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  • C# / Entity Framework / Linq question regarding calling a method when a class is accessed...

    - by Daniel
    So this is probably really basic, but I'm fairly new to all this. I am using Entity Framework with POCO entities. I want to call a method when a class property is set. I am trying to build an advertisement platform. I have a Customer class, a Venue class and an Advertisement class. I have my indexes set up in such a way that I can call customer.venue. However, I want to be able to call Customer.Venue.CurrentAdvertisement and have it execute a method (if CurrentAdvertisement is null) and return the current advertisement. I know I can explicitly set it every time, but I want to be able to override my classes so that whenever the CurrentAdvertisement property is accessed via LINQ it runs that method to return an ad. In order to do this I need to pass the Venue class a variable (venue name).

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  • More elegant way to parse inline variables in strings

    - by Tom
    Currently I have this: function parse_string($string, $variables){ extract($variables); return eval('return "'. addcslashes($string, '"') .'";'); } So I can input this string: 'Hi {$name}, my name is {$own_name}' Together with this array: array('name' => 'John', 'own_name' => 'Tom') And get this back: 'Hi John, my name is Tom'   I've never liked this eval() approach but it works and it's fast (faster than regex at least). Question: Is there a more elegant way to do this (faster than using regex) in PHP5?

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  • Javascript recursive data structure definition

    - by Matt Bierner
    I need to define a data structure recursively in Javascript. Here is a simple example of a circular linked list: // List a very simplified example of what the actual (non list) code does. function List(f, r) { return function(){ return [f, r]; }; } var head = List('a', List('b', List('c', head))); When this is executed, head in List 'c' is resolved to undefined, not List 'a' as I need. List is an example function that returns a function (It is not an Javascript list that I can append to). I tried to wrap the definition of head is a self executing named function, but that blew the stack when head was resolved. What is the Javascript style solution that I am overlooking?

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  • Asp.net Mvc - Kigg: Maintain User object in HttpContext.Items between requests.

    - by Pickels
    Hallo, first I want to say that I hope this doesn't look like I am lazy but I have some trouble understanding a piece of code from the following project. http://kigg.codeplex.com/ I was going through the source code and I noticed something that would be usefull for my own little project I am making. In their BaseController they have the following code: private static readonly Type CurrentUserKey = typeof(IUser); public IUser CurrentUser { get { if (!string.IsNullOrEmpty(CurrentUserName)) { IUser user = HttpContext.Items[CurrentUserKey] as IUser; if (user == null) { user = AccountRepository.FindByClaim(CurrentUserName); if (user != null) { HttpContext.Items[CurrentUserKey] = user; } } return user; } return null; } } This isn't an exact copy of the code I adjusted it a little to my needs. This part of the code I still understand. They store their IUser in HttpContext.Items. I guess they do it so that they don't have to call the database eachtime they need the User object. The part that I don't understand is how they maintain this object in between requests. If I understand correctly the HttpContext.Items is a per request cache storage. So after some more digging I found the following code. internal static IDictionary<UnityPerWebRequestLifetimeManager, object> GetInstances(HttpContextBase httpContext) { IDictionary<UnityPerWebRequestLifetimeManager, object> instances; if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { lock (httpContext.Items) { if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { instances = new Dictionary<UnityPerWebRequestLifetimeManager, object>(); httpContext.Items.Add(Key, instances); } } } return instances; } This is the part where some magic happens that I don't understand. I think they use Unity to do some dependency injection on each request? In my project I am using Ninject and I am wondering how I can get the same result. I guess InRequestScope in Ninject is the same as UnityPerWebRequestLifetimeManager? I am also wondering which class/method they are binding to which interface? Since the HttpContext.Items get destroyed each request how do they prevent losing their user object? Anyway it's kinda a long question so I am gradefull for any push in the right direction. Kind regards, Pickels

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  • Django models & Python class attributes

    - by Geo
    The tutorial on the django website shows this code for the models: from django.db import models class Poll(models.Model): question = models.CharField(max_length=200) pub_date = models.DateTimeField('date published') class Choice(models.Model): poll = models.ForeignKey(Poll) choice = models.CharField(max_length=200) votes = models.IntegerField() Now, each of those attribute, is a class attribute, right? So, the same attribute should be shared by all instances of the class. A bit later, they present this code: class Poll(models.Model): # ... def __unicode__(self): return self.question class Choice(models.Model): # ... def __unicode__(self): return self.choice How did they turn from class attributes into instance attributes? Did I get class attributes wrong?

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  • Should I call class destructor in this code?

    - by peterg
    I am using this sample to decode/encode some data I am retrieving/sending from/to a web server, and I want to use it like this: BOOL HandleMessage(UINT uMsg,WPARAM wParam,LPARAM lParam,LRESULT* r) { if(uMsg == WM_DESTROY) { PostQuitMessage(0); return TRUE; } else if(uMsg == WM_CREATE) { // Start timer StartTimer(); return TRUE; } else if(uMsg == WM_TIMER) { //get data from server char * test = "test data"; Base64 base64; char *temp = base64.decode(test); MessageBox(TEXT(temp), 0, 0); } } The timer is set every 5 minutes. Should I use delete base64 at the end? Does delete deallocates everything used by base64?

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  • Form validation with optional File Upload field callback

    - by MotiveKyle
    I have a form with some input fields and a file upload field in the same form. I am trying to include a callback into the form validation to check for file upload errors. Here is the controller for adding and the callback: public function add() { if ($this->ion_auth->logged_in()): //validate form input $this->form_validation->set_rules('title', 'title', 'trim|required|max_length[66]|min_length[2]'); // link url $this->form_validation->set_rules('link', 'link', 'trim|required|max_length[255]|min_length[2]'); // optional content $this->form_validation->set_rules('content', 'content', 'trim|min_length[2]'); $this->form_validation->set_rules('userfile', 'image', 'callback_validate_upload'); $this->form_validation->set_error_delimiters('<small class="error">', '</small>'); // if form was submitted, process form if ($this->form_validation->run()) { // add pin $pin_id = $this->pin_model->create(); $slug = strtolower(url_title($this->input->post('title'), TRUE)); // path to pin folder $file_path = './uploads/' . $pin_id . '/'; // if folder doesn't exist, create it if (!is_dir($file_path)) { mkdir($file_path); } // file upload config variables $config['upload_path'] = $file_path; $config['allowed_types'] = 'jpg|png'; $config['max_size'] = '2048'; $config['max_width'] = '1920'; $config['max_height'] = '1080'; $config['encrypt_name'] = TRUE; $this->load->library('upload', $config); // upload image file if ($this->upload->do_upload()) { $this->load->model('file_model'); $image_id = $this->file_model->insert_image_to_db($pin_id); $this->file_model->add_image_id_to_pin($pin_id, $image_id); } } // build page else: // User not logged in redirect("login", 'refresh'); endif; } The callback: function validate_upload() { if ($_FILES AND $_FILES['userfile']['name']): if ($this->upload->do_upload()): return true; else: $this->form_validation->set_message('validate_upload', $this->upload->display_errors()); return false; endif; else: return true; endif; } I am getting the error Fatal error: Call to a member function do_upload() on a non-object on line 92 when I try to run this. Line 92 is the if ($this->upload->do_upload()): line in the validate_upload callback. Am I going about this the right way? What's triggering this error?

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  • How To Discover RSS Feeds for a given site.

    - by ktolis
    The quest is, given a site url (say http://stackoverflow.com/ ) to return the list of all the feeds available on the site. Methods acceptable: a) use a 3rd party service (google?, yahoo?, ...) programmatically b) using a crawler/spider (and some tips on how to configure the spider to return the rss/xml feeds only) c) programmatically using c/c++/php (any language/library) The task here is not to get the feeds contained on the page returned by the url but ALL the feeds that are available on the server at any depth... in any cases please provide a simple usage example.

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  • How to add default value on django save form?

    - by Ignacio
    I have an object Task and a form that saves it. I want to automatically asign created_by field to the currently logged in user. So, my view is this: def new_task(request, task_id=None): message = None if task_id is not None: task = Task.objects.get(pk=task_id) message = 'TaskOK' submit = 'Update' else: task = Task(created_by = GPUser(user=request.user)) submit = 'Create' if request.method == 'POST': # If the form has been submitted... form = TaskForm(request.POST, instance=task) if form.is_valid(): task = form.save(commit=False); task.created_by = GPUser(user=request.user) task.save() if message == None: message = 'taskOK' return tasks(request, message) else: form = TaskForm(instance=task) return custom_render('user/new_task.html', {'form': form, 'submit': submit, 'task_id':task.id}, request) The problem is, you guessed, the created_by field doesn't get saved. Any ideas? Thanks

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  • Reducing a normalized table to one value

    - by Dio
    Hello, I'm sure this has been asked but I'm not quite sure how to properly search for this question, my apologies. I have two tables, Foo and Bar. For has one row per Food, bar has many rows per food matching descriptors. Foo name id Apple 1 Orange 2 Bar id description 1 Tasty 1 Ripe 2 Sweet etc (sorry for the somewhat contrived example). I'm trying to return a query where if, for each row in Foo, Bar contains a descriptor in ('Tasty', 'Juicy') return true ex: Output Apple True Orange False I had been solving this somewhat trivially with a case when I only had one item to match select Foo.name, case bar.description when 'Tasty' then True else 'False' end from Foo left join Bar on foo.id = bar.id where bar.description = 'Tasty' But with multiple items, I keep ending up with extra rows: Output Apple True Apple False etc etc Can someone point me in the right direction on how to think about this problem or what I should be doing? Thank you.

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  • PHP: detecting IP's entry to a specific IP range

    - by ilnur777
    I have the PHP function that determines whether one IP goes to a specific IP range, but I don't know how to find out the IP's network and mask. Can anyone help with this? <? // Example of calling and checking IP-address 192.168.0.4 // belonging to a network 192.168.0.0 with mask 255.255.255.248 if(ip_vs_net("192.168.0.4","192.168.0.0","255.255.255.248")){ print "Address belongs to a netwok<BR>"; } else { print "Address is out of subnetwork's range<BR>"; } function ip_vs_net($ip,$network,$mask){ if(((ip2long($ip))&(ip2long($mask)))==ip2long($network)){ return 1; } else { return 0; } } ?>

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  • asp.net Web server control with child controls, event not firing

    - by bleeeah
    I have a simple web control (TaskList) that can have children (Task) which inherit from LinkButton, that can be added declaratively or programatically. This works ok, but I can't get the onclick event of a Task to be fired in my code behind. The code .. [ToolboxData("<{0}:TaskList runat=\"server\"> </{0}:TaskList>")] [ParseChildren(true)] [PersistChildren(false)] public class TaskList : System.Web.UI.Control { //[DefaultProperty("Text")] public TaskList() {} private List<Task> _taskList = new List<Task>(); private string _taskHeading = ""; public string Heading { get { return this._taskHeading; } set { this._taskHeading = value; } } [NotifyParentProperty(true)] [PersistenceMode(PersistenceMode.InnerProperty)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] public List<Task> Tasks { get { return this._taskList; } set { this._taskList = value; } } protected override void CreateChildControls() { foreach (Task task in this._taskList) this.Controls.Add(task); base.CreateChildControls(); } protected override void Render(HtmlTextWriter writer) { writer.Write("<h2>" + this._taskHeading + "</h2>"); writer.Write("<div class='tasks_container'>"); writer.Write("<div class='tasks_list'>"); writer.Write("<ul>"); foreach (Task task in this._taskList) { writer.Write("<li>"); task.RenderControl(writer); writer.Write("</li>"); } writer.Write("</ul>"); writer.Write("</div>"); writer.Write("</div>"); } } public class Task : LinkButton { private string _key = ""; public string Key { get { return this._key; } set { this._key = value; } } } Markup: <rf:TaskList runat="server" ID="tskList" Heading="Tasks"> <Tasks> <rf:Task Key="ba" ID="L1" Text="Helllo" OnClick="task1_Click" runat="server" /> </Tasks> </rf:TaskList> The Onclick event task1_Click never fires when clicked (although a postback occurs).

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  • highlight multiple keywords in search

    - by fusion
    i'm using this code to highlight search keywords: function highlightWords($string, $word) { $string = str_replace($word, "<span class='highlight'>".$word."</span>", $string); /*** return the highlighted string ***/ return $string; } .... $cQuote = highlightWords(htmlspecialchars($row['cQuotes']), $search_result); however, this highlights only one keyword. if the user enters more than one keyword, it will narrow down the search but no word is highlighted. how can i highlight more than one word?

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  • Checking lazy loaded properties have been instantiated

    - by PaulG
    In a class which has a lazy loaded property, such as: private Collection<int> someInts; public Collection<int> SomeInts { get { if (this.someInts == null) this.someInts = new Collection<int>(); return this.someInts; } } Is it worth also having a property such as: public bool SomeIntsExist { get { return (this.someInts != null && this.someInts.Count > 0); } } And then using that property.. eg: if (thatClass.SomeIntsExist) { // do something with thatClass.SomeInts collection } or is this premature optimisation. Its certainly easier to roll with something like below, but it will instantiate the collection needlessly: if (thatClass.SomeInts.Count > 0) { // do something with thatClass.SomeInts collection } Is the compiler smart enough to figure things like this out? Is there a better way?

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  • Determine if a string contains only alphanumeric characters (or a space)

    - by dreamlax
    I'm learning C++ and I am writing a function that determines whether a string contains only alphanumeric characters and spaces. I suppose I am effectively testing whether it matches the regular expression ^[[:alnum:] ]+$ but without using regular expressions. I have seen a lot of algorithms revolve around iterators, so I tried to find a solution that made use of iterators, and this is what I have: #include <algorithm> static inline bool is_not_alnum_space(char c) { return !(isalpha(c) || isdigit(c) || (c == ' ')); } bool string_is_valid(const std::string &str) { return find_if(str.begin(), str.end(), is_not_alnum_space) == str.end(); } Is there a better solution, or a “more C++” way to do this?

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  • Mouse stops working after changing function

    - by heyohletsgo
    I'm making a console board game on c++, and i've been able to make the mouse work in the first function, the menu one, however, when i get to the getmove function and need to click on a house, it simply doesn't work.. Can anyone help? This is the class with the mouse. #include <cstdlib> #include <iostream> #include <process.h> #include <windows.h> #include <time.h> #include <stdio.h> using namespace std; void Game(); int Chu(); int rato(int &row, int &col) { HANDLE hIn; hIn = GetStdHandle(STD_INPUT_HANDLE); bool Continue = TRUE; INPUT_RECORD InRec; DWORD NumRead; HWND window = GetConsoleWindow(); POINT cursorPos; RECT wpos; int x = 0; int y = 0; //cout << hIn << endl; FlushConsoleInputBuffer(hIn); while (Continue) { ReadConsoleInput(hIn, &InRec, 1, &NumRead); switch (InRec.EventType) { case MOUSE_EVENT: if (GetAsyncKeyState(VK_LBUTTON)) { cout << "RATO"<<endl; GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } else if (GetAsyncKeyState(VK_RBUTTON)){ GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } break; } } } int main() { cout << "\n\n\n click on the stars" << endl; cout << " \n\n\n *******" << endl; int z = 0; int x = 0; int y = 0; int xo = 0; switch (rato(x,y)) { case 1: Game(); break; case 2: Game(); break; case 3: Game(); break; case 4: rato(x, y); break; case 5: rato(x, y); break; case 6: Game(); break; case 7: Game(); break; case 8: Game(); break; case 9: Game(); break; default: cout << "click again"; break; } return 0; } void Game() { int x = 0; int y = 0; int i = 0; cout << "GAME" << endl; do{ i++; rato(x, y); } while (i <= 2); Chu(); } int Chu() { int x = 0; int y = 0; int a = 0; int b = 0; int xo = 0; int yo = 0; cout << "\ click on the stars" << endl; HANDLE hConsole; hConsole = GetStdHandle(STD_OUTPUT_HANDLE); do{ xo = rato(x, y); if (0 <= xo && xo <= 5) { a = 1;} else cout << "CLICK AGAIN" << endl; } while (xo!=0); cout << a; return a; system("PAUSE"); }

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  • Disable link with the prototype observe method...

    - by enyo
    I want to create a link like this: <a href="http://example.com">text</a> and replace the behavior so that the link downloads the content with Ajax instead when clicking. It is important for me not to replace the href attribute (so copying the link still works). One solution would be to do: $('link').onclick = function() { return false; }; but I would like to use the .observe method. But this doesn't work: $('link').observe('click', function() { return false; }); (which is quite logical). Any ideas on how I could achieve this? Thanks.

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  • Clicking the TableView leads you to the another View

    - by lakesh
    I am a newbie to iPhone development. I have already created an UITableView. I have wired everything up and included the delegate and datasource. However, instead of adding a detail view accessory by using UITableViewCellAccessoryDetailClosureButton, I would like to click the UITableViewCell and it should lead to another view with more details about the UITableViewCell. My view controller looks like this: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController<UITableViewDataSource,UITableViewDelegate>{ NSArray *tableItems; NSArray *images; } @property (nonatomic,retain) NSArray *tableItems; @property (nonatomic,retain) NSArray *images; @end ViewController.m #import "ViewController.h" #import <QuartzCore/QuartzCore.h> @interface ViewController () @end @implementation ViewController @synthesize tableItems,images; - (void)viewDidLoad { [super viewDidLoad]; tableItems = [[NSArray alloc] initWithObjects:@"Item1",@"Item2",@"Item3",nil]; images = [[NSArray alloc] initWithObjects:[UIImage imageNamed:@"clock.png"],[UIImage imageNamed:@"eye.png"],[UIImage imageNamed:@"target.png"],nil]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return tableItems.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //Step 1:Check whether if we can reuse a cell UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; //If there are no new cells to reuse,create a new one if(cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:(UITableViewCellStyleDefault) reuseIdentifier:@"cell"]; UIView *v = [[UIView alloc] init]; v.backgroundColor = [UIColor redColor]; cell.selectedBackgroundView = v; //changing the radius of the corners //cell.layer.cornerRadius = 10; } //Set the image in the row cell.imageView.image = [images objectAtIndex:indexPath.row]; //Step 3: Set the cell text content cell.textLabel.text = [tableItems objectAtIndex:indexPath.row]; //Step 4: Return the row return cell; } - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath{ cell.backgroundColor = [ UIColor greenColor]; } @end Need some guidance on this.. Thanks.. Please pardon me if this is a stupid question.

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  • Should I use a global var or call the function every time? C++

    - by extintor
    Im using: bool GetOS(LPTSTR pszOS) { OSVERSIONINFOEX osve; BOOL bOsVersionInfoEx; ZeroMemory(&osve, sizeof(OSVERSIONINFOEX)); osve.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX); if( !(bOsVersionInfoEx = GetVersionEx ((OSVERSIONINFO *) &osve)) ) return false; TCHAR buf[80]; StringCchPrintf( buf, 80, TEXT("%u.%u.%u.%u"), osve.dwPlatformId, osve.dwMajorVersion, osve.dwMinorVersion, osve.dwBuildNumber); StringCchCat(pszOS, BUFSIZE, buf); return true; } to get the windows version, and I am planning to use pszOS every a few minutes, Should I use pszOS as a global var or call GetOS() every time? What's the best option from a performance point of view.

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  • Height of a binary tree

    - by Programmer
    Consider the following code: public int heightOfBinaryTree(Node node) { if (node == null) { return 0; } else { return 1 + Math.max(heightOfBinaryTree(node.left), heightOfBinaryTree(node.right)); } } I want to know the logical reasoning behind this code. How did people come up with it? Does some have an inductive proof? Moreover, I thought of just doing a BFS with the root of the binary tree as the argument to get the height of the binary tree. Is the previous approach better than mine?Why?

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  • Are closures in javascript recompiled

    - by Discodancer
    Let's say we have this code (forget about prototypes for a moment): function A(){ var foo = 1; this.method = function(){ return foo; } } var a = new A(); is the inner function recompiled each time the function A is run? Or is it better (and why) to do it like this: function method = function(){ return this.foo; } function A(){ this.foo = 1; this.method = method; } var a = new A(); Or are the javascript engines smart enough not to create a new 'method' function every time? Specifically Google's v8 and node.js. Also, any general recommendations on when to use which technique are welcome. In my specific example, it really suits me to use the first example, but I know thath the outer function will be instantiated many times.

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  • Why is my implementation of strcmp not returning the proper value?

    - by Avanish Giri
    Why is this printing out 0 back in main but 6 when it is inside of the strcmp function? 7 int main() 8 { 9 char* str = "test string"; 10 char* str2 = "test strong"; 11 //printf("string length = %d\n",strlen(str)); 12 13 int num = strcmp(str,str2); 14 15 printf("num = %d\n",num); 16 } 29 int strcmp(char* str, char* str2) 30 { 31 if(*str == '\0' && *str2 == '\0') 32 return 0; 33 if(*str2 - *str == 0) 34 { 35 strcmp(str+1,str2+1); 36 } 37 else 38 { 39 int num = *str2 - *str; 40 cout << "num = " <<num<<endl; 41 return num; 42 } 43 } The output is: num = 6 num = 0 Why is it printing 0 when obviously the value that it should be returning is 6?

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  • Repeat over files in a File > Open dialog with Applescript

    - by GotNoSugarBaby
    In the below script I use an Application other than Finder to launch an "Open" browser and perform a search in it. I've got the window into the state I want, but whatever I try can't access the list of files to repeat over. If anyone can help by adding the code to repeat over that file list and log out the file path of each file it'd be a huge help. Thanks a lot. tell application "Preview" -- start the app activate -- let it boot up delay 3 -- ensure it still has focus activate end tell tell application "System Events" tell process "Preview" -- spawn "Open" window keystroke "o" using {command down} delay 0.5 -- spawn "Go to" window keystroke "g" using {command down, shift down} delay 0.5 -- expand scope of search to all of this mac keystroke "/" keystroke return delay 0.5 -- spawn search field keystroke "f" using {command down} delay 0.5 -- perform search keystroke ".jpg OR .jpeg" keystroke return end tell end tell

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  • Can't inherit from auto_str without problems

    - by fret
    What I want to do is this: #include <memory> class autostr : public std::auto_ptr<char> { public: autostr(char *a) : std::auto_ptr<char>(a) {} autostr(autostr &a) : std::auto_ptr<char>(a) {} // define a bunch of string utils here... }; autostr test(char a) { return autostr(new char(a)); } void main(int args, char **arg) { autostr asd = test('b'); return 0; } (I actually have a copy of the auto_ptr class that handles arrays as well, but the same error applies to the stl one) The compile error using GCC 4.3.0 is: main.cpp:152: error: no matching function for call to `autostr::autostr(autostr)' main.cpp:147: note: candidates are: autostr::autostr(autostr&) main.cpp:146: note: autostr::autostr(char*) I don't understand why it's not matching the autostr argument as a valid parameter to autostr(autostr&).

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  • Codeigniter not returning me to upload form after image upload.

    - by Drew
    I'm still very new to codeigniter. The issue i'm having is that the file uploads fine and it writes to the database without issue but it just doesn't return me to the upload form. Instead it stays in the do_upload and doesn't display anything. Even more bizarrely there is some source code behind the scenes. Can someone tell my what it is i'm doing wrong because I want to be returning to my upload form after submission. Thanks in advance. Below is my code: Controller: function do_upload() { if($this->Upload_model->do_upload()) { $this->load->view('home/upload_form'); }else{ $this->load->view('home/upload_success', $error); } } Model: function do_upload() { $config['upload_path'] = './uploads/'; $config['allowed_types'] = 'gif|jpg|png'; $config['max_size'] = '2000'; $this->load->library('upload', $config); if ( ! $this->upload->do_upload()) { $error = array('error' => $this->upload->display_errors()); return $error; } else { $data = $this->upload->data(); $full_path = 'uploads/' . $data['file_name']; $spam = array( 'image_url' => $full_path, 'url' => $this->input->post('url') ); $id = $this->input->post('id'); $this->db->where('id', $id); $this->db->update('NavItemData', $spam); return true; } } View (called upload_form): <html> <head> <title>Upload Form</title> </head> <body> <?php if(isset($buttons)) : foreach($buttons as $row) : ?> <h2><?php echo $row->image_url; ?></h2> <p><?php echo $row->url; ?></p> <p><?php echo $row->name; ?></p> <p><?php echo anchor("upload/update_nav/$row->id", 'edit'); ?></p> <?php endforeach; ?> <?php endif; ?> </body> </html>

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