Search Results

Search found 21759 results on 871 pages for 'int 0'.

Page 418/871 | < Previous Page | 414 415 416 417 418 419 420 421 422 423 424 425  | Next Page >

  • Efficiently draw a grid in Windows Forms

    - by Joel
    I'm writing an implementation of Conway's Game of Life in C#. This is the code I'm using to draw the grid, it's in my panel_Paint event. g is the graphics context. for (int y = 0; y < numOfCells * cellSize; y += cellSize) { for (int x = 0; x < numOfCells * cellSize; x += cellSize) { g.DrawLine(p, x, 0, x, y + numOfCells * cellSize); g.DrawLine(p, 0, x, y + size * drawnGrid, x); } } When I run my program, it is unresponsive until it finishes drawing the grid, which takes a few seconds at numOfCells = 100 & cellSize = 10. Removing all the multiplication makes it faster, but not by very much. Is there a better/more efficient way to draw my grid? Thanks

    Read the article

  • Clicking Elements in Android Doesn't Display the Correct Values

    - by Devin
    I apologize if this code looks a bit like a mess (considering the length); I figured I'd just include everything that goes on in my program at the moment. I'm attempting to create a fairly simple Tic Tac Toe app for Android. I've set up my UI nicely so far so that there are a "grid" of TextViews. As a sort of "debug" right now, I have it so that when one clicks on a TextView, it should display the value of buttonId in a message box. Right now, it displays the correct assigned value for the first element I click, but no matter what I click afterwards, it always just displays the first value buttonID had. I attempted to debug it but couldn't exactly find a point where it would pull the old value (to the best of my knowledge, it reassigned the value). There's a good possibility I'm missing something small, because this is my first Android project (of any note). Can someone help get different values of buttonId to appear or point out the error in my logic? The code: package com.TicTacToe.app; import com.TicTacToe.app.R; //Other import statements public class TicTacToe extends Activity { public String player = "X"; public int ALERT_ID; public int buttonId; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Sets up instances of UI elements final TextView playerText = (TextView)findViewById(R.id.CurrentPlayerDisp); final Button button = (Button) findViewById(R.id.SetPlayer); final TextView location1 = (TextView)findViewById(R.id.location1); final TextView location2 = (TextView)findViewById(R.id.location2); final TextView location3 = (TextView)findViewById(R.id.location3); final TextView location4 = (TextView)findViewById(R.id.location4); final TextView location5 = (TextView)findViewById(R.id.location5); final TextView location6 = (TextView)findViewById(R.id.location6); final TextView location7 = (TextView)findViewById(R.id.location7); final TextView location8 = (TextView)findViewById(R.id.location8); final TextView location9 = (TextView)findViewById(R.id.location9); playerText.setText(player); //Handlers for events button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // Perform action on click if (player.equals("X")){ player = "O"; playerText.setText(player); } else if(player.equals("O")){ player = "X"; playerText.setText(player); } //Sets up the dialog buttonId = 0; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 1; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location2.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 2; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location3.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 3; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location4.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 4; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location5.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 5; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location6.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 6; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location7.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 7; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location8.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 8; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location9.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 9; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); } protected Dialog onCreateDialog(int id){ String msgString = "You are on spot " + buttonId; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(msgString) .setCancelable(false) .setNeutralButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); return alert; } }

    Read the article

  • C# class code loaded in RAM ?

    - by Spi1988
    hi, I would like to know whether the actual code of a C# class gets loaded in RAM when you instantiate the class? So for example if I have 2 Classes CLASS A , CLASS B, where class A has 10000 lines of code but just 1 field, an int. And class B has 10 lines of code and also 1 field an int as well. If I instantiate Class A will it take more RAM than Class B due to its lines of code ? A supplementary question, If the lines of code are loaded in memory together with the class, will they be loaded for every instance of the class? or just once for all the instances? Thanks in advance.

    Read the article

  • How do game trainers change a address in memory thats dynamic?

    - by GameTrainersWTF
    Lets assume i am a game and i have a global int* that contains my health. A game trainers job is to modify this value to whatever in order to achieve god mode. I've looked up tutorials on game trainers to understand how they work, and the general idea is to use a memory scanner to try and find the address of a certain value. Then modify this address by injecting a dll or whatever. But i made a simple program with a global int* and its address changes every time i run the app, so i don't get how game trainers can hard code these addresses? Or is my example wrong? What am i missing?

    Read the article

  • Reading in data from a file into an array

    - by Sam
    If I have an options file along the lines of this: size = 4 data = 1100010100110010 And I have a 2d size * size array that I want to populate the values in data into, what's the best way of doing it? To clarify, for the example I have I'd want an array like this: int[4][4] array = {{1,1,0,0}, {0,1,0,1}, {0,0,1,1}, {0,0,1,0}}. (Not real code but you get the idea). Size can be really be any number though. I'm thinking I'd have to read in the size, maloc an array and then maybe read in a string full of data then loop through each char in the data, cast it to an int and stick it in the appropriate index? But I really have no idea how to go about it, have been searching for a while with no luck. Any help would be cool! :)

    Read the article

  • How do game trainers change an address in memory that's dynamic?

    - by GameTrainersWTF
    Lets assume I am a game and I have a global int* that contains my health. A game trainer's job is to modify this value to whatever in order to achieve god mode. I've looked up tutorials on game trainers to understand how they work, and the general idea is to use a memory scanner to try and find the address of a certain value. Then modify this address by injecting a dll or whatever. But I made a simple program with a global int* and its address changes every time I run the app, so I don't get how game trainers can hard code these addresses? Or is my example wrong? What am I missing?

    Read the article

  • C struct print, decode this code?

    - by pauliwago
    I am in the process of studying for a test, and I'm trying to work through some practice problems. I've been working on this a while now..but can't figure it out. Please take a look at the code fragment: union { int i; short x; unsigned short u; float f; } testout; testout.i=0xC0208000; Before I ask the question, can someone please explain to me how the above code works?? My guess is that testout.i=0xC0208000 puts either an int, short, unsigned short, or float and puts the result in that address. (?) The question is what prints out if we write printf("%d", testout.x)? I know we should expect digits....but I have no idea where they are getting the digits from....there is no output. Any explanation would be greatly appreciated. Thanks!

    Read the article

  • Get top 'n' records by report_id

    - by Skudd
    I have a simple view in my MSSQL database. It consists of the following fields: report_id INT ym VARCHAR -- YYYY-MM keyword VARCHAR(MAX) visits INT I can easily get the top 10 keyword hits with the following query: SELECT TOP 10 * FROM top_keywords WHERE ym BETWEEN '2010-05' AND '2010-05' ORDER BY visits DESC Now where it gets tricky is where I have to get the top 10 records for each report_id in the given date range (ym BETWEEN @start_date AND @end_date). How would I go about getting the top 10 for each report_id? I've stumbled across suggestions involving the use of ROW_NUMBER() and RANK(), but have been vastly unsuccessful in their implementation.

    Read the article

  • c++ design question: Can i query the base classes to find the number of derived classes satisfying a

    - by vivekeviv
    I have a piece of code like this class Base { public: Base(bool _active) { active = _active; } void Configure(); void Set Active(bool _active); private: bool active; }; class Derived1 : public Base { public: Derived1(bool active):Base(active){} }; similarly Derived 2 and Derived 3 Now if i call derived1Object.Configure, i need to check how many of the derived1Obj, derived2Obj,derived3Obj is active. Should i add this in the "Base" class like a function say, GetNumberOfActive()? And If the implementation is like this: class Imp { public: void Configure() { //Code instantiating a particular Derived1/2/3 Object int GetNumberOfActiveDerivedObj(); baseRef.Configure(int numberOfActiveDerivedClasses); } prive: Derived1 dObj1(true); Derived2 dObj2(false); Derived3 dObj3(true); }; should i calculate the numberOfActive Derived Objects in Imp Class? THanks

    Read the article

  • afterTransactionCompletion not working

    - by Attilah
    I created an hibernate interceptor : public class MyInterceptor extends EmptyInterceptor { private boolean isCanal=false; public boolean onSave(Object entity, Serializable arg1, Object[] arg2, String[] arg3, Type[] arg4) throws CallbackException { for(int i=0;i<100;i++){ System.out.println("Inside MyInterceptor(onSave) : "+entity.toString()); } if(entity instanceof Canal){ isCanal=true; } return false; } public void afterTransactionCompletion(Transaction tx){ if(tx.wasCommitted()&&(isCanal)){ for(int i=0;i<100;i++){ System.out.println("Inside MyInterceptor(afterTransactionCompletion) : Canal was saved to DB."); } } } but the method afterTransactionCompletion doesn't get executed after a transaction is commited. I've tried all the ways I know of but I can't make it work. What's more surprising is that the onSave method works fine. Help ! Could this be due to this bug ? : http://opensource.atlassian.com/projects/hibernate/browse/HHH-1956 How can I circumvent this bug if it's the cause ?

    Read the article

  • No Change for Index of DropDownList in a Custom Control!!!

    - by mahdiahmadirad
    Hi Dears, I have Created A Custom Control which is a DropDownList with specified Items. I designed AutoPostback and SelectedCategoryId as Properties and SelectedIndexChanged as Event for My Custom Control. Here Is My ASCX file Behind Code: private int _selectedCategoryId; private bool _autoPostback = false; public event EventHandler SelectedIndexChanged; public void BindData() { //Some Code... } protected void Page_Load(object sender, EventArgs e) { BindData(); DropDownList1.AutoPostBack = this._autoPostback; } public int SelectedCategoryId { get { return int.Parse(this.DropDownList1.SelectedItem.Value); } set { this._selectedCategoryId = value; } } public string AutoPostback { get { return this.DropDownList1.AutoPostBack.ToString(); } set { this._autoPostback = Convert.ToBoolean(value); } } protected void DropDownList1_SelectedIndexChanged(object sender, EventArgs e) { if (SelectedIndexChanged != null) SelectedIndexChanged(this, EventArgs.Empty); } I Want Used Update Panel to Update Textbox Fields According to dorp down list selected index. this is my code in ASPX page: <asp:Panel ID="PanelCategory" runat="server"> <p> Select Product Category:&nbsp; <myCtrl:CategoryDDL ID="CategoryDDL1" AutoPostback="true" OnSelectedIndexChanged="CategoryIndexChanged" SelectedCategoryId="0" runat="server" /> </p> <hr /> </asp:Panel> <asp:UpdatePanel ID="UpdatePanelEdit" runat="server"> <ContentTemplate> <%--Some TextBoxes and Other Controls--%> </ContentTemplate> <Triggers> <asp:PostBackTrigger ControlID="CategoryDDL1" /> </Triggers> </asp:UpdatePanel> But Always The Selected Index of CategoryDDL1 is 0(Like default). this means Only Zero Value will pass to the event to update textboxes Data. what is the wrong with my code? why the selected Index not Changing? Help?

    Read the article

  • Extracting a reference from a c++ vector

    - by Archanimus
    Hello folks, I have a vector< vector< vector< int and I would like to extract from it a vector< vector< int to process it individually. The problem is that when I write : myMatrix = myCube[anIndex]; the matrix is copied but I only want a reference in order to save memory. Can you please help me out ? Thanks a lot!

    Read the article

  • How to copy one Stream to a byte array with the smallest C# code?

    - by estourodepilha.com
    Until now I am counting 12 LoCs. Could you make it smaller? using (Stream fileStream = File.OpenRead(fileName)) { using (BinaryReader binaryReader = new BinaryReader(fileStream)) { using (MemoryStream memoryStream = new MemoryStream()) { byte[] buffer = new byte[256]; int count; int totalBytes = 0; while ((count = binaryReader.Read(buffer, 0, 256)) > 0) { memoryStream.Write(buffer, 0, count); totalBytes += count; } memoryStream.Position = 0; byte[] transparentPng = new byte[totalBytes]; memoryStream.Read(transparentPng, 0, totalBytes); } } }

    Read the article

  • Problem with optional arguments in C #defines

    - by imikedaman
    Hi, I'm having a problem with optional arguments in #define statements in C, or more specifically with gcc 4.2: bool func1(bool tmp) { return false; } void func2(bool tmp, bool tmp2) {} #define CALL(func, tmp, ...) func(tmp, ##__VA_ARGS__) int main() { // this compiles CALL(func2, CALL(func1, false), false); // this fails with: Implicit declaration of function 'CALL' CALL(func2, false, CALL(func1, false)); } That's obviously a contrived example, but does show the problem. Does anyone know how I can get the optional arguments to "resolve" correctly? Additional information: If I remove the ## before _VA_ARGS_, and do something like this: bool func2(bool tmp, bool tmp2) { return false; } #define CALL(func, tmp, ...) func(tmp, __VA_ARGS__) int main() { CALL(func2, false, CALL(func2, false, false)); } That compiles, but it no longer works with zero arguments since it would resolve to func(tmp, )

    Read the article

  • How to return a copy of the data in C++

    - by Josh Curren
    I am trying to return a new copy of the data in a C++ Template class. The following code is getting this error: invalid conversion from ‘int*’ to ‘int’. If I remove the new T then I am not returning a copy of the data but a pointer to it. template<class T> T OrderedList<T>::get( int k ) { Node<T>* n = list; for( int i = 0; i < k; i++ ) { n=n->get_link(); } return new T( n->get_data() ); // This line is getting the error ********** }

    Read the article

  • How to output list of float text to binary file in Perl ?

    - by YoDar
    Hi, I have text file looks like that: float a[10] = { 7.100000e+000 , 9.100000e+000 , 2.100000e+000 , 1.100000e+000 , 8.200000e+000 , 7.220000e+000 , 7.220000e+000 , 7.222000e+000 , 1.120000e+000 , 1.987600e+000 }; unsigned int col_ind[10] = { 1 , 4 , 3 , 4 , 5 , 2 , 3 , 4 , 1 , 5 }; Now, I want to convert each array (float / unsigned int) to different binary files - big endian type. Binary file for all float values and binary file for all integer values. What is the simple way to do it in Perl, consider I have over 2 millon elements in each array? Thanks, Yodar.

    Read the article

  • Does XSD allow simpleContent and complexContent at the same time?

    - by Willi Schönborn
    I want to write an xsd for the xmlrpc spec (and generate java classes out of it using jaxb). The xmlrpc spec allows values like: <value><int>123</int></value> <value><boolean>1</boolean></value> But at the same time it requires: If no type is indicated, the type is string. Which means i could receive something like this: <value>test123</value> which is equivalent to <value><string>test123</string></value> Is there a way to define this in an xsd.

    Read the article

  • How can I apply indexer to Dictionary.Values (C# 3.0)

    - by Newbie
    I have done a program string[] arrExposureValues = stock.ExposureCollection[dt].Values.ToArray(); for(int i = 0; i < arrExposureValues.Length; i++) Console.WriteLine(arrExposureValues[i]); Nothing wrong and works fine. But is it possible to do something like the below for(int i = 0; i < stock.ExposureCollection[dt].Count; i++) Console.WriteLine(stock.ExposureCollection[dt].Values[i]); This is just for my sake of knowledge (Basically trying to accomplish the same in one line). Note: ExposureCollection is Dictionary<DateTime, Dictionary<string, string>> First of all I have the doubt if it is at all possible! I am using C# 3.0. Thanks.

    Read the article

  • Need to interface to a C++ DLL

    - by Pedro
    Hi, I need to call a C++ API from C#. I have been able to call the API, but the char[] parameters do not seem to be marshalling correctly. Here's the C++ signature: Create2ptModel(double modelPowers[2], double modelDacs[2], int pclRange[2], double targetPowers[32], double *dacAdjustFactor, unsigned short powerRampFactors[32], BOOL bPCLDacAdjusted[32], char calibrationModel[32], char errMsg[1024]) and this is how I am trying to call it from C# [DllImport("AlgorithmsLib.dll", EntryPoint = "_Create2ptModel@36", ExactSpelling = true, CallingConvention = CallingConvention.StdCall, CharSet = CharSet.Auto)] private static extern AlgorithmStatus Create2ptModel( double[] modelPowers, double[] modelDacs, int[] pclRange, double[] targetPowers, ref double dacAdjustFactor, ushort[] powerRampFactors, bool[] bPCLDacAdjusted, /**/char[] calibrationModel, char[] errMsg/**/); Any idea of how I can marshall it correctly? Thanks in advance!

    Read the article

  • Does Visual Studio 2010 support something like Eclipse's "Generate delegate methods"?

    - by devoured elysium
    Eclipse allows us to define a class as: interface MyInterface { void methodA(); int methodB(); } class A : MyInterface { MyInterface myInterface; } and then with this "Generate delegate methods", it will implement all needed methods for the interface, redirecting their logic to myInterface's methods: class A : MyInterface { MyInterface myInterface; public void methodA() { myInterface.methodA(); } public int methodB() { return myInterface.methodB(); } } Is it possible to accomplish the same with VS2010? And with R#? Thanks

    Read the article

  • ASP.MVC ModelBinding Behaviour

    - by OldBoy
    This one has me stumped, despite the numerous posts on here. The scenario is a basic MVC(2) web application with simple CRUD operations. Whenever the edit form is submitted and the UpdateModel() called, an exception is thrown: System.Data.Linq.ForeignKeyReferenceAlreadyHasValueException was unhandled by user code This occurs against a DropDownList value which is a foreign key on the entity table. However, there is another DropDownList list on the form, representing another foreign key, which does not throw the error (unsurprisingly). Changing the property values manually inside the Edit Action: Recipe recipe = repository.GetRecipe(int.Parse(formValues["recipeid"])); recipe.CategoryId = Convert.ToInt32(formValues["CategoryId"].ToString()); recipe.Page = int.Parse(formValues["Page"].ToString()); recipe.PublicationId=Convert.ToInt32(formValues["PublicationId"].ToString()); Allows the CategoryId and Page properties to be updated, and then the error is thrown on the PublicationId. All of the referential integrity is checked an the same in the db and the dbml. Any light shed on this would be most welcome.

    Read the article

  • Can a process have two pid's?

    - by limp_chimp
    I'm studying computer systems and I've made this very simple function which uses fork() to create a child process. fork() returns a pid_t that is 0 if it's a child process. But calling the getpid() function within this child process returns a different, nonzero pid. In the code I have below, is newPid only meaningful in the context of the program, and not to the operating system? Is it possibly only a relative value, measured against the pid of the parent? #include <stdio.h> #include <unistd.h> #include <sys/types.h> #include <string.h> #include <errno.h> #include <stdlib.h> void unixError(char* msg) { printf("%s: %s\n", msg, strerror(errno)); exit(0); } pid_t Fork() { pid_t pid; if ((pid = fork()) < 0) unixError("Fork error"); return pid; } int main(int argc, const char * argv[]) { pid_t thisPid, parentPid, newPid; int count = 0; thisPid = getpid(); parentPid = getppid(); printf("thisPid = %d, parent pid = %d\n", thisPid, parentPid); if ((newPid = Fork()) == 0) { count++; printf("I am teh child. My pid is %d, my other pid is %d\n", getpid(), newPid); exit(0); } printf("I am the parent. My pid is %d\n", thisPid); return 0; } Output: thisPid = 30050, parent pid = 30049 I am the parent. My pid is 30050 I am teh child. My pid is 30052, my other pid is 0 Lastly, why is the child's pid 2 higher than the parent's, and not 1? The difference between the main function's pid and its parent is 1, but when we create a child it increments the pid by 2. Why is that?

    Read the article

  • Correct way to clear/release an array of arrays

    - by iFloh
    And again my array of arrays .... When I have an array "x" that contains multiple instances of an array "y", how do I clear/release it without risking memory leaks? are the following calls sufficient? (a) clearing the array [x removeAllObjects]; (b) releasing the array [x release]; or do I need to enumerate the array, such as: (c) clearing the array for(int i=0;i<x.count;i++) [[x objectAtIndex:i] release]; [x removeAllObjects]; (d) releasing the array for(int i=0;i<x.count;i++) [[x objectAtIndex:i] release]; [x release]; thanks in advance

    Read the article

  • How do I tell Entity Framework that a column in a view is nullable?

    - by Ryan ONeill
    I have a view which has an Int column which is nullable (let's call it StackOverflowCount). When generating an EF model from the database, the EF designer does not recognise it as nullable and creates the column as an Int. The issue I have is that on the EF designer I have set the column to Nullable and the following error then kills the compilation; Error 3031: Problem in mapping fragments starting at line 2327: Non-nullable column MyView.StackOverflowCount in table MyView is mapped to a nullable entity property. I can get round this by opening the .edmx file in XML mode and manually editing the SQL column definition, but there is no way to do this using the designer and it gets overwritten the next time I refresh from the model from the DB. Is this 'by design' or an example of something that slipped through into EF 4.0? I'm using .Net 4.0 with EF 4.0 under VS 2010.

    Read the article

  • GCC fatal error: stdio.h: No such file or directory

    - by user2615799
    I'm trying to compile a program in C on OS X 10.9 with GCC 4.9 (experimental). For some reason, I'm getting the following error at compile time: gcc: fatal error: stdio.h: No such file or directory I then tried a simple Hello World program: #include <stdio.h> int main(int *argc, const char *argv[]) { printf("Hello, world!"); return 0; } Again, upon running gcc -o ~/hello ~/hello.c, I got the same error. I'm using an experimental version of gcc, but it seems implausible that there would be a release which generated errors upon importing stdio. What could be causing this issue, and how can it be fixed?

    Read the article

< Previous Page | 414 415 416 417 418 419 420 421 422 423 424 425  | Next Page >