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  • How can I make a recursive version of my iterative method?

    - by user247679
    Greetings. I am trying to write a recursive function in Java that prints the numbers one through n. (n being the parameter that you send the function.) An iterative solution is pretty straightforward: public static void printNumbers(int n){ for(int i = 1; i <= n; i++){ System.out.println(i); i++; } As a novice programmer, I'm having troubles figuring out how a recursive version of this method would work. Any bright ideas? Thanks for reading my problem!

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  • quick sort problem

    - by farka
    I use qsort from C libary and I have datatype Element_type **pElement and Element_type is struct typedef element_type {int ,char ....} example, and i call quicksor function with qsort(*pElement,iCountElement,(size_t)sizeof(Element_type),compare); and callback function static int compare(const void *p1, const void *p2) { Element_type *a1 = (Element_type *)p1; Element_type *a2 = (Element_type *)p2; return ( (a2)->iServiceId < (a1)->iServiceId ); } but I always get segmentation fault. Why?

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  • Why does C++ allow variable length arrays that aren't dynamically allocated?

    - by Maulrus
    I'm relatively new to C++, and from the beginning it's been drilled into me that you can't do something like int x; cin >> x; int array[x]; Instead, you must use dynamic memory. However, I recently discovered that the above will compile (though I get a -pedantic warning saying it's forbidden by ISO C++). I know that it's obviously a bad idea to do it if it's not allowed by the standard, but I previously didn't even know this was possible. My question is, why does g++ allow variable length arrays that aren't dynamically allocated if it's not allowed by the standard? Also, if it's possible for the compiler to do it, why isn't it in the standard?

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  • Incompatible format types

    - by nebffa
    I'm playing around with strncpy in C and am having some trouble. The code is as follows: #include <stdio.h> #include <string.h> int main(int argc, char *argv[]) { char src[] = "Benjamin Franklin"; char dest[5]; strncpy(src, dest, sizeof(dest) / sizeof(char)); dest[5] = '\0'; printf("%s\n", dest); return 0; } which compiles with no errors using: gcc -Wall -g -Werror test.c -o test and prints out gibberish like p4?? I cannot really understand what I'm doing wrong especially since I have played around with it a lot and been looking online for answers. Perhaps since I am using arrays I am passing the address to printf without realising it?

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  • How can I apply indexer to Dictionary VALUES (C#3.0)

    - by Newbie
    I have done a program string[] arrExposureValues = stock.ExposureCollection[dt] .Values.ToArray(); for(int i=0;i<arrExposureValues .length;i++) Console.WriteLine(arrExposureValues[i]); Nothing wrong and works fine. But is it possible to do something like the below for(int i=0;i<stock.ExposureCollection[dt].Count;i++) Console.WriteLine(stock.ExposureCollection[dt].Values[i]); This is just for my sake of knowledge (Basically trying to accomplish the same in one line). Note: ExposureCollection is a dictionary object Dictionary<DateTime, Dictionary<string, string>> First of all I have the doubt if it is at all possible! I am using C#3.0. Thanks.

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  • How to remove .zip file in c on windows? (error: Directory not empty)

    - by ExtremeBlue
    include include include include "win32-dirent.h" include include include define MAXFILEPATH 1024 bool IsDirectory(char* path) { WIN32_FIND_DATA w32fd; HANDLE hFindFile; hFindFile = FindFirstFile((PTCHAR)path, &w32fd); if(hFindFile == INVALID_HANDLE_VALUE) { return false; } return w32fd.dwFileAttributes & (FILE_ATTRIBUTE_DIRECTORY); } int RD(const char* folderName) { DIR *dir; struct dirent *ent; dir = opendir(folderName); if(dir != NULL) { while((ent = readdir(dir)) != NULL) { if(strcmp(ent->d_name , ".") == 0 || strcmp(ent->d_name, "..") == 0) { continue; } char fileName[MAXFILEPATH]; sprintf(fileName,"%s%c%s", folderName, '\\', ent->d_name); if(IsDirectory(fileName)) { RD(fileName); } else { unlink(fileName); } } closedir(dir); //chmod(folderName, S_IWRITE | S_IREAD); if(_rmdir(folderName) != 0)perror(folderName); } else { printf("%s <%s>\n","Could Not Open Directory.", folderName); return -1; } return 0; } int main(int argc, char* argv[]) { if(argc < 2) { printf("usage: ./a.out \n"); return 1; } //RD(argv[1]); //_mkdir("12"); //_mkdir("12\\34"); //_rmdir("12\\34"); //_rmdir("12"); char buf[0xff]; sprintf(buf, "unzip -x -q -d 1234 1234.zip"); system(buf); RD("1234"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\56\\5.txt"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\56\\6.txt"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\1_23.zip"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\4.txt"); //_rmdir("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\56"); //_rmdir("D:\\dev\\c\\project\\removeFolder\\Debug\\1234"); return 0; } Archive: 1234.zip inflating: 1234/4.txt inflating: 1234/56/5.txt inflating: 1234/56/6.txt inflating: 1234/1_23.zip

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  • How can I link two Java serialised objects back together?

    - by Kidburla
    Sometimes (quite a lot, actually) we get a situation in Java where two objects are pointing to the same thing. Now if we serialise these separately it is quite appropriate that the serialised forms have separate copies of the object as it should be possible to open one without the other. However if we now deserialise them both, we find that they are still separated. Is there any way to link them back together? Example follows. public class Example { private static class ContainerClass implements java.io.Serializable { private ReferencedClass obj; public ReferencedClass get() { return obj; } public void set(ReferencedClass obj) { this.obj = obj; } } private static class ReferencedClass implements java.io.Serializable { private int i = 0; public int get() { return i; } public void set(int i) { this.i = i; } } public static void main(String[] args) throws Exception { //Initialise the classes ContainerClass test1 = new ContainerClass(); ContainerClass test2 = new ContainerClass(); ReferencedClass ref = new ReferencedClass(); //Make both container class point to the same reference test1.set(ref); test2.set(ref); //This does what we expect: setting the integer in one (way of accessing the) referenced class sets it in the other one test1.get().set(1234); System.out.println(Integer.toString(test2.get().get())); //Now serialise the container classes java.io.ObjectOutputStream os = new java.io.ObjectOutputStream(new java.io.FileOutputStream("C:\\Users\\Public\\test1.ser")); os.writeObject(test1); os.close(); os = new java.io.ObjectOutputStream(new java.io.FileOutputStream("C:\\Users\\Public\\test2.ser")); os.writeObject(test2); os.close(); //And deserialise them java.io.ObjectInputStream is = new java.io.ObjectInputStream(new java.io.FileInputStream("C:\\Users\\Public\\test1.ser")); ContainerClass test3 = (ContainerClass)is.readObject(); is.close(); is = new java.io.ObjectInputStream(new java.io.FileInputStream("C:\\Users\\Public\\test2.ser")); ContainerClass test4 = (ContainerClass)is.readObject(); is.close(); //We expect the same thing as before, and would expect a result of 4321, but this doesn't happen as the referenced objects are now separate instances test3.get().set(4321); System.out.println(Integer.toString(test4.get().get())); } }

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  • How do I tell Entity Framework that a column in a view is nullable?

    - by Ryan ONeill
    I have a view which has an Int column which is nullable (let's call it StackOverflowCount). When generating an EF model from the database, the EF designer does not recognise it as nullable and creates the column as an Int. The issue I have is that on the EF designer I have set the column to Nullable and the following error then kills the compilation; Error 3031: Problem in mapping fragments starting at line 2327: Non-nullable column MyView.StackOverflowCount in table MyView is mapped to a nullable entity property. I can get round this by opening the .edmx file in XML mode and manually editing the SQL column definition, but there is no way to do this using the designer and it gets overwritten the next time I refresh from the model from the DB. Is this 'by design' or an example of something that slipped through into EF 4.0? I'm using .Net 4.0 with EF 4.0 under VS 2010.

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  • ASP.MVC ModelBinding Behaviour

    - by OldBoy
    This one has me stumped, despite the numerous posts on here. The scenario is a basic MVC(2) web application with simple CRUD operations. Whenever the edit form is submitted and the UpdateModel() called, an exception is thrown: System.Data.Linq.ForeignKeyReferenceAlreadyHasValueException was unhandled by user code This occurs against a DropDownList value which is a foreign key on the entity table. However, there is another DropDownList list on the form, representing another foreign key, which does not throw the error (unsurprisingly). Changing the property values manually inside the Edit Action: Recipe recipe = repository.GetRecipe(int.Parse(formValues["recipeid"])); recipe.CategoryId = Convert.ToInt32(formValues["CategoryId"].ToString()); recipe.Page = int.Parse(formValues["Page"].ToString()); recipe.PublicationId=Convert.ToInt32(formValues["PublicationId"].ToString()); Allows the CategoryId and Page properties to be updated, and then the error is thrown on the PublicationId. All of the referential integrity is checked an the same in the db and the dbml. Any light shed on this would be most welcome.

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  • Simple, Custom Parsing with c++

    - by bradkovach
    Hi! I have been reading SO for some time now, but I truly cannot find any help for my problem. I have a c++ assignment to create an IAS simulator. Here is some sample code... 0 1 a 1 2 b 2 c 3 1 10 begin 11 . load a, subtract b and offset by -1 for jump+ 11 load M(0) 12 sub M(1) 13 sub M(3) 14 halt Using c++, I need to be able to read these lines and store them in a "memory register" class that I already have constructed... For example, the first line would need to store "1 a" in register zero. How can I parse out the number at the line beginning and then store the rest as a string? I have setup storage using a class that is called using mem.set(int, string);. int is the memory location at the beginning of the line and string is the stored instruction.

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  • How do you extract data from a Date/Time widget from a C++ MFC dialog in VS2008

    - by jkerian
    This is a fairly basic question, but I haven't been able to find any from-to guides from VS6-VS2008. I have a dialog box that contains controls of various types, I've discovered the way of auto-generating OnBnClickedMyFooBarButtonHere() methods via the Properties dialog on the dialog editor. I can also use CWnd::GetDlgItemText(int ,CString &) to extract text, and the oddly paramaterized GetDlgItemInt(int, bool*, bool) to extract signed integers, but is there really no other option for a Date or Time value other than Manually adding in all the DDX_ crap that the class wizard used to do in VS6 Using GetDlgItemText and then parsing whatever it gives me?

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  • Specializing a template member function of a template class?

    - by uj2
    I have a template class that has a template member function that needs to be specialized, as in: template <typename T> class X { public: template <typename U> void Y() {} template <> void Y<int>() {} }; Altough VC handles this correctly, apperantly this isn't standard and GCC complains: explicit specialization in non-namespace scope 'class X<T>' I tried: template <typename T> class X { public: template <typename U> void Y() {} }; template <typename T> // Also tried `template<>` here void X<T>::Y<int>() {} But this causes both VC and GCC to complain. What's the right way to do this?

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  • How to compile using gcc but without using _alloca ?

    - by shkim
    For some reason, I should use gcc to compile a C file, then link against Visual C++ 2008 project. (I used the current latest gcc version: cygwin gcc 4.3.4 20090804.) But there is one problem: gcc always allocate a big array with _alloca, and VC linker can't resolve the symbol __alloca. for example, int func() { int big[10240]; .... } this code makes the _alloca dependency although I didn't call the _alloca function explicitly. (array size matters. if i change 10240 - 128, everything ok) I tried gcc option -fno-builtin-alloca or -fno-builtin, but no luck. Is it possible to make gcc not to use _alloca ? (or adjust the threshold?)

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  • Recursively determine average value

    - by theva
    I have to calculate an average value of my simulation. The simulation is ongoing and I want (for each iteration) to print the current average value. How do I do that? I tried the code below (in the loop), but I do not think that the right value is calculated... int average = 0; int newValue; // Continuously updated value. if(average == 0) { average = newValue; } average = (average + newValue)/2; I also taught about store each newValue in an array and for each iteration summarize the whole array and do the calculation. However, I don't think that's a good solution, because the loop is an infinity loop so I can't really determine the size of the array. There is also a possibility that I am thinking too much and that the code above is actually correct, but I don't think so...

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  • Question about C# 4.0's generics covariance

    - by devoured elysium
    Having defined this interface: public interface IInputBoxService<out T> { bool ShowDialog(); T Result { get; } } Why does the following code work: public class StringInputBoxService : IInputBoxService<string> { ... } ... IInputBoxService<object> service = new StringInputBoxService(); and this doesn't?: public class IntegerInputBoxService : IInputBoxService<int> { ... } ... IInputBoxService<object> service = new IntegerInputBoxService(); Does it have anything to do with int being a value type? If yes, how can I circumvent this situation? Thanks

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  • Efficient retrieval of lists over WebServices

    - by Chris
    I have a WCF WebService that uses LINQ and EF to connect to an SQL database. I have an ASP.NET MVC front end that collects its data from the webservice. It currently has functions such as List<Customer> GetCustomers(); As the number of customers increases massively the amount of data being passed increases also reducing efficiency. What is the best way to "page data" across WebServices etc. My current idea is to implement a crude paging system such as List<Customer> GetCustomers(int start, int length); This, however, means I would have to replicate such code for all functions returning List types. It is unfortunate that I cannot use LINQ as it would be much nicer. Does anyone have any advice or ideas of patterns to implement that would be "as nice as possible" Thanks

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  • Determine an object's class returned by a factory method (Error: function does not take 1 arguments

    - by tzippy
    I have a factorymethod that either returns an object of baseclass or one that is of derivedclass (a derived class of baseclass). The derived class has a method virtual void foo(int x) that takes one argument. baseclass however has virtual void foo() without an argument. In my code, a factory method returns a pointer of type bar that definetly points to an object of class derivedclass. However since this is only known at runtime I get a compiler error saying that foo() does not take an argument. Can I cast this pointer to a pointer of type derivedclass? std::auto_ptr<baseclass> bar = classfactory::CreateBar(); //returns object of class derivedclass bar->foo(5); class baseclass { public: virtual void foo(); } class derivedclass : public baseclass { public: virtual void foo(int x); }

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  • How do game trainers change an address in memory that's dynamic?

    - by GameTrainersWTF
    Lets assume I am a game and I have a global int* that contains my health. A game trainer's job is to modify this value to whatever in order to achieve god mode. I've looked up tutorials on game trainers to understand how they work, and the general idea is to use a memory scanner to try and find the address of a certain value. Then modify this address by injecting a dll or whatever. But I made a simple program with a global int* and its address changes every time I run the app, so I don't get how game trainers can hard code these addresses? Or is my example wrong? What am I missing?

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  • How can I obtain the IP address of my server program?

    - by Dr Dork
    Hello! This question is related to another question I just posted. I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code and client side code setup to communicate. Currently, my client code successfully connects to the server code and the server code sends it a test message, then both quit out. Perfect! That's exactly what I wanted to accomplish. Now I'm playing around with the functions used to obtain info about the two environments (server and client). I'd like to obtain my server program's IP address. Here's the code I currently have to do this, but it's not working... int sockfd; unsigned int len; socklen_t sin_size; char msg[]="test message"; char buf[MAXLEN]; int st, rv; struct addrinfo hints, *serverinfo, *p; struct sockaddr_storage client; char s[INET6_ADDRSTRLEN]; char ip[INET6_ADDRSTRLEN]; //zero struct memset(&hints,0,sizeof(hints)); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; //get the server info if((rv = getaddrinfo(NULL, SERVERPORT, &hints, &serverinfo ) != 0)){ perror("getaddrinfo"); exit(-1); } // loop through all the results and bind to the first we can for( p = serverinfo; p != NULL; p = p->ai_next) { //Setup the socket if( (sockfd = socket( p->ai_family, p->ai_socktype, p->ai_protocol )) == -1 ) { perror("socket"); continue; } //Associate a socket id with an address to which other processes can connect if(bind(sockfd, p->ai_addr, p->ai_addrlen) == -1){ close(sockfd); perror("bind"); continue; } break; } if( p == NULL ){ perror("Fail to bind"); } inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr), s, sizeof(s)); printf("Server has TCP Port %s and IP Address %s\n", SERVERPORT, s); and the output for the IP is always empty... server has TCP Port 21412 and IP Address :: any ideas for what I'm missing? thanks in advance for your help! this stuff is really complicated at first.

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  • Unity 2D Instantiating a prefab with it's components

    - by TazmanNZL
    I have some block prefabs that I add to an array of game objects: public GameObject[]blocks; Each prefab has a BoxCollider2D, Script & Rigidbody2D components. But when I try to instantiate the prefab in the scene it doesn't appear to have the components attached? Here is how I am instantiating the prefab: for (int i = 0; i < 4; i++) { for (int j = 0; j < gridWidth; j++) { blockClone = Instantiate (blocks [Random.Range (0, blocks.Length)] as GameObject, new Vector3 (j, -i-2, 0f), transform.rotation) as GameObject; } } What am I doing wrong?

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  • Get Dataset returned from an ajax enabled wcf service....

    - by Pandiya Chendur
    I call an ajax enabled wcf service method , <script type="text/javascript"> function GetEmployee() { Service.GetEmployeeData('1','5',onGetDataSuccess); } function onGetDataSuccess(result) { Iteratejsondata(result) } </script> and my method is , [OperationContract] public string GetEmployeeData(int currentPage,int pageSize) { DataSet ds = GetEmployeeViewData(currentPage,pageSize); return GetJSONString(ds.Tables[0]); } My Dataset ds contains three datatable but i am using the first one for my records... Other two datatables have values how can i get them in result... function onGetDataSuccess(result) { Iteratejsondata(result) } Any suggestion...

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  • C++ String pointers

    - by gnm
    In my previous app I had an object like this: class myType { public: int a; string b; } It had a lot of instances scattered everywhere and passed around to nearly every function. The app was slow. Profiling said that 95% of time is eaten by the string allocator function. I know how to work with the object above, but not how to work with string pointers. class myType { public: int a; string* b; } They told me to use pointers as above. How much faster is it with a string pointer? What is copied when I copy the object? How to the following using the class with the pointer: Access the string value Modify the string value without modifying the one in the object (copy?) General things that change if I use string pointers?

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  • How Can I Implement This In Java?

    - by davit-datuashvili
    first of all i am doing programs in java language this code is merely taken from web site i have not question about divide and conqurer algorithms but about function and it's argument here is code of ternary search def ternarySearch(f, left, right, absolutePrecision): #left and right are the current bounds; the maximum is between them if (right - left) < absolutePrecision: return (left + right)/2 leftThird = (2*left + right)/3 rightThird = (left + 2*right)/3 if f(leftThird) < f(rightThird): return ternarySearch(f, leftThird, right, absolutePrecision) return ternarySearch(f, left, rightThird, absolutePrecision) i am not asking once again how implement it in java i am asking for example how define function?for example let y=x^+3 yes we can determine it as public static int y(int x){ return x*x+3; } but here return ternarySearch(f, leftThird, right, absolutePrecision) function f does not have argument and how do such?please help me

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  • Haskell, list of natural number

    - by Hellnar
    Hello, I am an absolute newbie in Haskell yet trying to understand how it works. I want to write my own lazy list of integers such as [1,2,3,4,5...]. For list of ones I have written ones = 1 : ones and when tried, works fine: *Main> take 10 ones [1,1,1,1,1,1,1,1,1,1] How can I do the same for increasing integers ? I have tried this but it indeed fails: int = 1 : head[ int + 1] And after that how can I make a method that multiplies two streams? such as: mulstream s1 s2 = head[s1] * head[s2] : mulstream [tail s1] [tail s2]

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  • How to return a copy of the data in C++

    - by Josh Curren
    I am trying to return a new copy of the data in a C++ Template class. The following code is getting this error: invalid conversion from ‘int*’ to ‘int’. If I remove the new T then I am not returning a copy of the data but a pointer to it. template<class T> T OrderedList<T>::get( int k ) { Node<T>* n = list; for( int i = 0; i < k; i++ ) { n=n->get_link(); } return new T( n->get_data() ); // This line is getting the error ********** }

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