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  • Sorted sets and comparators

    - by Jack
    Hello, I'm working with a TreeSetthat is meant to store pathfind locations used during the execution of a A* algorithm. Basically until there are "open" elements (still to be exhaustively visited) the neighbours of every open element are taken into consideration and added to a SortedSetthat keeps them ordered by their cost and heuristic cost. This means that I have a class like: public class PathTileInfo implements Comparable<PathTileInfo> { int cost; int hCost; final int x, y; @Override public int compareTo(PathTileInfo t2) { int c = cost + hCost; int c2 = t2.cost + t2.hCost; int costComp = c < c2 ? -1 : (c > c2 ? 1: 0); return costComp != 0 ? costComp : (x < t2.x || y < t2.y ? -1 : (x > t2.x || y > t2.y ? 1 : 0)); } @Override public boolean equals(Object o2) { if (o2 instanceof PathTileInfo) { PathTileInfo i = (PathTileInfo)o2; return i.cost + i.hCost == cost + hCost && x == i.x && y == i.y; } return false; } } In this way first the total cost is considered, then, since a total ordering is needed (consistency with equals) a ordering according to the x,y coordinate is taken into account. This should work but simply it doesn't, if I iterate over the TreeSet during the algorithm execution like in for (PathTileInfo t : openSet) System.out.print("("+t.x+","+t.y+","+(t.cost+t.hCost)+") "); I get results in which the right ordering is not kept, eg: (7,7,6) (7,6,7) (6,8,6) (6,6,7) (5,8,7) (5,7,7) (6,7,6) (6,6,7) (6,5,7) (5,7,7) (5,5,8) (4,7,7) (4,6,8) (4,5,8) is there something subtle I am missing? Thanks!

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  • How do I DRY up business logic between sever-side Ruby and client-side Javascript?

    - by James A. Rosen
    I have a Widget model with inheritance (I'm using Single-Table Inheritance, but it's equally valid for Class-per-Table). Some of the subclasses require a particular field; others do not. class Widget < ActiveRecord ALL_WIDGET_TYPES = [FooWidget, BarWidget, BazWidget] end class FooWidget < Widget validates_presence_of :color end class BarWidget < Widget # no color field end class BazWidget < Widget validates_presence_of :color end I'm building a "New Widget" form (app/views/widgets/new.html.erb) and would like to dynamically show/hide the color field based on a <select> for widget_type. <% form_for @widget do |f| %> <%= f.select :type, Widget::ALL_WIDGET_TYPES %> <div class='hiddenUnlessWidgetTypeIsFooOrBaz'> <%= f.label :color %> <%= f.text_field :color %> </div> <% end %> I can easily write some jQuery to watch for onChange events on widget_type, but that would mean putting some sort of WidgetTypesThatRequireColor constant in my Javascript. Easy enough to do manually, but it is likely to get disconnected from the Widget model classes. I would prefer not to output Javascript directly in my view, though I have considered using content_for(:js) and have a yield :js in my template footer. Any better ideas?

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  • Why is my implementation of strcmp not returning the proper value?

    - by Avanish Giri
    Why is this printing out 0 back in main but 6 when it is inside of the strcmp function? 7 int main() 8 { 9 char* str = "test string"; 10 char* str2 = "test strong"; 11 //printf("string length = %d\n",strlen(str)); 12 13 int num = strcmp(str,str2); 14 15 printf("num = %d\n",num); 16 } 29 int strcmp(char* str, char* str2) 30 { 31 if(*str == '\0' && *str2 == '\0') 32 return 0; 33 if(*str2 - *str == 0) 34 { 35 strcmp(str+1,str2+1); 36 } 37 else 38 { 39 int num = *str2 - *str; 40 cout << "num = " <<num<<endl; 41 return num; 42 } 43 } The output is: num = 6 num = 0 Why is it printing 0 when obviously the value that it should be returning is 6?

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  • SQL to get friends AND friends of friends of a user

    - by Enrique
    My MySQL tables structure is like this. USER int id varchar username FRIEND_LIST int user_id int friend_id For each friend relationship I insert 2 records in FRIEND_LIST. If user 1 is friend of user 2 then the next rows are inserted into FRIEND_LIST 1,2 2,1 I want to get the friends and friends of friends of an specific user. The select should return columns a, b, c. a: user_id b: friend_id c: username (username of friend_id ) If 1 is friend of 2 and 3. 2 is friend of 3, 4 and 5 3 is friend of 5,6,7 Then the query to get 1's friends and friends of friends should return: 1 2 two 1 3 three 2 1 one 2 3 three 2 4 four 2 5 five 3 1 one 3 5 five 3 6 six 3 7 seven Can I get this rows with a single query?

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  • While loop within Javascript function

    - by JM4
    I have the following basic function: <script type="text/javascript"> function Form_Data(theForm) { var t=1; while (t<=5) { if (theForm.F[t]FirstName.value == "") { alert("Please enter Fighter 1's First Name."); theForm.F[t]FirstName.focus(); return (false); } t++; } return (true); } </script> The script (js validation) fails using this code. If I remove the [t] and replace with a number (1,2,3,4,etc), the validation works on the appropriate fields. What am I doing wrong?

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  • Reducing a normalized table to one value

    - by Dio
    Hello, I'm sure this has been asked but I'm not quite sure how to properly search for this question, my apologies. I have two tables, Foo and Bar. For has one row per Food, bar has many rows per food matching descriptors. Foo name id Apple 1 Orange 2 Bar id description 1 Tasty 1 Ripe 2 Sweet etc (sorry for the somewhat contrived example). I'm trying to return a query where if, for each row in Foo, Bar contains a descriptor in ('Tasty', 'Juicy') return true ex: Output Apple True Orange False I had been solving this somewhat trivially with a case when I only had one item to match select Foo.name, case bar.description when 'Tasty' then True else 'False' end from Foo left join Bar on foo.id = bar.id where bar.description = 'Tasty' But with multiple items, I keep ending up with extra rows: Output Apple True Apple False etc etc Can someone point me in the right direction on how to think about this problem or what I should be doing? Thank you.

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  • Android Camera takePicture function does not call Callback function

    - by Tomáš 'Guns Blazing' Frcek
    I am working on a custom Camera activity for my application. I was following the instruction from the Android Developers site here: http://developer.android.com/guide/topics/media/camera.html Everything seems to works fine, except the Callback function is not called and the picture is not saved. Here is my code: public class CameraActivity extends Activity { private Camera mCamera; private CameraPreview mPreview; private static final String TAG = "CameraActivity"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); // Create an instance of Camera mCamera = getCameraInstance(); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); Button captureButton = (Button) findViewById(R.id.button_capture); captureButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.v(TAG, "will now take picture"); mCamera.takePicture(null, null, mPicture); Log.v(TAG, "will now release camera"); mCamera.release(); Log.v(TAG, "will now call finish()"); finish(); } }); } private PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { Log.v(TAG, "Getting output media file"); File pictureFile = getOutputMediaFile(); if (pictureFile == null) { Log.v(TAG, "Error creating output file"); return; } try { FileOutputStream fos = new FileOutputStream(pictureFile); fos.write(data); fos.close(); } catch (FileNotFoundException e) { Log.v(TAG, e.getMessage()); } catch (IOException e) { Log.v(TAG, e.getMessage()); } } }; private static File getOutputMediaFile() { String state = Environment.getExternalStorageState(); if (!state.equals(Environment.MEDIA_MOUNTED)) { return null; } else { File folder_gui = new File(Environment.getExternalStorageDirectory() + File.separator + "GUI"); if (!folder_gui.exists()) { Log.v(TAG, "Creating folder: " + folder_gui.getAbsolutePath()); folder_gui.mkdirs(); } File outFile = new File(folder_gui, "temp.jpg"); Log.v(TAG, "Returnng file: " + outFile.getAbsolutePath()); return outFile; } } After clicking the Button, I get logs: "will now take picture", "will now release camera" and "will now call finish". The activity finishes succesfully, but the Callback function was not called during the mCamera.takePicture(null, null, mPicture); function (There were no logs from the mPicture callback or getMediaOutputFile functions) and there is no file in the location that was specified. Any ideas? :) Much thanks!

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  • Convert the code from PHP to Ruby on rails

    - by theband
    public function getFtime() { $records=array(); $sql="SELECT * FROM `finishedtime`"; $result=mysql_query($sql); if(!$result){throw new Exception(mysql_error());} if(mysql_num_rows($result)==0){return $records;} while($row=mysql_fetch_assoc($result)){$records[]=$row;} return $records; } I am in the process of learning Ruby, can anyone convert this code into Ruby. This will make me construe on how to run a query and thrown the fetched result back.

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  • VS 2010 Entity Repository Error Class member EntityBase.id is unmapped.

    - by Steve
    In my project I have it set up so that all the tables in the DB has the property "id" and then I have the entity objects inherit from the EntityBase class using a repository pattern. I then set the inheritance modifier for "id" property in the dbml file o/r designer to "overrides" Public MustInherit Class EntityBase MustOverride Property id() As Integer End Class Public MustInherit Class RepositoryBase(Of T As EntityBase) Protected _Db As New DataClasses1DataContext Public Function GetById(ByVal Id As Integer) As T Return (From a In _Db.GetTable(Of T)() Where a.id = Id).SingleOrDefault End Function End Class Partial Public Class Entity1 Inherits EntityBase End Class Public Class TestRepository Inherits RepositoryBase(Of Entity1) End Class the line Return (From a In _Db.GetTable(Of T)() Where a.id = Id).SingleOrDefault however produces the error "Class member EntityBase.id is unmapped" when i use VS 2010 using the 4.0 framework but I never received that error with the old one. Any help would be greatly appreciated. Thanks in advance.

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  • Django models & Python class attributes

    - by Geo
    The tutorial on the django website shows this code for the models: from django.db import models class Poll(models.Model): question = models.CharField(max_length=200) pub_date = models.DateTimeField('date published') class Choice(models.Model): poll = models.ForeignKey(Poll) choice = models.CharField(max_length=200) votes = models.IntegerField() Now, each of those attribute, is a class attribute, right? So, the same attribute should be shared by all instances of the class. A bit later, they present this code: class Poll(models.Model): # ... def __unicode__(self): return self.question class Choice(models.Model): # ... def __unicode__(self): return self.choice How did they turn from class attributes into instance attributes? Did I get class attributes wrong?

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  • How to add default value on django save form?

    - by Ignacio
    I have an object Task and a form that saves it. I want to automatically asign created_by field to the currently logged in user. So, my view is this: def new_task(request, task_id=None): message = None if task_id is not None: task = Task.objects.get(pk=task_id) message = 'TaskOK' submit = 'Update' else: task = Task(created_by = GPUser(user=request.user)) submit = 'Create' if request.method == 'POST': # If the form has been submitted... form = TaskForm(request.POST, instance=task) if form.is_valid(): task = form.save(commit=False); task.created_by = GPUser(user=request.user) task.save() if message == None: message = 'taskOK' return tasks(request, message) else: form = TaskForm(instance=task) return custom_render('user/new_task.html', {'form': form, 'submit': submit, 'task_id':task.id}, request) The problem is, you guessed, the created_by field doesn't get saved. Any ideas? Thanks

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  • Height of a binary tree

    - by Programmer
    Consider the following code: public int heightOfBinaryTree(Node node) { if (node == null) { return 0; } else { return 1 + Math.max(heightOfBinaryTree(node.left), heightOfBinaryTree(node.right)); } } I want to know the logical reasoning behind this code. How did people come up with it? Does some have an inductive proof? Moreover, I thought of just doing a BFS with the root of the binary tree as the argument to get the height of the binary tree. Is the previous approach better than mine?Why?

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  • Issues querying Access '07 database in C#

    - by Kye
    I'm doing a .NET unit as part of my studies. I've only just started, with a lecturer that as kinda failed to give me the most solid foundation with .NET, so excuse the noobishness. I'm making a pretty simple and generic database-driven application. I'm using C# and I'm accessing a Microsoft Access 2007 database. I've put the database-ish stuff in its own class with the methods just spitting out OleDbDataAdapters that I use for committing. I feed any methods which preform a query a DataSet object from the main program, which is where I'm keeping the data (multiple tables in the db). I've made a very generic private method that I use to perform SQL SELECT queries and have some public methods wrapping that method to get products, orders.etc (it's a generic retail database). The generic method uses a separate Connect method to actually make the connection, and it is as follows: private static OleDbConnection Connect() { OleDbConnection conn = new OleDbConnection( @"Provider=Microsoft.ACE.OLEDB.12.0; Data Source=C:\Temp\db.accdb"); return conn; } The generic method is as follows: private static OleDbDataAdapter GenericSelectQuery( DataSet ds, string namedTable, String selectString) { OleDbCommand oleCommand = new OleDbCommand(); OleDbConnection conn = Connect(); oleCommand.CommandText = selectString; oleCommand.Connection = conn; oleCommand.CommandType = CommandType.Text; OleDbDataAdapter adapter = new OleDbDataAdapter(); adapter.SelectCommand = oleCommand; adapter.MissingSchemaAction = MissingSchemaAction.AddWithKey; adapter.Fill(ds, namedTable); return adapter; } The wrapper methods just pass along the DataSet that they received from the main program, the namedtable string is the name of the table in the dataset, and you pass in the query you wish to make. It doesn't matter which query I give it (even something simple like SELECT * FROM TableName) I still get thrown an OleDbException, stating that there was en error with the FROM clause of the query. I've just resorted to building the queries with Access, but there's still no use. Obviously there's something wrong with my code, which wouldn't actually surprise me. Here are some wrapper methods I'm using. public static OleDbDataAdapter GetOrderLines(DataSet ds) { OleDbDataAdapter adapter = GenericSelectQuery( ds, "orderlines", "SELECT OrderLine.* FROM OrderLine;"); return adapter; } They all look the same, it's just the SQL that changes.

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  • Calculating the Angle Between Two vectors Using Dot Product

    - by P. Avery
    I'm trying to calculate the angle between two vectors so that I can rotate a character in the direction of an object in 3D space. I have two vectors( character & object), loc_look, and modelPos respectively. For simplicity's sake I am only trying to rotate along the up axis...yaw. loc_look = D3DXVECTOR3 (0, 0, 1), modelPos = D3DXVECTOR3 (0, 0, 15); I have written this code which seems to be the correct calculations. My problem arises, seemingly, because the rotation I apply to the character's look vector(loc_look) exceeds the value of the object's position (modelPos). Here is my code: BOOL CEntity::TARGET() { if(graphics.m_model->m_enemy) { D3DXVECTOR3 modelPos = graphics.m_model->position; D3DXVec3Normalize(&modelPos, &modelPos); //D3DXVec3Normalize(&loc_look, &loc_look); float dot = D3DXVec3Dot(&loc_look, &modelPos); float yaw = acos(dot); BOOL neg = (loc_look.x > modelPos.x) ? true : false; switch ( neg ) { case false: Yaw(yaw); return true; case true: Yaw(-yaw); return true; } } else return false; } I rotate the character's orientation matrix with the following code: void CEntity::CalculateOrientationMatrix(D3DXMATRIX *orientationMatrix) { D3DXMatrixRotationAxis(&rotY, &loc_up, loc_yaw); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotY); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotY); D3DXMatrixRotationAxis(&rotX, &loc_right, loc_pitch); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotX); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotX); D3DXMatrixRotationAxis(&rotZ, &loc_look, loc_roll); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotZ); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotZ); *orientationMatrix *= rotX * rotY * rotZ; orientationMatrix->_41 = loc_position.x; orientationMatrix->_42 = loc_position.y; orientationMatrix->_43 = loc_position.z; //D3DXVec3Normalize(&loc_look, &loc_look); SetYawPitchRoll(0,0,0); // Reset Yaw, Pitch, & Roll Amounts } Also to note, the modelPos.x increases by 0.1 each iteration so the character will face the object as it moves along the x-axis... Now, when I run program, in the first iteration everything is fine(I haven't rotated the character yet). On the second iteration, the loc_look.x value is greater than the modelPos.x value(I rotated the character too much using the angle specified with the dot product calculations in the TARGET function). Therefore on the second iteration my code will rotate the character left to adjust for the difference in the vectors' x values... How can I tighten up the measurements so that I do not rotate my character's look vector by too great a value?

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  • KeyError this says that key(partner) is not in dict ?

    - by Ansh Jain
    I am trying to make an chat application using python and django. I almost complete it and its working fine for 8-10 minutes when two persons are chatting after that certain time it shows an error. here is the traceback : - Traceback (most recent call last): File "\Django_chat\django_chat\chat\views.py", line 55, in receive message = chatSession.getMessage(request.session['partner'],request.session['uid'],afterTime) File "C:\Python26\lib\site-packages\django\contrib\sessions\backends\base.py", line 47, in __getitem__ return self._session[key] KeyError: 'partner' here is the receive module :- def receive(request): message received by this user chatSession = chat() data = request.POST afterTime = data['lastMsgTime'] try: message = chatSession.getMessage(request.session['partner'],request.session['uid'],afterTime) except: #partnerId = virtual_users.objects.get(id=request.session['uid']).partner print('there is an error in receive request') traceback.print_exc(file=open("/myapp.log","a")) msg = serializers.serialize("json", message) return HttpResponse(msg) Please Help me :( thanks Ansh J

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  • Should I call class destructor in this code?

    - by peterg
    I am using this sample to decode/encode some data I am retrieving/sending from/to a web server, and I want to use it like this: BOOL HandleMessage(UINT uMsg,WPARAM wParam,LPARAM lParam,LRESULT* r) { if(uMsg == WM_DESTROY) { PostQuitMessage(0); return TRUE; } else if(uMsg == WM_CREATE) { // Start timer StartTimer(); return TRUE; } else if(uMsg == WM_TIMER) { //get data from server char * test = "test data"; Base64 base64; char *temp = base64.decode(test); MessageBox(TEXT(temp), 0, 0); } } The timer is set every 5 minutes. Should I use delete base64 at the end? Does delete deallocates everything used by base64?

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  • Perfect Forwarding to async lambda

    - by Alexander Kondratskiy
    I have a function template, where I want to do perfect forwarding into a lambda that I run on another thread. Here is a minimal test case which you can directly compile: #include <thread> #include <future> #include <utility> #include <iostream> #include <vector> /** * Function template that does perfect forwarding to a lambda inside an * async call (or at least tries to). I want both instantiations of the * function to work (one for lvalue references T&, and rvalue reference T&&). * However, I cannot get the code to compile when calling it with an lvalue. * See main() below. */ template <typename T> std::string accessValueAsync(T&& obj) { std::future<std::string> fut = std::async(std::launch::async, [](T&& vec) mutable { return vec[0]; }, std::forward<T>(obj)); return fut.get(); } int main(int argc, char const *argv[]) { std::vector<std::string> lvalue{"Testing"}; // calling with what I assume is an lvalue reference does NOT compile std::cout << accessValueAsync(lvalue) << std::endl; // calling with rvalue reference compiles std::cout << accessValueAsync(std::move(lvalue)) << std::endl; // I want both to compile. return 0; } For the non-compiling case, here is the last line of the error message which is intelligible: main.cpp|13 col 29| note: no known conversion for argument 1 from ‘std::vector<std::basic_string<char> >’ to ‘std::vector<std::basic_string<char> >&’ I have a feeling it may have something to do with how T&& is deduced, but I can't pinpoint the exact point of failure and fix it. Any suggestions? Thank you! EDIT: I am using gcc 4.7.0 just in case this could be a compiler issue (probably not)

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  • C# Reflection and Getting Properties

    - by Nathan
    I have the following dummy class structure and I am trying to find out how to get the properties from each instance of the class People in PeopleList. I know how to get the properties from a single instance of People but can't for the life of me figure out how to get it from PeopleList. I am sure this is really straightforward but can someone point me in the right direction? public class Example { public class People { private string _name; public string Name { get { return _name; } set { _name = value; } } private int _age; public int Age { get { return _age; } set { _age = value; } } public People() { } public People(string name, int age) { this._name = name; this._age = age; } } public class PeopleList : List<People> { public static void DoStuff() { PeopleList newList = new PeopleList(); // Do some stuff newList.Add(new People("Tim", 35)); } } }

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  • PHP: detecting IP's entry to a specific IP range

    - by ilnur777
    I have the PHP function that determines whether one IP goes to a specific IP range, but I don't know how to find out the IP's network and mask. Can anyone help with this? <? // Example of calling and checking IP-address 192.168.0.4 // belonging to a network 192.168.0.0 with mask 255.255.255.248 if(ip_vs_net("192.168.0.4","192.168.0.0","255.255.255.248")){ print "Address belongs to a netwok<BR>"; } else { print "Address is out of subnetwork's range<BR>"; } function ip_vs_net($ip,$network,$mask){ if(((ip2long($ip))&(ip2long($mask)))==ip2long($network)){ return 1; } else { return 0; } } ?>

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  • Objective-C++ Memory Problem

    - by Stephen Furlani
    Hello, I'm having memory woes. I've got a C++ Library (Equalizer from Eyescale) and they use the Traversal Visitor Pattern to allow you to add new functionality to their classes. I've finally figured out how it works, and I've got a Visitor that just returns the properties from one of the objects. (since I don't know how they're allocated). so. My little code does this: VisitorResult AGLContextVisitor::visit( Channel* channel ) { // Search through Nodes, Pipes until we get to the right window. // Add some code to make sure we find the right one? // Not executing the following code as C++ in gdb? eq::Window* w = channel->getWindow(); OSWindow* osw = w->getOSWindow(); AGLWindow* aw = (AGLWindow *)osw; AGLContext agl_ctx = aw->getAGLContext(); this->setContext(agl_ctx); return TRAVERSE_PRUNE; } So here's the problem. eq::Window* w = channel->getWindow(); (gdb) print w 0x0 BUT If I do this: (gdb) set objc-non-blocking-mode off (gdb) print w=channel->getWindow() 0x300effb9 // an honest memory location, and sets w as verified in the Debugger window of XCode. It does the same thing for osw. I don't get it. Why would something work in (gdb) but not in the code? The file is completely a cpp file, but it seems to be running in objc++, since I need to turn blocking off. Help!? I feel like I'm missing some memory-management basic thing here, either with C++ or Obj-C. [edit] channel-getWindow() is supposed to do this: /** @return the parent window. @version 1.0 */ Window* getWindow() { return _window; } The code also executes fine if I run it from a C++-only application. [edit] No... I tried creating a simple stand-alone program since I was tired of running it as a plugin. Messy to debug. And no, it doesn't run in the C++ program either. So I'm really at a loss as to what I'm doing wrong. Thanks, -- Stephen Furlani

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  • Determine if a string contains only alphanumeric characters (or a space)

    - by dreamlax
    I'm learning C++ and I am writing a function that determines whether a string contains only alphanumeric characters and spaces. I suppose I am effectively testing whether it matches the regular expression ^[[:alnum:] ]+$ but without using regular expressions. I have seen a lot of algorithms revolve around iterators, so I tried to find a solution that made use of iterators, and this is what I have: #include <algorithm> static inline bool is_not_alnum_space(char c) { return !(isalpha(c) || isdigit(c) || (c == ' ')); } bool string_is_valid(const std::string &str) { return find_if(str.begin(), str.end(), is_not_alnum_space) == str.end(); } Is there a better solution, or a “more C++” way to do this?

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  • Communication between lexer and parser

    - by FredOverflow
    Every time I write a simple lexer and parser, I stumble upon the same question: how should the lexer and the parser communicate? I see four different approaches: The lexer eagerly converts the entire input string into a vector of tokens. Once this is done, the vector is fed to the parser which converts it into a tree. This is by far the simplest solution to implement, but since all tokens are stored in memory, it wastes a lot of space. Each time the lexer finds a token, it invokes a function on the parser, passing the current token. In my experience, this only works if the parser can naturally be implemented as a state machine like LALR parsers. By contrast, I don't think it would work at all for recursive descent parsers. Each time the parser needs a token, it asks the lexer for the next one. This is very easy to implement in C# due to the yield keyword, but quite hard in C++ which doesn't have it. The lexer and parser communicate through an asynchronous queue. This is commonly known under the title "producer/consumer", and it should simplify the communication between the lexer and the parser a lot. Does it also outperform the other solutions on multicores? Or is lexing too trivial? Is my analysis sound? Are there other approaches I haven't thought of? What is used in real-world compilers? It would be really cool if compiler writers like Eric Lippert could shed some light on this issue.

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  • Running a Model::find in for loop in cakephp v1.3

    - by Gaurav Sharma
    Hi all, How can I achieve the following result in cakephp: In my application a Topic is related to category, category is related to city and city is finally related to state in other words: topic belongs to category, category belongs to city , city belongs to state.. Now in the Topic controller's index action I want to find out all the topics and it's city and state. How can I do this. I can easily do this using a custom query ($this-Model-query() function ) but then I will be facing pagination difficulties. I tried doing like this function index() { $this->Topic->recursive = 0; $topics = $this->paginate(); for($i=0; $i<count($topics);$i++) { $topics[$i]['City'] = $this->Topic->Category->City->find('all', array('conditions' => array('City.id' => $topics[$i]['Category']['city_id']))); } $this->set(compact('messages')); } The method that I have adopted is not a good one (running query in a loop) Using the recursive property and setting it to highest value (2) will degrade performance and is not going to yield me state information. How shall I solve this ? Please help Thanks

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  • Should I use a global var or call the function every time? C++

    - by extintor
    Im using: bool GetOS(LPTSTR pszOS) { OSVERSIONINFOEX osve; BOOL bOsVersionInfoEx; ZeroMemory(&osve, sizeof(OSVERSIONINFOEX)); osve.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX); if( !(bOsVersionInfoEx = GetVersionEx ((OSVERSIONINFO *) &osve)) ) return false; TCHAR buf[80]; StringCchPrintf( buf, 80, TEXT("%u.%u.%u.%u"), osve.dwPlatformId, osve.dwMajorVersion, osve.dwMinorVersion, osve.dwBuildNumber); StringCchCat(pszOS, BUFSIZE, buf); return true; } to get the windows version, and I am planning to use pszOS every a few minutes, Should I use pszOS as a global var or call GetOS() every time? What's the best option from a performance point of view.

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