREMENT, `land_id` int(11) NOT NULL, `date` varchar(255) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=44 ; -- -- Dumping data for table `dates` -- INSERT INTO `dates` (`id`, `land_id`, `date`) VALUES (43, 1, '20100526'), (39, 1, '20100522'), (40, 1, '20100523'), (41, 1, '20100521'), (42, 1, '20100525');

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  • Correct way to clear/release an array of arrays

    - by iFloh
    And again my array of arrays .... When I have an array "x" that contains multiple instances of an array "y", how do I clear/release it without risking memory leaks? are the following calls sufficient? (a) clearing the array [x removeAllObjects]; (b) releasing the array [x release]; or do I need to enumerate the array, such as: (c) clearing the array for(int i=0;i<x.count;i++) [[x objectAtIndex:i] release]; [x removeAllObjects]; (d) releasing the array for(int i=0;i<x.count;i++) [[x objectAtIndex:i] release]; [x release]; thanks in advance

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  • ask. help me to compare two array of integers and the order does not matter.

    - by stdnoit
    [Example] <1 2 3 4 = <3 1 2 4 <1 2 3 4 != <3 4 1 1 and ummm it is in java. cant use hashmap table or anything just pure without library. I know there are two ways. 1. sort them and compare the array index by index 2. use two for loops and compare the outer index with the inner index. ( i have been trying with this but still not working) for(int i = 0; i < n; i++) { for(int j = 0; j < n; j++) { if(a[i] != a[j] && j == n) return false; } } return true; anything wrong with the code ? thanks

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  • Converting output of sql query

    - by phenevo
    Hi, Let say I have table Payments Id int autoincement Status int and my query is : select id, status from payments but I wanna convert status to enum. 0 is unpaid 1 is paid. so result should look like: 1 paid 2 unpaid 3 paid ... I need this conversion because I use XmlReader reader = cmd.ExecuteXmlReader(); oc.LoadXml("<results></results>"); XmlNode newNode = doc.ReadNode(reader); while (newNode != null) { doc.DocumentElement.AppendChild(newNode); newNode = doc.ReadNode(reader); } and then I save this xml and opening it by excel, and statuses should be friendly for user.

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  • C# - Erase all property values from a class?

    - by John M
    In a C# Winforms (3.5) application I have added a class that contains many properties (get/set) used to stored values from a 12 form long process. After form 12 I would like wipe out all the property values in the storing class so that the next user won't accidentally record values when starting the process at form 1. Is it possible to erase/destroy/dispose of all property values in a class? My class looks like this: private static int battery; public int Battery { get { return storeInspectionValues.battery; } set { storeInspectionValues.battery = value; } }

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  • C++ Array of Variable sized Arrays

    - by adam
    I am very new to C++ and I realise the following is not necessarily as easy as I'd like it to be, but I'd really appreciate a more expert opinion. I am essentially trying to achieve a dynamic iteration over a variable sized array of variable sized arrays similar to the following. String *2d_array[][] = {{"A1","A2"},{"B1","B2","B3"},{"C1"}}; for (int i=0; i<2d_array.length; i++) { for (int j=0; j<2d_array[i].length; j++) { print(2d_array[i][j]); } } Is there a reasonable way to do this? Perhaps by using a vector, or another struct? Thanks :)

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  • Incompatible format types

    - by nebffa
    I'm playing around with strncpy in C and am having some trouble. The code is as follows: #include <stdio.h> #include <string.h> int main(int argc, char *argv[]) { char src[] = "Benjamin Franklin"; char dest[5]; strncpy(src, dest, sizeof(dest) / sizeof(char)); dest[5] = '\0'; printf("%s\n", dest); return 0; } which compiles with no errors using: gcc -Wall -g -Werror test.c -o test and prints out gibberish like p4?? I cannot really understand what I'm doing wrong especially since I have played around with it a lot and been looking online for answers. Perhaps since I am using arrays I am passing the address to printf without realising it?

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  • android google maps my location

    - by windblow
    I have google maps activity where i would like to get my location but im facing NullPointerException... locManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); locManager.requestLocationUpdates(LocationManager.NETWORK_PROVIDER, 0, 0, this); Location location = locManager.getLastKnownLocation(LocationManager.NETWORK_PROVIDER); System.out.println("loaded4"); myPoint = new GeoPoint((int)(location.getLatitude()*1E6),(int)(location.getLongitude()*1E6)); System.out.println("loaded5"); I am able to get "loaded4" but not "loaded5" So NullPointer cause is between them. I also tried to use GPS_PROVIDER but it didnt work out. Yes i have all permissions in manifest. Map is able to load in if im not searhing for my loacation. Is it possible its NullPointer because before that i load some other coordinates in same class ? Maybe its emulator fault ? I can give extended code if needed. Using source from http://www.chupamobile.com/tutorial/details/53

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  • How to remove .zip file in c on windows? (error: Directory not empty)

    - by ExtremeBlue
    include include include include "win32-dirent.h" include include include define MAXFILEPATH 1024 bool IsDirectory(char* path) { WIN32_FIND_DATA w32fd; HANDLE hFindFile; hFindFile = FindFirstFile((PTCHAR)path, &w32fd); if(hFindFile == INVALID_HANDLE_VALUE) { return false; } return w32fd.dwFileAttributes & (FILE_ATTRIBUTE_DIRECTORY); } int RD(const char* folderName) { DIR *dir; struct dirent *ent; dir = opendir(folderName); if(dir != NULL) { while((ent = readdir(dir)) != NULL) { if(strcmp(ent->d_name , ".") == 0 || strcmp(ent->d_name, "..") == 0) { continue; } char fileName[MAXFILEPATH]; sprintf(fileName,"%s%c%s", folderName, '\\', ent->d_name); if(IsDirectory(fileName)) { RD(fileName); } else { unlink(fileName); } } closedir(dir); //chmod(folderName, S_IWRITE | S_IREAD); if(_rmdir(folderName) != 0)perror(folderName); } else { printf("%s <%s>\n","Could Not Open Directory.", folderName); return -1; } return 0; } int main(int argc, char* argv[]) { if(argc < 2) { printf("usage: ./a.out \n"); return 1; } //RD(argv[1]); //_mkdir("12"); //_mkdir("12\\34"); //_rmdir("12\\34"); //_rmdir("12"); char buf[0xff]; sprintf(buf, "unzip -x -q -d 1234 1234.zip"); system(buf); RD("1234"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\56\\5.txt"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\56\\6.txt"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\1_23.zip"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\4.txt"); //_rmdir("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\56"); //_rmdir("D:\\dev\\c\\project\\removeFolder\\Debug\\1234"); return 0; } Archive: 1234.zip inflating: 1234/4.txt inflating: 1234/56/5.txt inflating: 1234/56/6.txt inflating: 1234/1_23.zip

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  • why isn't the input text file being read into the ArrayList<String>, diary?

    - by hmg
    Here's my code: public void readFile() throws IOException { System.out.println("Input file name: "); Scanner in = new Scanner(System.in); String readName = in.nextLine(); Scanner reader = new Scanner(new File(readName)); System.out.println("Reading file..."); while (reader.hasNextLine()) { System.out.println(reader.nextLine()); } System.out.println("File read."); Scanner inAgain = new Scanner(System.in); System.out.println("Would you like to read this into the current Diary?"); System.out.println("Warning: This will overwrite your current Diary!"); String readFileConfirm = inAgain.nextLine(); ArrayList<String> readData = new ArrayList<String>(); if (readFileConfirm.equalsIgnoreCase("yes")) { for (int i = 0; i < readData.size(); i++) { readData.add(reader.nextLine()); } System.out.println("Data added to extra array..."); System.out.println("Here are the contents."); for (int i = 0; i < readData.size(); i++) { System.out.println(readData.get(i)); } System.out.println("Contents read."); System.out.println("Now overwriting current Diary with read file..."); diary.clear(); for (int i = 0; i < diary.size(); i++) { diary.add(readData.get(i)); } System.out.println("New Diary created!"); System.out.println("Use 'recall' to see your new Diary!"); } else { System.out.println("Very well, returning to first command entry."); } } Thanks in advance! -h

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  • new operator overwriting an existing object

    - by dvpdiner2
    I have a custom FastStack class, implemented as a fixed size array and an index into that array. In my copy constructor, I allocate the array and then assign each object from the copy's array into the new array. There's some refcounting in the objects on the stack, hence assignment is used rather than a simple copy. The problem is that when allocating the array, it sometimes overwrites part of the other stack's array. As can be expected, this leads to eventual segmentation faults when that data is dereferenced. class FastStack { private: int m_size, m_ptr; ObjectRef* m_stack; public: FastStack(int size) : m_size(size), m_ptr(-1) { m_stack = new ObjectRef[m_size]; } FastStack(const FastStack& copy) : m_size(copy.m_size), m_ptr(copy.m_ptr) { long a = (long)copy.m_stack[0]; m_stack = new ObjectRef[m_size]; if ((long)copy.m_stack[0] != a) fprintf(stderr, "\nWe have a serious problem!\n\n"); for (int i = 0; i <= m_ptr; i++) m_stack[i] = copy.m_stack[i]; } ~FastStack() { delete[] m_stack; } }; class ObjectRef { private: DataObj* m_obj; public: ObjectRef() : m_obj(0) { } ObjectRef(DataObj* obj) : m_obj(obj) { if (m_obj) m_obj->addRef(); } ObjectRef(const ObjectRef& obj) : m_obj(obj.m_obj) { if (m_obj) m_obj->addRef(); } ~ObjectRef() { if (m_obj) m_obj->delRef(); } ObjectRef& operator=(DataObj* obj) { if (obj) obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj; return *this; } ObjectRef& operator=(const ObjectRef& obj) { if (obj.m_obj) obj.m_obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj.m_obj; return *this; } }; I see that "We have a serious problem!" line shortly before a segfault, and stepping through it with gdb I can see that one of the ObjectRefs created by new has the same address as the other stack's array. My first instinct is to say that new should never be allocating memory that is already in use, but that clearly seems to be the case here and I am at a complete loss as to what can be done. Added: At the time that I see this happen, m_size = 2 and m_ptr = 0.

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  • Is it guaranteed that new Integer(i) == i in Java?

    - by polygenelubricants
    Consider the following snippet: int i = 99999999; byte b = 99; short s = 9999; Integer ii = Integer.valueOf(9); // should be within cache System.out.println(new Integer(i) == i); // "true" System.out.println(new Integer(b) == b); // "true" System.out.println(new Integer(s) == s); // "true" System.out.println(new Integer(ii) == ii); // "false" It's obvious why the last line will ALWAYS prints "false": we're using == reference identity comparison, and a new object will NEVER be == to an already existing object. The question is about the first 3 lines: are those comparisons guaranteed to be on the primitive int, with the Integer auto-unboxed? Are there cases where the primitive would be auto-boxed instead, and reference identity comparisons are performed? (which would all then be false!)

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  • ASP.MVC ModelBinding Behaviour

    - by OldBoy
    This one has me stumped, despite the numerous posts on here. The scenario is a basic MVC(2) web application with simple CRUD operations. Whenever the edit form is submitted and the UpdateModel() called, an exception is thrown: System.Data.Linq.ForeignKeyReferenceAlreadyHasValueException was unhandled by user code This occurs against a DropDownList value which is a foreign key on the entity table. However, there is another DropDownList list on the form, representing another foreign key, which does not throw the error (unsurprisingly). Changing the property values manually inside the Edit Action: Recipe recipe = repository.GetRecipe(int.Parse(formValues["recipeid"])); recipe.CategoryId = Convert.ToInt32(formValues["CategoryId"].ToString()); recipe.Page = int.Parse(formValues["Page"].ToString()); recipe.PublicationId=Convert.ToInt32(formValues["PublicationId"].ToString()); Allows the CategoryId and Page properties to be updated, and then the error is thrown on the PublicationId. All of the referential integrity is checked an the same in the db and the dbml. Any light shed on this would be most welcome.

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  • Is it a good or bad practice to call instance methods from a java constructor?

    - by Steve
    There are several different ways I can initialize complex objects (with injected dependencies and required set-up of injected members), are all seem reasonable, but have various advantages and disadvantages. I'll give a concrete example: final class MyClass { private final Dependency dependency; @Inject public MyClass(Dependency dependency) { this.dependency = dependency; dependency.addHandler(new Handler() { @Override void handle(int foo) { MyClass.this.doSomething(foo); } }); doSomething(0); } private void doSomething(int foo) { dependency.doSomethingElse(foo+1); } } As you can see, the constructor does 3 things, including calling an instance method. I've been told that calling instance methods from a constructor is unsafe because it circumvents the compiler's checks for uninitialized members. I.e. I could have called doSomething(0) before setting this.dependency, which would have compiled but not worked. What is the best way to refactor this? Make doSomething static and pass in the dependency explicitly? In my actual case I have three instance methods and three member fields that all depend on one another, so this seems like a lot of extra boilerplate to make all three of these static. Move the addHandler and doSomething into an @Inject public void init() method. While use with Guice will be transparent, it requires any manual construction to be sure to call init() or else the object won't be fully-functional if someone forgets. Also, this exposes more of the API, both of which seem like bad ideas. Wrap a nested class to keep the dependency to make sure it behaves properly without exposing additional API:class DependencyManager { private final Dependency dependency; public DependecyManager(Dependency dependency) { ... } public doSomething(int foo) { ... } } @Inject public MyClass(Dependency dependency) { DependencyManager manager = new DependencyManager(dependency); manager.doSomething(0); } This pulls instance methods out of all constructors, but generates an extra layer of classes, and when I already had inner and anonymous classes (e.g. that handler) it can become confusing - when I tried this I was told to move the DependencyManager to a separate file, which is also distasteful because it's now multiple files to do a single thing. So what is the preferred way to deal with this sort of situation?

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  • C++ Filling an 1D array to represent a n-dimensional object based on a straight line segment

    - by Ben
    I'm struggling to find a good way to put this question but here goes. I'm making a system that uses a 1D array implemented as double * parts_ = new double[some_variable];. I want to use this to hold co-ordinates for a particle system that can run in various dimensions. What I want to be able to do is write a generic fill algorithm for filling this in n-dimensions with a common increment in all direction to a variable size. Examples will serve best I think. Consider the case where the number of particles stored by the array is 4 In 1D this produces 4 elements in the array because each particle only has one co-ordinate. 1D: {0, 25, 50, 75}; In 2D this produces 8 elements in the array because each particle has two co-ordinates.. 2D: {0, 0, 0, 25, 25, 0, 25, 25} In 3D this produces 12 elements in the array because each particle now has three co-ordinates {0, 0, 0, 0, 0, 25, 0, 0, 50, ... } These examples are still not quite accurate, but they hopefully will suffice. The way I would do this normally for two dimensions: int i = 0; for(int x = 0; x < parts_size_ / dims_ / dims_ * 25; x += 25) { for(int y = 0; y < parts_size_ / dims_ / dims_ * 25; y += 25) { parts_[i] = x; parts_[i+1] = y; i+=2; // Indentation hates me today .< How can I implement this for n-dimensions where 25 can be any number? The straight line part is because it seems to me logical that a line is a somewhat regular shape in 1D, as is a square in 2D, and a cube in 3D. It seems to me that it would follow that there would be similar shapes in this family that could be implemented for 4D and higher dimensions via a similar fill pattern. This is the shape I wish to set my array to represent.

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