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  • Asp.net Mvc - Kigg: Maintain User object in HttpContext.Items between requests.

    - by Pickels
    Hallo, first I want to say that I hope this doesn't look like I am lazy but I have some trouble understanding a piece of code from the following project. http://kigg.codeplex.com/ I was going through the source code and I noticed something that would be usefull for my own little project I am making. In their BaseController they have the following code: private static readonly Type CurrentUserKey = typeof(IUser); public IUser CurrentUser { get { if (!string.IsNullOrEmpty(CurrentUserName)) { IUser user = HttpContext.Items[CurrentUserKey] as IUser; if (user == null) { user = AccountRepository.FindByClaim(CurrentUserName); if (user != null) { HttpContext.Items[CurrentUserKey] = user; } } return user; } return null; } } This isn't an exact copy of the code I adjusted it a little to my needs. This part of the code I still understand. They store their IUser in HttpContext.Items. I guess they do it so that they don't have to call the database eachtime they need the User object. The part that I don't understand is how they maintain this object in between requests. If I understand correctly the HttpContext.Items is a per request cache storage. So after some more digging I found the following code. internal static IDictionary<UnityPerWebRequestLifetimeManager, object> GetInstances(HttpContextBase httpContext) { IDictionary<UnityPerWebRequestLifetimeManager, object> instances; if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { lock (httpContext.Items) { if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { instances = new Dictionary<UnityPerWebRequestLifetimeManager, object>(); httpContext.Items.Add(Key, instances); } } } return instances; } This is the part where some magic happens that I don't understand. I think they use Unity to do some dependency injection on each request? In my project I am using Ninject and I am wondering how I can get the same result. I guess InRequestScope in Ninject is the same as UnityPerWebRequestLifetimeManager? I am also wondering which class/method they are binding to which interface? Since the HttpContext.Items get destroyed each request how do they prevent losing their user object? Anyway it's kinda a long question so I am gradefull for any push in the right direction. Kind regards, Pickels

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  • Why does DebugActiveProcessStop crash my debugging app?

    - by SparkyNZ
    I have a debugging program which I've written to attach to a process and create a crash dump file. That part works fine. The problem I have is that when the debugger program terminates, so does the program that it was debugging. I did some Googling and found the DebugActiveProcessStop() API call. This didn't show up in my older MSDN documentation as it was only introduced in Windows XP so I've tried loading it dynamicall from Kernel32.dll at runtime. Now my problem is that my debugger program crashes as soon as the _DebugActiveProcessStop() call is made. Can somebody please tell me what I'm doing wrong? typedef BOOL (*DEBUGACTIVEPROCESSSTOP)(DWORD); DEBUGACTIVEPROCESSSTOP _DebugActiveProcessStop; HMODULE hK32 = LoadLibrary( "kernel32.dll" ); if( hK32 ) _DebugActiveProcessStop = (DEBUGACTIVEPROCESSSTOP) GetProcAddress( hK32,"DebugActiveProcessStop" ); else { printf( "Can't load Kernel32.dll\n" ); return; } if( ! _DebugActiveProcessStop ) { printf( "Can't find DebugActiveProcessStop\n" ); return; } ... void DebugLoop( void ) { DEBUG_EVENT de; while( 1 ) { WaitForDebugEvent( &de, INFINITE ); switch( de.dwDebugEventCode ) { case CREATE_PROCESS_DEBUG_EVENT: hProcess = de.u.CreateProcessInfo.hProcess; break; case EXCEPTION_DEBUG_EVENT: // PDS: I want a crash dump immediately! dwProcessId = de.dwProcessId; dwThreadId = de.dwThreadId; WriteCrashDump( &de.u.Exception ); return; case CREATE_THREAD_DEBUG_EVENT: case OUTPUT_DEBUG_STRING_EVENT: case EXIT_THREAD_DEBUG_EVENT: case EXIT_PROCESS_DEBUG_EVENT : case LOAD_DLL_DEBUG_EVENT: case UNLOAD_DLL_DEBUG_EVENT: case RIP_EVENT: default: break; } ContinueDebugEvent( de.dwProcessId, de.dwThreadId, DBG_CONTINUE ); } } ... void main( void ) { ... BOOL bo = DebugActiveProcess( dwProcessId ); if( bo == 0 ) printf( "DebugActiveProcess failed, GetLastError: %u \n",GetLastError() ); hProcess = OpenProcess( PROCESS_ALL_ACCESS, TRUE, dwProcessId ); if( hProcess == NULL ) printf( "OpenProcess failed, GetLastError: %u \n",GetLastError() ); DebugLoop(); _DebugActiveProcessStop( dwProcessId ); CloseHandle( hProcess ); }

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  • Writing a managed wrapper for unmanaged (C++) code - custom types/structs

    - by Bobby
    faacEncConfigurationPtr FAACAPI faacEncGetCurrentConfiguration( faacEncHandle hEncoder); I'm trying to come up with a simple wrapper for this C++ library; I've never done more than very simple p/invoke interop before - like one function call with primitive arguments. So, given the above C++ function, for example, what should I do to deal with the return type, and parameter? FAACAPI is defined as: #define FAACAPI __stdcall faacEncConfigurationPtr is defined: typedef struct faacEncConfiguration { int version; char *name; char *copyright; unsigned int mpegVersion; unsigned long bitRate; unsigned int inputFormat; int shortctl; psymodellist_t *psymodellist; int channel_map[64]; } faacEncConfiguration, *faacEncConfigurationPtr; AFAIK this means that the return type of the function is a reference to this struct? And faacEncHandle is: typedef struct { unsigned int numChannels; unsigned long sampleRate; ... SR_INFO *srInfo; double *sampleBuff[MAX_CHANNELS]; ... double *freqBuff[MAX_CHANNELS]; double *overlapBuff[MAX_CHANNELS]; double *msSpectrum[MAX_CHANNELS]; CoderInfo coderInfo[MAX_CHANNELS]; ChannelInfo channelInfo[MAX_CHANNELS]; PsyInfo psyInfo[MAX_CHANNELS]; GlobalPsyInfo gpsyInfo; faacEncConfiguration config; psymodel_t *psymodel; /* quantizer specific config */ AACQuantCfg aacquantCfg; /* FFT Tables */ FFT_Tables fft_tables; int bitDiff; } faacEncStruct, *faacEncHandle; So within that struct we see a lot of other types... hmm. Essentially, I'm trying to figure out how to deal with these types in my managed wrapper? Do I need to create versions of these types/structs, in C#? Something like this: [StructLayout(LayoutKind.Sequential)] struct faacEncConfiguration { uint useTns; ulong bitRate; ... } If so then can the runtime automatically "map" these objects onto eachother? And, would I have to create these "mapped" types for all the types in these return types/parameter type hierarchies, all the way down until I get to all primitives? I know this is a broad topic, any advice on getting up-to-speed quickly on what I need to learn to make this happen would be very much appreciated! Thanks!

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  • Lambda expressions and nullable types

    - by Mathew
    I have two samples of code. One works and returns the correct result, one throws a null reference exception. What's the difference? I know there's some magic happening with capturing variables for the lambda expression but I don't understand what's going on behind the scenes here. int? x = null; bool isXNull = !x.HasValue; // this works var result = from p in data.Program where (isXNull) select p; return result.Tolist(); // this doesn't var result2 = from p in data.Program where (!x.HasValue) select p; return result2.ToList();

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  • VS 2010 Entity Repository Error Class member EntityBase.id is unmapped.

    - by Steve
    In my project I have it set up so that all the tables in the DB has the property "id" and then I have the entity objects inherit from the EntityBase class using a repository pattern. I then set the inheritance modifier for "id" property in the dbml file o/r designer to "overrides" Public MustInherit Class EntityBase MustOverride Property id() As Integer End Class Public MustInherit Class RepositoryBase(Of T As EntityBase) Protected _Db As New DataClasses1DataContext Public Function GetById(ByVal Id As Integer) As T Return (From a In _Db.GetTable(Of T)() Where a.id = Id).SingleOrDefault End Function End Class Partial Public Class Entity1 Inherits EntityBase End Class Public Class TestRepository Inherits RepositoryBase(Of Entity1) End Class the line Return (From a In _Db.GetTable(Of T)() Where a.id = Id).SingleOrDefault however produces the error "Class member EntityBase.id is unmapped" when i use VS 2010 using the 4.0 framework but I never received that error with the old one. Any help would be greatly appreciated. Thanks in advance.

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  • Sorted sets and comparators

    - by Jack
    Hello, I'm working with a TreeSetthat is meant to store pathfind locations used during the execution of a A* algorithm. Basically until there are "open" elements (still to be exhaustively visited) the neighbours of every open element are taken into consideration and added to a SortedSetthat keeps them ordered by their cost and heuristic cost. This means that I have a class like: public class PathTileInfo implements Comparable<PathTileInfo> { int cost; int hCost; final int x, y; @Override public int compareTo(PathTileInfo t2) { int c = cost + hCost; int c2 = t2.cost + t2.hCost; int costComp = c < c2 ? -1 : (c > c2 ? 1: 0); return costComp != 0 ? costComp : (x < t2.x || y < t2.y ? -1 : (x > t2.x || y > t2.y ? 1 : 0)); } @Override public boolean equals(Object o2) { if (o2 instanceof PathTileInfo) { PathTileInfo i = (PathTileInfo)o2; return i.cost + i.hCost == cost + hCost && x == i.x && y == i.y; } return false; } } In this way first the total cost is considered, then, since a total ordering is needed (consistency with equals) a ordering according to the x,y coordinate is taken into account. This should work but simply it doesn't, if I iterate over the TreeSet during the algorithm execution like in for (PathTileInfo t : openSet) System.out.print("("+t.x+","+t.y+","+(t.cost+t.hCost)+") "); I get results in which the right ordering is not kept, eg: (7,7,6) (7,6,7) (6,8,6) (6,6,7) (5,8,7) (5,7,7) (6,7,6) (6,6,7) (6,5,7) (5,7,7) (5,5,8) (4,7,7) (4,6,8) (4,5,8) is there something subtle I am missing? Thanks!

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  • Django models & Python class attributes

    - by Geo
    The tutorial on the django website shows this code for the models: from django.db import models class Poll(models.Model): question = models.CharField(max_length=200) pub_date = models.DateTimeField('date published') class Choice(models.Model): poll = models.ForeignKey(Poll) choice = models.CharField(max_length=200) votes = models.IntegerField() Now, each of those attribute, is a class attribute, right? So, the same attribute should be shared by all instances of the class. A bit later, they present this code: class Poll(models.Model): # ... def __unicode__(self): return self.question class Choice(models.Model): # ... def __unicode__(self): return self.choice How did they turn from class attributes into instance attributes? Did I get class attributes wrong?

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  • Convert the code from PHP to Ruby on rails

    - by theband
    public function getFtime() { $records=array(); $sql="SELECT * FROM `finishedtime`"; $result=mysql_query($sql); if(!$result){throw new Exception(mysql_error());} if(mysql_num_rows($result)==0){return $records;} while($row=mysql_fetch_assoc($result)){$records[]=$row;} return $records; } I am in the process of learning Ruby, can anyone convert this code into Ruby. This will make me construe on how to run a query and thrown the fetched result back.

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  • Why is my implementation of strcmp not returning the proper value?

    - by Avanish Giri
    Why is this printing out 0 back in main but 6 when it is inside of the strcmp function? 7 int main() 8 { 9 char* str = "test string"; 10 char* str2 = "test strong"; 11 //printf("string length = %d\n",strlen(str)); 12 13 int num = strcmp(str,str2); 14 15 printf("num = %d\n",num); 16 } 29 int strcmp(char* str, char* str2) 30 { 31 if(*str == '\0' && *str2 == '\0') 32 return 0; 33 if(*str2 - *str == 0) 34 { 35 strcmp(str+1,str2+1); 36 } 37 else 38 { 39 int num = *str2 - *str; 40 cout << "num = " <<num<<endl; 41 return num; 42 } 43 } The output is: num = 6 num = 0 Why is it printing 0 when obviously the value that it should be returning is 6?

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  • Determine if a string contains only alphanumeric characters (or a space)

    - by dreamlax
    I'm learning C++ and I am writing a function that determines whether a string contains only alphanumeric characters and spaces. I suppose I am effectively testing whether it matches the regular expression ^[[:alnum:] ]+$ but without using regular expressions. I have seen a lot of algorithms revolve around iterators, so I tried to find a solution that made use of iterators, and this is what I have: #include <algorithm> static inline bool is_not_alnum_space(char c) { return !(isalpha(c) || isdigit(c) || (c == ' ')); } bool string_is_valid(const std::string &str) { return find_if(str.begin(), str.end(), is_not_alnum_space) == str.end(); } Is there a better solution, or a “more C++” way to do this?

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  • Any way to allow classes implementing IEntity and downcast to have operator == comparisons?

    - by George Mauer
    Basically here's the issue. All entities in my system are identified by their type and their id. new Customer() { Id = 1} == new Customer() {Id = 1}; new Customer() { Id = 1} != new Customer() {Id = 2}; new Customer() { Id = 1} != new Product() {Id = 1}; Pretty standard scenario. Since all Entities have an Id I define an interface for all entities. public interface IEntity { int Id { get; set;} } And to simplify creation of entities I make public abstract class BaseEntity<T> : where T : IEntity { int Id { get; set;} public static bool operator ==(BaseEntity<T> e1, BaseEntity<T> e2) { if (object.ReferenceEquals(null, e1)) return false; return e1.Equals(e2); } public static bool operator !=(BaseEntity<T> e1, BaseEntity<T> e2) { return !(e1 == e2); } } where Customer and Product are something like public class Customer : BaseEntity<Customer>, IEntity {} public class Product : BaseEntity<Product>, IEntity {} I think this is hunky dory. I think all I have to do is override Equals in each entity (if I'm super clever, I can even override it only once in the BaseEntity) and everything with work. So now I'm expanding my test coverage and find that its not quite so simple! First of all , when downcasting to IEntity and using == the BaseEntity< override is not used. So what's the solution? Is there something else I can do? If not, this is seriously annoying. Upadate It would seem that there is something wrong with my tests - or rather with comparing on generics. Check this out [Test] public void when_created_manually_non_generic() { // PASSES! var e1 = new Terminal() {Id = 1}; var e2 = new Terminal() {Id = 1}; Assert.IsTrue(e1 == e2); } [Test] public void when_created_manually_generic() { // FAILS! GenericCompare(new Terminal() { Id = 1 }, new Terminal() { Id = 1 }); } private void GenericCompare<T>(T e1, T e2) where T : class, IEntity { Assert.IsTrue(e1 == e2); } Whats going on here? This is not as big a problem as I was afraid, but is still quite annoying and a completely unintuitive way for the language to behave. Update Update Ah I get it, the generic implicitly downcasts to IEntity for some reason. I stand by this being unintuitive and potentially problematic for my Domain's consumers as they need to remember that anything happening within a generic method or class needs to be compared with Equals()

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  • C# Reflection and Getting Properties

    - by Nathan
    I have the following dummy class structure and I am trying to find out how to get the properties from each instance of the class People in PeopleList. I know how to get the properties from a single instance of People but can't for the life of me figure out how to get it from PeopleList. I am sure this is really straightforward but can someone point me in the right direction? public class Example { public class People { private string _name; public string Name { get { return _name; } set { _name = value; } } private int _age; public int Age { get { return _age; } set { _age = value; } } public People() { } public People(string name, int age) { this._name = name; this._age = age; } } public class PeopleList : List<People> { public static void DoStuff() { PeopleList newList = new PeopleList(); // Do some stuff newList.Add(new People("Tim", 35)); } } }

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  • Height of a binary tree

    - by Programmer
    Consider the following code: public int heightOfBinaryTree(Node node) { if (node == null) { return 0; } else { return 1 + Math.max(heightOfBinaryTree(node.left), heightOfBinaryTree(node.right)); } } I want to know the logical reasoning behind this code. How did people come up with it? Does some have an inductive proof? Moreover, I thought of just doing a BFS with the root of the binary tree as the argument to get the height of the binary tree. Is the previous approach better than mine?Why?

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  • Get value from ajax-loaded form before submitting

    - by ldvldv
    Hi, I have an app that loads an ajax form when a button is clicked. I then want to check a value in that ajax loaded form called "comment_content" so that I don't send an ajax request if the comment_content is empty. I can capture the form submission using the live method, however, I can't capture the form element because it needs an element. I was looking at livequery but was wondering if there is a more efficient way by using live or if that I shouldn't even bother? Your help is very much appreciated. $("#comment_submit").live('click', function(){ var comment = $("#comment_content").html(); if(comment == ""){ $("#notice").html("").stop(true, true); $("#notice").append("<p>Are you going to write something in that comment?</p>"); $('#notice').slideDown().delay(2000).slideUp(); return false; } return true; });

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  • How to manually verify a user against the asp.net memberhip database

    - by Ekk
    I would like to know how I can verify a user's credential against an existing asp.net membership database. The short story is that we want provide single sign on access. So what I've done is to connect directly to the membership database and tried to run a sql query against the aspnet_Membership table: private bool CanLogin(string userName, string password) { // Check DB to see if the credential is correct try { string passwordHash = FormsAuthentication.HashPasswordForStoringInConfigFile(password, "SHA1"); string sql = string.Format("select 1 from aspnet_Users a inner join aspnet_Membership b on a.UserId = b.UserId and a.applicationid = b.applicationid where a.username = '{0}' and b.password='{1}'", userName.ToLowerInvariant(), passwordHash); using (SqlConnection sqlConn = new SqlConnection(ConfigurationManager.ConnectionStrings["LocalSqlServer"].ConnectionString)) using (SqlCommand sqlCmd = new SqlCommand(sql, sqlConn)) { sqlConn.Open(); int count = sqlCmd.ExecuteNonQuery(); sqlConn.Close(); return count == 1; } } catch (Exception ex) { return false; } } The problem is the password value, does anyone know how the password it is hashed?

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  • How to add default value on django save form?

    - by Ignacio
    I have an object Task and a form that saves it. I want to automatically asign created_by field to the currently logged in user. So, my view is this: def new_task(request, task_id=None): message = None if task_id is not None: task = Task.objects.get(pk=task_id) message = 'TaskOK' submit = 'Update' else: task = Task(created_by = GPUser(user=request.user)) submit = 'Create' if request.method == 'POST': # If the form has been submitted... form = TaskForm(request.POST, instance=task) if form.is_valid(): task = form.save(commit=False); task.created_by = GPUser(user=request.user) task.save() if message == None: message = 'taskOK' return tasks(request, message) else: form = TaskForm(instance=task) return custom_render('user/new_task.html', {'form': form, 'submit': submit, 'task_id':task.id}, request) The problem is, you guessed, the created_by field doesn't get saved. Any ideas? Thanks

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  • Javascript: find first n prime numbers

    - by bard
    function primeNumbers() { array = []; for (var i = 2; array.length < 100; i++) { for (var count = 2; count < i; count++) { var divisorFound = false; if (i % count === 0) { divisorFound = true; break; } } if (divisorFound == false) {array.push[i];} } return array; } When I run this code, it seems to get stuck in an infinite loop and doesn't return anything... why?

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  • Communication between lexer and parser

    - by FredOverflow
    Every time I write a simple lexer and parser, I stumble upon the same question: how should the lexer and the parser communicate? I see four different approaches: The lexer eagerly converts the entire input string into a vector of tokens. Once this is done, the vector is fed to the parser which converts it into a tree. This is by far the simplest solution to implement, but since all tokens are stored in memory, it wastes a lot of space. Each time the lexer finds a token, it invokes a function on the parser, passing the current token. In my experience, this only works if the parser can naturally be implemented as a state machine like LALR parsers. By contrast, I don't think it would work at all for recursive descent parsers. Each time the parser needs a token, it asks the lexer for the next one. This is very easy to implement in C# due to the yield keyword, but quite hard in C++ which doesn't have it. The lexer and parser communicate through an asynchronous queue. This is commonly known under the title "producer/consumer", and it should simplify the communication between the lexer and the parser a lot. Does it also outperform the other solutions on multicores? Or is lexing too trivial? Is my analysis sound? Are there other approaches I haven't thought of? What is used in real-world compilers? It would be really cool if compiler writers like Eric Lippert could shed some light on this issue.

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  • Cannot implicitly convert type ... to ... problem

    - by Younes
    I have this code: public static IEnumerable<dcCustomer> searchCustomer(string Companyname) { TestdbDataContext db = new TestdbDataContext(); IEnumerable<dcCustomer> myCustomerList = (from Customer res in db.Customers where res.CompanyName == Companyname select res); return myCustomerList; } And whatever i try i keep getting the convert error. Error 1 Cannot implicitly convert type 'System.Collections.Generic.IEnumerable<ConnectionWeb.Customer>' to 'System.Collections.Generic.IEnumerable<ConnectionWeb.DAL.dcCustomer>'. An explicit conversion exists (are you missing a cast?) \\srv01\home$\Z****\Visual Studio 2008\Projects\ConnectionWeb\ConnectionWeb\DAL\dcCustomer.cs 63 20 ConnectionWeb I want to try get myCustomerList to keep the values in an enumerator and return it.

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  • KeyError this says that key(partner) is not in dict ?

    - by Ansh Jain
    I am trying to make an chat application using python and django. I almost complete it and its working fine for 8-10 minutes when two persons are chatting after that certain time it shows an error. here is the traceback : - Traceback (most recent call last): File "\Django_chat\django_chat\chat\views.py", line 55, in receive message = chatSession.getMessage(request.session['partner'],request.session['uid'],afterTime) File "C:\Python26\lib\site-packages\django\contrib\sessions\backends\base.py", line 47, in __getitem__ return self._session[key] KeyError: 'partner' here is the receive module :- def receive(request): message received by this user chatSession = chat() data = request.POST afterTime = data['lastMsgTime'] try: message = chatSession.getMessage(request.session['partner'],request.session['uid'],afterTime) except: #partnerId = virtual_users.objects.get(id=request.session['uid']).partner print('there is an error in receive request') traceback.print_exc(file=open("/myapp.log","a")) msg = serializers.serialize("json", message) return HttpResponse(msg) Please Help me :( thanks Ansh J

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  • Calculating the Angle Between Two vectors Using Dot Product

    - by P. Avery
    I'm trying to calculate the angle between two vectors so that I can rotate a character in the direction of an object in 3D space. I have two vectors( character & object), loc_look, and modelPos respectively. For simplicity's sake I am only trying to rotate along the up axis...yaw. loc_look = D3DXVECTOR3 (0, 0, 1), modelPos = D3DXVECTOR3 (0, 0, 15); I have written this code which seems to be the correct calculations. My problem arises, seemingly, because the rotation I apply to the character's look vector(loc_look) exceeds the value of the object's position (modelPos). Here is my code: BOOL CEntity::TARGET() { if(graphics.m_model->m_enemy) { D3DXVECTOR3 modelPos = graphics.m_model->position; D3DXVec3Normalize(&modelPos, &modelPos); //D3DXVec3Normalize(&loc_look, &loc_look); float dot = D3DXVec3Dot(&loc_look, &modelPos); float yaw = acos(dot); BOOL neg = (loc_look.x > modelPos.x) ? true : false; switch ( neg ) { case false: Yaw(yaw); return true; case true: Yaw(-yaw); return true; } } else return false; } I rotate the character's orientation matrix with the following code: void CEntity::CalculateOrientationMatrix(D3DXMATRIX *orientationMatrix) { D3DXMatrixRotationAxis(&rotY, &loc_up, loc_yaw); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotY); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotY); D3DXMatrixRotationAxis(&rotX, &loc_right, loc_pitch); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotX); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotX); D3DXMatrixRotationAxis(&rotZ, &loc_look, loc_roll); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotZ); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotZ); *orientationMatrix *= rotX * rotY * rotZ; orientationMatrix->_41 = loc_position.x; orientationMatrix->_42 = loc_position.y; orientationMatrix->_43 = loc_position.z; //D3DXVec3Normalize(&loc_look, &loc_look); SetYawPitchRoll(0,0,0); // Reset Yaw, Pitch, & Roll Amounts } Also to note, the modelPos.x increases by 0.1 each iteration so the character will face the object as it moves along the x-axis... Now, when I run program, in the first iteration everything is fine(I haven't rotated the character yet). On the second iteration, the loc_look.x value is greater than the modelPos.x value(I rotated the character too much using the angle specified with the dot product calculations in the TARGET function). Therefore on the second iteration my code will rotate the character left to adjust for the difference in the vectors' x values... How can I tighten up the measurements so that I do not rotate my character's look vector by too great a value?

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  • Running a Model::find in for loop in cakephp v1.3

    - by Gaurav Sharma
    Hi all, How can I achieve the following result in cakephp: In my application a Topic is related to category, category is related to city and city is finally related to state in other words: topic belongs to category, category belongs to city , city belongs to state.. Now in the Topic controller's index action I want to find out all the topics and it's city and state. How can I do this. I can easily do this using a custom query ($this-Model-query() function ) but then I will be facing pagination difficulties. I tried doing like this function index() { $this->Topic->recursive = 0; $topics = $this->paginate(); for($i=0; $i<count($topics);$i++) { $topics[$i]['City'] = $this->Topic->Category->City->find('all', array('conditions' => array('City.id' => $topics[$i]['Category']['city_id']))); } $this->set(compact('messages')); } The method that I have adopted is not a good one (running query in a loop) Using the recursive property and setting it to highest value (2) will degrade performance and is not going to yield me state information. How shall I solve this ? Please help Thanks

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  • Android Camera takePicture function does not call Callback function

    - by Tomáš 'Guns Blazing' Frcek
    I am working on a custom Camera activity for my application. I was following the instruction from the Android Developers site here: http://developer.android.com/guide/topics/media/camera.html Everything seems to works fine, except the Callback function is not called and the picture is not saved. Here is my code: public class CameraActivity extends Activity { private Camera mCamera; private CameraPreview mPreview; private static final String TAG = "CameraActivity"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); // Create an instance of Camera mCamera = getCameraInstance(); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); Button captureButton = (Button) findViewById(R.id.button_capture); captureButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.v(TAG, "will now take picture"); mCamera.takePicture(null, null, mPicture); Log.v(TAG, "will now release camera"); mCamera.release(); Log.v(TAG, "will now call finish()"); finish(); } }); } private PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { Log.v(TAG, "Getting output media file"); File pictureFile = getOutputMediaFile(); if (pictureFile == null) { Log.v(TAG, "Error creating output file"); return; } try { FileOutputStream fos = new FileOutputStream(pictureFile); fos.write(data); fos.close(); } catch (FileNotFoundException e) { Log.v(TAG, e.getMessage()); } catch (IOException e) { Log.v(TAG, e.getMessage()); } } }; private static File getOutputMediaFile() { String state = Environment.getExternalStorageState(); if (!state.equals(Environment.MEDIA_MOUNTED)) { return null; } else { File folder_gui = new File(Environment.getExternalStorageDirectory() + File.separator + "GUI"); if (!folder_gui.exists()) { Log.v(TAG, "Creating folder: " + folder_gui.getAbsolutePath()); folder_gui.mkdirs(); } File outFile = new File(folder_gui, "temp.jpg"); Log.v(TAG, "Returnng file: " + outFile.getAbsolutePath()); return outFile; } } After clicking the Button, I get logs: "will now take picture", "will now release camera" and "will now call finish". The activity finishes succesfully, but the Callback function was not called during the mCamera.takePicture(null, null, mPicture); function (There were no logs from the mPicture callback or getMediaOutputFile functions) and there is no file in the location that was specified. Any ideas? :) Much thanks!

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  • Questions regarding PHPUnit mock feature

    - by Andree
    Can someone provide me a reference to a good PHPUnit mock guide? The one in the official documentation doesn't seem to be detailed enough. I need to know about the following: 1) How to expect multiple calls to a mock object's method, but each return a different sets of value? $tableMock->expects($this->exactly(2)) ->method('find') ->will($this->returnValue(2)); // I need the second call to return different value 2) How to expect a call to a mock object's method with multiple parameters?

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  • Checking lazy loaded properties have been instantiated

    - by PaulG
    In a class which has a lazy loaded property, such as: private Collection<int> someInts; public Collection<int> SomeInts { get { if (this.someInts == null) this.someInts = new Collection<int>(); return this.someInts; } } Is it worth also having a property such as: public bool SomeIntsExist { get { return (this.someInts != null && this.someInts.Count > 0); } } And then using that property.. eg: if (thatClass.SomeIntsExist) { // do something with thatClass.SomeInts collection } or is this premature optimisation. Its certainly easier to roll with something like below, but it will instantiate the collection needlessly: if (thatClass.SomeInts.Count > 0) { // do something with thatClass.SomeInts collection } Is the compiler smart enough to figure things like this out? Is there a better way?

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