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  • How can I apply indexer to Dictionary VALUES (C#3.0)

    - by Newbie
    I have done a program string[] arrExposureValues = stock.ExposureCollection[dt] .Values.ToArray(); for(int i=0;i<arrExposureValues .length;i++) Console.WriteLine(arrExposureValues[i]); Nothing wrong and works fine. But is it possible to do something like the below for(int i=0;i<stock.ExposureCollection[dt].Count;i++) Console.WriteLine(stock.ExposureCollection[dt].Values[i]); This is just for my sake of knowledge (Basically trying to accomplish the same in one line). Note: ExposureCollection is a dictionary object Dictionary<DateTime, Dictionary<string, string>> First of all I have the doubt if it is at all possible! I am using C#3.0. Thanks.

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  • Contacts activity doesn't return data

    - by Mike
    In my app I simply open the list of activities and when a contact is clicked I attempt to retrieve the name of the contact selected and put it into a string. The app crashes in the onActivityResult() function. I do have the READ_CONTACTS permission set. /** * Opens the contacts activity */ public void openContacts() { Intent intent = new Intent(Intent.ACTION_PICK, People.CONTENT_URI); startActivityForResult(intent, PICK_CONTACT); } @Override public void onActivityResult(int reqCode, int resultCode, Intent data) { super.onActivityResult(reqCode, resultCode, data); switch (reqCode) { case (PICK_CONTACT) : if (resultCode == Activity.RESULT_OK) { Uri contactData = data.getData(); Cursor c = managedQuery(contactData, null, null, null, null); //NullPointerException thrown here, line 102 if (c.moveToFirst()) { String name = c.getString(c.getColumnIndexOrThrow(People.NAME)); FRIEND_NAME = name; showConfirmDialog(name); } } break; } } The following logcat error logs are returned: Any help is appreciated. Thanks

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  • new operator overwriting an existing object

    - by dvpdiner2
    I have a custom FastStack class, implemented as a fixed size array and an index into that array. In my copy constructor, I allocate the array and then assign each object from the copy's array into the new array. There's some refcounting in the objects on the stack, hence assignment is used rather than a simple copy. The problem is that when allocating the array, it sometimes overwrites part of the other stack's array. As can be expected, this leads to eventual segmentation faults when that data is dereferenced. class FastStack { private: int m_size, m_ptr; ObjectRef* m_stack; public: FastStack(int size) : m_size(size), m_ptr(-1) { m_stack = new ObjectRef[m_size]; } FastStack(const FastStack& copy) : m_size(copy.m_size), m_ptr(copy.m_ptr) { long a = (long)copy.m_stack[0]; m_stack = new ObjectRef[m_size]; if ((long)copy.m_stack[0] != a) fprintf(stderr, "\nWe have a serious problem!\n\n"); for (int i = 0; i <= m_ptr; i++) m_stack[i] = copy.m_stack[i]; } ~FastStack() { delete[] m_stack; } }; class ObjectRef { private: DataObj* m_obj; public: ObjectRef() : m_obj(0) { } ObjectRef(DataObj* obj) : m_obj(obj) { if (m_obj) m_obj->addRef(); } ObjectRef(const ObjectRef& obj) : m_obj(obj.m_obj) { if (m_obj) m_obj->addRef(); } ~ObjectRef() { if (m_obj) m_obj->delRef(); } ObjectRef& operator=(DataObj* obj) { if (obj) obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj; return *this; } ObjectRef& operator=(const ObjectRef& obj) { if (obj.m_obj) obj.m_obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj.m_obj; return *this; } }; I see that "We have a serious problem!" line shortly before a segfault, and stepping through it with gdb I can see that one of the ObjectRefs created by new has the same address as the other stack's array. My first instinct is to say that new should never be allocating memory that is already in use, but that clearly seems to be the case here and I am at a complete loss as to what can be done. Added: At the time that I see this happen, m_size = 2 and m_ptr = 0.

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  • Question about C# 4.0's generics covariance

    - by devoured elysium
    Having defined this interface: public interface IInputBoxService<out T> { bool ShowDialog(); T Result { get; } } Why does the following code work: public class StringInputBoxService : IInputBoxService<string> { ... } ... IInputBoxService<object> service = new StringInputBoxService(); and this doesn't?: public class IntegerInputBoxService : IInputBoxService<int> { ... } ... IInputBoxService<object> service = new IntegerInputBoxService(); Does it have anything to do with int being a value type? If yes, how can I circumvent this situation? Thanks

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  • How can I make a recursive version of my iterative method?

    - by user247679
    Greetings. I am trying to write a recursive function in Java that prints the numbers one through n. (n being the parameter that you send the function.) An iterative solution is pretty straightforward: public static void printNumbers(int n){ for(int i = 1; i <= n; i++){ System.out.println(i); i++; } As a novice programmer, I'm having troubles figuring out how a recursive version of this method would work. Any bright ideas? Thanks for reading my problem!

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  • How to remove .zip file in c on windows? (error: Directory not empty)

    - by ExtremeBlue
    include include include include "win32-dirent.h" include include include define MAXFILEPATH 1024 bool IsDirectory(char* path) { WIN32_FIND_DATA w32fd; HANDLE hFindFile; hFindFile = FindFirstFile((PTCHAR)path, &w32fd); if(hFindFile == INVALID_HANDLE_VALUE) { return false; } return w32fd.dwFileAttributes & (FILE_ATTRIBUTE_DIRECTORY); } int RD(const char* folderName) { DIR *dir; struct dirent *ent; dir = opendir(folderName); if(dir != NULL) { while((ent = readdir(dir)) != NULL) { if(strcmp(ent->d_name , ".") == 0 || strcmp(ent->d_name, "..") == 0) { continue; } char fileName[MAXFILEPATH]; sprintf(fileName,"%s%c%s", folderName, '\\', ent->d_name); if(IsDirectory(fileName)) { RD(fileName); } else { unlink(fileName); } } closedir(dir); //chmod(folderName, S_IWRITE | S_IREAD); if(_rmdir(folderName) != 0)perror(folderName); } else { printf("%s <%s>\n","Could Not Open Directory.", folderName); return -1; } return 0; } int main(int argc, char* argv[]) { if(argc < 2) { printf("usage: ./a.out \n"); return 1; } //RD(argv[1]); //_mkdir("12"); //_mkdir("12\\34"); //_rmdir("12\\34"); //_rmdir("12"); char buf[0xff]; sprintf(buf, "unzip -x -q -d 1234 1234.zip"); system(buf); RD("1234"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\56\\5.txt"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\56\\6.txt"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\1_23.zip"); //unlink("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\4.txt"); //_rmdir("D:\\dev\\c\\project\\removeFolder\\Debug\\1234\\56"); //_rmdir("D:\\dev\\c\\project\\removeFolder\\Debug\\1234"); return 0; } Archive: 1234.zip inflating: 1234/4.txt inflating: 1234/56/5.txt inflating: 1234/56/6.txt inflating: 1234/1_23.zip

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  • How do you extract data from a Date/Time widget from a C++ MFC dialog in VS2008

    - by jkerian
    This is a fairly basic question, but I haven't been able to find any from-to guides from VS6-VS2008. I have a dialog box that contains controls of various types, I've discovered the way of auto-generating OnBnClickedMyFooBarButtonHere() methods via the Properties dialog on the dialog editor. I can also use CWnd::GetDlgItemText(int ,CString &) to extract text, and the oddly paramaterized GetDlgItemInt(int, bool*, bool) to extract signed integers, but is there really no other option for a Date or Time value other than Manually adding in all the DDX_ crap that the class wizard used to do in VS6 Using GetDlgItemText and then parsing whatever it gives me?

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  • Insert Update using Nhibernate

    - by Pankaj
    Hello All I am inserting Product on database, My Product Model like this public class Product { public int ProductID { get; set; } public string ProductNumber { get; set; } public string Description { get; set; } public string KeyWords { get; set; } } here my ProductNumber is coming on counter table Table- Counter Field- Counter- int when product insert then its ProductNumber come from Counter table, after insert counter increase 1. In update counter not increase. How can i insert Product in such situation using Nhibernate? Thanks

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  • How to change the position of a imageButton when onClick

    - by Amber
    I am trying to shift the position of a image button when on click. I tried the following but it crashes at "rlOut.addView(imgP, p);" I have no issues when running them in onCreate(). RelativeLayout.LayoutParams p = new RelativeLayout.LayoutParams(62, 62); ImageButton imgP = (ImageButton)findViewById(R.id.imgP); public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub LayoutParams par = (LayoutParams)imbBtn.getLayoutParams(); if(event.getAction()==MotionEvent.ACTION_DOWN) { Log.d("ok","down"); mX = (int) event.getX() - imbBtn.getWidth() / 2; mY = (int) event.getY() - imbBtn.getHeight() / 2; et1.setText("mX down: "+String.valueOf(mX)); et2.setText("mY down: "+String.valueOf(mY)); } else if (event.getAction()==MotionEvent.ACTION_UP) { Log.d("ok","up"); p.leftMargin=mX; p.rightMargin=mY; rlOut.addView(imgP, p); Log.d("ok","p"); }

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  • How to compile using gcc but without using _alloca ?

    - by shkim
    For some reason, I should use gcc to compile a C file, then link against Visual C++ 2008 project. (I used the current latest gcc version: cygwin gcc 4.3.4 20090804.) But there is one problem: gcc always allocate a big array with _alloca, and VC linker can't resolve the symbol __alloca. for example, int func() { int big[10240]; .... } this code makes the _alloca dependency although I didn't call the _alloca function explicitly. (array size matters. if i change 10240 - 128, everything ok) I tried gcc option -fno-builtin-alloca or -fno-builtin, but no luck. Is it possible to make gcc not to use _alloca ? (or adjust the threshold?)

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  • How do game trainers change an address in memory that's dynamic?

    - by GameTrainersWTF
    Lets assume I am a game and I have a global int* that contains my health. A game trainer's job is to modify this value to whatever in order to achieve god mode. I've looked up tutorials on game trainers to understand how they work, and the general idea is to use a memory scanner to try and find the address of a certain value. Then modify this address by injecting a dll or whatever. But I made a simple program with a global int* and its address changes every time I run the app, so I don't get how game trainers can hard code these addresses? Or is my example wrong? What am I missing?

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  • Incompatible format types

    - by nebffa
    I'm playing around with strncpy in C and am having some trouble. The code is as follows: #include <stdio.h> #include <string.h> int main(int argc, char *argv[]) { char src[] = "Benjamin Franklin"; char dest[5]; strncpy(src, dest, sizeof(dest) / sizeof(char)); dest[5] = '\0'; printf("%s\n", dest); return 0; } which compiles with no errors using: gcc -Wall -g -Werror test.c -o test and prints out gibberish like p4?? I cannot really understand what I'm doing wrong especially since I have played around with it a lot and been looking online for answers. Perhaps since I am using arrays I am passing the address to printf without realising it?

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  • Unity 2D Instantiating a prefab with it's components

    - by TazmanNZL
    I have some block prefabs that I add to an array of game objects: public GameObject[]blocks; Each prefab has a BoxCollider2D, Script & Rigidbody2D components. But when I try to instantiate the prefab in the scene it doesn't appear to have the components attached? Here is how I am instantiating the prefab: for (int i = 0; i < 4; i++) { for (int j = 0; j < gridWidth; j++) { blockClone = Instantiate (blocks [Random.Range (0, blocks.Length)] as GameObject, new Vector3 (j, -i-2, 0f), transform.rotation) as GameObject; } } What am I doing wrong?

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  • ASP.MVC ModelBinding Behaviour

    - by OldBoy
    This one has me stumped, despite the numerous posts on here. The scenario is a basic MVC(2) web application with simple CRUD operations. Whenever the edit form is submitted and the UpdateModel() called, an exception is thrown: System.Data.Linq.ForeignKeyReferenceAlreadyHasValueException was unhandled by user code This occurs against a DropDownList value which is a foreign key on the entity table. However, there is another DropDownList list on the form, representing another foreign key, which does not throw the error (unsurprisingly). Changing the property values manually inside the Edit Action: Recipe recipe = repository.GetRecipe(int.Parse(formValues["recipeid"])); recipe.CategoryId = Convert.ToInt32(formValues["CategoryId"].ToString()); recipe.Page = int.Parse(formValues["Page"].ToString()); recipe.PublicationId=Convert.ToInt32(formValues["PublicationId"].ToString()); Allows the CategoryId and Page properties to be updated, and then the error is thrown on the PublicationId. All of the referential integrity is checked an the same in the db and the dbml. Any light shed on this would be most welcome.

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  • How do I tell Entity Framework that a column in a view is nullable?

    - by Ryan ONeill
    I have a view which has an Int column which is nullable (let's call it StackOverflowCount). When generating an EF model from the database, the EF designer does not recognise it as nullable and creates the column as an Int. The issue I have is that on the EF designer I have set the column to Nullable and the following error then kills the compilation; Error 3031: Problem in mapping fragments starting at line 2327: Non-nullable column MyView.StackOverflowCount in table MyView is mapped to a nullable entity property. I can get round this by opening the .edmx file in XML mode and manually editing the SQL column definition, but there is no way to do this using the designer and it gets overwritten the next time I refresh from the model from the DB. Is this 'by design' or an example of something that slipped through into EF 4.0? I'm using .Net 4.0 with EF 4.0 under VS 2010.

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  • How can I obtain the IP address of my server program?

    - by Dr Dork
    Hello! This question is related to another question I just posted. I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code and client side code setup to communicate. Currently, my client code successfully connects to the server code and the server code sends it a test message, then both quit out. Perfect! That's exactly what I wanted to accomplish. Now I'm playing around with the functions used to obtain info about the two environments (server and client). I'd like to obtain my server program's IP address. Here's the code I currently have to do this, but it's not working... int sockfd; unsigned int len; socklen_t sin_size; char msg[]="test message"; char buf[MAXLEN]; int st, rv; struct addrinfo hints, *serverinfo, *p; struct sockaddr_storage client; char s[INET6_ADDRSTRLEN]; char ip[INET6_ADDRSTRLEN]; //zero struct memset(&hints,0,sizeof(hints)); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; //get the server info if((rv = getaddrinfo(NULL, SERVERPORT, &hints, &serverinfo ) != 0)){ perror("getaddrinfo"); exit(-1); } // loop through all the results and bind to the first we can for( p = serverinfo; p != NULL; p = p->ai_next) { //Setup the socket if( (sockfd = socket( p->ai_family, p->ai_socktype, p->ai_protocol )) == -1 ) { perror("socket"); continue; } //Associate a socket id with an address to which other processes can connect if(bind(sockfd, p->ai_addr, p->ai_addrlen) == -1){ close(sockfd); perror("bind"); continue; } break; } if( p == NULL ){ perror("Fail to bind"); } inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr), s, sizeof(s)); printf("Server has TCP Port %s and IP Address %s\n", SERVERPORT, s); and the output for the IP is always empty... server has TCP Port 21412 and IP Address :: any ideas for what I'm missing? thanks in advance for your help! this stuff is really complicated at first.

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  • How to return a copy of the data in C++

    - by Josh Curren
    I am trying to return a new copy of the data in a C++ Template class. The following code is getting this error: invalid conversion from ‘int*’ to ‘int’. If I remove the new T then I am not returning a copy of the data but a pointer to it. template<class T> T OrderedList<T>::get( int k ) { Node<T>* n = list; for( int i = 0; i < k; i++ ) { n=n->get_link(); } return new T( n->get_data() ); // This line is getting the error ********** }

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  • Specializing a template member function of a template class?

    - by uj2
    I have a template class that has a template member function that needs to be specialized, as in: template <typename T> class X { public: template <typename U> void Y() {} template <> void Y<int>() {} }; Altough VC handles this correctly, apperantly this isn't standard and GCC complains: explicit specialization in non-namespace scope 'class X<T>' I tried: template <typename T> class X { public: template <typename U> void Y() {} }; template <typename T> // Also tried `template<>` here void X<T>::Y<int>() {} But this causes both VC and GCC to complain. What's the right way to do this?

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  • Scala, make my loop more functional

    - by Pengin
    I'm trying to reduce the extent to which I write Scala (2.8) like Java. Here's a simplification of a problem I came across. Can you suggest improvements on my solutions that are "more functional"? Transform the map val inputMap = mutable.LinkedHashMap(1->'a',2->'a',3->'b',4->'z',5->'c') by discarding any entries with value 'z' and indexing the characters as they are encountered First try var outputMap = new mutable.HashMap[Char,Int]() var counter = 0 for(kvp <- inputMap){ val character = kvp._2 if(character !='z' && !outputMap.contains(character)){ outputMap += (character -> counter) counter += 1 } } Second try (not much better, but uses an immutable map and a 'foreach') var outputMap = new immutable.HashMap[Char,Int]() var counter = 0 inputMap.foreach{ case(number,character) => { if(character !='z' && !outputMap.contains(character)){ outputMap2 += (character -> counter) counter += 1 } } }

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  • C++ String pointers

    - by gnm
    In my previous app I had an object like this: class myType { public: int a; string b; } It had a lot of instances scattered everywhere and passed around to nearly every function. The app was slow. Profiling said that 95% of time is eaten by the string allocator function. I know how to work with the object above, but not how to work with string pointers. class myType { public: int a; string* b; } They told me to use pointers as above. How much faster is it with a string pointer? What is copied when I copy the object? How to the following using the class with the pointer: Access the string value Modify the string value without modifying the one in the object (copy?) General things that change if I use string pointers?

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  • Get Dataset returned from an ajax enabled wcf service....

    - by Pandiya Chendur
    I call an ajax enabled wcf service method , <script type="text/javascript"> function GetEmployee() { Service.GetEmployeeData('1','5',onGetDataSuccess); } function onGetDataSuccess(result) { Iteratejsondata(result) } </script> and my method is , [OperationContract] public string GetEmployeeData(int currentPage,int pageSize) { DataSet ds = GetEmployeeViewData(currentPage,pageSize); return GetJSONString(ds.Tables[0]); } My Dataset ds contains three datatable but i am using the first one for my records... Other two datatables have values how can i get them in result... function onGetDataSuccess(result) { Iteratejsondata(result) } Any suggestion...

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  • Efficient retrieval of lists over WebServices

    - by Chris
    I have a WCF WebService that uses LINQ and EF to connect to an SQL database. I have an ASP.NET MVC front end that collects its data from the webservice. It currently has functions such as List<Customer> GetCustomers(); As the number of customers increases massively the amount of data being passed increases also reducing efficiency. What is the best way to "page data" across WebServices etc. My current idea is to implement a crude paging system such as List<Customer> GetCustomers(int start, int length); This, however, means I would have to replicate such code for all functions returning List types. It is unfortunate that I cannot use LINQ as it would be much nicer. Does anyone have any advice or ideas of patterns to implement that would be "as nice as possible" Thanks

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  • How Can I Implement This In Java?

    - by davit-datuashvili
    first of all i am doing programs in java language this code is merely taken from web site i have not question about divide and conqurer algorithms but about function and it's argument here is code of ternary search def ternarySearch(f, left, right, absolutePrecision): #left and right are the current bounds; the maximum is between them if (right - left) < absolutePrecision: return (left + right)/2 leftThird = (2*left + right)/3 rightThird = (left + 2*right)/3 if f(leftThird) < f(rightThird): return ternarySearch(f, leftThird, right, absolutePrecision) return ternarySearch(f, left, rightThird, absolutePrecision) i am not asking once again how implement it in java i am asking for example how define function?for example let y=x^+3 yes we can determine it as public static int y(int x){ return x*x+3; } but here return ternarySearch(f, leftThird, right, absolutePrecision) function f does not have argument and how do such?please help me

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  • Should I Use GUID or IDENTITY as Thread Number?

    - by user311509
    offerID is the thread # which represents the thread posted. I see in forums posts are represented by random numbers. Is this achieved by IDENTITY? If not, please advice. nvarchar(max) will carry all kind of texts along with HTML tags. CREATE TABLE Offer ( offerID int IDENTITY (4382,15) PRIMARY KEY, memberID int NOT NULL REFERENCES Member(memberID), title nvarchar(200) NOT NULL, thread nvarchar(max) NOT NULL, . . . );

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  • How to print size_t variable portably?

    - by ArunSaha
    I have a variable of type size_t, and I want to print it using printf(). What format specifier do I use to print it portably? In 32-bit machine, %u seems right. I compiled with g++ -g -W -Wall -Werror -ansi -pedantic, and there was no warning. But when I compile that code in 64-bit machine, it produces warning. size_t x = <something>; printf( "size = %u\n", x ); warning: format '%u' expects type 'unsigned int', but argument 2 has type 'long unsigned int' The warning goes away, as expected, if I change that to %lu. The question is, how can I write the code, so that it compiles warning free on both 32- and 64- bit machines? Edit: I guess one answer might be to "cast" the variable into an unsigned long, and print using %lu. That would work in both cases. I am looking if there is any other idea. (C, C++)

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